Name: Rick Richardson
Alias: Brick
Race Mutant
Age 25
Stats:
ATK 2
DEF 10
HP: 15
ENERGY: 10
Traits:
Brick dust: (Passive) Brick is immune to Burning status.
Human shield: (Passive) Allies may take cover behind Brick, doing so grants the Shielded status. (shielded targets redirect direct attacks to Brick instead.)
The Wall: (Active) See 'Guard'
Stone Skin (Active)- Energy Cost: 3
Unable to generate stone himself, Brick forms a layer of stone skin by ripping it from the local environment. In most cases this is nominal amounts, but he can cause structural damage in dangerous situations. On each use, he may gain either the Armored Status Effect raising his Defense by 5 for 3 rounds or the Weaponized Status Effect raising his Attack by 5 for 3 rounds.
Power Summary:
Geomancer
Free points:2
Class: Protector
Actions:
Attack: A standard attack, using your base ATK to hit the target however you wish. Melee attacks can not hit enemies outside of melee range, however, without special traits.
Look Around: Forfeit action to scour the battlefield, possibly turning up a weapon, or noticing an advantage that can be explioted.
Rest: Make no action and try to catch your breath for a moment. Helpful when low on energy. Some skills force this action after use. Doubles energy regeneration
Guard: Take a defensive stance and prepare for an oncoming attack. Grants 25% increase to DEF, and can be used after a Non-offensive trait usage - such as a taunt.
The Wall: The Guard skill grants +50% to the users DEF rather than +25%, and grants the spare DEF - the difference between the users DEF and the enemy's ATK - to surrounding allies against AOE attacks.
Use Trait: The usage of an Active Trait, expending energy for a plethora of effects, such as increased damage, shattered defense, healing, or the debuffing with Status Effects.
Negative Traits
Structural weakness: When Brick uses the 'stoneskin' ability, the area immediately around him (3'-5' adjacent bubble) gains the 'weakened' trait (material defense is reduced by 5) as he is drawing from the minerals in the surrounding area. If the area is already weak or unstable, it will collapse under/above/around his character.
Brick as of yet has no way of automatically knowing of the condition of the area around him without using the 'look around' action and can still be wrong if any weaknesses have been covered up.
Pyrophobic: when faced with fire, Brick may only take non-offensive actions as his flight response manifests until the source of fire is gone.
Candle: Reasonable interaction if uncomfortable, avoids people who smoke
Torch: nominal effect, keep away 3-5 foot distance
Campfire: (thrown fireballs) Nervous, 6-10 foot distance, Must use the guard action to get any closer
Bonfire: (A burning car, a fire the size of a dumpster, flamethrowers) Visibly shaken, 11-20 foot distance, must use guard to get within 6-10 foot distance, Must use stoneskin to get within 3-5 feet
Inferno: (A burning house, walls of flame/pools of burning fuel) Catatonic, Immediately uses stoneskin each round until out of energy within 20 feet.
Notes:
Solid Wall: (Passive) Brick's allies all gain a bonus to Defense equal to 1/3 Brick's current defense against any AoE attack where Brick is one of the affected targets.