Hidden 8 yrs ago 8 yrs ago Post by Mokley
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Mokley aka windyfiend

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The Village of Winding is just the latest bit of civilized society to be built upon the Marsh of Dragons. The clean cobbled streets, the whitewashed stone houses and the flowers and tapestries of bright blues and yellows all sit upon the foundation of princes and giants of old. The ruins now are little more than tourist attractions and bedtime stories, destined to be forgotten among more important issues, like new velvet hats and lost pocket watches.

But when the orchards sprouted fruits of strange color, the clockmaker went mad and the cats disappeared, the soothsayers and grandmothers began to whisper: something's not right in Winding.



Gameplay

Your character resides in Winding or in the surrounding lands within view of the village clock tower. Through exploration and investigation the greater plot will unfold -- but until then, this is simply a slice-of-life RP.

The GM has creative and manipulative control over all things except the characters themselves. Nothing is an exception. Should the player desire a NPC or location or racial history that is off-limits to interference, changes or play by the GM, please consider an alternative.

The posting speed may eventually crawl to an excessively slow pace. One mod post every two weeks may be common, depending on the life of the GM and the lives of the players. Please keep this in mind if you're considering joining.

This is a closed, small-scale RP. The interest check will be updated if and when slots open.


Characters

Characters may know of the existence of magic through historical records of flora, fauna and minerals with strange properties, as well as the alchemists of old who used to tinker with such things, but magic does not now exist as far as anyone knows.

The technology level is Renaissance-era. Clockwork and Da Vinci-esque contraptions are as common as you like.

Characters do not necessarily have to be entirely human, and creativity is encouraged, but simplicity is key. Keep character sheets and proposed world ideas fresh, clean, colorful, precise, and as unassuming as possible.

There is no formatted character sheet, at least for now. Use what you like, be as brief or verbose as you wish. Please post applications in the OOC for approval first.


Winding and the Surrounding Lands

Accepting ideas for locations! Discuss here in the OOC, if you like.

Within Winding
THE WATCHMAKER'S SHOP
Old Man Skilton, as the youth are apt to call him, lived his life as precisely as clockwork. He could be found at seven and two with his tea-and-two-sugars at the Glass Key Cafe, and the rest of his day was spent laboring over tiny sprockets and springs. But recently the shop door has been shut without a peep of light from within, and Old Man Skilton has missed his tea.

THE CLOCK TOWER
The Tower, as the villagers know it, stands to the north of the village square and belongs specifically to the village hall. It is made of white clean stone and polished wood, ornamented with fantastic sculpture and relief, and painted with a sunset of blue and violet and red and yellow. It keeps impeccable track of the minute, the hour, the day, the month, and the astrological sign of the moment in profoundly beautiful symbols of sun and moon and stars, though no one is quite certain who is charged with winding it.

THE CURIOSITY SHOP
Miss Agatha runs a little shop full of trinkets and rarities, illuminated books of unknown origin and clocks with unknown makers. There are stuffed animals once alive, polished baubles found in the Marsh and bottles and vials full of powders and teas. Miss Agatha is a self-professed expert on the ghosts and stories and magics of old, hosts tea in the attic room every Tuesday, and will read your fortune for a small fee.

THE CASTLE WILLOW
The Mayor of Winding now lives in the restored castle that had once belonged to the kings and queens of the Marsh, located to the north of the village, at the center of the Prince's Garden. It is open for tours every Wednesday and Friday, with parties every feast day.

THE PRINCE'S GARDEN
The watery, marshy garden at the northern side of the village is colorful with little flowers and shimmering grasses, dragonflies and singing toads, and white marble bridges and stepping stones that overlook the mossy bones of ancient Giants, their broken spears and notched armor half-submerged in the marsh.

ANZO'S GUARD TOWER
Anzo's tower is an unshowy tower comprised mainly of wood caked with dung for later use. The defensive structure is about 20 yards tall and has a ladder made of the same kind of wood to allow access to the top of it, and at the top is a small roofed structure armed with a mounted telescope to allow for observation in addition to a mounted crossbow Anzo has never used. There are small bins for guard's possessions mounted on an interior wall along along with a chair in the center of it all, Anzo's favorite resting spot. Said big bug can be found there eating sandwiches or sleeping most of the time. In the scenario in which the village is in danger, one of the bins has arrows locked within it while another bin is full of fireworks meant for letting everyone know about their safety status: yellow fireworks means possible danger, red means we're all going to die, and green means it's all good, one of the other guards took care of it.

THE MESSAGE TREE
Situated in the middle of the woods is the Message Tree, a towering oak with a mismatched puzzle of a building situated amongst its boughs. With its shabby red roof and confusing architecture, it's a miracle it's managed to survive storm and time. It is here that letters and packages gets sent or delivered. Always on time, no matter it be rain or shine. Such is the way of the Tree, and the many couriers who dwell in it.


To the North: The Forests, the Mines and the Mountains Beyond Them

To the West: The Fishers, the Shipwrights and the Ocean Beyond Them

To the South: The Petrified Wastes and the Desert Beyond Them

To the East: The Farms, the Fields and the Long Road Beyond Them
Hidden 8 yrs ago Post by BurningCold
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BurningCold Magical Bastard

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@Mokley Myself and Kaiachi are working on character sheets as we speak!
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Hidden 8 yrs ago Post by Mokley
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Mokley aka windyfiend

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@BurningCold Woohoo! Can't wait to see what you guys are cooking!
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Hidden 8 yrs ago Post by Fubsy
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Fubsy Well, owl be darned.

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I hope this is alright!

Hidden 8 yrs ago Post by Hayazo
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Hayazo

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Looking good. I'll try to start working on my character sheet soon.
Hidden 8 yrs ago Post by Mokley
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Mokley aka windyfiend

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@Fubsy he's wonderful! Go ahead and copy him to the characters tab if you like. :)
Hidden 8 yrs ago 8 yrs ago Post by BurningCold
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(Both apps will have an image associated with them eventually. Pictures take time to draw)



Hidden 8 yrs ago Post by Mokley
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Oohh pictures! Original drawings are fantastic. :D

@BurningCold Razsh'Kiall is really interesting, and I'm a sucker for mechanical prosthetics and explosions. If I could be picky here, keeping to the vein of clockwork (not steampunk) technology without a magical power source, if he wants to be able to move his limbs in a usable way he'll have to keep them wound up. Agree to that, and he's approved. :)

@Kaiachi An automaton sounds pretty fun to me, but maybe a little discussion might be necessary to ensure it fits in with the world. Do you have ideas about how/why this particular automaton is conscious and aware? I can probably give you a few focus points on that, but I'd rather hear your ideas first! Also, also: same thing as above, since there is no magical power source she's going to have to keep herself wound up in order to continue functioning.
Hidden 8 yrs ago 8 yrs ago Post by BurningCold
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@Mokley
1. I can agree to that, having him pause every couple of hours or so to rewind his mechanical limbs would be an interesting touch I think, actually. Just so long as I don't have to arbitrarily mention that he's doing it every single time it becomes necessary. But that does work for me.

2. Pictures are indeed fun.

3. I'll let Kaiachi answer in greater detail for her character later, but I can shed a bit of light on why Alil'taris is aware. When creating this concept, we were aware that magic was not going to be allowed. I just want to say that now. However, when you mentioned that magic HAD existed at one point, we had the idea that perhaps Razsh'Kiall came upon a stone with "magical" properties. Going along the vein of thinking that magic is simply science that is yet to be explained, we figured Razsh'Kiall would like to study this stone. Upon many months of research, our dear tinkerer would have come to a hypothesis that this stone, in synchronization with with an artificial body, could create "life". Essentially, the catalyst for his apprentice's existence wouldn't be "magical" so much as "fantastical".

If this idea isn't to your liking, we can try to work out something different, or if an agreement cannot be reached, we can make an entirely different character.

EDIT: Realized that I didn't leave much else to Kaiachi to explain, but we're working together on this whole thing anyways so it's alright. :p
Hidden 8 yrs ago Post by Mokley
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@BurningCold I won't be penalizing you for not winding it IC, no worries! That'd just be mean and tedious, haha. But, cool! Welcome aboard!

As for Alil'taris, the way I'm thinking is that we're probably going to end up with some kind of Pinocchio scenario, or at least questions about her origin, so forward-thinking to potential plot developments. Personally I'd go with "imbuing a spirit" instead of "creating life." Ghosts have already been mentioned in the writeup for the Curiosity Shop. For simplicity's sake, perhaps this is a haunted machine, and the person that is Alil'taris was once alive, only she has no memories of that other time. In this case, the stone could be anything that might have belonged to the original person, to which the ghost is attached.

What do you guys think? :)
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Hidden 8 yrs ago Post by BurningCold
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@Mokley I personally think that's brilliant. It's a better idea than what we came up with. (Or at least, fits with the roleplay better.) I've no doubt that Kaiachi will add her voice to mine once she is available.
Hidden 8 yrs ago 8 yrs ago Post by Kaiachi
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Kaiachi Purely Psychosomatic

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@Mokley
And I'm back from work!
I quite like your idea. Alil'taris being a haunted sort of contraption (ghost in the machine, much?) with an object or stone from her still living self is clever, and gives the character a bit more depth than I had initially imagined. I'll rework the app accordingly and repost it myself, if it's all the same to you.

Edit: In retrospect, I don't really need to change anything in the app. Most of the changes in her origins are more likely to show up in RP instead.
Hidden 8 yrs ago Post by Mokley
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@Kaiachi Awesome, glad it works for you! And yes, with those assumptions she's A-ok! :D
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Hidden 8 yrs ago Post by BurningCold
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@Mokley We have three apps so far, it seems. What is your preferred amount before getting things kicked off?
Hidden 8 yrs ago Post by Mokley
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Mokley aka windyfiend

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I know @Hayazo said they were working on a CS, and @Diggerton has been lurking. (I see you!) Not sure on the others that were tagged, but if they're here they should speak up! ;)
Hidden 8 yrs ago Post by Bubsy 2
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I'm working on my CS.
Hidden 8 yrs ago 8 yrs ago Post by Hayazo
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Hayazo

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I was feeling a little creative with this CS. If you want something a bit more standard, just let me know. Also, I hope it's okay to assume I can have my own shop.
Hidden 8 yrs ago Post by BurningCold
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Razsh'Kiall and Alil'taris totally have two vardos connected by wagon ties drawn by clockwork horses.

@Hayazo That's an interesting presentation for your app, by the way. Nich seems like an interesting sort.
Hidden 8 yrs ago Post by Hayazo
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Hayazo

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@BurningCold Thanks. I think I'm going to have fun fleshing him out in this RP.
Hidden 8 yrs ago Post by Mokley
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@Hayazo Haha he's pretty neat! Totally approved.

That brings up another thing, if you guys want to give me a small blurb about your characters' homes and/or workplaces, I can add them as locations in the village. :D Or any ideas for locations otherwise, too!
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