It is the year 12025. It's been an entire two millennia since peace was found under the regime of the Democracy of Terran Nations. It was under them that the peace between the black-bannered Orion Confederation and Mankind was found after centuries of warfare. The supporters of the old regime were angered, considering that the war was in Mankind's favour, and the Democracy's interference in Terra only made peace with the losing side. The Democratic Party, lead by William Frankfurt, took to the streets armed with heavy guns supplied by sympathisers in the Imperial Parliament. William's vision was to free Mankind from what he called the bourgeoise scum lead by the Emperor. However, in order to do this, they first had to get rid of religion: the only thing standing in the way of them and democracy. Churches, Mosques, Synagogues, ancient Buddhist and Hindu temples, all razed to the ground. After the war ended, all colonies outside the Sol System were given up to the Orion Confederation. All Humans left there were enslaved by the mighty alien species that made up the Orion Confederation. The Democracy turned a blind eye to their pleas, and for a whole millennia, communications between the governments of Mankind and the Orion Confederation were cut. Peace was found, with Mankind united under the Democracy. The revolutionary Labour Company discovered a new efficient machine to harvest crops for the workers, and so, the working class was destroyed. Mankind was free from responsibility, but because of that, it was not free from the hold of vices.
The time of the Democracy's dominance over all of the Human colonies ended abruptly, however, when a sudden solar wind cut communications between worlds. Each world was left to its own devices, leading to the rise of warlords outside of Terra. Terra's Democracy eventually stabilised, but billions suffered. This lead to the rise of intellectual students who discovered spirituality once again in this time of struggle. Millions were inspired immediately. Suddenly, for the first time, peace was disturbed as protests against the Democracy turned violent. Finally, after a whole millennium, the Democracy began to find weapons.
A splinter of this new ideology was conceived, and an illegal underground political party was established. It was called the 'Party of the Fasci,' made up of people who found joy and glory in work, who weren't too keen on allowing machines to do their jobs for them. They were loyalists, wishing for the return of the glorious Empire of Terra, which the Democracy rebelled against. They were also very spiritual. Their leader, a man known only by the name of 'Rodney' in Democratic records, lead them to victory. He was a military genius, not only a political mastermind. He singlehandedly took down the Belarusian Democratic Government, and established Belarus as his starting zone. He began the construction of weapons, based on blueprints he found in the city's archives: primitive tanks, rifles, assault rifles. One by one, he conquered nations. From Belarus, to Georgia, to Armenia, to Azerbaijan, to Ukraine, then to Russia. The first Russian city liberated by the Fasci was Leningrad. It was there that 'Rodney' met the Patriarch of the Eastern Orthodox Church. He was convinced that the city be renamed St. Petersburg, and upon Rodney's march to Moscow, he did. He was eventually baptised into the Orthodoxy, and renamed himself Octavius Byzantium I, the first consul of the newly-established Federation of Free Republics, which extended from Finland, to Poland, to Russia, to China, to Mongolia. They stopped there, and from there, they began to discover blueprints to more advanced weaponry. By the end of the year 11992, it was the greatest military power in history, second only to the Empire. Therefore, at the dawn of 11993, they attacked westwards: to Sweden and Norway. Once again, the peace was shaken after around fifty years of rather unsteady peace. Within a month, Sweden and Norway were incorporated into the federation.
By 12020, however, the Federation's advance grew slower as they grew wearier of the new and rather advanced weapons being fielded by the Democracy. Now, they're at a deadlock, with only constant skirmishes by the borders. In the inner circles of both Democratic and Federal governments, they both plan a massive offensive to get rid of the other. The Federation's target: Marx State, in former Washington DC. The Democracy's target: St. Petersburg. The Democracy has begun the construction of static placements, armed with massive high-powered artillery and field guns; bunkers with heavy machine guns; entrenched tanks; mobile weapon platforms/suits. The Federation could not hope to compete against the superior technology and numbers the Democracy had.
Two days ago, in 12024, the Federation began the heavy bombardment of the newly-made Oder-Neisse Static Wall, resulting in a thousand deaths. The Democracy took this as an act of war. Five days ago, the Orion Confederation has slowly passed through the boundaries of the Sol System, returning to finish the job: returning to finally destroy the species that was promised to destroy them. Nobody noticed when they overtook the military outpost of Pluto.
Now, the pieces have been set. Who are you? What part shall you play in this great game? Hello, and welcome to White Army, Black Banner, Red Earth's Interest Check! I know, it's quite a mouthful, but don't worry about that! This RP follows the lives of several key characters in the world of WABBRE. Yep. "WABBRE." Since this is a large-group RP, I will be accepting many characters, as long as I see their value in the changing of key events. I want to keep this as realistic as possible, but yeah, we can implement some sci-fi technologies, but I don't want them to be over-the-top. I don't want mechs/mobile weapon platforms dancing around gracefully like they're human. I don't want them flying and hovering off the ground in a snap. I want them to feel heavy, and considering the possibilities of shields, I don't think any of them would be able to destroy multiple targets at once, even with lasers.
Premise:
Players will take on the role of various people from high places from any factions. The three main factions, of course, would be the Federation of Free Republics, the Orion Confederation, and the Democratic Central Government of Terra. What I hope would happen is players would be able to fight against each other, or fight alongside each other. When fighting alongside each other, I hope that players would communicate with each other for battle plans (if playing military officers) or plans of action in the government (if playing as government officials). I have a feeling that a few people would take on the role of a politician; it's boring, to say the least, but they'll be mostly responding to the needs of the people during the war. For example, let's say the enemy admiral has cut my lines of supply, and my people are starving. I have to choose between letting them die, or saving them in some clever way. However, I, as the GM, would be occasionally giving out issues to those that even want to play politicians/government officials, but then again, not a lot of people want to play politics. Sure, you could play as a rookie, experiencing the war first hand. Everyone will face daunting challenges. Succeed, and you bring your faction closer to victory. Fail, and you make setbacks, and depending on the situation, it could be a minor one, or a very major one. Tank commanders, infantrymen, MWP pilots, fighter pilots, generals, politicians; all of them will encounter these challenges and be forced to act accordingly. Disagreements between allies is natural; sympathy for the enemy is unacceptable in this world so dangerous.
FACTIONS
Note: Since Human societies outside Terra are rather barbaric and primitive (but have rather advanced weapons), I'll leave it up to the people who want to stay out of the main plot to create their own small tribes.
The Federation of Free Republics is the smallest of the three primary factions. It is a loyalist organisation, and is traditionally clerical fascist, following in the steps of the Romanian Iron Legion. Its citizens are all spiritual, regardless of religion. Some here are even spiritual even though they follow no religion. However, only a few religions are tolerated in the Federation: Christianity, Islam, Judaism, Hinduism, Shintoism, and Buddhism. Despite their differences, they form the massive fist meant to strike back at the Democracy, which had wronged them a thousand years ago. The people here are not individualistic. True, there are rich people, but they don't use materialism and pleasure as a motivator. They deem this the greatest of all heresies. The individual is only recognised here if the individual is at one with the State. Despite the rumours that because of their spirituality and religiousness they were weak and would not dare to fight, and that they would never scientifically advance, Federationist scientists have made countless discoveries that gave the Federation a fighting chance, discovering the technologies for stable and massive MWPs. Despite these rumours, they were also the first to strike, and they struck the hardest. It is extremely xenophobic to alien species, which it deems abominations. Their belief in a moral superman is evidence enough. They believe that Humans were meant to unite in the End Times, and fight against the forces of evil, to conquer them. They came to interpret these evils as the alien species of the Orion Confederation, which sought to destroy Mankind in its first encounter with them.
The Democratic Central Government of Terra was once the ruling body of the entire Sol System, now only ruling over Terra after a massive solar wind. It values liberalism so much, that the government was once nearly defunct, and the world was once almost at a state of absolute anarchy. Nobody really works here. Everyone's having fun in bars and brothels, trying out the most outrageous practices in mutilating the Human body and spirit. That was one of the reasons why the Federation rebelled in the first place. Religion here is strictly banned, despite them calling themselves liberals. The Democracy is the second largest primary faction, having majority of the Humans in Terra under them. For a whole millennium, the Democracy never produced nor used any sort of modern weapon, like the gun, sticking to daggers, swords, and batons for law enforcement in case someone broke the few rules. Ever since the emergence of spiritual and worker groups like the Party of the Fasci, they tightened their grip, and begun the production of weapons once again to combat the expansionist threat posed by the Federation.
Perhaps the most mysterious of the three primary factions is the Orion Confederation. Nobody truly knows much about them, except that they are composed of several alien species, all ruled by a single monarch. They absolutely disdained Mankind ever since they lay eyes on them upon their emergence on Terra itself. They once ruled over the entirety of the Galaxy, treating Mankind as a laughingstock because of how much they killed each other over trivial things. However, ever since the Empire of Terra came along, Mankind was never laughed at again. They were scorned, as the 'Chosen Race' slaughtered them by the billions. They stood no chance until the Democracy came along and saved them by ousting the emperor. Now, however, they stand a chance. Now, they come for revenge against the very species that sought to destroy them.
Defensive-Offensive Technology
Ballistic Weaponry- Ballistic weapons are the most ancient type of weapons Mankind uses up to date. Though old, they still serve the same purpose it served thousands of years ago, as ballistic weapons are very reliable. From being used to penetrate armoured targets, to being used in destroying massive MWPs, ballistic weapons could do it all, except break the shields around modern armoured vehicles. The only known ballistic weapons known to penetrate shields are the anti-tank, anti-MWP siege weapons, which carry around overwhelmingly massive amounts of energy that would overload most shield types' capacity and allow the shell to go through.
Plasma Weaponry- More reliable at taking out unarmored targets than ballistic weapons. They have faster velocities, but end up using up a lot of energy. In addition to that, plasma weapons are only absorbed by the shields on armoured vehicles and MWPs. Despite having shields down, any modern tank design would employ the use of military-grade ceramics, which would disperse the heat of the plasma, rendering it useless. Plasma is basically heated gas, allowing for use against thin ceramic plates like the ones used in regular infantry armour. It is also very effective and efficient at taking out entire infantry units, as they burn through flesh and destroying internal organs. Like lasers, they can be used to break open shields and are actually more effective, but in the long run, they take up more energy.
Laser Weaponry- Lasers are similar to plasma, except for the fact that lasers are one constant stream of light, and dissipate the longer the distance. Lasers are useful at severely burning through lightly-armoured infantry units, but it cannot take out tanks with shields down. In destroying armoured vehicles, laser weaponry plays an important role, however. Most armoured vehicles are equipped with a shield generator, which generates a forcefield around the vehicle. Large-calibre high-energy lasers are used to destroy shields on tanks and MWPs. The killing blow is performed by the following barrage of missiles and ballistic weaponry. The high energy on high-energy lasers, however, is not enough to overload a shield completely. Sudden bursts of high energy, however, are known to create small pinpricks through the shield, allowing for ballistic weapons to go through before the shield regenerates.
Shields- Shields are interesting defence mechanisms. They create an energy-dissipating forcefield around tanks, AFVs, APCs, and MWPs. The larger the vehicle, the larger the shield generator, and the stronger the shield. Shields are nearly impenetrable, and when they lose energy, they can regenerate said energy with the use of nuclear reactors. Shields are still, however, penetrable. For example: a small tank with a small shield generator could easily turn a sabot rod into dust upon impact, but the shield loses energy, but slowly regenerates over the course of a few seconds. However, if a siege weapon fired at it, the sheer force of the shell, and the energy it produces, would be enough to overload the shield and make it shut down. The ballistic shell shot by the siege weapon would lose energy, but it still has enough energy to possibly penetrate, or shatter the armour. A second well-aimed shot would destroy it. However, there are prototype vehicles with so-called shield banks, which are failsafes that generate two or three more shields in the event of the first shield's destruction.
Commonly-encountered Weapons
Mark I Heavy Land Battleship DLF Designation: Mark IX Heavy Number Built: 19 Crew: 50 Shields: X-05 Shield Bank; 8000-500-500 RHA Height: 12m Length: 30m Weight: 1500 metric tonnes Description: A massive beast on tracks. It is very reminiscent of a battleship mixed with a tank, with three turrets. It was developed by the State Ground Force Department, and is meant for use in massive breakthroughs and long-range operations. Armaments:
200mm SGF-12 L/60 Naval Gun-An ancient design, but powerful nonetheless. The SGF-80's design was based on high-calibre anti-ship guns that could fire heavy 500kg shells at high velocities, and at very long range. However, the land battleship variant has a significantly shorter barrel and range, with designation SGF-60, but it still has a maximum range of 50km. Each turret can fire 3 shots per minute. There are nine guns on each Mk I, with three on each turret. Maximum elevation is 60 degrees; maximum depression is -5 degrees. 150mm GH-60 L/60 Gun-Howitzer-The 150mm gun-howitzer is a very powerful weapon made for taking out close-range targets. It has a maximum range of 30km, and can penetrate up to 2500mm of RHA with its rail gun configuration sabot rounds. It is located on the frontal hull plate. It can fire 8 rounds per minute. Muzzle velocity is 1800m/s. Max. elevation is 10 degrees; max. depression is 15 degrees. Trotsky Dragons- Trotsky Dragons are massive missiles fired from the top of each turret. There are eight missiles on each turret, but are very exposed and fragile. They have a maximum range of 20km each, and are mostly used as guided artillery systems. They can, however, be used against armoured vehicles thanks to their high penetrating power. LS-8 Laser Cannon- The LS-8 is a laser weapon that has enough power to melt through another Mk I's shields. It can be used to burn infantry, but tanks with composite armour and military-grade ceramics are bound to be resistant to the high-energy laser beam produced by the LS-8. .50 Cal MGs- There are multiple .50 Cal MGs scattered around the vehicle, from the turrets to various places in the hull.
M9 Scythe DLF Designation: M90 Number Produced: 5,800 Crew: 4 Shields: MW-09 LC (Low Capacity); 1500-800-500 RHA Height: 3m Length: 7m (Hull Length), 9m (Gun Forward) Weight: 70 metric tonnes Description: The main battle tank used by the Democracy. It is heavy, but quite manoeuvrable, having a hp/t ratio of 23, but a max speed of 50kph. It is very reliable, being able to cross through rough and soft terrain alike very easily. Armaments:
120mm M86-A powerful balanced MBT gun capable of firing 15 rounds per minute, having a velocity of 1400m/s, and a maximum range of over 25km. It also has the ability to fire ATGMs from the barrel. 7.62mm MG-A traditional calibered-machine gun capable of firing 1200 rounds per minute, mounted on a pintle, as well as on the hull. .50 Cal MG-A heavy coaxial MG capable of firing 1000rpm.
Variants:
M90A6-The latest variant of the Scythe, armed with a more advanced 120mm gun able to fire ATGMs and lasers. Its shields are also more powerful than the original, and it is armed with better radios and suspensions, and has a considerably faster turret traverse speed. M90 Hunter–The tank destroyer variant of the Scythe, armed with a powerful 140mm railgun able to fire high-energy lasers, ATGMs, high explosive rounds, and sabots. It has tougher frontal armour, and a 20mm pintle-mounted autocannon. M90 Jaguar-An APC/IFV variant of the Scythe, armed with a dangerous 30mm gatling gun that would rip infantry and planes to shreds. It has only 150mm of RHA at the front, sides, and rear, allowing for a smaller engine, and a massive crew compartment able to house 12 men. M90 ASPG (Airborne Self-propelled Gun)-The airborne version of the M9, able to be dropped from the skies. It has only 100mm of RHA on the front, and 50mm of RHA on the sides and rear. It has the same engine as the M90, giving it nearly 100hp/t. Being an ASPG, it is capable of being air-dropped into the battlefield.
M20 Howitzer-A self-propelled artillery variant. It maintains the armour of the Scythe, but its turret was enlarged to fit a 155mm howitzer.
Engels MBT DLF Designation: M10S Engels Number Produced: 13,900 Crew: 3 Shields: MW-09; 500-200-150 RHA Height: 2.5m Length: 5m (Hull); 8m (Gun Forward) Weight: 50 metric tonnes Description: Though weaker than the Scythe in terms of armour, the M10S proves to be a more versatile weapon, having greater manoeuvrability, speed, and upgradability. Its simple design choices make it very cheap to mass-produce, and its simplicity allowed for massive modifications that could further protect it. They form the bulk of the Democratic Tank Forces. It also has a very small turret thanks to its autoloader. Its lightness and high hp/t ratio allows it to climb a slope of 45 degrees. Armaments:
120mm AL-The 120mm MS is similar to the M86 in many ways, except for the fact that it's longer and lighter, giving the shell a slightly higher velocity. It also has a wider choice of ammunition. Unlike the M86, the 120mm AL is an autoloader. 7.62 MG-Located in the hull, the rear turret, and on a pintle above the gunner's position. .50 Cal-Coaxial; also mounted on the commander's cupola. 152mm ATGM-Located on the right side of the turret; launched from a separate missile launcher.
Variants:
Engels Stormer-A siege variant with no turret. The gun is placed on the hull, and it has more armour than the original. Its gun is a massive 155mm L/50 Siege Cannon, capable of firing massive shells that weigh 90kg at 900m/s. It is also capable of direct and indirect fire. Six .50 Caliber machine guns are located all over the vehicle for anti-infantry. The 155mm cannon also has the capability of firing very light sabot rounds able to penetrate through 2300mm of RHA. The main use of this vehicle is the destruction of fortresses, tanks, and massive MWPs. M10S Mortar-A mortar-equipped variant armed with a 300mm mortar capable of firing rockets and conventional ammunition. M10S Annihilator-A gatling gun-equipped version of the M10S. It also has an infantry support howitzer located on the hull. M10S Recon-A recon variant armed only with a 20mm autocannon and a 152mm ATGM. M10S ASPG-An airborne variant capable of being used by paratroopers. The M9 ASPG is preferred, but the M10S ASPG is more capable of moving through wilder terrain, capable of climbing a slope of 65 degrees from the horizontal without any problems. Engels ATV-The all-terrain variant of the M10S is an interesting concept copied from the Federal T-10 Tsar. It has four separate tracks arranged in the same way as regular wheels.
LT-88 DLF Designation: LT-88 Amphibious Assault Vehicle Number Produced: 6,000 Crew: 5 Shields: MW-09 LC (Low Capacity); 700-500-200 RHA Height: 2m Length: 5m (Hull Length), 5.5m (Gun Forward) Weight: 30 metric tonnes Description: An amphibious assault vehicle, the LT-88 is a sneaky vehicle. Armaments:
76mm M2-A small-calibre gun capable of causing heavy damage to infrastructure. Due to low calibre, it is employed as an anti-infantry weapon instead. 7.62mm MG-A traditional calibered-machine gun capable of firing 1200 rounds per minute, mounted on a pintle, as well as on the hull. .50 Cal MG-A heavy coaxial MG capable of firing 1000rpm.
S66 DAF Designation: Soros 66 Number Produced: 8,900 Shields: N/A Height: 5m Length: 11m Wingspan: 20m Weight: 20 metric tonnes Max. Speed: 2200kph Description: A very sleek stealth fighter capable of rising to low orbit. It has a maximum speed of mach 2. Though supposed to be a stealth fighter, the S66 can still be detected by very powerful radars. Armaments: Missiles-The S66 is capable of firing many types of missiles, some with the capacity to take down unshielded armoured vehicles in one shot. Laser Blasters-The S66 employs small-calibre high-energy laser blasters that slowly rip apart shields. .50 Cal-.50 Cals are located above the S66's laser blasters, meant to accompany the laser blasters, passing through the pinpricks on shields caused by the laser beams. Bombs-Being a very light aircraft, the S66 is only able to employ a maximum of one 1000kg bomb, 4x250kg bombs, 10x100kg bombs, or 16x50kg rockets.
Earthshaker DAF Designation: Soros 100 'Earthshaker' Number Produced: 800 Shields: X-12 Shields Height: 5m Length: 12m Wingspan: 25m Weight: 30 metric tonnes Max. Speed: 800kph Description: The Earthshaker is a heavy ground-attack/close air support aircraft. It is heavy, having been armed with massive weapons capable of destroying multiple tanks with one long burst from its 40mm gatling gun. It is capable of delivering massive payloads, as well, and is close to being a gunship, thanks to its ball-mounted 105mm howitzer. Despite its weight, it is surprisingly very manoeuvrable. Armament: Rockets-Earthshaker rockets are very heavy, and very effective against tanks and the like, capable of going through shields and striking tanks. 40mm Gatling Gun-The 40mm gatling gun is one of the deadliest arsenals in the Democratic air force, capable of firing 6000rpm. It can easily break through tough armour, and it passes through a massive hole in shields caused by the massive laser cannon on the turret underneath the plane. However, as for infantry, the 40mm would just rip them to shreds. 105mm Howitzer-The 105mm howitzer on the plane is very effective at ground-pounding infantry and armoured vehicles. Bombs-The Earthshaker is capable of carrying 2x2000kg bombs on board.
M41 Democrat Department Designation: M41 Number Produced: 2,000 Crew: 5 (1 pilot, 1 engineer, 1 commander/spotter, 2 turret gunners) Height: 10m Weight: 100 metric tonnes Max Speed: 50kph (on land); 400kph (on air) Description: The Democrat is the first modern mass-produced MWP, as well as the standard frame. It stands on two legs, the first of its kind, and is able to run at 50kph thanks to its nuclear-powered core and the advanced optical gyro and servo systems allowing it to balance like a Human. It is also equipped with quad jet engines. Armaments:
Class 3 Shield-A very powerful shield system capable of blocking out all laser cannons with a calibre of less than 120mm. 55.6mm Bolter-A main weapon of the Democrat serving as an assault rifle of sorts. It is capable of firing 900 rounds per minute, as well as anti-personnel plasma weaponry. The original size of the skirted shell was 76mm, but the tapered bore design compacted the copper round down to 55.6mm. The sabot shells further shrink down to 30mm rods when the sabots disperse, further speeding the shell velocity. .50 Cal-An anti-personnel weapon located in various turrets around the vehicle. 200mm Laser Cannon-A very powerful weapon capable of penetrating the shields on the toughest allied and enemy vehicles. 155mm Long Howitzer-A howitzer capable of bombarding enemy troops from long range. Sonic Dagger-A dagger used for close quarters combat between MWPs; disregards shields due to low velocity.
Marx Department Designation: MWP VI Number Produced: 1,000 Crew: 8 (1 pilot, 1 co-pilot, 1 rear gunner, 3 turret gunners, 3 engineers) Height: 25m Weight: 120 metric tonnes Max Speed: 45kph (on land); 300kph (on air) Description: The Marx is one of the largest MWPs in existence, standing at 25m. It has more advanced stabilisation/balance systems than the Democrat, allowing it to manoeuvre better. Unfortunately, due to its weight, it is slower than the Democrat. However, it is much better armoured, at the cost of lower air speeds. Six jet engines propel this behemoth. Armaments:
Class 3 Shield with Bank-A very powerful shield system capable of blocking out all laser cannons with a calibre of less than 120mm. 127mm Heavy Machine Gun-A heavy machine gun-like weapon capable of firing 800 rounds per minute. It is only capable of firing sabot rounds, unfortunately. .50 Cal-An anti-personnel weapon located in various turrets around the vehicle. 200mm Laser Cannon-A very powerful weapon capable of penetrating the shields on the toughest allied and enemy vehicles. Guided Missiles-Anti-personnel and anti-materiel missiles deployed in the event of an enemy onslaught. Rocket Artillery-Rocket-propelled high-explosive projectiles with a range of 25km. Sonic Dagger-A dagger used for close quarters combat between MWPs; disregards shields due to low velocity.
Trotsky Department Designation: MWP X Number Produced: 50 Crew: 8 (1 pilot, 1 co-pilot, 1 rear gunner, 3 turret gunners, 3 engineers) Height: 28m Weight: 130 metric tonnes Max Speed: 50kph (on land); 350kph (on air) Description: Trotsky is one of the largest MWPs in existence, standing at nearly 28m. It has more advanced stabilisation/balance systems than the Democrat, allowing it to manoeuvre better. The Class V nuclear engine on the Trotsky allows it to move as quickly as the Democrat on land, and slightly faster than the Marx in the air. Armaments:
Class 4 Shield Bank-A very powerful shield system capable of blocking out all laser cannons with a calibre of less than 150mm. 127mm Heavy Machine Gun-A heavy machine gun-like weapon capable of firing 800 rounds per minute. It is only capable of firing sabot rounds, unfortunately. .50 Cal-An anti-personnel weapon located in various turrets around the vehicle. 50mm Flak Gun-Secondary weapons made for destroying planes, lightly-armoured targets, and personnel. Located in various parts of the MWP. 76.2 Sniper-Mounted on the Trotsky's right shoulder; very reliable. Capable of firing high-energy lasers. 200mm Laser Cannon-A very powerful weapon capable of penetrating the shields on the toughest allied and enemy vehicles. Guided Missiles-Anti-personnel and anti-materiel missiles deployed in the event of an enemy onslaught. Rocket Artillery-Rocket-propelled high-explosive projectiles with a range of 25km. Sonic Dagger-A dagger used for close quarters combat between MWPs; disregards shields due to low velocity.
Department Designation: MWP J1 Number Produced: 4,500 Crew: 1 Height: 3m Weight: 10 metric tonnes Max Speed: 65kph (on land); 1300kph (on air) Description: The M1 Speeder is the first of its kind in the Democracy: a lightweight all-purpose MWP capable of reaching supersonic speeds. They were designed to be more manoeuvrable than heavier MWPs, but more resilient than light MWPs. Though it is easily destroyed due to its lack of armour, heavy shielding, and an actual crew to help in targeting and repairing, it is very hard to hit due to its sheer speed. Armaments:
Class 1 Shield Bank-A very weak shield system capable of blocking out howitzer shells. 76.2mm Assault Rifle-A machine gun-like weapon capable of firing 900 rounds per minute, with a range of 30km. .50 Cal-An anti-personnel weapon located by the pilot's hatch. 200mm Laser Cannon-A very powerful weapon capable of penetrating the shields on the toughest allied and enemy vehicles. Guided Missiles-Anti-personnel and anti-materiel missiles deployed in the event of an enemy onslaught. Sonic Dagger-A dagger used for close quarters combat between MWPs; disregards shields due to low velocity.
Kaiser Amphibious Land Battleship FWM Designation: T-135 'Kaiser' Number Produced: 10 Crew: 45 Shields: Imperial-class Shield Bank; 10000-3000-3000 RHA Height: 15m Length: 35m Weight: 2000 metric tonnes Description: A massive machine similar to the Democrat Mk I, the Kaiser is more advanced, harder to manufacture, and harder to crack. It was designed by a ship building company, the Royal Fishing Company, as a vehicle capable of transporting itself through the land and through the sea. Despite its heaviness, the Kaiser is capable of traversing the land at a surprisingly quick average speed of 40kph, and could sail the seas at 60kph, thanks to its nuclear core and the modified spaceship engine powering it. The concept interested the Federal War Ministry, and they decided to weaponise the ship. The hull and engine was built by the Royal Fishing Company, while the rest was built by interested and world-renowned weapons engineers. Armaments:
38 cm Archangel-A powerful naval/siege cannon capable of firing 800kg HE shells at 900m/s at a range of 30km, with a depression of -10 degrees and an elevation of 45 degrees per gun. There are two per turret, with four turrets all in all. Each gun can fire 4 rounds per minute. AP shells are only 500kg, but can go at 1400m/s, while APFSDS shells are 50kg with 10kg rods that can fire at nearly 4000m/s. AK 130-A 130mm naval and AA autocannon with a firing rate of 60 rounds per minute, with a range of 25km. Located on smaller turrets around the two central turrets. 200mm LC10-A high-energy laser rifle capable of eliminating most Democratic shields. 12.7mm HMGs-An effective anti-personnel weapon. Located around various ports in the machine. 35mm Flak-A very fast and powerful 35mm autocannon with the capacity to take out jets. Mounted atop the turrets. AK 100-A 100mm naval cannon capable with a firing rate of 120 rounds per minute, with a range of 23km. Four sponsons on each Kaiser, with one AK 100 per sponson. 152mm AT-K Gun-An anti-tank gun located on the frontal hull with massive depression and elevation values; fires sabot rounds at 2300m/s.
PT-85 Airborne-Amphibious Tank FWM Designation: Plavayushchiy Tank-85 Number Produced: 3,000 Crew: 2 + 8 airborne infantrymen Shields: M-01; 250-30-30 RHA Height: 2m Length: 5m (Hull); 8m (Gun Forward) Weight: 8 metric tonnes Description: Originally developed as a much-needed amphibious vehicle, the PT-85 eventually evolved into an airborne infantry vehicle, as well, being air-dropped into the frontline to deliver troops, to being dropped behind enemy lines to deploy soldiers. It has a weak shield due to the small and sleek style of the vehicle, but it's still enough to block out small arms and small-calibre autocannons. Armaments:
85mm 2A75-A powerful 85mm gun with an autoloader and HEATFS as its main choice of ammunition. It can penetrate through 400mm of RHA with the HEATFS, but it is also capable of penetrating through 500mm of RHA with its sabot rounds. 30mm D5A2-An autocannon made for taking out heavy infantry and enemy aircraft. 7.62 MG-An anti-personnel machine gun on the turret. Drachen ATGM-An ATGM capable of going through 1000mm of RHA.
Trajan FWM Designation: T-19 Trajan Number Produced: 5,500 Crew: 4 Shields: T-100; 1700-500-300 RHA Height: 4m Length: 10m Weight: 50 metric tonnes Description: One of the most advanced tanks in the world, developed by the FWM. It is meant to be the MBT equipping non-elite units, making it the most commonly-found tank in the Federal Army. It has a max speed of 85kph. Armaments:
125mm SmB-A 125mm smoothbore gun capable of penetrating through 1500mm of RHA. 200mm Laser Cannon-A powerful shield destroyer capable of melting down the Mk I's shields. 7.62 APMMG-An anti-personnel MMG on the top of the turret. 12.7mm HMG-A powerful HMG for heavily-armoured troops. Drachen ATGM-An ATGM capable of going through 1000mm of RHA.
Variants:
T-19 Assault-A turretless version of the Trajan . It is equipped with a powerful 150mm behind a thick gun shield to replace the turret. T-19 Assault II-A turretless version with a 150mm gun mounted on the hull with additional armour and fighting space, with a more powerful ATGM stuck on the top of the hull. T-19 Avenger-An IFV version equipped with a 20mm gatling gun. T-19 Flak-An SPAA version armed with 4x57mm AA guns. Tank Howitzer 1900-An SPA variant carrying a 155mm gun.
T-10 Tsar FWM Designation: Tank-10 Tsar Number Produced: 500 Crew: 3 Shields: T-100 Bank; 2000-300-100 RHA Height: 3m Length: 10m Weight: 45 metric tonnes Description: A more expensive, lighter, and more advanced MBT made for elite tank units in the Federation. It implements an advanced track system that allows it to cross through all kinds of terrain at steep angles regular tanks couldn't climb. It has a four-track system, with two sets of tracks on each side. The light weight of the vehicle also plays a part. It has a max speed of 90kph. Armaments:
152mm D5T-A very powerful gun capable as an artillery weapon and as an anti-tank weapon. Has a muzzle velocity of 2400m/s, and a penetration of 3000mm of RHA. 200mm Laser Cannon-A powerful high-energy shield destroyer capable of penetrating through the shields on the Mk I. 15mm Lance-A plasma weapon for destroying lightly-armoured vehicles and armoured infantry capable of penetrating through 260mm of RHA with ceramic plates. It's the first of its kind. 12.7mm HMG-A powerful HMG for heavily-armoured troops. Drachen ATGM-An ATGM capable of going through 1000mm of RHA.
Variants:
Tsaritsa T-10S-A lighter, sleeker version of the tank, armed with a 125mm SmB-2, which is a more powerful variant of the T-19's gun. Thick Bear-A heavy version of the Tsar, armed with a 200mm siege gun capable of firing rockets and heavy siege shells with high energies. Avenger-2-An IFV version equipped with a 30mm gatling gun and a stronger ATGM. Tsar Flak-An SPAA version armed with 2x50mm sniper autocannons. Rhinoceros Heavy Artillery-A version of the Tsar with a massive compartment to replace the turret, and a massive 240mm howitzer.
Hornet FWM Designation: Armed-Agricultural Machine v5 Number Produced: 7,000 Crew: 4 Shields: T-85 Shield Bank; 180-100-80 RHA Height: 3m Length: 5m (Hull); 9m (Gun Forward) Weight: 40 metric tonnes; Description: The lightest actual fighting vehicle on the Federal side. It was converted from the Democratic Agricultural Machine v10492, which was meant to till the fields. However, when the production facility building these machines were taken intact by the Federation, the workers continued producing their goods. The factories that built them spread far and wide soon enough. The Agricultural Machine v10492 was eventually upgraded into the Federal Agricultural Machine v5, which had a greater capacity. It also had thick armouring to protect the operator in case of a Democrat bomb attack. In one of the skirmishes between the Democracy and the Federation, it proved its worth by breaking through a solid Democrat line when a soldier convinced an operator to drive him through enemy lines. So, they upgraded its armour, added a shield generator, and stuck a Trajan turret on top of it. Armaments: 125mm SmB-A 125mm smoothbore gun capable of penetrating through 1500mm of RHA. 200mm Laser Cannon-A powerful shield destroyer capable of melting down the Mk I's shields. 7.62 APMMG-An anti-personnel MMG on the top of the turret. 12.7mm HMG-A powerful HMG for heavily-armoured troops. Drachen ATGM-An ATGM capable of going through 1000mm of RHA.