Comedy • Fantasy
Premise
You are Jorde, a down-on-his-luck Wizard's Apprentice working at the Institute of Magic. Every day is the same as the last - cataloging books, running potion errands for Master Miz, chasing up late fees. That is, of course, until you overhear a plot to overthrow the Institute. Someone's killing off powerful Wizards, but unfortunately, no one believes you because you're Jorde. And everyone knows Jorde is just a stupid, clumsy apprentice, right?
Well - perhaps that should be true, but it just so happens Jorde is possessed by a number of spirits due to an unfortunate accident with some magical mojo when he was young. Fortunately for him, these Spirits are far more competent then Jorde every was, and regularly take over his body - unfortunately for him, their goals don't always align.
This is based off of Everyone is John. If you haven't played before, don't you worry - here's the low down:
+ You play as a Spirit attached to Jorde, a voice in his head that tells him what to do and occasionally takes over his body. You have your own goals to accomplish, and your own skills with which to do it. To win, you must have the most points at the end of the game.
+ Goals have three types: Easy, Moderate and Hard.
- Easy goals are things like eating a piece of candy, locking a door or getting someone's name. They are worth the least number of points and only require 1 roll to succeed at.
- Moderate goals are things like getting married, coverting people to your religion, or dressing up in woman's clothing and successfully hitting on strangers. They require 2 successful rolls to complete.
- Hard goals are your end game - this could be ending the world, saving the world, flying off into space, mass murder, ect. They are worth the most points of all and need 3 successful roles to succeed.
+ You start with 10 Willpower points that you can "bid" to take control of Jorde's body. The Player/Spirit that bids the most points gets to control Jorde. Bidding happens at the start of the round, if 10 minutes passes without incident, or when Jorde fails at a task.
+ If bidders are tied for most points, there's a roll off. The person with the highest number gets control of Jorde.
+ When bidding, only the player who successfully wins the bidding process spends the points.
+ Jorde is an incompetant wizard who can get practically nothing done without a little help from his Spirit friends. Whenever Jorde attempts to do anything a normal person might fail at, he must roll for success on a D6. 4+ he succeeds, 3 and under he fails.
+ Jorde will do anything a spirit tells him to, but you should try to convince him to take an action, or generally talk to him like he's a child.
+ Added to the free RP section because I'm scared of spambots. Need 3-4 more people to start!
Skills
Each Spirit can have 2 skills. When you roll for a success involving one of your skills, you only need 3+ to succeed. If you are unskilled in something, you need a 6 to win. Spirits can spend A point of willpower before they roll to add +1 to their dice roll.
All Skills/Goals will be kept secret. You don't want the other Spirits to know your goals, otherwise they'll work against you.
Examples of possible Skills/Goals, shamelessly stolen from the internet, to give you an idea:
Example Skills (this includes spells!)
Example Goals:
Rules
1. No automatically controlling Jorde. I'll be GMing Jorde & the world for your amusement.
2. You can roll your own dice, but please do it here, to prevent cheating. das no fun.
3. Must stay in contact OOC: there will be alot of chatting (aka I rolled 6 I'm betting 2 willpower ect)
4. This RP shall be a bit more fast paced, due to only one character being in control at a time.
5. All willpower bets must be stated before control of Jorde is finalised.
We'll run until Jorde dies or is otherwise incapacitated. When nobody has any Willpower left, that round ends, and Willpower is refreshed.
PM ALL CHARACTER SHEETS. Please entitle them EIJ: Character Name
Character Sheet:
Spirit Name:
Willpower: 10/10
Skill 1:
Skill 2:
Level 1 Goal:
Level 2 Goal:
Level 3 Goal:
Personality:
How did you end up attached to Jorde?: