Hidden 9 yrs ago Post by KabenSaal
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Also, just remembered. You can create negetive traits for bonus points. Negetive traits will give debuffs based on their traitness. Which can lead from persona-flaws which will come to light in certain situations, to the hampering of your stats/energy. How negetive the trait is dictates how many bonus points.
Hidden 9 yrs ago Post by knighthawk
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Ok. Brick is about, ten points ahead of where he should be, even with the bonus,

I knew I would go over, I didn't think I was 10 over.
Protector to start for 3 def and free trait

2 free for bonus added to Def of 5.

4 traits, 4 points
+5 Def, 5 points
+1 Atk, 1 point

Help show me were my math took a left turn?
Hidden 9 yrs ago 9 yrs ago Post by KabenSaal
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Traits are 2 points each.

'One Trait costs two points, one stat costs one point, and five health costs one point. Negetive Traits can be made to gain extra bonus points, but how many extra will be discussed amonsgt people beforehand.'
Hidden 9 yrs ago 9 yrs ago Post by Eklispe
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Hidden 9 yrs ago Post by KabenSaal
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Looks good. I like the Hardlight.
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Hidden 9 yrs ago Post by knighthawk
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I think the bonus trait wall and the old 'solid wall' from before might be redundant so i'll toss out solid wall.
I'll loose brick dust as well for another 2 points.
1 to atk=1
5 to def=5
2 traits(stone skin/human shield)=4
10 points.

now to figure out some neg traits to get the old traits back.

Structural weakness: When Brick uses the 'stoneskin' ability, the area immediately around him (3'-5' adjacent bubble) gains the 'weakened' trait (material defense is reduced by 5) as he is drawing from the minerals in the surrounding area. If the area is already weak or unstable, it will collapse under/above/around his character.
Brick as of yet has no way of automatically knowing of the condition of the area around him without using the 'look around' action and can still be wrong if any weaknesses have been covered up.

Phobic: when faced with your phobia, you may only take either non-offensive actions or non-defensive actions as your fight or flight manifests until the source of your phobia is gone. Once this trait it is selected, you may not change your trigger or your fight/flight response.
And here is a phobia list.

I am thinking either pyrophobia or claustrophobia
When rick was a firefighter, his mutant powers were still a secret and he would often hide his mutant manifestation under his fire clothes. One day they were doing a routine sweep of a 2 story house fire with a basement when some old camping gear downstairs went off, the building imploded and collapsed but Rick was saved by his stone skin. Pinned under burning beams, he could only watch as his service brother dies the by worst way to go in their field.

I would select either 'fire', 'enclosed spaces' or 'old buildings'; Then I would select 'only non-offensive actions' as he turtles up to try and keep from getting pinned like that ever again.

Even with taking pyrophobic to gain brickdust to prevent the burned status, he isn't immune to fire damage. It would effectively stun-lock him out of a fight for the most part as long as the fire was a threat to him.

'Solid wall' I think differs from 'wall' in that solid wall is an constant passive aoe defense if he is part of the target, but 'wall' is an addition to the 'guard' ability so they should be able to stack.
Hidden 9 yrs ago Post by KabenSaal
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Having Pyrophobia would be worth 4 free points. Since Fire is a constant and present threat that could appear in any situation, from a dozen difference sources. Structural weakness would be worth 2, since it's a decent idea, but is a lot less frequent than fire.
Hidden 9 yrs ago Post by knighthawk
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Having Pyrophobia would be worth 4 free points. Since Fire is a constant and present threat that could appear in any situation, from a dozen difference sources. Structural weakness would be worth 2, since it's a decent idea, but is a lot less frequent than fire.


Whee! *runs off with sharpie to make changes*
Hidden 9 yrs ago Post by KabenSaal
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Just remember, Fire is a constant and present threat, so prepare to be incapacitated on a semi-regular basis.
Hidden 9 yrs ago 9 yrs ago Post by knighthawk
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Just remember, Fire is a constant and present threat, so prepare to be incapacitated on a semi-regular basis.


A fair point, perhaps we should make sure we are on the same page.
Candle: Reasonable interaction if uncomfortable, avoids people who smoke
Torch: nominal effect, keep away 3-5 foot distance
Campfire: (thrown fireballs) Nervous, 6-10 foot distance, Must use the guard action to get any closer
Bonfire: (A burning car, a fire the size of a dumpster, flamethrowers) Visibly shaken, 11-20 foot distance, must use guard to get within 6-10 foot distance, Must use stoneskin to get within 3-5 feet
Inferno: (A burning house, walls of flame/pools of burning fuel) Catatonic, Immediately uses stoneskin each round until out of energy within 20 feet.
Hidden 9 yrs ago Post by KabenSaal
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And the occasional Super that can throw fireballs. And the occasional helicopter that is shot out of the sky and sent crashing into the roof, murdering cheerleaders in a firey blaze of death.
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Hidden 9 yrs ago Post by Eklispe
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It was one time :<
Hidden 9 yrs ago Post by KabenSaal
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And that makes multiple murder of several innocences ok?
Hidden 9 yrs ago 9 yrs ago Post by knighthawk
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And the occasional Super that can throw fireballs. And the occasional helicopter that is shot out of the sky and sent crashing into the roof, murdering cheerleaders in a firey blaze of death.


Exactly. Thrown fireballs would be the ballpark of thrown campfires, flame throwers treated as bonfires, and murderous anti-cheerleader helecopters fall under blazing inferno... and fall on top of cheerleaders, obviously.
Hidden 9 yrs ago 9 yrs ago Post by knighthawk
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Name: Rick Richardson
Alias: Brick
Race Mutant
Age 25
Stats:
ATK 2
DEF 10
HP: 15
ENERGY: 10
Traits:
Brick dust: (Passive) Brick is immune to Burning status.
Human shield: (Passive) Allies may take cover behind Brick, doing so grants the Shielded status. (shielded targets redirect direct attacks to Brick instead.)
The Wall: (Active) See 'Guard'
Stone Skin (Active)- Energy Cost: 3
Unable to generate stone himself, Brick forms a layer of stone skin by ripping it from the local environment. In most cases this is nominal amounts, but he can cause structural damage in dangerous situations. On each use, he may gain either the Armored Status Effect raising his Defense by 5 for 3 rounds or the Weaponized Status Effect raising his Attack by 5 for 3 rounds.

Power Summary:
Geomancer
Free points:2
Class: Protector

Actions:
Attack: A standard attack, using your base ATK to hit the target however you wish. Melee attacks can not hit enemies outside of melee range, however, without special traits.
Look Around: Forfeit action to scour the battlefield, possibly turning up a weapon, or noticing an advantage that can be explioted.
Rest: Make no action and try to catch your breath for a moment. Helpful when low on energy. Some skills force this action after use. Doubles energy regeneration
Guard: Take a defensive stance and prepare for an oncoming attack. Grants 25% increase to DEF, and can be used after a Non-offensive trait usage - such as a taunt.
The Wall: The Guard skill grants +50% to the users DEF rather than +25%, and grants the spare DEF - the difference between the users DEF and the enemy's ATK - to surrounding allies against AOE attacks.
Use Trait: The usage of an Active Trait, expending energy for a plethora of effects, such as increased damage, shattered defense, healing, or the debuffing with Status Effects.

Negative Traits
Structural weakness: When Brick uses the 'stoneskin' ability, the area immediately around him (3'-5' adjacent bubble) gains the 'weakened' trait (material defense is reduced by 5) as he is drawing from the minerals in the surrounding area. If the area is already weak or unstable, it will collapse under/above/around his character.
Brick as of yet has no way of automatically knowing of the condition of the area around him without using the 'look around' action and can still be wrong if any weaknesses have been covered up.

Pyrophobic: when faced with fire, Brick may only take non-offensive actions as his flight response manifests until the source of fire is gone.
Candle: Reasonable interaction if uncomfortable, avoids people who smoke
Torch: nominal effect, keep away 3-5 foot distance
Campfire: (thrown fireballs) Nervous, 6-10 foot distance, Must use the guard action to get any closer
Bonfire: (A burning car, a fire the size of a dumpster, flamethrowers) Visibly shaken, 11-20 foot distance, must use guard to get within 6-10 foot distance, Must use stoneskin to get within 3-5 feet
Inferno: (A burning house, walls of flame/pools of burning fuel) Catatonic, Immediately uses stoneskin each round until out of energy within 20 feet.

Notes:
Solid Wall: (Passive) Brick's allies all gain a bonus to Defense equal to 1/3 Brick's current defense against any AoE attack where Brick is one of the affected targets.
Hidden 9 yrs ago Post by knighthawk
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knighthawk Djinn Jedi

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Pondering the last 2 points, +2 str, +2 def, Gasmask for immune to disorientation, or body armor for +4 armored, I think +4 for armored for 2 points can be balanced by adding a (equipment) subtype so it can be stolen/destroyed and replaced after missions.
Hidden 9 yrs ago Post by Eklispe
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Hype to start.

@Krot like what you see so far? It'll be fuuunnnnnnnn!I'm not desperate what're you talking about I just want more friends :<
Hidden 9 yrs ago Post by knighthawk
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Hype to start.

@Krot like what you see so far? It'll be fuuunnnnnnnn!I'm not desperate what're you talking about I just want more friends :<


I was about to ask how you make it so tiny... but quoting you to ask you revealed your secrets.
Hidden 9 yrs ago Post by Eklispe
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Curses found out. You can make it really really really reallly really

smol
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Hey @Witch Cat you said you need a RP. This is one. :)
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