Hidden 8 yrs ago Post by Antarctic Termite
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Antarctic Termite Resident of Mortasheen

Member Seen 5 mos ago



DEMON SIX-EIGHT-EIGHT
Born to distant colonies, this infernal agent belongs to a bloodline whose genes have grown increasingly strange after generations of separation from the primary orbits of Hell. Its loyalty to the Satanic Lords is questionable, but for now it sees no reason to rebel. Demon 688 is informally known as Sikksayt.

Halo- Sikksayt is blessed with a halo that gradually regenerates the wounds of itself and others, provided the subject sits still.
Hellfire- Sikksayt's weapons degrade conventional matter if left in contact for too long, eventually leaving scorch-like marks.
Levitation- Though Sikksayt lacks legs, it can hover gently through the air. While not limited by altitude, a sprinting human is faster.

Art by Spagghetibastard.
Hidden 8 yrs ago Post by Bishop
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Bishop

Member Seen 3 mos ago



Zark'Xor Vul


A Shadow Agent from The Plane of Shadows. There is no leader or rules, beings from the Shadow Plane have to follow. Once they find a way to traverse to other planes, they are free to do as they please. Their powers though, come from the Shadow Plane.


Shadow Step - Teleports anywhere It wishes by traversing between the Shadow Plane where time doesn't exist and the current plane where It is. Things look almost the same between it's current location and the Shadow Plane, except for the buildings and landscapes being more ominous, dark, and unsettling with shadow characteristics.

Shadow Merge - Merges with a shadow, effectively going off the radar. Can also move from shadow to shadow.

Shadow Manipulator - By bending and deforming/reforming a shadow, it also affects the object.

Shadow Spectre - Has no mass or solid form. Meaning It can shift and all material objects don't affect It, but It can affect it.

Shadow Weapons - Weapons that deal damage and have special effects.

Shadow Over All - Can dissipate strong sources of Light and Darkness.
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