The world of Lost Empires is very similar to our own. But the key differences come within the history.
In Lost Empires you will play as an indidual with access to the conduit-stone's power which allows you to summon the real world magic used by the battle mages in the times of the Mythic Wars. The creatures and weapons used by the mages are reprsented by the Mythic Legends trading cards. They are in very limited supply in the modern time and you will only have access to a small number at the beginning of your journey.
The battle system is very similar to that of the Lost Kingdoms franchise, if youve played that somehwat rare game you will know the basics, but dont worry if you havent as the exact rules of how it will be adapted to this RP will be fully explained here.
The objective of a duel is to use the cards in your deck to fight your opponent until they become defenseless and have to submit. You will actively be on the battlefield summoning monsters and wielding weapons as if it were live combat. Your access to the conduit gives you the abilites of a battle mage. So when in a Mythic Duel you will be able to do things you couldnt in the real world, physically.
There are 4 different types of cards in Mythic Legends and each card can only be used once per battle. You will start off with a Deck of 15 cards, and your deck may hold a maximum of 25 cards, with no card replicas more than x3 with some even less. The 4 types of cards are as follows.
A game of Mythic Legends is not to be taken lightly, each game, even friendly exhibition rounds come with a price. Both players must wager something before every battle or the cards wont activate, as to reflect the risky nature of the wars that the mages had in in ancient times. The most common is card wager, the winner wins the card that the loser wages. Depending on the rarity of the card, this could be dissapointing or devastating. There are other important things that can be wagered, but that will be revealed later in the RP
In a Duel, both players start with 100% hitpoints, as they inflict damage on each other the percentage will go down. Only attacks made directly against the other player (including as a transformed creature) will effect hitpoints unless an effect states otherwise. The character who hits 0% first is the loser. A player can also forfiet the match. Another way to lose is to simply run out of useable cards in a match. So you must use your limited supply wisely.
Not everyone in the world can duel, and those who can are only able to duel with others who have the ability. So no one can use their cards on an average person, the conduit stone was built with these safeguards in place. Mythic rings are the equipment which allow people to duel, each ring has a small piece of the conduit stone inside it, and also holds the spirit of an ancient battle mage from the mythic wars.
The mythic rings are not easy to obtain, there are only about 100 or of them in the world, they cannot be destoryed, and they cannot be stolen, the only way to obtain one is to win one wagered in a duel (which you would need a mythic ring in the first place to duel) or to be given one with the original owner verbally handing it over to you.
Battlemage profiles give you a passive boost to your abilites in battle depending on whose spirit youve inherited in your ring. The effects are usually minor, such as a climbing ability or added accuracy with projectiles, but you will gain more effects as you win duels.
Name: Indor The Wicked
Flavor Text: From the land of Naseroth, the dangerous criminal Indor had been finally caught for raiding tombs of rich lords and dukes and was thrown in prison. During his stay, he managed to smuggle in some books on black magic which over the years became something very natural to him until the day he broke out and fled Naseroth. He was now a dark battlemage, finding his destiny inthe mythic wars were he would never be imprisoned again.
Rank Abilites
Rank F: Stays as a transfrom creature slightly longer than usual.
Rank E: Is somewhat resistant to undead attacks
Rank D: ?????
Name: Jaques LeRoux
Flavor Text: Late into the era of the use of magic, a gambler from the chess Islands managed to make cards a living even before he began summoning monsters. His natural wit, charm, and ability for violence made the transition fairly easy for him. His powers were discovered when he was being hunted down for a gambling debt, and he hasn't looked back since.
Rank Abilities:
Rank F: 'Random' effects of enemy cards are less effective.
Rank E: New Card
Rank D: ?????
Name: St. Gresha
Flavor Text: Before her kingdom was attack by necromancers, Gresha was a simple temple maiden, who would occasionally practice swordplay against the wishes of the church. Luckily, this was the only thing that saved her life on the night of the attack, and she joined and eventually lead her kingdom's holy order of knights. Becoming a master battlmage in just a few years, she strives to return order to her nation and destory all evil magic.
Rank Abilites
Rank F: Takes Less direct damage from humanoid zombies.
Rank E: Increased bow weapon accuracy.
Rank D: ?????
Name: Balaz Cormium
Flavor Text: Raised in a secret order of summoner mages, Balaz knew that his place in the order was limited. He would never ascend to the highest levels of the order and would always be a low level mage, no matter how powerful he became. In a desperate attempt to impress his superiors, he stole an ancient tome from his masters quarters, only to accidentally summon 'the pale beast' an incredibly powerful monster that brutally killed most of the mages in the order including the leader. The aftermath saw Balaz as a dangerous rogue and the remaining mages attempted to apprehend him, but at this point Balaz was not willing to accept any more discipline now that he tasted power, and he used the tome to kill the remaining mages and fled the order for good. Now with a taste for power and blood, he roams the lands looking for the same excitement and freedom that he felt once more.
Rank Abilites
Rank F: Does slightly more damage to non attacking monsters.
Rank E: New Environment Stone
Rank D: ?????
Name: Master Izayoi
Flavor Text: When Izayoi was still young, he was a weak and cowardly student of his local bushido school. His resentment of the other students and his master caused a great darkness to swell inside him. He realised the more he embraced this negative force inside him, the more powerful he became. Soon he was no longer a weakling, but a cruel and viciously skilled samurai master. But the darkness did not stop there, he went on to killing not only rivals but his own students in fits of rage. Until one day he woke up to find his entire village murdered, with flashbacks of demons attacking them. Real demons that were summoned by himself.
Finally seeing the true horror of his actions he decided to take to the the foreign lands of the battlemages, looking to restore some honor by slaying some dangerous individuals and hopefully dying in battle.
Rank Abilites
Rank F: Moves faster when there are 'eastern' supports on the field.
Rank E: All sword weapons become slightly more powerful.
Rank D: ?????
Name: Sir Lenmore
Flavor Text: When Izayoi was still young, he was a weak and cowardly student of his local bushido school. His resentment of the other students and his master caused a great darkness to swell inside him. He realised the more he embraced this negative force inside him, the more powerful he became. Soon he was no longer a weakling, but a cruel and viciously skilled samurai master. But the darkness did not stop there, he went on to killing not only rivals but his own students in fits of rage. Until one day he woke up to find his entire village murdered, with flashbacks of demons attacking them. Real demons that were summoned by himself.
Finally seeing the true horror of his actions he decided to take to the the foreign lands of the battlemages, looking to restore some honor by slaying some dangerous individuals and hopefully dying in battle.
Rank Abilites
Rank F: Moves faster when there are 'eastern' supports on the field.
Rank E: All sword weapons become slightly more powerful.
Rank D: ?????
Name: Mavis Orla
Flavor Text: Once a savage beast hunter, one of her many adventures lead her right into the jaws of a hostile empire. She was about to be killed by a unit of a pikeman, but using her superior fighting skills and almost superhuman will to survive she fought them off, but not before being heavily wounded herself. After she was found later by a nearby village wagon, they took her in and nursed her back to health. She then decided to become the champion of the village while also being a empire fugitive. The village elder taught her the properties of sorcery and she has been a battlemage ever since.
Rank Abilites
Rank F: Takes less damage from 'animal' creatures
Rank E: New Card!
Rank D: ?????
Name: Ranca The Scorned
Flavor Text: The Daughter of an Island priest who quickly decided she did not want to spend the rest of her life celibate and working in a temple. She studied many books that she stole from her fathers arcane library, but her self education in magic caused her to tap into the dark magic of the blue moon. She never chose to be a battlemage, but her abilites have wrote her destiny.
Rank Abilites
Rank F: The player can 'see' in perfect darkness.
Rank E: Enemy Magic Based Weapons become less Accurate
Rank D: ?????
Name: Malayka Voss
Flavor Text: Hailing from the desert kingdom of Roh, Malayka was once a tool of the government, a Royal Assassin. She never disobeyed her orders, killing who she was told when she was told, until her 25th birthday when her soul could no longer bear the guilt she fled the kingdom and wondered the desert, giving up on life altogether. After her 3rd day of aimless wondering she stumbled upon a magic tomb which imbued her with the power of magic. Now a fearsome battlemage, she seeks to atone for her vicious past and only kill those who she feels deserve it.
Rank Abilites
Rank F: Malayka is slightly more resistant to bladed attacks.
Rank E: Malayka becomes stronger with blunt weapons in a desert enviroment.
Rank D: ?????
Name: Bastion The Brave
Flavor Text: A hot blooded young man who joined the order of knights at age 11, he wanted to bring honor to his kingdom so badly he would often break ranks to charge into battle to engage the enemy, and pick fights with criminals and local rogues even when off duty. This became a huge issue when a rival kingdom sent a mercenary war party to hunt him down and when they couldn't find him, they started to attack civilian settlements. This angered the kingdom and full of shame Bastion attacked the mercenary band in open combat, 45 men to 1, he expected to die to atone for his mistakes. Instead his battlemage abilities kicked in as he charged them, and he wiped them out using powerful arcane magic. Looking for a way to truly redeem himself, he set out on his own, and was never seen in his kingdom again.
Rank Abilites
Rank F: Bastion does more damage to soldier/mercenary enemies when using non magical weapons
Rank E: Bastion's weapon draw speed increases (priority)
Rank D: ?????
Name: Cruel Carsa
Flavor Text: Carsa was a cruel Valkyrie who returned to earth to wield her incredible powers over the feeble armies of man, there was no rhyme or reasons to her actions, she just enjoyed causing suffering. This went on for almost 10 years until a group of vengeful cultists decided to make her the target of their very angry god. She was then tried for her crimes and stripped of her immortality. Now she is but a winged human with a fraction of her original magical abilities. Looking to seek revenge and regain her status.
Rank Abilites
Rank F: Carsa can float and glide short distances on the battlefield
Rank E: Carsa deals more damage to holy enemies with magical weapons
Rank D: ?????
Canis Canem Edit is a wolf based deck that is balanced and perfect for beginners, but does lack the raw magical firepower of other sets, instead focusing more of natural canine based ferocity.
Drowned Gallows is a Pirate Based deck that utilizes more indirect and crafty abilities such as stealing and misdirection. But still has a couple of powerful weapons such as the flintlock and the flail.
Desert Emprie is desert themed deck that mainly deals in magical offense, but with a few clever effect cards thrown in too. Very straightforward and easy to use.
Pride and steel is a deck that is completely based around weapons and armor and making them stronger, although very direct and powerful, will need good tactics to combat more supernatural opponents.
Hell On Earth is a powerful but chaotic deck that uses the power of the hellish underword to terrify and overwhelm enemies. A strong but difficult deck to use.
Rigor Mortis is a complex but unique deck which draws upon the power of the dead. A lot of diverse and effective magic is used, but lacks brute power. Recommended for more cerebral players.
Cold Blood is a raw and powerful deck that combines the tribal fury of the reptile family. Hard Scales and Strong Steel, but not much else in the way of tricks.
Natural Order is a deck of health, life and constitution. Is the anti-thesis to decay and uses the power of the natural world to grow strength. A somewhat more passive and defensive oriented deck for intermediates.
Bloodlines is an deck that is the entry into the world of the romantic evil of the vampires. Draining life to sustain their own and using dark magic and undead fury to achieve their dark goals. Good for beginners and intermediate players.
Character Sheet
Name:
Age:
Profession:
Nationality:
Personality:
Interest In Trading Card Games
Bio:
(Leave these 3 blank until obtained)
Ring:
Deck:
Ranking:
The dark ages are notoriously difficult to record in history and a lot of this was largely due to the mythic war. Powerful magic and creatures from other realms entered the world we lived in and were wielded by Arcane Battle Mages, in a bid to become literal gods on a mostly mortal plane. But the wars these mages had threatened to tear the world apart, so one brave alchemist risked his life to end it all. By creating a condiut stone which would suck the magic energy out of the world around him, leaving the mages powerless and the mythic energies to leave the creatures and return the world to its mundane mortal state.
This alchemist succeeded in his plan, but angered many who were invested in an Arcane ruling over the world, so he was killed, and his Conduit stone was studied for years and years on end, but nobdoy knew how to re-release the magic it drained from the world. As centuries passed the stone and the alchemist and even the mages became forgotten by time, and their amazing battles became fairy tales and old legends.
In the 1900s hobbyists began to create collectable cards which detailed the magic, creatures and weapons used in the mythic wars and named them 'Mythic Legends: Battle!' They became an instant hit, with young adults all over the world becoming obsessed by the game. But the conduit stone still existed, and now someone was able to understand its properties, the power of the battle mages would be real once more.....
This alchemist succeeded in his plan, but angered many who were invested in an Arcane ruling over the world, so he was killed, and his Conduit stone was studied for years and years on end, but nobdoy knew how to re-release the magic it drained from the world. As centuries passed the stone and the alchemist and even the mages became forgotten by time, and their amazing battles became fairy tales and old legends.
In the 1900s hobbyists began to create collectable cards which detailed the magic, creatures and weapons used in the mythic wars and named them 'Mythic Legends: Battle!' They became an instant hit, with young adults all over the world becoming obsessed by the game. But the conduit stone still existed, and now someone was able to understand its properties, the power of the battle mages would be real once more.....
Lost Empires Overview I: The Card Game
In Lost Empires you will play as an indidual with access to the conduit-stone's power which allows you to summon the real world magic used by the battle mages in the times of the Mythic Wars. The creatures and weapons used by the mages are reprsented by the Mythic Legends trading cards. They are in very limited supply in the modern time and you will only have access to a small number at the beginning of your journey.
The battle system is very similar to that of the Lost Kingdoms franchise, if youve played that somehwat rare game you will know the basics, but dont worry if you havent as the exact rules of how it will be adapted to this RP will be fully explained here.
The objective of a duel is to use the cards in your deck to fight your opponent until they become defenseless and have to submit. You will actively be on the battlefield summoning monsters and wielding weapons as if it were live combat. Your access to the conduit gives you the abilites of a battle mage. So when in a Mythic Duel you will be able to do things you couldnt in the real world, physically.
Lost Empires Overview II: The Card Types and Elements
There are 4 different types of cards in Mythic Legends and each card can only be used once per battle. You will start off with a Deck of 15 cards, and your deck may hold a maximum of 25 cards, with no card replicas more than x3 with some even less. The 4 types of cards are as follows.
Weapon Cards:
These are the most common of all card types, these represent the weapons used by the mages in the war. A card will allow you to summon the weapon on the card and weild it just as a battle mage would to attack your enemy or your enemies companion creatures. Please note that every weapon card is single use
weather it be a bow and arrow or an iron lance. Once your attack has been made the card will be used up and discarded for the rest of the battle. So its important to make your attacks count. If your weapon is a defensive item such as a buckler or a shield, it will be discarded only after successfully blocking an attack, but depending on the strength of weapons in question you may still take some damage.
Support Cards
These are the second most common types of cards. These are creatures who will be summoned to give you support during the battle. Some of these will be simple 'fighting companions' who will attack the enemy with you as a sentry or they may come along to cast an 'effect' that could power you up or cause trouble for the opponent. All support creatures have varying degress of toughness, and a time limit to how long they can be on the battlefield before being discarded. Thier time limit will speed up as they take damage and the amount it speeds up depends on thier toughness. This will be noted with the card.
Summon Cards
These cards are quite rare, and not every deck will have one of these. The Summon cards are single use creatures of great power who arrive to do one very powerful attack before dissapearing and being discarded. These attacks usually have a fairly large area of attack and can very easily change the tide of a battle. They have a small downside though, a 'cool down' effect, where they have to wait a couple seconds before using cards again. The cool down depends on how powerful the attack was.
Transform Cards
These are the rarest of all card types, they are very powerful as they allow you to transform into the creature on the card for an amount of time. While you are transformed you can attack and move at will, but much like a support card as you attack and you are attacked the time you can stay transformed is diminished. A downside of this powerful card is that you will still take (reduced) damage as a human player while the transform creature itself is diminished. Use wisely.
These are the most common of all card types, these represent the weapons used by the mages in the war. A card will allow you to summon the weapon on the card and weild it just as a battle mage would to attack your enemy or your enemies companion creatures. Please note that every weapon card is single use
weather it be a bow and arrow or an iron lance. Once your attack has been made the card will be used up and discarded for the rest of the battle. So its important to make your attacks count. If your weapon is a defensive item such as a buckler or a shield, it will be discarded only after successfully blocking an attack, but depending on the strength of weapons in question you may still take some damage.
Support Cards
These are the second most common types of cards. These are creatures who will be summoned to give you support during the battle. Some of these will be simple 'fighting companions' who will attack the enemy with you as a sentry or they may come along to cast an 'effect' that could power you up or cause trouble for the opponent. All support creatures have varying degress of toughness, and a time limit to how long they can be on the battlefield before being discarded. Thier time limit will speed up as they take damage and the amount it speeds up depends on thier toughness. This will be noted with the card.
Summon Cards
These cards are quite rare, and not every deck will have one of these. The Summon cards are single use creatures of great power who arrive to do one very powerful attack before dissapearing and being discarded. These attacks usually have a fairly large area of attack and can very easily change the tide of a battle. They have a small downside though, a 'cool down' effect, where they have to wait a couple seconds before using cards again. The cool down depends on how powerful the attack was.
Transform Cards
These are the rarest of all card types, they are very powerful as they allow you to transform into the creature on the card for an amount of time. While you are transformed you can attack and move at will, but much like a support card as you attack and you are attacked the time you can stay transformed is diminished. A downside of this powerful card is that you will still take (reduced) damage as a human player while the transform creature itself is diminished. Use wisely.
As well as the function type of the card, each card also has a Planetery Element This simply decides which planet you card has alignment to and what advantages or disadvantages it has over other elements. Here is the guide:
Mars> Venus
Venus> Earth
Earth> Neptune
Neptune> Mars
Taking this into account, some cards may be more effective or resistant against others.
Mars> Venus
Venus> Earth
Earth> Neptune
Neptune> Mars
Taking this into account, some cards may be more effective or resistant against others.
Lost Empires Overview III: Victory and Defeat
A game of Mythic Legends is not to be taken lightly, each game, even friendly exhibition rounds come with a price. Both players must wager something before every battle or the cards wont activate, as to reflect the risky nature of the wars that the mages had in in ancient times. The most common is card wager, the winner wins the card that the loser wages. Depending on the rarity of the card, this could be dissapointing or devastating. There are other important things that can be wagered, but that will be revealed later in the RP
In a Duel, both players start with 100% hitpoints, as they inflict damage on each other the percentage will go down. Only attacks made directly against the other player (including as a transformed creature) will effect hitpoints unless an effect states otherwise. The character who hits 0% first is the loser. A player can also forfiet the match. Another way to lose is to simply run out of useable cards in a match. So you must use your limited supply wisely.
Lost Empires Overview IV: Mythic Rings and BattleMage Profiles
Not everyone in the world can duel, and those who can are only able to duel with others who have the ability. So no one can use their cards on an average person, the conduit stone was built with these safeguards in place. Mythic rings are the equipment which allow people to duel, each ring has a small piece of the conduit stone inside it, and also holds the spirit of an ancient battle mage from the mythic wars.
The mythic rings are not easy to obtain, there are only about 100 or of them in the world, they cannot be destoryed, and they cannot be stolen, the only way to obtain one is to win one wagered in a duel (which you would need a mythic ring in the first place to duel) or to be given one with the original owner verbally handing it over to you.
Battlemage profiles give you a passive boost to your abilites in battle depending on whose spirit youve inherited in your ring. The effects are usually minor, such as a climbing ability or added accuracy with projectiles, but you will gain more effects as you win duels.
Profiles
Name: Indor The Wicked
Flavor Text: From the land of Naseroth, the dangerous criminal Indor had been finally caught for raiding tombs of rich lords and dukes and was thrown in prison. During his stay, he managed to smuggle in some books on black magic which over the years became something very natural to him until the day he broke out and fled Naseroth. He was now a dark battlemage, finding his destiny inthe mythic wars were he would never be imprisoned again.
Rank Abilites
Rank F: Stays as a transfrom creature slightly longer than usual.
Rank E: Is somewhat resistant to undead attacks
Rank D: ?????
Name: Jaques LeRoux
Flavor Text: Late into the era of the use of magic, a gambler from the chess Islands managed to make cards a living even before he began summoning monsters. His natural wit, charm, and ability for violence made the transition fairly easy for him. His powers were discovered when he was being hunted down for a gambling debt, and he hasn't looked back since.
Rank Abilities:
Rank F: 'Random' effects of enemy cards are less effective.
Rank E: New Card
Rank D: ?????
Name: St. Gresha
Flavor Text: Before her kingdom was attack by necromancers, Gresha was a simple temple maiden, who would occasionally practice swordplay against the wishes of the church. Luckily, this was the only thing that saved her life on the night of the attack, and she joined and eventually lead her kingdom's holy order of knights. Becoming a master battlmage in just a few years, she strives to return order to her nation and destory all evil magic.
Rank Abilites
Rank F: Takes Less direct damage from humanoid zombies.
Rank E: Increased bow weapon accuracy.
Rank D: ?????
Name: Balaz Cormium
Flavor Text: Raised in a secret order of summoner mages, Balaz knew that his place in the order was limited. He would never ascend to the highest levels of the order and would always be a low level mage, no matter how powerful he became. In a desperate attempt to impress his superiors, he stole an ancient tome from his masters quarters, only to accidentally summon 'the pale beast' an incredibly powerful monster that brutally killed most of the mages in the order including the leader. The aftermath saw Balaz as a dangerous rogue and the remaining mages attempted to apprehend him, but at this point Balaz was not willing to accept any more discipline now that he tasted power, and he used the tome to kill the remaining mages and fled the order for good. Now with a taste for power and blood, he roams the lands looking for the same excitement and freedom that he felt once more.
Rank Abilites
Rank F: Does slightly more damage to non attacking monsters.
Rank E: New Environment Stone
Rank D: ?????
Name: Master Izayoi
Flavor Text: When Izayoi was still young, he was a weak and cowardly student of his local bushido school. His resentment of the other students and his master caused a great darkness to swell inside him. He realised the more he embraced this negative force inside him, the more powerful he became. Soon he was no longer a weakling, but a cruel and viciously skilled samurai master. But the darkness did not stop there, he went on to killing not only rivals but his own students in fits of rage. Until one day he woke up to find his entire village murdered, with flashbacks of demons attacking them. Real demons that were summoned by himself.
Finally seeing the true horror of his actions he decided to take to the the foreign lands of the battlemages, looking to restore some honor by slaying some dangerous individuals and hopefully dying in battle.
Rank Abilites
Rank F: Moves faster when there are 'eastern' supports on the field.
Rank E: All sword weapons become slightly more powerful.
Rank D: ?????
Name: Sir Lenmore
Flavor Text: When Izayoi was still young, he was a weak and cowardly student of his local bushido school. His resentment of the other students and his master caused a great darkness to swell inside him. He realised the more he embraced this negative force inside him, the more powerful he became. Soon he was no longer a weakling, but a cruel and viciously skilled samurai master. But the darkness did not stop there, he went on to killing not only rivals but his own students in fits of rage. Until one day he woke up to find his entire village murdered, with flashbacks of demons attacking them. Real demons that were summoned by himself.
Finally seeing the true horror of his actions he decided to take to the the foreign lands of the battlemages, looking to restore some honor by slaying some dangerous individuals and hopefully dying in battle.
Rank Abilites
Rank F: Moves faster when there are 'eastern' supports on the field.
Rank E: All sword weapons become slightly more powerful.
Rank D: ?????
Name: Mavis Orla
Flavor Text: Once a savage beast hunter, one of her many adventures lead her right into the jaws of a hostile empire. She was about to be killed by a unit of a pikeman, but using her superior fighting skills and almost superhuman will to survive she fought them off, but not before being heavily wounded herself. After she was found later by a nearby village wagon, they took her in and nursed her back to health. She then decided to become the champion of the village while also being a empire fugitive. The village elder taught her the properties of sorcery and she has been a battlemage ever since.
Rank Abilites
Rank F: Takes less damage from 'animal' creatures
Rank E: New Card!
Rank D: ?????
Name: Ranca The Scorned
Flavor Text: The Daughter of an Island priest who quickly decided she did not want to spend the rest of her life celibate and working in a temple. She studied many books that she stole from her fathers arcane library, but her self education in magic caused her to tap into the dark magic of the blue moon. She never chose to be a battlemage, but her abilites have wrote her destiny.
Rank Abilites
Rank F: The player can 'see' in perfect darkness.
Rank E: Enemy Magic Based Weapons become less Accurate
Rank D: ?????
Name: Malayka Voss
Flavor Text: Hailing from the desert kingdom of Roh, Malayka was once a tool of the government, a Royal Assassin. She never disobeyed her orders, killing who she was told when she was told, until her 25th birthday when her soul could no longer bear the guilt she fled the kingdom and wondered the desert, giving up on life altogether. After her 3rd day of aimless wondering she stumbled upon a magic tomb which imbued her with the power of magic. Now a fearsome battlemage, she seeks to atone for her vicious past and only kill those who she feels deserve it.
Rank Abilites
Rank F: Malayka is slightly more resistant to bladed attacks.
Rank E: Malayka becomes stronger with blunt weapons in a desert enviroment.
Rank D: ?????
Name: Bastion The Brave
Flavor Text: A hot blooded young man who joined the order of knights at age 11, he wanted to bring honor to his kingdom so badly he would often break ranks to charge into battle to engage the enemy, and pick fights with criminals and local rogues even when off duty. This became a huge issue when a rival kingdom sent a mercenary war party to hunt him down and when they couldn't find him, they started to attack civilian settlements. This angered the kingdom and full of shame Bastion attacked the mercenary band in open combat, 45 men to 1, he expected to die to atone for his mistakes. Instead his battlemage abilities kicked in as he charged them, and he wiped them out using powerful arcane magic. Looking for a way to truly redeem himself, he set out on his own, and was never seen in his kingdom again.
Rank Abilites
Rank F: Bastion does more damage to soldier/mercenary enemies when using non magical weapons
Rank E: Bastion's weapon draw speed increases (priority)
Rank D: ?????
Name: Cruel Carsa
Flavor Text: Carsa was a cruel Valkyrie who returned to earth to wield her incredible powers over the feeble armies of man, there was no rhyme or reasons to her actions, she just enjoyed causing suffering. This went on for almost 10 years until a group of vengeful cultists decided to make her the target of their very angry god. She was then tried for her crimes and stripped of her immortality. Now she is but a winged human with a fraction of her original magical abilities. Looking to seek revenge and regain her status.
Rank Abilites
Rank F: Carsa can float and glide short distances on the battlefield
Rank E: Carsa deals more damage to holy enemies with magical weapons
Rank D: ?????
Starter Decks
Canis Canem Edit is a wolf based deck that is balanced and perfect for beginners, but does lack the raw magical firepower of other sets, instead focusing more of natural canine based ferocity.
3x Patrol Hound
Name: Patrol Hound
Type: Support
Element: Venus
Effect:A fast but weak attacker who cant sustain much damage in combat. Has the ability to identify invisible or hidden enemies by scent and will alert the player and friendly creatures to enemy positions.
Flavor Text: The patrol hound's tendancy to make a mess on the carpet, means he gets to be taken out on walks very frequently.
1x Kunai
Name: Kunai
Type: Weapon
Element: Earth
Effect: A small, easy to use throwing knife which doesn't do a whole lot of damage, but travels fast and pierces armor.
Flavor Text: Many young men became Ninja, just for a chance to carry these.
2x Man Wolf
Name: Man-Wolf
Type: Support
Element: Venus
Effect: A fast and agressive attacking support character, the man-wolf lacks fighting skill and any strategy and will always charge at an opponent with direct slashing and biting. Man-Wolf also has a very short life span and will be used up and discarded quickly. Its life span increases if there are other wolf characters on the battlefield.
Flavor Text: Thier howls are not of pride, but of guilt for what they have become.
1x Lizard Fighter
Name: Lizard Fighter
Type: Transform
Element: Venus
Effect: A fast and agile transform creature with moderate attack and defense and no real weaknesses. Is able to leap high to traverse difficult landscapes.
Flavor Text: The Lizard fighter, boasts much better speed than his cousins, and wont stop telling everyone.
1x Timber Pack
Name: Timber Pack
Type: Summon
Element: Neptune
Effect: When summoned, four vicious wolves enter the battlefield accompinied by a snowy haze, they will all bite a target once before dissapearing and then then the vision for all enemy support creatures will be slightly reduced for the rest of the match.
Flavor Text: Sometimes you'd rather not see what the storm is hiding.
2x Thorn Whip
Name: Thorn Whip
Type: Weapon
Element: Venus
Effect: A weak wepon with amazing range and near perfect accuracy. Perfect for small or airborne targets.
Flavor Text: The true form of 'Natural Discipline'
2x Spiked Club
Name: Spiked Club
Type: Weapon
Element: Earth
Effect:A strong blunt weapon that is very hard to block effectively, is swung fairly slowly.
Flavor Text: Thinking about spiked clubs is nearly as painful as being hit by one.
1x Etheral Wolf
Name: Etheral Wolf
Type: Support
Element: Neptune
Effect: While the etheral wolf stalks the battlefield all weapon attacks do bonus frostbite damage and take on the neptune element regardless of their original type. The Etheral wolf is also very hard to see in dark arenas.
Flavor Text: Many hunters wont even consider the idea of hunting an etheral wolf, as being stalked by one causes great depression and a feeling of lonlieness.
2x Bandit's Sling
Name: Bandit's Sling
Type: Weapon
Element: Earth
Effect: A good simple projectile weapon that delivers random damage.
Flavor Text: Giants are apparently trying to get these outlawed.
Name: Patrol Hound
Type: Support
Element: Venus
Effect:A fast but weak attacker who cant sustain much damage in combat. Has the ability to identify invisible or hidden enemies by scent and will alert the player and friendly creatures to enemy positions.
Flavor Text: The patrol hound's tendancy to make a mess on the carpet, means he gets to be taken out on walks very frequently.
1x Kunai
Name: Kunai
Type: Weapon
Element: Earth
Effect: A small, easy to use throwing knife which doesn't do a whole lot of damage, but travels fast and pierces armor.
Flavor Text: Many young men became Ninja, just for a chance to carry these.
2x Man Wolf
Name: Man-Wolf
Type: Support
Element: Venus
Effect: A fast and agressive attacking support character, the man-wolf lacks fighting skill and any strategy and will always charge at an opponent with direct slashing and biting. Man-Wolf also has a very short life span and will be used up and discarded quickly. Its life span increases if there are other wolf characters on the battlefield.
Flavor Text: Thier howls are not of pride, but of guilt for what they have become.
1x Lizard Fighter
Name: Lizard Fighter
Type: Transform
Element: Venus
Effect: A fast and agile transform creature with moderate attack and defense and no real weaknesses. Is able to leap high to traverse difficult landscapes.
Flavor Text: The Lizard fighter, boasts much better speed than his cousins, and wont stop telling everyone.
1x Timber Pack
Name: Timber Pack
Type: Summon
Element: Neptune
Effect: When summoned, four vicious wolves enter the battlefield accompinied by a snowy haze, they will all bite a target once before dissapearing and then then the vision for all enemy support creatures will be slightly reduced for the rest of the match.
Flavor Text: Sometimes you'd rather not see what the storm is hiding.
2x Thorn Whip
Name: Thorn Whip
Type: Weapon
Element: Venus
Effect: A weak wepon with amazing range and near perfect accuracy. Perfect for small or airborne targets.
Flavor Text: The true form of 'Natural Discipline'
2x Spiked Club
Name: Spiked Club
Type: Weapon
Element: Earth
Effect:A strong blunt weapon that is very hard to block effectively, is swung fairly slowly.
Flavor Text: Thinking about spiked clubs is nearly as painful as being hit by one.
1x Etheral Wolf
Name: Etheral Wolf
Type: Support
Element: Neptune
Effect: While the etheral wolf stalks the battlefield all weapon attacks do bonus frostbite damage and take on the neptune element regardless of their original type. The Etheral wolf is also very hard to see in dark arenas.
Flavor Text: Many hunters wont even consider the idea of hunting an etheral wolf, as being stalked by one causes great depression and a feeling of lonlieness.
2x Bandit's Sling
Name: Bandit's Sling
Type: Weapon
Element: Earth
Effect: A good simple projectile weapon that delivers random damage.
Flavor Text: Giants are apparently trying to get these outlawed.
Drowned Gallows is a Pirate Based deck that utilizes more indirect and crafty abilities such as stealing and misdirection. But still has a couple of powerful weapons such as the flintlock and the flail.
2x Jack's Cutlass
Name: Jack's Cutlass
Type: Weapon
Element: Earth
Effect: A Strong, reliable swinging weapon with moderate speed and good damage.
Flavor Text: Jack made sure that if he was going to be a pirate, all of his equipment had to look the part.
1x Mermaid
Name: Mermaid
Type: Support
Element: Neptune
Effect: The mermaid will spawn directly in the middle of the user and the opponent. If the player is able to make contact first, 15% health will be replenished. If she takes one attack from any enemy the card is discarded immediately. If there is a body of water the mermaid will slowly make her way towards it.
Flavor Text: Her beauty is well documented. Her type, is up for debate.
1x Scallywag
Name: Scallywag
Type: Support
Element: Neptune
Effect: A dumb pirate enforcer who attacks with his fists for blunt damage, good lifespan but not a particularly skilled fighter.
Flavor Text: "My hands are the only weapons that be used against me!"
2x Buckler
Name: Bucklet
Type: Weapon
Element:Earth
Effect: A small but sturdy shield that provides some good protection against most conventional weapons, but rarely total protection. Can alternatively be used as weapon for a blunt sheild bash.
Flavor Text: Doubles as a plate for the more sophisticated ogres.
1x Sneaky Rouge
Name: Sneaky Rogue
Type: Support
Element: Neptune
Effect:A sly non attacking support that dashes at the opponent and attempts to pickpocket, if it manages to get close, the player will be able to to use the opponents next available weapon card for themselves, wether or not the steal is successful the Rogue will then be discarded.
Flavor Text: "If your opponent is using it, its probably worth having."
2x Crow Nester
Name: Crow-Nester
Type: Support
Element: Neptune
Effect:A giant crow that flies above the enemy and will attempt to drop a cannonball on its opponents head. Only has two cannonballs, and wil discard itself after dropping both. A large flying target, that moves fairly slowly but has decent toughness.
Flavor Text: Creatures like these are starting to force pirates to rename parts of the ship.
2x Spiked Knuckles
Name: Spiked Knuckles
Type: Weapon
Element: Earth
Effect: Quick blunt hand weapons that have the unique effect to hit twice as a punch combo.
Flavor Text: No need to keep your hands up if you can knock them out first.
1x Captain's Flail
Name: Captain's Flail
Type: Weapon
Element: Neptune
Effect: A very strong blunt weapon that is devastating to non armoured enemies. Also damages the user slightly.
Flavor Text: You wonder how he keeps these pirate scum in line.
1x TinkerBell
Name: Tinkerbell
Type: Support
Element: Venus
Effect:A small non attacking fairy which decreases gravity for your character giving you limited gliding and enhanced jumping abilities. Is a small target but has a short lifespan, and one hit with anything will destroy it.
Flavor Text: She is the biggest fan of one person, but has many fans herself.
1x Jack's Flintlock
Name: Jack's Flintlock
Type: Weapon
Element: Neptune
Effect: A powerful pistol that shoots through most armor, atmosphere conditions can effect the aim.
Flavor Text: Jack wonders if his purchase of the pistol was justified everytime he has to reload.
1x Water Siren
Name: Water Siren
Type: Support
Element: Neptune
Effect: The Siren sings which attracts all support to walk towards it, the first one who touches her will be hit with a very powerful attack which will always cause the siren to self discard. The siren doesnt move while singing unless she is near a body of water she can travel in.
Flavor Text: Famously, the siren's song is the most beautiful sound in the world, but for many it is the last thing they ever hear.
Name: Jack's Cutlass
Type: Weapon
Element: Earth
Effect: A Strong, reliable swinging weapon with moderate speed and good damage.
Flavor Text: Jack made sure that if he was going to be a pirate, all of his equipment had to look the part.
1x Mermaid
Name: Mermaid
Type: Support
Element: Neptune
Effect: The mermaid will spawn directly in the middle of the user and the opponent. If the player is able to make contact first, 15% health will be replenished. If she takes one attack from any enemy the card is discarded immediately. If there is a body of water the mermaid will slowly make her way towards it.
Flavor Text: Her beauty is well documented. Her type, is up for debate.
1x Scallywag
Name: Scallywag
Type: Support
Element: Neptune
Effect: A dumb pirate enforcer who attacks with his fists for blunt damage, good lifespan but not a particularly skilled fighter.
Flavor Text: "My hands are the only weapons that be used against me!"
2x Buckler
Name: Bucklet
Type: Weapon
Element:Earth
Effect: A small but sturdy shield that provides some good protection against most conventional weapons, but rarely total protection. Can alternatively be used as weapon for a blunt sheild bash.
Flavor Text: Doubles as a plate for the more sophisticated ogres.
1x Sneaky Rouge
Name: Sneaky Rogue
Type: Support
Element: Neptune
Effect:A sly non attacking support that dashes at the opponent and attempts to pickpocket, if it manages to get close, the player will be able to to use the opponents next available weapon card for themselves, wether or not the steal is successful the Rogue will then be discarded.
Flavor Text: "If your opponent is using it, its probably worth having."
2x Crow Nester
Name: Crow-Nester
Type: Support
Element: Neptune
Effect:A giant crow that flies above the enemy and will attempt to drop a cannonball on its opponents head. Only has two cannonballs, and wil discard itself after dropping both. A large flying target, that moves fairly slowly but has decent toughness.
Flavor Text: Creatures like these are starting to force pirates to rename parts of the ship.
2x Spiked Knuckles
Name: Spiked Knuckles
Type: Weapon
Element: Earth
Effect: Quick blunt hand weapons that have the unique effect to hit twice as a punch combo.
Flavor Text: No need to keep your hands up if you can knock them out first.
1x Captain's Flail
Name: Captain's Flail
Type: Weapon
Element: Neptune
Effect: A very strong blunt weapon that is devastating to non armoured enemies. Also damages the user slightly.
Flavor Text: You wonder how he keeps these pirate scum in line.
1x TinkerBell
Name: Tinkerbell
Type: Support
Element: Venus
Effect:A small non attacking fairy which decreases gravity for your character giving you limited gliding and enhanced jumping abilities. Is a small target but has a short lifespan, and one hit with anything will destroy it.
Flavor Text: She is the biggest fan of one person, but has many fans herself.
1x Jack's Flintlock
Name: Jack's Flintlock
Type: Weapon
Element: Neptune
Effect: A powerful pistol that shoots through most armor, atmosphere conditions can effect the aim.
Flavor Text: Jack wonders if his purchase of the pistol was justified everytime he has to reload.
1x Water Siren
Name: Water Siren
Type: Support
Element: Neptune
Effect: The Siren sings which attracts all support to walk towards it, the first one who touches her will be hit with a very powerful attack which will always cause the siren to self discard. The siren doesnt move while singing unless she is near a body of water she can travel in.
Flavor Text: Famously, the siren's song is the most beautiful sound in the world, but for many it is the last thing they ever hear.
Desert Emprie is desert themed deck that mainly deals in magical offense, but with a few clever effect cards thrown in too. Very straightforward and easy to use.
Djinn Saber x1
Name: Djinn Saber
Type: Weapon
Element: Neptune
Effect: A light-magic sword that with good reach but low damage. If it hits an enemy player you may bring one discarded summon back to your deck.
Flavor Text: Even a genie cant be too careful.
2x Flame Wands
Name: Flame Wand
Type: Weapon
Element: Mars
Effect: Shoots a small but fast travelling fireball at the opponent, will set certain creatures on fire for lasting damage.
Flavor Text: "Its magic, so you dont have to think too hard about it"
1x Rotten Stalker
Name: Rotten Stalker
Type: Support
Element: Mars
Effect: A Slow dumb sentry type character who attacks with a blunt axe, not a very capable fighter but is slightly tougher than average when it comes to absorbing damage.
Flavor Text: Most of the undead stalkers were just as much a threat to humanity when they were still alive.
1x Tomb Caster
Name: Tomb Caster
Type: Support
Element: Venus
Effect: A non-fighting support creature, the Tomb Caster uses its withering ability to decrease the amount of time that other support and transfrom creatures stay in effect. Has moderate health and toughness but is rather slow.
Flavor Text: After a lifetime of ruling egypt, he now spends the afterlife following orders.
1x Mutant Ant
Name: Mutant Ant
Type: Transform
Element: Mars
Effect: Mutant ant is fairly fast in dash and can attack directly in front with its pincers. Its hard shell is also decent armor. But its agility is lacking and attack patterns are fairly predictable.
Flavor Text: Although a worker ant, after growing to the size of Rhino, he was convinced he could get a lot more done on his own.
2x Throwing Chakram
Name: Throwing Chakram
Type: Weapon
Element: Earth
Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents.
Flavor Text: Its not a boomerang, be careful where you throw it.
2x Desert Knight
Name: Desert Knight
Type: Support
Element: Mars
Effect: A cavalryman who rides up and down the battlefield trying to strike enemies with his scimtar in a hit and run tactic. Although fast and powerful, the Knights mobility is very effected by terrain, and while his lifespan is decent, a single hit to the mounted knight while moving will kill him instantly.
Flavor Text: Because its no fun collecting heads standing still.
1x Boulder Brute
Name: Boulder Brute
Type: Summon
Element: Earth
Effect: An angry giant who throws a large boulder at the opponent, the boulder will smash through most structures on the battlefield and doesn't dissapear after it stops moving.
Flavor Text: Everyone has a strategy until they get a giant rock thrown at them.
1x Lizard Warrior
Name: Lizard Warrior
Type: Support
Element: Mars
Effect: A strong and skilled transform creature with moderate speed and defense and no real weaknesses. Is able to destory weaker structures in an arena.
Flavor Text: The Lizard warrior is much stronger than his cousins, rarely misses an oppurtunity to remind everyone.
x1 Sand Monster
Name: Sand Monster
Type: Support
Element: Earth
Effect: A non attacking monster that slowly circles the bettlefield and creates soft sand wells underneath the opposing characters feet. This slowly fills the battlefield with sand and slows the ground speed of all enemy chracters. Very vunerable to blunt attacks
Flavor Text: Is mostly worried about what the local cats might bury around him when he is asleep.
1x Ember Monk
Name: Ember Monk
Type: Support
Element: Mars
Effect: A skilled fighter with a flame element staff with average speed and low defense. Unique as he will only follow-up attack against an ememy that the player attacks with weapon, stays passive otherwise.
Flavor Text: He is inspired by those who are reckless enough to make the first move.....
1x Fire Knuckle
Name: Fire Knuckle
Type: Weapon
Element: Mars
Effect: The fist of a fire specter appears out of the ether to deliver a fiery uppercut, the damage is very good and the range is deceptively long.
Flavor Text: 500 years in the afterlife and the fisticuffs still remains the weapon of choice.
Name: Djinn Saber
Type: Weapon
Element: Neptune
Effect: A light-magic sword that with good reach but low damage. If it hits an enemy player you may bring one discarded summon back to your deck.
Flavor Text: Even a genie cant be too careful.
2x Flame Wands
Name: Flame Wand
Type: Weapon
Element: Mars
Effect: Shoots a small but fast travelling fireball at the opponent, will set certain creatures on fire for lasting damage.
Flavor Text: "Its magic, so you dont have to think too hard about it"
1x Rotten Stalker
Name: Rotten Stalker
Type: Support
Element: Mars
Effect: A Slow dumb sentry type character who attacks with a blunt axe, not a very capable fighter but is slightly tougher than average when it comes to absorbing damage.
Flavor Text: Most of the undead stalkers were just as much a threat to humanity when they were still alive.
1x Tomb Caster
Name: Tomb Caster
Type: Support
Element: Venus
Effect: A non-fighting support creature, the Tomb Caster uses its withering ability to decrease the amount of time that other support and transfrom creatures stay in effect. Has moderate health and toughness but is rather slow.
Flavor Text: After a lifetime of ruling egypt, he now spends the afterlife following orders.
1x Mutant Ant
Name: Mutant Ant
Type: Transform
Element: Mars
Effect: Mutant ant is fairly fast in dash and can attack directly in front with its pincers. Its hard shell is also decent armor. But its agility is lacking and attack patterns are fairly predictable.
Flavor Text: Although a worker ant, after growing to the size of Rhino, he was convinced he could get a lot more done on his own.
2x Throwing Chakram
Name: Throwing Chakram
Type: Weapon
Element: Earth
Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents.
Flavor Text: Its not a boomerang, be careful where you throw it.
2x Desert Knight
Name: Desert Knight
Type: Support
Element: Mars
Effect: A cavalryman who rides up and down the battlefield trying to strike enemies with his scimtar in a hit and run tactic. Although fast and powerful, the Knights mobility is very effected by terrain, and while his lifespan is decent, a single hit to the mounted knight while moving will kill him instantly.
Flavor Text: Because its no fun collecting heads standing still.
1x Boulder Brute
Name: Boulder Brute
Type: Summon
Element: Earth
Effect: An angry giant who throws a large boulder at the opponent, the boulder will smash through most structures on the battlefield and doesn't dissapear after it stops moving.
Flavor Text: Everyone has a strategy until they get a giant rock thrown at them.
1x Lizard Warrior
Name: Lizard Warrior
Type: Support
Element: Mars
Effect: A strong and skilled transform creature with moderate speed and defense and no real weaknesses. Is able to destory weaker structures in an arena.
Flavor Text: The Lizard warrior is much stronger than his cousins, rarely misses an oppurtunity to remind everyone.
x1 Sand Monster
Name: Sand Monster
Type: Support
Element: Earth
Effect: A non attacking monster that slowly circles the bettlefield and creates soft sand wells underneath the opposing characters feet. This slowly fills the battlefield with sand and slows the ground speed of all enemy chracters. Very vunerable to blunt attacks
Flavor Text: Is mostly worried about what the local cats might bury around him when he is asleep.
1x Ember Monk
Name: Ember Monk
Type: Support
Element: Mars
Effect: A skilled fighter with a flame element staff with average speed and low defense. Unique as he will only follow-up attack against an ememy that the player attacks with weapon, stays passive otherwise.
Flavor Text: He is inspired by those who are reckless enough to make the first move.....
1x Fire Knuckle
Name: Fire Knuckle
Type: Weapon
Element: Mars
Effect: The fist of a fire specter appears out of the ether to deliver a fiery uppercut, the damage is very good and the range is deceptively long.
Flavor Text: 500 years in the afterlife and the fisticuffs still remains the weapon of choice.
Pride and steel is a deck that is completely based around weapons and armor and making them stronger, although very direct and powerful, will need good tactics to combat more supernatural opponents.
3x Arcane Longsword
Name: Arcane Longsword
Type: Weapon
Element: Earth
Effect: A fairly strong weapon witha very impressive reach. When blocked the sword will make the opponent discard one card at random from the deck (unless its the last).
Flavor Text: Strike down all who question the legitimacy of your sword.
Castle Longbow x1
Name: Castle Longbow
Type: Weapon
Element: Earth
Effect: A large bow with power and accuracy, particularly strong against armored opponents.
Flavor Text: "Gain the higher ground and let all hell rain upon the attackers"
1x Frontline Centurion
Name: Frontline Centurion
Type: Support
Element: Earth
Effect: A human solider with lower than average strength and lifespan but very high skill and decent armor. Fights harder against other soldiers.
Flavor Text: When everything in your training scared you, nothing in the real world can.
1x Quartermaster
Name: Quarter Master
Type: Summon
Element: Earth
Effect: The QuarterMaster will allow the player to put up to 3 previously discarded weapon cards back in the deck ready for use. And will raise the damage of the next melee weapon used by the player.
Flavor Text: You'd be surprised how long it takes to twirl a staff without dropping it.
2x Battle Halberd
Name: Battle Halberd
Type: Weapon
Element: Earth
Effect:A fairly slow but strong weapon that can be used to slash or stab. Slashing works better on un-armored opponents, stabbing works better against armoured ones.
Flavor Text: When carrying and an axe and spear just isnt convinient.
2x Sturdy Sentry
Name: Sturdy Sentry
Type: Support
Element: Earth
Effect:A heavily armoured but very slow support who will attack enemies close to himself or the player. Attacks are powerful but quite easy to block or parry.
Flavor Text: "Mobility be damned, as long as I look important!"
1x Foul Marksmen
Name: Foul Marksmen
Type: Summon
Element: Venus
Effect: A squad of forest orcs let loos a flurry of arrows that are hard to dodge and do devastating damage to armored creatures. Impossible to block.
Flavor Text: They curse at not being close enough to see the damage the deal from a distance.
2x Throwing Chakram
Name: Throwing Chakram
Type: Weapon
Element: Earth
Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents.
Flavor Text: Its not a boomerang, be careful where you throw it.
1x SwordBreaker
Name: Swordbreaker
Type: Weapon
Element: Mars
Effect: A well made blade with normal reach and average speed which excels at parrying, if used to parry another sword weapon the opponent will take the damage of his own weapon.
Flavor Text: Forged in an evil cult, to give the arrogant warrior a taste of his own medicine.
1x Wily Blacksmith
Name: Wily Blacksmith
Type: Support
Element: Mars
Effect: The Black smith is a non-attack support who increases the damage of all bladed weapons, and decreases the damage of all non-bladed weapons for both the user and the opponent. Has a fairly high lifespan but doesn't move.
Flavor Text: "Contrary to popular belief, I don't get paid comission"
Name: Arcane Longsword
Type: Weapon
Element: Earth
Effect: A fairly strong weapon witha very impressive reach. When blocked the sword will make the opponent discard one card at random from the deck (unless its the last).
Flavor Text: Strike down all who question the legitimacy of your sword.
Castle Longbow x1
Name: Castle Longbow
Type: Weapon
Element: Earth
Effect: A large bow with power and accuracy, particularly strong against armored opponents.
Flavor Text: "Gain the higher ground and let all hell rain upon the attackers"
1x Frontline Centurion
Name: Frontline Centurion
Type: Support
Element: Earth
Effect: A human solider with lower than average strength and lifespan but very high skill and decent armor. Fights harder against other soldiers.
Flavor Text: When everything in your training scared you, nothing in the real world can.
1x Quartermaster
Name: Quarter Master
Type: Summon
Element: Earth
Effect: The QuarterMaster will allow the player to put up to 3 previously discarded weapon cards back in the deck ready for use. And will raise the damage of the next melee weapon used by the player.
Flavor Text: You'd be surprised how long it takes to twirl a staff without dropping it.
2x Battle Halberd
Name: Battle Halberd
Type: Weapon
Element: Earth
Effect:A fairly slow but strong weapon that can be used to slash or stab. Slashing works better on un-armored opponents, stabbing works better against armoured ones.
Flavor Text: When carrying and an axe and spear just isnt convinient.
2x Sturdy Sentry
Name: Sturdy Sentry
Type: Support
Element: Earth
Effect:A heavily armoured but very slow support who will attack enemies close to himself or the player. Attacks are powerful but quite easy to block or parry.
Flavor Text: "Mobility be damned, as long as I look important!"
1x Foul Marksmen
Name: Foul Marksmen
Type: Summon
Element: Venus
Effect: A squad of forest orcs let loos a flurry of arrows that are hard to dodge and do devastating damage to armored creatures. Impossible to block.
Flavor Text: They curse at not being close enough to see the damage the deal from a distance.
2x Throwing Chakram
Name: Throwing Chakram
Type: Weapon
Element: Earth
Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents.
Flavor Text: Its not a boomerang, be careful where you throw it.
1x SwordBreaker
Name: Swordbreaker
Type: Weapon
Element: Mars
Effect: A well made blade with normal reach and average speed which excels at parrying, if used to parry another sword weapon the opponent will take the damage of his own weapon.
Flavor Text: Forged in an evil cult, to give the arrogant warrior a taste of his own medicine.
1x Wily Blacksmith
Name: Wily Blacksmith
Type: Support
Element: Mars
Effect: The Black smith is a non-attack support who increases the damage of all bladed weapons, and decreases the damage of all non-bladed weapons for both the user and the opponent. Has a fairly high lifespan but doesn't move.
Flavor Text: "Contrary to popular belief, I don't get paid comission"
Hell On Earth is a powerful but chaotic deck that uses the power of the hellish underword to terrify and overwhelm enemies. A strong but difficult deck to use.
x2 Hell Dragoon
Name: Hell Dragoon
Type: Support
Element: Mars
Effect: A moderately armored demon that attacks by jumping and diving with its spear, can be fairly innacurate but its powerful if the attack lands. It has no means to defend itself on the ground and has a fairly low lifespan.
Flavor Text: Its not how high you can jump, but how fast you can fall.
x1 Dragonette
Name: Dragonette
Type: Support
Element: Neptune
Effect: An agile fighter who specialises in targeting airborne opponents, has fairly weak attack and defense in general.
Flavor Text: "The armor is actually more comfortable than it looks".
x2 HellBat
Name: HellBat
Type: Support
Element: Mars
Effect: A small but fast flying creature that bites enemies to drain their life and keep their own life force going.
Flavor Text: Most vampires are embarrassed at the comparison.
x1 Ryuji The Oni
Name: Ryuji The Oni
Type: Support
Element: Mars
Effect: An extremely skilled and powerful demon warrior, has a less than average lifespan and is extremely weak to holy and light based attacks.
Flavor Text: His only master is chaos.
x3 Kunai
Name: Kunai
Type: Weapon
Element: Earth
Effect: A small, easy to use throwing knife which doesn't do a whole lot of damage, but travels fast and pierces armor.
Flavor Text: Many young men became Ninja, just for a chance to carry these.
x1 Shadow Agent
Name: Shadow Agent
Type: Support
Element: Earth
Effect: An agile and evasive support with very low armor, will occasionally attack with thrown shurikens which do a bit of damage, but if visibility is poor or against creatures with low awareness, the ninja will attack with a much more damaging sword strike. Can see in the dark perfectly.
Flavor Text: You're only as safe as the last ninja you hired.
x1 Lava Stinger
Name: Lava Stinger
Type: Support
Element: Mars
Effect: The Lava Stinger doesn't engage opponents directly but fires wildly innaccurate blasts from its tail made of molten lava, if they hit, they are devastating, but if the miss, they begin to morph the battlefield in molten rock. Attacking the Lava Stinger directly will cause it to pinch back with its claws but it will not pursue. Its lava damages itself.
Flavor Text: As if regular scorpions weren't intimidating enough.
x2 Fine Katanna
Name: Fine Katanna
Type: Weapon
Element: Earth
Effect: A very powerful weapon that does added damage vs enemy players, but when blocked will do no 'spillover' damage.
Flavor Text: Because sometimes, a Wakazashi is just too pretentious.
x1 Dread King Hammer
Name: Dread King's Hammer
Type: Weapon
Element: Mars
Effect: A Dual purpose weapon with an option to use the mallet swing which will do more damage to armored opponents. Or the sharp stabbing end which does more damage to human opponents. Both attacks are fairly slow but have good range.
Flavor Text: The most expensive Hammer in Hell.
x2 Obnoxious Imp
Name: Obnoxious Imp
Type: Support
Element: Mars
Effect: An untrained and wild imp that flies above the battlefield shooting small fireballs with fairly low accuracy. Good lifespan but terrible defense. And wont engage in Melee.
Flavor Text: Hell gets boring quicker than you think.
Name: Hell Dragoon
Type: Support
Element: Mars
Effect: A moderately armored demon that attacks by jumping and diving with its spear, can be fairly innacurate but its powerful if the attack lands. It has no means to defend itself on the ground and has a fairly low lifespan.
Flavor Text: Its not how high you can jump, but how fast you can fall.
x1 Dragonette
Name: Dragonette
Type: Support
Element: Neptune
Effect: An agile fighter who specialises in targeting airborne opponents, has fairly weak attack and defense in general.
Flavor Text: "The armor is actually more comfortable than it looks".
x2 HellBat
Name: HellBat
Type: Support
Element: Mars
Effect: A small but fast flying creature that bites enemies to drain their life and keep their own life force going.
Flavor Text: Most vampires are embarrassed at the comparison.
x1 Ryuji The Oni
Name: Ryuji The Oni
Type: Support
Element: Mars
Effect: An extremely skilled and powerful demon warrior, has a less than average lifespan and is extremely weak to holy and light based attacks.
Flavor Text: His only master is chaos.
x3 Kunai
Name: Kunai
Type: Weapon
Element: Earth
Effect: A small, easy to use throwing knife which doesn't do a whole lot of damage, but travels fast and pierces armor.
Flavor Text: Many young men became Ninja, just for a chance to carry these.
x1 Shadow Agent
Name: Shadow Agent
Type: Support
Element: Earth
Effect: An agile and evasive support with very low armor, will occasionally attack with thrown shurikens which do a bit of damage, but if visibility is poor or against creatures with low awareness, the ninja will attack with a much more damaging sword strike. Can see in the dark perfectly.
Flavor Text: You're only as safe as the last ninja you hired.
x1 Lava Stinger
Name: Lava Stinger
Type: Support
Element: Mars
Effect: The Lava Stinger doesn't engage opponents directly but fires wildly innaccurate blasts from its tail made of molten lava, if they hit, they are devastating, but if the miss, they begin to morph the battlefield in molten rock. Attacking the Lava Stinger directly will cause it to pinch back with its claws but it will not pursue. Its lava damages itself.
Flavor Text: As if regular scorpions weren't intimidating enough.
x2 Fine Katanna
Name: Fine Katanna
Type: Weapon
Element: Earth
Effect: A very powerful weapon that does added damage vs enemy players, but when blocked will do no 'spillover' damage.
Flavor Text: Because sometimes, a Wakazashi is just too pretentious.
x1 Dread King Hammer
Name: Dread King's Hammer
Type: Weapon
Element: Mars
Effect: A Dual purpose weapon with an option to use the mallet swing which will do more damage to armored opponents. Or the sharp stabbing end which does more damage to human opponents. Both attacks are fairly slow but have good range.
Flavor Text: The most expensive Hammer in Hell.
x2 Obnoxious Imp
Name: Obnoxious Imp
Type: Support
Element: Mars
Effect: An untrained and wild imp that flies above the battlefield shooting small fireballs with fairly low accuracy. Good lifespan but terrible defense. And wont engage in Melee.
Flavor Text: Hell gets boring quicker than you think.
Rigor Mortis is a complex but unique deck which draws upon the power of the dead. A lot of diverse and effective magic is used, but lacks brute power. Recommended for more cerebral players.
Sand Spectre x1
Name: Sand Spectre
Type: Transform
Element: Earth
Effect: A good skilled warrior with a well crafted weapon and armor, has moderate speed, but will increase the speed and agressiveness of all friendly undead support creatures on the field. Also gains added attack power around sand enviroments.
Flavor Text: When only war can still make you feel truly alive.
Rotten Stalker x3
Name: Rotten Stalker
Type: Support
Element: Mars
Effect: A Slow dumb sentry type character who attacks with a blunt axe, not a very capable fighter but is slightly tougher than average when it comes to absorbing damage.
Flavor Text: Most of the undead stalkers were just as much a threat to humanity when they were still alive.
Villian's Axe x2
Name: Villain's Axe
Type: Weapon
Element: Earth
Effect:A slow but powerful Axe that forces the opponent to either discard one transform or summon card if it the user has less than 40% health.
Flavor Text: If you're going to oppose justice, its important you have the right equipment.
Switchblade x1
Name: Switchblade
Type: Weapon
Element: Earth
Effect: Has extremely short range, but used as a suprise attack upclose, the damage from this tiny sharp blade can be very heavy.
Flavor Text: Small and nasty, just like the people who are usually seen wielding them.
Canine Cadaver x2
Name: Canine Cadaver
Type: Support
Element: Venus
Effect: A slower than average zombie wolf with above average toughness, speed increases around other wolves and attack power increases around other undead.
Flavor Text: In the afterlife, the hunt never ends.
Reluctant Shaman x1
Name: Reluctant Shaman
Type: Summon
Element: Earth
Effect: A powerful voodoo practitioner who can bring back up to 3 'undead' support creatures with increased speed and power but at the cost of 20% of your health.
Flavor Text: "The inability to accept death will always lead to something worse than death".
Skull Mercenary x2
Name: Skull Mercenary
Type: Support
Element: Earth
Effect: A slow-ish but strong, skilled and heavily armored undead warrior. Will only attack other support creatures but not the opponent. Fairly weak to magic attacks.
Flavor Text: The fact that he cant use money as a corpse doesn't stop him from charging ridiculous fees.
The Flying Dutchman x1
Name: Flying Dutchman
Type: Support
Element: Neptune
Effect: A large sentient ghost ship that flies above the battlefield and causes a powerful rainstorm while lightning is dropped randomly on friend and foe alike (but not the player). Also decreases accuracy for opponents.
Flavor Text: Infamy lasts forever.
Throwing Charkram x1
Name: Throwing Chakram
Type: Weapon
Element: Earth
Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents.
Flavor Text: Its not a boomerang, be careful where you throw it.
Cruel Tail x1
Name: Cruel Tail
Type: Weapon
Element: Mars
Effect: A small-ish whip forged from the spine of an imp, does almost no damage but can hold an enemy in place long enough for a follow up attack, is more effective on humans.
Flavor Text: Some imps will donate their spines for a good cause.
Name: Sand Spectre
Type: Transform
Element: Earth
Effect: A good skilled warrior with a well crafted weapon and armor, has moderate speed, but will increase the speed and agressiveness of all friendly undead support creatures on the field. Also gains added attack power around sand enviroments.
Flavor Text: When only war can still make you feel truly alive.
Rotten Stalker x3
Name: Rotten Stalker
Type: Support
Element: Mars
Effect: A Slow dumb sentry type character who attacks with a blunt axe, not a very capable fighter but is slightly tougher than average when it comes to absorbing damage.
Flavor Text: Most of the undead stalkers were just as much a threat to humanity when they were still alive.
Villian's Axe x2
Name: Villain's Axe
Type: Weapon
Element: Earth
Effect:A slow but powerful Axe that forces the opponent to either discard one transform or summon card if it the user has less than 40% health.
Flavor Text: If you're going to oppose justice, its important you have the right equipment.
Switchblade x1
Name: Switchblade
Type: Weapon
Element: Earth
Effect: Has extremely short range, but used as a suprise attack upclose, the damage from this tiny sharp blade can be very heavy.
Flavor Text: Small and nasty, just like the people who are usually seen wielding them.
Canine Cadaver x2
Name: Canine Cadaver
Type: Support
Element: Venus
Effect: A slower than average zombie wolf with above average toughness, speed increases around other wolves and attack power increases around other undead.
Flavor Text: In the afterlife, the hunt never ends.
Reluctant Shaman x1
Name: Reluctant Shaman
Type: Summon
Element: Earth
Effect: A powerful voodoo practitioner who can bring back up to 3 'undead' support creatures with increased speed and power but at the cost of 20% of your health.
Flavor Text: "The inability to accept death will always lead to something worse than death".
Skull Mercenary x2
Name: Skull Mercenary
Type: Support
Element: Earth
Effect: A slow-ish but strong, skilled and heavily armored undead warrior. Will only attack other support creatures but not the opponent. Fairly weak to magic attacks.
Flavor Text: The fact that he cant use money as a corpse doesn't stop him from charging ridiculous fees.
The Flying Dutchman x1
Name: Flying Dutchman
Type: Support
Element: Neptune
Effect: A large sentient ghost ship that flies above the battlefield and causes a powerful rainstorm while lightning is dropped randomly on friend and foe alike (but not the player). Also decreases accuracy for opponents.
Flavor Text: Infamy lasts forever.
Throwing Charkram x1
Name: Throwing Chakram
Type: Weapon
Element: Earth
Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents.
Flavor Text: Its not a boomerang, be careful where you throw it.
Cruel Tail x1
Name: Cruel Tail
Type: Weapon
Element: Mars
Effect: A small-ish whip forged from the spine of an imp, does almost no damage but can hold an enemy in place long enough for a follow up attack, is more effective on humans.
Flavor Text: Some imps will donate their spines for a good cause.
Cold Blood is a raw and powerful deck that combines the tribal fury of the reptile family. Hard Scales and Strong Steel, but not much else in the way of tricks.
Lizard Fighter x1
Name: Lizard Fighter
Type: Transform
Element: Venus
Effect: A fast and agile transform creature with moderate attack and defense and no real weaknesses. Is able to leap high to traverse difficult landscapes.
Flavor Text: The Lizard fighter, boasts much better speed than his cousins, and wont stop telling everyone.
Lizard Warrior x2
Name: Lizard Warrior
Type: Support
Element: Mars
Effect: A strong and skilled transform creature with moderate speed and defense and no real weaknesses. Is able to destory weaker structures in an arena.
Flavor Text: The Lizard warrior is much stronger than his cousins, rarely misses an oppurtunity to remind everyone.
Lizard Soldier x2
Name: Lizard Soldier
Type: Support
Element: Neptune
Effect: A well rounded support creature with an above average lifespan.
Flavor Text: The lizard soldier is the toughest out of his cousins, and is unlikely to ever be quiet about it.
Dragonette x1
Name: Dragonette
Type: Support
Element: Neptune
Effect: An agile fighter who specialises in targeting airborne opponents, has fairly weak attack and defense in general.
Flavor Text: "The armor is actually more comfortable than it looks".
Fossil Glider x1
Name: Fossil Glider
Type: Support
Element: Earth
Effect: A Mountable Support creature that can fly you around the battlefield, will swoop in on, but wont attack ground targets itself. So best to use in combination with weapons. Will snap at other aerial targets for minor damage.
Flavor Text: As long as it has an opponent to focus on, it will tolerate you being on its back.
Battle Halberd x2
Name: Battle Halberd
Type: Weapon
Element: Earth
Effect:A fairly slow but strong weapon that can be used to slash or stab. Slashing works better on un-armored opponents, stabbing works better against armoured ones.
Flavor Text: When carrying and an axe and spear just isnt convinient.
Croc Skirmisher x1
Name: Croc Skirmisher
Type: Support
Element: Neptune
Effect: A lower skilled but tough warrior who can do minor damage by blocking, fights a lot better when he is outnumbered.
Flavor Text: To increase your chances, you'll have to decrease his.
Frost Shuriken x1
Name: Frost Shuriken
Type: Weapon
Element: Neptune
Effect: Two weak projectiles that cause whoever they hit to slow down considerably, can be aimed at different targets.
Flavor Text: The ninja's answer to a snowball fight.
Reptile Ride x1
Name: Reptile
Type: Support
Element: Venus
Effect: A mountable support creature that can attack for below average damage by biting and swinging its tail. It's speed is halved in sand but doubled in wooldand.
Flavor Text: Its temper is more entertaining than any trick you could teach it.
Royal Elven Rod x2
Name: Royal Elven Rod
Type: Weapon
Element: Venus
Effect: A short reaching moderately damaging blunt weapon that becomes more powerful when used against non living opponents.
Flavor Text: They arent just made to make the palace more regal looking.
Black Swamp Hydra x1
Name: Black Swamp Hydra
Type: Summon
Element: Neptune
Effect: An incredibly destructive summon who blasts the opponents with a beam of dark energy. The user discards 1 support at random, and the target discards two weapon cards.
Flavor Text: True horror has many faces.
Name: Lizard Fighter
Type: Transform
Element: Venus
Effect: A fast and agile transform creature with moderate attack and defense and no real weaknesses. Is able to leap high to traverse difficult landscapes.
Flavor Text: The Lizard fighter, boasts much better speed than his cousins, and wont stop telling everyone.
Lizard Warrior x2
Name: Lizard Warrior
Type: Support
Element: Mars
Effect: A strong and skilled transform creature with moderate speed and defense and no real weaknesses. Is able to destory weaker structures in an arena.
Flavor Text: The Lizard warrior is much stronger than his cousins, rarely misses an oppurtunity to remind everyone.
Lizard Soldier x2
Name: Lizard Soldier
Type: Support
Element: Neptune
Effect: A well rounded support creature with an above average lifespan.
Flavor Text: The lizard soldier is the toughest out of his cousins, and is unlikely to ever be quiet about it.
Dragonette x1
Name: Dragonette
Type: Support
Element: Neptune
Effect: An agile fighter who specialises in targeting airborne opponents, has fairly weak attack and defense in general.
Flavor Text: "The armor is actually more comfortable than it looks".
Fossil Glider x1
Name: Fossil Glider
Type: Support
Element: Earth
Effect: A Mountable Support creature that can fly you around the battlefield, will swoop in on, but wont attack ground targets itself. So best to use in combination with weapons. Will snap at other aerial targets for minor damage.
Flavor Text: As long as it has an opponent to focus on, it will tolerate you being on its back.
Battle Halberd x2
Name: Battle Halberd
Type: Weapon
Element: Earth
Effect:A fairly slow but strong weapon that can be used to slash or stab. Slashing works better on un-armored opponents, stabbing works better against armoured ones.
Flavor Text: When carrying and an axe and spear just isnt convinient.
Croc Skirmisher x1
Name: Croc Skirmisher
Type: Support
Element: Neptune
Effect: A lower skilled but tough warrior who can do minor damage by blocking, fights a lot better when he is outnumbered.
Flavor Text: To increase your chances, you'll have to decrease his.
Frost Shuriken x1
Name: Frost Shuriken
Type: Weapon
Element: Neptune
Effect: Two weak projectiles that cause whoever they hit to slow down considerably, can be aimed at different targets.
Flavor Text: The ninja's answer to a snowball fight.
Reptile Ride x1
Name: Reptile
Type: Support
Element: Venus
Effect: A mountable support creature that can attack for below average damage by biting and swinging its tail. It's speed is halved in sand but doubled in wooldand.
Flavor Text: Its temper is more entertaining than any trick you could teach it.
Royal Elven Rod x2
Name: Royal Elven Rod
Type: Weapon
Element: Venus
Effect: A short reaching moderately damaging blunt weapon that becomes more powerful when used against non living opponents.
Flavor Text: They arent just made to make the palace more regal looking.
Black Swamp Hydra x1
Name: Black Swamp Hydra
Type: Summon
Element: Neptune
Effect: An incredibly destructive summon who blasts the opponents with a beam of dark energy. The user discards 1 support at random, and the target discards two weapon cards.
Flavor Text: True horror has many faces.
Natural Order is a deck of health, life and constitution. Is the anti-thesis to decay and uses the power of the natural world to grow strength. A somewhat more passive and defensive oriented deck for intermediates.
Woodland Phantom x1
Name: Woodland Phantom
Type: Suppot
Element: Venus
Effect: A non attacking support creature that uses magic to cover the battlefield in forest. While it is alive, it prologs the life of all venus creatures and saps the life of all undead creatures.
Flavor Text: "In this forest, life is much stronger than death."
Glade Ranger x2
Name: Glade Ranger
Type: Support
Element: Venus
Effect: A reliable archer support character who will fire arrows at both the enemy player and any support creatures. The Arrows arent very powerful and the ranger is quite fragile, however in a woodland/nature setting. Glade Ranger will attack from vantage points and stay mobile and evasive.
Flavor Text: Being the only blonde elf in the forest makes wearing a mask somewhat pointless.
Warcheif's Spear x1
Name: Warchief's Spear
Type: Weapon
Element: Earth
Effect: A strong, accurate throwing weapon with good range. Its weakness is that it offers no defense to block with, leaving the player to absorb full damage from any attack if used to defend.
Flavor Text: Warchiefs love their throwing spears, but usually not enough to retrieve them.
Glacier Guard x1
Name: Glacier Gaurd
Type: Weapon
Element: Neptune
Effect: A Large Ice Sheild that not only blocks most attacks effectively but does a small amount of damage to the attacker when defending. Has a devastating weakness to Mars element attacks as they will melt the shield before it can be used.
Flavor Text: Holding the shield for too long can give the user a cold, but its probably better than a sword through the chest.
Hunting Knife x2
Name: Hunter's Knife
Type: Weapon
Element: Venus
Effect: A fast, but small and weak weapon. Unless used agains animal creatures where it damage will triple.
Flavor Text: Many of its wielders are seen shirtless for some reason.
Royal Tiger x1
Name: Royal Tiger
Type: Transform
Element: Earth
Effect: A powerful and vicious transform creature with heavy attacks and impressive speed. It also has minor armor for protection. The Royal tiger will only attack the opponent and will ignore all other creatures while transformed.
Flavor Text: Feels as much apart of the palace as the rest of the royal family, mainly because no one will ask her to leave.
Elven Shortsword x2
Name: Elven Shortsword
Type: Weapon
Element: Venus
Effect: A fast well crafted weapon that deals decent damage, slightly short reach but good for defending with.
Flavor Text: No matter how good an archer you are, you might run out of arrows.
Glade Troll x1
Name: Glade Troll
Type: Transform
Element: Venus
Effect: A large lumbering brute that is faster than it looks, but lacks fighting skill. In forest areas can use branches and trees as makeshift weapons.
Flavor Text: Unfortunately, his forest has very few bridges to sleep under.
Dog Knight x1
Name: Dog Knight
Type: Support
Element: Earth
Effect: An axe wielding soldier with good armor and good fighting skill. Will not evade projectile weapons.
Flavor Text: Curses his master for teaching him 'catch'.
Leo Gladiator x3
Name: Leo Gladiator
Type: Support
Element: Earth
Effect: A very average support fighter with a less than competent fighting style. Has an ability to 'devour' (discard) another support card to double his longevity and agility.
Flavor Text: His job and his lunchtime are not mutually exclusive.
Name: Woodland Phantom
Type: Suppot
Element: Venus
Effect: A non attacking support creature that uses magic to cover the battlefield in forest. While it is alive, it prologs the life of all venus creatures and saps the life of all undead creatures.
Flavor Text: "In this forest, life is much stronger than death."
Glade Ranger x2
Name: Glade Ranger
Type: Support
Element: Venus
Effect: A reliable archer support character who will fire arrows at both the enemy player and any support creatures. The Arrows arent very powerful and the ranger is quite fragile, however in a woodland/nature setting. Glade Ranger will attack from vantage points and stay mobile and evasive.
Flavor Text: Being the only blonde elf in the forest makes wearing a mask somewhat pointless.
Warcheif's Spear x1
Name: Warchief's Spear
Type: Weapon
Element: Earth
Effect: A strong, accurate throwing weapon with good range. Its weakness is that it offers no defense to block with, leaving the player to absorb full damage from any attack if used to defend.
Flavor Text: Warchiefs love their throwing spears, but usually not enough to retrieve them.
Glacier Guard x1
Name: Glacier Gaurd
Type: Weapon
Element: Neptune
Effect: A Large Ice Sheild that not only blocks most attacks effectively but does a small amount of damage to the attacker when defending. Has a devastating weakness to Mars element attacks as they will melt the shield before it can be used.
Flavor Text: Holding the shield for too long can give the user a cold, but its probably better than a sword through the chest.
Hunting Knife x2
Name: Hunter's Knife
Type: Weapon
Element: Venus
Effect: A fast, but small and weak weapon. Unless used agains animal creatures where it damage will triple.
Flavor Text: Many of its wielders are seen shirtless for some reason.
Royal Tiger x1
Name: Royal Tiger
Type: Transform
Element: Earth
Effect: A powerful and vicious transform creature with heavy attacks and impressive speed. It also has minor armor for protection. The Royal tiger will only attack the opponent and will ignore all other creatures while transformed.
Flavor Text: Feels as much apart of the palace as the rest of the royal family, mainly because no one will ask her to leave.
Elven Shortsword x2
Name: Elven Shortsword
Type: Weapon
Element: Venus
Effect: A fast well crafted weapon that deals decent damage, slightly short reach but good for defending with.
Flavor Text: No matter how good an archer you are, you might run out of arrows.
Glade Troll x1
Name: Glade Troll
Type: Transform
Element: Venus
Effect: A large lumbering brute that is faster than it looks, but lacks fighting skill. In forest areas can use branches and trees as makeshift weapons.
Flavor Text: Unfortunately, his forest has very few bridges to sleep under.
Dog Knight x1
Name: Dog Knight
Type: Support
Element: Earth
Effect: An axe wielding soldier with good armor and good fighting skill. Will not evade projectile weapons.
Flavor Text: Curses his master for teaching him 'catch'.
Leo Gladiator x3
Name: Leo Gladiator
Type: Support
Element: Earth
Effect: A very average support fighter with a less than competent fighting style. Has an ability to 'devour' (discard) another support card to double his longevity and agility.
Flavor Text: His job and his lunchtime are not mutually exclusive.
Bloodlines is an deck that is the entry into the world of the romantic evil of the vampires. Draining life to sustain their own and using dark magic and undead fury to achieve their dark goals. Good for beginners and intermediate players.
HellBat x2
Name: HellBat
Type: Support
Element: Mars
Effect: A small but fast flying creature that bites enemies to drain their life and keep their own life force going.
Flavor Text: Most vampires are embarrassed at the comparison.
Roaming Dhampir x2
Name: Roaming Dhampir
Type: Support
Element: Mars
Effect: A guilty but skilled half vampire armed with a rapier and a musket that will not attack human enemies.
Flavor Text: "I refuse to be like them, even if it means my doom".
Flame Wand x1
Name: Flame Wand
Type: Weapon
Element: Mars
Effect: Shoots a small but fast travelling fireball at the opponent, will set certain creatures on fire for lasting damage.
Flavor Text: "Its magic, so you dont have to think too hard about it"
Arcane Longsword x1
Name: Arcane Longsword
Type: Weapon
Element: Earth
Effect: A fairly strong weapon witha very impressive reach. When blocked the sword will make the opponent discard one card at random from the deck (unless its the last).
Flavor Text: Strike down all who question the legitimacy of your sword.
Cruel Tail x2
Name: Cruel Tail
Type: Weapon
Element: Mars
Effect: A small-ish whip forged from the spine of an imp, does almost no damage but can hold an enemy in place long enough for a follow up attack, is more effective on humans.
Flavor Text: Some imps will donate their spines for a good cause.
Bored Incubus x1
Name: Bored Incubus
Type: Summon
Element: Neptune
Effect: A seduction demon that allows the user to take up to 2 'female' cards from the opponents deck and use them as their own for the current duel.
Flavor Text: "One night stands become a lot less interesting when you live forever".
Fine Wakazashi x2
Name: Fine Wakazashi
Type: Weapon
Element: Venus
Effect: A well crafted japanese shortsword, that lacks reach but cuts deep, can also be thrown as weapon.
Flavor Text: Sometimes, a Katanna is just too mainstream.
Pale Stalker x2
Name: Pale Stalker
Type: Support
Element: Neptune
Effect:A cave dwelling bat humanoid who is fast and powerful, has average defense but becomes slightly tougher in darkness. Will be killed instantly by one light based attack and will not attack any other undead.
Flavor Text: To some vampires, charm and wit is grossly overrated.
Dark Romance Moon x1
Name: Dark Romance Moon
Type: Summon
Element: Mars
Effect: A cursed moon that will return 15% of your health when you sacrifice a summoned support. If that support happens to be a wolf or a vampire you get 25% health.
Flavor Text: The mutual ally to the greatest of enemies.
Bat-Beserker x1
Name: Bat Beserker
Type: Support
Element: Venus
Effect: A frenzied Bat that is fast and powerful but cannot be controlled, will become tame and even mountable if a support sacrifice is made at his summoning stage.
Flavor Text: "Catnip for a vampire bat is....well, blood."
Name: HellBat
Type: Support
Element: Mars
Effect: A small but fast flying creature that bites enemies to drain their life and keep their own life force going.
Flavor Text: Most vampires are embarrassed at the comparison.
Roaming Dhampir x2
Name: Roaming Dhampir
Type: Support
Element: Mars
Effect: A guilty but skilled half vampire armed with a rapier and a musket that will not attack human enemies.
Flavor Text: "I refuse to be like them, even if it means my doom".
Flame Wand x1
Name: Flame Wand
Type: Weapon
Element: Mars
Effect: Shoots a small but fast travelling fireball at the opponent, will set certain creatures on fire for lasting damage.
Flavor Text: "Its magic, so you dont have to think too hard about it"
Arcane Longsword x1
Name: Arcane Longsword
Type: Weapon
Element: Earth
Effect: A fairly strong weapon witha very impressive reach. When blocked the sword will make the opponent discard one card at random from the deck (unless its the last).
Flavor Text: Strike down all who question the legitimacy of your sword.
Cruel Tail x2
Name: Cruel Tail
Type: Weapon
Element: Mars
Effect: A small-ish whip forged from the spine of an imp, does almost no damage but can hold an enemy in place long enough for a follow up attack, is more effective on humans.
Flavor Text: Some imps will donate their spines for a good cause.
Bored Incubus x1
Name: Bored Incubus
Type: Summon
Element: Neptune
Effect: A seduction demon that allows the user to take up to 2 'female' cards from the opponents deck and use them as their own for the current duel.
Flavor Text: "One night stands become a lot less interesting when you live forever".
Fine Wakazashi x2
Name: Fine Wakazashi
Type: Weapon
Element: Venus
Effect: A well crafted japanese shortsword, that lacks reach but cuts deep, can also be thrown as weapon.
Flavor Text: Sometimes, a Katanna is just too mainstream.
Pale Stalker x2
Name: Pale Stalker
Type: Support
Element: Neptune
Effect:A cave dwelling bat humanoid who is fast and powerful, has average defense but becomes slightly tougher in darkness. Will be killed instantly by one light based attack and will not attack any other undead.
Flavor Text: To some vampires, charm and wit is grossly overrated.
Dark Romance Moon x1
Name: Dark Romance Moon
Type: Summon
Element: Mars
Effect: A cursed moon that will return 15% of your health when you sacrifice a summoned support. If that support happens to be a wolf or a vampire you get 25% health.
Flavor Text: The mutual ally to the greatest of enemies.
Bat-Beserker x1
Name: Bat Beserker
Type: Support
Element: Venus
Effect: A frenzied Bat that is fast and powerful but cannot be controlled, will become tame and even mountable if a support sacrifice is made at his summoning stage.
Flavor Text: "Catnip for a vampire bat is....well, blood."
Elite Shield x2
Name: Elite Shield
Type: Weapon
Element: Earth
Effect: A well made shield that does no damage but can nullify most or all of the damage of most weapons. Not as effective against 'magic effect' weapons.
Flavor Text: Sometimes, safety comes before looking cool on the battlefield.
Angel Blade x3
Name: Angel Blade
Type: Weapon
Element: Neptune
Effect: A regular, faster than average sword that does below average damage to living characters, and above average damage to undead or demonic characters.
Flavor Text: This sword knows how good youve been this year.
Royal Elven Rod x1
Name: Royal Elven Rod
Type: Weapon
Element: Venus
Effect: A short reaching moderately damaging blunt weapon that becomes more powerful when used against non living opponents.
Flavor Text: They arent just made to make the palace more regal looking.
Pixie Shortbow x2
Name: Pixie Shortbow
Type: Weapon
Element: Neptune
Effect: A fairly weak bow but with good range. Gains moderate homing capabilities against airborne opponents.
Flavor Text: Against the will of the manufacturer, the bow is sometimes used on Pixies.
High Elf Knight x1
Name: High Elf Knight
Type: Support
Element: Venus
Effect: A sturdy skilled soldier with high skill but little armor, becomes faster around elves and more powerful around other soldiers.
Flavor Text: Not all elves are a fan of the forest.
Frontline Centurion x2
Name: Frontline Centurion
Type: Support
Element: Earth
Effect: A human solider with lower than average strength and lifespan but very high skill and decent armor. Fights harder against other soldiers.
Flavor Text: When everything in your training scared you, nothing in the real world can.
Desert Knight x1
Name: Desert Knight
Type: Support
Element: Mars
Effect: A cavalryman who rides up and down the battlefield trying to strike enemies with his scimtar in a hit and run tactic. Although fast and powerful, the Knights mobility is very effected by terrain, and while his lifespan is decent, a single hit to the mounted knight while moving will kill him instantly.
Flavor Text: Because its no fun collecting heads standing still.
Arch-Angel Assassin x2
Name: Arch-Angel Assassin
Type: Support
Element: Earth
Effect: A vicious servant of paradise who attempts stealth by flying quietly above the battlefield before attacking, can do tremendous damage if not seen, but will discard after one attack unless her target was a demon.
Flavor Text: Even the gods need a problem solver.
Ferine Avenger x1
Name: Ferine Avenger
Type: Transfrom
Element: Mars
Effect:A raging spirit of justice riding a Holy Lion. Only attacks in charging and rush moves. But does devastating damage to demons and vampires. Fairly low lifespan.
Flavor Text: When the balance of good and evil needs a reboot.
Name: Elite Shield
Type: Weapon
Element: Earth
Effect: A well made shield that does no damage but can nullify most or all of the damage of most weapons. Not as effective against 'magic effect' weapons.
Flavor Text: Sometimes, safety comes before looking cool on the battlefield.
Angel Blade x3
Name: Angel Blade
Type: Weapon
Element: Neptune
Effect: A regular, faster than average sword that does below average damage to living characters, and above average damage to undead or demonic characters.
Flavor Text: This sword knows how good youve been this year.
Royal Elven Rod x1
Name: Royal Elven Rod
Type: Weapon
Element: Venus
Effect: A short reaching moderately damaging blunt weapon that becomes more powerful when used against non living opponents.
Flavor Text: They arent just made to make the palace more regal looking.
Pixie Shortbow x2
Name: Pixie Shortbow
Type: Weapon
Element: Neptune
Effect: A fairly weak bow but with good range. Gains moderate homing capabilities against airborne opponents.
Flavor Text: Against the will of the manufacturer, the bow is sometimes used on Pixies.
High Elf Knight x1
Name: High Elf Knight
Type: Support
Element: Venus
Effect: A sturdy skilled soldier with high skill but little armor, becomes faster around elves and more powerful around other soldiers.
Flavor Text: Not all elves are a fan of the forest.
Frontline Centurion x2
Name: Frontline Centurion
Type: Support
Element: Earth
Effect: A human solider with lower than average strength and lifespan but very high skill and decent armor. Fights harder against other soldiers.
Flavor Text: When everything in your training scared you, nothing in the real world can.
Desert Knight x1
Name: Desert Knight
Type: Support
Element: Mars
Effect: A cavalryman who rides up and down the battlefield trying to strike enemies with his scimtar in a hit and run tactic. Although fast and powerful, the Knights mobility is very effected by terrain, and while his lifespan is decent, a single hit to the mounted knight while moving will kill him instantly.
Flavor Text: Because its no fun collecting heads standing still.
Arch-Angel Assassin x2
Name: Arch-Angel Assassin
Type: Support
Element: Earth
Effect: A vicious servant of paradise who attempts stealth by flying quietly above the battlefield before attacking, can do tremendous damage if not seen, but will discard after one attack unless her target was a demon.
Flavor Text: Even the gods need a problem solver.
Ferine Avenger x1
Name: Ferine Avenger
Type: Transfrom
Element: Mars
Effect:A raging spirit of justice riding a Holy Lion. Only attacks in charging and rush moves. But does devastating damage to demons and vampires. Fairly low lifespan.
Flavor Text: When the balance of good and evil needs a reboot.
Character Sheet
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