You rolled a zero, that doesn't have a negative sign. According to my math that would technically be 90/100 Which is within the 10% range. You sir, succeeded, 0 counts as positive. You stun the slime.
Esoteric casts Flare! dealing (2) Dmg to Slime 1! Fubsy casts Invigorate!... BrobyDDark is Invigorated! DeadBeatWalking uses pound... Slime 1 is immobilized! Slime 1 uses Bash!... it can't move! Slime 2 uses Spit!... DeadBeatWalking takes 1 Dmg!
Acid Pool (1 Dmg) is created!
Enemies: Green Slime 1: HP 8/10 MP 10/10 (1 XP) Green Slime 2: HP 10/10 MP 0/10 (1 XP) Green Slime 3: HP 10/10 MP 10/10 (1 XP) Green Slime 4: HP 10/10 MP 10/10 (1 XP) Green Slime 5: HP 10/10 MP 10/10 (1 XP) Green Slime 6: HP 10/10 MP 10/10 (1 XP)
Slime's Skills:
Bash: 1d2
Spit:(10mp) 1d2 Creates a tiny acidic pool that burns for (1d1) damage after initial cast.
Allies: Esoteric HP 20/20 Mana 20/25 XP 0/10 Level 1 Fire Mage. (Melee Base 1d2)(Ranged Base 1d1)(10% Ignite 1 Dmg)
Fubsy HP 20/20 Mana 20/25 XP 0/10 Level 1 Cleric (Melee Base 1d2)(Ranged Base 1d1)
BrobyDDark HP 25/25 Mana 20/20 XP 0/10 Level 1 Boxer (Melee Base 1d4) (10% Dodge) (10% ATK until E.O.T)
DeadBeatWalking HP 29/30 Mana 12/15 XP 0/10 Level 1 Earth Golem (Melee Base 1d3) (R.Dmg 1)