The First Night has passed in blood and lust and not all survived till dawn. Now all wait with bated breath to see what The Second Night holds in store.
Hello,
Some of you may recognize this as a roleplay that was started a few months back by the fabulous @agentmanatee&CO. It still is, I am more of the trumped up secretary/PR Person. ANYWAY! We have reached a point in the roleplay where it would be wonderful to have some new players join to spice things up! Ideally, we are looking for AT LEAST two more brides (however, we are not limited to that and would LOVE to have a few more husbands AND brides).
Some of what I am saying won't make sense until you read the rest of this post, but I wanted to get a few things across to clear up any possible confusion that happens later on. This is a continuation of the previous roleplay. We have many wonderful and dedicated roleplayers continuing on this journey. I would like to make sure that even though you would be starting sort of in the middle of the story (IF you can call a single night passing the middle of the story) our old timers are more than willing to support you joining us on this adventure. So! I will leave you to explore the premise and plot (and where you'll be coming in) Please feel free to ask me if you have any questions, comments or concerns!
Note: This is a mature rp with dark under currents. I am looking for high casual rp-er's, as I love character development and drama.
It was a lovely spring afternoon when you were call back to the house by your parents, they seemed off in a way, as they looked worn out and more quiet than usual. That is when you see two large guards that came from the palace of Shadow Worth; a chill runs up your spine as a visit from the armed guard was never a good thing. You then see a smaller (though still very tall) man step out between the two large guards. “You have been selected to be a bride for one of the Drakken Nobles.” Say’s the man who gives you a look that says that you are doomed, but that could have been your imagination playing tricks on you. Better yet maybe this whole thing is your imagination, you pinch yourself to make sure it’s not real but to your disappointment it is. “Come, we leave now.” The man says as he grabs your arm and takes you to the carriage before you have a chance to say goodbye to your parents. You stumble into the carriage and look back to see your parents watching as the carriage pulls away fast, a single tear falls from your eyes as a question pops into your head. Why me?
There was once a time when the Gemminite's were a proud and strong people, always in a favour of peace they were shrewd diplomats and knew how to get what they wanted. They could charm nearly every race that they came into contact, but that was before the savage nations of the south came up from their blighted lands. These nations had no need for diplomacy, they simply invade and take whatever they wanted. They were brutal and savage, the Gem peoples knew that they were not ready for war. In fear they searched for a solution, a way to keep their peace and way of life without having to fight and losing thousands of their people.
That was when a nation to the west of Gemminia came and offered to help. This nation was just as brutal, just as savage as the nations to the south, but they knew how to twist diplomacy to their favour. They offered to fight the enemies of the Gemminites, but they wanted something in return and the Gem people desperate for help, as the southern nations were now on their borders, agreed to whatever the nation of Drakka wanted. The Drakken's pleased with what they got launched their troops for the southern borders of Gemminia.
It was written that the Drakkens fought more savagely than the nations of the south, and that there has never been a people so addicted to the death and horror of war. The blighted peoples of the south fought hard, but their own brutality was nothing compared to the Drakkens. It was only then that the Gemminites wondered what they had agreed to, seeing that they had just made a pact with a people that seemed to love death, war, torture and all things that was against the nature of Gem culture.
Once the war was won, the Drakken lords came to the court of the Gem's. Their armour still covered with blood and gore, their muscles still tense from the fighting, their eyes still seeking a honourable fight or challenge. They were in every way intimidating, and when they asked the Gem court for their prizes, there was confusion among the them. All the court looked to King Nixus, who frowned and nodded and with that the Gem guards grabbed the daughters of the court and gave them to Drakken lords. There was an uproar from the parents of the daughters that were taken, but they were quickly reminded of the power of the Drakkens when Oggar the Horrible threatened to annihilate the court and their country. With that the Drakken lords filed out with their new brides, but before Oggar left he turned to the King saying, "We will be back next year for more brides, if none are ready next year our peace will be... over."
From then on, the Gem peoples have given up their daughters in order to keep the peace and to pay the Drakken's to protect them from the nations that will not use diplomacy.
Plot
The Drakkens get their brides as gifts for noting their success in battle and other success's that are on the side of horrifying. You, the new bride or Drakken noble, go back into the Drakken territory when communications break down between the Drakkens and the Gemminites. This causes the Drakken race to declare war on the Gems which means that the Gems and their peaceful way of life will be Obliterated. It's up to you, the brides, to convince your new husbands (who are nobles) to convince their King and the Court not to go to war with the Gemminites in order to save your homeland.
What Gems and Drakken’s are
They are known as the Gems or Gemminites, they are human looking in nearly every way and have human life spans. Though they are born with the power of one of the four elements, they can control that one element though if used for too long or if they ask it to do something complex it will drain them of their strength. They can have different coloured hair and their skin can "glow" (as if they were covered in glitter).
Drakken’s are large horned race that can live for over 500 years, but look human in all other respects. They also have power over the elements but they have power over two instead of one. They can be brutes when it comes to choosing a female or two. Drakken males can have more than one bride as there isn't many females, since they like to fight and start/go to wars. Though they do have a strong peace treaty with the Gemminites as the Gemminites give the Drakken males free choice over some of the females they have selected for them. Any children born from a one sided Drakken pairing will be Drakken, no matter what. (Their genetics over power the other parents genetics. But if children are born weak or if for some reason have too much Gemminite in them they will be take to the Wilds and left there to die)
So a few things before we go on:
1. Drakken males can have more than one bride so it is okay if there is more females then males.
2. Females cannot over power the males no matter what. (physically speaking, mentally they can whip their butts, it depends on how you play it)
3. Gemminites only get one element and Drakkens get two. (Earth, Fire, Water, Wind)
4. A Gem with a certain element is usually always born to parents of the same element, though there is exceptions.
5. The old players have already gone through the first night of choosing. Everyone new is going to be 'late comers' and have only just arrived for the second night of selection. While I will link the old roleplay (incase you WANT to read it or if you want writing samples etc...) you are not expected to read it. As your characters will only just be arriving, this is no need for you or your characters to have any knowledge of the happenings of the night before.
1. Character Limit You get characters in maximum TWO families (you can have be in only one if you chose). For some that means having only two characters, others it means that you can have as many characters as you want, but they can only be a part of those two families. (I.E Libby made Scoot to go with Zil. I would not count Scoot as another character because Libby not being around would still only effect that one group and not the whole rp).
2.Posting Time The expectation is that you post weekly. We won't be evil about it, but if it is taking you longer than a week, but less than two, just shoot an ooc "Hey, RL, I'm trying I'll have it done by next week" no hard feelings and no penalty. Just communication so that we don't feel like we are shouting into cyberspace. If that is going to be a huge problem then this might not be the roleplay for you. Yes, we understand that RL happens and always comes first. But if you delay a response that holds up your group by more than three weeks to a month more than once, then you are out. It is unfair to everyone else to keep them waiting. If we don't hear ANYTHING from you after four-weeks, we are going to assume you have lost interest and will remove you. You cannot be let back in because we will have already adjusted the rp without you.
-If you have a big real life thing happening that will 100% take you away for more than 4 weeks, write your character out for the time being. If you need a suggestion, I got lots, and when you get back, you can write them back in. Also, if you don't have time to write your character out, you can give me permission to and I will. I wish I would have done this when I went to Europe for two months. You don't have to think about it and you can hop right back in when you are ready.
-Note: We will also be very forgiving at high stress times, such as midterms/finals/idkwhatelse
3. We are FINE with double posts. You have one character ready to go but you are waiting for someone else to post/ You have one ready but not the other. POST! We don't care. This isn't the type of RP that you can get spammy with anyway. Let's keep it lively.
4. There will be events that happen on preset dates (in RL) to move the plot along. We aren't going to have anymore six months single nights. We have set the dates and we aren't changing them.
5. I would limit collab posts. Timezones aren't our friend and they SLOW US down for MONTHS. Don't be that(those) person(s). If you know it is going to be rapid fire dialogue this one time, do it. But since these are like little rps that make up a big rp...collabes are kinda pointless because the person you are collabing with is the same person who is going to have to come up with a response.
Drakkens live in a harsh environment (deserts, rock filled lands, forests filled with horrible creatures) Very few liveable places in Drakka. The Drakken Court is made up of War Lords (Who are heads of grand standing families). The War lords' families have their own mini court which take care of strict family things that don't need to go to the high court. These War Lords and important family members are usually the ones allowed to take mates. So most of the children belong to these few. (Almost like breeding a small army) Any of the Grand standing families may challenge the Kings right to rule. This is rarely done, and has only been done 4 times in all of Drakken history. (As only the strong can rule Drakka) There are Drakken females but they are rare as they too love to fight. (plus Drakkens seem to produce more males than females, hence why they take brides elsewhere) Drakken's are also not the kindest creatures, living in some of the harshest terrain and having an inbred need to cause chaos makes them difficult. Drakkens have a trio of Gods (Drun - God of War, Krenta - God of Death, Sorrak - God of Prolificity) Though they have this trio of Gods, they also have lesser Gods. The one most mentioned in Drakken writing is known as Norric, he is said to be the bringer of darkness and a servant of the God trio. To ensure that a Gem bride is not stolen or if she happens to run away, the Drakken give them a special mark to let others know who they belong to. (this can be a brand, tattoo or anything that can be seen)
Gems live in something like a paradise called Gemminia (Rolling green hills, crystal clear waters, and beautiful cities) Gemminite court members are voted in from Grand families, but if a common Gem receives support from the people. They to can be voted into the court.(A grand total of seven Gems of each type are on the council at any one time, with the exception of the ruling element, which only has three council members and then the king or queen presiding over each council session.) Gemminite royalty is a long line of rulers that are usually water Gems as they are usually wise. (There has been families of other elements, usually they ruled when they're most needed) Gem's are peaceful beings, and don't like fighting. That is why they give some of their daughters to the Drakken's, so that they get much needed protection. Female Gemminites become of age for the Reaping at 18yrs-21yrs Most are taken at 18yrs, as most Drakken males don't want anything older. Gem's usually marry other Gem's of the same element (so wind with wind, water with water.) So their children will be of the same element. A two different element Gem pairing will result in the child getting the element of its same gendered parent. In uncommon cases the child of two different element Gems can get the same element of its parent of the opposite gender. But again this is uncommon. There has been cases where the above have been disregarded and the child having a completely different element than either of the parents. This is really rare though Gems have a trio of Goddesses and one God (Naia - Goddess of Water and Wisdom, Auram - Goddess of Air and Liberty, Pyrus - God of Fire and Strength, Vivari - Goddess of Earth and the Great Mother) Gem brides have been known to set up small shrines/altars in secret within their husband's estates to retain their native faith. Typically things do not go well for the brides if these shrines are found.
Vivari the Great Mother
Vivari was the founder of all the races. When the world was young and fertile she gave birth to many creatures; most she loved and nurtured. These loved ones were the first races, beautiful and gentle, they represented their mother's gentleness and kindness. But the Great Mother's violent side became manifest in her next children, who were vile and delighted in attempting to destroy or enslave the other races. Three of these children, Drun, Krenta, and Sorrak, became gods themselves, having drawn great power from the suffering they caused. Horrified at what she had created, the Great Mother birthed three others, Naia, Pyrus, and Auram, to try and stop the three hated ones. Into these three good children she poured all of her strength. They were to bring balance, but her violent children were themselves too strong, and created their own children from the flesh of their Mother, weakening her. From the Mother's flesh many vile races were born, overpowering the Elder children. They nearly destroyed their Mother and younger siblings. As a final bargain, Great Mother Vivari offered her vile sons valiant, strong enemies to fight in the south, the place that was blighted. But in exchange for this hunting they had to keep their offspring away from the north. They agreed, but Vivari knew her children would test her will and power, so she made the Great Spine to at least forestall the inevitable. The mountains of the Spine were as high and as deadly as the one who made them; as protective of the Gemminite realm as any mother would be to her favorite daughters. To the north of these mountains Vivari and her three children ruled justly and brought prosperity back to their lands.
Auram is the youngest of the Mother's godly children. She is creative and rather quiet, always there but rarely noticed unless she's in a temper. Kind of like the element she embodies. Similarly, she is able to change her nature within seconds. As an individual she is less powerful than her siblings, but when she is matched with either her brother or sister she makes them stronger. As what is a raging ocean without the mighty wind? What is a raging fire without the wind to fuel it?
Naia was the first of her Mother's children. Naia, like the waters she governs, is largely calm. It takes a lot to rile her up, but when she does, like a great ocean chruned in a storm, her wrath is a force to be reckoned with. Naia was named the keeper of histories and wisdom for her element's stability. While one choice may have been earth, it was determined that even mighty mountains eventually crumble and shift, but water stays forever. Even through drought, storm and flood alike, water is never destroyed; simply changed of form and moved someplace else. Water gems are the only ones known to bring their babies through a type of baptismal ritual. Depending upon the clan, a water gem baby will be blessed by the water in the village's most precious reservoir (be it a fresh spring, a fertile ocean, or a cleansing waterfall, it makes no difference so long as it is vital to the settlement). More on this later.
Middle child of their mothers second birthing of godly children. Pyrus is the ridged back bone of the group, a fearless fighter/warrior and easily set off. He gives strength to the weary and warmth to those that need it, He is the only male god in the Gem gods pantheon and is the protector his sisters, mother and the people. Fire Gems make up the majority of military and city guard roles.
Ok, so those who are returning players, if you would just give an 'I'm currently alive, ironically or otherwise' shout out, along with your character sheet, that would be lovely.
New Players. At the moment, I am bare minimum looking for a 'I'm interested!' but ideally, I would love to have character sheets by Sunday so I can get the groups pieced together. I will also post current groups and the character sheet in a soon to follow post.
For those over-achievers, here is the cs if you want to get started
Character Template
Name here
Race: (input here) Age: (input here) Element(s): (Drakkens's two and Gem's One) Height: (input here)
Bio: (The bio doesn't have to long, as I like developing the character and their background as the rp goes. But you can write as much as you like.)Other: (input here)
OOC: You are welcome to customize the above character sheet :)
Current Group Dynamics: Husband/Female but Husband All the Same and Wives
Mr.SingleAndReadytoStopKillingHisBridesAnyDayNow: Lugft Huron Mr.QuestionableSanityandHisEquallyMadWives: Azilon Rya and Aelia Mr.CollectoroftheSmols: Zakroti Unalim Aymiria and Aerienna Cassiel and Kasari Liesma HisMajestyHerSelf: Lady Siadamkiru BeneniSorrin Lucielle and Onyx TheFlowerGarden: Lord Cuwarr Naxremis Kalani TheIronBorn: Exon Xe’Jah Nadia
Hello there! I like the looks of this rp so much that I have already started a CS. I am so glad that I found this and would love to join if you'll have me.
Just a small question, shall I PM the CS to you, post it here or in the other thread characters section?
@Luminance Ahhh, that is an excellent question. One I probably should have thought of before this moment. I am going to say that, for now, post your finished product here as I am not the only one involved in the accepting process. However! If you want me to look it over and offer suggestions before you post it, you can PM it to me :3.
@Ellion Wonderful, I'll see how I go. Thanking you kindly :)
*Edit* (Don't want to double post)
Kya Dovenia
Race Gemminite
Age 18
Element Air
Height 5”3
Bio Kya’s parents are carrier bird breeders and provide the land of Gemminia with the means of long distance communication. An important part of the job was to write out and read the messages for those who could not do so themselves and as a result Kya is well educated and highly intelligent. Like all those of the Air affinity, Kya is extremely creative and she tends to live in her head, but with her head seemingly in the clouds majority of the time, the people who do not know her well believe her to be an airhead.
Through the letters that she has read and written, Kya knows the state of affairs of many families who lost their daughters as Brides to the Drakken. Seeing just how devastated the mothers and fathers were by the loss of their children made her realise that it would not be long until she too was taken. She knew she could have run away, it wasn’t unheard of for such things to happen, but she couldn’t do that to her parents, after all, running away was just as bad as being taken. Until her coming of age, Kya spent her time with her parents barely separating from them and helping them as much as possible. Finally the day came and she went with the Drakken without a fight. Staying strong for her parents was the least she could do. If only she knew what she was truely getting into.
With the help of her element, the wind, Kya is capable of being very quick and generally if she wants to get away from something only those of equal speed have a chance of catching up. That being said, since she isn’t too practiced with her power, her bursts of speed do not tend to last long. This too goes with her temper, for it is slow to show and short lived.
Other Dress Growing up around birds has given Kya a fondness to the small winged creatures and she has a habit of making bird calls when bored. She also has a pigeon by the name of Jase who she hand reared from a hatchling and somehow he always manages to find her when she leaves the house.
@Luminance Over-all, you are accepted, there might be one tiny hiccup with your use of air. We are discussing if we are allowing it, but if you want to bring your cs over to the main thread (that I guess we are keeping) we'd love to have you!
@Ellion YAY!!! I don't mind taking that air part out. I was actually debating whether to add it or not. I just thought it could be a unique plot point (you know, 'the thrill of the chase' and all that jazz).
We are still looking for a few more amazing people to join us on this adventure! We have filled the need for two more brides, so we are really open for anything anyone wants to make :3 (That fits in the roleplay)