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Hidden 8 yrs ago Post by NuttsnBolts
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NuttsnBolts

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We all know about the basic character sheet that every roleplay contains β€”Name, age, gender, etcβ€” however I do wonder if sometimes these titles aren't filled out correctly?

Here's an example, lets see if you can spot the dilemma:
Appearance:
Billy has blue eyes and orange hair, his skin is pale with freckles covering his face. He wears a blue tee-shirt and long brown pants. He has white shoes and a baseball cap.

Do you see it? Does Billy's wardrobe only consist of blue tee-shirts, long brown pants and white shoes? Does he always wear a baseball cap? It is actually mentioned in one of our guides here.

"Where a description is specified: outline the basics. Hair colour, general style, eye colour, notable facial features, build, height (if notable) are almost all of the basic details that people will need to profile your character in their head. Other details are great, but you don't need to go overboard. There is a careful balance that needs to be struck between a boring factfile and going into purple prose. Striking that balance is one of the most fundamental tenants of good writing ability.

Things nobody cares about: your character's clothes are not important. Both in the IC and in your character sheet, you should avoid a 'wardrobe montage' – wherein you detail every aspects of your character's outfit. The problem with this montage within the context of the character sheet isn't obvious. It's supplying relevant* detail, isn't it? Maybe. However, extensive, intense detail into your character's outfit indicates that you heavily value their appearance. These montages can make the player come across as somebody using RPing as an excuse to fulfil superficial material wishes in a fictional land. Some GMs (but not all) might assume that you regard their world as a novelty in which to look fabulous and/or worry that your priority is your own character's appearance rather than anything slightly deeper."


So I then started wondering about the rest of the Character Sheet and how many roleplays I have been in that follow this same route. Appearance, weapons, items of use, skills, traits, etc. There are many parts of a character sheet that people write up to form a specific character and often I do see people create a stereotype.
- The Melee character with that ancient sword. Can they only use Swords? Do they not know how to use a dagger?
- That Hacker that is skilled in computer science. Are they only experienced in PC science?
- The grenade that is used and will explode into nothingness but has that shiny chrome casing with red trimming. Is describing it useless fluff?
- Does the character walk around EVERYWHERE carrying that AK47?

It presents a curious thought as to how limited or vast a character can be created and to what extent details should be discussed. I'm just curious as to how others approach this and what people's thoughts on are with the way character sheets are designed.
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Hidden 8 yrs ago Post by The Elvenqueen
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I tend to not go into clothing in a character sheet purely for this reason XD If required I'll describe a general style of dress, but usually I tend to use their "profile image" (or whatever you want to call it lol) to give an idea of that and then if necessary IC give a brief like one sentence or so description of clothing where it seems necessary/appropriate :P

I always see a character sheet as kinda interchangable anyway...the character is going to develop and change throughout the course of the RP they're in (presumably, or else they wouldn't be a particularly 'good'(I use the term VERY loosely here, don't jump on me o.o) or believable character), and their CS or profile should be a general outline or a summary of that, meaning it can and will change as the RP or character develops more. ouo
Hidden 8 yrs ago Post by NuttsnBolts
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...the character is going to develop and change throughout the course of the RP they're in...


That does remind me of Personality and something I kinda forgot to add, but I notice some players state, "Billy is an angry person". Is that they're only way of expressing themselves?

One character I had in the first chapter of an RP was bubbly and loud, but after some events she turned into quite a depressive individual. It actually created a beautiful change because you saw this fall from grace, this realistic change and it felt more human.

Not a lot of people seem to do that and on a few occasions I've seen players make choices based on the character sheet restrictions, not real logic.

"Fran couldn't run because of her heels"
Just tell her to take them off! (Extreme example)
Hidden 8 yrs ago Post by The Elvenqueen
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<Snipped quote by The Elvenqueen>

That does remind me of Personality and something I kinda forgot to add, but I notice some players state, "Billy is an angry person". Is that they're only way of expressing themselves?

Not a lot of people seem to do that and on a few occasions I've seen players make choices based on the character sheet restrictions, not real logic.

I know what you mean there. Guess it depends a lot on how the individual RPer interprets or views a character sheet I guess? Some of them take them as gospel while others like me view them more as outlines or guidelines. In fact a lot of the time nowadays, I tend to omit Personality entirely from my CS as a personal choice, and just let my characters speak for themselves through the RP.
Or if its absolutely required I'll give between three to five traits, with a brief description of each trait, like:

Personality:
Loyal | Timid/Coward | Cheeky | Observant | Clumsy | Impulsive |

And then expand upon each trait/point in more detail if necessary, but most of the time I just list it as traits like that and let them just...be them XD


"Fran couldn't run because of her heels"
Just tell her to take them off! (Extreme example)

Hahahahahahahaha!! That's pretty funny, if it was an actual thing XD
Hidden 8 yrs ago 8 yrs ago Post by Shoryu Magami
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@NuttsnBolts@The Elvenqueen
You'll need to forgive my decision to go against my usual tendency to be long-winded, but what I want to say this time is rather simplistic in nature and I'm actually severely multitasking (even by my standards).

Honestly, I don't actually think there's a problem with listing a character's clothing; in fact, as a GM I find it slightly troublesome - even offensive - when a character sheet doesn't have this information listed (a picture is sufficient if there's no description). This is clearly a matter of subjectivity and preference, and I don't think there's a 'right' or 'wrong' way to go about it. For me, I like to have a very vivid image in my head of what the other character looks like in order to write a realistic response to them -- fashion is a realistic part of life. I'm not a fashion fanatic, nor am I a model, but characterization can be expressed rather heavily through what a character wears, and it's not superficial to want to flesh out your character and make them more real by emphasizing what they have on, assuming you don't only list that. Fiction is only interesting when it's fleshed out, so details such as clothing are as important as any other detail is. Things are actually more superficial to me if these details aren't included, since it makes the character less alive.

Without even taking all of this into account, I'll probably imagine you're naked if you don't tell me what you're wearing. xD
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Hidden 8 yrs ago Post by The Elvenqueen
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@Shoryu Magami Oh don't get me wrong, I like to have an idea of a character's outfit but I think what @NuttsnBolts was kind of alluding to was having a description of their attire that was TOO specific (like they have an entire wardrobe made only out of ONE style/colour of clothing or something) rather than describing the character's fashion/style preference?

I certainly prefer to give a general picture/image, and as is appropriate IC will provide a brief but accurate enough description (as and when their outfits change per events within said RP) of their attire

Because yes, I agree with you, otherwise it's hard to picture the character properly without thinking of them as naked because there's NO description of attire whatsoever XD
Hidden 8 yrs ago 8 yrs ago Post by Shoryu Magami
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@The Elvenqueen
Admittedly, I usually do have a very specific style in mind for my characters - and some of them do suffer from 'only wears one outfit syndrome' (arguably justified in certain cases) - but I get what you mean. I think the reason some people go for very specific clothing designs, like myself, is probably because they're inspired by works of fiction (anime, games, et cetera) where the character has a sort of 'iconic look'. Even western media has this as a recurrent trope -- you don't see Darth Vader ever taking off that suit of his... Does he ever even wash it? xD

Personally, I like to make my character sheet include the 'trademark' outfit of the character, and then the individual role-play or scene in question can have it mentioned in the IC narrative if they've decided to change up their clothing for a specific situation (wearing a suit at a formal event or a wedding, only dressed in a pair of pajamas for a sleepover, et cetera).

I also like to know little details -- that chain dangling out of my character's pocket actually gives foreshadowing for people when suddenly my character reveals he's been carrying a pocket watch this whole time.
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Hidden 8 yrs ago Post by The Elvenqueen
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I think the reason some people go for very specific clothing designs, like myself, is probably because they're inspired by works of fiction (anime, games, et cetera) where the character has a sort of 'iconic look'. Even western media has this as a recurrent trope -- you don't see Darth Vader ever taking off that suit of his... Does he ever even wash it? xD


Ahaha, fair enough! A very good point XD (Maybe he has duplicates that look exactly the same so he can have 'one in the wash and one to wear'? ;) :P)
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Hidden 8 yrs ago 8 yrs ago Post by BrokenPromise
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If I'm going to be totally honest, both as a GM and a player, I consider the character sheet as a sort of job application. The GM reads it, stashes it away, and you hopefully never need to look at it again. The only time I look at a character sheet once an RP begins is to figure out how you spell a character's name. I tend to write everything into the story regardless if it appeared on my sheet or not.

I think the reason why people are so specific with outfit descriptions is because they don't like to see slip ups. If my character is wearing a winter coat, you can't observe her cleavage until she hangs it on the rack, because she's got a tube top on under there. Keeping the uniform consistent isn't realistic, but it does make it easier to write about the character. If the RP is really moving, I might not remember if your character is wearing their long sleeve coat or just has their t-shirt. When your character slips and almost falls off the edge, she's going to grab your hand, not your sleeve, if you're wearing your t-shirt. Also, most knights don't have more than one or two different sets of identical battle armor.

I think most roleplayers like the idea of having a trusty weapon that becomes the character's identity. Drow are all just dark elves with white hair. But if you give one of them Twinkle and Icing Death, he becomes Drizzit!

Personality is, in my humble opinion, one of the most silly things to ask for. There simply is no correct way to portray a character's personality because there's always an exception to the rules. Bill tends to fly off the handle, but he's more reserved around Amy. But he'll snap at Amy any time she brings up Joshua. It's hard to do, and I always feel like i'm going against my character sheet when I'm asked to fill out their personality.

Bio is the one thing that I'm pretty sure I never fill out right. Like, how much do you really say? I plan on uncovering everything as the RP goes on, but like, I'd like to keep a few secrets ya know? I feel bio really should include stuff to give you an idea of how the character thinks and behaves. In fact, i think a bio should really be there to replace personality. Just write about some events that define the character.

I suppose this is why all GMs use slightly different character sheets. They are all looking for different kind of information about your characters.

Worthy of note, I joined an RP that didn't require any character sheets. Yes, it was a sandbox RP and we were all close friends, but it's actually turning out pretty good. What's holding everyone up are everyone's post rates. Nobody's complaining about god modders or how character X isn't using magic the right way. I'm not saying it works for all role plays, but it just goes to show you that sometimes you don't need all that information.

In closing: I feel that if your players aren't filling out your character sheets the right way, you haven't made it clear what sort of information you want from your participants. Some of these characters are opening their eyes for the first time, and I suspect even the players don't know exactly how they are going to behave in all situations.
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Hidden 8 yrs ago Post by shylarah
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@The Elvenqueen I agree with you on development. Likewise, I tend to describe general style and favored colors, but not specific clothing unless it's relevant, or a person wears it 90% of the time. Nikki's bracelets that are actually spelled to let her summon her clawed gauntlets, the locket Rhia wears with the picture of her dead wife, the knife adult!Amune is never without. ...Though these tend to be sentimental or functional more often than just articles of clothing. *considers* However, such things, if mentioned, will also be noted in the rare instance they are /not/ present -- this will be a significant detail, and there will be a reason for it that may very well be relevant to current moods or goings-on. For example, Rhia stopped wearing her locket when she was finally ready to try entering a new relationship (differences in lifespan can be /painful/, man!)

@NuttsnBolts I have seen running in heels being a problem come up in some show or other. <3

@BrokenPromise I agree; char sheets are mostly references and applications, and in fact I didn't use them at all for the majority of my rp career, outside of D&D-type games where your sheet was quite literally a bunch of necessary numbers and formulae. I've told Shoryu this before, but I actually create as I go, a lot of the time, and once I have the basics I need to see a character in action to get a better feel for them, an idea you touched upon at least concept-wise. I just found out one of my characters had a time when she flirted with being suicidal, but in fact is frightened of the idea now, and worried she might be sliding in that direction. Then again, she was mostly insane at the time, so that played into it. But I didn't know that specific detail until this week or the last. Plus any char sheet will always be an initial version of the char for that specific rp, unless you keep it updated as you go. This makes it fun when age is listed but the rp started like ten years ago IC and now the eight-year-old is a teenager. <3

I know that, as a writer, I have started to notice (and find it frustrating to have) a description infodump. I don't need to know every minute detail about the character's appearance the moment they step onto the scene. Give me a quick sketch, and keep the story going. Say she is "tattooed" but maybe consider leaving out the paragraph description of her various designs; say he has "various piercings" but don't count them all. Don't tell me about her ring until she fidgets with it nervously. I don't necessarily need to know that he's wearing a hat until the wind blows it off. The messenger bag she carries, it's not an issue until it's left behind.

It's a very delicate balance and in the end all I can advise in general is to be aware of how long you spend on appearance details without anything else, and to go with what feels right. One thing I like to do kinda shows above -- I'll add to the story as well as the image by having a description piece accompany an action. Max will run his hand through his short, swept-up hair, which is why it always looks a bit disheveled. That way you can convey emotion and action as well as description.

In terms of weaponry, I never assume the ones carried are the only ones able to be used. However, it is /usually/ true that a listed weapon is one the character has used, and is likely to have some skill with, the extreme exceptions aside. If a particular skill or talent is listed, it is probably a notable one, and may play a significant role in that person's life. It is reasonable to expect that similar abilities can be used or at least fudged when necessary, and if not that will be apparent when the issue arises.

The shiny chrome casing on the grenade is only a relevant detail if someone happens to notice it as time stretches out when it's thrown at them, or if you want to draw attention to the grenade for some reason. Details request the reader's attention, and so indicate significance; use them accordingly. @Shoryu Magami (oh look who I found! =P), I agree with foreshadowing, though I hope the pocketwatch is significant, otherwise why foreshadow? Although I should note that misdirection is fair play. There might be a good reason the attacker left that beggar a bloody mess, but you won't find out it was a demon in disguise until /much/ later on, and for now the culprit is portrayed as a bad person.

For personality, yes, there are always exceptions and specifics, but a person will tend to have general mannerisms and characteristics. Someone who is utterly miserable a certain day of the year that marks the anniversary of some significant event can still be listed as bubbly if that's their general mood the majority of the time. Even the gloomiest of characters might have a person or two that knows how to make them smile. Sheets are guides, not absolutes. Restricting a character's ability to grow, develop, and change because of the submitted sheet is...I'm cringing. >.< Please no.
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Hidden 8 yrs ago Post by The Elvenqueen
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Worthy of note, I joined an RP that didn't require any character sheets. Yes, it was a sandbox RP and we were all close friends, but it's actually turning out pretty good. What's holding everyone up are everyone's post rates. Nobody's complaining about god modders or how character X isn't using magic the right way. I'm not saying it works for all role plays, but it just goes to show you that sometimes you don't need all that information.


I find that, where you can pull it off, this type of approach to it DOES work best. All of my current favourite RPs, the ones I enjoy writing for/with the most, didn't have character sheets done at all. We essentially picked pictures to give a general idea of appearance, laid out names, and that was it. We just jumped in and went for it, and everything else is/was revealed in RP as we went along. It just makes it feel more exciting!

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Hidden 8 yrs ago Post by BrokenPromise
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@shylarah

When it comes to descriptions of objects, I'm more inclined to give a short history of the object instead of actually describe it's appearance. I also like to give characters small visual touches so that I can avoid using their name redundantly. Like I might give a guy an eye patch, and his nickname would be cyclops.

@The Elvenqueen

It did work much better than I had originally anticipated. The only problem is the GM doesn't really have anything to go by to decide on good motivations for our characters. Though it's okay in the RP I mentioned because those of us that aren't making our own plots are heroic enough that they will pursueany evil that is put before them.
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Hidden 8 yrs ago Post by shylarah
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@BrokenPromise Yeah, I'll use variations on things instead of the name or the pronoun overandoverandover. Though I tend to reuse the same ones a lot for any given character. And for sandboxing/no sheets, there's always OOC discussion to figure out what will work well. If you/the GM want X to happen, one of you approaches the other and says "Yo, so I want X, why would so-and-so end up in situation X?" In the end, it's not up to the GM to decide on the actual motivation. ...I'm phrasing this poorly. Also having trouble thinking of an example. But yeah, absolutely discuss what would kick characters in the rear and get them heading towards a useful goal. And as a player, there's often a need to have at least a little flexibility to either have bad things happen so that a character is pushed out of their comfort zone, or even take an option that's...not against the character, but maybe it's their second choice instead of their first, and in the instant of decision, for whatever reason, they went with that.

@The Elvenqueen Since I look at rp from a standpoint near storytelling, there's something to be said for allowing plot twists to be a surprise, and leaving things out for later discovery. It also helps things stay fresh and exciting. It's the same reason a DM doesn't tell you the endgame of a plot at the beginning in many cases. I rather feel char sheets are a place where less is definitely more. ...I also may have had a problem early on with players that didn't know or didn't bother to separate IC and OOC knowledge of things, which has has given me a real bias against revealing super secret stuff about my chars. That's my own problem, though.
Hidden 8 yrs ago 8 yrs ago Post by tsukune
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The issue with describing appearance using text is how different people perceive how much information they need to visualize the characters of other players, and how much should they write to make sure the other players would be able to picture their characters as close to their own vision as possible. Nowadays I noticed that most players simply go with the easier route - using images. I'm not a fan of using images, particularly real-person/celebrity pictures, because I tend to feel miffed at how every character in a supposedly "realistic" RP looks overly fabulous in such setting. Also, unless I draw out the characters myself, most illustrations don't truly reflect the image of the characters I have in mind. Using text gives rise to ambiguity, so it tests the writer's ability to describe a character's appearance with just about enough information for the others to get a good grasp but without being too contrived and specific (which can kill the imagination of others).

Personally, there is nothing wrong to describe briefly about the character's usual dress code - and I mean keeping it simple and generalized, not going into unnecessary details like the example Nutt's had provided. Dress code can be used to give hints or emphasize certain points of the character's personality. E.g. A tomboyish girl would be reluctant to wear skirts and girly clothing compared to typical girls; a rich, vain character would put a lot of care on personal grooming, etc.

- The Melee character with that ancient sword. Can they only use Swords? Do they not know how to use a dagger?
- That Hacker that is skilled in computer science. Are they only experienced in PC science?
- The grenade that is used and will explode into nothingness but has that shiny chrome casing with red trimming. Is describing it useless fluff?
- Does the character walk around EVERYWHERE carrying that AK47?


- While both swords and daggers are considered melee weapons, depending on the setting, that is related to the job class of the character - typically, the warrior class uses swords, while rangers/assassins would use daggers. If no job class is involved, that will depend on the character's habits and/or setups. Some are flexible and able to use both types of melee weapons with ease, some are more "niche" and would only use just one type, for example.

- Computer Science isn't restricted to just PCs. It's the theoretical - scientific and mathematical - approach to information and computation, which applies to any devices or gadgets that requires some form of AI, including mobile phones, automated vehicles and machinery, communication network, satellites, etc. Programming is the practical approach to Computer Science.

- I agree with the third point, so no further comments from me.

- Regarding firearms, it's the same with clothing. You can say the character favors certain types of guns, but it doesn't mean they only use that particular gun and carry it around 24/7, and most people wouldn't wear the same clothes for... let's not go there.

Unlike some of the people who have commented on thread, I'm those who will double-check the CS numerous times as I write my IC responses for the sake of consistency, especially in advanced-level RPs where there's a lot of things going on to keep track (and my memory is horrible).
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Hidden 8 yrs ago 8 yrs ago Post by BrokenPromise
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@shylarah I wasn't being very clear. In that particular instance when I said motivations, I was specifically talking about motivations for the GM's agendas. My character is kind of a brat, but they will do things to help out the lower class. The GM didn't initially know that and tried to get my thief to party up with some other thieves so that they could rob some commoners blind. That wasn't ever going to work. The scene still ended up working because the thieves decided to rob some pompous nobles instead.

We don't typically discuss everything in OOC because we like to surprise each other with reveals, but we do discuss how we'd like a collab to go. So far it works pretty well.

And ditto on the keeping super secret stuff hidden. It's more fun for everyone that way, as long as you keep it consistant and don't use it to power play. Nuttsnbolts let me enter an RP with a super secret character. <3
Hidden 8 yrs ago 8 yrs ago Post by Shoryu Magami
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@NuttsnBolts@The Elvenqueen@BrokenPromise@shylarah@tsukune
I'm arguably responding to all of you, but I'm going to keep this only touching on what I consider vital even though I've honestly got a lot more to say now. If I seem a bit incoherent, blame my multitasking -- I just got out of bed recently despite wanting to be up over five hours ago, and there's a lot I need to get done. Rather than pick out and quote various comments from people, I'm just going to give my own perspective on some of the major elements being brought up here. This won't be anywhere near as thorough a reply as it could be, but it'll still be long-ish. Read it at your own discretion -- I probably won't have time to reply again outside of maybe a short answer to a short question.

The only comment I'm going to directly respond to is your comment about the pocket watch, shylarah -- actually, in the case of that example I used (it was an existent example, not a hypothetical), the pocket watch is actually quite significant, but I'm not against misdirecting people either, especially in psychological warfare. With that said, I don't think whether it was important or not is too relevant. Like I said, I like to have a very vivid and realistic image of a character in my mind -- as far as I'm concerned, if the character is wearing a bracelet then I should know about it whether it's a McGuffin or not. In my previous post, I emphasized how I consider a character lifeless if you don't include any accessories they have, because fashion is a realistic form of expression and a viable means of characterization. If you don't like writing details about all your accessories, don't role-play a character who wears them -- that's pretty simply in my eyes, but there's nothing 'wrong' with someone who wants their character to wear them.

Before I go into my attitude towards the categories of character sheets, I'd like to bring up a part of my background with role-playing that a few people on this site already know from other threads or in PM. My start in play-by-post over ten years ago (as I mentioned, I've been role-playing and storytelling a lot longer, but this is when I got access to the internet and discovered play-by-post existed) was on an 'advanced' role-playing forum which a large number of role-players were unable to survive at or even get accepted into. Not only was the posting expectations roughly five paragraphs, but in terms of character sheets you were expected to provide several paragraphs for appearance; personality; history, and also give a role-playing sample.

Why all of these expectations? In order to prove the role-player actually had the capabilities to both know the character in detail and to effectively play the character they were presenting realistically -- it's rather irritating seeing someone register as X type of character and then not have the first clue how to play them (the thread on this site involving how to write mental disorders is a great example). Though I have many complaints about that role-playing forum, this particular code of conduct they had is actually something I agreed with. If I hadn't basically been an 'advanced' role-player from day one, I never would have managed there let alone thrived as I did. This might also explain to you one of the reasons why I don't struggle to post out large amounts of text over a very short period of time while still keeping it well-thought-out.

Nevertheless, this is all subjective and a matter of preference -- not everyone has to expect people to give a lot of details about their character - even if doing so is primarily for the purpose of making the character feel more alive and fleshed out - but it's also not 'wrong' for a GM such as myself to want people to show they have a vivid image of their character in mind and that the person being presented for the role-play isn't just a lifeless stick figure waiting to be moulded by the IC.

Now that this is gotten out of the way, my attitude towards the categories of a character sheet... Since some people seem to cringe at my long-winded (read: detailed) posts, I'm putting my attitudes towards this into a hider -- ignore it if you don't have the time to read.

Hidden 8 yrs ago Post by shylarah
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@BrokenPromise Well it is a bit hard for the DM to encourage a direction without knowing how a character works...and that's why I always favor OOC discussion, so you can reveal or not as is needed to help things along.

@Shoryu Magami Yeah, but...I mean, rp is about story, and interaction. It's not about each individual sequin on a dress. I think some of how people describe things (at least if they're any good) has to do with what they like to read. So yes, if a character always wears a certain item, I'd describe it on a character sheet. That's solely for an explanation. However, since (as I said) I'm not a huge fan of sheets in the first place, when describing a character in a post, it's not necessary to go into the same detail. The same is true for solo writing.

A character sheet as a /player/ application I might understand. There's a lot of tests out there to separate the wheat from the chaff. However, it does sound like that forum was also elitist. I know a number of people that are absolutely amazing at creating settings and lore and characters and /using/ them, but ask for a char sheet and watch those magic words dry right up. It's the same as practical ability vs. test-taking ability. They are often equated, but they are not the same.

There's also the idea that posting pages when paragraphs -- or even /a/ paragraph -- will do is an indication of a less-skilled rper. Sure, it takes skill to churn out that much. But it takes more skill to know when to stop. There's a /lot/ of people that confuse length with skill level and that is a huge peeve of mine. Additionally, given that rp is multiple people, and thus multiple characters, the longer a post, the more likely something in it will need changing because someone will have a reaction that would then affect the initial character's interaction. The best example of this is interrupting someone talking, which is not often done in forum rp or even chat rp, because player two can't see player one's char's words until the sentence has already been completed. But irl, if I interrupt someone, chances are they're going to stop talking -- or raise their voice, or tell me to shut up. And once that happens instead of finishing the rest of the sentence, then everything else splits off as well, like the tempest caused by the flutter of an insect. I absolutely adore interpersonal interaction for rps, so the more back-and-forth, the happier I am. This means cutting down on post size.

The other issue is that in conversations, one item, one response, one connected item is a more natural formula than ten items, and ten responses, some with connected items of their own. The latter tends to create multiple parallel conversations and drives me absolutely nuts. The other thing I see happen a lot is the same part of a scene getting covered five, six times because actions taken by chars 2 and 3 then get reactions from char 1, and those are reacted to in turn. Yeah, on a forum most people don't post multiple times a day, and the more people there are in the group the longer it's going to take to cycle back to you, or else some people might get left behind (though this is a balance issue too). But once you get to about a page, unless there's something uninterrupted or a whole lot of explanation or exposition, that's enough in many cases. There is often no reason to keep going. It's time to let someone reply.

And I"m totally off-topic, rambling -- and covering things I've said to you before. Man, I get worked up over this stuff way to easily. -.- Being half-awake doesn't help either. *flops off to bed*
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Hidden 8 yrs ago 8 yrs ago Post by Shoryu Magami
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Shoryu Magami π”Šπ”²π”žπ”―π”‘π”¦π”žπ”« 𝔬𝔣 𝔄𝔰𝔠𝔒𝔫𝔰𝔦𝔬𝔫

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@shylarah
I'll actually take the time to give a response to all this, since another problem has come up and I've lost more work, so I don't feel like dealing with my notes right now -- I'll get back to it later. I feel another all-nighter coming my way.

Yeah, but...I mean, rp is about story, and interaction. It's not about each individual sequin on a dress. I think some of how people describe things (at least if they're any good) has to do with what they like to read. So yes, if a character always wears a certain item, I'd describe it on a character sheet. That's solely for an explanation. However, since (as I said) I'm not a huge fan of sheets in the first place, when describing a character in a post, it's not necessary to go into the same detail. The same is true for solo writing.
shylarah

Role-play is about story and interaction, but you can't make a realistic interaction with a stick figure -- that's basically the point of a lot of my previous statements. I'm all about realism and you can't have realism without details. It's completely reasonable to want to know the details of a person's outfit in order to react in the way the character would in reality. Sometimes the tiniest detail - whether it be something physical, or something they said, or their expression, et cetera - of a person can change the way I'll react to them, and this definitely carries over into how I work as a solo writer.

In my own experience, the writers I have the most respect for are the ones who don't just present stories, but also present worlds -- having detailed character profiles for me to read proves that this is a world full of characters who are alive, not just a one-dimensional story about a knight with no personality who is off to kill a dragon. In my eyes, there is no story without fleshed out and detailed characters.

A character sheet as a /player/ application I might understand. There's a lot of tests out there to separate the wheat from the chaff. However, it does sound like that forum was also elitist. I know a number of people that are absolutely amazing at creating settings and lore and characters and /using/ them, but ask for a char sheet and watch those magic words dry right up. It's the same as practical ability vs. test-taking ability. They are often equated, but they are not the same.
shylarah

That site had a lot of elitists -- I've made no secret of this considering I'm arguably responsible for the destruction of that forum because I admonished them for it. Nevertheless, I'm all for the idea of practical ability vs. test-taking ability, but I've actually never really seen good examples of what you're describing (people who can make good settings; lore; characters; et cetera, but when asked to put them down on paper they can't do it), so I can't really base my attitude on that. I have, on the other hand, seen a lot of people - specifically those who can't write down their work - end up quitting their projects.

From my own experiences, the less established someone can make their characters and world, the more likely I am to see plot holes. To further emphasize this -- I actually consider many of the most famous novelists out there - those responsible for many of the fictions people use as the basis for fandom role-play here - to have works full of plot holes that the fans simply either don't notice or choose to ignore. I don't think I'm an elitist for wanting a person to put their all into something.

There's also the idea that posting pages when paragraphs -- or even /a/ paragraph -- will do is an indication of a less-skilled rper. Sure, it takes skill to churn out that much. But it takes more skill to know when to stop. There's a /lot/ of people that confuse length with skill level and that is a huge peeve of mine.
shylarah

There's also a lot of people who think simplicity equals quality, and it really doesn't at all in my eyes. I really do need to emphasize that when I say that truth and realism are in the details, I view this as pretty much the golden rule of writing. I may write a lot, but - to those who actually read and understand my content - there is never a single meaningless detail, and I don't believe I should have the quality of my posts ridiculed based on their length yet many people behave this way with me. There's also a lot you can't say in a small amount, resulting in a very weak argument (in terms of debate) or a very weak story (in terms of writing).

Knowing when to stop is entirely a matter of subjectivity -- there is no true limit to how much a writer 'should' pour into their work, only a limit to the attention span of their readers. It's similar to the reason why a lot of people don't read novels and they watch movies instead -- they don't like reading in the first place, so they don't have a right to tell people how to write. One of my own biggest pet peeves is people who bash writers for being detailed -- for every person who doesn't want to read those finer details, there's people - like myself - who will give the writer a thumb up for them.

Additionally, given that rp is multiple people, and thus multiple characters, the longer a post, the more likely something in it will need changing because someone will have a reaction that would then affect the initial character's interaction. The best example of this is interrupting someone talking, which is not often done in forum rp or even chat rp, because player two can't see player one's char's words until the sentence has already been completed. But irl, if I interrupt someone, chances are they're going to stop talking -- or raise their voice, or tell me to shut up. And once that happens instead of finishing the rest of the sentence, then everything else splits off as well, like the tempest caused by the flutter of an insect. I absolutely adore interpersonal interaction for rps, so the more back-and-forth, the happier I am. This means cutting down on post size.
shylarah

I see this as entirely irrelevant to the discussion about character sheets, but you did mention later on in your post that you're getting off-topic - so you're aware of it - and I'm actually fine with responding to this part as well.

Simply put, this is one of the reasons that I think large character sheets are more important than long IC posts. I'm entirely capable of giving smaller posts in order to prevent a discussion from ending up unrealistic like you just described -- I've actually had plenty of realistic conversations portrayed through my IM role-plays in the past, and my forum role-plays. Even if I do spend a lot of time to give thorough content about what's going on in the character's mind, that doesn't mean I'll post too much spoken dialogue and make the conversation become unrealistic. Whether my posts are long or short is usually largely dependant on the situation. The OOC is also available on this site to prevent those sorts of unrealistic interactions from happening. On the other hand, if all people do is post one-liners then it doesn't really give people something to work with realistically.

The other issue is that in conversations, one item, one response, one connected item is a more natural formula than ten items, and ten responses, some with connected items of their own. The latter tends to create multiple parallel conversations and drives me absolutely nuts. The other thing I see happen a lot is the same part of a scene getting covered five, six times because actions taken by chars 2 and 3 then get reactions from char 1, and those are reacted to in turn. Yeah, on a forum most people don't post multiple times a day, and the more people there are in the group the longer it's going to take to cycle back to you, or else some people might get left behind (though this is a balance issue too). But once you get to about a page, unless there's something uninterrupted or a whole lot of explanation or exposition, that's enough in many cases. There is often no reason to keep going. It's time to let someone reply.
shylarah

Just because your character is thinking about the multiple aspects of what the person is wearing doesn't mean they're going to talk about all of them, or even one of them for that matter. Did at any point I actually say that my character would definitely speak to the other character about any of the things they're wearing? All I said is they'd react to them, and this can be entirely internal -- this is a very realistic thing that pretty much everyone - who is analytical or has an attention to detail anyway - does often and wherever they go. A good analogy of this is when you're reading/watching a good mystery story. Frequently a lot of characters will notice a tiny little detail on the table or about something a character said that will eventually solve an important puzzle or reveal who a villain is. I spend a lot of time in my story using this type of foreshadowing (and, yes, misdirection as you put it), and I really hate writers who pull details out of their backside instead of have them hinted at during the first given opportunity a character might realistically notice them.

The second part of this quote was pretty much off-topic again - as you noted - but the all I can really say about it is that, in my own opinion, this isn't a problem with long posts -- it's a problem with role-playing in general when compared to writing. This is one of the reasons that a lot of role-players prefer to do collaborations, in order to prevent this sort of thing from even happening. I'm actually proficient at taking a choppy role-play and converting it into proper writing, so I know exactly what sort of problem you're describing here, but it's honestly just a drawback of role-playing itself, and is one of several reasons why I (personally) consider solo writing to be a more compelling form of storytelling.

And I"m totally off-topic, rambling -- and covering things I've said to you before. Man, I get worked up over this stuff way to easily. -.- Being half-awake doesn't help either. *flops off to bed*
shylarah

I relate to both being half-awake and also to the whole getting worked up thing, because frankly the number one reason I'm considering leaving this site is that I don't think people actually appreciate the 'long-winded' (read: well-thought-out) 'rants' (read: debates) I go into during the OOC discussions. Why bother taking my time to give people feedback here when there's plenty of people elsewhere who admire and respect it? I've got an important project I could be pouring my soul into instead -- one which many people are eagerly awaiting to see. Naturally, I'm not referring to anyone specific here, and there's plenty of people who do appreciate it, but let's just say I consider bashing the details incredibly ignorant and it's a major hate I have for a very large number of role-players.

When all is said and done, this is all subjective, but I truly despise those who bash GMs for wanting detailed/realistic characters. It's like people want to police others on how they should or shouldn't GM their role-plays. I thought the whole point of having the role-plays on this site separated into sections ('free', 'casual', 'advanced', et cetera) was to prevent people getting into arguments over subjective opinions about character depth and post length, as well as arguments over things like Tabletop mechanics and whether or not three people is too many for a role-play. I'm an 'advanced' role-player through and through -- anyone who has a problem with that doesn't have to write with me.

Edit: Posted this one up before I had a moment to check it for problems, so I've fixed it now.
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Hidden 8 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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We personally think about these things when formulating a CS template. Our current RP (linked in signature) has three separate templates for characters belonging to different factions and rather than merely have a point labeled "Appearance" the relevant point on each template has a full question.

Each template approaches it in different ways. Most players tend to either go for one set of clothes or go all-out into a wide wardrobe. To give an example from one of the templates:
As a prisoner, your wardrobe is limited. When you were captured, how do you look and what clothes do you have on now?


Considering the scale of this RP, sheets are a necessary element. Few people can keep track of intricate details of around thirty different characters.

We are also demanding of our players to provide sheets of a certain "quality", sometimes providing leniency towards those who have yet to evolve as far as others on what they can plausibly write.
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Hidden 8 yrs ago Post by NuttsnBolts
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NuttsnBolts

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I wouldn't get too worked up over things, especially if it's to do with anything here. I'm noticing this because everyone is trying to delve deeper and deeper into the topic and finding their frustrations that they've experienced, both with players and RPs. If working retail has taught me one thing it's that no matter where you go there will always be arseholes, dumbasses and hinderances to hold you back.

Off Topic Time (Cause I love stories from my work):
So I had another worker tell me at a store they worked at that they sold a lawn mower to a customer and said, "Fill it with juice and oil and she'll be good to go." You know, typical Aussie talk.
Well... Customer came back a few hours later claiming that it didn't work. Turned out that orange juice does not make a suitable fuel source. They claimed they did exactly what the sales person told them to do, but apparently the book marked instruction manual is just meaningless. *shrugs*

Anyways...

@tsukune Actually bought up a good point.
Unlike some of the people who have commented on thread, I'm those who will double-check the CS numerous times as I write my IC responses for the sake of consistency, especially in advanced-level RPs where there's a lot of things going on to keep track (and my memory is horrible).

*Raises hand*
I have a horrible memory for names and people, place in a few details and I'll forget some important details. So In a way having some of these details can aid with consistency. @BrokenPromise mentioned the idea of a long/short sleeve shirt mix-up and I myself have been on the receiving end of that. I had another player make an assumption about my character and how something worked until I pointed it out to them. If it had been a build-as-you-go roleplay than it would be a lot more harder to manage and if the CS didn't convey that information than it would have been confusing.

A lot of points mentioned above have good merits for a variety of reasons, so I can't say that one detail is correct and another is incorrect, but for a larger Roleplay a detailed CS seems to be more appropriate. My 1x1 (Which reminds me that I should reply to it... Whoops!) doesn't have a CS sheet and we use the occasional picture to set a theme or mood of the location/characters that we interact with. Not having a CS has actually made this particular RP quite fun, since we are free to throw in whatever we need, but it's a bit of a light hearted adventure.

Compare that to Gowi's NCQ and we all had quite detailed Character sheets. We had a large line up and we actually knew how the characters were going to interact, so when we wrote everything down it worked out quite well. We knew my character wore a jacket with an enemy logo on it (defected to another country), we knew that another character always wore her Russian ushanka (Landscape was cold and snowy).

When it does come to something like listing a mental disorder, I don't think that's necessarily a problem with the character or CS, but more a problem with the player. I've played mentally disturbed players before and it's hard, especially with some disorders (Try playing a character that has an active voice in her head and always refers to her and the voice as we... NOT EASY), but kudos to the player for at least trying to understand the disorder. I don't think building a character around it and using it for an RP is the best move but that also comes back to the GM who allowed it into the RP and how they failed to spot that it could be a problem.

Ultimately that's why I thought about this and wondered if anyone else had pondered over the same thought. A CS sheet should be an entrant form for any RP and maybe some GMs are asking the wrong questions and don't realise it. Age may not be important if you can only choose between "teen, young adult, adult, elderly", maybe the Appearance could be their favourite clothing setup rather than a bulk standard "this is what they always wear", and more effort placed into the biography rather than the personality so that players aren't locked into that mindset. Just a thought.
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