So this is going to be a good ol' fashioned fantasy quest in a land of magic and might. Whether you choose to be a paladin, sworn to fight for the glory of Light and all that is holy, or a sneaky rogue, sworn to swear at nobles and steal their money - no matter who you choose to be, you will be part of an adventure. An adventure to save a dying kingdom from an inevitable fate. Others fight other battles. Thousands upon thousands of soldiers die every month in the Plains of Kazad fighting the Nemesis. But your battle will be the most important of it all. Your quest can end the war in one stroke.
The setting will be High Fantasy, with elves, half-elves, half-orcs, dwarves, humans and halflings as the playable races. The overall plot of the RP will follow a band of adventurers as they make their way through a hostile world populated by the despicable wyrms, to find a way to defeat the oppressive rule of the Nemesis - a powerful Witch-King.
I plan to run this a lot like a tabletop game. For those not familiar with DnD-style gaming, the consequences of your actions will be determined by your character's stats. Whether you are successful in slashing the woodwyrm to death is based on your strength, your dexterity and your other skills, all of which are governed by numbers which go up or down based on the story and your responses.
For those familiar with the DnD style, please bear in mind that I am still very much an 'apprentice' Dungeon Master.
Basic Plot
The Three Kingdoms have existed in peace for the better part of a century: Erindor, the kingdom of the humans; Vog Lodir, the rocky home of the dwarves; and Semuriel, the abode of the elves. Since the Golden Concordant nearly thirty years ago, trade and diplomacy has flourished between the three kingdoms. Who could have believed it fifty years ago - that one day elves would help the dwarves drive away the orc raiders?
All was in peace. Even the orc tribes stayed relatively peaceful - just three or four farms raided every year. The humans claimed that Pelor, the Sun God, was smiling with joy. The elves, naturally, claimed it an ordained happiness as mentioned in the Oracle of Corellon Larethian; and the dwarves - well, they just grunted with happiness and took deeper swigs.
But disaster came at us like a storm. From the south came first the whispers of a stirring evil. The effects of powerful sorcery could be felt even far north in the Dwarven city of Khegdirth. Men murmured a mysterious name in fear - the Nemesis.
The Nemesis was a human - this much is certain. Beyond this, we know nothing about this self-styled maniac who butchered his way to the Erinin river. The human forces rode out to meet him, and were met with death in numerous forms. Twisted beasts called wyrms fought alongside the trolloc armies of the Nemesis. These wyrms went through columns of soldiers like a forest fire, engulfing all in its path. One after another, the greatest human cities fell.
Now, in our blackest hour, the humans have been forced back beyond the plains of Kazad. The dwarves have already mustered their soldiers and marching down their mountains. The elves have also answered the call for help and are dispatching their armies. And the forces of darkness are massed like a plague across the plains.
But the elves lend not only their armies, but also their oracle. They have revealed the knowledge of an ancient artifact - the Ember Crystal. It is a weapon of limitless power, capable of felling an entire host in one stroke.
In the war camps and villages, across the mountains and grasslands, and even to the strongholds of the orcs spread the Proclamation. "All those who consider themselves worthy, be they human, elf, dwarf or orc, are asked to rally to the border village of Lelmenore." Here, an Elf Lord waits to pick the adventurers to send on a quest to recover the seven shards of the Ember Crystal.
(Naturally, the OOC will have more history, lore and CS information. But I don't want to embark on it until I get sufficient interest going here.)
The setting will be High Fantasy, with elves, half-elves, half-orcs, dwarves, humans and halflings as the playable races. The overall plot of the RP will follow a band of adventurers as they make their way through a hostile world populated by the despicable wyrms, to find a way to defeat the oppressive rule of the Nemesis - a powerful Witch-King.
I plan to run this a lot like a tabletop game. For those not familiar with DnD-style gaming, the consequences of your actions will be determined by your character's stats. Whether you are successful in slashing the woodwyrm to death is based on your strength, your dexterity and your other skills, all of which are governed by numbers which go up or down based on the story and your responses.
For those familiar with the DnD style, please bear in mind that I am still very much an 'apprentice' Dungeon Master.
Basic Plot
The Three Kingdoms have existed in peace for the better part of a century: Erindor, the kingdom of the humans; Vog Lodir, the rocky home of the dwarves; and Semuriel, the abode of the elves. Since the Golden Concordant nearly thirty years ago, trade and diplomacy has flourished between the three kingdoms. Who could have believed it fifty years ago - that one day elves would help the dwarves drive away the orc raiders?
All was in peace. Even the orc tribes stayed relatively peaceful - just three or four farms raided every year. The humans claimed that Pelor, the Sun God, was smiling with joy. The elves, naturally, claimed it an ordained happiness as mentioned in the Oracle of Corellon Larethian; and the dwarves - well, they just grunted with happiness and took deeper swigs.
But disaster came at us like a storm. From the south came first the whispers of a stirring evil. The effects of powerful sorcery could be felt even far north in the Dwarven city of Khegdirth. Men murmured a mysterious name in fear - the Nemesis.
The Nemesis was a human - this much is certain. Beyond this, we know nothing about this self-styled maniac who butchered his way to the Erinin river. The human forces rode out to meet him, and were met with death in numerous forms. Twisted beasts called wyrms fought alongside the trolloc armies of the Nemesis. These wyrms went through columns of soldiers like a forest fire, engulfing all in its path. One after another, the greatest human cities fell.
Now, in our blackest hour, the humans have been forced back beyond the plains of Kazad. The dwarves have already mustered their soldiers and marching down their mountains. The elves have also answered the call for help and are dispatching their armies. And the forces of darkness are massed like a plague across the plains.
But the elves lend not only their armies, but also their oracle. They have revealed the knowledge of an ancient artifact - the Ember Crystal. It is a weapon of limitless power, capable of felling an entire host in one stroke.
In the war camps and villages, across the mountains and grasslands, and even to the strongholds of the orcs spread the Proclamation. "All those who consider themselves worthy, be they human, elf, dwarf or orc, are asked to rally to the border village of Lelmenore." Here, an Elf Lord waits to pick the adventurers to send on a quest to recover the seven shards of the Ember Crystal.
(Naturally, the OOC will have more history, lore and CS information. But I don't want to embark on it until I get sufficient interest going here.)