The Akkab Imperium
Live, Rule, and Conquer
Population and Demographics:
The expansive Akkab Imperium has reached it's zenith of planetary conquest, having brought into its fold a host of 85 planets. Whilst most of them have been hard won in battle against other nations, the Imperium is now in a state of replenishing it's forces and building up interstellar infrastructure. Therefore, whilst the Imperium is impecably vast, a lot of the planets beyond the Core- and Outer Core sectors are scarcely inhabited by little more than military personnel and Black Clans.
As such, the population of the Akkab Imperium would reach a grand total of 480 million inhabitants. Whilst it might amount to a massive grand total, the population is rather well distributed across the three rather large stellar sectors. Most of the populace is oddly centered, since the Imperium has annexed and conquered many other races throughout it's existence.
As such, the population of the Akkab Imperium would reach a grand total of 480 million inhabitants. Whilst it might amount to a massive grand total, the population is rather well distributed across the three rather large stellar sectors. Most of the populace is oddly centered, since the Imperium has annexed and conquered many other races throughout it's existence.
High Akkab: 2%
Akkab: 12%
M'thrin: 43%
Tarkan: 32%
Sephrani: 7%
Other: 4%
Akkab: 12%
M'thrin: 43%
Tarkan: 32%
Sephrani: 7%
Other: 4%
Species:
The Imperium, in it's vastness, has managed to assimilate many species and even more cultures. But even with that, there are four species that stand over them all, and they are refered to as the Center Populace. These are the core of the Akkad Imperium and are what it's hierarchy rely upon, the creme of the crop, the many cogs of the grand machine.
System of Government:
The Akkab Imperium uses a rather basic form of Imperial Governance where the regent holds absolute authority over the nation. The regent's duties are transfered, upon his death, to the next most qualified Akkabian. Currently, the regency belongs to that of Hashrak the Creator, an Akkabian High Lord of many hundreds of years old. But that is not all, whilst the regent does have absolute power, there is a small exception in relation to the Prizarch, the Tower of Governance. An ancient system, the Prizarch is the arena of which directives, laws, and overall decisions are chosen through the Grakkan.
The Grakkan is a combat practice initiated by an Akkabian should he desire change. Should someone dispute or disbelieve in this change they are obliged to contest the initiator(s). When that occures the Grakkan initiates. In essence the Grakkan is a form of violent debate where the victor choses the outcome based on the performance of the challenger. As it is believed by the Akkab that passion is shown through battle, the most passionate tends to have their way, winning is not always the goal. However, a Grakkan Khan is the next step up, it is pretty much a Grakkan to the death with the survivor chosing the outcome.
Through the Prizarch, the many Akkab clans wage constant war in the form of Grakkan to decide the future of the Imperium. These wars tend to be incredibly lenghty, having it's participants fight day and night for countless hours on end. Thankfully Akkab physiology is adapted to just this type of engagements.
The victor(s) of a Gakkan is granted audience with his imperial majesty, one which the Emperor is unable to decline. In this audience the victor presents the given motion of which the Emperor must grant "his Imperial Will" for it to become valid. If the Emperor does so grant his agreement, the decree is solidified and instantly transfered to the Imperium and the Hall of Decrees within the Tower of Governance.
This is how the imperial governance works, the Emperor holds absolute authority over the nation, with the Akkab Tower of Governance supplying him with decrees of which he can either decline or approve. These decrees are then sent out to Archons who then see to it that the decree enters fruition. The Prizarch's hierachy and thereby Grakkan "leagues" are divided into four sections: planetary, system wide, sector wide, and Empire wide. Different clans are responsible for different sections, with strenght allocated as one might expect.
The Grakkan is a combat practice initiated by an Akkabian should he desire change. Should someone dispute or disbelieve in this change they are obliged to contest the initiator(s). When that occures the Grakkan initiates. In essence the Grakkan is a form of violent debate where the victor choses the outcome based on the performance of the challenger. As it is believed by the Akkab that passion is shown through battle, the most passionate tends to have their way, winning is not always the goal. However, a Grakkan Khan is the next step up, it is pretty much a Grakkan to the death with the survivor chosing the outcome.
Through the Prizarch, the many Akkab clans wage constant war in the form of Grakkan to decide the future of the Imperium. These wars tend to be incredibly lenghty, having it's participants fight day and night for countless hours on end. Thankfully Akkab physiology is adapted to just this type of engagements.
The victor(s) of a Gakkan is granted audience with his imperial majesty, one which the Emperor is unable to decline. In this audience the victor presents the given motion of which the Emperor must grant "his Imperial Will" for it to become valid. If the Emperor does so grant his agreement, the decree is solidified and instantly transfered to the Imperium and the Hall of Decrees within the Tower of Governance.
This is how the imperial governance works, the Emperor holds absolute authority over the nation, with the Akkab Tower of Governance supplying him with decrees of which he can either decline or approve. These decrees are then sent out to Archons who then see to it that the decree enters fruition. The Prizarch's hierachy and thereby Grakkan "leagues" are divided into four sections: planetary, system wide, sector wide, and Empire wide. Different clans are responsible for different sections, with strenght allocated as one might expect.
History:
Spend at least 4 paragraphs telling us the general history of your nation. Important wars, how it came to be what it is today, and so on.
Culture:
This is super-important. At least 6 paragraphs on culture. This includes religion and the such.
Important people, places, and organizations:
This is self-explanatory.
Military size:
For the typical species, a military cannot be larger than 7% of the total population. But if you have some special reason that it should be higher, I'll most likely allow it.
Military details:
Describe the strength, organization, command-structure, and any other necessary details of your military. 3 paragraphs minimum.
Weapons tech:
Go nuts!
General Technology:
Really go nuts! For at least 3 paragraphs!
Economy:
Are your people poor and starving? Rich and fat? Are you economically powerful enough to control other nations through wealth? Can you be controlled through wealth?
Spaceships:
Please describe, in as much detail as possible, the sort of space vessel you use and how they operate. Don't forget to include the general size of these vessels, how many people they can carry, and what sort of weapons they use. This should be at least 4 paragraphs long.