WIP
Nation Sheet
Nation Name: Arlais (ARE-LAYS)
Demonym: Arlaisan (ARE-LAYS-AN)
People/s:
Population Scale/Nation Size: Large, 600.000
Government: Aristocratic Republic. Arlais has a senate where all political decisions from laws to declarations of war are made, in which only nobles are allowed to vote. Each noble has one vote per occasion to, and may choose to leave it blank if they so wish. Majority rules. While the entire aristocracy is allowed to vote, the reality of the situation is that only a very little part of it is directly involved in the politics of Arlais. Each family has a few representatives in the senate which tells them what to vote for and when. A chancellor, who acts as a mediator, is elected every ten years. There is no limit as to how many times a person may be elected as chancellor.
Heroes:
Capital:
Settlements:
Nation Description: (What’s your nation like? A text to get the feel of your nation, may include history, culture, etc)
Magic/Tech Barometer: Mostly technology. Magic is rare. Only a few people are capable of wielding it, but even they don’t know much about it. Heroes may be simple magicians. Social tech is equal to late renaissance societies. Military tech is limited to simple mechanics and chemistry, advanced fortifications and gunpowder siege equipment, and muskets.
Religion: (If there's religious worship in your nation, how is it done and what are the deities like?)
Flora & Fauna: (What creatures and plants can be found in your nation?)
Ambitions: (Is your nation expansionistic, trade-orientated, or a mediator? Just a quick summary, almost like a rumor of what your nation will be known as internationally)
Economy: (What kind of economic system does your nation have? What is your nation importing/in need of? What is it exporting/in excess of?)
Military: (What is the size of your military (max 10% of population)? What kind of troops do you have? Do you have a navy?)[/hider]
Nation Sheet
Nation Name: Arlais (ARE-LAYS)
Demonym: Arlaisan (ARE-LAYS-AN)
People/s:
Population Scale/Nation Size: Large, 600.000
Government: Aristocratic Republic. Arlais has a senate where all political decisions from laws to declarations of war are made, in which only nobles are allowed to vote. Each noble has one vote per occasion to, and may choose to leave it blank if they so wish. Majority rules. While the entire aristocracy is allowed to vote, the reality of the situation is that only a very little part of it is directly involved in the politics of Arlais. Each family has a few representatives in the senate which tells them what to vote for and when. A chancellor, who acts as a mediator, is elected every ten years. There is no limit as to how many times a person may be elected as chancellor.
Heroes:
Capital:
Settlements:
Nation Description: (What’s your nation like? A text to get the feel of your nation, may include history, culture, etc)
Magic/Tech Barometer: Mostly technology. Magic is rare. Only a few people are capable of wielding it, but even they don’t know much about it. Heroes may be simple magicians. Social tech is equal to late renaissance societies. Military tech is limited to simple mechanics and chemistry, advanced fortifications and gunpowder siege equipment, and muskets.
Religion: (If there's religious worship in your nation, how is it done and what are the deities like?)
Flora & Fauna: (What creatures and plants can be found in your nation?)
Ambitions: (Is your nation expansionistic, trade-orientated, or a mediator? Just a quick summary, almost like a rumor of what your nation will be known as internationally)
Economy: (What kind of economic system does your nation have? What is your nation importing/in need of? What is it exporting/in excess of?)
Military: (What is the size of your military (max 10% of population)? What kind of troops do you have? Do you have a navy?)[/hider]