The man crouched, frowning. Inside his head, he could hear the thrumming of the archmage's control, forcing him to do one thing- investigate the Warlord's downfall. And he had found the Warlord, frozen in this Fate-forsaken waste, surrounded by his dead army. Some of them were beast-men, twisted by the same spell that gripped him, but most were regular, simple soldiers. Nonetheless, all of these men were dead, gone, many of them sporting wounds that no sword, arrow, or even catapult could cause. No, something truly frightening happened here, in the courtyard of the crumbling ice-castle.
He brushed away the snow and ice away from the Warlord's chest and face, revealing his features in full. He wore armor and helmet like any other, guantlet and boot, but that didn't stop him from being killed. By what?
The investigator scraped more ice away from his chest; where his chestplate could be, there was nothing but ice. He scraped more and more, before he realized that his chestplate was caved in- to the point where it likely reached the Warlord's heart.
By the Fates- when the man finally uncovered all the ice and snow, his chestplate really was caved into his chest. There wasn't a single break, either- suggesting something had very slowly put more weight and pressure on it, so it'd bend, not break or tear. And when he stood up, and slowly stepped on the man's chest- he found the single, flat imprint in the man's chest to be exactly the same size as his boot.
Someone had literally stomped the Warlord's chest in. This was no rock, no debris, no arrow, no sword- this was a Whisperer's work. Looking around, it all made sense- no one but a Whisperer could cause such destruction, and leave no one of their own behind. And a Wright was more powerful than them all. If he had to make a bet- a Wright had been here.
That thought alone chilled him to the bone- far more than the biting wind could.
There was a Wright on the loose.
Mk!
So, this is a roleplay idea that I wanna try out with someone that I was inspired from the series, Fate's Forsaken. It's really good, just so ya'll know.
Here's the basis of the world:
The known world is rather limited- think of a single Kingdom spanning a continent about as large as Australia. There is the distant knowledge that other lands exist, but they're so far away and technology hasn't evolved enough to reach them. There's only one place that's closer, and no one even really remembers that place, anyways- because anyone who approaches is burned by the residing dragons.
The King rules over all with a more-than-iron fist- his rulers, each commanding their own section of the Kingdom, are usually very cruel and rule equally savagely, and only give way to maybe each other and definitely to their King.
Mages are under the King's command; all of them are magically bound, and while they can have great power, they are also somewhat rare and uncommon. Only a few willingly serve under the King; those few are the ones who use a special controlling spell to wield all the Kingdom's mages as puppetmasters. Mages are of the basic type- every spell drains their power, they generally use elemental magic, etc. etc.
Whisperers are extremely rare- and only in times of great conflict is a whispering Wright born. A Whisperer usually comes in one of three flavors: The Healer, the Crafter, or the Warrior. And a Whisperer's power comes from their lack of doubt- a Healer who believes he can heal anything likely could, whether it be mental or physical, with his applications. A Craftsmen who believes he could catch a deer with his trap, or wishes to bend a sword into a knot- could. And a Warrior who believes he can throw an unbalanced axe to hit the top of one of the tallest trees- likely could. They are extremely powerful when they do not doubt, and are very creative. A Wright is all three combined, and then some- as a Healer, he could convince his own body that he is forever young, as a Craftsman, he could convince himself that his hands are as hot as a dragon's flame, as strong as a giant, as tough as dragonshide, and as a Warrior, he could wield any weapon, always keep their balance, and be as devastating and effective as can be.
Whisperers are terribly strong and dangerous when they believe- which is most of their problem. That, and there is a small variety of poisons, all herbal, that completely negate their abilities.
And a Wright is only born in times of great conflict- so when the Kingdom is shaken, and falling apart, at war with itself, then there is going to be one person that is born to... wright these wrongs, so to speak.
The plot, I hear you anxiously wonder? Or maybe not anxiously wonder.
Either way, the general plot is- the Wright is hell-bent on annihilating everything 'evil,'- and he is my character- while your character- whoever they may be- ends up getting picked up by him along the way. The reasons for this vary, but the end result will be the Wright destroying everything that's tearing apart the Kingdom, and making it right. Your character may be trying to convince him to give it up, or on avenging their loved ones who were slain by agents of the King, or maybe trying to write the Wright's adventures- or simply wants to tag along. For whatever the reason, your character has joined up with mine- even if your character plans to eventually kill mine- while mine is hell-bent on destroying the King and his tainted influence on the land.
He brushed away the snow and ice away from the Warlord's chest and face, revealing his features in full. He wore armor and helmet like any other, guantlet and boot, but that didn't stop him from being killed. By what?
The investigator scraped more ice away from his chest; where his chestplate could be, there was nothing but ice. He scraped more and more, before he realized that his chestplate was caved in- to the point where it likely reached the Warlord's heart.
By the Fates- when the man finally uncovered all the ice and snow, his chestplate really was caved into his chest. There wasn't a single break, either- suggesting something had very slowly put more weight and pressure on it, so it'd bend, not break or tear. And when he stood up, and slowly stepped on the man's chest- he found the single, flat imprint in the man's chest to be exactly the same size as his boot.
Someone had literally stomped the Warlord's chest in. This was no rock, no debris, no arrow, no sword- this was a Whisperer's work. Looking around, it all made sense- no one but a Whisperer could cause such destruction, and leave no one of their own behind. And a Wright was more powerful than them all. If he had to make a bet- a Wright had been here.
That thought alone chilled him to the bone- far more than the biting wind could.
There was a Wright on the loose.
Mk!
So, this is a roleplay idea that I wanna try out with someone that I was inspired from the series, Fate's Forsaken. It's really good, just so ya'll know.
Here's the basis of the world:
The known world is rather limited- think of a single Kingdom spanning a continent about as large as Australia. There is the distant knowledge that other lands exist, but they're so far away and technology hasn't evolved enough to reach them. There's only one place that's closer, and no one even really remembers that place, anyways- because anyone who approaches is burned by the residing dragons.
The King rules over all with a more-than-iron fist- his rulers, each commanding their own section of the Kingdom, are usually very cruel and rule equally savagely, and only give way to maybe each other and definitely to their King.
Mages are under the King's command; all of them are magically bound, and while they can have great power, they are also somewhat rare and uncommon. Only a few willingly serve under the King; those few are the ones who use a special controlling spell to wield all the Kingdom's mages as puppetmasters. Mages are of the basic type- every spell drains their power, they generally use elemental magic, etc. etc.
Whisperers are extremely rare- and only in times of great conflict is a whispering Wright born. A Whisperer usually comes in one of three flavors: The Healer, the Crafter, or the Warrior. And a Whisperer's power comes from their lack of doubt- a Healer who believes he can heal anything likely could, whether it be mental or physical, with his applications. A Craftsmen who believes he could catch a deer with his trap, or wishes to bend a sword into a knot- could. And a Warrior who believes he can throw an unbalanced axe to hit the top of one of the tallest trees- likely could. They are extremely powerful when they do not doubt, and are very creative. A Wright is all three combined, and then some- as a Healer, he could convince his own body that he is forever young, as a Craftsman, he could convince himself that his hands are as hot as a dragon's flame, as strong as a giant, as tough as dragonshide, and as a Warrior, he could wield any weapon, always keep their balance, and be as devastating and effective as can be.
Whisperers are terribly strong and dangerous when they believe- which is most of their problem. That, and there is a small variety of poisons, all herbal, that completely negate their abilities.
And a Wright is only born in times of great conflict- so when the Kingdom is shaken, and falling apart, at war with itself, then there is going to be one person that is born to... wright these wrongs, so to speak.
The plot, I hear you anxiously wonder? Or maybe not anxiously wonder.
Either way, the general plot is- the Wright is hell-bent on annihilating everything 'evil,'- and he is my character- while your character- whoever they may be- ends up getting picked up by him along the way. The reasons for this vary, but the end result will be the Wright destroying everything that's tearing apart the Kingdom, and making it right. Your character may be trying to convince him to give it up, or on avenging their loved ones who were slain by agents of the King, or maybe trying to write the Wright's adventures- or simply wants to tag along. For whatever the reason, your character has joined up with mine- even if your character plans to eventually kill mine- while mine is hell-bent on destroying the King and his tainted influence on the land.