The Awakened
Name:
Manus, First of the Awakened and Craftsman of the Celestial Palace
Appearance:
An old, gentle man or women known to give wondrous boons to those who deserve them.
Domains:
Space, Stars, Craftsmanship, Wonder, Kinship, and Platonic Love
Realm:
The Celestial Palace, a neutral ground for all of Manus' siblings to meet and look over their creations. The Celestial Palace takes the form of a brilliant star-filled sky and gentle clouds of multicolored stardust float about. With a wave of his hand Manus can create windows into the Mortal Plane, gazing at the work that he, his siblings, and others have done.
Personality:
Manus is ultimately a gentle being, an artist who wishes nothing but love and peace amongst his siblings and their creations. Conflict is not in his nature and should fights break out among his siblings Manus will fall into a deep depression, locking himself away into the deep recesses of the Celestial Palace.
Demeanor:
Mortals feel younger when around Manus, his air of wonder makes people appreciate their world just a little bit more. Families come together and friends rejoice, enjoying the ties that bind them in family and friendship. Somewhere, a craftsman is inspired.
Favored Subjects:
Craftsmen and Artists
Name:
Mother of Life and Growth, Eshe
Appearance:
Her form is plump as it mimics a supportive body for birth, her hair fluffed up with her thick curls, and her skin is of a golden brown.
Domains:
Nature , Care, Creation, Support, thought and Wisdom
Realm:
(working on this one)
Personality:
Eshe is very strong willed and does her best in advising those around her. A disagreement with her would only start if there was an interference with her work without her consent. She would forgive those who would do her wrong, until they multiply cross her.
Demeanor:
Mortals are calmer, wiser, and feel warmth around Eshe as she provides the nurturing of a mother. New bonds and friendships are formed and a child grows with proper maturity.
Favored Subjects:
“The flowers and trees that grow and look up to me until they wither”, the young as well as the elderly, (thinking)
Mother of Life and Growth, Eshe
Appearance:
Her form is plump as it mimics a supportive body for birth, her hair fluffed up with her thick curls, and her skin is of a golden brown.
Domains:
Nature , Care, Creation, Support, thought and Wisdom
Realm:
(working on this one)
Personality:
Eshe is very strong willed and does her best in advising those around her. A disagreement with her would only start if there was an interference with her work without her consent. She would forgive those who would do her wrong, until they multiply cross her.
Demeanor:
Mortals are calmer, wiser, and feel warmth around Eshe as she provides the nurturing of a mother. New bonds and friendships are formed and a child grows with proper maturity.
Favored Subjects:
“The flowers and trees that grow and look up to me until they wither”, the young as well as the elderly, (thinking)
Name: Kurai, The Bringer of Death, Third Of The Awakened.
Appearance: A male teenager with white hair known to cause tragedy and make death threats.
Domains: Underground, The Land of The Dead, Tragedy, Death, and Hate.
Realm: The Palace of Shadows, a place where Kurai dwells alone, except for lost souls of great world leaders. It is a large, black, obsidian like sculpture. He occasionally visits The Celestial Palace.
Personality: Kurai is a cold being, often threatening his siblings and the people of The Land Of The Dead. He barely visits his siblings, and prefers to stay alone. He barely lets himself be controlled, and often chooses what he wants to do instead of listening to reason. He sometimes lightens up when he is around Manus.
Demeanor: Mortals feel cold and bitter when around Kurai, and he always causes tragedy. Mortals often die a few days later if they come into physical contact with Kurai. Couples often feel no love anymore, and wander aimlessly until they die. Over all, he enjoys doing this to them.
Favored Subjects: Ravens, Vultures, Hyenas, Murderers.
Name:
Sol, The God of Fire and Punishment
Appearance:
A tall male teenager who wears a black and red robe that covers all his body, and sometimes wears a black mask.
He is an albino, with pure white skin, and red eyes, his pupils are catlike. His hair is a deep black.
Domains:
Fire, Lava, Prisons, Punishment, Anger,
Realm:
Hell, a place where evil people and beings that have disobeyed the gods go to be punished.
Personality:
Enjoys watching other peoples creations, and loves to explore the world his siblings have made. Sol also likes seeing destruction as much as creation. He believes the world must have order, but it must have a little chaos as well.
Demeanor:
Mortals feel hate when around Sol, fights tend to break out, and accidents might happen leading to someone getting killed.
Favored Subjects:
Phoenix, Dragon, Lion, Reptiles, Demons.
Sol, The God of Fire and Punishment
Appearance:
A tall male teenager who wears a black and red robe that covers all his body, and sometimes wears a black mask.
He is an albino, with pure white skin, and red eyes, his pupils are catlike. His hair is a deep black.
Domains:
Fire, Lava, Prisons, Punishment, Anger,
Realm:
Hell, a place where evil people and beings that have disobeyed the gods go to be punished.
Personality:
Enjoys watching other peoples creations, and loves to explore the world his siblings have made. Sol also likes seeing destruction as much as creation. He believes the world must have order, but it must have a little chaos as well.
Demeanor:
Mortals feel hate when around Sol, fights tend to break out, and accidents might happen leading to someone getting killed.
Favored Subjects:
Phoenix, Dragon, Lion, Reptiles, Demons.
Name: slesta goddess of dreams.
Appearance:When in the dream realm she forms herself as a girl sitting on a moon with a harp, but when it the mortal realms she always appear as a small white bird
Domains: Homes, Hospitals, Hotels, Motels,
Realm: Dream realm (A realm that everything mentally goes to when they are asleep were she decides if she will give you “good” or “bad” dreams but sometimes on rare occurrences she will appear before them and answer one question they ask but kinda vaguely. )
Personality: drowsy always yawning constantly in a near sleep like state even after just waking up. When it comes to other gods and goddess she usually gets on their nerve for they think she doesn’t care about what they say but this is far from the truth she actually loves spending time with her brothers and sisters no mater how nasty or rude they might be
Demeanor: when anything not godlike is close to this goddess the reach a state of drowsiness and will end up falling asleep if they end up staying around her. She has a sweet aroma that draws others toward her.
Favored Subjects: sloths, bears, and humans.
Appearance:When in the dream realm she forms herself as a girl sitting on a moon with a harp, but when it the mortal realms she always appear as a small white bird
Domains: Homes, Hospitals, Hotels, Motels,
Realm: Dream realm (A realm that everything mentally goes to when they are asleep were she decides if she will give you “good” or “bad” dreams but sometimes on rare occurrences she will appear before them and answer one question they ask but kinda vaguely. )
Personality: drowsy always yawning constantly in a near sleep like state even after just waking up. When it comes to other gods and goddess she usually gets on their nerve for they think she doesn’t care about what they say but this is far from the truth she actually loves spending time with her brothers and sisters no mater how nasty or rude they might be
Demeanor: when anything not godlike is close to this goddess the reach a state of drowsiness and will end up falling asleep if they end up staying around her. She has a sweet aroma that draws others toward her.
Favored Subjects: sloths, bears, and humans.
Name: Sonus, God of Weather
(Can evolve over time, as well as possible titles)
Appearance:
Appears as a humanoid manifestation of various types of weather, depending on his mood.
Domains:
Weather, Justice, Water, Learning
Realm:
The Great Library, a place where learners can be taken to increase their knowledge. It is barely visible from the ground.
Personality:
Sonus prefers to work with his siblings as opposed to by himself. He will consult them on what to do in certain circumstances, for his temper can get the better of him.
Demeanor:
Mortals feel more wise around Sonus, and those who are already wise become temporarily enlightened. Mortals also become calmer.
Favored Subjects:
Sea Creatures, Scholars, the defenseless, and the righteous.
Name: Zirna
Appearance: An albino Human male, or a great black dragon.
Domains: sorcery, witchcraft, magic, dragons, illusion, knowledge
Realm: The Secret Moon (This is a Moon that is colored as black as night, unable to be seen by mortals on the world below)
Personality: Zirna cares about teaching mortals his sorcery and witchcraft most of all, only caring for dragons outside of the teacher role. To Zirna, he is a father to dragons and tends to appear as a dragon to them all.
Demeanor: Zirna's mere presence inspires awe, mortals feel interested and excited about Zirna's presence, which instills intellectual genius.
Favored Subjects:
serpents, bats, spiders, cats, dragons elves, and Humans
Appearance: An albino Human male, or a great black dragon.
Domains: sorcery, witchcraft, magic, dragons, illusion, knowledge
Realm: The Secret Moon (This is a Moon that is colored as black as night, unable to be seen by mortals on the world below)
Personality: Zirna cares about teaching mortals his sorcery and witchcraft most of all, only caring for dragons outside of the teacher role. To Zirna, he is a father to dragons and tends to appear as a dragon to them all.
Demeanor: Zirna's mere presence inspires awe, mortals feel interested and excited about Zirna's presence, which instills intellectual genius.
Favored Subjects:
serpents, bats, spiders, cats, dragons elves, and Humans
Name: Oxnus, Father of Time, Engineer of the Great Clock, Warden of the Mind
Appearance:
Oxnus, despite his knowledge, is a very self conscious god so he prefers to take on the form of a young male who looks 15 and has white hair, and gold eyes that glow.
Domains:
Time, dimensions, history, and the mind
Realm:
The Grand Archives, is a gland library of sorts. It is a home for the history of the Universe. The Grand Archives is a portal to many others, inside you can not only find books, and records of events but also portals to some time loops that were captured because of significance. It is ever moving, always going to the next best place to gather new information and store it away, or moving to sights of historical importance to document the action for all of time to remember. The archives can only be accessed by the minds of mortals but any god can come and go as they please, the only other beings able to enter in flesh are Oxuns' scribes. Every book ever written, discovery made, and event seen can be found here. The archives also host the Sands of Time which reside within the Great Clock.
Personality:
Oxuns is a very friendly god, always keeps his door open to his siblings, he is never one to turn away a curious mind and tries to satisfy that curiosity to the best of his ability. The only thing that makes him mad is when something is taken from the library and not returned on time, it is one of his major, and only, pet-peeves.
Demeanor:
Oxuns makes mortals feel nostalgic and often his mere presence will take them back to happy moments in their life. He often can cause mortals to remember deeply forgotten, stored, or even repressed memories.
Favored Subjects:
Philosophers, Historians, Archaeologist, Scribes, Sphinx, Owls, Foxes, Mice
Name:
Ragnos, God of Rock
Appearance:
Ragnos doesn't try to fool anyone when he's interacting with mortals. When he shows himself to his followers or anyone really, he shows them the true him, albeit a scaled down version.
Domains:
Stone, metals, music
Realm:
Ragnos's realm is a land filled to the brim with large stones jutting out from the similarly made up, stone surface. The sky is nearly always black but with an amazing view of the extremely bright moon that resides in his realm. His realm is also full of various beasts made from metal and stone alike.
Personality:
Ragnos doesn't like to take anything to seriously but often times he'll overreact and possibly get a little violent. He prefers to hang out with more like minded beings which don't seem to be most of his siblings so far. While he isn't very good at socializing with his godly siblings, he still enjoys their company.
Demeanor:
When mortals are graced by the presence of Ragnos, they are overcome by either a wave of energy and impulsiveness or a sense of dread as they know there's likely a lot of noise to come from the deity and his followers.
Favored Subjects:
Bards, musicians, Warriors, bats, Gophers, Dogs
Name:
Farxus, The Unholy War God.
Appearance:
Domains:
Unholy, Rebirth, War, Decay, Joy
Realm:
Farxus's home realm realm is called 'The city of the Dead' and much like the name suggests the whole realm seemed to be a strange mixture of a large city that was made by a combination of many different cultures and a crypt. While one would consider it to be a somber and dark place, it is in fact surprisingly colorful with a somewhat festive feel to the air. Grand celebrations are thrown often by the inhabitants, inspired by and often recreated from such festivals that were created in the mortal realm.
Personality:
Farxus is a surprisingly warm deity, more then happy to sit down and have a quiet chat with his siblings over a cup of tea anytime that they desire; One cannot help but feel like Farxus is always privately amused by something but he will never tell anyone exactly what he seems to find so funny. Out of all his siblings through, he seems to have a special place in his heart for his brothers Kurai and Sol... in that he seems dedicated to spiting the both of them in highly creative ways to get on their nerves, but never once abandoning his 'loving brother' attitude towards them.
He also offers an afterlife in his realm of the City of the Dead to mortals, but unlike his brothers he doesn't truly care for concepts such as 'Good' or 'Evil' and he isn't prone to judging the souls that he takes on. All that he asks of them is that they under go the rituals of joining his church and their position is secure.
Demeanor:
Faxrus gives off something of a... mixed signal to mortals. While there is something about him that easily sets the hairs on the back of your neck on edge, one also cannot help but feel that he is on their side and would have their back through thick and thin.
Favored Subjects:
Philosophers, Scientists, Solders, Politicians.
Farxus, The Unholy War God.
Appearance:
Domains:
Unholy, Rebirth, War, Decay, Joy
Realm:
Farxus's home realm realm is called 'The city of the Dead' and much like the name suggests the whole realm seemed to be a strange mixture of a large city that was made by a combination of many different cultures and a crypt. While one would consider it to be a somber and dark place, it is in fact surprisingly colorful with a somewhat festive feel to the air. Grand celebrations are thrown often by the inhabitants, inspired by and often recreated from such festivals that were created in the mortal realm.
Personality:
Farxus is a surprisingly warm deity, more then happy to sit down and have a quiet chat with his siblings over a cup of tea anytime that they desire; One cannot help but feel like Farxus is always privately amused by something but he will never tell anyone exactly what he seems to find so funny. Out of all his siblings through, he seems to have a special place in his heart for his brothers Kurai and Sol... in that he seems dedicated to spiting the both of them in highly creative ways to get on their nerves, but never once abandoning his 'loving brother' attitude towards them.
He also offers an afterlife in his realm of the City of the Dead to mortals, but unlike his brothers he doesn't truly care for concepts such as 'Good' or 'Evil' and he isn't prone to judging the souls that he takes on. All that he asks of them is that they under go the rituals of joining his church and their position is secure.
Demeanor:
Faxrus gives off something of a... mixed signal to mortals. While there is something about him that easily sets the hairs on the back of your neck on edge, one also cannot help but feel that he is on their side and would have their back through thick and thin.
Favored Subjects:
Philosophers, Scientists, Solders, Politicians.
Name:
Dearden, God of Beasts. King of the Wild. The Animal Divine. The Elk God.
Appearance:
Dearden only takes the form of a large Elk, with symbols that seem to shimmer.
Domains:
Animal Life, Creation, Wild Places, Anima Mundi, Reservation
Realm:
Dearden has no specific realm he truly calls home, but all of which encompasses the wilds of the Mortal Plane. He treads were mortals seldom go or have not made their own. Usually, if you are lucky, you can find him in deep forests or secluded meadows living in harmony with nature.
Personality:
Dearden is a complicated individual who rarely seeks out his siblings unless they do something that he does not approve off. He loves some of them more then he does others but truly only cares for the anima mundi of the mortal plane. He is a stout protector of the wild realms and would do anything to protect them within reason. He knows that mortals depend on his aspect and lets them go about their business unless they recklessly take and never give anything back.
Demeanor:
Dearden's demeanor is difficult at best. He only cares for mortals who respect the nature that surrounds them. As such, he can give off either a strong sense of hostility to anyone who threatens his natural realm or one of extreme serenity. To betray his trust is almost certainty going to be a bad thing to those he does not deem worthy of forgiveness.
Favored Subjects:
Animal Kind, Guardians of Nature, Druids, and those that call Nature a friend.
Name:
Repens God of the reviled, patron of theives, lord of darkness.
Appearance:
He takes on the form of an unnaturally tall cloaked man. With a ebony mask where his face should be.
Domains:
Monsters, Insects, Darkness, Deceit.
Realm:
A seemingly infinite maze of caves that connect to the deepest caverns in the mortal realm. They can have caverns as big as stadiums or passages you can barely fit threw. Inside the dark is suffocating and Repens experiments roam searching for sustenance. If a mortal could by some miracle make it to the center of the maze to Repens lab he would grant them whatever they want, be it knowledge of his children or a creature they want created.
Personality:
He treats his siblings with neutrality, neither with contempt nor with joy. He will consult with them if he needs help with a problem. But if he thinks himself slighted he will hold a grudge for a long time. Repens loves to experiment with life and hates that his creations are deemed monsters.
Demeanor:
When his presence is felt mortals tend to feel paranoid. They will resort to lying easily, and will feel generally uneasy. As if some unknown beast is stalking them.
Favored subjects:Insects, "monsters", theives(though that one depends on the motives of the thief).
Name:
Nous, The Librarian
Appearance:
Depends on the culture, tends to appear as something containing knowledge, such as a book. Rarely takes a humanoid form, and when it does, it tends to borrow the form of one of its followers.
Domains:
Mind, Soul, Magic, Technology, Information.
Realm:
The Library, a vast realm, it has both physical and spiritual components, but very few have seen its physical form. those who mentally enter the library describe it as unending bookshelfs, strange creatures roam the halls, most of the books are in another language. Those who can translate these books into new languages are rewarded. Some creatures spent their entire lives in the library, feuding over organizational systems.
Personality:
Nous considers the other gods as brash and irresponsible, it prefers the company of mortals over gods (with a few exceptions),
Demeanor:
Most of those that interact with Nous are curious or knowledgeable, those that interact with it usually see layed out before them vast amounts of information that they are not quite able to make out, further driving curiosity.
Favored Subjects:
Its agents are many, They aren't necessarily favored, but they have studied the archives of the library and gained some of Nous wisdom and soul. Most of its subjects are mystics and scholars.