|| OOC ||
On the dawn of the fifth day, the bombs dropped. Hydrogen bombs hailed from the sky, careening towards the cities below, torpedoing their way into the ground. Bombshells would lodge themselves into the pavement for only a nanosecond before immediately detonating and practically expunging an entire city and off of the map whilst simultaneously purging the world of a population. The tempers of nations were hot and volatile, fire consistently being met with fire, and warheads were dispatched in response across the world, leaving poor mother earth in agony. It was a bitter, acrid end to modern human civilization; one many said we deserved for our constant warring over trivial and nominal things. However, this sharp ending to civilization, a war long past, of which the details are lost to history, is only the beginning.
Two hundred and fifty years after the Drop, the west coast of America has become an eternal desert. Russia has become an undying tundra, stuck in a perpetual cycle of nuclear winter. Civilization is just beginning to find it's footing again, with nomadic populations finally beginning to settle down and settlements and cities sprouting up in their wake. Fallout remains an issue in some areas, such as New York which was the target of many nuclear attacks, however, for most areas it has been a non-issue. Some members of the new world try to make their way through life by fair trade, whilst some see fit to rob and steal. There is no real empire or country yet, however, the seeds have been planted, and inklings are beginning to grow.
Our story begins on the dust-bowl that is the Western sea board of America, not far north from the ruins of Eureka in a medium sized settlement known simply as Eden. Rumors have circulated the wastes that a flourishing settlement has sprouted out of the ashes of Los Angeles, and has been coined as Angel City by weary travelers. Supposedly, the American government has been operating out of Angel City, and the idea that an authoritarian government might return to usher in a higher level of civilization again excites many across the New World. The long reaching vines of these tales have reached Eden. An expedition has been organized to put these rumours to rest once and for all; fool's gold, or a true god send?
Two hundred and fifty years after the Drop, the west coast of America has become an eternal desert. Russia has become an undying tundra, stuck in a perpetual cycle of nuclear winter. Civilization is just beginning to find it's footing again, with nomadic populations finally beginning to settle down and settlements and cities sprouting up in their wake. Fallout remains an issue in some areas, such as New York which was the target of many nuclear attacks, however, for most areas it has been a non-issue. Some members of the new world try to make their way through life by fair trade, whilst some see fit to rob and steal. There is no real empire or country yet, however, the seeds have been planted, and inklings are beginning to grow.
Our story begins on the dust-bowl that is the Western sea board of America, not far north from the ruins of Eureka in a medium sized settlement known simply as Eden. Rumors have circulated the wastes that a flourishing settlement has sprouted out of the ashes of Los Angeles, and has been coined as Angel City by weary travelers. Supposedly, the American government has been operating out of Angel City, and the idea that an authoritarian government might return to usher in a higher level of civilization again excites many across the New World. The long reaching vines of these tales have reached Eden. An expedition has been organized to put these rumours to rest once and for all; fool's gold, or a true god send?
I am your GM Inuyasha, and welcome to my roleplay lovechild, Dunes: Convoy! As you've already most likely inferred, this is a post apocalyptic roleplay which takes place two hundred and fifty years (exactly) after the Drop, which is when bombs were initially dropped, which plunged the world we know and love today into fatal chaos. This roleplay is certainly influenced by other post-apocalyptic titles such as Fallout and Mad Max, however, these are not the same universes, so don't get it twisted.
The story arc of this roleplay is based off of a single idea, a simple premise: getting from Point A to Point B. It is a simple idea, but the intricacies and complexities that come coupled with the difficulty of this task, are what makes the story interesting. In our case, our characters will be trying to make it from Eden to Angel City, like I said, point A to point B. There will be plenty of player interactions, perils and other obstacles which may present themselves to our protagonists to hinder or stop them from achieving their goal, and lots of opportunities for player growth. I plan on taking us through many different cities and maneuvering through different conflicts, each with their quirks. As said before, it's a simple premise, but its' the delicate intricacies of the story that it took to get you to Point B that make it interesting.
I myself am a very improvisational GM; I don't have a rigid scaffolding or story structure that the story must abide by. Whilst our convoy will have the intention of getting to Angel City, deviations and how we get there is up to the players. Personally, I do not like to create an event with the intention to lead a player down it perfectly and into my intended end. I create events, see how the players reacts, and continue on from there. In that same vein, the world I've created so far here is not rigid and ultimately is a springboard for you guys. Be liberal with your creativity, and don't be afraid to bring your ideas to the table for this roleplay.
The story arc of this roleplay is based off of a single idea, a simple premise: getting from Point A to Point B. It is a simple idea, but the intricacies and complexities that come coupled with the difficulty of this task, are what makes the story interesting. In our case, our characters will be trying to make it from Eden to Angel City, like I said, point A to point B. There will be plenty of player interactions, perils and other obstacles which may present themselves to our protagonists to hinder or stop them from achieving their goal, and lots of opportunities for player growth. I plan on taking us through many different cities and maneuvering through different conflicts, each with their quirks. As said before, it's a simple premise, but its' the delicate intricacies of the story that it took to get you to Point B that make it interesting.
I myself am a very improvisational GM; I don't have a rigid scaffolding or story structure that the story must abide by. Whilst our convoy will have the intention of getting to Angel City, deviations and how we get there is up to the players. Personally, I do not like to create an event with the intention to lead a player down it perfectly and into my intended end. I create events, see how the players reacts, and continue on from there. In that same vein, the world I've created so far here is not rigid and ultimately is a springboard for you guys. Be liberal with your creativity, and don't be afraid to bring your ideas to the table for this roleplay.