Chapter One - Identity
The Aegis Compound is the location where our heroes first awaken. There isn't much known about their exact location or if an outside exists. What will be known to them in Chapter One is outlined below.
Sectors
The Aegis Compound uses technology that condenses the space between to locations. Due to this technology, the characters won't ever need to use a stairwell or elevator. Simply passing through the designated door (ie. portal) will take you exactly where you need to go.
- Waking Chamber - This is the chamber where the characters first awaken. It is a summoning chamber, which adds further mystery to the Aegis Compounds use of science and the arcane.
- Cafeteria - After reception, this is the area where characters can relax and chow down on some good grub. It works much like a regular cafeteria except that the food can be ordered using panels. The food is then presented to the character upon a tray, popping up from a hatch.
- Quarters - This is where characters will retire for the night. They each get their own room with a sink, bathroom tub and shower. The floor is Co-ed.
- Command Center - Rookies have no business being on this floor, and so it is a prohibited zone until characters receive special authorization. Characters who try to access the command center portal will discover that the hallway merely continues.
Other Sectors
- Aegis Simulator - This room utilizes the Aegis system. The Aegis engine is capable of exposing characters to realistic simulations, scenarios, and training grounds. Similar to the "Danger Room" characters are capable of dying in this room if they choose to train on a level above what they can handle. The simulator room is not allowed to be access without a Monitor. The Monitor oversees the simulation and can eject characters from the simulation in case of serious emergencies.
- Aegis Arena - The Aegis Arena is for those characters who have a more competitive and aggressive personality. This is where characters can resolve disputes or train with someone of equal strength. Characters cannot be killed in the arena. When a character loses, the match ends. A character's Win, Lose, and Draw record is recorded for research purposes. Like the Aegis Simulator, characters can decide on a realistic battle environment.
- Library - Sometimes you want a quiet place to study or if you're the type to seek out information, the library just might be your niche. There are no books in the library. Instead, users have access to various computer terminals. Not all information is accessible.
- War Room - This room is where briefs mostly take place. This is also the room for written exams. The characters receiver their first brief in the cafeteria, but after that brief, all briefs are held in the War Room.
Chapter One - Identity (Summary)
Everyone’s character will wake in the mysterious compound. Their information will be recorded, they will receive their clothes, and they will eventually be released in the Mess Hall to eat (and they will be starving). During the Mess Hall period, the game is pretty sandbox as your characters wait for the brief. During this time also, characters can be acquainted and friendships or rivalries can be made. Eventually, the characters will receive a briefing in the Mess Hall by The Compound Director. You will learn why you are here, what kind of training you will undergo, and how you will graduate. Throughout the training phase, the character’s may see their bodies (muscle memory) performing stunts that they didn’t think they could do, and it all seems familiar. However, by graduation, The End of Chapter One, their memory should start to return and they remember who they are. They then realize the actual purpose of the training was to awaken the heroes before the real battle begins!
I gave you this summary of the chapter that we will play out so that we all know the direction the chapter is supposed to go. The adventures we have getting there is the fun part.
Opening
You awake in a room. You do not know your name. You do not know where you are. You can’t remember anything, but you are not alone.
The chamber is dimly lit and the room is square and stark-white. There are nine other figures surrounding you, lying on what appeared to be blue magic circles. They appear to be asleep having not yet awakened like you have. As you gaze around at your surroundings, you hear the soft murmur of machinery humming from behind the plain walls. The floor is cool and smooth like metal.
You notice that your rune circle has stopped glowing and a rectangular impression forms in the shape of a door upon the wall before it slides open to reveal a lit gray corridor. Curiosity eventually has you get up and travel over to the door. You step through and walk to the end of the plain hall where another door opens.
The room opens to a reception where several business-dressed men and women are seated greeting you with friendly smiles. They weren’t all human as you notice with the rabbit-eared receptionist who first greets you, “Welcome to Alta. That is the name of our world. You will learn as you proceed. My name is Sofia Keys. I am here to record your information. What would you like to name yourself?”
After Sofia is able to gather your information you continue to the other stations receiving a blue jumpsuit that zips in the front from the crotch to the collar bones. A receptionist directs you to your final destination, a room full of delicious smells: melted butter, baked bread, sizzling meats…you are directed to grab a tray and regain your strength for the brief would begin soon.
Notable NPCs
This section can be added to as writers create NPCs. The NPCs that go in this list are NPCs that you think everyone should know about or who people will more than likely encounter on a regular basis.
- Aegis Director - Althea Rose - Director Rose is very assertive and she is a quick decision-maker as well as problem-solver. She likes when plans go smoothly, and smooth is what she strives for. She is highly admired and wound up being the secret crush of numerous Aegis personnel - men and women alike.
- Aegis Instructor - James Rosencrantz - He is also called "Burnface" but I wouldn't recommend calling him that to his face. He is the senior trainer in charge of conditioning and teaching the heroes. He is very rough around the edges and not easy to like. He is not there to be anyone's friend. He is there to give the characters what they need to survive. So hush up and listen!
- Aegis Receptionist - Sofia Keys - Sofia is a Lapine, a being that bears the characteristics of a rabbit. She is motherly to the characters and may prove to be very helpful. She is the first person you meet!
Post Header
This header is to be posted above your post every time you post. This tells people who you are role playing, what class they are, what their current location is, and who are they currently talking to as well as mentioning in their post to direct those writers' attention. This is for the convenience of all writers. I normally add "Time/Date" to the header but we will be moving from Day One to Day Two together. So it is irrelevant in this chapter.
Temporary Name: This is your character's temporary name. The name he/she made for him/herself. This is not the name of your historical character so do not put that here! I will say it until the conclusion of this chapter. Do not reveal who you are role playing.
Class: What class is your character?
Occupation: What is your character's occupation?
Location: Where is your character on the ship?
Tagging: You can place the @Mentions here or you can write the character's names here.
Example Header Use
Temporary Name: John Doe
Class: Warrior
Occupation: Monk
Location: Library
Tagging: Steven, Kara, Frank
Rules
1. Try to keep all OOC conversations in the OOC. That is why it is there.
2. If you use pictures, please size them down. We do not want ridiculously huge pictures taking up the whole game and lagging out people’s computers.
3. Activity: You have 14 days to post. If you do not post within 14 days, then I will PM you. If you do not respond within 30 days, then I will do what I need to do with your character. However, after 7 days of inactivity, I will ask the writers that you left hanging to move on.
4. What I say goes. I tend to make decisions for the sake of the game and not for the sake of my personal opinion. If you do not like my decision, then you can either: a) deal with it, b) tell me in a constructive manner why you don’t like it, preferably in PMs, or c) get out. This takes us to the next rule.
5. No drama. I don’t like pointless arguing, so if you start an argument over this game, I will tell you how to fix your problem. If you don’t like it, then leave. I’m not going to argue with you. It would be a waste of my time to do so.
6. Chapter One Rules: Do not reveal who your historical character is. PM ME who you plan to play. PM MEEEEE! Do not drop it in the OOC going, “Oh man, this game sounds fun. Can you reserve me for hjdhfkjdhf?” NO! NOOOOOOO! Just don’t do it. If you read this, then in the first response to this game write “Ireadthisbruh.” If you didn’t read this, then I’ll definitely find out now won’t I when you screw up?
7. Communication: Please PM me when you're going to be absent for a long period so I can accommodate your absence. I do not need to know your business. I just need to know an estimated duration of absence.
8. Have fun!