So this is my topic holding all the toons I've construction, some in game and some under construction. In nearly all cases they will be updated as I work to improve them or modify for other games. have a read of some of my crazy ideas. Enjoy.
Class: Rogue Equipment: Short sword x2, sleep poison x3, dark brown cloak, whetstone, 2sp. Backpack, 25m of rope with a hook, a single torch, lockpicks x5, blanket, small tent, small pot set, a flask, rations x7 days. tinderbox, a small sack. A saddled pony.
Background story: Els was always very lightfingered and carefree while growing up in the Shire. She was born and raised in Michel Delving, but she mostly caused trouble and few arguements with her lost and found games. No matter how stern a rebuke she got, nearly always it was let off with her heartwarm promise never to do it again. After a few new tricks, she was always the first point of call even if nobody could prove she did it.
Then her family got a call to visit the Underhills in Bree, her mother's brother's father was celebrating his 88th birthday. Of Els got away from the party for a while, and of course she slipped back into her lost and found prank. She lost a silver plater from the Underhills which was found at above some human's door that night. (She recalls that his name might have Bill.) The rowdy hobbits and the few men that were at the house very nearly caused a small riot in their dispute. Giles, her father, was actually beaten and so her family life ended that night.
Els was left disowned by her family and the Underhills, word quickly spread around Bree as to what actually happened and that she was responsible. She spent less than a day there before having to flee, not before sneaking around one or two homes to "help" her on her way.
5 years of travelling about has honed her skills somewhat, but she still hasn't settled in one place or found any kind of normal living.
Notes & Skills: Small and sneaky. Cooking. Basic survival skills. Able to dual wield weapons.
Abilities: (Leave this blank for now! Your abilities will be gained at the start of the RP, but I'll be the one deciding on them)
Personality:
Likes:
Anime. She watches far too many of these weekly shows, and she nearly always imagines that she in the the show.
Collectibles. Kagami collects as many figurines as she can, from the various shows she watches, nearly all remain boxed in their original packaging, except a few of her favorites (and these she has duplicates of, so she still has them boxed up.)
Cosplay. She goes to conventions dressed as past and present heroes/villians/bystanders. She keeps a few customs at home.
Dislikes:
Tomatoes
Flies
Rats
Fears: Kagami fears getting involved with anyone else incase she gets rejected again.
Bio: Kagami is the only child to Miaka and Takahiro. They both work hard with long hours, but tend to leave Kagami to herself, Miaka is a waitress and Takahiro works in an office mostly filling in reports all day.
Kosuke is my geeky friend who is also into anime shows the same as me, we spend as much free time as possible watching them. We also go to conventions to collect as much old and new memorbilia as we can afford. We both love the various shows and though I find him just about the cutest boy around, he doesn't feel the same way about me. I think it's because of his girlfriend., Aki
Then one day Kosuke's girlfriend Aki disappeared, he was devastated. Though he didn't blame me in any way, it has been extremely hard on him and things have not been the same between us since that fateful day. I tried to bring him back him happiness by spending more time with him, and things started to get moving between us, until she returned. Aki was physical the same but with different mannerisms, and she didn't remember me or Kosuke. Aki hates anime now, but Kosule still loves her and I'm jealous of that. Everything I've done to try and win Kosuke's heart has gone wrong and I've also lost a friend that had the same interests as me. It just breaks my heart.
NAME: Blin "Brytag" Alborse (Brytag being an awesome sounding heroic name)
ABSTRACT: A bored delivery boy that dreams of excitment.
APPEARANCE: Aged 16, he even went as far as to dye his hair a dark blue because heroes are never blond. At 5' 6" he also dreams of being a whole lot taller (his growth is almost peaked now) just like other heroes. His eyes droop, time to sleep and dream.
DETAIL: Background: Like everybody else, he flies, and he flies well. He likes the freedom of flight and has started to make errands for people that pay a small way to his upkeep. two months after starting the novelty has worn off. Eight months later he is still delivery errands for the same people for the same things with the same conversations and the same pay and aaargggyhhhhhhh. So he tries to get his errands done as quick as possible and finds a nice spot high on that tree on a hill, on the ledge overlooking the great drop and rests and dreams of adventure or excitment, of anyting but his boring life.
Personality: A loner, but it's not that he is shy. If hard pressed he will voice his opinions, but he will do his best to keep out of the limelight. He prides himself on getting all his errands done, that are required. To others it seems all he wants is too go off and sleep as much as possible. He is excited about the search for the star and is wholly unprepared for whatever is in store for him.
Family: Both of his parents work hard to make ends meet, Jerad works in repairing and building housing on Heron island and Elspath plies her hand where needed with the crops and herds of animals to feed the population. Both of them have wondered over the years where they might have gone wrong with Blin, though they both love him, they don't show nearly as much affection as they should. Blin's grandfather Marv passed away 3 years ago, and he still remembers the wild tales he told him privately.
Equipment: Hand-glider (slightly modified, larger wings to carry extra weight and slightly slower in turning as a result.) Two large leather sacks (used for carrying goods) Small pouch of tools (used in temporary repairs: hammer, small pick, nails, twine, needle, sheet of cloth for wings, etc.) Small knife in belt sheaf Notepad and charcoal stick in case (filled with notes on deliveries, and also half finished drawings and stories of his dreams.) Lunch
Nickname: Toni or Trixie (usually from all her ex-boyfriends)
Gender: Female Age: 16 Sexuality: Hetrosexual
Appearance: Standing at 5' 6" she is quite simply, beautiful to look at. She uses some quality makeup with subtle shading, the makeup is hidden well as it is always worn to enhance her fair looks. Currently she has green dyed hair, done to a rather high standard, all thanks to Tommy Wilkins her last boyfriend. Her hair is usually done a different way every day, depending on her fashion tastes or mood. In school she tries to break the school dress code to be that little bit more daring, maybe a garter or suspenders, the odd jewelry piece or an extra button left undone. Despite this, the changes are very minor and she makes sure that if anything could break the school rules, that is only done on a Tuesday or Thursday. Outside of school she wears the best fashion she can, though a fair few pieces are from past seasons.
Personality: This is the girl who just wants to get married and settle down, screw work, let the guys do that so trixie can live the high life. Having said that it is hard to believe that she avtually has a part-time job which she actually enjoys, though she keeps this to herself.
Likes: Boys Socialising Art (especailly painting which is so like applying makeup) Shopping (even more so if someone else is paying) Makeup (either applying it on herself or others) Bruno (her cute baby puppy) Romantic films (*sighs contentedly*)
Dislikes: Homework (booooooring) Being alone (after so many boyfriends, this really scares her) Girls with a better physique (her bust is just to small) Cosmetic surgery (unless it is for medical grounds, such as replacing lost parts, it basically ammounts to lying about yourself)
Biography: Ever since she turned 12, Toni has always gotten on with the boys around her, since she started playing around with makeup and making herself much more desireable, it has been a very rare day without a boy on her arm. Her passion for fashion and makeup has landed her a part-time job in a major department store "Tomlinson's" on the cosmetic counter on Mondays, Wednesdays and Fridays after school and Saturday mornings. The store has branches across the county supping home and lifestyle items at affordable prices, good quality but not high end.
With her classes at chool, she excels at Art and is very good in Drama and Maths. Her home economics is average mainly due to screwd spending and a little help from a certain classmate (usually by copying Gigi). Her other subjects all suffer as she finds them utterly boring.
If she isn't shopping in her free time, she'll be finding a few hours to go running to keep herself in a nice figure or out walking with the other love of her life Bruno, who is just the cutest little puppy ever. With all that time gone, it is amazing how she has time left to spend with her curent boyfriend(s).
Extra: She has no desire to work...EVAH. This is what she tells herself though she still manages to pull some hours at the makeup counter at "Tomlinson's". She is utterly self-conscious of her lack of a bust, most of the time it is not a problem with her, as she applies makeup to make her more stunningly beautiful. This however falls short in a swimsuit, in the showers and at the beach. Her puppy Bruno is actually a Saint Bernard, 11 years old, soft, docile and the size of a small pony.
Character Concept: An angry, disheartened roleplayer that just wants to play in easy mode.
Name: I played games before, let my see. Shadowkiller
Name not available
Great, hear we go again. Shadowstalker
Name not available
There is no way I'm using those silly leet names. What about Flatline? Nope too much like my death. Voidwalker? Nope copyrighted by blizzard. What my old user name? Tombprince
Welcome Tombprince
Sweet.
Gender: What the hell? I look down and just see blackness that has a few small floating tendrils coming off randomly. Beats me and I can't even touch myself anymore.
Not applicable.
Ah well.
Background: It was boring okay. I was born, I grew up, I went to school. The only good thing about all of that was the roleplaying with my then friends before moving onto MMoRPGs. I loved of that. Made more online friends though I never got to meet any of them in RL and I've been playing them for forty years, using my various jobs to just pay for those comestic items and playing upgrades.
Then I go and have a heart attack at the keyboard.
The future? What's not to like, I'm dead and in a game for real. Roll on level 2. i hope there is a cash shop somewhere about, need some coin for it first though.
Level: 1 (this sucks.)
Class: Well you do have the four standard classes, fighter, rogue, mage and priest. With all of them I need to be able touch stuff. ((frantic tapping of the keyboard))
Welcome Tombprince the Voyeur
That will do.
Race: A walking shadow, it's flat but not in the direction you look at it.
Attribute: Focus, since Force and Finesse have no bearings on this avatar.
Martial Arts: All I have is m fists, and they don't go well against a wet paper bag.
Thaumaturgy: What? Will I not need to wave my fingers, hold some componenets or read a book? I can't do any of that.
Gift: Shadowform ~ It is incorporeal. It walks and is blocked by objects, if I step into a large shadow I can sort of disappear and I have no idea what will happen in bright lights. My form size remains the same though it has small tendrils floating away from it at times and it is two dimensional, could I slip through gaps if they are upright?
Equipment: Me or my shadow, I don't know if it is me or not. I did have a pair boxers on but they fell off and I can't even pick them up.
Name: Daleemalendria Age: 297, in her human form she appears about 28. Gender: Female Species: Sylvan Treant Appearance:
Her human form always seems to have far to much green tint to it, usually it is the hair and lips, so she tries to break it up with garnish colours in her clothing. Her hair is always long with light curls that sometimes move about when she is in distress. Around 37 years ago pair of young lovers carved their initials into her bark with a heart around it, this is always present on her left side regardless of her form.
Her tree form, immobile and ever watching.
Personality: Dal is a slow thinker, she won't make sudden decisions or rash actions. In a fight she'll be the one at the back watching everything before doing making a move. It will take a long time to make friends with her (and same if your her enemy) but once done, your that for life and it will be almost impossible for her to change her mind over anything once she has decided something.
Abilities/Skills: Slow Regeneration: Her injuries will heal over time, so long as she gets plenty of water, sunligh and mulch. Anaerobic Exercise: She can effectively function withour breathing for a prolonged ammount of time, it is uncomfortable and makes her molt if over 30 mins. Strong: Nearly 300 years old, all that good living has made for some very strong roots and bark. Weaknesses: Fire: Though as a living tree she will burn with very heavy smoke, any fire damage will not heal. Lightning/Electric: Small ammounts will hurt immensely, one lightning bolt will kill her outright. Water: She needs daily doses of water to stay alive, after a day or two she will start to wilt.
Brief history/background: Sevenoakes was that until 4 of the great trees came down in a storm like no other. There was a storm, but that wasn't what destroyed the trees. One was Dal, she watched that night with her family when the van pulled up with strange equipement and cable and strapped them to (the closest term would be father in human conparisons) and the four people, all clad in dark clothes, started taking readings and probing the great tree.
As the storm build up in the early hours, one of them climbed up the great oak and added long metal poles to the cables. That was when in horror the storm fully struck and lightning completely the old oak.
In the blast of electrity and flying wood, Dal and her two (again the closest term would be siblings) fellow trees, transformed and fled. She has no idea where Tuxemondeimus and Galframadium have gone or if they are still alive, but all three of them left a little part of themselves in that ruin leaving just the three remaining trees standing.
Dal has never been back since to visit the remaining trees, but she hopes to one day find those responsible.
After finally reaching the urban city of London, Dal struggled to find anywhere that felt even a little remotely safe. She mostly kept to the back alleys and slightly more seedier areas of the city, until after more luck than searching, she came across a delightful summer glade full of brightly coloured ribbons, wild flowers and delicate furniture. She stood there taking in all the sights of the hidden glade for a few hours, not really noticing the busy bee that was making adjustments and flitting around her. Dal couldn't help it, after days of wandering and the pleasantness of the glade, she stood still and took root. Finally turning the lithe figure decorating the area she asked "Can I help put you ribbon up?" and took a brightly coloured ribbon into her hand before gracefully raised to her full height as as an oak.
Anything else: Salt Water: unsure wether to add this as a weakness or leave it as a special case. My idea is have it act a little like alcohol, though in Dal's case she will probably start acting psychotic. Taking Roots: She is nearly 300, in almost eevry case the treants will take root hardly ever moving again. She does want to settle down but needs to find a safe location first. The only thing keeping her wandering is her search for the tree killers.
Name: Steffan Gilbert III Age: 19 Gender: Male Species: Human (medium) Appearance:
Steffan with Tony before he passed on. Personality: He is completely insane to the average person meeting him. As well as being very easily distracted, his attention span can be measured in nano-seconds (see abilites.) He is very quiet when speaking but always seems to be talking to himself. Jittery with his gaze constantly roving in all and any direction.
Abilities/Skills: Dead Speaker: Any spirits that are about can talk and understand Stefan. This is constantly "on" and makes for a nightmare if anybody is trying to communicate with him. Dead Friendly: His entourage have been around for all his his life (some more recently) but they all realise that without Steffan about they can't communicate to the world at large. That said they mostly keep their voices low when he sleeps (even doing their best to keep other spirits away) and are very loud to wake him if there is trouble. Dead Sight: Literally he can see people. The spirits he speaks to have a non-corperal form he can view. Usually they are dressed in whatever atire they had at time of death. Holidays of the Dead: Any holiday or funeral distracts the spirits, Steffan becomes almost normal except for the few spirits that constantly follow him, even they are distracted. All Hallows Eve, Halloween and Remembrance count as well as anything the country as a whole mourns. The shear scope of the country's mourning/participation plays havoc with spirits.
Weaknesses: Speak Dead: He is always talking to the dead and any conversation will involve them, making him seem to constantly talk himself. Friendly Dead: Word quickly spreads when Steffan moves about, the dead seem to want to have their say to Steffan wether he wants it or not. See Dead: Everytime he speaks to the dead, he will look at them or even turn to face them Graveyards: it's not that he fears churches of any type, it's just where they lay the dead to rest. The number of spirits present simply overwhelm him, it's so bad bad he fears to go near burial sites.
Brief history/background: Born into a wealthy family, he ability to speak to the dead and see them came at birth. He isn't even sure if it's a gift, a curse or just something that happens every generation or two. His parents took steps when his "imaginary friends" refused to go away. They disowned him, put him up for adoption and adopted another to take his place. his life was hard, always passed around as a problem child and eventually just life home. The few places of employment he had did not last long, and the lack of cash in the end made him homeless. He has a few friends that stick him, the only ones that actually breath are Ben and Phil, two homeless drunks that at least give him some comfort.
A number of spirits are always in his entourage. These restless dead have not found peace as yet. Bloody Mary: She doesn't remember her real name, burnt as a witch in 1487, she seems to be a schizophrentic. Tony: Sadly this homeless drunk passed away six months ago, he still doesn't realise he is dead yet. Steffan Gilbert II: His grandfather, passed away 18 years ago. Anything else: Every post this character will do will have a hider text at the end. This will show the real conversation Steffan has with any spirits around him. Steffan doesn't get the living dead at all. He communicates with these creatures (even though they are not actually spirits) but fails to realise they are material and everyone else can see them.
Appearance: This brown haired girl, is still growing into her figure. Hair is a little long and slighty unkept and keeps her scent to a minium by applying moss and fragrent leaves (sometimes damp dirt.) She wears what she kills, and that is furs and leathers. Having to live outside evading the beasts has made her light on her feet, and her outdoor life has made her skin tanned. She has several scars across her body and one down her left cheek, all of which show up as a pale line.
She is barely 5' 6", a little underweight but surprisingly healthy, and also with well developed muscle tones. She is never without some bright red warpaint on her face and if no dye is available, she settles for ash.
Personality:Kallista has gone feral, she remembers other humans, but her last contact was over 8 years ago. First and foremost she is a survivor, it makes her very short with people and interactions just wash over head. She does know how to speak but is very much out of practice, so much so that she'll mostly mumble with lots of arm waving.
Backstory: The City-kingdom of Arx 65 years ago the mechanism failed, the beast, a giant snake actually breached the gate and laid waste to a huge portion of the slums. it was one of those events that reinforced the need for adventurers to search the towers for new ones. the warriors had to ulled from the interior to fight the beast, the serfs in the slums could either flee into the more crowded sections of the city or outside. it was said that around 10,000 fled the city and half that number perished.
The warriors did arrive and they drove the snake out, and a fair few stayed to finish the beast off. Not one returned. The gate guards kept anybody that left out and the warriors that remained only succeeded in mortally wounded the beast. it was Kallista's distant relation that took up a spear and finished the beast off.
The Nomadic Tribe 40 years ago the survivors were reduced to a meer 200 and of those they eventually split into 4 groups. the first few years after leaving the city saw so many die of starvation or despair. Kallista's ancestor and a few others set away to hunt and find somewhere new to live. hardly anybody any gear, and the dead warriors were stripped of all gear. In the years that followed, the tribe never settled in one place, always moving to throw off any predators. It didn't really work.
The Girl 8 years ago her life ended, the last surviving member of the tribe died in her arms. She barely remembers anybody now, the words she learnt to speak faded with the years. She recalls some, but she doen't remember how to sound them out loud. She survives. She hunts. She finds a place to rest. She moves on. She repeats the cycle until...
Present day finds a wonder that makes her heart flutter. A wall stretching as far as she can see, and behind it, reckless as it seems. Smoke. She could safe inside, but there was no way in. The wall was unbroken only loking a little different in a few places, made of wood instead of stone. that was unbroken as well. She moved on. She hunted. She came back days and weeks later.
Skills and Divine Abilities: Divine Ability ~ Flexibility Kallista can, while weilding the spear, bend as if she was double jointed allover. Melee Combat Spear Below Average, no training all self taught. It's only made above average with her Divine Ability. Melee Combat Knife Below Average, no training, all self taught. Ranged Combat Sling Excellent, self taught. Fishing Average, self taught. Excellent with her spear and Divine Ability. Wilderness Survival Excellent, self taught and with memories from tribe. Direction Sense Excellent, since she travels so much she not only knows the surrounding area, but can navigate by stars and the sun. In the city and underground it will be very poor.
Equipment: Spear of the Ophidian(carried in hand, the metal tip is sharp) Flint Dagger (stuck in her belt) Leather matress (more like a thick blanket, it's tied up with straps and worn across the shoulders) Thin fur rugs (wrapped in the leather matress) Waterskin (with water) Pouch (Contains stones and a sling.) Pouch (Contians a veriaty of survival items. Kindering, twine, dried meat etc.) Additional Notes: Illiterate. Unable to speak at start of play. Socially inept. Feral, base emotions.
Name:: Shu Kamarla Nickname/Alias:: Stitch Gender:: Male heith:: 5' 8" Age and date of birth:: 19, September 22nd
Guild:: Golem's Hand. Fuscia tattoo on right shin. No it's NOT pink.
Rank:: B
Personal Information
Personality:: Shu has always been queit and patient while growing up with his sewing skills. His patience with sewing has made him a planner with any problems he has to face.
He will offer first aid to anyone that asks and as a result will try to minimise any damage from his own actions. That said, the few fights he has been in have resulted in whole areas covered in sticky webs.
In situations where is gets embarassed or flustered, he usually ends up sticking himself to something. He has to use his Partial Transform to get out of it.
History:: Since his father has mysterious disappeared, he has grown and followed in his mothers footsteps in sewing. The Threag Magic he uses has been passed down in his family, but only after learning first aid and joining Golem's Hand has he started using it in combat. This has been as entrapment as he dislikes causing harm to others.
Before he joined the guild one of the last big projects he and his mother proformed was the embroidering of several silk sheets. With the deadline fast approaching he worked several nights in a row in order to finish the asignment. On three of these nights he lost his memory and put it down to 2being in the zone" as the work was flawless. It was several days after that his Partial Takeover magic manifested.
Unlike nearly every guild member everywhere, he is probably one of most non-violent ones around. His passion for sewing has left him laid back, that he decided to also learn first aid to help those in need. His stiching skills combined with his sewing has made him sought after as a first responder until proper medical aid can be rendered. With his aid being offered to anyone that requires it, it has got him in trouble with his fellow Golems.
The Mage Rule
He binds to take opponents out of combat, he rarely fights and if he does the rule kicks in: He never strikes a girl.
Magic
Magic Name:: Thread Magic, Animal Soul Description::Thread MagicAnimal Soul Known Spells:: Silk Lasso & Cocoon Pod Sends out a lasso of silk and the length of silk will end up binding the target into a cocoon, imprisoning them. The cocoon forms faster if Partial Takeover is used at same time, the spider arms aiding in rolling the target. Silk Lasso & Cocoon pod Silk Thread Sticks an end of a single thread of silk to target surface, and unreals the length of non sticky thread. Stitch uses this to track by following the thread, since it is light and almost non-hindering, most people don't notice it. He just winds the other up up and follows the thread. Needle & Thread Close ranged spell. Used as a binding technique, the silk joins two surfaces together with more silk making a stronger bond. It only only really works if the two surfaces are immobile. It's used to repair, stitch wounds or to bond something together. Needle & Thread
Partial Takeover Spider arms sprout from back. Increased agility, increased speed while sewing and stronger thread/webs. It also allows he to break his own bonds if he manages to stick himself in his own webs. Web Screen Requires Partial Takover. His defence spell will throw a vertical web up infront of himself, so long as there is something to the sides to attach to. It's sticky and if he has more time, he can make it thicker and stronger.
Other
Private project, working on new set of clothes for himself combining Thread Magic and Partial Takover, once finished he hopes it will be as strong as plate (or at least chainmail.) Possible polthook, what happened to his father? Possible plothook, how did he get the partial crossover?
Relatives:: Father, Fedreck, disppeared without a trance. Finella, his mother still alive and working as a seamstress. No siblings.
Posseions:: First aid kit Cloth patches Leather patches Needle and thread (various sizes for different material thicknesses) Fathers ring Mothers brooch Fine clothes made from Thread Magic (tougher than normal, maybe as tough as leather?)
Class: Rogue Equipment: Short sword x2, sleep poison x3, dark brown cloak, whetstone, 2sp. Backpack, 25m of rope with a hook, a single torch, lockpicks x5, blanket, small tent, small pot set, a flask, rations x7 days. tinderbox, a small sack. A saddled pony.
Background story: Els was always very lightfingered and carefree while growing up in the Shire. She was born and raised in Michel Delving, but she mostly caused trouble and few arguements with her lost and found games. No matter how stern a rebuke she got, nearly always it was let off with her heartwarm promise never to do it again. After a few new tricks, she was always the first point of call even if nobody could prove she did it.
Then her family got a call to visit the Underhills in Bree, her mother's brother's father was celebrating his 88th birthday. Of Els got away from the party for a while, and of course she slipped back into her lost and found prank. She lost a silver plater from the Underhills which was found at above some human's door that night. (She recalls that his name might have Bill.) The rowdy hobbits and the few men that were at the house very nearly caused a small riot in their dispute. Giles, her father, was actually beaten and so her family life ended that night.
Els was left disowned by her family and the Underhills, word quickly spread around Bree as to what actually happened and that she was responsible. She spent less than a day there before having to flee, not before sneaking around one or two homes to "help" her on her way.
5 years of travelling about has honed her skills somewhat, but she still hasn't settled in one place or found any kind of normal living.
Notes & Skills: Small and sneaky. Cooking. Basic survival skills. Able to dual wield weapons.