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Hidden 11 yrs ago Post by WitchChild
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WitchChild

Member Seen 3 yrs ago

• Name: Tha’Alen “Thalen” the Spiritcaller
• Gender: Male
• Age: 37
• Race: Rath’Kar
• Appearance: Tha’Alen (Not hair color) Weight: 200lbs Height: 7'1". Eye Color: Deep indigo with a silver rim.
• Gear & Possessions: Outfit+Mask+Haircolor, tigerclaw dagger (Karambit), Thorn Whip. Thalen also possesses a ritual curved sword known as a Spiritblade among the Rath’kar. There are very few of them around but they are masterfully crafted by Rath’kar or Dwaren smiths. Thalen’s sword was forged by a Rath’Kar smith as the sword doesn’t possess the characteristics of a dwarven craftsmanship. The blade is 4’5” in length and ends in spiked crossguard. The grip is made of wood wrapped in tough yet soft leather to cushion the hold on the weapon. The pommel is a carving of a wyvern’s head noticeable as a Skara breed. The blade is enchanted to combat spirits such as ghost or beings that are possessed by spirits.
• Skills & Abilities: Thalen is an excellent rider and fighter but he is also known as a Spirit Caller among the Rath’Kar. He is a rift born and was trained in ways of magic. He has talent with spiritual magic, communicating with animals and inhabiting spirits and basically exorcise through a long ritual. His greatest ability however would be spiritual healing, mending the essence of a person if attacked by a spiritual attack.
Alderian Mountain Unicorn known as Moonstrider
• Personality: Thalen is an excitable and brave but isn't exactly subtle when it comes to more diplomatic discussions.
• History: Thalen was born near the northern mountains of Alderia, very close to the dwaren kingdom of Crimson Keep. There he was raised to be a Spirit Caller when the added color was discovered in his eyes. His mother was very honored and when he no longer needed her caring to survive, he was sent to other and older Spirit Callers for training.

His training was extensive and harsh at times but he was allowed to keep his relationship with friends and family though as he got older, the more time consuming his training became. As he became of age, the time for his mask to be crafted was at hand. He chose Ironoak for his mask, a very unusual choice for a Rath'Kar mask due to it's origins and the difficulty of molding it as desired. Thalen went minimalist on the mask however so that he didn't need to worry about much details except for some carvings and eye holes. It went surprisingly well and he had made a whitened ironoak mask with the durability of iron yet much lighter which is what Thalen was going for.

A few years after his mask was created he caught the attention of a venerable Skara hunter. Thalen was talented but needed more experience. His training as a Spirit Caller had reached it's peak and would need to be continued through his own devices. He was taken in by the Skara which only showed even more honor with being a Spirit Caller so his mother and father had no problem with letting him go. The Skara was a Dwarf too, tall for a dwarf and strong named Thorkell Stonehand. He took him on hunts and tested him, pitting him against dangerous beasts and watching how he did. He managed to impress the dwarf and travelled with him throughout Alderia, being Thorkell's protege as they went on hunts and took work in helping villagers with big pest problems. During one of these hunts, at the northern mountains of Alderia, they rescued a mountain breed unicorn from two small but wild wyverns. Unicorns, known for their intelligence and grace, took an almost immediate liking to the young spirit caller and accepted him as a rider. Thalen named the beautiful steed Moonstrider since the unicorn's mane reminded him of night but the eyes reminded him of the brightest moonlight.

Thalen met other Skara Hunters during the time with Thorkell, most of which were Rath'kar and some human. He didn't meet any elf Skara though but was told that the few who were went to places like Dairon and Kazul, one of which to the deserts of Ryyz to hunt Desert Wyrms. Some of the humans were alchemists as well as Skaras and taught him how to make antidote for various kind of venom that might just save his life. He wasn't quite good with the whole mixing so what he remember the most are simple recipes.

After almost six years of staying with the old dwarf, Thalen's time with him was finally over, gifted with not only a thorn whip which many of the Rath'kar Skaras wielded but also a Rath'Kar Spiritblade which was nearly too much of an honor for the young spirit caller. He accepted the blade though as he feared that declining the honor would offend the senior hunters. He went on his own from then on with Moonstrider as his companion and steed.

• Name: Haklo Harken Desol
• Gender: Male
• Age: 24
• Race: Vekian Human
• Appearance: Height: 6'2 Weight: 185lbs
• Gear & Possessions: Haklo often wears fine adorned clothing but he does have a ceremonial armor of darkened blue steel. His sword is the length of a standard longsword as well as three fingers in width. The blade is straight and double edged with serpentine runes lining upwards. The crossguard is black as well and is crescent shaped with an amethyst, drop shaped, gem at the base which is used to help trap the demon. It shines a vibrant glow and when focused on, shape of a coiling snake can be seen. The gem seems to be within the mouth of a snake with the fangs keeping it in its socket. The hilt is of ironoak wrapped in white shagreen tempered to hot climates. Its length is a hand and a half-length. The pommel ends with smooth, elongated smooth knob.
The sheath is just as richly crafted. It's fitted with clamp so that the blade won't slide out by accident; a simple flick of a finger releases the blade. The sheath is made of black ironoak lined with integrate silver. The pattern is that of a snake which reaches from end to end. The end where the blade slides in is of an open snake head, giving the impression of a snake swallowing the blade. The eyes are socket-ed with vibrant rubies. The sword is often worn with a long dagger that is nearly 2 feet in length and of very same design though made of almost black blue steel and the hilt is of whitened ironoak. The sheath is much less adorned than that of the sword.
• Skills & Abilities: Haklo Desol was trained by his father’s top honorguard in ways of the sword and shield. He is also knowledgable in ways of seafaring but no actual experience. He is updated on current matters in the noble court, especially in Vekia and can blend himself perfectly in such crowds.
Haklo Desol is also capable of tearing rifts and within his family he was trained in mental magics. Through touch and concentration he is capable of delving into a person’s mind and telepathically root around and even cause major harm to the psyche.
• Personality: Haklo Desol often may seem to have a very high opinion of himself, looking down on those who he sees as lesser beings. He is not one to waste resources or takes unnecessary risks. He will not hesitate to remove any obstacle that is in his way if he is able.
• History: Haklo the son of Vallen Desol, the head of the Desol house and next in line. He was taught from birth to be the next in line of the Desol family and take over the responsibilities that follow to govern one-third of the Crossroad Land. He was also raised to take on the secret Desol family responsibility, to carry the sword “Malus”, the prison of a great snake demon that had been kept at bay by Desol ancestors. The Demon had been trapped within the world when the Nexus was devoured by the Maelstrom. The Desol family had a blade forged by the finest craftsmen working with the finest Desol spellcaster using the finest Rose Steel. They trapped the demon within the blade but there would need to be a jailor or the blade would falter in shatter.

From then on, the Desol family became renowned magic users of the mental persuasion and they have stood by their duty ever since. Mental magic is one of the more preferable magical arts to keep the demon at bay within the blade. The duty has also been kept a closely held secret.

When Haklo reached his adulthood he was bestowed the responsibility to carry the blade from his father, relieving him of this duty to further the goal of increasing Desol’s hold of Vekia.
Hidden 11 yrs ago Post by Esailia
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Esailia

Member Seen 22 days ago

• Name: Rendyl
• Gender: Female
• Age: Young adult
• Race: Feline Hakedian

• Gear & Possessions: A pair of hunting knives, what would be considered a shortbow to humans, and a traveling pack.
• Skills & Abilities: Can shoot an arrow pretty accurately, good at hand-to-hand combat, and wields a silver tongue when her blades fail. She has the attributes of a cat; flexibility, vision, and balance. The off put of this is that she isn't that strong. She travels light because she has to.
• Personality: Serious and withdrawn when she's confronted, but if she gets the chance, she will cause mischief and have a good giggle at it. Once you have her as a friend, however, she's your friend for life unless you betray her trust.
Hidden 11 yrs ago Post by Major Ursa
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Major Ursa Springy Ferret

Member Seen 5 mos ago

• Name: Luka
• Gender: Female
• Age: 24
• Race: Dairon Human
• Appearance:
Five foot, five inches in height. Eyes are light orange.

• Gear & Possessions:
-A (rather skimpy) armour set made up of bone, forged steel, hard leather, and flowing silk.
-Her usual bladed, chain whip
-A set of throwing knives
-Pair of Iron Claws
-A lucky red headband
-An 'arrow catching' blue silk cape
• Skills & Abilities:
-Skilled brawler
-Skilled dancer
-Weapon talented
-Self-taught/freestyle dance fighting skill
-General badassery
• Personality:
It seems that she’s pretty easy-going, wild-child, no matter the situation. To her, life seems too short to hold grudges, too short to invest too much attachment to anything. At the moment, she is heavily focused on living out her life, and having a great adventure. Despite being easy-going and chill, she is a real wild-child, and loves a good fight here or there, with or without a weapon…heck, she’d wrestling/tussle/grapple with anybody who asks.
• History:
Luka is the daughter of the head of a lesser clan of Dairon, and despite the way she acts, she is very set on tradition and following her clan’s rules. Like her own adventurous mother before her, she is allowed to live the life of an adventurer till she is finally married…well, actually, she is married to the youngest of the emperor's dozen sons…but since her spouse is roughly half her age, she still has 4-8 more years to do her before she has to settle down into the role of wife.
She is currently travelling about as a mercenary.

-----


• Name: Skender (Though, sometimes, he calls himself Soren…he goes back and forth sometimes)
• Gender: Male
• Age: Over Thirty, Appears 28
• Race: ???? (He’d say human, and sometimes, he says non-human, or mortal, or animal…)
• Appearance:
Good looking. Six feet, six inches tall.

• Gear & Possessions:
-Fancy clothing of a lesser noble, sturdy leather boots
-Rings, earrings, bangles and bracelets
-Has a jar with a preserved eye floating in some sort of light blue liquid
-Several food stuffs
-Bandages
His Sword – nothing fancy, but it does seem well worn…he’s obviously been using this particular sword for a long time.
• Skills & Abilities:
Shapeshifting - He’s worked most of his life to perfect the shape shifting skills, only to ever use it to appear human, to live with humans seamlessly…avoids using his magic, since shape shifting distorts/ruins his ‘human form’.
Immunity – living…however he’s lived, when he was travelling…he’s starved, and stuck pretty much anything that looked edible into his mouth. Add venomous scorpions, snakes, spiders, poisonous plants, 10 years of this, and he gained a high immunity to a lot of the basic forms of poison and venoms.
Athletics and Acrobatics – to avoid using his shape shifting, which would ruin his perfected appearance, he turned to honing his bodily skill and usage. His speed and reflexes, endurance and flexibility are really something. He also happens to be a lot stronger than his build would indicate. Whether this is his true race trait or skillset remains to be seen…he won’t use the athletics and acrobatics he far excels at in front of ‘other humans’, in fear of ruining his ‘human state’…even if that means taking a real beating at times.
Swordsmanship – he’s quite skilled at using a sword one-handed blade (much fencing skill).
• Personality: On the surface, at a glance, he seems to be a confident, though quiet, human male. Talking about anything for less than a few minutes, and he’d likely give you the answer anybody else would give if asked…if engaged in a conversation that interests him, he gets into odd tangents, and you’d immediately know something isn’t right in his head. When he is about to get violent, or serious, he begins to speak in the third person’s perspective. There are times when he catches onto his own mental illness, which makes him angry at himself, or depressed…and he usually goes quiet for a while. If he comes to respect, worship, adore you…he’ll listen to you without question. When he feels utterly trapped in a social situation…he may start to mutilate himself, by biting his own hand or scratching his arms.
• History: Skender has been a ‘traveller’ for most of his life, though he claims to have been a young slave in Ryys, other times he claims to have spent over forty years as a water amphibian in order to regenerate all of his lost limbs. You can ask him the same question consecutively about one specific moment in his past, and get two completely different stories, without Skender even batting an eyelash or thinking he’s slipped up. He is one to let go out his past in the worst possible way, and at the same time, hold onto the past obsessively in an even worse possible way.
For now, he has been living in Vekia as a vassal of House Vintair, since he had somehow deluded himself into believing that Salam Vintair had saved him from a great and beastly dragon a decade previous. He absolutely hero-worships/idolises/has a man-crush on the poor head of house. Since Skender is actually quite capable in combat and would be an asset to have around, nobody of House Vintair has corrected him.
Hidden 11 yrs ago Post by Peyote
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Peyote

Member Offline since relaunch

Name:
Seralis Mirlay

Gender:
Male

Age:
36

Race:
Kuzal Elf

Appearance:



Gear & Possessions:
Other than his leather armor and ironoak bow(for which he can craft arrows), Seralis carries little in the manner of personal effects. He carries traveling equipment with him, or course, but other than that he holds no possession worthy of mention.

Skills & Abilities:
First and foremost, Seralis is a formidable archer. He has been using a bow seen he had been old enough to hunt, and his years of practical experience are apparent in his well toned arms and steady aim. Used to traversing twisted tree limbs and scattered rocks, sinking bogs and entangling vines, Seralis can navigate close to any environ with relative ease, and has come to have an imposing acrobatics skill set. He is also a proficient alchemist and herbalist, as he hails from one of the most prosperous sources of such ingredients around. He also has an easy time taming, riding and communicating with animals, especially those of bestial proportions.

Personality:
Seralis is a personable man, with pleasing colloquy and a congenial attitude, although he does at times appear reserved. It is not hesitation that stills his tongue, but the fact that he finds some humans quite strange here in the North. He likes to laugh, and believes life is to be enjoyed. He is morally upright, but not to the point of preaching. He is kindhearted and good-natured, and often puts others before himself. He'll help those in need without payment, or an expectation of reward. It is important to note that he has integrity, not callowness.

History:
Seralis was raised among his reclusive kin in the Southern Kazul Jungle. Here, the bogs would freeze in the night, and leave the elves in a dreadfully cold, inhospitable mire of muck and creeping flora. The clan made temporary homes in mangrove orchards, moving with the seasons to stay alive. He was conditioned since youth to survive in unfavorable conditions. The clan was small, but its size was in part due to the difficulty to provide for large groups of people in this environment. There were others his age, luckily for him, companions in a harsh world of baying beasts and perpetual fog. They were all driven hard by necessity; Seralis was carrying a bow when it was larger than he was.

When he was just 14, Seralis's tribe discovered upon an Alderian settlement while traveling through unfamiliar coast land. The humans seemed surprised, because often the elves ignored their presence. Their settlement was small, but had a port for the transport of harvested goods. At first, the two did not interact past passing glances on the edge of the forest. However, that winter was particularly harsh. He doesn't remember exactly how it started, whether it be from a gift or service exchange, but the elves and the humans were unexpectedly brought together by that winter. In the following warmer months, the settlement and the tribe reached an understand. The elves could bring them rare and expensive herbs, flowers, and other natural resources, while the elves benefited from the human's agriculture and farming. Seralis didn't spend much time with humans until he was older - around 20 years old.

When he came of age, Seralis was able to mingle amongst the humans freely. There weren't many people in the settlement, but he was fascinated by the variety between them. Seralis could speak to ten humans, and get ten completely different perspectives. He spent much time with the humans, even staying with them when his tribe left for short periods of time. Seralis grew fond of the shorter lived race, and had decided to stay as an ambassador of sorts, because their cultivation of the surrounding grounds sometimes came with the vexation of elves that wandered near. He was happy to help, and be a bridge between to two peoples.

The more time he spent in that settlement, the more Seralis was enamored by the ships sailing away on rolling waves and churning winds; the dock was his favorite place to visit. Eventually, his wanderlust took hold, and he sailed away on one of those ships, looking forward to adventuring in human lands. He became fast friends with the crew, and actually stayed with the cargo ship as a guard (as well as a deckhand - he thoroughly enjoyed doing such). The traveled from Alderia to Avignon, which he found unsavory with a pompous air of superiority, and then north the Vekia, where he departed from the ship with promises to return in later years. Seralis has been in Vekia for a little more than three years, and has enjoyed every second of it, for it is rife with human diversity.
Hidden 11 yrs ago Post by chukklehed
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chukklehed Sorcerer Supreme with a medium rootbeer

Member Seen 5 yrs ago



Hidden 11 yrs ago Post by Lucius Cypher
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Lucius Cypher Looking For Group

Member Seen 0-24 hrs ago

• Name: Vera "Azure Knight" Riovas
• Gender: Female
• Age: 29
• Race: Hakedians
• Appearance:


Rarely does Vera ever take off her armor, even on such occasions where she needs to sleep or change attire. Outside of her armor, she her skin is a dark blue, and her hair is a pitch black and kept short. Her eyes are a solid black, but when she dons her armor the magic that surges through her causes them to glow blue. Her tail has been cut down to a stub, though she keeps her pointed ears.
• Gear & Possessions:
Aether Armor - A suit of enchanted armor said to ward off and protect the wearer from Aether Wraiths. It doesn't, but it is very useful as conventional armor. It's of steel quality and well made, and the enchantment on it allows for self repair; after some time, it will gradually repair itself. However, it's fitted for one person only (Vera), and adjusting it is difficult due to it's regenerative properties: any changes done to it will only cause the armor to return to it's original form.

Azure Light - An Enchanted Sword. On it's on, it's a large two-handed weapon of superb craftsmanship. It's made of a unique steel using iron found in the swamps of Kazul. While the metal that it's made from itself had no magic qualities aside from being good steel, it has also been enchanted: When it glows blue, the blade is capable of blocking or deflecting magical projectiles that other objects wouldn't be able to. It also serves as a form of illumination in the dark.
• Skills & Abilities:
Vera is a moderately decent sword fighter, mainly attributing to experience rather any any formal education. She also has an understanding and ability to preform magic, but rarely does so. Vera main attribute is her own agility, even in the Aether Armor. She is quick on her feet and is capable of feats of acrobatics that will catch anyone off guard, especially if they had expected her to be a more static fighter because of her heavy-looking armor. Vera's endurance and willpower is also quite hefty, allowing her to face off against the likes of dangerous monsters and magical beasts and defeating them in a battle of attrition.
• Personality:
Vera fancies herself a hero. What type of hero will vary: often she see's herself as a knight in shining armor, but far too often is she aware that her own idealism is just nativity. Still she would fight "For the Greater Good" despite all that would say otherwise. Some would call her mad. She says that she has faith in the path she's chosen. Either interpretation could be used depending on if you're her friend or foe. At least she would be willing to help those she can come across, usually in the form of charity. She doesn't offer much, but she gives what she can spare. Vera prefers if she could help using the Azure Light however: she finds thrills in combat and loves the feeling of taking a person's life or having her own blood spilled.
• History: Vera was born in a secluded order of Hakedians. Their mission: To undo the mistaken that cursed them. They lived in a hidden village in the swamps of Kazul, protected by the thick fog and the rumors of vile monsters hidden within. Though their village consist of a little over 500 Hakedians, only ten or so where capable of magic. Vera was the first and only child of one of the ten mages, one whom was her father. He, along with the other mages, worked to undo the curse that had created them, and to do that they had created ways to combat the Aether. "Anti-Magic" as some would call it. Though the village had a small number of mages, those capable of fighting was given Enchanted armaments to do so. Vera's father and the other mages were powerful enchanters, and dedicated most of their time creating arms and armors to combat the constant Aether Wraiths in hopes to find a way to reverse their curse.

But as time went on, the village began to lose sight of their original goal. It stopped being "Reversing the curse" and more along the lines of "Destroy all magic". It came to it's climax after the village had grown to the size of a large town, with a little over two-thousand magically armed and armored warriors. The leader of the warriors, known as the The Knight Exemplar, deemed that the only way for the Hakedians to ever recover from their mistaken was to eliminate all those capable of magic, and that over time they too will return to normal so long as they kept in faith with their god (Which existed only in the minds of those who believed in it). This lead to the deaths of all those capable of magic in the town, including Vera's own father. But she did not mourn: for she believed that the path she was on was a righteous one, and that her father needed to die for the good of all Hakedians. It was Vera herself that executed him.

But life had a way of paying back. Everyone in the village thought that magic was something akin to a skill; it takes time to practice it, but everyone can if they tried. So they cracked down on those who would attempt to practice it, justifying it with their extreme ideals. But one day during one such raids, Vera had discovered her own abilities in magic. It was unintended, but she had managed to preform a spell, tearing a rift within herself to complete it. But this brought the attention of the Aether Wraiths, who were all too eager to take over her body. The attack did not last long, as her allies knew how to deal with such a thing, but when she recovered it came to light that she was a mage, just like the ones they've all been working to eliminate. Filled with confusion and a bit of madness, Vera fled before she could get captured, never to return to her home town ever again.

Overtime, after being haunted by nightmares brought about from the Aether Wraiths and from stewing in her own madness, she took on the mantle of the "Azure Knight", righting wrongs and saving others whether they wanted her to or not. She acted as a champion of the people, to be a physical representation of what she thought and still thinks that her occupation is like.
Hidden 11 yrs ago Post by RumikoOhara
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RumikoOhara Goddess & Benevolent Dictator

Member Seen 2 yrs ago

Name: La'Shara Atreial

Gender: Female

Age: 372

Race: Elven

Appearance:


Gear & Possessions:
Three Throwing Daggers coated with Silver
Traveling Pack filled with extra clothing and materials for spell casting and personal grooming
Two pair of soft knee high boots

Skills & Abilities: La'Shara is first an foremost a spell caster, a Witch.
Wilderness survival, Endurance running, Mountaineering and Stealth

SPELL LIST


















Personality: La'Shara acts on impulse trusting that her instincts and arcane skill will lead her on the right course.
She loves to drink and sing an her voice is rumored to be as beautiful as a siren's when she puts her spirit into it
She has no real sense of shame or boundaries but is no wanton either.

History:La'Shara was Born to a very powerful clan of the Kazul but had to be surrendered to the Sisterhood of the Forest Goddess because of her birthday which fell on that Goddess's most holy day.
The Sisterhood a coven of Elven witches raised her as they did all those born upon the holy day to be a witch like themselves.
In the coven La'Shara blossomed into a beautiful witch who's voice was trained to recite the holy prayers because of itks beauty.
On La'Shara's 300th birthday like all those before her she was sent out into the world to practice her skills and hopefully survive to return her 600th birthday as a wiise and powerful member of the coven

______________________________________

Name: 万沙僧云. (10,000 Drifting Clouds) Kwan Shā sēng Yún

Gender: Female

Age: 26

Race: Human

Appearance:


Gear & Possessions:
鬼剑 (Ghost Sword) Guǐ Jiàn

白鹤梳 (White Crane Comb) Báihè Shū

在龙舞束带 (Girdle of the Dancing Dragon) Zài lóng wǔ shù dài
48 - Throwing needles which are held in her girdle (Belt) which she can use to paralyze foes if she can land at least 10 to 16 in precise locations
Herbal medicine pouches for making curitives held at the small of her back and her sides under the girdle

Skills & Abilities :A 气.
(Chi) Mistress Kwan is foremost a healer but her ability to focus her Qi is also used in her sword art Guǐ Jiàn (Ghost Sword) which is a soft sword art that's movements are swift and deceptively difficult to predict. Her art unarmed is similar to Akido or judo using her foe's size and power against them. She uses the same ability to focus her Qi to heal the injured and the sick whom she is not allowed to discriminate against even if they are a foe
Physically her Qi focus gives Kawn the ability to run or swim for miles; to survive on almost no food or water for days or perhaps even weeks and endure intense pain.
Navigation and Astrology
Cooking, Mending (Clothing, Boots and other personal articles), (Bamboo flute), (zither) and singing

Personality: Kwan is a very respectful young woman who carries herself with a dignity that leads some to cast rumors that she might be nobility or royalty from the Daigotsu Empire.
Intelligent she tries never to cause others to feel as if she in any way sees herself as superior to them simply because her education is more intensive than theirs.
She respects her elders no mater what their caste rank or race.
None can say they have even heard her raise her voice in anger or even excitement. And while she seems to show little interest in romance she doesn't come across as a cold fish. She enjoys a good joke but prefers jokes that at times are so subtle that only she perceives them.

History: Kwan's father traveled with the great caravans of the Daigotsu Empire and as he often said expanded his clan's knowledge of the world beyond any before him. His Eldest son thought it best that he stay within the Empires borders and protect his Clan's art by fathering many sons as his father had sired only himself and three daughters.
Kwan's Eldest Sister 美丽花红河 (Beautiful Flower of the Red River) Měilì Huā Hónghé became the first courtesan of the 12th Prince of the Daigotsu
Her Middle sister 晨光荣耀 (Dawn Glory)Chénguāng Róngyào married a healer of the 北高峰 (North Summit) Běi Gāofēng school and has six children
万沙僧云. (10,000 Drifting Clouds) Kwan Shā sēng Yún was a late child born to her father's concubine when he was 62 and became the treasure of his old age and pampered by the old man and raised on stories of his many adventures of his youth.
She was sent to school and no expense spared her education almost as if she were a last son. When not attending school Kwan was taught the Clan's arts and deep secrets. When she graduated school at 16 she underwent the Clan test of Qi focus and surpassed that seen for seven generation of any woman of her blood line and because of this the Elders revealed to her the secrets of the Ghost Sword and when she again passed the Master's test in that art was awarded the Ghost Sword, the White Crane's Comb and the Girdle of the Dancing Dragon and her Clan Name changed to 鬼舞者 (The Ghost Dancer) Guǐwǔ Zhě a name not worn in six centuries in her Clan.
A Mistress of the Art Kwan may do as she wishes and is treated as an Equal among men in her Blood line. She enjoys a freedom few women of the Daigotsu know and may travel without male escort or permission.
Knowing this Kwan chose on her Father's death to take up his travels and perhaps this time bring back in her graying years the secrets of the end of the world and there by complete the map of her world.

Other : Kwan will not don armor of any sort as it would interfere with the flow of her Qi and connection with the living world around her
She can never mary as it would mean that she giving up her sword and break an oath to the same sword. (In effect she is already married to her sword)
Hidden 11 yrs ago Post by Torack
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Torack The Golden Apple

Member Seen 15 days ago

• Name: Eovaine Emitt

• Gender: Male

• Age: 24

• Race: Hakedian

• Appearance:


• Gear & Possessions:
-long sword
-bow&arrow
-A set of cleverly hidden daggers
-Ironoak vest plate under a well embroidered coat.

• Skills & Abilities:
-Talented with the bow and arrow
-Very well trained in the use of the long sword and daggers
-Skilled in hand to hand combat
-Well trained in stealth and stalking
-Knows his way around politics

• Personality: Eovaine is a charismatic fellow with a touch of cynicism in him. When he needs to be, he can be among one of the best company to have around, filling your ears with the craziest tales, but at the same time, get on his bad side and you'll see a whole different monster all together. He's like two sides of the same coin, occupying both extremes. Friendly, charismatic, and cheerful; at the same time cynical, deadly, and bloodthirsty.

• History:
Eovaine was raised in a farm near the northern part of Alderia, helping his parents with their chores when he was of age and living a generally uninteresting life. On the side, however, and away from his mother's knowledge, his father was teaching him how to swordplay with a variety of weapons, although, he found soon enough that Eovaine's talent shown with the longsword and daggers. Wanting his son to make something of his life, he sent him away with a band of mercenaries that was run by a good friend of Eovaine's father. Once inside the mercenary band, his training began anew and much fiercer than it had been when he was with his father.

His time with the mercenaries taught him how to stand up for himself and how to make something out of his life, and although he appreciated them, he was eager to leave and be off on his own. The mercenaries however thought that he was yet too inexperienced, however a half-elf by the name of Relevian said that he would leave with the young Hakedian to keep a close eye on him and continue his training. Under the tutelage of Relevian, Eovaine learned how to stalk people within cities and use the shadows, crowds, and surroundings to his advantage when tailing his prey and when going in for the kill.
Hidden 11 yrs ago Post by Hallowed Mind
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Hallowed Mind Watching the rain fall

Member Seen 9 yrs ago

•Name: Merle Galecloak
•Gender: Female
•Age: 29
•Race: Kuri
•Appearance: 7'3" and built lithe, Merle stands out n a crowd. Perhaps even more so due to her preference of travelling with every nch of her covered, save for her eyes. Beneath the cocealling clothing is a body tanned from a youth spent outdooors and firm muscles from an active life. Scars tooo, mementoos of past battles. Her tar bllack hair iis kept cut to a bob to keep it out of the view of her same-colored eyes when using her bow. Four arms and the ability to use 'em, Merle dooesn't exactly come across as cut from the same cloth as most people and the eight beads of her secondary eyes don't help either. Thin of lips and average bust, she's not the most striking of figures, but her height more than makkes up foor that.
•Gear & Possessions:
-1 wide brimmed hat, well worn
-1 traveling cloak, well worn and a little ragged
-1 coat Kuri Silk armor, fraying and stained from constant travel
-2 sets travelling clothes, well worn and travel-stained
-2 pairs cloth gloves, well worn and dirt-stained.
-1 pair travelling boots, well worn.
-6 bundles wrappings (for sealing gaps in clothing and coveriing exposed skin during desert travel), fraying slightly and long since stained the coloor of sand.
-1 weeks traveling rations, water and horse feed included.
-1 bag assorted currency.
-4 short blades
-1 cavalry bow
-2 quivers, priimary and back-up, containing 30 and 15 arrows each respectively.
-1 bundle bedding
-1 knapsack
-1 horse, Euros
•Skills & Abilities:
-Spider's Silk: Merle can produce the silk that all of her kiind can. Though iit is not sticky, the silk is quite strong and ductile, making it hard to break through exerting force on it.
-Weaving: Merle is traiNed in working her silk into items. In order to weave items more complex than bolts of silk cloth, bandages, or ropes, she needs a loom and needle.
-Mounted Marksman: Trained in the use of a cavalry bow and using it while riding.
-Traveled Far: Merle's life of constant travel has made her accustomed to it.
-A Blade in Hand: Though she prefers to use only two weapons at a time, Merle can wield a weapon in any hand without loss of ability. That said the mre weapos she uses at once, the more she has to focus on her movements. Instinctive control of four limbs doesn't mean that using four swords at once won't result in a tangle of limbs if not careful.
-Spider's Bite: Like all Kuri, Merle can produce an acid when she bites, inflicting rather painful burns on the bitten area. Not fatal unless she scores something like the jugular.
•Personality: Merle is fated to travel until she dies, something she s ready for. Hardy and weathered, she can handle the loneliness her life brings without complaint. Even during her usually brief periods with companons, she's quiet and self-keeping. Her life on the road has left her socially undertrained, so she tends to come off as aloof and stand-offish. Though to be honest, she is. In a way, she prefers being alone oon the road, just travelling on Euros. And while she may be constantly alone and unable to settle down, the world is open to her and there is much to see.
•History: Due to the relatively scattered poopulation of the Kuri and their less-than-hospital roaming ground, not much is known of their religion. However, one of their known deities, the Traveler, is marked by the life his devotees live. One of travel. Constant, endless travel untl they finally die. It is a life chosen by by a surprising number, and the devvotees have never been known to regret their choice.
Merle began her life as a devotee of the Traveler when she was 15 a year after she had been recognised as an adult by partaking the rite of passage. She picked her horse, her weapons, her llife, then she left. She sought to see the world on her own terms. See the land on her own time.
At first, it was euphoric, seeing the woorld beyond the desert. Seeing all the other races, the cities. The the euphoria faded and the loneliness set in. The crushng, breaking loneliness. During that time, she ended up travelling with various parties to ease the pain. After a few years, the pain of looneliness was eased from her heart as she matured and became inured to the hardships. Traveling became her love, her life. No town, no city could keep her for long. She always returned to the roads. She always has always will. After all, there's a world to travel. Better do so.
Hidden 11 yrs ago Post by chukklehed
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chukklehed Sorcerer Supreme with a medium rootbeer

Member Seen 5 yrs ago

• Name: Alteral Vir Mithran
• Gender: Male
• Age: 427
• Race: Elvin Vampire
• Appearance:

• Gear & Possessions:
[wearing]
Leather Traveling Clothes
Heavy Cloak
Curved Steel Dagger
Cross of the Sun God
White Ironoak Staff w/ Crimsonite Inlay & Tip
[in pack]
High Priest Robes
Bible
4 Waterskins (containing animal blood and anticoagulant herbs)
1 bedroll
• Skills & Abilities:
Along with the general abilities of Vampirism, Alteral can use Sun magic (at the price of physical pain). He controls his bloodlust with an iron will, drinking only animal blood when the hunger becomes too great.
Alteral is a natural born healer, and still retains his magic.
• Personality:
Alteral doesn't mind traveling with others, as long as they are aware of his condition. He never lets someone trust him without telling them of his curse and letting them decide if they want him around. When someone does trust him, he is eternally grateful. He has an unwavering sense of what is right and wrong, and will never stray from his path or let others obstruct it. He never makes excuses to drink blood from an intelligent race, no matter who's it is.
• History:
Alteral was at one point the High Priest of the Sun God and as such felt it was his sworn duty to destroy vampires wherever he found them. Eventually he was outsmarted, getting himself captured. Looking down at him, the Vampires who caught him decided that death wasn't enough, and so they turned him into the one thing he hated most, and forced their gift on him. Now Alteral wanders the world, searching for a way to lift his curse.
Hidden 11 yrs ago Post by Thundercat
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Thundercat

Member Seen 3 yrs ago

Name:
As'ariiez

Gender:
Male

Age:
25

Race:
Ryyz Human

Appearance:


Gear & Possessions:
Dual Blades that combine as one

Various smoke bombs, traps, and lock-picks
steel armor, mage's robes, general clothing along with a scarf (worn at all times)
traveling bag filled with potions, food, water, sleeping mats and general traveling gear (due to constant traveling)

Skills & Abilities:
Speed, stealth, agility, climbing, strength, endurance. As'ariiez is crafty, he can hold his own one on one but also finds ways to use the environment to his advantage, sabotaging his opponent with traps and sneak attacks, or climbing obstacles and attacking with various unorthodox like methods. As'ariiez is also very bright, and studies his opponents, planning beforehand before engaging any situation providing leverage and a solid defense. As'ariiez is also experienced when it comes to merchant trade, hunting, alchemy and thievery.

Personality:
Either extremely cocky or filled with confidence, As'ariiez will always have an upbeat, energetic attitude, and has a good sense of humor, at times even a bit childish. He's very friendly and sincere, willing to help those in need, always going out of his way, especially when it comes to helping friends. But even so, As'ariiez will occasionally have moments where he will be silent, and completely focused on the task at hand, and may even come off as cold or mean, but this is rare, he's always friendly and ready for action at all times.

History:
As'ariiez was found, abandoned as a baby, in front of a local merchants shop in Ryyz. The shopkeeper took As'ariiez in and raised him until he was 7, but passed away, due to old age. As'ariiez, too young to inherit the shop, was forced to attend a local orphanage, which he hated. He ran away a year later and lived on the streets of Ryyz, stealing food to feed himself and merchandise from shops and traders until a group of sell-swords found him in their camp, attempting to steal a meal. They were not angry, and took a liking to As'ariiez, accepting him as their own and raising him as family. As'ariiez traveled with these sell-swords all over the deserts of Ryyz, who taught him to defend himself and fight, giving him his signature dual swords. By the time As'ariiez was 21, he was a fine warrior. But eventually, the group of sell-swords had a bounty placed on them, and a professional assassin killed them all, but sparing As'ariiez, as he was rather young. As'ariiez spent the next few years building his wealth and improving his abilities, searching for the bounty hunter that killed the only family he ever had.
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