Speech Color: Huginn: Silver and Muninn:Gold Character Alignment: Heroes. Identity: Taylor and Jordan Stevenson Character Personality: Uniform/costume:
As vigilantes, the Stevenson twins need to protect their identity at all times, so they wear concealing bodysuits and balaclavas while in action. Their bodysuits are essentially the pic above, minus the yellow stripes, and patches.
Origin Info/Details:
The Stevenson Twins have always been oddly in sync, for their entire lives. One would think they knew what the other was thinking, just by looking at each other. Which is actually the case, the twins share a mental link that lets them communicate instantaneously, anywhere in the world, in addition to other psychic abilities. Born to relatively normal parents, they grew up normally, keeping their powers secret, which wasn't hard. They never could quite figure out how they got them, however. Gamma rays? A mutagen? They're actually descendants of aliens? It's actually one of Taylor's favorite pastimes to speculate on where they received their powers from, however, which annoys his sister, Jordan, to no end.
Power Level: Street/City Level (Separated), World Level (Together)
Powers: Huginn- Huginn is able to communicate with his twin, Muninn at any time, anywhere, unless he is somehow incapacitated. He is also able to use telekinesis to push himself to speeds upwards of 100 MPH, fly, and carry his sister with him as he does so.
Muninn- She is able to communicate with her twin perfectly, unless incapacitated, as well as use telekinesis to enhance her physical agility. She is also capable of performing large-scale telekinesis with objects the size and weight of skyscrapers, (although it goes without saying that doing so is extremely exhausting for her,) but cannot lift her own body in true flight due to a mental block. Also, although it isn't a power, she is a contortionist, able to bend her body in weird ways.
(Both of these descriptions are when the twins are within a mile of each other, they get weaker the farther away from each other they are.)
Height: Taylor- 6'5" Jordan- 5'3"
Weight: Taylor- 240 lb. Jordan- 114 lb.
Strength Level: Taylor- Trained Human, the level of a professional boxer. Jordan- (Physical,) Average Human, (Mental,) 100+ Tons easily.
Speed/Reaction Timing Level: Taylor- 100+ MPH Jordan- Normal Human
Endurance at MAXIMUM Effort: Taylor- 3 Hours, (he had to get used to running at inhuman speeds for great lengths on end.) Jordan- (Physical) Average Human, (Mental) 5 Hours.
Agility: Taylor- 2X Normal Human, he's got to be capable of not smashing into obstacles as he moves at high speeds. Jordan- 10X Normal Human
Intelligence: Taylor- Average Jordan- Above Average
Fighting Skill: Taylor- Trained Jordan- Trained
Resources:
Average
Weaknesses: Both are perfectly vulnerable to mundane weaponry, if they get hit by it, and can be incapacitated by sufficiently powerful psychic scramblers, or just an overwhelming mind, even though they are more resilient to mind invasion than normal. Two heads are better than one, after all.
Also, if their psychic connection is ever severed, even temporarily, they'd be more vulnerable to psychic assault, emotional manipulation, and general suggestion, in their desperation to find the other.
Supporting Characters:
Albert Stevenson- Their father, a charming older man who is content to live off his pension checks and work in a woodshop for the rest of his days. Joanna Stevenson- Their mother, a workaholic who can't stand sitting still for one second, and who works as a Board Member for Alternate Acquisitions, LLC.
Do you know how to post pictures on RPG boards?: DA. Sample Post:
Speech Color: Huginn: Silver and Muninn:Gold Character Alignment: Heroes. Identity: Taylor and Jordan Stevenson Character Personality: Uniform/costume:
As vigilantes, the Stevenson twins need to protect their identity at all times, so they wear concealing bodysuits and balaclavas while in action. Their bodysuits are essentially the pic above, minus the yellow stripes, and patches.
Origin Info/Details:
The Stevenson Twins have always been oddly in sync, for their entire lives. One would think they knew what the other was thinking, just by looking at each other. Which is actually the case, the twins share a mental link that lets them communicate instantaneously, anywhere in the world, in addition to other psychic abilities. Born to relatively normal parents, they grew up normally, keeping their powers secret, which wasn't hard. They never could quite figure out how they got them, however. Gamma rays? A mutagen? They're actually descendants of aliens? It's actually one of Taylor's favorite pastimes to speculate on where they received their powers from, however, which annoys his sister, Jordan, to no end.
Power Level: Street/City Level (Separated), World Level (Together)
Powers: Huginn- Huginn is able to communicate with his twin, Muninn at any time, anywhere, unless he is somehow incapacitated. He is also able to use telekinesis to push himself to speeds upwards of 100 MPH, fly, and carry his sister with him as he does so.
Muninn- She is able to communicate with her twin perfectly, unless incapacitated, as well as use telekinesis to enhance her physical agility. She is also capable of performing large-scale telekinesis with objects the size and weight of skyscrapers, (although it goes without saying that doing so is extremely exhausting for her,) but cannot lift her own body in true flight due to a mental block. Also, although it isn't a power, she is a contortionist, able to bend her body in weird ways.
(Both of these descriptions are when the twins are within a mile of each other, they get weaker the farther away from each other they are.)
Height: Taylor- 6'5" Jordan- 5'3"
Weight: Taylor- 240 lb. Jordan- 114 lb.
Strength Level: Taylor- Trained Human, the level of a professional boxer. Jordan- (Physical,) Average Human, (Mental,) 100+ Tons easily.
Speed/Reaction Timing Level: Taylor- 100+ MPH Jordan- Normal Human
Endurance at MAXIMUM Effort: Taylor- 3 Hours, (he had to get used to running at inhuman speeds for great lengths on end.) Jordan- (Physical) Average Human, (Mental) 5 Hours.
Agility: Taylor- 2X Normal Human, he's got to be capable of not smashing into obstacles as he moves at high speeds. Jordan- 10X Normal Human
Intelligence: Taylor- Average Jordan- Above Average
Fighting Skill: Taylor- Trained Jordan- Trained
Resources:
Average
Weaknesses: Both are perfectly vulnerable to mundane weaponry, if they get hit by it, and can be incapacitated by sufficiently powerful psychic scramblers, or just an overwhelming mind, even though they are more resilient to mind invasion than normal. Two heads are better than one, after all.
Also, if their psychic connection is ever severed, even temporarily, they'd be more vulnerable to psychic assault, emotional manipulation, and general suggestion, in their desperation to find the other.
Supporting Characters:
Albert Stevenson- Their father, a charming older man who is content to live off his pension checks and work in a woodshop for the rest of his days. Joanna Stevenson- Their mother, a workaholic who can't stand sitting still for one second, and who works as a Board Member for Alternate Acquisitions, LLC.
Do you know how to post pictures on RPG boards?: DA. Sample Post:
Now that we have received quiet a few nominations for the rewards, it is now time to start voting! Just fill out the template below and PM it to @CAHStaff before September 13th, when we, the GMs (aka maybe just Dedonus), will tally up the votes and announce the winners. Please let us know if I missed any nominations.
Best Hero: -Arachne -Evergreen -Icon -Pendragon -Rune -Voyager
Best Hero without Powers: -Iron Knight -Lyger -Nicholas Church (November) -Vigilante
Best Walking-the-Line: -Alchemyst -Nemesis -Nicole MacNamara (Walker) -Silence -War-Pulse
Best Walking-the-Line without Powers:\ -Fletch -Legate
Best Villain: -The Ambassador -Mandate -Parasite -Umbraxis
Best Villain without Powers: -The Cowl
Best NPC'd hero: -Doctor Holliday -Kelly Brown (Wasp) -Jordan Fletcher -Mai Hagatzu, Leader of the ZETA squad (Parasite vs. Hunter) -Sewer Gator -Indy's Western Hero group
Best NPC'd villain: -Doctor Diplodoc -Game Genie -The Hounds of Humanity -Puck
Best New Character: Character who appeared in Season 1 cannot be nominated -Gum -Katarina -Nicole MacNamara -Pantheon -Siren -Slipstream -Terra Firma
Best Origin: -Katarina -Mandate -Siren -Tiamat
Best Shipped Couple: -Icon & Radiance -Icon & Umbraxis -Katarina & Ben -Nemesis & Richard Midas -Sammy (Bast) & Lyger
Most Interesting Use of Powers: -Equilibrium dropped a news-copter on War-Pulse -Nemesis -Psionic Nexus (first landing) -Raptor only using his knuckle claws once in two seasons -White Witch when she helped create the Soul Stone
Most Angry Character: -Cabbie -Nemesis -Nicole MacNamara
Most Property Damage: -Game Genie -Richard Midas -War-Pulse (vs. Evergreen and Nemesis)
Best Team-up: Church and Cabbie -Nemesis & Evergreen -Raptor Pack and Lyger -Rune and Pendragon -Urksis and Terra Firma (Mole Money Mole Problems)
Most Unexpected Team-up -Raptor Pack and Benjamin Reeves -Siren and Terra-Firma -War-Pulse, Evergreen, & Fletch
Best Fight: -War-Pulse/Equilibrium vs. Nemesis/Evergreen
Best Post: -This post written by Byrd Man -Hounds of Humanity Introduction Post
Best Comedic Post: -Ben's adventures with drugs -When Ben tossed Yeong into the pool and then vanished -Evergreen & War-Pulse -Hound55's first returning post. -Siren in Wally World -Raptor Pack Vol. 2 #1
Best Story Arc: -Pax Metahumana Crisis -Demon Invasion of Lost Haven -Hounds of Humanity -Witch Hunt
Most Fun Story Arc: -Game Genie -Hounds of Humanity
Best Story Arc with a Tear Jerking moment: -Death of the Esters -Heist Arc (Ambassador, Silence, Mandate)
MVP: -DearTrickster -Dedonus -Fallenreaper
Most Improved: -Phil (aka Alternax) -VATROU
Best Newbie: -Crosswire -Indiana Cooper
[b]Best Hero[/b]: [b]Best Hero without Powers[/b]: [b]Best Walking-the-Line[/b]: [b]Best Walking-the-Line without Powers[/b]: [b]Best Villain[/b]: [b]Best Villain without Powers[/b]: [b]Best NPC'd hero[/b]: [b]Best NPC'd villain[/b]: [b]Best New Character[/b]:
[b]Best Fight[/b]: [b]Best Post[/b]: [b]Best Comedic Post[/b]: [b]Best Story Arc[/b]: [b]Most Fun Story Arc[/b]: [b]Best Story Arc with a Tear Jerking moment[/b]
Character you have created: Arielle Françoise Lerroux, prefers to be known as Françoise, or just Fran to her friends.
Alias: Rubis - Her most common alias Jeanne Friant - Alias known to NYPD Helene Daladier - Alias known to LHPD Louise D'Entrecasteaux - Alias known to FBI
Before I accept this CS, could you explain how the Pax Metahumana event has any ties to Rubis' powers?
Before I accept this CS, could you explain how the Pax Metahumana event has any ties to Rubis' powers?
It doesn't. Because I'm a moron and didn't understand what it was all about, so, uh... let's say her powers triggered when Fran was about to die in the VCI explosion? And leave it there?
It doesn't. Because I'm a moron and didn't understand what it was all about, so, uh... let's say her powers triggered when Fran was about to die in the VCI explosion? And leave it there?
Hey there, Lord Deadpool hear, quick little question: Can a character have more then one power if they are powered?
Depends on the powers, as long as it's not any of the banned powers, like mind control or reality manipulation you can pretty much have anything as long as the GM accepts it. Though giving good reasons for infinite powers would be a difficult one, but yeah. We got guys with quite a few powers to play with, even got a Shazam type guy, Pantheon.
Knowledge is power they say. But knowledge also has a price,and some times, that price is high. Are you willing to pay that price?
Character you have created: John Anthony Black
Alias: Overseer
Speech Color (Actually say what you're using): BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE-7a0000
Character Alignment: Walking the Line- Though one might call him a villain as well, as he is a man of business ( Explanation ---->)
John is an information and "Unique" items broker, so think the shadow broker from mass effect, plus he also is a bit like the collector from Marvel
Age: 50
Identity: His true identity is not known as he works throw proxy's
Character Personality: "You ask me what I am like, what I believe in and how I handle others? Well... I am some one that should not be taken lightly, for what ever reason. You see, you can tell a grate deal about some one just by watching how they act and move, there actions say more about them then words ever could. And then, there are their eyes... They say 'Eyes are the gateway to a persons soul'... You would be surprised buy how true that statement is though. If you look at some ones eyes long enough, you will see the true them under the mask, as every one wears a mask, even I do, but yet there are so little people that can look passed the masks that are our mundane lifes, less still that can comprehend what they see under them"
((I hope this is ok, as I am trying to describe his personality throw him telling a story to--insert who ever you want hear-- I dont really know how you guys will react or think of it, so if you guys say it needs to be changed then I will change it))
Uniform/costume: John often times can be seen in a 1930's looking suit, with a black west over a white shirt, matching black pants and black shoes, along with this he always has two, jet black, colt 1911's with him at all times
Origin Info/Details: Not much is known about the man called the Overseer, even less who he was before he took the title of Overseer. The little that is known about him is sketchy at best. Allegedly his real name is John Anthony Black and that he was born some where in Texas. Who ever tried to find out who the Overseer is, would start with the wary limited, almost none existent,clues about who he was. Many who had started down this path where stonewalled at the first obstacle, his family, none of them would be able to get around the fact that there was no Black family ANYWHERE in Texas, not even one trace. Normally this is where they would just give up, but the rare few that are able to get past this first obstacle would delve deeper in to the shadows following 'The yellow brick road' as it where. The rare ones that have gotten farther in to the shadows, they would find that there was a Black family, back in the 80's, though the family had died under odd circumstances. The family was a typical four member family, parents with two sons, David and John, they where a rather uninteresting family really... well other then how they died. The family was found in there home with multiple gunshot wounds, three to the chest and two to the head, though it was determinant that they where first killed before they where placed in to there home and burnt with it... though this is only true for three of the members of the family. John, the only presumed living member of the family, was thought to have bin abducted for unknown reasons, though this entire police report regarding the investigation had vanished, save for one copy filed away in the unresolved cases section of the PD archives, never to see the light of day. From there, any type of information regarding John was nearly nonexistent, the small amount that there was, was spread all over the continental US , from a gang in Seattle, to a drug cartel over in Florida. All tracks finally stopping in New York. The last bit of information that there is regarding John was that he was working for a low level information broker, this is the last time John Anthony Black would ever be heard off. The select few that have gotten to the end of the 'yellow brick road', be it throw grate effort of will or just luck, ether end up dead or vanish from the face of the earth, never to be seen or heard from again... Such is the power of the Overseer
Hero Type (Select one): Gray Matter- Who needs fancy powers or extreme weapons when I fully can and will out smart you.
Power Level (Select one below): World- Due to his occupation, he deals with a lot of moving parts all over the globe
Powers (Be Specific): N/A
Attributes (Select one at each category):
Height:2.0m
Weight: Around 85kg
Strength Level: Normal Human
Speed/Reaction Timing Level: Normal Human
Endurance at MAXIMUM Effort: 3 hours
Agility: Normal Human
Intelligence: Genius
Fighting Skill: Trained
Resources: Extreme- Due to his occupation and his influence, he has access to a grate deal of funds, people and other things...
Weaknesses: You fill him full of led and he is dead
Supporting Characters: Due to his occupation, he has a grate many people that work for him as ether agents, proxy's or just messengers. Never the less, he has access to a grate many minions that do his biding (Do I need to be specific with this?)
Do you know how to post pictures on RPG boards?: An explanation would be nice pls
Sample Post (Minimum Four paragraphs containing dialogue. As this is an Advanced Level game, Sample must also meet the RPG forum's minimum requirement of 12 lines. Only for first time applicants.):
Overseer
Other person
New York, the big apple, or as some may call it, the starting point for any criminal. It was a typical, rainy day in NYC, with people going to and fro with their black umbrellas, glum looks on there faces and with phones in hands. ' I never really got the appeal of the smartphones that every one is using now a days, though they are certainly useful' John thought as he was sitting at a diner looking out the window at a teen passing buy, face buried deep in there smartphone. The diner was nothing of interest, a typical one that you would find even in a small town. " Sir? You where saying?" a voice brought him back out of his musings, " Hm? A yes my apologys" he said as he turned to face the person one other side of the table again. The person in question was a reporter from the 'New York Times', a man by the name of Daniel Goodman, Daniel was a short man, in his mid thirty's, messy black hear, beady green eyes behind glasses, a rather square face, pointed chin with a goatee , a rather small tapered nose with a pale complexion, a rather unremarkable man to say the least. "Yes well, the first day I had arrived hear in the big apple it was a day much like this one; cloudy, gloomy, every one going their own way, not really caring about anyone else but them self's at that specific moment" John said as he took a sip of the black coffee he had ordered. " Really? Where did you stay on that first night you had arrived hear in New York?" Goodman asked as he was recording everything on his phone. It had took Goodman a better part of the last two years tracking this man down, John Anthony Black, he was nearly killed two times, almost got hit buy a semi-truck, lost a tooth or two, and traveled all over the dame US, that is until he ended up back up in New York. About a week after he had gotten back from the 'little' trip of trying to track him down, he had been contacted buy the wary man him self, informing him that he had been keeping track of his progress and that he would like to arrange an interview. Daniel new, that if he could get this guys story, his FULL story, that not only would this be the scoop of the century but would make him the only man that really knew the true identity of the Overseer. "Where did I stay you ask? Hmmm... if my memory serves me right, it was in the ally behind this weary diner " John said with a whimsical smile on his weathered old face " The night was cold, and wet as you can imagine. I had spent about a week sleeping there, as I had next to no money with me. Most of the money I did have I would spend on what little food I could buy" John said as he took another sip of his coffee, as he did so, a young looking waitress arrived and refiled Goodman's glass of water, which he took a long drink of. It is a bit hard to imagine that, seeing as you had risen so high up to the position that you now hold." Goodman said as he listened to John with avid anticipation. " Yes, I do guess it would be hard for some one to comprehend that with such a limited view such as yours, Daniel" John said as he finished the last of his coffee. This entire time the expression on his face was one of friendliness, though now it was set in to one of cold seriousness "Knowledge is power they say. But knowledge also has a price,and some times, that price is high."he said as he looked at the perplexed expression plastered on Daniels face "Are you willing to pay that price?" As he finished that sentence, he got up from the booth that they where in leaving a hundred dollars on the table to pay the bill and leaving. It took Goodman a minute to realize what had just happened, though buy that point it was to little to late. A sudden pain griped his chest, he's breathing was getting harder and harder, till he simply collapsed on the table dead, by the moment Daniel Goodman had hit the table, John Anthony Black had already left, the door chime had already played its song.
With the Herald of Strangers mini arc underway please tag or message myself, Alternax or Afro Samarai if you want to slip in a response or reaction to the shenanigans happening at the University. We’ll stagger the following parts accordingly to anyone who shows interest.
However, direct involvement with Pantheon, Terra Firma and The Alchemyst is a no go. We’ve hammered out the entirety of the arc. But feel free to use the police being focused on the attack to do crime, rescuing a friend when they’ve got their backs turned, reporting it, etc. Just let us know!
This application is a little light on what your character actually does. You mention that he is an information broker/weapons collector. If there are things that you only want the GM's to know about, send a PM to NMS, Hound, and me so that we can approve it (i.e. types of weapons, etc).
For the "Do you know how to post pictures on RPG boards?," you do that by using the image code, as followes: [img]image url goes here[/img]
You can also press the "picture frame" button at the top of the reply window or Ctrl+G (not sure what it is on Mac) to create this code.
Also, as I read your application, I noticed that you had quite a few homonym typos (some repeated several times). Things like buy/by, their/there/they're, and before/be for. Could you clean up these typos?
Finally, when writing dialogue, whenever you have a new speaker, you must start a new paragraph. This helps prevents walls of text and increases readability.