Inspired by the social deduction game Two Rooms and a Boom and the Zero Escape series. Blurs the line between Arena and Free RP, and may fail horribly.
Premise
- A large group of people are trapped in a lavish house. Approximately 1/3 of them are randomly given the role of Conspirators, and the rest are Innocuous.
- Every single person is given a revolver, but each has only has one bullet in the chamber.
- The Conspirators know who their teammates are, but the other players do not.
- The players are given 72 REAL TIME hours to resolve the situation. When the clock hits zero, every single Conspirator violently explodes, killing everyone in the house.
- If the Innocuous manage to kill every single Conspirator, they win and they're let out. Even if one Conspirator is left standing at the end of the game, everyone dies.
- If the Conspirators - any number of them - explode at the end of the game, or if the Innocuous are completely wiped out, they win.
- One player is also given the role of Anarchist, who retroactively chooses their affiliation after they die OR when the timer hits zero (but before the final result is revealed).
Areas
- Living Room
- Kitchen
- Library
- Bathroom
- Dining Hall
Other Rules
- You are allowed to use PMs to whisper to each other, but you must also inform everyone on IC that you are whispering to a person.
- Assuming you're in the same room as someone, you have bullets left, and you can see them - you can shoot them, after which they die instantly. Unless they have prepped some sort of plan, carrying some kind of shield or has done anything that can save them from a bullet, they are dead. Melee fights are more variable.
- If you're dead, do not expose your role until the end.
- You are regular humans. You cannot dodge bullets. You cannot dodge death. Godmodding is absolutely off-limits.
The game is expected to take place over the weekend (Friday, Saturday and Sunday), and roles will be randomly given out right at the start of the game over PM.