GM: Kirra
Co-GM: BlessedWrath
Artwork wonderfully provided by Lydyn and Ryver et Rhine
Player: 9/10
We are currently OPEN! If you are interested in joining or have any questions at all feel free to get ahold of me or the Co-GM.
If you were a part of this before and is interested in rejoining, pay no heed to the player amount
This roleplay uses both Skype and TitanPad. Need an account to join TitanPad or want to join the Skype group? PM me or BlessedWrath for an invite for the Skype group or PM me for the details to create a TitanPan account.
Summary (AKA, the TL;DR):
-This is the first roleplay for a three part series (tentative to change depending on how things progress)
-Our characters are going to be a group of average people find themselves intertwined between two opposing forces with superpower like abilities
-Throughout the first part of the roleplay, the main objectives for the characters to accomplish is to learn how to control their newfound abilities and to dig deeper into the history between the two groups
- The setting is in modern times with a slight futuristic edge on weapons and technology within the two opposing forces
Interest Check
Brief History:
2001. It was a year that changed everything but not in the way most people think. Unlike the news of the Twin Towers falling, the happenings of the Sierra Project was kept a secret. A small team of scientist under the watchful eyes of the U.S. Military went out to find a way to enhance human performance to prepare themselves for the future. However, instead of finding enhancements that could allow a person to grow physically stronger than normal or allow a person to be able to survive harsher terrains longer than normal, they created something much more than they could ever dream of. A serum that could give inhuman abilities to about a quarter of the people given either by injection or inhalation of the gas produced.
After the original group (nicknamed Generation Alpha) were tested on and the serum was found to be perfected, the Sierra Project moved to phase two with the introduction of Team Bravo in 2004. A group of ten were chosen to accomplish tasks deemed impossible by normal humans. However, things didn’t go as everyone expected as Gen. (generation) Bravo was decommissioned and the Sierra Project was shut down in 2008.
Now it is 2014. Saturday, May 3rd to be exact and a few people that previously worked on the Sierra Project are becoming restless. One of the scientist was planning something and was delivering three vials of the serum in New York City. However, plans fell through as a minor car accident happened while riding the bus, breaking one of the vials during this process. Thus releasing a gas throughout the bus and unknowingly affecting a quarter of the people on the bus. Burger flipping teens, a first year middle school teacher, a recently divorced alcoholic, a tourist from Canada; just a group of average, everyday people who are soon going to be thrusted into a situation they would have never seen themselves in.
Welcome to the rebirth of the Sierra Project, Gen. Charlie.
Special Notes on Abilities:
Although I would like to see a growth in each character’s ability, I do not want the final outcome to be something too overpowered. The abilities are going to manifest in five stages ranging from a total lack of control (level one) to full mastery (level five). For most of the first part of the roleplay, the characters are going to sticking to level one and brushing into level two later down the road. Out of those in in Gen. Alpha and Bravo, few are on the top end of level three or emerging into level five but most are level four.
Rules and guidelines:
-Follow the Fundamental Rules of the Guild and Casual Standards. Seriously, read them if you haven’t because I will harp on you if you don’t follow them. Especially on the part of being Fonz cool and rule five of the Fundamental Rules.
-Play fair. Seriously, no one wants to write with the metagamming Mary Sue or the invincible godmodder. With the way this roleplay is going to work, our characters are purposely going to be weak and without knowledge of what is going on.
-I’m not too much of a stickler when it comes to posts but please use common sense. If you know spelling or grammar is not your strong point (which it isn’t for me) use a spell/grammar checker before posting. Running low on time so you're just going to throw a random, half hearted post to fill your quota? Don’t do it. I rather have a good post a day later rather than a crappy one. No matter if you are just coming into Casual and barely reaching the minimums or writing paragraph after paragraph of Advanced level work, I want your post to be a good representation of what you can do.
-Following up on the Fonz rule, please be mindful of how often you post. Speed posting in the IC will take you towards a speedy path out of my roleplay. I'm quite understanding when it comes to being unable to post for a period of time so if for some reason you are gone for an extended amount of time or things are going to be slow for you, please tell me if you can.
-Have any suggestions or ideas, please tell me! Although I’m the GM, I’d love to have feedback and help creating this story.
Character Sheet:
Maps