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Hero.


Nobody in the world holds such esteem as those lucky, or bold enough, to call themselves Heroes. With the advent of the Quirk — special, superhuman abilities inherited by nearly every man, woman, and child — the services rendered by these individuals proves critical in curbing illicit activity. Fighting fire, often times literally, with fire, professional heroes are the only individuals sanctioned to utilize their quirks in any meaningful capacity, leveraging their gifts in the name of order, justice, and morality. They are the first and often, the best defense against the scum and villainy who would seek to destroy the very fabric of society.

But not all those who would break from such rigid rules are scum. For every anarchist, there is a simple thief looking to feed himself. For every murderer, there is a thrill-seeking youth. The laws which created pro-heroism and the resulting classification of villainy were created in a time where order was in dire need. There was no room for shades of grey. Hero or villain, good or bad, two sides of one coin with no in between. Yet people are not so simplistic. Even the most heinous of villains, at one point, had the opportunity to become someone truly good. Often the difference lay in just that; opportunity. Where you live, who you're surrounded with, who is willing to give you a chance. In the stratified society of heroes and villains opportunity is often denied to those with the potential for true greatest.

Sato Kazuhiko, or as the public better knew him, the pro-hero Assimilord, understood this more than most. A professional hero for some thirty-six years, Kazuhiko did all he could to advocate for the downtrodden and belligerent individuals he was often tasked with detaining. Having very nearly joined a gang of such troublemakers himself when he was young, the hero had always kept an open mind towards those he came to blows with. When he retired from pro-heroism, the fifty-two-year-old decided he would continue on this philosophy even as a civilian. As was so common for decorated veterans of the field, Kazuhiko took up a position at one of Japan's many hero academies, the prestigious Jiyū Academy. It was here he would carry on his legacy.

Eight individuals, each chosen for their less than stellar behavior, criminal background, and destructive potential. They would form his first class, his first wave of hoodlum heroes in training. He would have one year with them, to teach them the strong morals and personal control required to represent both heroism, the school, and themselves, with dignity. If he could reform these dregs and turn them into respectable students, the headmaster would greenlight future endeavors in reformation and open the school to more young offenders who might seek to turn their lives around before it's too late. Fail, and the eight of them would be expelled, returned to whatever sorry state Kazuhiko found them in, with his ambitions quashed by practicality.

You are among those whom he approached. Whatever your backstory, whatever your history, Sato-sensei has taken a chance on you and invited you to the prestigious Osaka based academy. This is your story. The story of your Hero Delinquent Academia.











Osaka has been the jewel of the Kansai region for as long as anyone can remember, and for just as long has been the problem child of Japan's otherwise Utopian urban communities. Even before Quirks became the law of the land and superpowers began gracing every Tomoko, Daisuke, and Hari, the bustling cityscape was home to some of the country's largest slums, with crime rates far higher than its surrounding metropolises. With the arrival of such fantastic abilities, the state of the city grew ever worse. Now the lowest of the low had the power to fight back against systems which had kept them begging for scraps in long forgotten ghettos for generations.

It became a hotbed of the earliest Quirk based conflict throughout the dawn of the Age of Heroes, giving birth to some of the most infamous villains of the era. Brutal Bloodstone, heinous High Tide and the Suminoe Slasher were among the most feared names of their time, terrorizing Osaka's residents and laying waste to a newly minted Hero Association still struggling with the panicked bureaucracy of their superiors. This baptism by fire would christen some of the finest heroes of the era in response, with iconic paragons of justice rising to face the deadly threat. Legends like Kamagasaki King and Mantra Ray made themselves into household names taming the wild west that was Osaka and returning it to a state of relative peace.

But the damage had been done. The city reduced in prestige and much of it left in ruins, it would be years before it could recover to the state prosperity it once stood in. Many who could took flight to the richer, safer suburbs or to Tokyo in the north, leaving fewer opportunities for those who could not afford to follow. Today Osaka exists in a state of flux, between the urban decay brought on by the great crime wave so many decades ago, and a tenously rebuilt peace maintained by the Hero Association, many of whoms members see the city as a place to 'make it big' thanks to the subtle, but ever present organized crime which rooted itself in place of the bolder villains of an era begone.

Jiyū Academy is reasonably well removed from the hustle and bustle of the city. It sits on the eastern outskirts of Osaka, a large campus in terms of space occupied, but fairly small in terms of students serviced. This is by design; it has long since been the premier academy of the region, having been among the first schools to earn its charter in Japan. It has produced many great heroes, and holds a certain old world prestige that sees many blue-blooded aspiring heroes in attendance. To make it through the rigid examination processes of Jiyū and be awarded a hero license is analogous to achieving a degree at an Ivy league university — riches are almost assured to follow.










As the introduction might suggest, this roleplay will focus on a group of students and their journey through the hero academy system found within the aptly named My Hero Academia universe. Unlike the characters of the main franchise, however, our student body is not the creme of the crop competing at the highest level of academic success. Misfits, rejects, hooligans and young offenders on the fast track to a life behind bars make up our cast.

Whether they took this offer to enroll at Jiyū in earnest with the hopes of turning things around, or they simply saw it as an opportunity to avoid the law for however much longer, characters should reflect this; no goodie two shoes or pure-hearted Midoriyas should be filling the roster. That's not to say characters must be truly bad, of course, as nuance is the e purpose of the the roleplay both in and out of character. Every delinquent has a reason for their behaviors, for few in the world are truly rotten within and act without cause. Think of why your character has been cast in the role they find themselves; why did they break into those ATMs? Why did they end up using their quirk in a street fight?

On the flip side, don't go too grimdark on us. This isn't the League of Villains. Characters should be redeemable in the eyes of their benefactor, elsewise they wouldn't be invited to attend the academy. Steer clear of truly drastic crimes that would condemn them straight to a life in prison. We're talking muggings at worst, no murders, please.











  • Don't break the guild rules. I don't want to be paddled by the moderators.
  • I don't expect you to give me a novel every post, but this RP is in advanced for a reason. Give us something substantial and descriptive. At the same time, don't feel pressured to pump a post full of filler. Use your best judgement.
  • Let me know if you're gonna be busy for an extended period of time. I'm pretty understanding about long pauses between posts, on account of being lazy, but a heads up is always nice.
  • Put the phrase "Excellent Girl Gamer" somewhere in your character sheet. No sheet will be approved without this phrase incorporated into it.











[hider=character name]
[center]
[color=#FFFF66][h1]Character Name Here[/h1][/color]
[img]upload.wikimedia.org/wikipedia/common…

[i]gm note: i implore you to find a unique color code of your own to use to make your character the special snowflake they've always meant to be.[/i]

[indent][color=#FFFF66][b]Age[/b][/color]
How old they are. As you're essentially a freshman in highschool, you should know your range, but the odd nature of the program does give you leeway by a few years if you wish to be a tad older or younger.

[color=#FFFF66][b]Sex[/b][/color]
If you put "yes please" you're banned.

[color=#FFFF66][b]Appearance[/b][/color]
Explain how the character looks, including how their quirk impacts their appearance, any discrepancies from the provided image, ect.

[color=#FFFF66][b]Personality[/b][/color]
Split into at least three positive aspects, and three negative aspects. Provide a few sentences to a paragraph after each explaining those traits in more depth.

[color=#FFFF66][b]Quirk[/b][/color]
Give their quirk a fun name and describe its effects, strengths, drawbacks, how well they can control it, ect here.

[color=#FFFF66][b]Skills[/b][/color]
Things not related to their quirk. Being a powerful swimmer, knowing how to box, being a good cook, things of that nature.

[color=#FFFF66][b]History[/b][/color]
Explain your character's life and the circumstances which led to them being offered a place within Sato-sensei's delinquent program.

[color=#FFFF66][b]Ambitions[/b][/color]
All heroes are driven by something, and even less than cooperative hooligan heroes have something they want to achieve in life. Money, fame, their daddy's acceptance. Put their most cherished ambition here.
[/indent][/hider]


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"They say the spring was bad in Lannisport and worse in Oldtown, but in King’s Landing it cut down four of ten. Neither young nor old were spared, nor rich nor poor, nor great nor humble. Our good High Septon was taken, the gods’ own voice on earth, with a third of the Most Devout and near all our silent sisters. His Grace King Daeron, sweet Matarys and bold Valarr, the Hand… oh, it was a dreadful time. By the end, half the city was praying to the Stranger."


I N T R O
It has long been thought that the winters of Westeros are the most damning aspect of life across the continent. Their cold sinks deep into the land, the frost taking with it all but the hardiest of crops. It lasts for years at a time, children born and dying without ever knowing the kiss of summer and the sweetness of warmer times. Spring is normally a great joy because of this. Festivals are planned as soon as the Citadel's archmaesters announce its pending arrival, plowmen eagerly return to their fields to sow food for their wives and kin, and the great houses of the kingdoms sally from their castles to break bread with friends and rivals alike, to forge new relationships and mend old wounds in the season of rebirth.

The year 209 was not so kind as to deliver this kind of spring. Nobody truly knows where the plague began. The pious would claim it a punishment from the Gods themselves, whilst learned men speculate the malady came upon the shores by the trade winds and the foreigners who sailed on them. It mattered not the origin, though. The Great Spring Sickness, as it was so aptly named, spread through the kingdoms like wild fire. Through villages and hold fasts, through castles and fortresses all the same the pestilence claimed both high and lowborn alike. Strong men would wake fine in the morning and be ferried into shallow graves by nightfall so quick was it to act. It ravaged the countryside badly, but nowhere was it worse than the cities; Lannisport, Oldtowen and King's Landing most of all saw swathes of men, women and children rot away in the streets as the year dragged on.

By the time the year closed and the sickness abated with it, Westeros was in disarray. Tens of thousands of small folk lay dead, houses lost lords and lordlings alike, with boys young as five forced onto thrones with the deaths of their fathers. In the capital, four in every ten had succumb and the meddling of pyromancers burning bodies by the hundreds set a fourth of the city ablaze. Not even the great dragons who sat the Iron Throne were spared the chaos. Good King Daeron, his Hand of the King Valarr and dear grandson Matarys fell ill and perished within the Red Keep by spring's end. His second son, Aerys, a spindly scholar with more interest in reading than ruling ascended the throne soon after. Only the Vale of Arryn and Dorne survived unscathed, sealing mountainous borders and awaiting the blight to pass.

Yet, when crisis on such a scale occurs, rarely does it slink away with a whimper. Not fourteen years prior, half of Westeros rose with the black dragon Daemon Blackfyre and sought to overthrow his brother Daeron. The rebellion cut lines deep into the unity of the kingdoms, fighting consuming Westeros until the Battle of Redgrass Field, named for the blood that stained the very ground in its wake, put an end to the conflict. Thousands perished, among them Daemon himself, his sons Aegon and Aemon and his half-brother, Brynden the Bloodraven.

Many of those who rebelled and lived to tell the tale took to exile with the sons of their king and his most ardent supporter, Aegor Bittersteel. Those who remained lost lands, titles, wealth and forfeit heirs and children as hostages to the throne. The sickness saw fit to claim these hostages too, leaving houses slighted by the throne with nothing to stop their schemes. With a weak king upon the throne, some whisper worrisome words; that the time for war is again. That the black dragon shall rise a second time.

To the west, the Ironborn fly their banners and take to the seas. The Lord Reaper of Pyke sets longships across the coasts of the mainland, raiding the Sunset Sea with impunity as King Aerys carefully affixes his gaze across the sea. The ironmen grow bolder by the day, and it is only a matter of time before the kraken rises up with its full strength and crashes against Westeros' shores looking for blood and gold among its weakened lords and frightened peasantry.

To the south, a man wears the crown of the Vulture King, playing upon the nostalgic and greedy with promises to raid the marches as their ancestors once did, with thousands flocking to his roost among the Boneway and forging their outlaw kingdom within the Red Mountains. Further north, word from beyond the wall claims a raider with a horn of legend names himself King, and to him the wildlings willingly stride southwards in growing number.

The year is now 211 AC. The realm simmers with conflict just beneath its surface, as nobility finally treat one another and the summer sun rises high above the Seven Kingdoms. Schemes and plays for power and prestige run amok among the highest echelons of society, and with them comes the question asked so often when lords play their game of thrones — how badly will Westeros bleed this time?


P R E M I S E
This roleplay is shall take place in an alternate universe, branching off the main storyline of Asoiaf during the First Blackfyre Rebellion and leading into the Great Spring Sickness some fifteen years later. Players will take the role of either individual characters, or whole houses within Westeros as the kingdoms are assailed by danger from all sides, collaborating or competing to fulfill their ambitions whilst chaos consumes the terse peace. As this roleplay will be very sandbox in nature, with each player taking hold of and directing their own storylines with minimal GM meddling, I ask that those who express interest be prepared to be the driving forces behind their plots, and assume the initiative both ICly and OOCly.


R U L E S
  • A Song of Ice and Fire is a franchise which features some fairly mature content. As such, I expect the players to behave as adults. Please keep it civil.
  • In the event of conflicts arising, working out a compromise in private is encouraged, but I will step in if no decision can be reached.
  • We’ll be writing in reasonably advanced standards for casual around here, which is to say, posts with fairly solid grammar, spelling and punctuation. I want to see depth and emotion in the posts. While I'll not impose any hard requirements for posts, I'd truly like a consistent 3 paragraphs. Bring the world to life!
  • While this will remain freeform, I'd like there to be a semblance of order.
  • Allow other players to post between your own interactions, with drawn out exchanges taking place over Titanpad to prevent back-and-forth posting from cluttering the IC.


A P P L Y
Please post the sheet in the OOC upon completion for review. You may move it to the CS tab when approved. All relevant information can be found on the ASOIAF wikia.

HOUSEHOLD;


SINGLE CHARACTER;
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Uchiha Shinatobe


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L O C A T I O N
Konohagakure Academy Grounds

T A G S
xxx

M U S I C
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Dolor morbi non arcu risus quis varius quam quisque id. A lacus vestibulum sed arcu non odio. Amet nisl purus in mollis nunc sed id. Ornare aenean euismod elementum nisi quis eleifend quam adipiscing. Nec feugiat in fermentum posuere. Et molestie ac feugiat sed lectus vestibulum mattis ullamcorper. Pretium lectus quam id leo in vitae turpis massa. Euismod quis viverra nibh cras pulvinar mattis nunc sed blandit. Auctor elit sed vulputate mi sit amet mauris. Vestibulum rhoncus est pellentesque elit ullamcorper.

Sit amet aliquam id diam. Odio euismod lacinia at quis risus sed vulputate odio ut. Gravida quis blandit turpis cursus in hac habitasse platea. Lacus sed turpis tincidunt id aliquet risus feugiat in ante. Diam sit amet nisl suscipit adipiscing bibendum est ultricies. Ullamcorper eget nulla facilisi etiam dignissim. Malesuada nunc vel risus commodo viverra. Libero enim sed faucibus turpis in eu. Velit euismod in pellentesque massa placerat duis ultricies. Neque vitae tempus quam pellentesque nec nam. Eu sem integer vitae justo eget magna fermentum iaculis. Pharetra vel turpis nunc eget lorem dolor sed viverra ipsum. Odio ut sem nulla pharetra diam sit. Id donec ultrices tincidunt arcu non sodales.

Mattis pellentesque id nibh tortor id aliquet lectus proin nibh. Massa massa ultricies mi quis hendrerit dolor magna. Ut consequat semper viverra nam libero justo. Facilisis sed odio morbi quis commodo odio aenean. Molestie ac feugiat sed lectus vestibulum. Nibh tellus molestie nunc non blandit massa enim nec dui. Egestas maecenas pharetra convallis posuere. Parturient montes nascetur ridiculus mus mauris vitae ultricies leo integer. Risus at ultrices mi tempus imperdiet nulla malesuada. In est ante in nibh mauris cursus mattis molestie. Egestas diam in arcu cursus euismod quis viverra. Ipsum dolor sit amet consectetur adipiscing elit ut aliquam purus. Sit amet venenatis urna cursus eget nunc scelerisque. Massa tincidunt nunc pulvinar sapien et. Felis bibendum ut tristique et egestas quis ipsum suspendisse ultrices. Elementum sagittis vitae et leo duis ut diam quam nulla. Ac turpis egestas integer eget aliquet nibh praesent. Eget velit aliquet sagittis id consectetur purus ut faucibus pulvinar.

Commodo quis imperdiet massa tincidunt nunc. Elementum pulvinar etiam non quam lacus suspendisse faucibus. Amet nisl purus in mollis nunc sed id. Nec ullamcorper sit amet risus nullam eget felis eget. Magna sit amet purus gravida quis blandit turpis cursus. Neque vitae tempus quam pellentesque nec nam. Amet cursus sit amet dictum. Dignissim enim sit amet venenatis urna cursus eget. Id ornare arcu odio ut sem nulla pharetra diam sit. Eget egestas purus viverra accumsan in nisl nisi. Mauris in aliquam sem fringilla ut morbi tincidunt. Ut ornare lectus sit amet est placerat in egestas. Id diam vel quam elementum pulvinar etiam non quam. Eget magna fermentum iaculis eu. Quam id leo in vitae turpis massa sed elementum tempus. Tortor condimentum lacinia quis vel. Diam quis enim lobortis scelerisque fermentum dui faucibus.

Magna fermentum iaculis eu non. Senectus et netus et malesuada fames ac turpis egestas maecenas. Viverra adipiscing at in tellus integer feugiat scelerisque varius morbi. Auctor urna nunc id cursus metus aliquam eleifend. Iaculis at erat pellentesque adipiscing commodo elit at imperdiet. Donec adipiscing tristique risus nec feugiat in fermentum. Porttitor lacus luctus accumsan tortor posuere ac ut consequat. Dolor sit amet consectetur adipiscing elit duis. Quis eleifend quam adipiscing vitae proin sagittis nisl rhoncus. Viverra accumsan in nisl nisi scelerisque eu ultrices vitae auctor. A diam sollicitudin tempor id eu. Pharetra sit amet aliquam id diam maecenas ultricies mi eget. Egestas maecenas pharetra convallis posuere morbi leo urna molestie at. Eu augue ut lectus arcu bibendum. Sem nulla pharetra diam sit. Quisque egestas diam in arcu cursus euismod quis viverra nibh. Arcu non sodales neque sodales ut. Non blandit massa enim nec dui. Neque gravida in fermentum et sollicitudin ac.

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Uchiha Nozomi
うちは 望実



“they don't think it be like it is, but it do.”
Personal Dossier

Name
Uchiha Nozomi

Age
12

Rank
Genin

Origin
Konohagakure

Chakra Nature
Water
Yin
Characterization

Physical Description
As might be expected from someone of her station, Nozomi's appearance is the definition of a classical Uchiha. Her alabaster skin contrasts strikingly with the short, silky strands of raven-black hair that frame her delicate face. The two large, listless eyes that peer out from beneath haphazardly cut bangs are like all-encompassing pits, lacking substance or emotive energy no matter what expression her soft, androgynous features assume. To say it is difficult to read the doll-like heiress would be an understatement, and every coy twitch of her lips or subtle quirk of a brow to punctuate her monotonous words seems carefully measured and choreographed for the occasion. She does not strike an imposing figure, standing on the shorter side of average at 4' 8" and accompanying that height with the typical lithe build of her kinsmen.

Her wardrobe is starkly traditionalist in an era where older fashions regularly fall out of style. She favors black garments accented in rich crimsons or purples, the most common of which are intricately embellished kimono sewn from the finest silk. More active occasions might see her don a pair of hakama to allow her legs more range of motion without jeopardizing her modesty.

Personality
ahhhhh

Personal History
ahhhhhh


Character Development & Conceptualization
ahhhhh
Attributes

Special Traits
Uchiha Bloodline: It is said that the Uchiha are among the most venerable of all shinobi bloodlines. Descended from the founder of ninjutsu, their prodigious skill has long been the subject of fear and envy among peers and enemies alike. The blood that birthed such a fearsome reputation runs thick in Nozomi's veins. She was blessed by virtue of lineage to possess a great depth of potent chakra, and a natural inclination towards precise control this chakra. Though she lacks the traditional affinity for fire common among her clansmen, her techniques are just as overwhelming in their strength as the Uchiha of old, and she is exceptionally well suited for any field of shinobi combat that requires the application of chakra as a result of this genetic potential.

Superior Intellect: The term genius is often tossed about within the shinobi world to describe those who excel in a field beyond those of their peers. In Nozomi's case, the term is best assigned to her mental acuity. She possesses both a towering intellect and a supremely analytical eye, the combination of which makes her both a gifted student and acute thinker. Nozomi proves a fast learner, one who can quickly examine and comprehend the basic principles of a discipline and apply them in short order to grasp a baseline competency in the skill after only a few observances.

This talent, while most easily applied to classroom demonstrations and training exercises, finds itself much more useful on the fields of combat, where the heiress can break down the structure of a given technique or stratagem and devise countermeasures on the fly in order to better combat them. Her tendency to focus in on behavioral cues of her opponents and allies leads to a certain level of predictive skill, and the Uchiha is adept at tailoring plans that span several steps ahead based on the understanding that certain individuals will act in accordance to behaviors she had observed in advance.

Imperturbable: Nozomi shows an uncanny ability to remain calm and rational under the most dire of circumstances. Even in the face of extreme pain, fatigue, emotional distress, or otherwise mentally derailing phenomenon, the girl is unnervingly unflappable. It is not to say that she is immune to these conditions, but she has the capability of mitigating them so they do not stifle her performance. Whether this phenomenon is the result of her own inborn defects, a purposeful creation of her brutal training regimen, a symptom of her traumatic upbringing or a combination of all three factors remains unknown; whatever the root cause, it is advantageous in a world where torture, exhaustion and grievous bodily injury are the norm, no matter how inhuman it may make her seem.

Physical Conditioning: The result of intense regimes formulated by her father, Nozomi's physicality does not lag far behind her other defining attributes. Having always been a girl of slight build, the majority of her training focused on honing her strengths rather than addressing her innate weaknesses. Her speed, manual dexterity, flexibility and reflexes are in a league of their own, and to underestimate her capabilities based upon her frail appearance is to make a fatal error.
Character Focus & Skillset
Genjutsu: With a a naturally sharp mind and keen control of her chakra, it is expected that Nozomi proves to be quite prodigious in the field of Genjutsu. Her illusions are comprehensive and difficult to discern from reality for even those versed in the field, and she is equally adept at detecting the presence of such deceptions and dispelling them. While many in her clan rely heavily upon their dojutsu's innate visual prowess to utilize illusionary arts, Nozomi relies on a variety of triggers and conditions, subverting expectations that merely avoiding eye contact will counteract her skills.

Ninjutsu: While not a personal focus of hers, Nozomi's prowess in Ninjutsu seems almost innate, the result of a potent reserve of chakra and the capability to easily tap it. She often relies on more subtle techniques that supplement her other capabilities, rather than harnessing the raw destructive force of the elements. Such subdued usage plays into the deceptive idea that she lacks in this field.

Bukijutsu: Owing to her upbringing, Nozomi has practical experience with a variety of weaponry, and prefers the usage of such weapons over her own limbs when engaged in physical combat. Such breadth of expertise not only allows her to utilize a variety of weapons, but to also know the limitations of each. Her favored weapon is a tanto, which she prizes for its compact size and maneuverability, and as such her skill in knife fighting is decidedly her most developed. She also makes heavy use of shuriken and ninja wire, as most in her clan do, as a means to distract or trap unwitting opponents.

Stealth: The ability to escape detection, while a hallmark skill of the shinobi, is oft underappreciated. Not so for Nozomi. Perhaps her most developed ability, the heiress is disconcertingly skilled in matters covert. Since childhood, her footfalls have been feather-light, creating no noise with which to detect, and she has since trained to minimize any created sound to the point of absolute silence. Such is her dedication to the art that she has even learned to erase the presence of her chakra signature to avoid sensors, or if pressed, to entirely erase the presence of her physical form through application of ninjutsu.
Jutsu List

S Rank
N/A

A Rank
N/A

B Rank
Dustless Bewildering Cover
Demonic Illusion: Discordant Delirium

C Rank

D Rank

E Rank
Academy Techniques





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B A S I C I N F O

[Code Name] Feral
[Gender] Female
[Combat Experience] 6 months
[Place of Birth] Siracusa
[Date of Birth] Mar. 3
[Race] Lupo
[Height] 165cm
[Infection Status]
Non-infected as confirmed by medical report.

P H Y S I C A L E X A M

[Physical Strength] Standard
[Mobility] Excellent
[Physical Resistance] Excellent
[Tactical Acumen] Excellent
[Combat Ability] Outstanding
[Originium Arts Assimilation] Standard
Profile


Operator Feral claims to be a rookie freelancer from Siracusa in search of a more permanent position to pad her sparse resume. Her scores on the entry battery indicate this to be a falsehood, displaying a significant aptitude for combat and escort work. When questioned as to the source of her skills, Operator remained aloof, stating that Siracusa is "a dangerous place" and that one "needed to stay sharp" while living there. Additional investigation required.

Profiling attempts produced equally meager results; Feral remained cool and distant during initial questioning, providing adequate but guarded responses to interview queries. When asked as to why she wished to work at Retra, Operator was quoted, "Every stray wants a home after a while."


Clinical Analysis


Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.

[Cell-Originium Assimilation] 0%
Operator Feral showed no symptoms of Oripathy.


[Blood Originium-Crystal Density] 0.12u/L
Operator Feral has had light exposure to Originium in the past, but it has not caused infection to date.

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