I stated before the powers had to be basically cut in half. If you've got ten werewolf powers and ten vampire powers take five from each. Not all twenty PLUS additional powers and a ridiculous healing factor on par with Wolverine or Deadpool. This isn't the first Wildcard Archetype we've seen with over twenty powers. It's also not the first time somebody insisted on a ridiculous healing factor. If altering the CS isn't in your plans, then there's no other third option aside from me telling you to take it elsewhere. Even if somebody was applying for a character like Loki or Ares, if they had as many powers as your guy, I'd tell them to scale it back.
~KL~
I can cut his animalism and protean abilities (see: 11-16), everything else is part and parcel with the character.
Archetype:Demigod Name: Alistair Altruist Alias:The Savior Age:2,400 in Earth Years, 24 in Galhast years Powers:Super human physiology which includes super strength (100 tons), super speed (hypersonic, subluminal during flight only), super senses (telescopic sight, enhanced hearing and smell, overly developed sense of taste and touch) Super durability (bulletproof able to shrug off anything shy of a tank shell). Energy manipulation (Acquired from his divine lineage this manifests itself in the form of a white hot energy that can be projected in the form of blasts from the eyelids or hands. This energy is inherently good and as such is twice as effective against creatures or objects that would be considered unholy), Flight Weaknesses: Energy stores are finite but can be replenished by very large sources of energy such as stars or nuclear reactors. Unholy magics or beings whose power are drawn from such sources can easily bypass his defenses and do lethal damage to Alistair. Since his senses are incredibly sensitive his stimuli can be overloaded by things such as high pitched frequencies or intense levels of light. Though his body is incredibly resistant to toxins high enough doses can produce the desired effects. His body design is similar to that of a humans and operates in exactly the same way so he can be killed by suffering from a normal wound without proper treatment or drawing energy from a source. Also his power decreases when he exhausts himself and if he is without energy for a long enough time he will perish. Alignment: Hero Personality:Playful, selfless, kind, stubborn, honest Appearance: BRIEF Bio: Born the half son of Galhast Divine Herald Arkulus, Alistair was afforded a luxury none of his kind had received, the opportunity to be raised amongst the heaven in the stars. Growing up in Galhast fueled his strength and awoken the dormant power within himself which Arkulus monitored and shaped, caring for this boy after a reading from Amalia, goddess of the future, which spoke of a great destiny filled with strife and glory. Eager to see how this destiny would play out Arkulus stole Alistair from his mother the moment after birth. As the God of Power, Arkulus tutored the boy from an early age, teaching him restraint and compassion as well as combat techniques designed to favor one who would possess great strength.
Alistair aged very slowly, his body absorbing the energies inherent to Galhast and after centuries of honing his skill he began to learn how to project this energy, a feat no god of Galhast had ever accomplished. Arkulus was inspired by this feat, as it demonstrated that Amalia's reading had truth to it. From here he began to coach the boy in humility, to avoid his natural strength corrupting his ego. Alistair grew to become an accomplished combatant, competing with other full fledged gods in showings of strength and coming out on top in some matches. But as time continued to pass Alistair grew bored with his life as a god. Feeling that his purpose lied elsewhere he sought out Amalia, questioning her on his destiny and when it would come to fruition. She set his sights upon Earth and all its turmoil and suffering and with righteous vigor Alistair took off, eager to end all the struggling and bring peace to the planet. Storylines: Join STRIKE, find his mother, save the world Notesm....
I can cut his animalism and protean abilities (see: 11-16), everything else is part and parcel with the character.
I'm just gonna copy/paste the list and work from there.
1.) immunity to age 2.) immunity to diseases 3.) immunity to poison 4.) immunity to cold temperatures 5.) immunity to mortal weaknesses 6.) superhuman strength 7.) superhuman speed 8.) heightened senses 9.) nightvision 10.) moves in complete silence 11.) communicates with animals 12.) can summon animals from a distance 13.) can possess animals 14.) instills rage in animals, werewolves, and vamps 15.) supresses rage in animals, werewolves, and vamps 16.) Vampire shapeshifting: talons and bat wings 17.) Werewolf shapeshifting: wolf and Devil Wolf 18.) Death bite 19.) Heightened instincts [wolf form] 20.) Heightened physicals [Devil Wolf form] 21.) Howling Psychological manipulation [Devil Wolf form] * causes blind panic and terror * causes mild amnesia * can be carried by the beast's howl a considerable distance
The thing with some of the other powers is that they make certain powers even more powerful. Nightvision for example... your guy's already got heightened senses [hearing, vision, smell, taste, touch], so is it REALLY necessary? Immunity to disease is fine, but poison as well? Even the Hulk can get KO'ed with a knockout gas grenade and that's essentially poison, however with heightened senses I suppose sonic weapons and flash grenades could be added to the weaknesses, pepper spray would likely fuck his sense of smell as well. The death bite is also a bit much, unless it's only limited to his wolf and Devil Wolf forms. Or limited to only effecting humans. The psychological manipulation as a power [and not just a howl, IDK if it was just used as a howl or if he just had an aura to him...] is also not something the Co-GM and I are fond of, as it would basically have your guy in beast mode controlling other player's characters to a degree. Naturally people would panic and run in fear, but in this city of superhumans, aliens, and chocolate monsters... it wouldn't make sense for him to be able to put fear into everyone.
So yeah, even with dropping five or six powers there's still a few too many. We can continue to work on a compromise, but if you think the character is too far off from what you need as a player we don't have to and we can just agree to disagree when it comes to being OP and the character won't be accepted. He reminds me a little bit of Wolverine with a supernatural twist, but the way Logan is being handled lately the writers want us to believe he can stand toe to toe with even Thor and survive being thrown into the sun and surviving due to his adamantium and healing factor. Marvel Comics as a whole pisses me off more and more with people without heightened attributes basically having the ability to go bullet time and dodge bullets or worse [cut them in half] without much effort.
@Ethan Starks He's too much like Superman LOL. I expected something more like the angel Cass from Supernatural when you said 'divine'.
And just so nobody thinks 100 tons is a lot, here's a list somebody compiled of heavy stuff. The stuff that weighs 100 tons or less [200,000 pounds] is only about half the list. I was surprised at the weights of some of these things...
Hey, KL, sorry for not finishing my app for the Gotham roleplay, Jake didn't come on skype for a while and some stuff happened which meant I couldn't roleplay for a week or so. I have an idea for your atlantian slot, sort of a prince of a race of fish people who was sent up by his parents as a sort of ambassador and ended up becoming a superhero.
For his powers I was thinking stuff along the lines of Aquaman's powers, coupled with the power to sort of dive and swim through land? So far the powers I can think of listed are:
Ability to dive and swim through ground
Telepathy to sea animals
Fish physiology - Breathe underwater, see underwater and in extremely dark areas, swim exceedingly quickly, survive great pressure and cold, enhanced hearing, etc
Durability - not to the extent of say wonder woman, martian manhunter or even batman in some aspects, but still up there to a degree.
Poisonous bite (This can stay or go, just something I thought of when writing these up)
Slight degree of water manipulation (Again, can stay or go)
Furthermore, while Aquaman is proficient in the use of his trident, I was thinking this character would be more proficient with daggers and the like. I'm thinking he's going to be more speed and stealth based than straight out fight based.
Also, if you have any qualms with the number of powers or anything just tell me what I need to remove and I will. I feel like the fish physiology seems like a lot, but the things I've listed look to be the kind of stuff you need to have on a character based around the Atlantian archetype.
Sorry if some of this makes little or no sense by the way, it's nearing 5am where I am and I'm not thinking straight, I'll probably edit this to make more sense if you don't see it by the time I wake up.
I'm just gonna copy/paste the list and work from there.
1.) immunity to age 2.) immunity to diseases 3.) immunity to poison 4.) immunity to cold temperatures 5.) immunity to mortal weaknesses 6.) superhuman strength 7.) superhuman speed 8.) heightened senses 9.) nightvision 10.) moves in complete silence 11.) communicates with animals 12.) can summon animals from a distance 13.) can possess animals 14.) instills rage in animals, werewolves, and vamps 15.) supresses rage in animals, werewolves, and vamps 16.) Vampire shapeshifting: talons and bat wings 17.) Werewolf shapeshifting: wolf and Devil Wolf 18.) Death bite 19.) Heightened instincts [wolf form] 20.) Heightened physicals [Devil Wolf form] 21.) Howling Psychological manipulation [Devil Wolf form] * causes blind panic and terror * causes mild amnesia * can be carried by the beast's howl a considerable distance
The thing with some of the other powers is that they make certain powers even more powerful. Nightvision for example... your guy's already got heightened senses [hearing, vision, smell, taste, touch], so is it REALLY necessary? Immunity to disease is fine, but poison as well? Even the Hulk can get KO'ed with a knockout gas grenade and that's essentially poison, however with heightened senses I suppose sonic weapons and flash grenades could be added to the weaknesses, pepper spray would likely fuck his sense of smell as well. The death bite is also a bit much, unless it's only limited to his wolf and Devil Wolf forms. Or limited to only effecting humans. The psychological manipulation as a power [and not just a howl, IDK if it was just used as a howl or if he just had an aura to him...] is also not something the Co-GM and I are fond of, as it would basically have your guy in beast mode controlling other player's characters to a degree. Naturally people would panic and run in fear, but in this city of superhumans, aliens, and chocolate monsters... it wouldn't make sense for him to be able to put fear into everyone.
So yeah, even with dropping five or six powers there's still a few too many. We can continue to work on a compromise, but if you think the character is too far off from what you need as a player we don't have to and we can just agree to disagree when it comes to being OP and the character won't be accepted. He reminds me a little bit of Wolverine with a supernatural twist, but the way Logan is being handled lately the writers want us to believe he can stand toe to toe with even Thor and survive being thrown into the sun and surviving due to his adamantium and healing factor. Marvel Comics as a whole pisses me off more and more with people without heightened attributes basically having the ability to go bullet time and dodge bullets or worse [cut them in half] without much effort.
~KL~
Most of his immunity to disease/aging/etc powers are all effects of his being Undead. He retains very few of his body's functions, as he's something like a living corpse, and something that interferes with bodily functions (such as poisons) would have no effect. I would have grouped night vision in with enhanced senses to begin with, but you wrote out that list, not me. It's reasonable for sensory attacks to affect Fenrir's enhanced sense, smell in particular, so I have no objections there. The death bite only affects anyone that could be infected with vampirism or lycanthropy; if superhumans cannot be infected, they are not affected by it. His aura of fear would only passively affect "normal" humans, meaning civilians really. People with weak willpower will either forget seeing the Devil Wolf, or in some cases rationalize the experience ("It was a bear/swamp gas/a weather balloon), and people with strong willpower will be able to resist the effect. The howl is the fear effect "concentrated" if directed at a single person, and would have a profound psychological effect.
@Dead CruiserLet me get back with my Co-GM and I'll get back to ya. You might need to edit some of those details into the actual CS, but we might be able to work with this character. I was sold on the Triple H pic and wolf powers, and if you're good with stuff like sonics and flash grenades messing with his senses that makes things a little more balanced out. When referencing the Hulk earlier and how he's got weaknesses, I was looking at how one of the strongest creatures in Marvel can still be knocked out and subdued with gas, put in an adamantium prison, and if his captors desire killed while in Banner mode. With STRIKE being something like SHIELD they'll likely have run ins with your guy if accepted.
Another thing I need elaborated on, how often does he need to feed? And has he or will he ever snack on an innocent person? Is it just whomever he comes upon at the last minute?
Another thing I need elaborated on, how often does he need to feed? And has he or will he ever snack on an innocent person? Is it just whomever he comes upon at the last minute?
~KL~
He needs about a whole human body's worth of blood per month to stay active. This requirement increases with his power usage. He tries not to feed on innocent people, as his bite is inherently lethal, but he's killed innocent people when frenzying before.
No mandatory registration. In New Athens there's an estimated 15,000 superhumans. STRIKE is just trying to make sure none of them destroys the world and will be recruiting a group of them soon enough to go up against our Injustice Superman knockoff [Liberty Son/Darkstar]. And while superhumans may not be registered, doesn't mean the government agency isn't keeping tabs where they can.