Yes, you answered my question for the most part. However, just to clarify because I find a serious lack of descriptors on how roleplaying games go about this. Which one are you going for?
Option1) Is there going to be a Great Task that the players will be working on like "destroy the big-badguy" or "save the world" or even something non-epic like "become rich and famous", "be successful in love" or "become close friends." And this pulls this characters along, and they are trying to balance their personal goals with this Great Task finding it more stressful to succeed and sometime diametric that force them to choose between what they want and what needs them.
Option 2) Is it going to be more like "I will find my father's killer" jumbled with "is this stranger really my brother?" and "I think I'll join the rebellion." So they have their characters pursue their own goals without any interference.
Option 3) Is it going to be like "We need heroes like you to save the world, eventually. In the mean time..." and then have that put on a back-burner while everybody is doing their own thing? So this is filler between what characters are thinking up and going "Hmm, not sure where to go from here" oh, GM plot can buy me some time to think up what happens next.
Option 4) The plot takes up a big amount of their time and effort, pulling the characters along. However, it does not encompass all of their time and effort (for instance they won't be "we have to get to the cracks of doom before it's too late!") There is still considerable open time and energy that they can work on their own tasks but sometimes those will be put to an abrupt halt by the Great Task that requires their focus.
Option1) Is there going to be a Great Task that the players will be working on like "destroy the big-badguy" or "save the world" or even something non-epic like "become rich and famous", "be successful in love" or "become close friends." And this pulls this characters along, and they are trying to balance their personal goals with this Great Task finding it more stressful to succeed and sometime diametric that force them to choose between what they want and what needs them.
Option 2) Is it going to be more like "I will find my father's killer" jumbled with "is this stranger really my brother?" and "I think I'll join the rebellion." So they have their characters pursue their own goals without any interference.
Option 3) Is it going to be like "We need heroes like you to save the world, eventually. In the mean time..." and then have that put on a back-burner while everybody is doing their own thing? So this is filler between what characters are thinking up and going "Hmm, not sure where to go from here" oh, GM plot can buy me some time to think up what happens next.
Option 4) The plot takes up a big amount of their time and effort, pulling the characters along. However, it does not encompass all of their time and effort (for instance they won't be "we have to get to the cracks of doom before it's too late!") There is still considerable open time and energy that they can work on their own tasks but sometimes those will be put to an abrupt halt by the Great Task that requires their focus.