So, I'm still hammering out all of the details of the RP, but I figured I would plant this here now to gather thoughts and interest. As I stated in the title, it was Mushishi that inspired this idea, although the general concept is something I've always enjoyed fiddling with. Things I definitely want for this RP:
- A generally relaxed atmosphere, not to say there won't be tension in it, but this isn't the sort of RP that will be action focused. This refers to the content of the posts, not the quality, I want near-advanced level writing in the RP. I don't particularly care about post length, just quality and content.
- It's going to be investigative, but considering the paranormal nature of things and the amount that the characters and players will have to be left in the dark to achieve the atmosphere I'm looking for: Think of it almost more of a school RP. Your characters will essentially be students learning along with you as the RP goes on. They/you will have ideas and solutions based around what you've learned by examining the environment and asking questions IC, but the only information available will be from the GMs IC. In all likelihood, it won't be the players solving cases, but learning from the solutions and contributing what they can.
- The above might sound like it's rather limiting and diminishing the importance of having players at all, but the investigation are more of a framework for your characters to evolve and interact with. It's almost like a Slice of Life where the focus is more on who they are, how they interact with each other, and how they grow, rather than a game of trying to find out the answer of the current investigation.
- I'd like two Co-GMs to help me out with this one if possible, please. To help spread the workload, and make sure the RP doesn't stall because one person is having a bad week/month. Preferably people who have seen/enjoy Mushishi so that they understand the feel I'm going for here. In an IC context, they would take the role of students who have been traveling with the teacher for a longer period of time, and have the knowledge base to answer questions or point out clues to other characters.
- I also want it to be relatively fluid for people to drop in and out, although this largely depends on you, the playerbase. I don't intend for investigations to take ages, and the characters will frequently be traveling to and from many different locations. There are plenty of IC opportunities to drop out and jump in, and I'd like a lot of this to be handled IC if possible. So a player who isn't feeling it can, say, catch an illness and need to be left behind at the current village when they leave, and perhaps join later on the road if they're feeling it again. Or a new player is working in the current city and is somehow even connected to the investigation. Rather than just always killing someone off literally, or pretending "Oh, this person was actually with the group the entire time!"
So, these are just general thoughts as I world build and work out the details. I don't actually have a player limit in mind or anything like that. Ideas are welcome while I think of organizing an official OOC.
- A generally relaxed atmosphere, not to say there won't be tension in it, but this isn't the sort of RP that will be action focused. This refers to the content of the posts, not the quality, I want near-advanced level writing in the RP. I don't particularly care about post length, just quality and content.
- It's going to be investigative, but considering the paranormal nature of things and the amount that the characters and players will have to be left in the dark to achieve the atmosphere I'm looking for: Think of it almost more of a school RP. Your characters will essentially be students learning along with you as the RP goes on. They/you will have ideas and solutions based around what you've learned by examining the environment and asking questions IC, but the only information available will be from the GMs IC. In all likelihood, it won't be the players solving cases, but learning from the solutions and contributing what they can.
- The above might sound like it's rather limiting and diminishing the importance of having players at all, but the investigation are more of a framework for your characters to evolve and interact with. It's almost like a Slice of Life where the focus is more on who they are, how they interact with each other, and how they grow, rather than a game of trying to find out the answer of the current investigation.
- I'd like two Co-GMs to help me out with this one if possible, please. To help spread the workload, and make sure the RP doesn't stall because one person is having a bad week/month. Preferably people who have seen/enjoy Mushishi so that they understand the feel I'm going for here. In an IC context, they would take the role of students who have been traveling with the teacher for a longer period of time, and have the knowledge base to answer questions or point out clues to other characters.
- I also want it to be relatively fluid for people to drop in and out, although this largely depends on you, the playerbase. I don't intend for investigations to take ages, and the characters will frequently be traveling to and from many different locations. There are plenty of IC opportunities to drop out and jump in, and I'd like a lot of this to be handled IC if possible. So a player who isn't feeling it can, say, catch an illness and need to be left behind at the current village when they leave, and perhaps join later on the road if they're feeling it again. Or a new player is working in the current city and is somehow even connected to the investigation. Rather than just always killing someone off literally, or pretending "Oh, this person was actually with the group the entire time!"
So, these are just general thoughts as I world build and work out the details. I don't actually have a player limit in mind or anything like that. Ideas are welcome while I think of organizing an official OOC.