Meesei shook her head. "No, we have no other specific goals. You never know what we may find, though. Hircine could set us on a task while we are in the area, or he could send us all the way to Hammerfell. I never know when or where our next task from him will be. Either way, I definitely intend to take us on multiple hunts of the marsh's creatures. They tend to be dangerous, and often hard to kill. Herbivores and scavengers can kill you if you upset them, and even many plants are dangerous. Mostly, the dangerous flora is simply poisonous, but there are some plants that will try to eat you just as much as the predators will. Overall, the entire marsh is a test of any true hunter's mettle."
Ahnasha's expression seemed to sadden through Meesei's explanation, once she thought about how long it would be before they would arrive there. "Unfortunately, I do not think I will be able to enjoy the hunt; I will likely be stuck just dealing with the negatives. It will be months before we get there, and I won't be in any condition to go on a hunt at that point, especially against any kind of worthy prey."
Meesei cleared her throat, preparing for a long explanation. "That may be true, but the marsh certainly isn't all negatives. It is a beautiful place that is full of life and energy. I know other races do not like heat and humidity as we do, but you will at least never be far from a swimming hole. Some of the waters do carry dangerous creatures, but I can tell you which ones are safe. After living there most of my life, I have an eye for such things. As for the people, there are many different kinds, but I can tell you about all of them. First and foremost, the one thing you should not do, no matter where you are, is to harm a Hist tree. If you are looking for an execution, that is the fastest way to earn one. I'll be sure to point out what they look like once we get there. Otherwise, different Argonians carry different customs. The most familiar places to you will likely be the cities. Most were established originally by the Empire long ago, and that influence can still be seen today. All cities in the marsh are Argonian, with Argonian customs, but the Imperial origins are obvious. They have buildings and structures that serve the same purposes as those you would find in Cyrodiil, even if they have different architecture. They have city guards, marketplaces, and pretty much everything you would expect from a city. Most residents speak both Cyrodilic and Jel, even non-Argonians to as much of an extent as they can. Most of the non-Argonians you will find in Black Marsh live in these cities. Next, there are the smaller towns. They are often located on trade routes between cities, so they expect visitors from time to time. They are permanent settlements, so they have buildings like you would expect, but they are designed to withstand the stresses the marsh places on them. Still, there are very few towns in the inner marshes, as wooden structures simply cannot stand for long deeper in the marsh. Usually, few non-Argonians live in the smaller towns, but you will see them from time to time. Not all of the townsfolk will speak Cyrodilic, but enough do that you should be able to manage just fine. They are often more 'in-touch' with Argonian traditions than those in the cities, but as long as you are respectful, you should face no problems. Lastly, there are the small Argonian villages. You often find these in the inner marshes, but some, like my own, exist in the outer marshes. These villages follow Argonian traditions completely, and it would be very, very rare to find a non-Argonian here. You can only really expect the leadership of these tribes to know Cyrodilic, as they do not often get visitors. Regardless, most small villages are peaceful and are simply looking to survive. Just as with the towns, you just need to be respectful. I will warn you, though, that there are some tribes who are openly hostile to outsiders. They will attack on sight, but fortunately, they are not the norm."
Ahnasha's expression seemed to sadden through Meesei's explanation, once she thought about how long it would be before they would arrive there. "Unfortunately, I do not think I will be able to enjoy the hunt; I will likely be stuck just dealing with the negatives. It will be months before we get there, and I won't be in any condition to go on a hunt at that point, especially against any kind of worthy prey."
Meesei cleared her throat, preparing for a long explanation. "That may be true, but the marsh certainly isn't all negatives. It is a beautiful place that is full of life and energy. I know other races do not like heat and humidity as we do, but you will at least never be far from a swimming hole. Some of the waters do carry dangerous creatures, but I can tell you which ones are safe. After living there most of my life, I have an eye for such things. As for the people, there are many different kinds, but I can tell you about all of them. First and foremost, the one thing you should not do, no matter where you are, is to harm a Hist tree. If you are looking for an execution, that is the fastest way to earn one. I'll be sure to point out what they look like once we get there. Otherwise, different Argonians carry different customs. The most familiar places to you will likely be the cities. Most were established originally by the Empire long ago, and that influence can still be seen today. All cities in the marsh are Argonian, with Argonian customs, but the Imperial origins are obvious. They have buildings and structures that serve the same purposes as those you would find in Cyrodiil, even if they have different architecture. They have city guards, marketplaces, and pretty much everything you would expect from a city. Most residents speak both Cyrodilic and Jel, even non-Argonians to as much of an extent as they can. Most of the non-Argonians you will find in Black Marsh live in these cities. Next, there are the smaller towns. They are often located on trade routes between cities, so they expect visitors from time to time. They are permanent settlements, so they have buildings like you would expect, but they are designed to withstand the stresses the marsh places on them. Still, there are very few towns in the inner marshes, as wooden structures simply cannot stand for long deeper in the marsh. Usually, few non-Argonians live in the smaller towns, but you will see them from time to time. Not all of the townsfolk will speak Cyrodilic, but enough do that you should be able to manage just fine. They are often more 'in-touch' with Argonian traditions than those in the cities, but as long as you are respectful, you should face no problems. Lastly, there are the small Argonian villages. You often find these in the inner marshes, but some, like my own, exist in the outer marshes. These villages follow Argonian traditions completely, and it would be very, very rare to find a non-Argonian here. You can only really expect the leadership of these tribes to know Cyrodilic, as they do not often get visitors. Regardless, most small villages are peaceful and are simply looking to survive. Just as with the towns, you just need to be respectful. I will warn you, though, that there are some tribes who are openly hostile to outsiders. They will attack on sight, but fortunately, they are not the norm."