@Jin Of Mana thanks for the info
Ingrid loves to sing the songs of Old she remembers
Excellent singer though not many have heard him
Skrauti likes the sound of music, often tapping his foot or humming and likes to dance to drums.
Howdy Folks, I'm Scribble-Naught. Here's my character development and hopefully you all can enjoy it and consider his entry to the story.
Message me or post if you have concerns, critique, etc.
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Name:Skrauti "Jeager" Niadh
Age:46
Gender: Male
Title/Rank/Occupation:"The Iceborn", Former Warlord, Hunter.Height-5'10"Skills/achievements/etc:
Master Level Combatant with weapons he has equipped, as well as similar styles.
High level Survivalist. Knowledge of hunting tactics (traps, tracking, plant identification, etc.) and medical treatment.
High level Leadership skills, as he was a ruler and warlord for nine years.
Middle level Guide of Mjors and wild lands.
Low level horseback riding and ranged weaponry.
Can drink a large amount and remain steady.Personality/(Dis)likes/hobbies/etc: Skrauti is "tired" in the soul and often seems blank or cold about situations. Stern and direct is usually how he will reply.
He will often think carefully before speaking and may act before speaking depending on the situation. However heartless he may seem, he respects many and likes to uphold formality. Skrauti does not like fighting humans, but will not hesitaite once he has deemed the person worthy of fighting or death. Acts like a hardened cowboy, with similar regards to the law. Lawful Neutral.
Confident, humble, respectful, introverted and strong on senses of morality. Due to his origin, many view him as savage and fear him or his existence, but this also masks a friendlier, more heartfelt side of Skrauti. Although Skrauti knows of Nordic religion, hold does not hold faith in any of them.
Dislikes Dire Creatures and most non-human beings. Also dislikes pointless rudeness, quarrels and disrespect.
Skrauti likes the sound of music, often tapping his foot or humming and likes to dance to drums. Skrauti also fancies his pipe tobacco, often having a smoke when he can relax. Enjoys sharpening his sword, training/sparring in hand to hand combat, hunting and carving.Biography: The region of Mjors is densely populated with threats, deemed too vicious for human populace. Intense environment and even more intense creatures within, and beyond, the mountains have proven throughout history that Mjors is a dangerous land indeed. But decades before our time lay "primal" and "savage" populations of man; revered in what little history
remains of them as the greatest and most feared fighters. Creatures and man alike stood incredible opposition in combat when fighting one of these said populations. Small cities, towns, tribes and family clans housed themselves in the areas north/north-east of Morjs, and even had political influence.
Skrauti is but a mere decedent of one of these dead tribes...
At age four, Skrauti's village was attacked by a large pack of dire wolves and many men fell in defense of his village. His father and warlord of the village, Lofi, was one of the victims of this attack. Skrauti watched his father get ripped by the limbs as dire-wolves consumed him live. In fear, rage, and a little courage, Skrauti grabbed his father's sword and impaled a dire-wolf in the neck; killing it instantly. Tribe fighters defended the boy as he was the bloodline of what they thought of as royalty. They praised him, as he was the youngest to slay a dire-wolf in the whole village. The wolves were repelled by a slim and Pyrrhic victory, and Skrauti was amended. Ever since that day, sunrise and nightfall, Skrauti trained to succeed his father's fame and to become leader of the small town. Skrauti spent his time training in all forms of combat, tactic, survival, enviormental study, political structure and religion known in the area (formally known as Eytt). As a young boy and preteen, Skrauti quickly gained the attention of his peers for excelling on missions, assignments, duties and studies; often exceeding standards and showing extra commitment to learning new things.
When Skrauti was sixteen, he was of legal age to be ruled in as warlord of Eytt. It only took two weeks before the tribe spoke together and honored him as leader. Skrauti was born into leadership and fighting. He suited the role perfectly. Skrauti focused on preservation of materials, farming and cleansing the area of dire creatures. Forming militia, posse's, and squadrons whilst expanding the home, Skrauti eventually formed platoons to slay the beasts. He also focused on communication with other populations in the mountains (and maintaining them), and keeping his town positive with culture. Mining was also a minor form of labour available which produced trade
and crafting material. An intelligent man and an even better fighter, Skrauti wed a beautiful woman and held the village strongly. Honorable to man and cruel to beast, Skrauti held Eytt for nine years.
Skrauti, now twenty five, was at the at the hieght of his rule. But Eytt rests in the lands of wild and turbulent things. The Mudborn that were repelled by man, many years before, fled to the wild ice lands; close to Skrautik's self-proclaimed kingdom. One day it was success and celebration, one night it was terror and destruction. Men cheered and couples danced as hobgoblins emerged through the bushes. The goblins were to win by attrition before the battle even started. Buildings ablaze, streets littered with bodies; Skrauti fell into an intense rage that increased his combat capability immensely. He fought valiantly and bravely but could not stop the warpath of the hobgoblins. Skrauti fled to his home to discover a dead wife and fire all around. Before he fled Eytt, he grabbed a two pieces of his lovers clothing, his bag, his gauntlet and ran without looking back. Their are no known survivors of this battle...only Skrauti. Skrauti traveled, and fought, for three days while falling in and out of rage before finding other humans. As he entered the village and was asked what happened, he collapsed due to rage exhaustion.
When he awoke three days later, he immediately fled south west to warn others of this overwhelming force. Many people he met along the way eventually died due to this threat, but he does not know. Skrauti traveled for many moons to reach all the Providences of The Shield lands. Crossing deserts, plains, waters and mountains, Skrauti was in a land he had never known. But he know that it was his duty to warn all of man of what was happening. Some believed him, while others denied him or saw Himself the threat. He even tried to show maps and history of the area to spread the recording of history and knowledge of the Eytt. With little to no yield and no lead, Skrauti began excepting odd jobs and hunting duties to try and survive. Due to his capabilities of hunting dire creatures and combat, Skrauti was given the name "Jeager" (hunter in German) by societies for being the most reliable tradesman; eventually adopting the name himself. Although the work served him well, Skrauti felt lost. Unfit. Many years fell between travelling, working, and drinking his heart away. He decided to go back to the lost and forgotten grounds of Eytt to try and find himself. But he found that he couldn't even cross the river; fearing for what actually lived beyond in a land now regarded as the wild lands. Two decades after the disaster, Skrauti resided in Mjors and trained for one year before getting back on the road.
A hardened veteran and forgotten crusader, Skrauti travels to the last region he has to warn...Ballaria.---Equipment----:
--Weapons--
"The Iceborn Gauntlent". Worn on left arm. Combination of a buckler shield and Iron glove that covers forearm. Stained with the blood of fallen beasts and a family heirloom.
Hand and a half sword on left hip. This was his fathers sword he used in his youth and throughout training (another heirloom). Three foot blade
Two hatchet sized axes mounted on shoulder/backpack straps. Can be thrown.
Iron Trident. A special weapon he had crafted for him in his time as warlord. Six feet long
--Armor--
Chain mail for chest, covered by dire-wolf hide.
Basic stitched leather pants with small animal hides patched on
Leather boots with iron shins and toes. A hood is often worn, as well as a bandanna made from a piece of his wife's clothing.
--Backpack w/ contents--
Water gourd made of a hallowed goat horn.
Self-made survival kit containing two vials of pitch, small knife (3"), bedroll(made of wolf hide), bandages, two loafs of bread, needle and thread, Two Tobacco vials and Pipe wrapped in a shirt.
Two vials of a morphine-style herb, fifteen feet of rope, Matches (made using pitch dipped sticks and struck on sharpening stone).
Book containing village history, maps and Nordic stories.
Sharpening stone---Other---:
Can wear heavy armor and use appropriated equipment.
Illiterate in Giant, but can understand certain phrases and a little wording.
Suffers from slight PTSD
Name: Anasthyn "the Dumb", Daughter of Gray
(Pronounced "Ann-ahs-thin")
Age: 20
Gender: Female
Image/Appearance:
- Description: Anasthyn stands at about 5'4, and is thin. She has long brown hair and pale skin and Blue Eyes
Title/Rank/Occupation: Commoner / Peasant / Hunter
Skills/achievements/etc:
• (Highly-Skilled) Archery: Anasthyn is a phenomenal archer, and she knows her bow like it was her third arm.
• (Adept-Skill) Climbing/Running: Since she hunts in the forest, she can move very quickly and has a good eye
• (Poor) Strength: Anasthyn is not very strong at all. Once you get past her bow, she can be easily over powered.
Personality/(Dis)likes/hobbies/etc:
Due to her inability to speak, she is very shy and not exactly outgoing. She keeps to herself and doesn't get involved in other people's affairs unless necessary. Due to the male-dominance of the culture, she is rather submissive and is easily bossed around. Since she cannot object verbally, she objects mentally and holds her anger inside. Despite her inability to verbally communicate, she is very kind and patient with people, especially the ones that don't mock her.
Biography:
Anasthyn grew up in a small village just outside the capitol of Ballard. He father, Gray, was a poor cabbage farmer and hunter, and her mother died during childbirth. When she was seven, a group of thugs that were harassing her father cut her neck, severing her vocal cords and leaving a four-inch scar at the base of her throat. Because of her disability, she was often outcast. By the time she was ten, people had begun calling her "Anasthyn the Dumb."
She was left on her own at age fourteen when her father died during a horrible winter sickness. Gray had taught her how to shoot a bow when she was six and she had picked up fast. Because of these skills, she pulled her weight by hunting and bringing meat to the village butcher. While she is still seen as slightly-less intelligent because of her disability, she has a modicum of respect as a hunter in her village and the surrounding ones, and she even earned the nickname, "The Dumb Huntress."
Equipment:
- Expensive Wood, Perfectly Weighted Hunting Bow
- A quiver, usually holding 8-12 arrows
- Hunting Knife
- Usually Wears a Hooded tunic while hunting.
- Dark Green Tunic and Brown Hood During Summer/Fall
- Grey Tunic and Black Hood During Winter
Other:
Due to her vocal cords being unusable, when she tries to speak the only sound that comes out is a scratching hiss, sounding as if she's lost her voice.
I'd love to join. If there is room I'll think up a character
I just wanted to state that I am Very new to this site and active RP's like this, and I appreciate all patience and assistance that goes throughout our interactions. Thanking y'all ahead of time