Lihua clearly looks the part of a matriarch that is leaving her prime. She carries herself with grace like royalty, and never slips up. She looks like that that condescending bitch who looks down on you, and judges you for your lifestyle (Both are true). Everything about her is neat and orderly, she wouldn't let you live if you so much as saw her with a spec of dirt on her. Lihua is a very tall, obviously Asian woman, the kind of woman that just stands out in a crowd. She has a thin build - but recently, Lihua has put on some weight. She has developed a bit of a gut, and thickness in her arms, legs, and breasts. Fortunately, she isn't completely rotund. She's clearly working to lose this weight. Though, there was a point where she was nearly in peak physical condition. Those days are long gone. Moving on, Lihua's arms and legs are rather proportionate to her body. She has rather broad shoulders due to her build. Due to the heels she wears, she tends to appear a lot taller than people may guess. Her bra-size is a DD-cup. Lihua's skin is a whitish color with heavy golden-overtones - true to her Asian Heritage. Her facial features are Asianic, more consistent with China. Lihua is battle scarred, if she takes off her clothes, everyone would see every scar she has. Burn scars, slashing scars, bullethole scars - it's astonishing that she's even alive here today. She's managed to keep the scars off her face, though. Most of her scars are fading. Other than that, Lihua's body has an appropriate amount of stretch marks - a given, since she's recently been putting on the weight, - blemishes, and wrinkles, given that she is aging. Most notably, there is a large mole on her right cheek. Lihua's facial features are heart-shaped, and she has a small head. True to her heritage, her eyes are slanted, and have a deep-brown color to them. Her nose is triangle-shaped, and very pointed, with triangle-shaped nostril. She has a small mouth - Her lips are thin, and usually painted a pink, or red, color with lipstick. Lihua has a strong jawline, and a square-shaped chin, with particularly small cheeks. Lihua has small, diamond-shaped, ears. Lihua's hair is straight, clean, and very well-maintained. She keeps it styled in a bob-cut, with bangs off to the side.
Attire:
Lihua's eyes are always seen behind a pair of sophisticated glasses. On the job, Lihua tends to dress up like a business woman, wearing pinstriped suits, various dress-shirts, and skirts. Lihua tends to wear heels that elevates her height by a few inches. In more casual situations, Lihua tends to dress well anyway. She'll wear a skirt of some sort, along with a dress shirt. Even if she's at home, she always makes a note to dress very well. Lihua wears jewelry, along with things like sunglasses. Lihua also tends to carry around a purse, usually a fancy black leather purse. However, this is more than a simple purse. Inside the purse is a hidden compartment with a gun holster. Her glock. On NEST missions (Which Lihua rarely goes on), Lihua has her own custom Battle Dress. To reflect the one that she used earlier. It consists of a black flak-jacket, with a black longcoat thrown over it. Along with padded combat pants, a tactical belt (and two holsters), steel-toe combat boots, gloves, and a shirt to wear under the armor
Personality
Innate & Outward Personality:
One fierce woman. Lihua, despite everything she's gone through, has kept her competitive and standoffish personality. People refer to her as being strong, albeit very aloof and callous. Lihua is a woman that holds her pride and accomplishments as a woman above all else. She would hate to take another blow to her pride. Which is why she's very quick to retaliate once someone attacks her. Someone throws a punch, and she's certain to hit right back. And if she doesn't get even in that moment, expect her to retaliate at the earliest possible opportunity. That's just her beliefs that she was raised upon. Not returning a proper show of force is a form of weakness. She's quite haughty, and arrogant, her body simply emanates vanity. Her pride and her arrogance combined basically means she isn't the type to accept help. She believes that, if she gets herself into something, she can certainly get herself out of it, and see the endeavor to the end. Without needing a helping hand, or a crutch. And hell, she has the drive and talents to see it to the end. This, somewhat applies to other people as well, she tends to look down on the people who cannot do things themselves. However, she will help people if asked to. For reasons as shallow as boosting her own ego.
This also means that she's a firm believer of fighting your own battles. If someone gets into a fight they cannot finish, then Lihua will tell them that she will not fight for them. Only once things go too far shall she step in. Which means the same applies to her, she refuses to take help when she's fighting. Of course, this doesn't apply if an organization such as NEST fights, as it truly isn't personal (far as she can tell). This is heavily connected to her beliefs that people should take responsibility for their actions, and they shouldn't cop out because they've gotten in over their heads. Those who can't are lower than dogs in her eyes. Aside from the raging arrogance, one of Lihua's other defining traits is her discipline, and patience. Years of years of training and experience has given Lihua an amount of temperance. The ability to resist base desires and hold in her anger. Her will is iron-hard, and very rarely will she give in to temptation or any of the sort. This woman contains her anger very well, though, she's rather easy to annoy. She'll shrug off petty insults, and other irritants - usually distracting herself. However, once people push her buttons too many times, she can be a handful. Very hard to control - and even harder to calm down. Though, she has a habit of slipping into Chinese whenever she gets annoyed. Lihua is very determined, and rough, once she gets herself set on a goal, she can be very hard to get her away from that goal. Lihua is very competitive, and always strives to reach the top. She won't hesitate to fight for her positions. When you need a leader, she's there.
In conversation, Lihua is very polite, albeit rather condensing. She's very choice-y of words, and quiet, only speaking if she has something to say. Though, her openness is rather situational. In professional settings, she's rather aloof, to the point, and rarely shows emotion. In casual settings, she's much more friendly, and passionate, casually throwing jokes and having fun - even then, don't expect her to share much more about herself other than her accomplishments. Though, she isn't as straight forward as people make her out to be. Even in casual situations, she could be called the "scheming" type. She's constantly seeking to learn something that'd allow her to get an edge on other people. Around people she distastes, she tends to go into closed-off mode until they go away - acting very passive aggressive. Underneath the friendliness, she tends to judge the people she's around silently. Judging them off their hobbies, jobs, and all around life choices. Hell, she'll even judge you by the shoes you wear. She keeps these sentiments to herself. With this judgmental attitude, she filters the people she wishes to associate with. At times, she'd flat out tell people that she doesn't want anything to do with them. It's relatively uncommon for her to forge close bonds with other people. The way she treats her family differs from how she treats friends and co-workers. She expects the best from her children, and she guides them so they don't go down the same paths that she has. She only wants what's best for her family. I don't even have to say that Lihua's a mother bear. Fuck with her cubs, and she'll eat you. Lihua is very in touch with her sexuality, and won't hesitate to hit on a man that's her own age. Though, she isn't looking for any longterm relationships.
Morality-wise, Lihua truly is a mixed bag. One would get the impression that she has no morality, given how far she's willing to go to serve her goals. Going far enough to kill a person if necessary, and betray even the closest friends. However, she still has some semblance of humanity left in her. She will help people in certain situations, such as when she truly loses nothing, or, mainly, when she has something to gain out of it. That isn't to say that she's not sympathetic to people. She won't stand by as a woman's getting sexually assaulted, and she'll at least spare a penny for a homeless man. Nor will she leave someone (that she feels doesn't deserve it) to die. Though, she isn't the type who'd go out of her way to help these people - only when she crosses paths with them should she help them. Lihua's maternal instincts are still strong as ever. She has a soft spot for young, innocent, children. They really bring out her emphatic and sympathetic side. She'll certainly comfort a child in need, especially crying children. As for other people (such as teens and adults)? They'll usually get a scathing comment for their vulnerability, and told to toughen up.
Under it all, Lihua is a very cruel and ruthless woman, who will go to any length to achieve her goals. Whether those goals are good, or bad, and how she obtains them are moral or not. In her eyes, it is survival of the fittest, honor and rules don't mean much. Right now, almost everything she does is for her family. She just wants a quiet life - but at the same time, she doesn't. Lihua believes that there is only one place for her; the battlefield. Lihua truly feels awkward, since she's worked with the military for all of her life. Lihua is haunted by her past, she's seen, and done some very fucked up shit. Things that keep her awake at night, and wonder what would happen if it caught up with her. She doesn't trust anyone enough to open up and tell her story, mainly because she's paranoid that the country she fled to would forsake her, and her daughters. Lihua is deeply paranoid, and keeps a gun close to her at all times. People want her dead.
Hobbies/Interests:
Interests? Lihua is a woman that enjoys the quiet, simple, moments over the hectic and excited chaos teens are used to. Though, I should note one thing that she loves: donuts. If she isn't seen with one of these sweets, something is wrong. The second she came to America and tried one of these treats, she found them simply delectable. Fucking with her donuts is a good way to get her angry. Now, Lihua enjoys Yoga, martial arts, bike rides through the city, and sculpting statues with her power.
Skills/Talents:
Lihua has, due to (You know) living there for a good chunk of her life, a near mastery of the Mandarin Chinese language. She can maintain a conversation in Chinese for extended periods of time. It's English she has trouble with. Now, Lihua has, for a good chunk of her life, worked for the military, and has tons of experience under her belt. I should note her hand-to-hand skills first. Lihua nearly achieved black belt status in Tai Chi in her youth, and has been taught Chinese Military hand-to-hand. She was a pretty badass fighter.... Was. She's rusty, and hasn't practiced either form of martial arts in years - not to mention the fact she isn't getting any younger. She'd get her ass kicked by someone younger that knows what they're doing. Lihua also knows how to shoot a variety of firearms. Pistols, assault rifles... though, she prefers a simple pistol, that's what she's best at. She has a good aim, it degraded a bit, but she can still shoot straight. She has an easier time shooting a pistol, though. And she has loads of experience dealing with, and fighting Metahumans. Along with espionage and information gathering. Some of these skills have stuck with her enough for her to use them on reflex. Finally, her most defining talent is leadership. She's been put in charge of a large group of people and lead them to victory. That leadership skill translates to other fields... quite well. She's also incredibly skilled with using her powers, as she was trained, and has much combat experience.
History/Bio:
Lihua Zhao was born with a name that she hasn't used in oh so long, and she lived in Hong Kong, China for a great deal of her life to an upper-class family, along with her older brother, Jiao-Long. Lihua was a fire-y type from a young age, picking fights with other kids in school for shits and giggles, and coming home rather bruised (And in lots of trouble). This got worse as Lihua grew up, and it reached the point where her parents wanted to discipline her. So, they signed her up for Tai-Chi classes in order to teach her what they couldn't. At first, Lihua thought they were teaching her how to fight! Boy, was she wrong. They quickly whipped her ass into shape the second she stepped out of line. While it was rough at first, she eventually went along with it, and her parents got what they wanted. As Lihua grew up, she used Tai Chi as a way of life, and became very skilled in the way of martial arts. Nothing of note occurred until she was around thirteen. That's when her magic power manifested. She was just walking down the street, and when she took a step, a stone spike popped out of the ground. For no reason. She brushed it off as the acid she took kicking in. Later that night, she put a hole in the wall. She realized that something was definitely wrong here. It took her awhile to realize that she had manifested a Metahuman ability, the ability to control concrete. It was scary... but at the same time, amazing. She made this one of her best kept secrets, something that she would learn to control... First thing Lihua did was fix her fucking wall.
For years, Lihua kept her power a secret, and practiced it on the side. Always small scale, since she was afraid of what would happen if she ever went larger scale. Once she turned eighteen, her parents suffered a divorce because of some grievances between them, her mother left with Jiao-Long and went to America. Because reasons. Lihua choose to stay in China because she liked it here, but she kept in touch with her family. She had perfected her techniques with her power. Then everything changed when the men with the military came to her home. For Lihua, in fact. One of the men said that she was definitely a Metahuman - then he told her that Lihua was conscripted into the army. Her father couldn't dispute this, he had no choice but to go along with it, or all of them would go to prison. However, Lihua was taken to a place far away from her home - in fact, it was no military base the public knew about.
Lihua was shuffled into a room full of people just like her, and a man told her why they were here; they were Metahumans, and thus, conscripted into a organization known as The Gai Hexin Yuan. China's newly formed elite Metahuman intelligence and espionage group that nobody else in the world knew about. They were to be trained in Espionage, combat, and other subjects, along with being trained in their powers. Lihua tried to resist at first, but she was disciplined very severely... Until she too, went along with it. She went through the very extensive training regime, and learned all sorts about her power (How to use it efficiently, and how to use it much more destructively). After a few years of training, Lihua was ready, having excelled until she was considered the first among equals. Each of them were considered. They were assigned their first mission, slip into India and steal some information, and they passed it with flying colors. Then they were assigned their next mission, then their next mission, and so on.
During these missions, it was clear that Lihua was the best out of all of the recruits. Displaying leadership and skills far beyond her peers. They promoted her, and assigned her leadership of the team, while other members of the Gai Hexin went out to recruit new Metahumans. Leading this organization, Lihua carried out mission after mission. Cutting down Metahumans, and doing whatever she was asked to do. However, in between missions, she fell in love with another one of her operatives. And after spending one night with him, she came out of it pregnant. She was fiercely reprimanded for this, and was demoted. However, she was given time to leave, and have her child, because of how successful she was in the field. Nine months later, she gave birth to a healthy girl, whom she named Meifeng. She was given time to recover, before being put right back out onto the field. Meifeng was given to her father in order to raise her.
For eight years, Lihua was their most effective agent, and quickly ascended the ranks, right up into Officer Cadet. Lihua was one of China's greatest assets, and she wanted to keep it that way... That is, until something very bad occurred one night that turned China's greatest asset, to their most wanted criminal. At least she had a head start. Lihua grabbed Meifeng, and asked her brother, who had become a prominent scientist and owner of a major company (Apart of the Savior Foundation), to help her get out of the country. He obliged, and helped her get into America. They first arrived in Black Fall, where they discussed what happened, and where could they go from there. Jiao-Long suggested that Lihua join NEST... Put her talents to good use. Well, Lihua didn't like the organization (Or America) all that much, but she had no where else to go. Though, Jiao-long let them stay at his mansion for awhile so they can rest. Lihua stuck with them for two years, and bonded with her brother's variety of children. Before she signed up for NEST, and was accepted into their training regime. Months later, she passed, and was assigned to Verthaven.
Lihua quickly rose the ranks of NEST, and became one of their top agents. An Intelligence Officer credited for assisting in the apprehension of several criminals, along with acting as a rather professional investigator. A year in, and Lihua got pregnant from a one night stand with a Co-worker, and after some time off, she gave birth to her beautiful daughter Lijuan. Lihua kept working for NEST, and continued climbing the ranks.
Lihua worked her ass off during the operation against the Fiends. She provided information that lead to the death of one of the Lieutenants, and assisted in the capture of others. She also participated in the battle, and the aftermath, of the Fiend's attack on the Headquarters. Though, one her daughter called her for help, she was the one who raided the Hands of Science base, and rescued many of their captured Metahumans. All ending with a fierce and brutal battle against two of the Hands of Science's most powerful Metahumans. She came out victorious, and helped expose the Hands of Science, and the Director's involvement with them, to the world.
Afterwards, she was promoted to Head of the I&I (Intelligence and Investigation) Department of NEST. Which she took full advantage of. While taking more time off to spend it with Meifeng.
Yeah, yeah, there's some missing pieces that'll be filled out on the IC.
Relationships
Family:
Unknown Lover Bohai Baozai - Father (Deceased) Biyu Baozai - Mother Meifeng Zhao - Daughter (Has Water Manipulation & Generation) Lijuan Zhao - Daughter 1yrs Jiao-Long Baozai - Brother Chunhua Baozai - Sister in Law Lin Baozai - Niece (Has a combination of Shape-Shifting and Telepathy) Jia-Li Baozai - Niece (Can manipulate a mixture of light and darkness) Kura Baozai - Niece (Has Electrokinesis) Mika Baozai - Niece (Has Cerebral Power Replication)
Dynamics:
Meifeng | Good | Daughter | "I love my daughter.... my lesbian daughter.... Oh God."
Jennifer Caspin | Neutral | Meifeng's Friend | "One of those girls that Meifeng met at school. They hang around a lot, but I think Jennifer is nothing but a deadbeat." |
Sam Clarke | Neutral | KINGFISHER Wonderchildren | "One of those KINGFISHER big fish I keep hearing about... I get the feeling he doesn't like me. I wonder why... Ha..." |
Baron Moreau | Good | Dreadnaught Spy | "The more tolerable members of the little band of Dreadnaughts. Quite the charmer. Though, I don't quite have him, or his motives, figured out. Should I, really?" |
Isiah Washe | Mixed | Dreadnaught Team Leader | "A competent soldier, yes. I wish that he would learn to control his anger, and not be on the verge of a "hissyfit" constantly. He'd be more tolerable." |
Danny Grit | Neutral | Dreadnaught Sniper | "Acts unprofessionally.... but I applaud his affinity with firearms." |
Henry Olin | Neutral | NEST's Personal Lizardman | "One of NEST's strongest Agents. Henry evaluated me when I first arrived in Black Fall... when I could barely speak English. That lead to much... awkwardness. However, he seems to be more understanding, and the much more gentler NEST Agent, despite his appearance. He split off from NEST, until a few years back, and I was rising through the ranks."
Sonya Mayfield | Neutral | NEST Sniper | "Sonya certainly lives up to her NEST Reputation as the best sniper. She's been doing much to put the city back under control, and I've been lending a hand when necessary."
Mika Baozai | Good | Niece | "My niece. Responsible, and very mature. I see a lot of myself in her. However, she doesn't quite realize how stuck up she really is. How she alienates people more often than naught."
Anna Aikau | Mixed | Lesbian | "... Still not on board with that."
Cindy Keagan | Neutral | Babysitter | "A girl that Meifeng suggested acts as Lijuan's babysitter since the usual is injured. This is some attempt to appease NEST. I'll keep my eye on her. If she slips up around Lijuan, she is finished."
Mark Emerson | Bad | Dog | "I am not a merciful, or forgiving, woman. I will make his life hell for touching my Lijuan."
Reyna Baker | Bad | Meifeng's "Friend" | "The little cupcake has the audacity to run her mouth off to me. Hmph. I don't have any hostilities towards her - she is background noise at worst - but, make no mistake, if she takes it further, I'll put her in her place the hard way - regardless of how Meifeng feels."
Quentin Taylor | Neutral | Fellow Agent | "I hate to be the one that roped him into the organization the hard way... but I feel he'll be right at home with NEST. That said, our interactions have been limited - after what he's seen, I doubt he'd be the chatty type either way."
Lijuan Zhao | Good | Baby Daughter | "Truthfully my pride and joy... I've promised that I'd make sure that she'd see everything life has to offer. Even if I have sacrifice myself. I don't care."
Jiao-Long Baozai | Mixed | Older Brother | "I keep interactions with Jiao-long limited. While he is a genius... he's so damn hellbent on ignoring the bigger picture."
Maximilian Cornell | Neutral | Acting Director | "They shipped Maximilian here awfully quick. And the moment he came, the immediately tried to pick up the pieces that Director Caryl left behind. He's doing a great job - however, I haven't seen much of his "personal" side. Which might be for the best."
Leon Vahan | Mixed | NEST Marksmen | "A lazy, carefree, fool... However, he's quite insightful. Oddly enough, he makes a good mediator."
Maria Mayfield | Neutral | NEST Agent | "I have to say that Maria has one of the strangest powers I've seen. I just prefer that she stays in her human form - not because she looks like an aberration - but because I don't want to see her food digest...."
Helena Page | Bad | NEST Slut | "She wouldn't be anywhere if NEST didn't pay a little pity for her. She constantly acts like she has better places to be - but it's clear that she has SOME passion about her job."
Adam Blackmore | Neutral | NEST Legend | "I wish we had time to talk before my suspension. I'm quite eager to see if he lives up to the name."
Miranda Caryl | Bad | Former Director | "I can't believe I was her personal lackey, doing anything to achieve a promotion. Hmph. It's a shame she gave into her sins... She didn't deserve to die, however."
Natalie/Heartbreaker | Bad | Changeling | "NEST will hunt her, and whoever stands by her, down. She is another monster walking this earth that needs to be removed with impunity."
Peter Brooke | Bad | Sworn Enemy | "I can't believe I'd meet my greatest opponent while on the job. Powerful doesn't begin to describe it, none of my techniques worked against him, and I had to come up with an alternate strategy. Hopefully, his reign of terror is over."
Abilities
Power Class:
Elemental
Power:Elemental-Type: Mode Concrete.
Concrete-Manipulation.
At the right age, Lihua has developed a form of terrakinesis that is limited to controlling concrete. The very matter that makes up the very city of Verthaven. With hand and feet motions, Lihua is capable of manipulating concrete. Moving it telekinetically, and shaping it. These two uses have plenty of offensive and defensive applications when you get down to it. On a small scale, Lihua can shoot concrete shards, create spikes of concrete, or forge a shield around herself. On a larger scale, Lihua can create dramatic structures, and absolutely destroy other structures - with a considerable amount of effort, of course. With this power, she can bend the city to her will. One trick she came up with is basically creating Earthquakes. She can focus, and cause the concrete around her to begin violently shaking. Causing untold destruction in the area. It'll leave her exhausted afterwards. Another trick is using her power to move around, by surfing on concrete. She can use this power to essentially fly by pulling a giant piece of concrete off the ground and ride it.
Limits:
Lihua's power works as far as the eye can see - however, the further she goes out, the less effective the whole power is. She has a harder time controlling concrete that is far away from her than what's close to her, and it'll take more energy out of her. The same goes with the larger feats. Lihua's power is limited by the purity of the concrete. If it has asphalt, rebar, or any of the sort, she'll have a very hard time controlling it. It takes more energy, and she won't be able to move it as easily.
Weaknesses/Drawbacks:
First of which, whenever Lihua manipulates concrete, she'll become "grounded". A state which her mobility will be very limited. It'll be very difficult for her to move, until she stops and regains her mobility. Even then, there will be a couple second lapse until she regains the ability to move normally. Using her power causes her skin to dry up and crack. Usually it's small and subtle with the basic uses, but the grand uses will instantly cause a massive crack in her skin. Which... is pretty bloody and painful.
Other:
Lihua is an Intelligence Officer and Investigator for NEST - was recently promoted to Head of the I&I (Intelligence and Investigations) Department. Former leader of the secret Chinese variation known as the Gai Hexin Yuan. They were more of spies than Metahuman regulators, and Lihua was the best one. They carried out countless espionage missions against neighboring countries, and battled many Metahumans. She keeps a Glock 17 as her sidearm, and has several more hidden behind a safe in her house. She has a license to conceal, and very rarely will a gun leave her side - even off duty she keeps a gun in her purse. As for automobiles, Lihua likes it real classy-like. She normally drives a modified 2015 Cadillac XTS Luxury Sedan (A gift from her brother), with tinted windows so nobody can see in, of course. There's a scanner and other equipment in here. She's not too much of a field agent, so she rarely drives this on missions. There aren't any NEST logos on it.
Lihua has many contacts within the criminal underworld that she uses to scope out the bigger threats. Usually she blackmails them, or makes a deal.
Basic Information
Name:
Lihua Zhao (赵丽华, Zhao Lihua)
Nickname/Alias/Etc:
"Qiaolian Liu" (刘乔莲, Liu Quaolian - her birth/true name, a secret) Concrete Dragon (Her callsign while she was in NEST) Du Cai Zhe (独裁者, Tyrant, her title when she was with the Hei Long)
Gender:
Female
Age:
50
Height:
6'2ft
Weight:
157
Home District:
Greencrest Heights, White Coast.
Appearance
Hair Color:
Black
Eye Color:
Brown
Ethnicity:
Chinese
Physical Appearance:
Formerly a very frightening woman in terms of appearance and personality... a few years later, and she's only frightening in terms of appearance. Lihua Zhao is a woman who's former prime has gotten even further away from her. With half a century under her belt, it hasn't degraded her appearance all that much (Despite having two kids over her lifetime). Age truly isn't a factor - though it shows in her wrinkles, and face. Lihua is a woman that simply breathes elegance and class. It's the way she dresses, how well-maintained she is, and even the way she walks is a sure sign that she's in a much higher class than everyone else. Neat and orderly is her creed that she lives by to this very day. She appears to emanate vanity. However, the woman that lived and breathed pure arrogance is long gone. She has been replaced with a more humble, and kinder woman.
Lihua still has the looks and demeanor of a matriarch - the top woman in her family. She calls it her "Royal demeanor." Lihua's most striking feature is that she is tall. Like ridiculously. She absolutely towers over most women, and even men that aren't tall enough. It makes her very hard to miss. Her build is quite thin, her arms, legs, and stomach have a bit of fat packed on to them from childbirth not that long ago. Fortunately, she's been able to keep thin by practicing yoga, jogging, and bike riding. For her age, she is actually in great shape. Though, when she was in her twenties, she was at peak physical condition. A bit of that condition shows when she demonstrates that she's much stronger than she looks. Lihua's arms and legs are quite proportionate to her body (With her legs making up most of her height), and her shoulders are quite broad given her frame. Her build, while solid, is still quite curvaceous. Lihua's hips are a tad wide (but not ridiculously). Though, she's very blessed in the chest area with impressive 42HH bra. Something she tends to flaunt.
Lihua passed down much of her traits down to her children. Namely her ridiculous height, and her Asian heritage. Lihua's skin is a whitish color with golden-overtones - true to her Asian Heritage. Her facial features are Asianic, consistent with the Chinese. Her skin... well, it's seen better days. Lihua is quite battle scarred. Her powers has caused her wounds that traveled all over her body, it looks like her skin was cracked stone. These scars are all over her body... but have faded a bit. Lihua hides them with her clothing. However, there is one of these cracked scars on her face, starting at her jaw. However, she has wounds from other incidents. Lihua has bullethole, burn, and acid, scars on her upper body. These scars are, again, hidden by her body, but if someone were to see her naked, they'd be amazed that she's alive here today. Other than that, Lihua has a lot of stretch marks on her belly. A given, since she's had two kids.
Most notably, there is a large mole on her right cheek. Lihua's facial features are heart-shaped, and she has a small head. True to her heritage, her eyes are slanted, and have a deep-brown color to them. Her nose is triangle-shaped, and very pointed, with triangle-shaped nostril. She has a small mouth - Her lips are thin, and usually painted a pink, or red, color with lipstick. Lihua has a strong jawline, and a square-shaped chin, with particularly small cheeks. Lihua has small, diamond-shaped, ears. Lihua's hair is straight, clean, and very well-maintained. Thanks to the superb hair stylists within Baybridge, she managed to get her hair styled in a Chinese-bun, held up by a double-pointed knitting needle.
Attire:
Lihua dresses much like royalty. She likes to appear sophisticated, and very good, whenever she wears her outfits. What helps is the squared, thin-rimmed glasses. Her favorite color is blue, and her second favorite color is black. However, her outfits tend to gravitate towards the latter. Due to her rather high income, she's capable of buying some of the best looking outfits, without being too ridiculous with the price tags. Lihua, even casually, always seems to wear a dress of some sort. These dresses are always black, and are quite modest (Despite showing a bit of cleavage). These dresses are accentuated by black heels that brings Lihua's height up even further, fancy gloves, and jewelry such as earrings and necklaces.
Every time she goes out, it's always a different dress (And she'd be quite disgruntled if something happened to it). While she's a teacher for Academy 61, she tends to alternate between a dress, and a pin-striped suit. Though, she likes the dress more. On special occasions however, Lihua opts out of the American dresses, and wear a cheongsam (Or qípáo). Lihua also tends to carry around a purse, usually a fancy black leather purse. However, this is more than a simple purse. Inside the purse is a hidden compartment with a gun holster. Her Smith & Wesson Model 686. The other thing she has when she's walking around on the street is, oddly enough, a parasol. She's seem a few parasols, and thought they were just great. So, she has five different black parasols that she uses when she goes out for a walk. It keeps the sun out of her old, weary, eyes.
Personality
Innate & Outward Personality:
Seven years ago, Lihua saw herself as the prideful, arrogant, competitive, aloof, callous, and ruthless matriarch of the Zhao family. She was a very disdainful woman that only thought about herself, and her family. That did everything to get ahead of everyone else, and make life perfect for their family. The kind of woman that was a terrible human being in general.
Now... she's different now.
Lihua spent several years reflecting on her previous behavior, and she came to the realization that she needed to change. So, after the Verthaven disaster, she spent the next seven years of her life improving upon her behavior. Now, the cruel, callous woman has been replaced with a much softer, humane, person. Lihua Zhao is a nice, soft-spoken, woman that is incredible polite and cordial. She treats other people with respect - always giving a person a chance to prove themselves to her. Lihua is known for her rather cool, and calm personality. Almost like she is professional at all times. She seems to be devoid of energy - but, she often shows her playful side to people. Cracking jokes... her brand of humor seems to be sarcastic, and zany. Though, even while joking, she is very choice-y of words, and thinks about what she's going to say before she says it. Despite her friendliness, she can come off as aloof sometimes. She isn't super open, and sometimes will just find a spot to be alone and remain alone.
This polite, professional demeanor is the result of years of training to discipline her. Despite her changes in character, this disciplined persona remains to the very end. Lihua is a woman that has restraint. She will not give into temptation easily, and keeps her emotions in check. She's incredibly patient (Not as patient with other people, but yeah), She's willing to wait for ages before taking action, and she only takes action when it's appropriate. Some people may call this hesitation, but Lihua calls it considering all possibilities before she does anything. Her most notable trait is the fact that she holds in her anger very well, and is very slow to anger. She'll shrug off insults, and whatnot, without the slightest change in demeanor - she can be quite easy to annoy, though. This patience, and ability to hold in her anger prevents her from acting rashly. However, if Lihua is angered, she gets furious. The few people who managed to set her off tend to realize that she's incredibly fierce, loud, and frightening.
Lihua is a very confident woman, that does not doubt her abilities. This confident shows whenever she's talking, and whenever she has to do something. Though, unlike most people, she backs up her confidence with sheer skill. Though, she's confident enough to be willing to talk to anyone she finds attractive. Despite her old age, she's still very in touch with her sexuality and romantic side, and that's unlikely to change anytime soon. Though, in terms of sexuality, Lihua is easily the world's straightest woman (Seriously, scientists are studying how she can be so straight). She has never had a single sexual thought about a person of the same gender. Lihua's very ambitious, and wishes to constantly move up in the world. Even though she's in a good position, Lihua will start to feel fatigue whenever she doesn't move forward. Back in the day, she used to do anything to reach the top, but now she changed somewhat and has a different mindset now. She doesn't go to the same lengths anymore. Lihua certainly isn't the type to bend forward, and take punishment from people. If someone hits her, she hits back, but even harder. That was her creed as a woman. They find out that she's quite a handful.
Lihua's personal creed is self-reliance above all else. Throughout her life, she's had the idea that, despite all the awful things that happened to her, the world doesn't owe her anything, along with the inverse. She doesn't prefer to depend on other people, when she can simply do things for herself. Whenever she gets herself into something, she'll get herself out of it. Simple as that. Because of this, she doesn't like "help" from other people. People volunteering themselves to help her are quick to earn her scorn. Lihua's a realist, and very down to earth. She can come off as pessimistic as she deflects idealistic claims. She's seen the worst of humanity (Hell, she used to be one of them), and been through literal hell, and that doesn't inspire idealism. She has a habit of calling people who believe in such foolish things children, and tends to ignore them. Though, she tries not to be so harsh and judgmental.
When giving advice, Lihua tends to be very blunt because she's down to earth. She isn't afraid to mince words, and will tell people what they need to hear, rather than what they want to hear. She'll certainly tell someone that they're being whiny and self-important. Through years of experience, Lihua is very wise and intelligent. She knows how to deal with people, and has seen all sorts of problems (In fact, Lihua feels like she's seen it all). She's seen things people wouldn't believe.
Morality-wise, Lihua's been making improvements. Back in Verthaven, she could be considered Lawful Evil because of all the lengths she was willing to go to under NEST to ensure that she gets the job done. Now, she's more on the Neutral-lawful scale, perhaps leaning on good. On one hand, Lihua wants a simple life in which she, and her daughter, is happy and safe from harm. She'll stay out of conflicts that she has no stake in, and prefer to let the younger, more obligated, people handle the problems that may arise. On the other hand, Lihua's perfectly willing to help people if she comes across them. She has the ability to help people regardless, so why stand by? When dealing with foes, she tries not to go to the same lengths as she did before. She attempts to show mercy to enemies, instead of mentally dehumanizing them.
Lihua is a family woman to her core. Despite being rough around the edges, she loves both of her daughters (And all of her nieces, and sole nephew) with all of her heart, and only wants to see them succeed in life. She used to be aloof towards them, but she's now trying to make an active presence in their lives. There was a time in which her daughters were the only thing stopping her from going insane, and she held them above all else in her life. Which is why she was so willing to burn so many bridges, and be an awful person. Because she was a bad person, but that doesn't mean they had to be. She changed now, and is trying to better herself along with them. However, Lihua is fiercely defensive of them, and will go to any length to protect them from harm.
Deep down... Lihua hasn't truly changed. She is a very broken and deeply flawed woman that has seen shit that will chase her to the grave. She's done things that she can never speak of. Her past as a soldier has made her inhuman, comparable to a sociopath. She's recently regained some of her humanity, but that cruelty and ruthlessness is innate. Something that she can tap into. Whenever she's forced to, say if her daughters are in danger, she'll access this inhumanity, and then become a monster. Lihua is quite the force to be reckoned with if pushed to it. She's experienced, skilled, powerful, intelligent and, above all else, ruthless. All of those put together make Lihua an enormous threat that will get the job done at the expense of her humanity. Lihua has has a deep-rooted paranoia, that came from trying to escape from her past as a soldier. This was an idea that popped in her head that if it finally catches up to her, everything that she's built up will be taken from her. She fears the day that her past catches up to her, and the sheer paranoia will cause her to break down sometimes. This paranoia also stems from the ugly state of the world. She's always ready for something to pop off, and keeps a gun very close to her at all times.
She has PTSD from everything that has happened to her. Killing people, committing acts of war crimes, and almost dying too many times have not done her mental state any favors. Nightmares of what happened keep her up at night, and she sometimes has episodes and seriously starts affecting her performance. It feels like no matter how much therapy or drugs that she shoves into herself, nothing ever works. The only thing that helps is a bottle. Lihua is a very heavy drinker, and some people criticize for her growing drinking problem.
Hobbies/Interests:
Apart of her great deal of personal growth, Lihua decided to pick up a few hobbies and things to bide her time. One thing she likes doing is simply finding a quiet place and relax. Spend some time to herself, and read a book as she enjoys the scenery. The other thing that Lihua loves are the classy things in life. Nice clothes, fine wine, good music, etc. Mixing the first two interests together is how Lihua finds her happy place. Physical activities have been catching Lihua's interests. She's always been a practitioner of yoga to stay in shape, has a bicycle for bike rides, and has been jogging. While she loves doing these, and they keep in her great shape, she requires a nice, serene, environment. However, she also likes decoding Luis' diary in her spare time, and is curious about the secret world of Metahumans that Luis lived in. It's a pain in the ass, but she finds the results very interesting.
Skills/Talents:
Lihua has, due to (You know) living there for a good chunk of her life, a near mastery of the Mandarin Chinese language, with a skill in the Cantonese dialect. She can maintain a conversation in Chinese for extended periods of time. It's English she has trouble with. Lihua is a very intelligent, clever, and experienced, woman that has seen much conflict. Even off the battlefield, Lihua's experience has given a wisdom that few people have, and allows her insight. She might not look like it now, but she'll definitely be a headache. Now, let me get this out of the way now; Lihua has extensive experience in the military fields. Her time in the military began with the Hei Long Special Ops division, where she was their best soldier, and eventual leader. This has given her unmatched skill in firearms, Chinese Military hand-to-hand, and leadership.
Back in her hayday, she was China's greatest asset. However, it's been a long time since that time, and those skills have greatly degraded. However, some things haven't changed, and she's still an experienced soldier. After she came to America, Lihua joined NEST, who gave her a different set of skills. They allowed her to refine her firearm skills, and gave her military hand to hand training. Inside NEST, Lihua was an Intelligence Officer, which gave her a wide variety of skills in the computer fields (She knows how to work one well, some minor hacking, and some maintenance when IT was being useless). This also allowed her to pick up on much knowledge about the NEST organization, and the world of Metahumans at large (Such as the organizations and whatnot). Even though NEST disbanded, she keeps these secrets to herself, and makes sure to read the news to stay aware on what Metahumans are doing.
Other than being a soldier, Lihua nearly achieved black belt status in Tai Chi in her youth. Which is a testament to her skill and dedication as a person, since Tai-Chi is a very difficult form of martial arts to learn. She's very rusty since it's been decades since she practiced, but she uses a bit of her Tai-Chi skills whenever she uses the two other hand to hand styles she knows. While she's old, she can still throw one hell of a punch - though, at this point, she's arthritis ridden and aged, so in a real fight, anyone younger and physically capable than her can whoop her ass. However, Lihua still makes sure to refine her skill with firearms, and can still shoot a pistol straight. While she hasn't handled anything bigger... just make sure you're not one other end of her Wesson. Finally, Lihua still has immense skill with her ability to manipulate stone. She's so experienced with using it, that it's one of the few things that'll never leave her. However, she makes sure to practice so she doesn't get rusty. This helps her be a teacher at Academy 61. She's a very good teacher, albeit stern. While trying to decode Luis' diary, she's been picking up bits and pieces of other languages.
Goals/Motivation
To simply live her life in Baybridge, and protect her daughter from any threats. However, she's seeking to decode Luis' diary.
History/Bio:
Lihua Zhao was born Qiaolian Liu (Which she'll be referred to as for this bit of her backstory). A native of main land China, she was born into the wealthy Liu family who had ties to many businesses in major Chinese cities such as Hong Kong, Shanghai, Beijing, and such. Qiaolian herself was the second child of the Liu family, the first child was her older brother Jiao-Long Liu. Due to the family's wealth, and connections, they were able to dodge serious punishment for breaking China's one-child-policy. They literally threw money at the problem and it went away! However, tensions were quite high in the family, especially as Qiaolian grew up. Her parents had a hatred towards each other over a certain event that took place before Qiaolian was even born. This kind of manifested in a favoritism that her mother had towards Jiao-Long. She utterly ignored Qiaolian in favor of her genius son Jiao-Long, and her father barely got involved with the two out of pure apathy. Which made the young Qiaolian a very unhappy girl. She was sent to a high-tier school... and acted out within it. She joined a group of female delinquents, and caused trouble throughout Shanghai. Theft, vandalism, assault, and sexual activity. Eventually, it ended with her getting arrested, and shaming her whole family. This behavior was deemed simply unacceptable.
They needed to discipline their unruly daughter before she brings every more shame to the Liu line. Which is when her mother suggested that she signs Qiaolian up for top quality Tai Chi lessons, with the hopes of disciplining their awful child. Qiaolian declined. Then was signed up anyway. At first Qiaolian thought it was lame, before she thought it'd teach her how to fight. Boy was she wrong. After school, she was made to work under one of the most strict, skilled, no-nonsense Tai chi teachers of all time. At first, Qiaolian had to adjust to this new master, but over time, her parents got exactly what they wanted. She stopped acting out, and this was the beginning of her disciplined mindset. She began looking to this Tai Chi teacher for guidance, and he became a paternal figure for Qiaolian. He guided her to the path of being a better youth than she was before.
Around the time Qiaolian was thirteen, however, her parents finally had enough of each other, and they finally divorced. Her mother put China behind her as she took Jiao-Long with her to America. Leaving Qiaolian in the hands of her father, who, quite frankly, couldn't give a shit. However, the one thing that Qiaolian learned from her father in his drunken rants was that her mother wanted to get her aborted on the grounds of being a girl. This immediately put a hatred for both Jiao-Long, and her mother, deep inside her heart. Which put the idea of self-reliance into her head over time. She couldn't rely on no parents, no other person, only herself. She started getting very independent for her age, and kept interaction with her family to a minimum. Because, at that point, she saw her Tai-Chi instructor as her father. However, her power had manifested while she was in a Tai Chi class. She didn't realize it yet, but while sparring (Which was much more light contact than other forms), she caused a shockwave that went through the building on contact with another person. She was certainly in for a shock when that had happened. After everyone went home, Qiaolian had accidentally activated her power again while in her home. This is when she started catching onto what happened, and realized that she could control concrete, and other forms of masonry.
This was a scary experience that made her realize much about herself. She realized that she was a Metahuman, and nothing was going to change that. Opposed to rejecting her gifts, Qiaolian chose to embrace them. She spent her time in secrecy practicing her powers. She was unsure of how her family, or anyone else, would react. Just something that she did on the side in practice. She came to the conclusion that the power was heavily linked to her emotions, and she figured that she'd learn to control her emotions afterwards. For years, she practiced and trained in silent until she gotten herself a firm grasp on her abilities. She wanted to use them in action, but she wasn't sure she wanted to out herself for no reason.
However, Qiaolian's life received great change (When she was eighteen) when they came to her door. People from the government came asking for her. They claimed they had a Metahuman who could sense when a power was being used, and had pinpointed Qiaolian to this one place. They took her without any obstruction from her father. They took her to a military base far out in the middle of no where, and shuffled her into a room full of other Metahumans like her.
They introduced themselves as the Hei Long Te Shu Bu Dui (Black Dragon Special Ops). An elite force within the Chinese military comprised solely of Metahumans. At least, that's what they were aiming to do. They were to be given the best training, weaponry, and tools, the military had to offer. They were trained in combat, espionage, and how to use their power effectively. The training was long, punishing, and brutal - few people were able to make the cut - but Qiaolian managed to reach the top of them. While she was being forced to do so, she gave it her all, just like she always did. She used these skills to better herself, and become an incredibly skilled and disciplined solder - even without the superb use of her powers. She was assigned to her first mission, simply to eliminate a group of terrorists that were targeting major cities.
Qiaolian and her group tracked them down to the outskirts of southern China, and a battle took place. In which she used her abilities to all of their strength, and utterly decimated the terrorist group. The Hei Long helped, but this was when she showed her talents to China's higher government. This was when they began to recognize her strength. They sent on her several more missions where she seemingly only got better and better results. Eventually, she was rewarded with the title of head of the Hei Long. In which Lihua got even worse. Throughout her tenure as leader of the group, she followed through with a variety of missions. The kind of stuff that would start wars if exposed to the world. Secret attacks on other nations, espionage, and more. Each mission - while they all didn't go swimmingly - was carried out, and eventually she succeeded.
In between these missions, she was tasked with "conscripting" more Metahumans for the Hei Long. She tracked them down, forced them to join, or die. Very few people escaped. This earned her the title of Du Cai Zhe... alternative, the Tyrant. There were few people who could compete with her sheer prowess in battle. She oppressed the Metahumans of China for decades, and there were few who could compete with her raw power, leadership, and intelligence. If someone were to counter her abilities, she'd just come up with a plan to take them out. Or get someone else to do it. A Metahuman had no choice but to join the Hei Long if they wanted to leave with their lives.
However, while Qiaolian lead the Hei Long with ruthlessness like no other, she still was in touch with her emotions - specifically, her romantic side. She eventually fell in love with one of her subordinates: Bohai Zhou. A man who could manipulate water. They got closer, and closer, until they gotten physical. Which ended with Qiaolian getting pregnant. Her superiors were outraged... but, they allowed Lihua some time off to have her baby. She spent the next nine months in Shanghai... wandering the great city, and seeing how much it changed. Once those nine-months were up, she had a baby girl she named Meifeng. However, she left that child with her father, and went back to work.
While she loved her child, she just couldn't see them being together. She was a monster, and no child should be exposed to that. Qiaolian was with the Hei Long for years, and she was in her thirties, with no signs of stopping. Though, like all things, it finally came to an end. There was the Polaris Cult... a deadly organizations that practically controlled the Chinese government. Qioalian seen them up close, and distrusted them over their depravity. Even Bohai agreed with her. But, she never spoke out because Polaris practically owned the Hei Long.
Her suspicions were proven correct when the Polar wanted to preform an experiment... they have a ritual that gave people powers. It only works if a person meets a specific criteria. However, there was a high chance of death - but the reward was great. Qiaolian's superiors "volunteered" Meifeng, which immediately outraged both Qiaolian, and Bohai. They plead with them to reconsider, but they were adamant.
So, they had one choice.
To defend their daughter, the two struck out and rebelled against their superiors. Qiaolian caved the roof of the building in, and killed the people Qiaolian served, and Bohai wiped out the Polaris representatives. They teamed up to eliminate what was left of the Hei Long, but with the battle over, won in their favor, they had a few problems. They killed quite a lot of China's top military people, and they were still in the thick of it. Bohai and Qiaolian agreed to split up - Qiaolian was going to take Meifeng and leave, while Bohai distracted them. They both went their separate ways, and Qiaolian quickly made it to Shanghai, picked up Meifeng, and contacted her brother - who had become a very rich and influential man - to help her get out. He provided them with a way to sneak out of China's borders via plane, and they came to America.
To this day, she doesn't know whether or not Bohai survived.
In America, they were flown to Black Fall, Pennsylvania. Where Jiao-Long had lived with his family, his five daughters. Jiao-Long discussed what happened in China with Qiaolian, and he understood, and provided them with everything he could. He used his money to provide them with a permanent residence within America. Also allowing Qiaolian to change her name. She changed her name to Lihua Zhao, a name that she was always fond of, and wished that she always had. Now Lihua, the first thing that she did was dedicate time to learning the English language. Jiao-Long's many daughters were also very helpful in teaching her (Since Jiao-Long was still in touch with his Chinese side enough to teach them). After learning language, Lihua put some time aside to relax, and adjust to America. It was a rough transition, causing some major culture shock, but she eased into it over time. Enjoying Jiao-Long's high life. However, she still didn't get along with her older brother all that much, and wanted to get out of his hair soon as possible... though, she was willing to take a few gifts from him.
Lihua heard about the American NEST organization when they came to register her. She didn't like how lax America was with their Metahumans, but she knew they were the best bet for a job given her extensive military background. She joined the NEST organization, and then she was sent to Verthaven along with Meifeng. She went through two years of NEST training... which was no problem for the already well trained and experienced Lihua. Once those two years were up, she joined NEST as an intelligence officer responsible for feeding information to the field agents. Using her talents in the military, she rose through the ranks quickly. However, she gained infamy within the organization due to her rather... callous, approach to things. Lihua didn't get along with the other NEST agents that well, calling them foolish at every turn. But, they couldn't deny that she was one of the best.
As Lihua was an Intelligence Officer credited for assisting in the apprehension of several criminals, along with acting as a rather professional investigator - along with participating in a few field operations. She solved crimes, and made things much easier for the other Agents. They tolerated her because of this simple fact. Few people tried to make some attempt to befriend Lihua, and they were either met with apathy, or simply gave up because she was so aloof. However, Lihua was still flirtatious enough to be willing to give some people a chance. That person whom she was the most willing to give a chance was Maximilian Cornell, when he was stationed in Verthaven for a period of time.
Maximilian was apparently a famous Agent, and he was one of the few people that Lihua let in. It wasn't an outright romance, but Maximilian considered her a friend. However, it was during a faithful office party in which the two got painfully drunk, and had a one-night stand within Lihua's office. It was originally just nothing but a meaningless relationship, but it had some long term effects. A few weeks later, and Lihua discovered that she was pregnant. With Maximilian's child. She was shamed.
Instead of having an abortion, Lihua chose to deal with this problem herself. However, she decided not to tell Maximilian about this, for her own reasons. She didn't want to bind such a shining example of an Agent down to her. Maximilian left Verthaven to be stationed back within Stadium City, and Lihua spent the next nine months working as long as she physically could (They actually had to bar her from the building so she can actually take her maternity leave). She gave birth to her beautiful child, whom she named Lijuan Zhao (For being similar to her own name).
When the Fiends had attacked the Fair, Lihua was one of the Agents who was busy off her ass helping Agents on the field launch tactile strikes against them. She provided information on a major member of the Fiends, which eventually lead to his death. She was so busy that she began to ignore her daughters, leaving Lijuan in the hands of babysitters, and letting Meifeng do her own thing. However, that began to bite her when it turned out that Meifeng went missing. Before she could even look for her, the Fiends had launched their faithful attack on NEST headquarters, which ended with the big bad Fiend in charge, Khan, dead, and the Headquarters in ruins.
It was awfully suspicious. But before she could question it, she received a phone call from Meifeng from inside the Hands base, desperately calling for help. Lihua managed to track the base down, and fight her way through the base. Which allowed her to be the one who uncovered the Miranda Caryl conspiracy (With help, of course). She finally found Meifeng fighting for her life with friends, and provided help. Lihua managed to turn the fight around in their favor, but Meifeng was scarred in the process.
After the battle, Lihua had enough dirt on the Director to get her arrested for everything that happened. She contemplated it for awhile, but ultimately decided to send the data to High-Command, which included dirt on everyone - including the mysterious Changeling Unit. This ended with the Director getting arrested... but someone else leaked the information to the world, resulting in the massive NEST bias, and it made her job much harder. However, Lihua was promoted to the very head of Verthaven's Intelligence Office. Which saw her mood (and paycheck) improving by a thousand-fold.
This was the start of the against the war against the Hands of Science.
For two months, Lihua used her heightened clearance to greatly improve the field agents success against the Hands. Overseeing plenty of fights against them. She also got well acquainted with the agents that were shuffled from other cities (Including Maximilian). It wasn't long until Lihua saw crisis yet again. While she was taking the day off, a Changeling arrived and kidnapped Lijuan. Which saw the first major operation against the Changeling Unit as Lihua tracked down that Changeling, and he gave up his fellow Changelings in exchange for immunity. Lihua agreed, and she was there on the front when they launched the raid on the Changeling hideout (She was the one who helped come up with the plan).
Once they arrived, they had the Changeling (And a fellow Agent) plant bombs within the hideout, and Lihua was one the forefront as she demanded that they return all the infants they took. The Changelings surrendered, complied, and once Lijuan was far away from the action, she detonated the bombs and battled the Changelings. She eliminated most of them, but the leaders were escaping. By the time they had caught up, the Hands had sent one of their weapons - PR-1 - after NEST with the intent of buying Heartbreaker time to escape. This resulted in one of the most grueling battles that Lihua has ever participated in. It almost resulted in her death if it wasn't for the timely intervention of fellow NEST Agents foaming PR-1.
After the battle, Lihua was suspended for injuring another agent, and she quickly fell into an alcohol related depression. Almost dying, almost losing Lijuan, and getting suspended did not do a fragile mental state any favors. This went on for a week, as Lihua literally drowned herself in alcohol. It wasn't until she gave a friend of hers a call that she decided to try and get herself out of it. Lihua managed to convince Maximilian to sanction a interrogation on PR-1, hoping to get the answers she was searching for. However, PR-1 escaped from NEST, and another battle took place. Resulting in the death of the former director.
From there... Lihua simply delegated to the sidelines while NEST took on the Hands of Science. However, she was forced back into action once the Devil of Verthaven attacked. She was there for it all, the Changeling's raid on the headquarters, the botched attempt on the Devil's life, the Devil's ascended form, the alliance and final stand against the Devil... and finally, the final battle against the Changeling Unit. She made it out alive, all the Zhaos did.
... It was time for a change.
After the Verthaven disaster, NEST was being disbanded, and Verthaven was being condemned. An era of great change was quickly approaching. She decided that she, too, should change. For the best. With Meifeng joining the up and coming RAVEN, she figured that she'd step down from NEST now. After one last mission (Where she got Luis' diary) she put her papers in, and then left Verthaven shortly afterwards with Meifeng and the newly orphaned Cindy, heading towards Baybridge. She still had a considerable amount of money with her during her time in NEST, so that was enough to put her through until she got another job.
While in Baybridge, she searched for a new job... there wasn't really a whole lot for Lihua (She was never formally educated, so that's a problem). So, either, she re-attends school at forty three years old, or she finds another job that'd work with her. She heard that there was an Academy within Baybridge... while it was in the neck of the woods, she applied for the job of Power Instructor. The Academy program opened it's arms for Lihua because of her extensive background within NEST.
She went out for a few months of training, before she was given the position of power instructor, and immediately, she began liking the job a lot more than her time in NEST. Lihua was a superb teacher, and she loved working with the children. Which made her transition from heartless bitch, to kind, soft-spoken mother, all the more easier as it was testing her patience, and her willingness to change. However, there were some moments when she lost her temper, and went off on the students - but nothing too serious. Throughout the years, she trained many students on how to use their powers, and then sent them off on their way.
Lihua also took the time to connect to Lijuan, and make sure that she grows up healthy. She's been pushing her developing child through life, and trying to make sure that she comes out a well-adjusted little girl by giving her hobbies, and all the love and attention she needs. Which has caused Lijuan to develop into a nice, moral, young girl. However, the new rise of Metahumans, having two Metahuman parents, and Lihua's increasing contact with her caused Lijuan to develop superpowers... in the worst way possible. While Lijuan was in school, her power manifested, a high level pyromancery. Her power immediately went out of control, and caused a lot of damage to the school, and the people around it. Before DOVE came in and got Lijuan under control. Lihua went there fast as possible, but there was a lot of problems.
She caused a large scene that got on the news, and Lihua was being sued by many of the injured. She would literally be poor and homeless if she didn't resort to... drastic measures. She had to call in a lot of favors with her old friends within NEST (Such as Meifeng, up to Maximilian Cornell) just to avoid Lijuan being taken by DOVE. She contacted her older brother Jiao-Long and asked for his help. They didn't see eye to eye, but he agreed to pay off all the money they were asking for from the lawsuits - but only if Lihua repays him in the end. Lihua didn't understand why... but she agreed to it. Which removed one problem from the mix - but Jiao-Long and his family moved into Baybridge because Black Fall was getting too dangerous. In which Lihua made it her mission to reconnect with Jiao-Long and his family. However, Lijuan was proven to be very dangerous... and her power was very unstable and hard to control. She caused further destruction upon returning home. Not even considering the destruction she could cause, Lihua realized that Lijuan could possibly ash - which made her immediately apply Lijuan for a power suppressant collar.
All while Meifeng was returning to Baybridge after several years...
The reunion of mother and daughter went pretty swell, and the entire Zhao family had a great time at the Strong Gold Community opening, and afterwards, the woman went right back to work. She stayed out of the world Overload incidents because she isn't the type that gets out a lot. However, she was, unfortunately, caught up in the third one which almost took the life of Lijuan. She was fortunate that a friend came by to save Lijuan.
However, she took Lijuan out to Courtbridge to take her mind off things, and the two were caught up in the disaster that Eco-Natura started. They were fortunate enough to get away, but... Lihua saw an old ghost of her own. Jiang Song, a man who was her superior during her Hei Long days, and lusted for revenge. The two got into a fight, in which Lihua lost, she was only saved by some allies who drove Jiang off. Afterwards, she got into RAVEN/DOVE Headquarters, and was given medical attention.
Afterwards, Lihua's paranoia had returned, as she feared Jiang, and the moment he would strike. However, it's been months since she's seen him, so she eased up.
Relationships
Family:
Bohai Zhou - Former Lover
Bohai was the man that Lihua met in the Hei Long, and eventually fell in love with. He was a strong, confident man, and a great people at heart. Which is why she was willing to have sex with him, and eventually sire Meifeng. He was a talented soldier, and had the ability to control water - both of which he passed down to Meifeng. But alas, he sacrificed himself to buy time for Meifeng and Lihua to get away... she sometimes wonders if he's still alive out there.
Meifeng Zhao - Daughter
See: Meifeng's sheet.
Lijuan Zhao - Daughter
At eight years old, Lijuan Zhao is Lihua's second daughter. She is the bastard daughter of Lihua and Maximilian Cornell after a drunken one night stand between the two (Which is a personal secret of Lihua). That hasn't changed the fact that both the Zhao women love her. Right now, she's attending school, and living life to it's fullest under Lihua's care (Who has really dedicated herself to making sure that Lijuan is healthy and well adjusted). Though, she's been recently having trouble when she manifested the ability to control fire, and injured a lot of people. Lijuan's been feeling much guilt for that.
Jianguo Liu - Father
Deceased. Lihua's rather apathetic father. While she likes him more than her mother, her opinion of him isn't much higher than being a worthless sack of waste. She can't believe she left Meifeng with him.
Biyu Liu - Mother
Lihua's mother... Lihua has a hatred for Biyu for ignoring her when she was younger, and wanted to abort her before she was even born. Biyu is currently missing, and Jiao-Long doesn't want to talk about where she went. Because of this, Lihua's in no rush to find her.
Jiao-Long Liu - Brother
Lihua's "genius" brother who owns a major pharmaceutical company and has the cash. While Jiao-Long has helped Lihua several times, the two just don't get along that well. It's a deep seated problem with their parents (on both sides), and it turned into a rivalry with each other. Things might start out well between them, but it won't be long until one says something that sets off the other.
Chunhua Liu - Sister-in-Law
Jiao-Long's wife... Lihua and her haven't interacted at all because she's so quiet, and aloof. Shy or not, Lihua couldn't care less.
Lin Liu - Niece
Jiao-Long's "first" daughter (With Chunhua). She was his pride and joy, and built a mighty high ladder for her. Lin is a woman in her mid-twenties that is an ace through sheer training for self advancement. She knows how to play tennis, a variety of different languages, and is very smart. She was originally going to take over the Liu Pharmaceutical Company until Honghui was born. Lin is the link to the Valos family (A rich family of rich men and women who own expensive clubs). Lin has a shape-shifting ability combined with telepathy. By reading minds, she can assume forms based off their thoughts. Along with the usual telepathic tricks. Lihua believes that Jiao-Long built her up to be his successor, only to dash that away when he got a son. All because of a painfully outdated tradition.
Jia-Li Liu - Niece
Jiao-Long's second daughter. Jia-Li is a very soft spoken young woman in her twenties. She is very soft-spoken, and kind, but takes after her mother a bit too much in terms of personality. Which means she usually stays quiet, unless around family. Lihua and Jia-Li chat from time to time, but they have little in common. Jia-Li has the ability to manipulate light and darkness - a combination known as Twilight manipulation. This gives her a versatile powerset.
Huifang Liu - Niece
The youngest (Before Honghui came along) of the Liu siblings, Huifang is a tomboy much like Meifeng. She is currently seventeen years old (She was ten around the time of Verthaven). She's had some trouble connecting with her cousins and siblings due to the age gap - which causes her to act out a bit. Which has her adopting a tough girl persona, and developing a love for sport (Mostly biking). Huifang most likely has the most destructive power of all her siblings. She has the ability to produce extreme amounts of electricity, and roast whatever is in her sight. Lihua sees her and Meifeng as one and the same, and has an easy time connecting to her. Despite finding her foolish.
Mika Liu - Niece
The bastard daughter of Jiao-Long born after a one night stand with a secretary, Akira Shinjo (Who is Japanese). Mika was an old shame of his that Jiao-Long hid with money so it wouldn't tarnish his reputation at all. However, after the death of Akira, Jiao-Long honed up on responsibility and took Mika in as his daughter. From there, Mika has been enjoying the rich life. She's somewhat chubby, and has a gut, due to a real lack of exercise and over indulging herself in sweets. Lihua originally only saw Mika as the result of Jiao-Long being very irresponsible, but she sees a lot of herself in Mika. Mostly because the two connected deeply during their time together in Black Fall, in which Mika started to model herself after Lihua. She finds her rivalry with Meifeng quite childish, and it brings the worst in both of them. Mika has the ability to copy other cerebral powers, currently she has telepathy and a high level telekinetic ability.
Honghui Liu - Nephew
The first son of Jiao-Long whom was born a year after the Verthaven disaster. His very birth changed the face of the Liu Pharmaceutical company. Jiao-Long intends to build him up as his replacement. Lihua has seen him many times, and is quite glad to see her new nephew... even though Jiao-Long is being backwards concerning him.
Dynamics:
| Meifeng Zhao |
| Great | Daughter | "I'm so proud of the woman she became... but I feel like she's slipping into darkness... and she won't come out." |
Meifeng is Lihua's first daughter she had while she had when she was with the Hei Long. From there... their relationship got complicated. Lihua didn't want her daughter to know her, because she was ashamed of the woman she was, and only wanted Meifeng to be far away from her as possible. After she was forced to leave China along with Meifeng, the two gotten together a bit more. However, Lihua was cold and distant towards her, focusing on her NEST job, and that caused a bit of a rift between the two. Which caused problems between the two. However, Lihua and Meifeng's relationship improved quite a lot after the Verthaven disaster, with Lihua focusing on bettering herself, and Meifeng becoming the woman she always wanted to be. The two are on great terms now, with Meifeng telling her all about her RAVEN adventures. While Lihua is proud of her... she warns Meifeng not to lose herself. Though, the two still bicker like they did seven years ago.
| Cindy Keagan |
| Good | Former Babysitter, now Friend | "I am glad to see that Keagan is doing okay." |
Cindy was Lijuan's old babysitter back when they were in Verthaven. At first, Lihua was very distrustful of Cindy on the grounds that she was recently arrested by NEST. However, Meifeng was able to convince her to let Cindy babysit her infant daughter - just to help prove to NEST that Cindy was a responsible and capable young girl. Their relationship gradually improved as Cindy displayed her maturity, and kindness. Lihua helped Cindy through the Verthaven disaster, up until the aftermath. After Jackson, her father, had died, Lihua took Cindy in for awhile up until the girl had joined DOVE. The two's relation had evolved to the point where they're considered friends. Cindy and Lihua talk often... though Cindy has been helping Lihua lately with her situation with Lijuan.
| Quentin Taylor |
| Good | Former Colleague | "He should have left the meta regulation business while he had the chance... oh well." |
Quentin and Lihua's relationship began when Lihua encountered him while in the Hands base during her mission to rescue Meifeng. She fought alongside him against the Hands monsters, until they had won. Afterwards, she was the one who "recruited" him into NEST. Lihua managed to form a good opinion of Quentin because he helped Meifeng, and eventually Lijuan when she needed it. The two got a little closer when Quentin displayed the same aspirations to knock the Hands of Science down a peg, and the two fought alongside each other during the Verthaven Disaster. Now, Lihua and Quentin haven't had the chance to talk since he's traveling, and Lihua's been staying in Baybridge. Though, they're still on great times, and Lihua respects him.
| Reed Taylor |
| Neutral | DOVE | "Hmmm... Quentin's brother, I presume, is a more noble man than him. Hm. I still applaud Cass for stopping them from losing their way." |
Lihua's interactions with Reed have been limited. He started out as a VPD officer, and she believes that they tangled a few times when NEST. Not sure. However, the two fought alongside each other during the Verthaven disaster. Now, Reed is a member of DOVE, and they have discussed a few things concerning Lijuan.
| Shizuka Takashiro |
| Mixed | Delinquent turned into a RAVEN... | "I can see a RAVEN in him." |
Shizuka and Lihua did not get off on the right foot during the Verthaven disaster. Lihua didn't appreciate his mouth, and his lack of maturity (She was on the verge of beating his young ass at some point). However, she mostly tolerated him because his power was useful. However, after the Verthaven disaster, the boy had a change in mood just as she did. RAVEN really shaped him up into a fine man. However, they haven't interacted much, Lihua wishes to change that.
| Haruka Takashiro |
| Good | Student | "He really needed to spend less time around that brother of him, he did him some good." |
At first, Lihua considered him to be a spineless ant compared to her, and treated him like garbage because he was useless to her. After her great personal change, it was Haruka who was most likely one of the first people to see her new person. Haruka was a student under her while she was first working in the Academy, and the two managed to see things from each other's perspective better. They managed to form a friendship of a sort as Lihua stopped seeing him as a spineless wimp, and more like a young man. The two keep in touch after he graduated.
| Wendy Lucker |
| Mixed | Student | "An eccentric youth... she seems more connected to her books than the world." |
Wendy is a student that arrived in the Academy a year or two ago, and Lihua has been overseeing her time within the Academy. Lihua has been training Wendy, but finds her patience running out with the girl's clumsiness, and general lack of awareness. But sees potential within her, and finds her a very kind hearted girl. Just that her mind's in the wrong place.
| Lihn Phan |
| Good | Therapist | "We are... somewhat similar. I just hope that the similarities end there." |
One of Lihua's neighbors in Greencrest, Lihn and Lihua are on friendly terms with each other. After her own falling out with Baron Moreau, Lihua has chosen Lihn to be her new therapist. The person who helps her with her flawed, flawed, mind. However, she keeps her lips sealed about most of her past.
| Rowan Campbell |
| Mixed | Troublesome Student | "Not the biggest pain in the ass... but a contender...." |
Lihua is quite apprehensive of Rowan due to his lack of respect for authority, and the fact he got into a fight during his first day here. He's one of the students under her, but she's certain to give him trouble whenever he starts to get on her nerves. She doesn't hate Rowan (not even in the slightest), she just finds his attitudes quite grating. She hopes to steer him away from the criminal lifestyle she feels he is set on, by merely stopping him from going out and causing trouble. Either way, she sees potential in him, and his ability.
| Jennifer Caspin |
| Neutral | Meifeng's friend | "I'm glad to have Caspin back to the world of the living... I would ask if she would change Meifeng, but she has changed herself...." |
Lihua never had a high opinion of Jennifer, she always considered her worthless, and dragged Meifeng down. All because she could see the lack of personal strength, and self-confidence in the girl. However, Lihua used to merely disregard the girl, and let Meifeng have her fun. After her "death," Lihua was certainly saddened (especially after hearing of the death of her family), and noticed the change it caused in Meifeng. However, after her "return" Lihua is skeptical at best. A paranoia inside of her tells her that this can only end badly.
Abilities
Power Class:
Elemental
Power:Elemental Type - Mode:Stone Concrete Manipulation.
Lihua developed a form of terrakinesis that is limited to controlling concrete (And other forms of masonry such as brick, limestone, etc). Concrete is a very tough, very common, form of artificial stone that is found in urban areas comprised of several other materials. It's hard, heat-resistant up the ying-yang, and dense. With rough body motions, Lihua is capable of manipulating all concrete with her vision. This comes with a wide variety of powerful capabilities. These body motions are usually rough, such as punching the ground, or slamming her foot down. Whenever she uses her ability, it sends an impact through the area (Almost as if Lihua has super strength!). Depending on the strength of the feat, it make cause the ground the ground to vibrate slightly, to an all out crash. Lihua's power is surprisingly versatile, in and out of fights. She can shape and construct concrete like it was nothing, allowing her to create a wide variety of tools. Such as lances, spikes, and whatnot, and launch them at opponents at high speeds. Or create a barrier that people can get behind. She can manipulate a large amount of concrete at a time. Large chunks of it are challenging to move, but small pieces are elementary. She's capable of both small scale manipulation (Small changes, molding sharp shards, etc), and large scale (Dramatic structures, possibly knocking over a building if she gets it right, etc) with effort. Her control over this element is so refined that she can be considered a master at it, she knows a lot of out of the box usages of the power. Creating a spinning shield would reflect all attacks, creating armor, riding on a piece of concrete (She even rode a "wave" of concrete before), she's even learned how to create stone drills and dig underground. The possibilities are endless when you have an ability as versatile and powerful as hers. Finally, Lihua's ability extends to other forms of "artificial" and masonry stone. Not to the extent of concrete, however.
Limits:
Lihua's power has a range limit of around eighteen feet, but she can best control the stone that is closest to her. She has a harder time controlling concrete that is far away from her than what's close to her, and it'll take more energy out of her. The same goes with the larger feats. Lihua's power is limited by the purity of the concrete. If it has asphalt, rebar, or any of the sort, she'll have a very hard time controlling it. It takes more energy, and she won't be able to move it as easily. Lihua, unfortunately, does not have the refined control of other elemental types. She can't expertly shape and mold concrete as if it's silly putty - it'll take a lot more effort and energy. Her ability is much more focused on raw power.
Weaknesses/Drawbacks:
Now, to address the elephant in the room, Lihua has a powerful ability, yeah. But she's after all, she's a fifty year old woman, with age rapidly catching up to her. Despite her best efforts, she still has arthritis, and other issues that wouldn't put her on even playing fields with the youngins.' Her concrete ability also has a few weaknesses, of course. Because concrete is such a heavy material, Lihua has to devote much more effort to moving it than other elemental types. Which leads to her getting exhausted much, much, faster (Especially if she's doing the major). The main weakness that Lihua's ability has is that it causes her some damage. Whenever she taps into the slightest amount of her ability, she causes cracks to form in a random spot on her skin. These cracks are bloody, and painful - but are usually manageable long as she refrains from using her ability on a larger scale. If she does cut loose... then that's going to be bloody. In general, Lihua is a mighty glacier. Her abilities are powerful, and can really ruin someone's day, but she's slow, and her attacks are telegraphed. A faster (or clever) opponent can out maneuver her.
Other:
Due to the destruction of her other vehicle back in Verthaven, Lihua has switched to a much larger black 2016 GMC Terrain. It has tinted windows, but lacks all the other things that made her last car great. However, it's good enough for her.
Lihua owns a few pistols that she keeps in a safe within her basement, and has a license for concealed carry.
Lihua is a long time teacher at Academy 61 in Verthaven.
Lihua was one of the top Agents within NEST, and even ran the intelligence agency for a few months... her head is full of NEST secrets.
After the Verthaven disaster, Lihua has managed to acquire Luis' diary, which contains the secrets of an immortal man. She has dedicated much time to decoding it.
Meifeng is certainly a youthful and energetic reflection of her mother. She's a clear athlete, and one adventurous girl. Meifeng is not exactly the neat type. It's very common to see her with some form of dirt on her face, or grass stains on her clothes. And from the scars on her knuckles, it's clear that she enjoys some roughhousing. With a smile on her face, Meifeng is constantly on the move, and all of her movements are quite spastic. She has inherited many of her mother's looks. Meifeng is tall for her age, she towers above most girls, and stands on the same level as most boys. Her build is very slender, and well-toned, with a healthy amount of body-fat to give her curves. Despite being an athlete, she hasn't been blessed with a muscular body, what she does have is tight, and slim. Her hips are thin, and her waist is almost the same width. Her breasts are B-cup. Much like her mother, she has broad shoulders. She's somewhat tomboyish - though, she's more of a tomboy in personality than appearance. Meifeng is Asian, the whitish-yellow skin with golden overtones gives it away. Her skin is healthy from spending plenty of time in the sun, but it's certainly not completely clear. She has plenty of scars, all over her body. Mostly in the leg areas.
However, during the battle against the Hands of Science a few weeks ago, she received a few scars from her wounds. On the right side of her midsection, there is three large, thick, clawpoint scars. Most notably, she now has a scar on her cheek, a five point claw scar that is large, fleshy, and nasty. Which is also present on her breast in a similar arc (Appearing as if it was all done in a downward slah). Meifeng inherited the mole on her right cheek that her mother has. Meifeng's hair is a dark-brown color, and is straight. It's suspected that her father has a similar hair. She keeps it in a back length rope ponytail. Meifeng's facial features are heart-shaped, and she has a small head. In general, her facial-features are near-identical to her mothers. Meifeng has a sharp jaw, with a, strong, square chin. Her cheeks are round, and especially pronounced when she smiles. She has thin, lips, which accentuate her small mouth. Her lips are a shade of pink that are natural for people. She has a medium-sized, triangle-shaped nose, with the tip being very pointed. Finally, Meifeng's eyes are slanted, and her irises have a brown color to them.
Attire:
Meifeng dresses like an athlete. Most of the time, Meifeng is seen wearing either her volleyball uniform, or her basketball team uniform (Both are red). Since it's summer-time, she dresses lightly. Usually she wears sweat shorts, and a shirt that matches. Usually, her outfits are red, since that's her favorite color. She seldom wears skirts, or jeans, since she finds them uncomfortable. Even in the underwear department, Meifeng wears boxers, and a sports bra. She doesn't wear a lot of jewelry, but she has her ears pierced.
Personality
Innate & Outward Personality:
Meifeng is one fierce chick. She has the same competitive and firey drive as her mother. Except, far more energetic, passionate, and excitable. She's always driving herself to excel in as many things as possible. Sports, fighting, etc. She never lets herself lose, and if she does, she'll try again. But harder. Meifeng is a hotblooded girl that has a very short fuse, things can easily set her off. Meifeng rarely takes shit from anyone, and will retaliate in full force - whether it's on her behalf, or someone else's. Meifeng simply refuses to allow someone to get one over her. She isn't as disciplined as her mother, and rather impulsive, and doesn't think things through when it counts. Meifeng is the kind of girl that'd get herself into trouble for entertainment. The kind of girl that'd be quick to try new things on an impulse. Though, she's a very firm believer of justice, and hates criminals. She'll do everything in her power in order to uphold justice, and fights for what is right. It's from all the TV she watches that gave her a fascination with heroism. Meifeng wishes to some day join NEST, which is why she strives to reach her peak. Though, some of her actions have gotten her in trouble with NEST (And the police) plenty of times. That hasn't impeded her even in the slightest, because she knows that she's right deep down. Speaking of which, Meifeng is insanely determined and hardworking, and she takes any form of training very seriously - while keeping a carefree and positive attitude about it. It's because she's so passionate about what she believes in that she's able to carry on like this. She's insanely stubborn, and un-moving. Very rarely will she see the reason other people present. She hates authority, and will do her best to straight up fuck with them. This stems from her mother's rather strict and harsh parenting. Which has drove her to rebel as much as possible, and deviate from her mother's plans. Which has created a rebel rather than the daughter she envisioned. Thus, it's rather difficult for Meifeng to operate in a group. She doesn't take orders too well, and would shitpick with the "leader". She'll have little problems with taking the position of "leader" for herself.
Meifeng is very friendly and forthcoming, albeit rude at times. She's very chipper, and treats people with her own version of "respect". She's naturally extroverted, and is always seeking out new and interesting people. Her definition of interesting is "not boring as hell". In conversation, she's loud, and always seen laughing, and cracking a joke. Even if it's at someone else's expense. Still, she tries to be the life of the party. If things get boring, then she'll bail out and head off to go fight someone or something. People tend to note that she's insanely confident. Everything she does just has that layer of certainty behind them. Talking to/approaching people, fighting, and more. That she trusts herself not to mess them up. Though, I should note that she isn't the type to hold onto things. She lets go of past grievances rather quickly, because she's the type that moves forward, and she feels that holding onto grudges impedes that. Meifeng is constantly on the move to explore and find herself, and discover the world at large. She believes that living to the fullest, and fulfilling your dreams, is the key to happiness. Rather than sitting in a cubicle for all her life. I can safely say that Meifeng is an idealist at heart. A huge one. She believes in the things that a cynic, or a realist, would wholeheartedly reject. She believes in redemption, and that people can change. Above all else, forgiveness. One thing she wants to find out about is what is hidden in the shadows, and what secrets the world may hold. Meifeng is a fan of the strange and extraordinary. Specifically the kind of Metahumans that are hideously deformed, and eldritch. She actually prefers it to the mundane.
In terms of romance, Meifeng isn't a master of the field, but she displays the same confidence as she usually shows. She'll casually flirt, and hit on people she likes without fear of rejection. She's the type that loves affection and romance out of her partner, along with similar interests. In terms of exact sexuality, she's easily bi-curious. She's attracted to guys, but has an interest in the other gender. She mostly chalks it up to her attempts to defy her mother's expectations, but she isn't super sure. Meifeng's a real "judge a book by it's cover" type of person. She judges people on outward appearances, rather than considering the innate factors. If something seems boring to her, then she won't try it. If someone seems shifty, then she'll keep her eyes on them. This is also connected to a bit of impatience. She just doesn't want to wait, she just wants to go to point A-to-B as fast as possible. Which causes some obvious problems.
Meifeng has some rather innate worries and conflicts. She holds a great deal of inner-resentment towards her mother. For her not even being there for a chunk of Meifeng's life, and for refusing to tell her about her father. She stills wonders about who her father is. Meifeng, in the end, is after glory. As the one thing she fears is living a "boring" mundane life. Ultimately, Meifeng just refuses to grow up. She wants to be a kid forever. Underneath the pride, competitiveness, and confidence, Meifeng does have her fair share of trauma. An incident where she was rendered helpless... has made her quite reckless, and impulsive. While she may appear as if it isn't bothering her, it's something that keeps her up at night. Makes her worried that she'll ever be capable of fighting on her own. Which is why she's out to fight and has gotten so competitive. She wants to show the world that she's strong. One thing that is a driving motivation behind her actions is simply loneliness. She's a lonely girl, one that doesn't exactly fit into too many groups due to her personality, looks, and her past. No matter how hard she tries, she's just different. Which is why she's rather desperate to find friends, and keep them close, to assure her that the loneliness is over.
After being kidnapped by the Hands of Science, Meifeng has been pretending it never happened, and moved on with her life. She is trying to move on like it never happened, and not even talking about it to anyone. But, it has made her deeply paranoid. Constantly looking over her shoulders, and worried as if someone (or thing) has been stalking her. Along with constantly checking up on her friends.
Hobbies/Interests:
Plenty of things. Meifeng is a fan of sports, and anything that gets her blood pumping. She's a huge fan of volleyball, and basketball. She's also a skateboarder, she's no expert, but sometimes she likes rolling down the streets of Verthaven on a skateboard. She is a Bike-rider, and she's seen racing alongside the rivers on her bicycle. Meifeng also likes Yoga, thus, she does yoga workouts with her mother sometimes.
Skills/Talents:
Being a immigrant from China, she's pretty damn good at speaking Chinese. She's good at English, but isn't perfect. In case you haven't realized it, Meifeng is a dedicated athlete, and martial artist. At a young age, she's played plenty of volleyball. While she hasn't played on a team recently, she still plays volleyball with other girls on the beach from time to time. Meifeng officially plays basketball for her highschool's team, and she's pretty good at it. Since she pushed herself to be. Meifeng is also a competent martial artist, having reached red-belt status in karate after practicing it for several years. Her mother also taught her a few tricks that she knew. This combined makes Meifeng a rather competent empty-handed brawler. She's gotten into plenty of fights. Some she won, some she lost. Still, she puts that training to go use in order to get some experience. She knows how to use weapons such as nunchunks, tonfas, and bo staffs - but her favorite is the Bo-staff. She likes the look and fell of it. She's used a broom-stick as a Bo-staff a few times to hilarious effects. Other than punching stuff, and sports, Meifeng was also pushed to learn driving by her mother. She quickly learned how to drive with her help, and gained her Drivers License.
History/Bio:
You should probably read Lihua's backstory first. It covers a few notable events.
Meifeng was born under unknown circumstances while Lihua was working for the Gai Hexin Yuan, and since a secret military group is not the best place to raise a child, Meifeng was given to her grandfather in order to raise her. She grew up in the same house that her mother did, in fact. She was born without a solid mother figure, or even a good father figure. She didn't see her mother for years, and only knew that she existed from her grandfather talking about her. In fact, she was on her own most of the time. In school was the only place for Meifeng to develop any solid social skills. In school, she was a bit of a trouble-maker. She'd get into fights, and cause all manners of mischief. At home, she was rarely given any reprimanding, her grandfather barely cared. She showed an interest in volleyball, and joined the team at a young age - and took it very seriously. Which gave her that competitive drive and love of all things fast paced. Life was... pretty mundane and wasn't super noteworthy.
Once she was around eight, she received a change of pace like no other. One night, her mother, whom she never seen before, came home, and next thing Meifeng knew, she was taken from her previous life, and came to America with her mother. America was a very strange place for Meifeng, but she was living with her rather wealthy Uncle, and his daughters. She lived in Black Fall. For two years, Meifeng adjusted to American life with the help of her family (And Mika). She was enrolled the same school as her cousins, and managed to get on the volleyball team again. Along with getting an above-average education, she refined her social skills. She resented her mother somewhat for never being there for her in the early days, but she was eager to make up for lost time. They remained in Black Fall for two years, until her mother got a job as a NEST Agent, and they were sent off to Verthaven.
In Verthaven, Meifeng and her mother lived in the Central Valley neighborhood, and went to a school in University Row (Only thing she was pissed about was that there was no volleyball team, Basketball would suffice). She lived in relative comfort, until she was walking home from school one day, and was attacked by a group of female Iron Cross members that went to the same school as her, mad that Meifeng was rising to the top of the basketball team. They forced her under one of the bridges, and began beating her. They roared swear words at her, as they kicked and hit her with objects. Meifeng managed to crawl from under the tunnel - only for them to make pursuit with her. Meifeng crawled up into a park, and they followed. They followed, and Meifeng begged for them to stop, shielding herself with her hands. The second she made that hand motion, a wave of water came over and swept them all away. Which surprised literally everyone present. Though, it didn't stop the Iron Cross members from trying to beat her. Fortunately, it drew enough attention for someone to step in and stopped the whole incident. Police were called, and Meifeng received medical attention.
Fortunately, they didn't beat her too badly, and she was out of the hospital rather quickly. Though, the mental wounds did not heal. She felt weak. After her mother caught news of what happened. Well, let's just say those Iron Cross members disappeared. After a talk with her mother, she suggested that Meifeng takes martial arts lessons, and learn to fight. Since this city is a dangerous, and crime-filled one, and she wasn't going to be around all the time to protect her. Though, Meifeng got karate lessons in Chinatown, her mother wouldn't accept any less. She used it as a way to release her anger, and control herself, along with learning how to fight. Meifeng also talked to her mother about what happened with the water, and shortly enough, Meifeng was tested positive for Meta-aids. She was registered... and had no idea what she could do.
However, her mother was of help. First, her mother managed to get Meifeng enrolled in Academy 12 so she can learn how to use her powers. Second, her mother helped her learn her power herself. This really helped Meifeng learn how to use her power, and realize that it's something more than lame. Though, she wished that she got the ability to control something cooler...
Ever since she was kidnapped by the Hands of Science (and rescued), Meifeng has been laying low. Keeping her head down, and generally staying inside her house and bonding with her mother. Still, she was paranoid...
Relationships
Family:
Unknown Father. Lihua Zhao - Mother (Has Concrete Manipulation) Bohai Baozai - Grand Father (Deceased) Biyu Baozai - Grand Mother Jia Zhao - Sister 1yrs Jiao-Long Baozai - Uncle Chunhua Baozai - Aunt Lin Baozai - Cousin (Has a combination of Shape-Shifting and Telepathy) Jia-Li Baozai - Cousin (Can manipulate a mixture of light and darkness) Kura Baozai - Cousin (Has Electrokinesis) Mika Baozai - Cousin (Has Cerebral Power Replication)
Dynamics:
Lihua Zhao | Strained/Mixed | Mom | "She's a bit of a shrill sometimes, and she won't tell me what I need to know, but I really hope she's alright. I know everything that's been going on has been a lot lately." |
Jennifer Caspin | Good | Best Friend | "I really, really, like Jen... but the girl needs to go out and get some fresh air sometimes." |
"Ratchet" Park | Good | Jen's Friend | "Cool girl, I admit. Didn't really get to know her, other than, you know, destroying her at volleyball, but Jen really knows where to find the cool ones." |
Taylor Pierpoint | Good | Princess | "Heh... For some pampered rich girl, she's actually pretty ballsy. She wasn't scared at all by this creep we ran into, AND invited me to a party. How cool is that?" |
Anna Aikau | Loved | "Friend" | "I don't know if it was just the moment, but Anna showed me that we're closer than we thought we were, and I... I love her." |
Quentin Taylor | Respected | Acquaintance | "It takes some serious stones to help us. I really appreciate his help in getting out of there." |
Trevor Obott | Good | Friend | "Trev's like the little brother I never had.... except white, and a lot more fun than I thought." |
Mika Baozai | Bad | Stuck-up Cousin | "Mika here treats everyone like shit, and acts like some princess that can't be touched by anyone. That's why I'm here. To make sure that she gets taken off her high little horse." |
Henry Olin | Mixed | NESTie | "Ptttf... Don't exactly know Godzilla here, other than a few NEST parties, and whatever. But he's cramping my style whenever he shows up to bust me." |
Cindy Keagan | Good | Friend | "I hated her when we first met, but now I feel much, much, better about her now that she wants to change. I was the first person to help her, and she really changed her attitude." |
Alice Shepard | Neutral | Jen's Friend | "Eh. Just another gamergirl shut-in like Jen. Doesn't mean I hate her, but they can't stay cooped up in their houses all day playing games. There's more to life, you know?" |
Lucille Hartigan | Neutral | Trev's friend | "Dunno. I can't really say a lot about her. Except for the fact that she looks like a lesbian with that haircut."
Reyna Baker | Good | Drifer | "I really wish I had a better chance to talk to her. Both times we talked, some shit happened. She seems nice - but she could chill. She totally instigated with Mom back there."
Shizuka Takashiro | Mixed | Acquaintance | "A bit of a hardass. He better keep his mouth shut, or I'll show him I wasn't playing. If he does, we'll be just dandy!"
Haruka Takashiro | Neutral | Acquaintance | "Kind of cute - but in that small weak animal kind of way. He keeps his brother in check, and that's cool I guess."
Cole Skyes | Neutral | Old Friend | "Good grief... I wonder when this kid's going to drop the scared animal act. It's getting old, and maybe we'd be able to have a little bit of fun with that power of his...."
Reed Taylor | Neutral | VPD Cop | "It's great to get some actual god damn help from the VPD for once. Though, I really hope he doesn't talk about how we met...."
Abilities
Power Class:
Elemental
Power:Elemental-Type: Mode Water.
Water-Manipulation.
Meifeng embodies the classical element of water. She can do everything you'd expect a water-bender to do - telekinetically move and manipulate water (Fresh water, sea water, etc) through fluid body movements. Which means she's very capable of using a variety of offensive, and defensive techniques - as water is a very flexible and versatile element. A quick swipe from her hands can launch a bucket of water, a kick can shoot a wave, and spinning her arms around can allow her to create a vortex of water. Defensively, Meifeng could spin her arms around to create a spinning orb of water. Which isn't nearly strong enough to stop bullets, but it can stop a person with ease (And hurt them badly if they're stupid enough to walk into it). Meifeng can also wrap water around small/light-weight objects to move them, a pseudo-telekinesis.
Water-Storage & Expulsion.
An ability that Meifeng has over other water-benders is that she has the ability to absorb water from her environment, and store it inside a localized pocket dimension she can access (Shut up, it just works). At will, Meifeng can simply pull the water out of the dimension and manipulate it. Meaning she basically carries a supply of water with her - not too much, however, the most she can store is around six bathroom tubs worth of water. Now, Meifeng can expel this water off in high-pressured jets, or create shields - basically having the ability to manipulate it in general. One trick she has learned is "hovering" by shooting high-pressure water off at her own feet in order to slow down her descent. Same trick can be used in order to give her an enhanced jump. What stops it from being true flight is that Meifeng has a supply of the water is finite. Look up "flyboard" if you want an idea of how this works.
Minor Ice-Manipulation.
Now, concerning other states of water, this is where it gets a bit complicated. No Meifeng can't control steam/mist - but she can control ice. At will, she can snap freeze a few gallons of water... butm she can't control large chunks of ice. This might sound weird/contradictory, but she can control plenty of small pieces of ice. Largest piece of ice she can lift up is the size of an average icecube. Now... This is where the trick I've been leading up to comes in. She has come up with an interesting technique using. In short, Meifeng can freeze the water in small shapes, and shoot them off at high speeds. Basically creating a gun out of ice. She's capable of shooting them off at a rate that it could be compared to an assault rifle on full auto. With a flick of her wrist, she can turn ice into water.
Water-Walking.
One ability she has is what she calls "water-walking". When he steps on a body of water, of any size, she will seemingly stand on it as if it's a solid object, and is completely capable of walking on it for an indefinite period of time. At will, she can simply drop and fall into the water. This leads up into another trick she has. She can surf by standing on a body of water and manipulating it to move her around. Almost like it's carrying her. This is a go-to technique by Meifeng in order to get around quickly. I should note that she can allow other people to water walk with her if they're close enough. This is actually her power subconsciously manipulating the density (and the water itself) underneath her feet in order to allow her to stand on water.
Limits:
To start off, Meifeng has the usual range restriction. She can control water up to twelve feet away. Meaning she's limited to up close and personal fights (her favorite!). She also has a limit on how much she can control at a time - though I really suck at judging units of measurements, so we'll be playing the assuming game. While she can control a large amount at a time in comparison to her own body, she won't be able to redirect a river, create a beach-consuming tidal wave, and etc. Most she can do is probably dick with you while she's in the pool. But, the more water she is manipulating at a time, the less fine control she'll have. While manipulating a large amount of water, she'll be restricted to rough, basic, imprecise, water motions. Like I said before, there's also a limit as to how much water she can absorb - six tubs worth of water. The purity of the water also comes into question. She cannot control dirty or diluted water effectively, it takes more energy out of her to do so. Fresh and Salt water is what she's best at controlling. The water's temperature also plays into how she can control it. The water has to be cold in order for her to control it. The hotter it is, the less capable she'll be able to control it. At boiling point, it's basically out of her range. This is largely irrelevant, but Meifeng cannot manipulate water, and absorb/expel it at the same time. Meifeng can only freeze what that is within three feet of herself. Above all else, Meifeng is just as effected by water as anyone else. She can still drown, freeze, etc, in water. But Meifeng managed to avoid drowning.
Weaknesses/Drawbacks:
Electricity, and heat. Meifeng's power has altered her body in ways that are far from beneficial. Starting off, she's a lightning rod, basically. Her body is far more conductive, and electricity is seemingly attracted to her. In short, electrical damage is extra effective against her. Using her power has two detrimental effects. The first one is that using her power, in any way, quickly dehydrates her - at worst, this can leave her as dehydrated as an island castaway who's been deprived of water for weeks. As you may have realized, expelling absorbed water makes this much, much, worse. However, her power is connected to her hydration, too. The less hydrated she is, the less powerful she'll be. Freezing water also lowers her body temperature. Which, at it's most extreme, can lead to severe hypothermia and nobody wants to deal with that.
Other:
Basic Information
Name:
Meifeng Zhao (赵美凤, Zhao Meifeng)
Nickname/Alias/Etc:
Rogue Wave (Her callsign) The Spirit of Vengeance (Her nickname while battling the Hands) "The Hero of Prague" (The title she received after battling the Beast) An Unbreakable Diamond (A self-proclaimed title she had back in Verthaven)
Gender:
Female
Age:
25
Height:
5'11ft
Weight:
155
Home District:
Lower South Royer Town with Cindy. Sometimes stays in the RAVEN/DOVE West Coast Joint Headquarters, or stays with her mother in Greencrest Heights.
Appearance
Hair Color:
Dark-Brown
Eye Color:
Brown
Ethnicity:
Chinese
Physical Appearance:
Years of training under RAVEN, and seeing plenty of action, has truthfully changed Meifeng's appearance since she was last seen in Verthaven. Seven years ago, she was still solidly built, and looked like she did some work, but now she was beefed up considerably, and her limbs are much thicker. Meifeng's arms and legs, through a rigorous exercise regiment, have thickened quite a bit. Meifeng even has washboard abs. She's like a very dedicated MMA fighter now. Something that she's quite proud of, and best displays when she's on the field. Though, she's quite intimidating in general. With her abnormal height - inherited from her mother - and her well-built frame, many people are put off from her until she opens her mouth and smiles widely. Giving people a reassuring aura that counteracts that aura of a cold soldier that people first detect off of her. When she's out and around friends, she comes off as quite energetic, and friendly. A very approachable person. When out on the field... that changes, however. Despite her changes in appearance, Meifeng still looks the same as she did seven years ago - A rather tall Asian tomboy that's a tad rough.
As stated before, Meifeng is quite tall. She's five-eleven, and that means she essentially towers over her fellow female peers and stands up there with the big boys (Which has been a constant source of teasing and ire). Which give people the idea that her own mother was an Amazon (Which isn't that far off). However, her strong, well-built, frame doesn't really give way in the way of curves. Her chest is 30A (One thing she wishes was bigger), and she feels like she has to shop in the kids sections. Her hips and behind aren't very appealing, and she lacks the feminine appeal - up into one glances at her face. In general, Meifeng has a square build, a tough and well built body that many girls would die to have (It's a total pain in the ass to maintain, however).
Meifeng is obviously Asian, a pureblood Chinese woman. No, she isn't "yellow." Her skin - which is white with heavy golden overtones - makes this very obvious. Her Asianic facial features makes this even more obvious. Despite the fact that she's directly from China, she's been in America so long that her accent is only faint. However, throughout the years, Meifeng has gotten herself plenty of marks. Before, these were only scars on her knuckles, and scars on her legs and arms from sports related injuries. A few years ago, you could say that these were just marks that implied that she liked a little rough housing. After Verthaven, she managed to get herself some scars. From her first clash with the Hands of Science, Meifeng earned herself many horrible scars that, while fading, are still proof that she fought, won, and survived. The most obvious of these scars is the one on her face. A five point claw scar that is large, fleshy, and nasty, that starts at her cheek, and goes down past her jaw. The scars are also present on her chest/breast, which shows the arc she had received the wound. On the right side of her midsection, there is three large, thick, clawpoint scars.
Now that Meifeng became her own woman, not standing in the shadow of her mother, she got herself some tattoos. Not out of a stylish choice, but as a tribute to the friends that she had lost in the Verthaven disaster. On her shoulders specifically. On her right shoulder is a tattoo of a raven, with a bow and arrow in the background. Underneath it, "Trevor" is written. On her other shoulder is a dove, and has "Jennifer, Kaitlyn, Anabella, Justin, Cody, Caspin" written underneath it. On her back, she has the tattoo, "Friends to the very end" inked. When asked about it, Meifeng just says these people were, "friends."
Meifeng looks very similar to her mother, Lihua. In fact, she was called the younger, more energetic, reflection of her for the longest (She even inherited her mother's mole on her cheek). The main difference is that Meifeng's hair is dark brown, where her mother's hair is pure-black. Meifeng's facial features are heart-shaped, and she has a small head. In general, her facial-features are near-identical to her mothers. Meifeng has a sharp jaw, with a, strong, square chin. Her cheeks are round, and especially pronounced when she smiles. She has thin, lips, which accentuate her small mouth. Her lips are a shade of pink that are natural for people. She has a medium-sized, triangle-shaped nose, with the tip being very pointed. Finally, Meifeng's eyes are slanted, and her irises have a brown color to them.
Attire:
On the job, Meifeng wears the standard RAVEN battle armor. A black chain mail mesh, with Kevlar. However, she omits the helmet because she was never one for being a faceless shoulder. She exchanged that helmet with a much more simple beret with a star on it. Much like regular RAVEN armor, it's resistant to most kinds of damage. Meifeng chooses to wear this armor whenever necessary, and likes to go on patrol wearing it. This armor has been damaged in the past, and parts of it had to be replaced. Off the guard, Meifeng dresses far more casually. She likes to go for a blend of comfort, and style. She always found athletic wear to be comfortable, so she likes to wear basketball shorts, with some T-shirt, and sneakers. However, Meifeng will wear jeans, jackets, and whatever other clothes she'd find appropriate. Though, the only kind of outfit she won't wear is a skirt, or a dress. You won't catch her dead in either of those. Meifeng's outfits can be called tom-boyish because of this. Which brings that tomboy assertion even further is the fact that she even wears boys boxers, and a sports bra.
Personality
Innate & Outward Personality:
Meifeng is a girl that underwent a great deal of personal growth and maturity.
Being a RAVEN took that arrogant, headstrong, bruiser, and turned her into a capable soldier. Gaining wisdom, and replacing her idealism with realism, and cold hard maturity. However, Meifeng is still the same old confident, social butterfly that she always was. Meifeng is a very kind woman, and makes that known as she interacts with people. She seemingly as the ability to connect with anyone, and is somewhat charming. She cracks jokes, smiles, and acts like the fun person in any group. She's the kind of person who likes to befriend people, take them out to have fun, and make more friends in the process. Meifeng is confident in herself, and her actions. Which allows her to easily guide her way through interactions with other people. Other people can pick up on that confidence easily, and see as she talks to people, preform operations, and whatnot. However, she isn't the overconfident type (That's been beaten out of her). As she smiles, she disarms people with her words, and makes that intimidating aura around her melt. She seems to be the kind of person who can get anyone on her side, which is why she's considered to be a leader. She inspires cohesion and teamwork within a group, and she tends to be quite good at leadership. Albeit impulsive at times.
Meifeng is a woman that's very in touch with her romantic, sexual, side. She's always out there trying to find a partner of some sort. The kind of strong, confident, good looking, person that would be perfect at her side. She's the kind of person who just wants to find someone who has similar interests as her, things in common, and bond over them. While receiving plenty of affection in the process. Sexuality-wise, Meifeng is bisexual, and has no real preference towards one or the other. She has discovered her bisexuality years ago during a botched romantic moment with a friend. Meifeng is flirty, and because she's so confident in herself, she's willing to flirt with anyone that pips her interest.
Meifeng is motivated by loneliness. Years ago, when she was younger, she was in an insane depression because of how alone she felt. Which is why she's driven to make sure that the loneliness never happens again. Making sure that her friends are okay, and to protect them from harm. Meifeng is, of course, a girl who values friendship and personal bonds above all else. She can be considered the model friend; friendly, understanding, and will always be there. She'll never betray a friend under any circumstance. Another trait is that she's a listening ear. She'll always be there to listen to another person's problems (Long as they aren't coming off as too whiny) and try to provide advice. The other main motivation for her is to make sure that what happened in the Verthaven disaster never happens to anyone else. Which is why she's in RAVEN, her best interest is acting as the shield against the monsters that this world presents. Damn what anyone thinks of her. While also doing her best to improve the world for everyone.
Meifeng can be a tad rough sometimes. She's fierce, passionate, and will sure as hell fight for what she thinks is right. Screw the world. She's the kind of girl who would get right up in the mouth of someone who criticizes someone she cares about, and will defend her actions whenever necessary. On the flipside, she's not afraid to return the vitriol and fight back. While she isn't the hot head that she used to be, Meifeng will resort to fists if necessary. Despite her kindness, she can be quite brash sometimes. She can be condescending towards people she dislikes, and tends to go out of her way to make sure they know that she doesn't like them. Which can sabotage relationships with people.
Her morality is best described as Chaotic-Good. She's ultimately a very good, and well-intentioned woman, that will help people whenever she can. Helping people is just something that makes her feel great about herself, and makes her believe that she's making a difference in the world. However, she's not afraid to go the distance if it's in the name of helping people. Meifeng is content with bending, or outright ignoring, the rules if it'll save a life. She believes that she's doing her best to keep the world safe, so why should it matter if she gets a little extra brutal. However, towards criminals, Meifeng is incredibly merciless, and will fight with all of her might. Sometimes getting reprimanded for being a little extra brutal. Sometimes she feels like it's just necessary to go the extra mile. Years ago, she used to believe in redemption, atonement... but now she feels like some people just don't deserve that chance.
On the job, Meifeng flips from carefree and kind, to cold and determined. She's insanely focused on the mission, and will do all in her power to carry it out with results. Meifeng keeps her jokes and sarcastic quips to herself as she just goes in, and fights for justice. While she used to show much pride for being a RAVEN, Meifeng is starting to experience fatigue, and irritation. She's beginning to question whether or not she's really doing the right thing. She's beginning to question a lot of things as she moves forward and forward into uncertainy. Right now, she'll simply push on until she gets a definite answer.
However, personally witnessing the Verthaven disaster, and seeing the utter depravity of humanity in the form of the Hands of Science and the Changeling Unit, has planted a hatred inside of her. A silent rage that stems from the senseless death and destruction that was caused. A rage that stems from the death of two of her best friends. This anger has turned her ruthless, and at most, cruel. Because she's seen the Changeling Unit... she knows that you can't afford to fuck around by trying to be a girl-scout and bring them to "justice." Meifeng believes that the only form of justice people like them deserve is a gun to their temple. This mindset has put her at odds with some of her friends, in fact. Surviving the Verthaven disaster has also given her plenty of PTSD, she still experiences nightmares about what happens which wakes her up at night. Depending on her mood, the normally cheerful Meifeng will switch to a more sullen and withdrawn mindset, and will only want to be alone. All in all, she hasn't gotten over the death of her friends. Where ever she goes, they're not far from her thoughts.
Hobbies/Interests:
Sports, athleticism, and whatnot, are one of the many things that interested Meifeng from the get to. She still practices basketball to this very day, even though her volleyball skills aren't too shabby. She just loves to talk about things related to being an athlete, and would love to share tips on how to get a hot body. Meifeng also likes travel, seeing the great big world at large. Which her employment at RAVEN allowed her to accomplish by being stationed at a variety of different cities. She likes to take a little souvenir from each city. Meifeng also likes bike riding.
Skills/Talents:
Now, Meifeng's skillsets have gone through a variety of changes throughout the years. For starters, she's pretty damn good at speaking Chinese. She can easily hold a conversation in that language. Meifeng was always athletic, and knew how to move. She's strong, fast, and has a wide variety of skills underneath her belt. She is a black belt in karate. An incredibly skilled fighter that uses her strength, size, and reflexes to their fullest. Someone can get nailed with a quick punch to the nose. She knows how to use weapons such as nunchunks, tonfas, and bo staffs - but her favorite is the Bo-staff. She likes the look and fell of it. She's used a broom-stick as a Bo-staff a few times to hilarious effect. However, once Meifeng was inducted into RAVEN, she added a variety of military skills to her roster.
She learned military hand-to-hand combat, and is quite adept at it. She mixes karate, and military hand to hand together to create a brutal fighting style. In a fist fight, Meifeng is quite the problem. Meifeng was also taught how to use a variety of firearms - however, she doesn't use guns that well. It just doesn't come to her as well as fist fighting does. She was trained to fight Metahumans, but she was already quite experienced from surviving the Verthaven disaster. Joining RAVEN has made her even better at squaring off against Metahumans. Other than punching stuff, and shooting it At a young age, she's played plenty of volleyball. While she hasn't played on a team recently, she still plays volleyball with other girls on the beach from time to time. Meifeng officially plays basketball for her highschool's team, and she's pretty good at it. Since she pushed herself to be. She hasn't played basketball that much lately, but she makes sure to find her base's gym and start shooting some hoops.
Goals/Motivation
Defend Baybridge, and every person in it, from the evils that are going to threaten it. Meifeng is willing to lay down her life in defense of it.
History/Bio:
Meifeng was born under unknown circumstances while Lihua was working for the Hei Long, and since a secret military group is not the best place to raise a child, Meifeng was given to her grandfather in order to raise her. She grew up in the same house that her mother did, in fact. She was born without a solid mother figure, or even a good father figure. She didn't see her mother for years, and only knew that she existed from her grandfather talking about her. In fact, she was on her own most of the time. In school was the only place for Meifeng to develop any solid social skills. In school, she was a bit of a trouble-maker. She'd get into fights, and cause all manners of mischief. At home, she was rarely given any reprimanding, her grandfather barely cared. She always felt like she was alone in the world, and that nobody cared about her. She was close to not caring about anyone else - but she held onto the faintest idea that it would get better.
Once she was around eight, she received a change of pace like no other. One night, her mother (Lihua Zhao), whom she never seen before, came home. The next thing Meifeng knew, she was taken from her previous life, and came to America with her mother, with a new last name. America was a very strange place for Meifeng, but she was living with her rather wealthy Uncle, Jiao-Long Liu, and his daughters, the Liu sisters. She lived in Black Fall. For two years, Meifeng adjusted to American life with the help of her family (And Mika). She was enrolled the same school as her cousins, and managed to get on the volleyball team again. Along with getting an above-average education, she refined her social skills. She resented her mother somewhat for never being there for her in the early days, but she was eager to make up for lost time. They remained in Black Fall for two years, until her mother got a job as a NEST Agent, and they were sent off to Verthaven.
In Verthaven, Meifeng and her mother lived in the Central Valley neighborhood, and went to a school in University Row (Only thing she was pissed about was that there was no volleyball team, Basketball would suffice). She didn't exactly make the friends she was hoping for... and didn't do that well in school due to her size, and the fact that she had trouble speaking English. However, in her school basketball team, she met Jennifer Caspin, a girl who would eventually become her best friend. Jennifer and Meifeng hit it off because they were outcasts, and throughout the years, they managed to become very close. While Jennifer was withdrawn and shy, Meifeng saw her as a little sister. However, at home, Meifeng was still depressed, and rather sullen about a few things. She didn't get along with her Lihua because the woman was very secretive. Lihua figured that Meifeng had a bit too much energy left over from school... and simply signed her up for karate lessons. Lihua was a very paranoid woman, and figured that Meifeng could use the self defense training. However, she only signed her up for karate lessons taught by Asians.
From there, Meifeng took karate so seriously that she saw it as more of a passion, she saw it as a way of life. Meifeng was taught by her karate instructor morality, and a proper way of life. Which built her up as a person, and helped eliminate her insecurities about loneliness. Meifeng also rose through the karate ranks through sheer hard work and dedication. However, another change surfaced soon after that. While she was playing with Jennifer by a river, her ability manifested. Meifeng was showing off to Jennifer, she did a roundhouse kick and she sent a wave flying. She noticed it, and tried another martial arts technique, which had the same result. Fortunately, Jennifer didn't notice it, and Meifeng went home and told Lihua.
From there, Lihua informed her of the secret of the Zhao family - Lihua was a superhuman, with the ability to manipulate man made stones. She tested Meifeng's ability, and confirmed that she was a Metahuman. Preforming her duty, Lihua got Meifeng registered with NEST. Which presented another problem, the young Meifeng had no idea how to use her powers. Fortunately, there was an Academy in town, Academy 12. Lihua managed to pull a few strings and use her NEST connections to get Meifeng into the Academy. From there, Meifeng received professional power training, and met a wide variety of people - such as the young and charming Trevor Obott, and the social butterfly Cindy Keagan. They made friends with each other and formed a very close bond.
Things changed once the Fiends attacked the fair. Meifeng, for one, was not there, but Jennifer was. Which causes her guilt even to this day. Once the Fiends attacked, Meifeng took Jennifer out to the beach where they met some nice girls who invited her to a party. Meifeng enjoyed a bitchin party which her cousins were kind enough to attend, and woke up the next morning with a wad of panties in one hand, and a six-foot tall cactus in the other. Meifeng, from there, went out with her cousins - before separating due to her own impatience. However, if she hadn't, she wouldn't have came across Jennifer and a few friends of hers being kidnapped by the Hands of Science. Meifeng tried to intervene, but she too was kidnapped by the Hands.
They all woke up strapped to tables, while the Fiends were launching their faithful raid on NEST Headquarters. Due to a faulty power suppressant collar, Meifeng managed to get out of the restraints, and managed to get in contact with Lihua, who came down into the base fast as possible. While she called for help, she was also discovered Meifeng had to fight for her life alongside friends, and she fought tooth and nail, until she had received a brutal injury at the hands of the Hands. Ultimately, they turned the battle back around in their favor, and managed to expose the Hands of Science to the world in the process. Meifeng didn't know how to feel about playing such a vital part in this. She had received some mental scars from the incident.
For the next months, Meifeng was more than content with laying low while NEST and her mother declared war on the Hands of Science. She had received a bit of PTSD from the incident. She chose to stay in the house whenever necessary, and just play videogames. Up until the grand NEST fundraiser in which she started to come out some more. After the ball, she started hanging out with friends some more, and enjoyed life. She started to ease up a bit.
Just as she realized everything was going to be okay, the Devil attacked, and the Verthaven disaster. It was the worst week of her young life. She was forced to fight for her life against monsters, and worst of all, the Changeling Unit. Whatever happened in the Verthaven disaster, she was there, as she was one of the brave volunteers who offered to fight. Up until the faithful attempt on the Devil's life. Meifeng was so oblivious to her own friends - she hadn't realized that Jennifer was being forced by the Changeling Unit to betray NEST (With her family's lives being threatened if she didn't). They planted a bomb within Jen. Once the betrayal was found out, the bomb out of Jennifer, and Meifeng left with her and some friends. However, around this time, the Devil had ascended in power, and was going on a rampage. Meifeng's group had to stop... that's when the Changeling Unit appeared before her, and dumped the bodies of Jen's family in front of them just to taunt Jen.
Meifeng was shocked and appalled at the sheer brutality of the Changeling Unit. However, she encouraged her friend to push on. However, once the Devil caught up to them, Jennifer gave up, and was pulled into the depths. Which Meifeng considered her first major failure.
Afterwards, Meifeng was exposed to the secrets of the Zhao family - and how Lihua was the leader of the Hei Long. She participated in the alliance to battle the Devil, and the final battle against the Changeling Unit. She was the one who put the bullet in Luis' head... but not before he could kill her best friend Trevor. With two friends dead, Meifeng wondered when the brutality would end.
Then the shield dropped...
After the Verthaven disaster, Meifeng was forced to leave the city for good, and she was happy for that. This was the great change in her life. Lihua resigned from NEST, and Meifeng stepped up to join the newly formed RAVEN (And was in fact the first person to be formally invited to the organization). After receiving a great sum of cash from one friend, and intelligence from another, Meifeng went off to Baybridge to build up something new - along with Cindy, who was recently orphaned. Meifeng remained in Baybridge for a few months as RAVEN and DOVE were revealed, afterwards, she and Cindy joined RAVEN and Dove respectively.
It was a rigorous two years of painful training. Meifeng gave it her literal all. Training her very hardest as she gave off blood, sweat, and tears. After the two were up, and Meifeng was declared an officer within RAVEN. Right off the bat, Meifeng chose to participate in the battles against the rest of the Hands of Science - and was sent off out of Baybridge. In which she used the information given to her by Baron to her advantage. This pleased her superiors enough to earn her a few promotions. She didn't want anything less than the utter destruction of everything the Hands knew and love. She went from base to base, and utterly annihilated anyone who bore the Hands insignia. Until the last of the Hands were defeated. She didn't even feel satisfied. She gained a reputation for her ruthlessness, and brutality when facing off against the Hands of Science. She was compared to a spirit of vengeance that showed no discrimination.
She was shot all over America (Eventually moving to ), and became one of the top Agents in the war against the Hands of Science. Until she came across the last of the Hands of Science up in Eastern Canada. Headed by a man who was too stubborn to give up and head off into hiding. He was surrounded by his four main REAPERS he called the Four Kings, and each of them were powerful. Meifeng went into his headquarters in the middle of bumfuck no where, and snuck in with a team of RAVENs. Inside, she was going to sneak in and assassinate the man. However, he expected this and set up a trap. That's when one of the worst battles ever took place, in which many of the RAVENs that Meifeng worked with were brutally slaughtered. She just used their deaths as a motivation to keep moving. She went in with all of her strength, before she killed one of the REAPERs with a clever trick.
The Executive in charge was getting away, and Meifeng realized this. While the rest of her squad was fighting the REAPERs, she chased down this executive. Using her power made it easy, but she pinned him down. He was completely at her mercy, and nobody was around to see it... So, she gave into the temptation and blew his head off with her sidearm. And with one moment, the Hands of Science were destroyed. She felt proud of herself... for a moment. Then she felt empty after the rage was gone.
Afterwards, Meifeng was cycled through several cities, appearing in Mendel first. Right off the bat, Meifeng was thrown into the horrors and hardness of this world as she faced off against the likes of the Allegiance, the Order, and the Pure - Along with the Skulls and Vanguard native of Mendel. Each battle hardened Meifeng, and showed her another side of the world. Meifeng didn't just fight against these threats, she lent a helping hand where ever she could to the young people in need.
However, a few months ago, the Beast showed up in Prague, and Meifeng was one of the many top RAVENs they cycled to the city. Once she was there, she encountered the many Metahuman agencies of the world, and collaborated with them on handling the Beast. Meifeng was on the front lines, distracting the Beast, while the rest of the agencies attacked him. However, the Beast overwhelmed them, and continued his rampage. Continuing on to a group of civilians, and threatened to kill them. And the only thing in the way was Meifeng. She was alone... she could have left them to die. However, she didn't think twice about standing in the way of the Beast. She fought to the last man, receiving many bad burns in the process. No matter how many times she was knocked down, she got back up. Which gave the civilians plenty of time to escape.
Meifeng let out a tear as she embraced death... however, that's when the collective agencies launched a surprise attack with a Czech Metahuman who could nullify powers. They turned off the Beast's ability, and hit him with everything they had, and finally killed him. Meifeng was taken to receive some medical attention, and was awarded a title, "The Hero of Prague" for her heroism, and became a world renown hero.
Meifeng spent a few months in Prague, before she was assigned back to America. She was awarded a few months of R&R... she used this time to explore America, visiting the hotspots in order to reflect on her life. Meifeng went from Philadelphia, to Mendel, to Stadium City, to New Rivere. Up until her time was up, and she was assigned back to Baybridge.
After so long... it felt like a homecoming.
During the various disasters in Baybridge, Meifeng was a front line soldier. Fighting in the riots, and saving the day during all of the Overload attacks. She was also there with the Mannequin was captured, and that felt amazing bring the last of the Changelings in for good. Afterwards, the investigation into the Founding Family began, and Meifeng went to Singapore for a few months on a foreign exchange program. She enjoyed the food, but she was there for a reason - to investigate a shipping company that may have ties with them.
In the month of October, Meifeng is still in fucking Singapore.
Relationships
Family:
Bohai Zhou - Father
Meifeng never met him, only her mother told her about him. What she does know was that he was apart of the Hei Long as well, and she inherited his power. It's unknown what happened to him.
Lihua Zhao - Mother
See her sheet.
Lijuan Zhao - Sister
At eight years old, Lijuan Zhao is Meifeng's little sister. She is the bastard daughter of Lihua and Maximilian Cornell after a drunken one night stand between the two (Which Meifeng is unaware of). That hasn't changed the fact that both the Zhao women love her. Right now, she's attending school, and living life to it's fullest under Lihua's care (Who has really dedicated herself to making sure that Lijuan is healthy and well adjusted). She hasn't seen Lijuan much, but she's seen some photos, and she's glad to see that her little sister is doing good. Though, she heard that Lijuan had manifested her power (A powerful pyrokinesis), and is having trouble controlling it.
Jianguo Liu - Grand Father
Deceased. Meifeng's grandfather, she hasn't had too many interactions with him (Meifeng herself ), but he's the patriarch of the Liu family. He is a very wealthy man that managed to inherit the family fortune from previous members of his bloodline. He used to be married to Biyu, but tensions grew throughout the years because Biyu wanted to abort Lihua (Qiaolian then) for being a female, and Jianguo didn't want her to. They eventually divorced, and Jianguo died a lonely, bitter, man.
Biyu Liu - Grand Mother
Meifeng's grandmother... Meifeng never met her in person. She only heard stories about her from Lihua, Jiao-Long, and her cousins. Biyu is missing after an disclosed event that Jiao-Long knows about. What Meifeng does know is that Lihua hates her with a passion, and is glad that she's gone. Meifeng just wishes that she had the chance to meet her.
Jiao-Long Liu - Uncle
The man that made so many things possible, Jiao-Long is Meifeng's uncle (Millionaire head of the Liu Pharmaceutical company, and genius), and the two are rather close. It's hard to interact with him since the man is so busy, but Meifeng has a high opinion of him, and the two are rather close. Whenever Meifeng needs money, it's always Jiao-Long who pitches in. Though, Jiao-Long and Lihua do not get along due to their many differences. Which is why Meifeng acts as mediator between the two... but, not even she can stop them from tearing at each others throats.
Chunhua Liu - Aunt
Wife of Jiao-Long... and she isn't seen all that much, nor does she really talk to anyone. Jiao-Long says that she's really, really, shy. Because of which, Meifeng hasn't had much interaction with her.
Lin Liu - Cousin
Jiao-Long's "first" daughter (With Chunhua). She was his pride and joy, and built a mighty high ladder for her. Lin is a woman in her mid-twenties that is an ace through sheer training for self advancement. She knows how to play tennis, a variety of different languages, and is very smart. She was originally going to take over the Liu Pharmaceutical Company until Honghui was born. Lin is the link to the Valos family (A rich family of rich men and women who own expensive clubs). Meifeng is rather friendly with Lin, they were friends when they were younger, but the two haven't kept in touch. Lin has a shape-shifting ability combined with telepathy. By reading minds, she can assume forms based off their thoughts. Along with the usual telepathic tricks.
Jia-Li Liu - Cousin
Jiao-Long's second daughter. Jia-Li is a very soft spoken young woman in her twenties. She is very soft-spoken, and kind, but takes after her mother a bit too much in terms of personality. Which means she usually stays quiet, unless around family. Meifeng managed to get her to open up, and the two are somewhat close. Jia-Li has the ability to manipulate light and darkness - a combination known as Twilight manipulation. This gives her a versatile powerset.
Huifang Liu - Cousin
The youngest (Before Honghui came along) of the Liu siblings, Huifang is a tomboy much like Meifeng. She is currently seventeen years old (She was ten around the time of Verthaven). She's had some trouble connecting with her cousins and siblings due to the age gap - which causes her to act out a bit. Which has her adopting a tough girl persona, and developing a love for sport (Mostly biking). Meifeng hasn't talked to her much lately. Huifang most likely has the most destructive power of all her siblings. She has the ability to produce extreme amounts of electricity, and roast whatever is in her sight.
Mika Liu - Cousin
The bastard daughter of Jiao-Long born after a one night stand with a secretary, Akira Shinjo (Who is Japanese). Mika was an old shame of his that Jiao-Long hid with money so it wouldn't tarnish his reputation at all. However, after the death of Akira, Jiao-Long honed up on responsibility and took Mika in as his daughter. From there, Mika has been enjoying the rich life. She's somewhat chubby, and has a gut, due to a real lack of exercise and over indulging herself in sweets. Mika and Meifeng do not get along. They've always fought like cats and dogs whenever they were close to each other. However, recently, Meifeng managed to abandon that childish rivalry with her because they both came out of the Verthaven disaster. Mika has the ability to copy other cerebral powers, currently she has telepathy and a high level telekinetic ability.
Honghui Liu - Cousin
The first son of Jiao-Long whom was born a year after the Verthaven disaster. His very birth changed the face of the Liu Pharmaceutical company. Jiao-Long intends to build him up as his replacement. Meifeng hasn't seen Honghui, but wishes to change that. He has no powers to speak of.
Dynamics:
| Lihua Zhao |
| Good | Mother | "I'm really glad I didn't burn bridges with her." |
Meifeng and Lihua didn't get off on the right foot. Meifeng held an innate bitterness towards Lihua for not being there for much of her early life. Throughout the years to Verthaven, that resent only grew despite what Lihua did. What made it worse was the fact that Lihua didn't tell her anything about her father, or why they had to leave China and never come back. Meifeng legitimately had the idea in her head that Lihua didn't give a shit about her, which caused some rather hostile relationships between the two. However, over time, the two managed to connect again and ease into each other. Their animosity vanished once Lihua told her the secrets of her family. Their relationship now is extremely good, as the two see each other as mother and daughter now, and the two are close. Though, Meifeng teases Lihua a lot due to the fact that the roles had changed.
| Jennifer Caspin |
| Great | Best Friend | "It feels nostalgic to have her back after this long." |
Jennifer and Meifeng are very close friends that go way back to Verthaven. They met in their school's basketball team, and formed a very tight bond and attachment with each other. With Meifeng essentially treating Jennifer like a little sister, and doing all she could to get Jennifer out of her shell. Eventually, it became a relationship where Meifeng had to protect Jennifer. After Jennifer's "death" it deeply affected Meifeng, and drove her to become a spirit of hatred. Meifeng was the most excited to have her Jenny back, and has been trying to repair the broken bond between the two... to mixed results.
| Cindy Keagan |
| Good | Best Friend | "I'm glad to see Cindy's in one piece." |
Cindy Keagan was a longtime best friend of Meifeng Zhao, originally viewed as an opponent by the latter. The two gained a friendship after Cindy was released from NEST prison, and chose to make amends. Cindy and Meifeng became rather close after getting to know each other, and making acquaintances with Meifeng's other friends. After the Verthaven disaster, the two girls got extra close to each other, and they each filled the spot of "best friend" that was left unfortunately vacant after that incident. The two share an apartment up in Lower South Royer Town in which they make good usage of. However, the two butt heads sometimes over Meifeng's increasing brutality.
| Quentin Taylor |
| Respected | Close Friend | "Quentin... Quentin... He didn't deserve half the shit that happened to him." |
Meifeng and Quentin met in the Hands of Science lab way back in Verthaven. The two helped each other as Meifeng broke Quentin out of the lab, and Quentin helped Meifeng fight her way out of it. Which built up a deep respect and admiration between the two. Especially as Quentin joined NEST and helped her through the Verthaven disaster. Afterwards, Quentin became a mentor to her while she was training within RAVEN. The two formed a close bond as they eliminated members of the Hands of Science. He was one of the few people she told about her anger and hatred towards the Hands. They also worked together on several different operations.
| Reed Taylor |
| Good | Quentin's Brother | "I may not be as close to him as I am to Quentin, but I still owe him a lot." |
Despite meeting him in Verthaven, and helping her through the disaster, she isn't as close to him as she is Quentin, but she still holds him in high regards. Reed and Meifeng, despite being in separate agencies, have worked together often because of Cindy.
| Shizuka Takashiro |
| Neutral, leaning on Good | Fellow RAVEN | "Kinda thought that he was an asshole, but it's great to see that he changed." |
Back in Verthaven, Meifeng found Shizuka obnoxious, but he's certainly undergone change as much as she has. He's a member of RAVEN, which has allowed the two to see action together. Her opinion of him has improved most certainly, and sees that he's grown out of being a selfish asshole. Though, the two butt heads sometimes over what Meifeng does to criminals. She doesn't appreciate Shizuka criticizing her of all people. However, the two haven't exactly been quarreling due to the people getting hurt in disasters are far more important than their differences. She has come to respect him.
Meifeng certainly doesn't have too much of an opinion of Haruka. She thinks he's polite and wellspoken... but hasn't really interacted with him. Though, she heard a little bit of him from Lihua.
| Alice Barrett |
| Good | RAVEN | "She's one of the good Agents, I could get to know her." |
While Meifeng and Alice have not interacted much other than sharing each other's company on a few cases, Meifeng still respects her as a competent Agent. She earned Meifeng's respect during the Allegiance riot, and the investigation. When they're done a few case, Meifeng plans to take Alice (and the other Baybridge RAVENS) out to party one night.
| Maxine Diaz |
| Good | Fellow RAVEN/Target of Cindy's Ire | "C'mon... Mimic here can't be that bad...." |
Maxine is one of the RAVENS that Cindy has stated that she dislikes, which hasn't deterred Meifeng that much for finding out herself. While she finds Maxine a little crass, she isn't the worst RAVEN Meifeng has ever encountered. She, at least, finds Maxine pleasant to be around. Like Alice, she wants to get to know her.
Abilities
Power Class:
Elemental
Power:Elemental-Type - Mode: Water.
Water-Manipulation.
Meifeng embodies the classical element of water. She can do everything you'd expect a water-bender to do - telekinetically move and manipulate water (Fresh water, sea water, etc) through fluid body movements. Which means she's very capable of using a variety of offensive, and defensive techniques - as water is a very flexible and versatile element. A quick swipe from her hands can launch a bucket of water, a kick can shoot a wave, and spinning her arms around can allow her to create a vortex of water. Defensively, Meifeng could spin her arms around to create a spinning orb of water. Which isn't nearly strong enough to stop bullets, but it can stop a person with ease (And hurt them badly if they're stupid enough to walk into it). Meifeng can also wrap water around small/light-weight objects to move them, a pseudo-telekinesis.
Water-Storage & Expulsion.
An ability that Meifeng has over other water-benders is that she has the ability to absorb water from her environment, and store it inside a localized pocket dimension she can access (Shut up, it just works). At will, Meifeng can simply pull the water out of the dimension and manipulate it. Meaning she basically carries a supply of water with her - not too much, however, the most she can store is around six bathroom tubs worth of water. Now, Meifeng can expel this water off in high-pressured jets, or create shields - basically having the ability to manipulate it in general. One trick she has learned is "hovering" by shooting high-pressure water off at her own feet in order to slow down her descent. Same trick can be used in order to give her an enhanced jump. What stops it from being true flight is that Meifeng has a supply of the water is finite. Look up "flyboard" if you want an idea of how this works.
Minor Ice-Manipulation.
Now, concerning other states of water, this is where it gets a bit complicated. No Meifeng can't control steam/mist - but she can control ice. At will, she can snap freeze a few gallons of water... butm she can't control large chunks of ice. This might sound weird/contradictory, but she can control plenty of small pieces of ice. Largest piece of ice she can lift up is the size of an average icecube. Now... This is where the trick I've been leading up to comes in. She has come up with an interesting technique using. In short, Meifeng can freeze the water in small shapes, and shoot them off at high speeds. Basically creating a gun out of ice. She's capable of shooting them off at a rate that it could be compared to an assault rifle on full auto. With a flick of her wrist, she can turn ice into water.
Water-Walking.
One ability she has is what she calls "water-walking". When he steps on a body of water, of any size, she will seemingly stand on it as if it's a solid object, and is completely capable of walking on it for an indefinite period of time. At will, she can simply drop and fall into the water. This leads up into another trick she has. She can surf by standing on a body of water and manipulating it to move her around. Almost like it's carrying her. This is a go-to technique by Meifeng in order to get around quickly. I should note that she can allow other people to water walk with her if they're close enough. This is actually her power subconsciously manipulating the density (and the water itself) underneath her feet in order to allow her to stand on water.
Limits:
To start off, Meifeng has the usual range restriction. She can control water up to twelve feet away. Meaning she's limited to up close and personal fights (her favorite!). She also has a limit on how much she can control at a time - though I really suck at judging units of measurements, so we'll be playing the assuming game. While she can control a large amount at a time in comparison to her own body, she won't be able to redirect a river, create a beach-consuming tidal wave, and etc. Most she can do is probably dick with you while she's in the pool. But, the more water she is manipulating at a time, the less fine control she'll have. While manipulating a large amount of water, she'll be restricted to rough, basic, imprecise, water motions. Like I said before, there's also a limit as to how much water she can absorb - six tubs worth of water. The purity of the water also comes into question. She cannot control dirty or diluted water effectively, it takes more energy out of her to do so. Fresh and Salt water is what she's best at controlling. The water's temperature also plays into how she can control it. The water has to be cold in order for her to control it. The hotter it is, the less capable she'll be able to control it. At boiling point, it's basically out of her range. This is largely irrelevant, but Meifeng cannot manipulate water, and absorb/expel it at the same time. Meifeng can only freeze what that is within three feet of herself. Above all else, Meifeng is just as effected by water as anyone else. She can still drown, freeze, etc, in water. But Meifeng managed to avoid drowning.
Weaknesses/Drawbacks:
Electricity, and heat. Meifeng's power has altered her body in ways that are far from beneficial. Starting off, she's a lightning rod, basically. Her body is far more conductive, and electricity is seemingly attracted to her. In short, electrical damage is extra effective against her. Using her power has two detrimental effects. The first one is that using her power, in any way, quickly dehydrates her - at worst, this can leave her as dehydrated as an island castaway who's been deprived of water for weeks. As you may have realized, expelling absorbed water makes this much, much, worse. However, her power is connected to her hydration, too. The less hydrated she is, the less powerful she'll be. Freezing water also lowers her body temperature. Which, at it's most extreme, can lead to severe hypothermia and nobody wants to deal with that.
Other:
Meifeng sometimes visits the cemetery outside of Verthaven and leaves flowers for her friends.
Meifeng, using her RAVEN paycheck, bought a black 2014 Honda CBR600RR. Which she drives around when she isn't on the job. When she is, she uses a black 2016 Dodge Challenger with the windows painted black, bulletproofed, and more.
In terms of firearms, Meifeng has two Sig Sauer p226s, and usually has a ACR as her main firearm.
African-American, & Indian (With a little bit of Caucasian in there)
Physical Appearance:
First glance, and Cindy looks a little geeky. It's probably the glasses, and her braces, mixed with her ethnicity. The way she dresses, and acts, is much more in line with the Verthaven natives, however. Two different genealogies give Cindy a distinct appearance, and she appears quite racially ambiguous. For starters, her facial features are heavily Indian in terms of descent. She has the nose, the jaw, and sharp facial shape that is heavily consistent with Indian women specifically of the Indo-Aryan demographic. However, her skin is a brown color that most people would attribute to African people, her lips are thick, and her hair has a afro-texture. All these features are predominantly African. Cindy's face has a angular bone structure, with her head/face having a diamond shape. Her face gets thinner the more you go down, and she has a pronounced, square-shaped, chin (With a cleft AKA. butt chin). Her lips, as stated before, are quite thick and full, and have a pointy shape. Usually, these lips are painted with a red lipstick of some sort, but naturally they're a brown (with a light red hue) color. Above those lips is her medium sized nose, that is upturned - the tip sticks out forward a bit, and gives her nose that triangle-shape. It's a very pronounced facial feature. Her eyes are somewhat large, have a round-shape, and have a striking brown-color to them. Her eyes are pretty beady, actually. With thin eyelashes, and eyebrows, her eyes are stated to be her most notable feature. Her ears are diamond-shaped, and are somewhat large. In terms of hair, it's a brown color, and has a thick afro-texture. It's very curly and frizzy, so Cindy keeps it in two afro-puffs on the side of her head.
As for her build, Cindy is average heighted, and that surprises her. She was pretty short growing up. She spent a lot of her life being the short one in her (Very tall) family. Still, she's not exactly tall as her mother (and no where near her father). Seriously, she looks like a midget compared to them. Her build is rather skinny and toned, because her exercise regime set up by her parents have kept her thin, and she religiously follows it. She's pretty in shape, lacking muscles, or body fat - but what she does have simply accentuates her figure (I.E stops her from looking like skin and bones). She has broad shoulders for someone her size. Puberty was certainly generous for Cindy. She has feminine curves, and rather thick hips and thighs, with a large round behind. Cindy certainly prides herself on her pear-shape. Her bra size isn't anything impressive, but she's a B-cup. Skin, like I stated before, is a brown color, splashed with black freckles on her cheeks, and nose area. Skin isn't completely without scars, or any other marks. Scars here and there from small incidents. There's a very thin slashing scar on her right cheek, but it's so small that most people don't even notice it. Cindy has similar wounds all over her body. Caused by accidents while experimenting with her power. The most wounds she has are the one that are on her arms. A mass of whirling slashing scars on her arms. She tries to keep these scars covered, but in a hot city like Verthaven, it'll be difficult.
Attire:
Cindy's style is pretty hipster. She has that street style that Verthaven girls are known for. She wears a flashy T-shirt, with a jacket of some sort over it. Shorts, and whatnot. Her outfits are somewhat baggy, and loose. Other times, Cindy dresses like a business-woman. Wearing dress shirts, and she's notable for wearing ties. Like I mentioned before, she wears glasses due to a stigmatism inherited from her mother's genes. Though, she has a variety of glasses to choose from. Red framed glasses, and thin metal framed glasses are her favorite.
Personality
Innate & Outward Personality:
A pretty cool and collected girl, Cindy is known for her laid-back attitude. She never really raises a fuss over the small stuff, and usually takes a calm approach rather than an aggressive one. She solves her problems with her words, rather than her fists (But even she has her limits). She's also quite humble, she doesn't think too highly of herself. She definitely leaves her ego at the door. In her interactions, she is fairly casual. She speaks in a casual and friendly manner, and uses the lingo and slang you'd expect a eighteen year old to use. Not overly energetic, but she puts enough passion into her interactions that leaves a good first impression. Usually putting on a confident half-smirk, and not acting like an asshole. Certainly playful and confident with other people, and tends to spout jokes, and the sorts. Though, otherwise, she is quite mature for her age. That isn't to say that she's wise beyond her years, but she keeps herself from acting childishly, or petty, and is fully capable of discussing things in a very mature manner. This mature side certainly shows in her interests in reading, and other mature subjects.
Though, she has a bit of brutal honestly that she struggles. She's definitely not afraid to speak her mind, and not consider her friend's feelings. Which tends to cause a little bit of a divide between her friends, and herself, when she gets a little too harsh. Like calling her friend's out on their stupid behavior, or telling someone some things are a bad idea. Now, that isn't to say that she's completely mature, she certainly enjoys partying, and going on adventures. Though, she's not exactly the type to go by herself herself, Cindy would only really go on such trips with friends. Otherwise, she'll definitely sit it out. Cindy is definitely the type of person who wouldn't try anything unless one of her friends does it first. If there isn't a friend, she'll certainly politely refuse if it isn't in her best interests. Peer pressure's an incredible deterrent. It's the kind of thing that tends to get her in trouble. When she's not having a good time.... well, it's not hard to infer it. She usually goes reclusive, or glues her eyes to her phone (Nearest communication) and acts incredibly dismissive, and passive aggressive. Passive aggressive in the way that's conveying that she wants to leave, and tends to be bitter about it.
When she's talking to people, there's certainly two sides to interactions, in person, or through electronics. You see, Cindy's certainly a girl that's constantly glued to a screen, texting someone, or talking to them. It really dulled her ability to talk to people in person. She tries to force confidence, and she's gotten quite good at talking to people in person, but it often feels quite awkward. Often saying the wrong thing, or at times, looking away like she has something better to do. Talking to someone through Texts and social media seems much more comfortable for her, because she really feels relaxed while doing it. For the most part, she sees herself as an empathetic person, and doesn't hesitate to be a shoulder to cry on. She certainly invites other people to let her be that person. Though, the problem comes when you remember her aforementioned bluntness. Because it's extra pronounced in these situations. Cindy sees herself as pretty free-thinking, and open minded, young girl. Despite the fact that she follows her friends a little too closely.
Cindy is a girl that certainly has a temper, or doesn't consider her words carefully when angry. When someone pisses her off, or even annoys her, she'll verbally lash out against them. That's when her filter turns off, and she starts swearing, insulting, or just being a bitch. Though, she often tends to say things that she doesn't mean to her friends, and feels quite a bit of remorse over it. When insulted, Cindy always returns the favor, and it isn't uncommon for her to get into scream offs with other girls. Cindy's morality tends to lean towards neutral. She's a nice person, certainly, but she doesn't have the heroic resolve that other people have, nor the ruthlessness to commit crimes. She'll help friends, and people she comes across, but she ain't Mother Theresa. Despite her powers, she knows that Verthaven isn't a place for half-cocked wannabe heroes. And she isn't the type to hang around soup kitchens, either.
When perusing her goals, Cindy goes about them with enthusiasm and passion. Because it's something that she loves to do, and she feels life would be meaningless if you didn't have anything to strive for. It can be hard to get her off her goals because of this mindset. Cindy wishes to some day become a pilot (Helicopter pilot, and/or plane pilot, if she has the time for both), and insulting her dreams will certainly earn her ire. Cindy is pretty independent, and responsible - and more importantly, reliable. She tends to keep her word, and follow through with her promises. This is what lead her to be so independent, she believes that she can handle herself, and is no newbie to Verthaven. She's been going out alone, and hanging out with friends, and (generally) not making terrible decisions, so her parents give her a bit of freedom. She certainly doesn't need anyone holding her hand. Spending years in the Verthaven streets has basically given her a bit of sharpness, perception, shall we say. She knows where to go, who to talk, and more importantly, who and where not to. Cindy goes about life with the same mindset.
Innately, Cindy has a bit of psychological trauma from the recent events. She feels immense guilt and remorse for when she was manipulated by her cousin, and literally hates the person she used to be. The cruel bitch that shot other people down. She feels much better now that she's a changed person, but she can't help but feel bad for all the people she ruined. All the fun that she had at the expense of other people. Yet, she still struggles with this mindset, and it still shows to this day. Sometimes she'll consider getting a little too sociopathic with her fun, or might bully someone else if her mood is shitty enough. She knows this is wrong, and will do anything in her power to redeem herself for it. Cindy also tends to hold grudges, and it will certainly drive her to do petty and stupid things to get even.
And don't ever call her "Black Cindy". She'll loose her shit if called that.
Hobbies/Interests:
Anything that flies, really. Cindy, from a young age, has expressed dreams of becoming a pilot. That shows in some of her choice in decorations, and books (She likes to read books about planes and helicopters). That leads me to another thing, Cindy likes to read books. She can lie down on her bed, reading a book for hours should she have nothing to do (Though, she has a Kindle). Not without her iPod, of course. Cindy has a love for music, and despite her race, she tends to enjoy indie, techno, and shoegaze (Which make up 60% of her iPod library). Cindy is also a gamer. She likes to play Nintendo the most, but has some games for the PS4. Street performances with her power has become a love of her, just seeing people get amazed by her ability has started up something inside of her. It's become one of her passions (Which earns her a little extra cash).
Skills/Talents:
Just to give Cindy something to do, her parents forced her to learn the violin. It wasn't really her style, and she struggles at learning it, but she keeps at it. For them. She isn't anything special, however, and she tends to make loads of mistakes while playing. Cindy has been aggressively attempting to learn how to fly something. Since flight schools don't come cheap, she started off with the simple car. Starting with her provisional license, Cindy got herself a fully pledged driver's license when she turned eighteen. She's a pretty good driver. Cindy also worked her ass off to get a Scooter license. Her father also insisted on taking her out on these fishing trips. Only thing she got out of that was that he taught her how to drive a boat. Which is the only reason why she kept going along. Only sports that Cindy got herself into were Tennis, and Soccer. And she hasn't played Soccer since she was thirteen. Tennis, on the other hand, is something that she does to this very day. Often heading to the Tennis parks to practice, and get some games in with the old people. She's quite light on her feet, and her reflexes and dexterity are nothing to mess around with.
History/Bio:
Now, Cindy was born as the result of a unwed couple getting a little too passionate with their love. Her mother was a northern Indian Immigrant named Asha Muliere, who came to America with her family decades ago. They brought a gift from India, too. The ability to manipulate glass has been running deeply in Asha's bloodline for generations. She worked as a teacher for Academy 12, and helped the students learn to control their powers. On the other side, there's Cindy's father, Jackson Keagan. A man who climbed out of the poverty that is Eagle-Rock Row, and avoided the gang violence that is prevalent in the area. He followed his passions to the top, and became a jazz musician for anywhere that'd let him and his band preform. He had to take a second job, but he was otherwise happy. They met at a bar, after some particular flirting, they became a thing. Months later, and they became particularly intimate. After a few romances later, Cindy was conceived, and introduced a conundrum for them. Asha's family didn't approve of their relation (And even less about Asha birthing a bastard), and they didn't exactly have enough money to support the child. They figured that they'd get married soon as possible, and try their best (Since neither of them wanted to give her up for adoption - nor did they want to abort her).
So, they got married soon as possible, and they moved into an Apartment in Knightdale Rows (Not too far away from Academy 12). Cindy was born (Her parents got into a long back and worth as to what to name her, agreeing on Cindy), and did nothing but eat and shit as she grew bigger. There wasn't anything special about her upbringing, no dead parents, no dark and tragic past. She was driven out of the way to a school in University Row. Cindy gained a love for planes, and helicopters, at a young age. While it was odd, her parents didn't bat an eye when Cindy asked for a toy helicopter/plane. Her parents worked their ass off to keep them afloat, and generally came home exhausted. So they couldn't exactly give Cindy the love and attention they should have. Which lead to some... interesting patterns as she developed. Once Cindy became ten years old, she inherited the powers of her mother's family: Glass manipulation. It manifested in school, in the lunch room, when Cindy was getting into a fight with another classmate. The windows exploded outwards in the middle of the scuffle - fortunately, no one was injured. After a brief conversation with NEST, and Asha fixing the windows, Cindy was registered under NEST, and everything was cleared up. It wasn't unexpected, but it opened the way for new possibilities. Using Asha's Academy connections, Cindy was, predictably, put into Academy 12.
This is where Cindy was taught how to use her powers, and given a superb education. Her mother in particular, despite the differences in their power, taught her all of her tricks, and made Cindy an effective glass manipulator. Along with honing her social skills. However, there was a bit of a divide between her parents. It was revealed to Asha that Jackson was running drugs for the Red Crowns, and using every musical jig he got to distribute drugs for cash. He did this to get the Keagans into a better situation, but said he'd swore it off after he got the money to buy a local club and fashion it into a local dig for the up and coming musicians. Asha said that if he didn't burn the money, she would leave. Jackson tried to negotiate with her, but the mere thought of trying pushed her off the edge, and she choose to leave Verthaven. Asha tried to take Cindy, but her daughter was incredibly adamant on staying. She gave up, and left her daughter with him, as she left the city. This is where Cindy's bad side started to shine. She was given a bit too much freedom by Jackson, since he was too busy running his club.
Cindy fell into the wrong crowd, and became, in simple terms, a huge bitch on the campus. With her new group of friends, they bullied the weaker students at Academy 12, and done some extremely hateful things (Like leak nudes and embarrassing pictures to the internet, and savagely beat up other girls). Cindy knew it was wrong, but she loved the power, and sure as hell didn't want to let it go. She did receive plenty of punishment for her actions. She, and her friends, were suspended from Academy 12, and received many warnings NEST. Jackson gave Cindy some very stern talkings to, and punished her. Utterly forbidding her from seeing those friends. This didn't change much at all.
Things took a turn for the worse once a cousin of hers was sent to Academy 12 from Black Fall - Tally Aulin Muliere. Cindy didn't exactly have too much contact with her family on her mother's side, but she recalled that her mother was talking very unkindly about Tally. When she arrived in Verthaven, she stuck to Cindy, and, at first, was pretty harmless (Albeit annoying to the bitchy Cindy). That was because her cousin was a telepath, a powerful one. She was using her power to gather information on Cindy, and was waiting to use it to her advantage. Once she had what she needed, she immediately blackmailed Cindy, and threatened to share all her deep dark secrets if she didn't do what she said. Cindy, obviously reluctantly, went along with it. These things that she was forced to do was act as Tally's personal attackdog. Using her far more offensive ability to attack Tally's enemies. And most importantly, she made Cindy humiliate herself in front of her friends. Tally was doing everything she could to ruin Cindy's social life.
However, Cindy was utterly pushed to her limits when Tally tried to get her to attack Jackson, her own father. Cindy drew the line in the sand here, and called her cousin an irredeemable sociopath. That's when Tally attacked her mentally, Cindy clenched her head and fell over as Tally started brutally attacking her. Cindy, in a fit of desperation and fear, summoned all the glass in the area, and created a whirling glass storm. Which, gave herself some cuts... but Tally was horribly wounded. Shredded to bits by glass. Cindy was horrified, and NEST and the EMTs quickly came on scene. NEST arrested Cindy, while the EMTs took Tally to the hospital. Those were the worst couple hours of her life. They told her about the serious damage she caused to Tally, and how they could throw her in a box, and lock away the key. Cindy was horrified by what she's done, and tried to plead with them.
Cindy told them everything that Tally did in a desperate bid to appeal to them. While they did sympathize with her, they didn't exactly let this slide. Tally had caused grievous injury to another human being with her power, so she had to serve a bit in prison. Fortunately, since she was fifteen at the time, she didn't get hit with the worst sentence. A year in a special NEST prison for Metahuman youths. And that year was one of the worst years of her life. She was trapped in a box, with a uncomfortable metal collar around her neck, with people who really belonged there. They taught her how to responsibly use her power, and attempted to help with her mental state the best they could, but she was on the verge of snapping. Fortunately, she managed to get out two months early for good behavior. That was when Cindy decided to change her ways. Renounce the person she used to be.
Going home was awkward. Turning her back on her old friends was even more awkward. But, she managed to ease into it as she made new friends out of the people in Academy 12. She was on NEST probation, so even the slightest offense could get her put back in prison, so she tried to act like an angel. Things changed so much in eight months, her father's club was a hit. And he was glad to have his daughter back. Cindy kept her head out of trouble, and made friends.
Next few years went by quite well, and uneventfully as Cindy readjusted to normal life. Probation wore off, so she was free. Cindy made plenty of friends in the likes of other Academy 12 students (Meifeng, Trevor, etc), and kept herself trouble free. Regaining the trust of her father that she was a changed girl, so she could go out on the city on her own. This is when Cindy decided to start getting money for herself. For starters, she considered getting a job, but it was hard to find work for a young Metahuman with a record. Working at her father's club was the best option, she cleaned up the club (Which was hell). She managed to convince Lihua Vuhong (With the help of Meifeng, who really wanted to see Cindy get redeemed) to be the babysitter for Lijuan (Last babysitter was eaten by Fiends) for the summer while she was at work.
Relationships
Family:
Father - Jackson Keagan Mother - Asha Keagan (Has Glass manipulation & Transformation) Cousin - Tally Muliere (Metahuman. Has a mix of telepathy and enhanced hearing. In critical condition)
Dynamics:
Meifeng Vuhong | Good | Friend | "Meifeng really helped me when I decided to turn a new leaf. I mean, I was an asshole to her a few years back, and even attacked her... but when I apologized, she forgave me... after punching me in the face." |
Lihua Vuhong | Mixed | "Employer" | "I get the feeling that she doesn't exactly trust me... Like she's waiting for that moment I mess up, so she can chew me out. Hope it's different, because I think Lijuan is cute." |
Jennifer Caspin | Good | Would like to get to know | "Meifeng's best friend. They hang around a lot, but we never really get the chance to talk.... but we play games online sometimes. Only if she was good at talking face to face... hehe....." |
Trevor Obott | Mixed | Friend | "On one hand, he's a huge pervert... on the other hand, he's kinda nice." |
Lucille Hartigan | Good | Trevor's Friend | "I don't know where the hell Trevor gets them, but she's a fly girl in my book. Kinda cute, too...." |
Shizuka & Haruka Takashiro | Neutrals | Trev's Friend | "Two kids that Trevor decided to give a tour of the city. That Shizu boy better watch it, though. I ain't cleaning up after someone else's mess."
Abilities
Power Class:
Elemental
Power:Elemental-Type: Mode Glass.
Glass-Generation.
Cindy's foremost ability is the ability to grow glass off her body like a crystal. This is mainly to supplement her ability to manipulate glass. She can grow an infinite amount of glass, it is only limited by her stamina. She's fully capable of growing it along surfaces long as she's touching it. Like a quickly spreading ice. She can do this on any surface. The glass she creates has a dark, emerald green, color (Like this color). She is capable of controlling how the glass grows, so she's capable of forming it into structures. Such as wrapping it around herself to create an armor. She can also create weapons, shields, and the sorts. Using her ability to move glass, she can shoot the shards she creates at high speeds. Usually a single shot, though, she can create a shotgun-style blast, or shoot out a machine gun barrage of glass. The ultimate feat she has done by creating glass is creating a thick "cocoon" out of glass that has protected her from most forms of attack. A trick she has figured out is that she's capable of producing a glass "seed". Which is an orb of glass that she can throw, and upon contact with the ground, it will turn into a structure of her choice. Like a grenade. Cindy can also turn sand into glass, if there's any around.
Glass-Manipulation.
Cindy has the elemental ability to control glass. I'm going to start off with the manipulation aspect of her power. For starters, Cindy can telekinetically control all glass (Regular, volcanic, plexi, etc) far as the eye can see and fiddle with it a bit. She can shape glass by using a method that is subconsciously changing it's temperature to convert it into a liquid-state, and quickly cool it down to harden it. Alternatively, she can simply put glass together the usual way. Hell, she can make any glass construct long as she has enough material for it. Cindy can also alter properties of glass to some extent. She can change the color, flexibility, hardness, and compact glass together to increase the density. Glass is a fairly hard material (But brittle), and it's fairly commonplace, so it's a pretty strong element to manipulate. It's also possible for her to achieve a level of pseudo-flight by standing on top of a pane of glass, and flying around by moving it.
Limits:
Whenever Cindy creates glass, she expends a bit of stamina. Which will begin to wear down on her. Which is why she's unable to create structures. Cindy's range of glass manipulation has a range of ten-meters (For quick reference, that's like 32 feet). There's a limit to how much glass she can manipulate at a time, too. She can manipulate a lot of glass, but not enough to create a building-sized structure made out of glass. Cindy is in no way immune to glass. She could easily accidentally cut herself.
Weaknesses/Drawbacks:
Glass is a brittle element. While it's technically harder than steel, there's only so much it can take before cracking, and shattering. Someone could pull out a bat, or a machine gun and destroy her constructs. Someone with super strength can easily punch through her constructs. Glass gets softer under heats, easier to break. Cindy can't really control malleable glass that well. It's melting point is high, but it can melt under a high enough heat. If it by chance melts, then Cindy will lose the ability to accurately control and shape it (She could sling around hot glass). Cindy requires concentration when she uses her power. If she loses it, then all current usages of her power will be cancelled. Cindy can turn into glass. Why that's down in the weakness section, I'll explain. Whenever Cindy uses her power, she may accidentally turn a part of herself into glass, and lose function in that part. The bigger the use, the more of her body may turn into glass. She has to focus a little bit to make her body revert back into flesh, but it could leave her quite vulnerable. If someone were to break the glass, it would appear in her human form as a wound. Either a bleeding cut, or a missing piece of her flesh, which can and will get infected quite easily. It's possible for her to lose a limb, if it were to convert entirely into glass. If she were to go overboard, she could potentially turn her entire body into glass and die a quick death. On the brightside, she'll be a bitchin' statue.
Other:
Cindy owns a white Honda 2007 Metropolitan Scooter. Which comes in handy when she needs to get around the city. Cindy's father, Jackson, owns a club in Knightdale Rows known as the Candy Club. It's a bar that was styled after The Carousel Bar in Las Vegas, it has dim red lighting that gives it a moody look while people preform on the stage. It's a somewhat successful club. Because of her past actions, Cindy is currently on NEST's watchlist.
Basic Information
Name:
Cindy Gabrielle Keagan
Nickname/Alias/Etc:
Green Bird (Her Callsign)
Gender:
Female
Age:
27
Height:
5'5
Weight:
130
Home District:
Lower South Royer Town, Prince Edfield.
Appearance
Hair Color:
Dark-Brown
Eye Color:
Brown
Ethnicity:
African-American & Northern-Indian/Indo-Aryan (With a little bit of Southern/Dravidian).
Physical Appearance:
A few years working with DOVE really allowed Cindy to really put her body in great shape. She still looks somewhat mousy behind the pair of glasses that she's always seen wearing. However, she carries herself like a diva, and makes it her mission to appear her best. Wearing the best and stylish clothes (She can afford buying with her DOVE budget), making sure that every part of her body is very well maintained, and walking with grace. People get the feeling that she emanates vanity, but quite the opposite, really. She's actually a very open, and friendly, human being. Cindy simply has a cool and collected aura that doesn't let too much emotion slip. However, she can still show friendliness in the way of smiles, and a generally polite demeanor. Though, that can flip in the drop of a hat, if someone were to set her off.
As it's been stated before, Cindy's build has gone up a bit. She isn't super muscular, but she is very tight, and has a light layer of muscle from all the exercise she does. The last thing that Cindy wants to do is gain a million pounds, so that's why she does a lot of working out in her spare time. She jogs, lifts weights, and does all that jazz, which is why her layer of muscle is mostly around her leg area. Speaking of her legs, Cindy's legs are quite thick. You see, Cindy was fortunately blessed by puberty to have a distinct body shape. She has a pear-shaped body. Her upper body is fairly narrow, that aforementioned thin body, small bust (at 30d), and very narrow shoulders. However, her thighs, legs, and behind are very thick. Which are usually accentuated from her outfits. It's something that Cindy feels much pride in. All inherited from her father's side of the family, of course.
Speaking of Cindy's genealogy, one of Cindy's most notable features is how she quite racially ambiguous. She's mixed from two vastly different ethnicities. Cindy's father was a proud African-American man with roots from Kenya, Uganda, and Sierra Leone. Which gave him a variety of looks from several different African countries. Her mother on the other hand was Indo-Aryan (Or, simply Northern Indian), distantly Southern/Dravidian Indian. She had that distinct bony, pronounced, facial structure that Indian. Cindy on the other hand, takes more from her mother in terms of her looks. She looks almost identical to her mother in the facial area, almost having the face of an Indian person. However, her awfully dark-brown skintone, her afro-textured hair, and skull-shape are obviously African-American. Which makes it appear heavily like she's two different races... and nobody can really tell which one. Though, whenever Cindy opens her mouth, she has a very urban accent. Sprinkling her sentences with "yo," and "ya'll" and other dialogue that'd be inappropriate in a professional setting.
As I said before, her skin is brown, but has a layer of black freckles over her cheeks and nose, and upper body. A strange trait that's been inherited from her mother. Cindy isn't without scars of some sort. It's been years since the Verthaven disaster, which has seen her add a few more scars to her collection. Awhile ago, she had some small slashing scars in a wild whirl from inflicting damage to herself with her glass powers, and there's a network of scars on her hands. Scars that imply that her hand was glass and shattered. There's also a scar on her lower back from getting impaled by a monster back during the Verthaven disaster. From a few times she was attacked and made it out alive. Cindy also has a few tattoos to add to her collection of marks. She has a tattoo on her right shoulder of a 3D cross that is wreathed in flowers. Above it says, "Always," inside the cross says "In memory of," and underneath it is the names of her parents, "Asha and Jackson Keagan, mother and father." On the side of her body there are a wreath of red daisies going from her waist to her armpit. On her shoulder is a gorgeous black and white tattoos of flowers that go down her arm somewhat. On her back is the outline of a tree.
Her facial features are heavily Indian in terms of descent. She has the nose, the jaw, and sharp facial shape that is heavily consistent with Indian women specifically of the Indo-Aryan demographic. Cindy's face has a angular bone structure, with her head/face having a diamond shape. Her face gets thinner the more you go down, and she has a pronounced, square-shaped, chin (With a cleft AKA. butt chin). Her lips, as stated before, are quite thick and full, and have a pointy shape. Usually, these lips are painted with a red lipstick of some sort, but naturally they're a brown (with a light red hue) color. Above those lips is her medium sized nose, that is upturned - the tip sticks out forward a bit, and gives her nose that triangle-shape. It's a very pronounced facial feature. Her eyes are somewhat large, have a round-shape, and have a striking brown-color to them. Her eyes are pretty beady, actually. With thin eyelashes, and eyebrows, her eyes are stated to be her most notable feature. Her ears are diamond-shaped, and are media sized.
Cindy's hair has certainly changed from her time in Verthaven. She's let it grow out a lot, so she can style it a bit more than the afro puffs. Oh yeah, her hair is very clean, well-mained, and a dark-brown color. It's naturally curly, but Cindy has straightened it so she can accommodate for her new hairstyle. Which are long, thick, African braids (Like this). Idiots would call her hair dreadlocks, but they're actually braids if one were to take a close look.
Attire:
A very stylish woman. You can tell that the years she spent within Verthaven has really given her a great fashion sense. She tends to wear very stylish clothes that are up to date on the latest urban trends. She'll wear just about anything long as it looks good, and makes her look fun. However, due to her time in Verthaven, her outfits tend to be very loose. Cindy will wear T-shirts, jeans, skirts, dresses, and whatnot. Though she tends to omit the skirts and dresses for jeans, and has a shirt and a jacket of some sort other top of that. Other times, Cindy dresses a little bit like a school-girl wearing dress shirts, and she's notable for wearing ties. Her style does not seem to be consistent as her wardrobe is seemingly endless. As for other kinds of clothing, Cindy is perfectly fine with wearing hats (She loves straw hats), jewelry (Along the line of necklaces, and bracelets), and things such as scarves. Though, Cindy can't wear sunglasses as she has a stigmatism from her mother's genes, she has a variety of glasses to choose from. Squared red framed glasses, and round thin metal framed glasses are her favorite. She really wishes that she could.
On duty, Cindy wears the usual DOVE uniform which consists of a dress shirt and dress slacks (Sometimes she can wear a longcoat!), or a suit. Both of which have the DOVE symbol on the shoulder, a gun holster on the hip. This outfit is form fitting for Cindy - though wishes that she could have a bit more freedom with her outfits. When DOVE has to take action, she often puts on a kevlar vest with the DOVE symbol on the front. Now, when Cindy's gotta be the pilot (For either DOVE or RAVEN), she puts on a black flight suit with the DOVE symbol on her chest. The suit has a variety of different pouches and pockets in which Cindy can place her items into. Of course, Cindy puts on a ALPHA Eagle Pilot Helmet, which has black shades, a radio, and more.
Personality
Innate & Outward Personality:
A mature, calm, and level-headed woman that was still fairly mature even in her youth.
Years of living in a big city, experiencing the worst few days of her life, and working as a DOVE as given Cindy a fairly unique view on life. She's known for how usually laid back she is, and doesn't raise a fuss often - often. She just keeps her cool, and keeps things moving. A very wise, and street smart woman that lived a great deal of her life traversing a big city with friends of all sorts. Which is why you can say that her social skills are superb - because she spent a great deal of her life doing just that. Socializing. She's just very good at socializing with people, and is a real people's person. She just knows how to talk to people, and get to know them. Cindy just comes at social interactions with a cool, respectful, and humble, approach that allows her to come. Though, she spices up conversations with jokes. Which is why she's considered to be a very charming and sociable person. She's very capable of discussing mature manners at length, and tries to keep herself from acting childishly.
For the most part, Cindy is a very empathetic person, and when you combined all the other character traits, makes her a great shoulder to cry on. She listens when other people are pouring their hearts out to her, and then she gives the best advice she can think of for the situation. While her advice isn't perfect, she does her best. It's less of being the best at giving advice, and more about being that person who'll listen to people and their problems. Cindy actually legitimately cares about the people around her, and only wants to see them succeed. Due to a rather liberal upbringing, in which she could see many different places, meet a variety of people, and experience many different things, Cindy is very open minded, free-thinking, and whatnot. She rejects conservative ideals in favor of a more progressive way of thinking. Which is why Cindy won't discriminate based off race, gender, and whatnot.
These traits play a major part in her romance and sexuality. Cindy is heterosexual, but has participated in homosexual activity in her party-girl past. She's just isn't into girls like that. She's confident enough to go walk up to a guy like likes and say hello (While also being able to maintain the inverse if it occurs). Though, Cindy has high standards for the guys she wants to be with. They have to meet a specific standard for her to be attracted to them. Cindy likes a big, strong, confident guy that's nice, polite, and well dressed. Sometimes she can be too demanding of a person, and that's what drives them off. Otherwise, race does not play a factor. Though, she isn't in any rush to have sex. She doesn't want to get pregnant and interfere with her job, so it'll take a very close bond before that happens.
Cindy is a lot of things, independent, responsible, and reliable. She has to be to be a DOVE. She sees things through to the end, and always deliberately thinks about things before taking any form of action. While also being capable of thinking, and doing things for herself. Most importantly, she doesn't need anyone holding her hand. She keeps her promises, and never breaks her word. In her group of friends, she tries to be the one who keeps them from doing anything stupid. Being the calm and level-headed one that counters some of her more hotblooded friends within RAVEN, and takes slow and deliberate course of action.
Though, she isn't perfect. Cindy is a very opinionated girl, who isn't afraid to speak her mind. Whenever she has a problem with something, she'll definitely let you know. Cindy tends to be blunt at times - sometimes coming off as a bit rude - but she feels like she's telling people what they need to hear. It doesn't matter if you're a friend or a complete strangers, no one is above criticism. This is directly linked to her down to earth attitude. She is a realist - she doesn't have time for no fantasies. Which is why she'll be the first one to shoot them down and give people the real deal. Another thing is that Cindy has a temper that, while hard to set off, is quite explosive if set off, and is quite the handful. Swearing, insults, and more, are the least of their concerns. When she isn't at the point of "in your face" anger, Cindy is very passive-aggressive, or sarcastic. It's her way of keeping control of the situation. Which is what makes Cindy come off as a bitch in these situations, and possibly overzealous.
Now that Cindy has become a pilot, she has become the person she always wanted to be. This has given her happiness as she has finally met her dreams of flying high. This is what Cindy prides herself in. She tends to gloat a bit, and the act of being a pilot has unconsciously made her arrogant. She's unaware of this, as she's simply under the impression that she's telling everyone just how much she loves being a pilot. Normally, she's very humble, but her pride is making her haughty. Cindy can come off as quite condescending towards people she dislikes.
Despite being in DOVE Cindy isn't a moral white knight. She grew up with a neutral mindset, and preferred to stay out of things and let the actual heroes do their thing. Which is why she gravitated towards DOVE over RAVEN. However, she's been gradually growing out of this mindset as of late. She's starting to feel that inaction is a very bad thing that'll lead to many problems, and seeing the problems that many young Metahumans go through has changed her mind a bit. Which is why she gives it her all to help Metahumans.
Deep down... Cindy is quite sullen, fatigued, and wracked with sorrow. The Verthaven disaster, losing friends and family, and almost dying several times has really left it's mark on Cindy's mental state. She has generally gotten over the deaths of her family, but sometimes it still comes back to haunt her. Pulling the plug on her father has left Cindy in a great doubt on whether or not she did the right thing. She tries to bury her trauma with a happy face, but nothing truly works. Other than a bottle of alcohol, of course.
Hobbies/Interests:
Anything that flies, really. Cindy, from a young age, has expressed dreams of becoming a pilot. That shows in some of her choice in decorations, and books (She likes to read books about planes and helicopters). That leads me to another thing, Cindy likes to read books. She can lie down on her bed, reading a book for hours should she have nothing to do (Though, she has a Kindle). Not without her iPod, of course. Cindy has a love for music, and despite her race, she tends to enjoy indie, techno, and shoegaze (Which make up 60% of her iPod library).
Skills/Talents:
Just to get this out of the way since it's a big part of her character, but Cindy is a DOVE that has received military training, along with social services training. However, Cindy has enlisted within DOVE as a pilot, a helicopter pilot to be specific. Cindy has been extensively trained as a pilot, and possesses much skill and experience when flying a helicopter. While she isn't the best, she still flies quite a bit due to being a pilot for both RAVEN and DOVE. Which makes her an invaluable asset to both organizations. To elaborate on her military training courtesy of DOVE, Cindy's been trained for light combat situations. She isn't a RAVEN, but she knows how to fire a gun, and etc. Though, shooting guns comes easier to Cindy since she can shoot with a surprising amount of accuracy. Other than being a DOVE, Cindy has quite a few skills. Most of which are hobbies stemming from her youth that she simply continued up into adulthood.
Just to give Cindy something to do, her parents forced her to learn the violin. It wasn't really her style, and she struggled learning it, but she could at least tell her friends she knew how to play the violin. Her old violin was destroyed during the Verthaven disaster, but she has bought another one, and practices it in her spare time. For them. Cindy was aggressively attempting to learn how to fly something. Since flight schools don't come cheap, she started off with the simple car. Starting with her provisional license, Cindy got herself a fully pledged driver's license when she turned eighteen, and drove like a pro. She's a pretty good driver. Cindy also worked her ass off to get a Scooter license. Her father also insisted on taking her out on these fishing trips. Only thing she got out of that was that he taught her how to drive a boat. Which is the only reason why she kept going along. Only sports that Cindy got herself into were Tennis, and Soccer. And she hasn't played Soccer since she was thirteen. Tennis, on the other hand, is something that she does to this very day. Often heading to the Tennis parks to practice, and get some games in with the old people. She's quite light on her feet, and her reflexes and dexterity are nothing to mess around with.
Goals/Motivation
History/Bio:
Now, Cindy was born as the result of a unwed couple getting a little too passionate with their love. Her mother was a northern Indian Immigrant named Asha Majumdar, who came to America with her family decades ago. They brought a gift from India, too. The ability to manipulate glass has been running deeply in Asha's bloodline for generations. She worked as a teacher for Academy 12, and helped the students learn to control their powers. On the other side, there's Cindy's father, Jackson Keagan. A man who climbed out of the poverty that is Eagle-Rock Row, and avoided the gang violence that is prevalent in the area. He followed his passions to the top, and became a jazz musician for anywhere that'd let him and his band preform. He had to take a second job, but he was otherwise happy. They met at a bar, after some particular flirting, they became a thing. Months later, and they became particularly intimate. After a few romances later, Cindy was conceived, and introduced a conundrum for them. Asha's family didn't approve of their relation (And even less about Asha birthing a bastard), and they didn't exactly have enough money to support the child. They figured that they'd get married soon as possible, and try their best (Since neither of them wanted to give her up for adoption - nor did they want to abort her).
So, they got married soon as possible, and they moved into an Apartment in Knightdale Rows (Not too far away from Academy 12). Cindy was born (Her parents got into a long back and worth as to what to name her, agreeing on Cindy), and did nothing but eat and shit as she grew bigger. There wasn't anything special about her upbringing, no dead parents, no dark and tragic past. She was driven out of the way to a school in University Row. Cindy gained a love for planes, and helicopters, at a young age. While it was odd, her parents didn't bat an eye when Cindy asked for a toy helicopter/plane. Her parents worked their ass off to keep them afloat, and generally came home exhausted. So they couldn't exactly give Cindy the love and attention they should have. Which lead to some... interesting patterns as she developed. Once Cindy became ten years old, she inherited the powers of her mother's family: Glass manipulation. It manifested in school, in the lunch room, when Cindy was getting into a fight with another classmate. The windows exploded outwards in the middle of the scuffle - fortunately, no one was injured. After a brief conversation with NEST, and Asha fixing the windows, Cindy was registered under NEST, and everything was cleared up. It wasn't unexpected, but it opened the way for new possibilities. Using Asha's Academy connections, Cindy was, predictably, put into Academy 12.
This is where Cindy was taught how to use her powers, and given a superb education. Her mother in particular, despite the differences in their power, taught her all of her tricks, and made Cindy an effective glass manipulator. Along with honing her social skills. However, her life wasn't exactly as perfect as it should have been. Asha, on her way home, was kidnapped, and brutally beaten by members of the Pure who were targeting people from Academy 12. They beat her so badly that she became braindead, before leaving her on the stairs of the Academy. Jackson, for the good of his wife, choose to pull the plug, and let her go peacefully. From here on in, Jackson became a pit of depression, and fell into alcohol. Cindy, on the other hand, continued to the best of her ability, but a great darkness had welled up inside the girl. She dealt with her grief by lashing out at the world.
Cindy fell into the wrong crowd, and became, in simple terms, a huge bitch on the campus. With her new group of friends, they bullied the weaker students at Academy 12, and done some extremely hateful things (Like leak nudes and embarrassing pictures to the internet, and savagely beat up other girls). Cindy knew it was wrong, but she loved the power, and sure as hell didn't want to let it go. She did receive plenty of punishment for her actions. She, and her friends, were suspended from Academy 12, and received many warnings NEST. Jackson gave Cindy some very stern talking to, and punished her. Utterly forbidding her from seeing those friends. This didn't change much at all.
Things took a turn for the worse once a cousin of hers was sent to Academy 12 from Black Fall - Tally Aulin Muliere. Cindy didn't exactly have too much contact with her family on her mother's side, but she recalled that her mother was talking very unkindly about Tally. When she arrived in Verthaven, she stuck to Cindy, and, at first, was pretty harmless (Albeit annoying to the bitchy Cindy). That was because her cousin was a telepath, a powerful one. She was using her power to gather information on Cindy, and was waiting to use it to her advantage. Once she had what she needed, she immediately blackmailed Cindy, and threatened to share all her deep dark secrets if she didn't do what she said. Cindy, obviously reluctantly, went along with it. These things that she was forced to do was act as Tally's personal attackdog. Using her far more offensive ability to attack Tally's enemies. And most importantly, she made Cindy humiliate herself in front of her friends. Tally was doing everything she could to ruin Cindy's social life.
However, Cindy was utterly pushed to her limits when Tally tried to get her to attack Jackson, her own father. Cindy drew the line in the sand here, and called her cousin an irredeemable sociopath. That's when Tally attacked her mentally, Cindy clenched her head and fell over as Tally started brutally attacking her. Cindy, in a fit of desperation and fear, summoned all the glass in the area, and created a whirling glass storm. Which, gave herself some cuts... but Tally was horribly wounded. Shredded to bits by glass. Cindy was horrified, and NEST and the EMTs quickly came on scene. NEST arrested Cindy, while the EMTs took Tally to the hospital. Those were the worst couple hours of her life. They told her about the serious damage she caused to Tally, and how they could throw her in a box, and lock away the key. Cindy was horrified by what she's done, and tried to plead with them.
Cindy told them everything that Tally did in a desperate bid to appeal to them. While they did sympathize with her, they didn't exactly let this slide. Tally had caused grievous injury to another human being with her power, so she had to serve a bit in prison. Fortunately, since she was fifteen at the time, she didn't get hit with the worst sentence. A year in a special NEST prison for Metahuman youths. And that year was one of the worst years of her life. She was trapped in a box, with a uncomfortable metal collar around her neck, with people who really belonged there. They taught her how to responsibly use her power, and attempted to help with her mental state the best they could, but she was on the verge of snapping. Fortunately, she managed to get out two months early for good behavior. That was when Cindy decided to change her ways. Renounce the person she used to be.
Going home was awkward. Turning her back on her old friends was even more awkward. But, she managed to ease into it as she made new friends out of the people in Academy 12. She was on NEST probation, so even the slightest offense could get her put back in prison, so she tried to act like an angel. Things changed so much in eight months, her father's club was a hit. And he was glad to have his daughter back. Cindy kept her head out of trouble, and made friends.
Next few years went by quite well, and uneventfully as Cindy readjusted to normal life. Probation wore off, so she was free. Cindy made plenty of friends in the likes of other Academy 12 students (Meifeng, Trevor, etc), and kept herself trouble free. Regaining the trust of her father that she was a changed girl, so she could go out on the city on her own. This is when Cindy decided to start getting money for herself. For starters, she considered getting a job, but it was hard to find work for a young Metahuman with a record. Working at her father's club was the best option, she cleaned up the club (Which was hell). She managed to convince Lihua Zhao (With the help of Meifeng, who really wanted to see Cindy get redeemed) to be the babysitter for Lijuan (Last babysitter was eaten by Fiends) for the summer while she was at work.
While everything was going down with the Hands of Science, Cindy was perfectly content with staying out of it. As she's no NEST Agent, or soldier, and the last thing that she wanted to do was piss NEST off and get sent back to a jail cell. Though, she had one of the first encounters with the monsters that would eventually terrorize Verthaven. She was driving back to her Dad's club to get her phone, and she nearly crashed her scooter when a figure was in the road. When she yelled at the figure, it turned out to be a powerful monster. While she was helped by a friend, she was pursued throughout her home district, until she had killed the monster and went about her life.
It was only a week later when she came across the worst week of her life: The Verthaven disaster. A disaster in which she saw the deaths of thousands of people first hand at the hands of the godlike Devil of Verthaven, or the monstrous Changeling Unit. She was one of the few brave volunteers who fought against these dangerous threats and seen things like the Changeling Raid on NEST headquarters, the battle against the Devil, and finally the final confrontation against the Changeling Unit. It felt like a never ending nightmare...
Until the shield went down.
The highs and lows of Ms. Keagan followed the Verthaven disaster. Her home was destroyed, and condemned by the NEST organization. She figured that she could just move on and leave. However, she found her missing father among the survivors, horribly injured by the monsters in the final hour of the Verthaven disaster. He was so badly injured that he'd need to be attached to machines for the rest of his life. Instead of letting Cindy support him, Jackson chose to let go. He asked Cindy to pull the plug, and after a heartfelt discussion, Cindy did it, and fell into sorrow.
Afterwards, Cindy was invited to the new American Metahuman regulation agencies known as RAVEN & DOVE by Maximilian Cornell. Cindy, saddened by the death of her father, and with little options - with a drastically improved opinion of NEST since she fought alongside them - since her extended family doesn't want anything to do with her, joined the organization. However, Cindy examined the benefits of both organizations, and felt like DOVE fits her MO better, so she joined DOVE as a pilot.
After that, Cindy was taken in by Meifeng and Lihua Zhao as the three left Verthaven for good, and started heading towards Baybridge. Once there, she settled in, and tried to make acquaintances with the people there, but found Washington a huge leap from Verthaven (In which Cindy is a native of). However, it wasn't long until Cindy was inducted into DOVE, and whisked away for her pilot training. It was longer and harder than she thought, but finally achieving her dreams was perfect. Well worth the trouble. It was three years of hard training until she was deemed a DOVE pilot, and was assigned to the field.
From there, Cindy was given her first mission: to help extra a Metahuman who was injured by a Pure rally. She quickly flew the helicopter there, and waited as DOVE extracted the injured. Afterwards, Cindy saw much action within DOVE. Cindy, within DOVE, was more of an Airbus emergency service worker that brought people in need from place to place. However, Cindy also worked with RAVEN, and was the pilot that quickly hauled RAVENs around whenever there was danger. Cindy also did plenty of social work within DOVE, and did her best to help Metahumans throughout Baybridge. Which has definitely earned her a reputation within Baybridge as a DOVE.
Though, she was becoming disconnected from her friends. Meifeng had long finished her training and went out on the field by the time Cindy was done, and was brutalizing members of the Hands left and right. Cindy was concerned for her friend, but she was too far away to make a difference. Which is why Cindy chose to stay in Baybridge and hold the fort there.
The battle of Prague took place, and Cindy was proud to see Meifeng on TV. She felt even better knowing that Meifeng was returning to Baybridge.
They have so much catching up to do....
During the Overload Crisis, Cindy was heading the investigations - along with doing damage control whenever possible. It was a really big pain in the ass, but eventually, she ended up in the midst of Eco-Natura's assault on the city. She was the one who killed Old Man Winter, and interrogated Dr. Cross and learned about the Founding Family.
The next four months, Cindy was the only coordinating the investigation into the Founding Family, sticking in the states while her friends went all over the world. She has gotten some substantial evidence in the meantime.
Relationships
Family:
Father - Jackson Keagan
Cindy's father was a man who fought his way out of poverty within his home district of Verthaven. He avoided the gang life to pursue his dream of being a jazz musician. Which is what he got when he moved to the Knightdale district, and started the Verthaven famous "Candy Club" based off a bar he went to while in Vegas. After Cindy was born, the two were very close - plenty of people (Including Cindy's own mother) have called Cindy a "Daddy's girl" because of this. Their bond got even closer after the death of Asha. Jackson did all he could to mold Cindy into the woman she is today. Giving her love and attention, getting her a job at his club, and protecting her from the dangers of Verthaven (Knocking some heads in). However, during the Verthaven disaster, the two were separated, and when the two met after the disaster, Jackson was so horribly injured that he chose to die just so Cindy can move on without him.
Mother - Asha Keagan/Majumdar
Cindy's mother, the woman whom Cindy inherited her powers from. Asha was an Indian woman who migrated to America along with her family for a business deal. She was only a little girl when she moved, and chose to stay in Verthaven when her family decided to move to Black Fall. Only because she had a job at the local Academy within Verthaven. There, she met Jackson, and the two eloped. After their relationship had evolved, she became pregnant with Cindy, and gave birth to her after nine months. Cindy had a bond with her mother, while not as tight, produced fond memories which makes Cindy feel nostalgic to this very day. As Asha was Cindy's teacher as well as her mother. Because, once Cindy manifested her abilities, Asha told her that the females of the Majumdar inherit a glass ability of some sort, and Asha had long manifested in India. Asha's version of the power was different from Cindy's, while she had the ability to mold glass, she could also transform into glass. However, Asha was tragically attacked by a gang of Pure and beaten to the point of brain damage. Jackson, shamefully, chose to pull the plug on her.
Aja Majumdar - Aunt
Cindy's maternal aunt. Aja and Asha are twins that were inseparable when they were younger. However, the two started having conflicts when Asha began seeing Jackson (Being outraged when she had a child out of wedlock with him). She didn't really interact with Cindy all that much, but their opinion of each other was fairly high. Aja is a businesswoman that currently lives in Black Fall. Much like Cindy, and Asha, Aja has the ability to manipulate glass. However, her trick that differentiates herself from her niece and sister is that she can create golems out of glass that follow her commands to the letter. However, Cindy and Aja haven't been talking to each other because of what Cindy did to her daughter. She finds it irredeemable, and wishes to get back against Cindy for it.
Aarush Majumdar - Uncle
The man that Aja met in the business, and eventually married. Aarush is a similar businessman that was unpowered. Cindy and him haven't had much interaction... but he always despised Cindy for what she did to his daughter.
Tala Majumdar - Cousin
Called "Tally." An anomaly within the Majumdar family, as she didn't manifest a glass power as expected. Instead, she gained a telepathic ability that was mixed with sound abilities. She could hear thoughts as "sound." Tally's ability was so great that she could hear the thoughts of people from miles away. Which overloaded her, but she managed to nullify her ability to bearable levels by listening to music. However, this ability manifested at such a young age that it definitely didn't do her mental state any favors. Seeing and hearing things no little girl should... changed her. Turned her into a psychopath. A manipulative girl that delighted herself on causing much harm and chaos where ever she went because it was "fun" to her. She manipulated Cindy by using her thoughts against her to utterly ruin her life. Right when Cindy had a enough, she unleashed the mother of all glass storms which seriously injured Tally. She had to be hooked up to many machines just to stay alive, and she's the reason why the Majumdar family has renounced the Keagan family. However... one night, Tally up and disappeared.
Rajan Majumdar - Cousin
Tally's older, and far more well-adjusted brother. A large, football player who had much going for him. He was popular, big, strong, and had many women underneath his thumb. However, he was more interested in having sex with lots of women than anything else, and was a heartbreaker to his very core. He didn't care, he was all about the women. However, he manifested the ability that Tala should have gotten. He, for some odd reason, has the glass powers that the Majumdar women have been getting for years. This made him a true anomaly within the family. He can manipulate, create, and transform into glass (Not as well as the specialized Majumdars, but yeah). However, he uses his abilities to his own ends (Getting women, of course), and has joined the Allegiance, and promptly disappeared. It's suspected that he has something to do with Tala disappearing.
Dynamics:
| Meifeng Zhao |
| Mixed | Best Friend | "Maaan... she needs to chill. I kind of feel like she'll be no different from the Changelings if she doesn't...." |
Meifeng and Cindy are incredibly close from their time in Verthaven. At first, Cindy treated Meifeng as nothing but garbage, but once she changed her lifestyle, she got close to Meifeng, and the two became best friends. Meifeng helped her out through the years by getting her a job as her little sister's babysitter, and saving her ass a few times during the Verthaven disaster. On the flip side, Cindy was the voice of reason for Meifeng to this day. The one person who talked Meifeng out of doing foolish things. Though, the two have been having plenty of conflicts lately over Meifeng's increasing brutality. Cindy is criticizing her left and right, and they have been bickering. Only because Cindy cares about Meifeng.
| Lihua Zhao |
| Good | Employer turned into friend | "People change after after." |
Originally Cindy's employer when she was Lijuan's babysitter, the two eventually became friends after the Verthaven disaster and taking in her after the death of Jackson. They bond over their mutual maturity, and Lihua has sort of become a mother figure for Cindy - in the way that Cindy goes to Lihua for advice to this very day. However, Cindy has been really lending a hand with the whole incident with Lijuan.
| Quentin Taylor |
| Mixed | RAVEN | "Meifeng's closer to him than me... but I feel like he's filling her head with the same revenge nonsense I'm tryna talk her out of." |
Cindy and Quentin haven't really had a chance to interact. The only real interaction they had was the Verthaven disaster, in which they fought alongside each other. Afterwards, Cindy was very appreciative of the huge amount of cash that Quentin gifted her. Though, they entered different agencies, so they haven't really interacted as much as she did with his younger brother - probably only during joint RAVEN/DOVE operations. Though, Cindy has a rather mixed opinion.
| Reed Taylor |
| Good | Fellow DOVE | "I feel like he's probably the more reasonable out of the Taylor brothers." |
Like Quentin, Cindy and Reed met during the Verthaven disaster in which they fought alongside each other. Afterwards, Reed joined DOVE alongside Cindy. In which they trained together when Cindy was going through her DOVE training, and while Reed was finished beforehand, the two got to know each other. The two are well acquainted with each other, and Cindy respects Reed as a great DOVE Agent. They have had many experiences while on the job.
| Jennifer Caspin |
| Mixed | Former Friend | "She's changed." |
The biggest surprise Cindy's received in recent years was learning that Jennifer Caspin was still alive, despite everything that has happened to her. The two barely knew each other - only kind of knowing each other through Meifeng - but Cindy always wanted to get to know her. After she "died," those sentiments only grew stronger. However, upon her "return" Cindy was doing her best to get the girl some help, but she couldn't help but feel like there was something wring with her.
| Shizuka Takashiro |
| Good | A RAVEN/Friend | "Still loony as ever... but I can't say that he's a piece of work anymore, though." |
Originally, Cindy and Shizuka had a very bad opinion of each other. Mainly stemming from Shizuka's aloof, and rude behavior towards the people he fought alongside - and whom only wanted to keep him alive. However, they managed to end their animosity over the death of a friend, and after the disaster, they have become friends. Like Meifeng, Shizuka was sent off to different places (She heard he was making a splash in Asia). Cindy treats Shizuka like a younger brother in a way. A bit weird, but she holds a great deal of respect for him for being so driven and his skills.
| Haruka Takashiro |
| Good | Shizuka's younger brother | "Figured spending some time away from Shizuka would do him some good." |
The two haven't talked much during the Verthaven disaster as Haruka wasn't a volunteer within the NEST resistance. However, the two were on better terms than Cindy was with Shizuka at the time. She thought he was kind of cute (In a nonsexual way), and really needed to bring his self confidence up. However, he seems to have become more confident and mature during his time at the Academy. Cindy and him keep in touch.
| Maxine Diaz |
| Mixed | A Irksome RAVEN | "..." |
Maxine and Cindy have a rather bumpy relationship. It's professional, but Cindy is often one to criticize Maxine when she steps out of line - especially in Maxine's angered moments. Cindy, at times, feels like Maxine is too inexperienced, and headstrong, and that makes her a poor RAVEN. However, she at least acts professionally around Maxine.
| Alice Barrett |
| Good | Friend | "." |
Alice and Cindy are quite friendly with each other, Alice only arrived in Baybridge a few weeks ago, but the two managed to hit it off. Cindy tries her best to get friendly with her, but it's hard for Cindy, as good as she is at socializing, can't get a good grasp on Alice. Though, she's trying her best to connect with Alice. Trying to take her out to bars (Which has been so-so).
| Ellen Nile |
| Mixed | Case | "She's... unique, but she really needs to stop being so damn difficult." |
Ellen is one of the children that Cindy has been assigned to, and their relationship is less than ideal. Cindy's attempts to befriend the child have been denied. Her attempts to get to adjusted to her ability have been denied. Any and all attempts to help her have all been denied. As Ellen is going out of her way to avoid the DOVE whenever necessary. Cindy finds herself being frustrated with Ellen's situation - she wants to help her, but it's seemingly impossible.
| Wendy Lucker |
| Neutral | Case | "Call me a bitch, but Wendy's a bit weird. But, least she's polite and cooperative as hell. She's a real good kid." |
Ever since she arrived at the Academy, Wendy and Cindy have had a rather good relationship. Albeit, there has been a bit of an aloofness due to the difference between the two. On one hand, Cindy enjoys talking to Wendy, and thinks of her as a good kid. On the other hand, Cindy finds Wendy's quirks very annoying sometimes, and thinks she talks too much. Cindy also has to bring Wendy back when she gets into trouble, and gives her the lecture. Whenever Cindy goes by the Academy, she talks to Wendy.
| Rowan Campbell |
| Mixed | Case | "I feel a bit sorry for him, but I don't think he's in any rush to be my friend." |
Rowan Campbell is one of the cases that Cindy was assigned to. After he killed his father, Cindy was the one that immediately got him out of there, and a proper therapist. Since then, despite wanting to relocate him to another city, he stays in Academy 61, where she often meets him. The two haven't connected all that much, which is understandable, but Cindy is the main person who has to keep him out of trouble.
Abilities
Power Class:
Elemental
Power:Elemental Type - Mode:Glass Glass-Generation.
Cindy's foremost ability is the ability to grow glass off her body like a crystal. This is mainly to supplement her ability to manipulate glass. She can grow an infinite amount of glass, it is only limited by her stamina. She's fully capable of growing it along surfaces long as she's touching it. Like a quickly spreading ice. She can do this on any surface. The glass she creates has a dark, emerald green, color (Like this color). She is capable of controlling how the glass grows, so she's capable of forming it into structures. Such as wrapping it around herself to create an armor. She can also create weapons, shields, and the sorts. Using her ability to move glass, she can shoot the shards she creates at high speeds. Usually a single shot, though, she can create a shotgun-style blast, or shoot out a machine gun barrage of glass. The ultimate feat she has done by creating glass is creating a thick "cocoon" out of glass that has protected her from most forms of attack. A trick she has figured out is that she's capable of producing a glass "seed". Which is an orb of glass that she can throw, and upon contact with the ground, it will turn into a structure of her choice. Like a grenade. Cindy can also turn sand into glass, if there's any around.
Glass-Manipulation.
Cindy has the elemental ability to control glass. I'm going to start off with the manipulation aspect of her power. For starters, Cindy can telekinetically control all glass (Regular, volcanic, plexi, etc) far as the eye can see and fiddle with it a bit. She can shape glass by using a method that is subconsciously changing it's temperature to convert it into a liquid-state, and quickly cool it down to harden it. Alternatively, she can simply put glass together the usual way. Hell, she can make any glass construct long as she has enough material for it. Cindy can also alter properties of glass to some extent. She can change the color, flexibility, hardness, and compact glass together to increase the density. Glass is a fairly hard material (But brittle), and it's fairly commonplace, so it's a pretty strong element to manipulate. It's also possible for her to achieve a level of pseudo-flight by standing on top of a pane of glass, and flying around by moving it.
Limits:
Whenever Cindy creates glass, she expends a bit of stamina. Which will begin to wear down on her. Which is why she's unable to create structures. Cindy's range of glass manipulation has a range of ten-meters (For quick reference, that's like 32 feet). There's a limit to how much glass she can manipulate at a time, too. She can manipulate a lot of glass, but not enough to create a building-sized structure made out of glass. Cindy is in no way immune to glass. She could easily accidentally cut herself.
Weaknesses/Drawbacks:
Glass is a brittle element. While it's technically harder than steel, there's only so much it can take before cracking, and shattering. Someone could pull out a bat, or a machine gun and destroy her constructs. Someone with super strength can easily punch through her constructs. While she can make her glass constructs very durable, punching a hole in one part of it will weaken the rest of it so much that it'll be easy to destroy. Glass gets softer under heats, easier to break. Cindy can't really control malleable glass that well. It's melting point is high, but it can melt under a high enough heat. If it by chance melts, then Cindy will lose the ability to accurately control and shape it (She could sling around hot glass). Cindy requires concentration when she uses her power. If she loses it, then all current usages of her power will be cancelled.
Cindy can turn into glass. Why that's down in the weakness section, I'll explain. Whenever Cindy uses her power, she may accidentally turn a part of herself into glass, and lose function in that part. The bigger the use, the more of her body may turn into glass. She has to focus a little bit to make her body revert back into flesh, but it could leave her quite vulnerable. If someone were to break the glass, it would appear in her human form as a wound. Either a bleeding cut, or a missing piece of her flesh, which can and will get infected quite easily. It's possible for her to lose a limb, if it were to convert entirely into glass. If she were to go overboard, she could potentially turn her entire body into glass and die a quick death. On the brightside, she'll be a bitchin' statue.
Other:
Cindy is a pilot within DOVE that has seen plenty of missions throughout her four years within DOVE. She's also done missions for RAVEN. While also doing social work that's earned her a positive reception throughout Baybridge.
Cindy uses a Glock 23 as her weapon.
Cindy drives a 2015 Mercury Sable as her vehicle. It has tinted windows, and she loves to drive it off the job. When she's on the job, she simply uses a DOVE vehicle.
Polish, Norwegian, and Swedish blood flows through her veins
Physical Appearance:
Jennifer certainly has that nerd-girl aesthetic down to a nail. She looks almost sophisticated. Jennifer's most eye-catching feature is her head of straight light-blonde hair. Styled into a neck-length pony-tail. With medium-length bangs lining over her forehead. Her hair is very well maintained despite her personality. Puberty was very generous to her, though her mother says that she inherited her looks. Jennifer is thin, exercise has worked to keep her somewhat thin. Though, her body has a healthy amount of body fat that fills out her various curves. She has rather thick thighs, with a behind that fills out her pants very nicely. Her arms are almost disproportionate in comparison. They're very thin, with most of the fat on the upper part of her shoulder. Adding more to her curves is the fact that she has C-Cup breasts. Jen stands one inch above the average at 5'6, and weighs a logical 120. Not super heavy, but according to BMI, she is just right. Her limbs don't look disproportionate to her torso, they look pretty balanced actually.
Jennifer is Caucasian, with plenty of Europeans countries in her roots. So many that she barely can count all of them. She does know for sure that her mother is Polish, while her father is Norwegian and Swedish. Jennifer's skin is a beige color, and due to her power, she doesn't have a single mark on her. She's clear as a baby. Jennifer has heart-shaped facial features, and a medium sized head. Her most pronounced facial feature would have to be her chin. She has a pointy chin that extends the lower part of her face downwards a inch or two. All while blending seamlessly with her jawline and cheeks. Obviously, she has a strong jaw, and her cheeks are pretty round, they stick out a little bit. Especially when she smiles. Another note-worthy feature is Jenny's large mouth, it's pretty impressively when she opens her mouth up. Surprisingly enough, her lips aren't very large in comparison. Her lips are very thin, and unpronounced. Jennifer's nose is turned upwards with a pointy nose tip, and is medium sized. The nostrils of her nose aren't too large, with a nose bridge that's as thick as her nostrils. Her ears are very round shaped, and medium sized - often enough, they're obscured by her bangs. Jennifer's eyes are round and large, though people don't exactly see how large they are because she keeps them somewhat closed at all times. Jen's eyes are a light-blue color. Usually her eyes are behind a pair of very round glasses. Finally, Jen is stated to have a large forehead.
Attire:
The best way to put Jennifer's style is hipster. Very hipster. She's always seen wearing a jacket of some sort, whether it's a hoodie, leather jacket, or any kind of other jacket. Under it is a T-shirt, probably from a band of her choice. With any kind of pants, jeans, sweat pants, etc. She likes the looks of low-cut jeans, with pantyhose/leggings. She just likes stockings and leggings. Though, sometimes her pants are tight. She'll dress lighter in the summer. She'll wear shorts, and other light pieces of clothing. She wears a T-shirt, with track shorts, more often than not. As for Jewelry, Jenny likes to wear bracelets. Plastic ones, gold painted ones, etc.
Personality
Innate & Outward Personality:
Jenny has the makings of a champion if she'd just apply herself for once. Through her life, Jen has lacked the dedication and drive to really improve herself. She has mostly passed through life by riding on the success, and intelligence of other people. Rather than making a life for herself. Which is what keeps her from becoming great, and being more than just a simple... loser. A nerd. Which is her biggest flaw. This isn't to say that she's a lazy bum that does absolutely nothing of note all day, she simply has problem applying herself to things like school. If necessary, she can force herself towards something - but in the end, she'll always halfass it. She's capable of going out and solving things on her own if they got her attention. It's just the "boring school-stuff" that she has a problem with. Jen simply wants to stay out of things, and live a normal, mundane, life. One that is simple, and allows her to do as she pleases. That said, Jen is very friendly and warm. She is pretty laid-back, and calm about a large manner of subjects. Calm when things get heated, and very level-headed. She can talk down other people when necessary. Jen is very cordial, and polite - this is because she's a pretty nervous person in a social situation. She tries to rectify that by carefully choosing her words. Or by not talking at all. It's easy to peg Jen as introverted, specifically the asocial-type. She takes the back-seat in terms of interaction, and usually avoids approaching people whenever possible. Yet, she is perfectly capable of leading an extended conversation (Long as she has direction), and she's capable of working with groups of people.
Jenny exercises caution above all else. She always takes the safer option, rather than the risky one. Which can leave her to miss her chance. She's not very fond of impulsive decisions, or sudden changes - then again, she can't stop herself from making them, she is only human. One way to get on Jen's bad side is to interrupt her. That's a huge pet peeve of hers, and anyone who does interrupt her would only get a snippy comment in response. Someone interrupting her to tell her what to do would get an even more scathing response. This impairs her ability to work in teams, and work under authority figures. Jenny can be quite stubborn, and will double-down very quickly. She'd rather do things her way than follow someone else's instructions. In terms of Romance, Jen is very subtle with her affections, and has a hard time dropping the obvious hints like other girls can. It's hard for someone to engage her on a romantic level.
At times, Jen can come off as odd in her whole demeanor. The way she acts, combined with the various quirks she has, makes it hard for people get a good read on her. Since she's somewhat eccentric. I should note that Jen's morality is between Neutral, and Good. Good, because Jen is a very good natured and well-intentioned person. Neutral, because Jen wishes to be left alone. Despite her desire to be left alone, she will help people whenever she can. Her morality actually over turns her lack of any real drive. Because she just wants the people around her to be safe, and succeed. She'll put her life on the line to help someone in danger. Until they're out of it. Though, even Jen knows there's so much she can do. She cherishes nobility, and loyalty. More importantly, she believes in taking responsibility for one's actions - she is no different. One thing that'd piss her off is someone shifting blame. That's a quick way to anger her.
Deep down, Jenny feels that she is worthless, and is just a loser. She feels like she missed the chance to succeed - and now it's too late for her to improve. She just bides her time, doing what she enjoys. An anxiety that wells up inside of herself and makes her restless, and depressed. Jen retains a bit of trauma from recent events. She was nearly killed, and retains a feeling of helplessness and fear like no other. These events have planted a bit of anger, and hatred, into her heart. She wants to get pay-back for what happened, and she wishes to get strong. To right the wrong the Pure had done to her. Under it all, she's afraid. Scared that something like that will happen again. Which is what makes her a bit skittish, jumpy, and afraid of her own shadow. Keeps her up at night, and occasionally causes flashes of the incident.
Because of a hilarious incident when she was younger, Jen has a crippling fear of thunder and lightning. The second she hears it, she'll start freaking out.
Hobbies/Interests:
Jennifer is a youth that's been corrupted by the evil media! Videogames, TV, movies, all of it has forged her into a geek. That said, Jen loves to play videogames, and her eyes are usually glued to a handheld (Or her phone). It's not unusual to see her separating herself from the group in order to play a video game. She also likes TV, comic books, movies, and that stuff. Though, she was never much of a book reader. Other things got her interested like Fantasy, and Scifi media. She also plays plenty of DnD in her spare time. She is an avid listener of techno/electronic music. Her iPod is usually blasting a techno song of her choice. Jen is also pretty fascinated in the world of Metahumans. She keeps up with general news about them. As she is an avid member of a few Metahuman related forums.
Skills/Talents:
I'd say that Jen is the clever one. What I wouldn't say is that she's a genius in Academics (She's above average, but that's not the point). She's clever, quick thinking, observant, has a great memory, and has the uncanny ability to think outside the box. She's a great problem solver. She's put everything she has to solve any problems that comes her way. Jennifer has an acute knowledge of media, and it made her very... genre savvy. She doesn't investigate anything alone, she doesn't fuck in the woods, and she sure as hell knows nobody in a mask can be nice. Apart of her mother's obsession with trying to get Jennifer to be the prodigy she never will be, she has a few skills under her belt. Most of which she forgot because she never cared about them to begin with. Karate, instruments, medical, painting, gardening, cooking, and how to speak other languages. She hasn't practiced them in years, and all but forgotten about them (Other than one or two things that stuck with her). The one sport that Jen plays is Basketball, which she played in highschool and enjoys to this day. It helped improve her footwork, aim, and speed. Though, she's not hitting the WNBA any time soon.
Prized Possession:
Jen just loves her red Nintendo 3DS XL.
History/Bio:
Jennifer was fortunately born very well off. Her parents were two prolific lawyers that were rather ruthless in how they got the job done. This paved way for many of Jennifer's education, as her family had plenty of money to support them. She had a younger sister named Kaitlyn, and two brothers named Justin and Cody. However, both parents had much different ideas on how to raise Jennifer, and the siblings. Jennifer's mother wanted to be strict, and push them to be great, where her father was lax and wanted them to their own people. This caused some rather particular patterns when Jennifer was growing up. In school, Jennifer was pushed by her mother to become a prodigy. Taking classes to play instruments (That Jennifer promptly forgot how to play), taking Advance classes (That she was not ready for), or just other things she could need (She was taught cooking, medical care, gardening, Karate, French and Spanish). Yet, no matter what classes she was placed in, Jennifer just couldn't apply herself towards it. She was just uninterested in it, and couldn't advance. Which is what stopped her from being good as she could be. What did get her attention was the videogames her brother liked so much, and media - specifically fantasy and scifi. This interest was budded by her father who bought her games, and pretty much whatever she wanted. This infuriated her mother to no end - she couldn't focus enough to study in the classes, but she could focus on video games! Her mother started forcing Jennifer to start giving a damn about her education. Taking away the games and whatever else Jenny was interested in.
This aggressive tactic didn't work as well as her mother hoped. As this made Jennifer very stressed, and impaired her learning ability even more. She started working hard to desperately please her mother... Until she found another way to please her mother. She cheated. In school, she'd copy the answers from the smart students when she couldn't get them to give her the answers outright. This worked, so far. She couldn't cheat at everything. Eventually, Jenny was caught, and the whole thing was told to her mother. She was very disappointed in her daughter, where her father was a lot more compassionate. He sympathized with Jen, and suggested that her mother eased up on her. Lest she wants her daughter to go crazy. Which is exactly what she did. She took Jennifer out of the classes she didn't want to be in (Which was pretty much all of them), and gave Jennifer back the games she liked so much.
While she was much more lax on Jennifer, she didn't completely stop. She expected Jennifer to get the highest grades. Not accepting a single F. Which is what Jennifer could handle much better. She got the A's her mother expected. Even when she shouldn't have. In the mean time, Jennifer indulged in whatever nerdy behavior she wanted. Playing video games, participating in DnD, watching movies, and etc. Though, she was relatively unknown in school outside of the nerd groups. Jen did pick up a certain habit while in highschool. Her parents demanded that she stays slim, because no one wants a fat child. They made her sign up for the highschool's female basketball team. While she didn't like it at first, she warmed up to it. Though, she was never a star player.
Summer break hit, and Jennifer was happy to just give herself some time to relax. Though, life didn't go smoothly. Her father went out to go drinking with some old friends to catch up with them. After the night of drinking, he choose not to drink responsibility, and choose to drive. He crashed into a wall at such a high-speed that he died near instantly. When the news hit her family, it hit them hard. Her mother fell into a deep depression, and her siblings tried to keep going. But the grief forced them towards some more bad habits.
Jenny was immensely saddened by the death of her father - but she had no choice but to keep moving forward (Sort of). She had no other way to coop other than push the world a bit further away, and continue doing what she was doing. For months, this worked, and life continued very uneventfully. Shit hit the fan one fateful night. She was walking home from her friend's house (Accompanied by her dog), when she noticed a little girl sobbing in an alleyway. Jen approached the girl, and a very quick and frantic conversation; it was revealed that the girl's name is Penny, and she's a Metahuman that was attacked by the Pure. The first thing Jenny did was get the girl to calm down. She tried to call the cops - but she stopped when she heard some people walking up. Jenny told the girl to run - Penny said that she was going to hide under the nearby bridge. When they walked by, Jen simply looking like she was picking up her dog's droppings. Acting like she had nothing to do with it.
They stopped and asked if she saw anyone who looked like Penny. Obviously, Jen said no. That's when they surrounded her, and started calling her all manner of names. Traitor, freak lover, and they even accused her of being a meta. Though, before things got violent, they relented - noting that their job isn't to bother humans, and the person they were after could be getting away. They left, smacking Jennifer's phone onto the ground. Jen immediately left to go find the girl - unaware that one member of the Pure had followed her. Jenny checked under the bridge like Penny said, and found her. She assured the girl that the coast was clear - until that member of the Pure came out of the shadows, and took several shots towards Penny with a pistol. Fortunately, he missed... Penny, that is. The bullets hit the larger target, which was Jennifer. A bullet hit her in the stomach, in the arm, in her sides, and two hit her in the shoulder. Jenny hit the ground, and started bleeding out, while Penny ran off, and the member of the Pure ran off after her. It wasn't long before Jen passed out. A few minutes later, Penny lost the member of the Pure and came back to Jen. Watching her bleed out profusely - because of her - didn't bode too well with the child.
Penny panicked, but she knew that she was capable of saving her. She walked up, and placed her hands on Jen's dying body. She used the power that made the Pure want to kill her so badly. The ability to gift physical enhancements to anyone she touches. Penny gave Jen the strongest regenerative ability she could in order to save Jen's life. Almost immediately, the healing factor kicked in and began correcting the damage done to her. With that, Penny ran off, hoping that the Pure wouldn't catch Jen. They didn't (For plot convenience). It wasn't long until the bleeding stopped. And it wasn't even that longer before wounds were completely closed up. A few hours later, Jen had awoken in a hospital room surrounded by her mother and some police officerrs, with the wounds completely healed. She had no idea what happened, and she had said her prayers. She checked, and there was not even a scar. For a moment, she wondered if it actually happened.
The police explained that she was found unconscious underneath a bridge while they were investigating gunshots. Jennifer explained to them that she was helping someone getting attacked by the Pure, and she was knocked out. They swallowed her story, and she came in contact with NEST and explained what happened with Penny. Her entire family was relieved, but told her not to get involved in such things again. The next couple days went on normally... until Jennifer got a paper cut. Expecting to feel pain for awhile, the wound almost instantly closed. This surprised her enough to try again, the same thing happened. Jen walked into the bathroom, with a knife, and cut the top part of her hand. The wound was gone in a few minutes. This surprised her - and it didn't take too long for her to put two-and-two together and realize that her powers manifesting had saved her life that night.
Jennifer reached into her pocket and pulled out the note... Maybe Penny has something to do with this. There was only one way to find out, really. Jennifer decided to find this Penny girl on her own. Disguising her mission as a quest to find her dog (Also an objective!). Over the course of a few days, she started asking around, looking for Penny. So far, with no success.
After being kidnapped by the Hands of Science, Jennifer found out the truth about her power, and decided to stay in her house with Penny. Hoping that nothing attacks her.
Meifeng VuHong | Good | Best Friend | "She's a close friend of mine... We met in our school's basketball team. Even though she doesn't go to the same school as me anymore, we still hang out and play games." |
Lihua VuHong | Neutral | Meifeng's Mom |"She's kinda scary. She has that authoritative vibe to her. I don't think she thinks too highly of me." |
Injae "Ratchet" Park | Good | Friend |"She... really helped me out there during the Fiend's attack. I really have to thank her for that. I'd like to get to know her." |
Taylor Pierpoint | Good | Friend |"I don't know her personally, but she was nice enough to invite me to a party." |
Trevor Obott | Good | Friend |"He's kind of odd... but nice. I just wish he'd stop acting like everything's a joke all the time." |
Alice Shepard | Good | Friend |"I'm glad I met someone with the same interests as me. She's really nice, and I love talking to her. Though... we haven't talked in a little while." |
Cindy Keagan | Neutral | Acquaintance |"Someone from Academy 12, dunno. I just seen her with Meifeng sometimes." |
Abilities
Power Class:
Super-System
Power: Super-Regenerative System.
The night that Jennifer saved Penny, and nearly got killed, allowed her to walk away with a power that people would die for. A very powerful healing factor. It's like if Wolverine's healing was a bit more realistic. Any wound she receives will be rapidly repaired in no time, with any missing biological tissue being quickly replaced. It all depends, really. Something like a leg being broken would heal in an hour. A knife wound would be gone in around ten or so minutes. Minor wounds like scrapes, and first degree burns, would instantly heal. So, even the deadliest wound would be healed in less than half-an-hour. This healing factor has greatly halted her aging process - she'll probably be looking twenty for a long time. Jenny has a bit of control over her regeneration. The full extent of that control is merely prioritizing one wound over the others. It's also possible for Jen to regrow a limb - it'd take a few weeks to regenerate something like an arm. It'd take about a day or two to regenerate a finger. Forgetting ability to regrow limbs, Jen can actually reattach limbs. This also comes with a considerable boost to her immune system, and makes her all but immune to diseases, and any of the sort. Apart of this, Jen's body filters out fatigue toxins incredibly fast. It'll take a lot for her to get tired, and she'll be able to recover from fatigue quicker, too. A side-ability that Jen has is that her body contains a network of backup organs - and her primary organs are very adaptive. Which means if one of her main organs fail, another organ will activate to take it's place while it undergoes repairs. Which means she has little weak spots on her body. This all comes with an inhuman survivability. She'd get back up from wounds that'd utterly devastate other people as if it was cosmetic. She's the cockroach after all. All in all, Jenny finds it very hard to actually die.
Limits:
Jenny's regenerative factor doesn't render her immortal. Just harder to kill. It's pretty obvious: Jen can't heal from what would kill her instantly. A solid gunshot to the head, getting crushed/beheaded/disintegrated, etc. Getting impaled/stabbed will impair her healing until the object is removed. Hell, there's a chance that she might heal over it. Healing brain-damage is pretty tricky. She can't exactly heal from damage to the brain good as she could any other part. She'd pretty much pass out from a solid hit to the head, just like anyone else.
Weaknesses/Drawbacks:
The process of healing is very painful. With her nerves being much more sensitive than before. Whenever she heals, she still feels a lot of pain in return. The kind of pain that would be debilitating, and paralyze her until it's all gone. After regenerating plenty of wounds, Jen would have to stop in order to take some time to rest. Now, in order to accomplish these feats, Jen needs to get the biological materials from somewhere. Either from the food she eats, or... her body can start cannibalizing biological materials. Such as, her muscles, or her organs. Which she won't be able to get back until she gets other materials to replace them. The backup organs are inferior to her primary organs in a few ways. They simply aren't as strong as her main organs, and they only have enough strength to keep her alive, really. If she falls back onto her backup organs, then she'll be much weaker until her actual organs are repaired. She also has to eat a lot more in order to keep these organs from simply falling apart.
Other:
She has a female Yorkshire Terrier named Pudding. Currently, Pudding is missing.
Sample Post:
Basic Information
Name:
Jennifer Marissa Caspin
Nickname/Alias/Etc:
Missy Baroness (Her alias for while) Jenny, Jen, and other variants. The Cockroach
Gender:
Female
Age:
24
Height:
5'6ft
Weight:
126
Home District:
Lower South Royertown, Prince Edfield (With Cindy & Meifeng).
Appearance
Hair Color:
Blonde (Dyed Brown for awhile, it reverted back to it's natural colors)
Eye Color:
Light Blue
Ethnicity:
Polish, Norwegian, and Swedish
Physical Appearance:
Because of her immense regenerative factor, Jennifer looks like she has barely aged a day since the moment she got it. To be exact, she still looks like a seventeen year old girl. However, she has the cold, calculated demeanor of an adult - someone who's been through hell in fact. She always looks like she's haunted by some event, and keeps her head down. She constantly walks around with her head down, and stays in the shadows. People get the impression that there's something wrong with Jennifer given how she's so withdrawn, and her demeanor makes it a bit hard to get a read on her.
Despite the fact that people generally get the idea that Jen is just another "pretty young girl." She has the appearance of a "nerd girl." It's probably due to her glasses, mixed with her rather mousy facial features, and petite frame. She looks almost sophisticated. Jennifer's most eye-catching feature is her head of straight light-blonde hair. Styled into a neck-length pony-tail. And her bright blue eyes. It used to be messy, straight hair, but she restyled it to match how it used to be several years ago. And it used to be brown for a period of time. Unlike most examples, puberty was generous for Jennifer. She was blessed with a curvy frame, that's oddly thin. Due to her power, and a lack of a proper nutrition for a few years, Jennifer was oddly bony. She was skin and bones, and almost like an anorexic. Fortunately, a few months of getting back to normal helped the girl become healthy. Her chest is a 38C, while her behind is pretty round for a white girl.
Jennifer is Caucasian, with plenty of Europeans countries in her roots. So many that she barely can count all of them. She does know for sure that her mother is Polish, while her father is Norwegian and Swedish. Jennifer's skin is a beige color, and due to her power, she doesn't have a single mark on her. She's clear as a baby. Jennifer has heart-shaped facial features, and a medium sized head. Her most pronounced facial feature would have to be her chin. She has a pointy chin that extends the lower part of her face downwards a inch or two. All while blending seamlessly with her jawline and cheeks.
Obviously, she has a strong jaw, and her cheeks are pretty round, they stick out a little bit. Especially when she smiles. Another note-worthy feature is Jenny's large mouth, it's pretty impressively when she opens her mouth up. Surprisingly enough, her lips aren't very large in comparison. Her lips are very thin, and unpronounced. Jennifer's nose is turned upwards with a pointy nose tip, and is medium sized. The nostrils of her nose aren't too large, with a nose bridge that's as thick as her nostrils. Her ears are very round shaped, and medium sized - often enough, they're obscured by her bangs. Jennifer's eyes are round and large, though people don't exactly see how large they are because she keeps them somewhat closed at all times. Jen's eyes are a light-blue color. Usually her eyes are behind a pair of very round glasses. Finally, Jen is stated to have a large forehead.
However, her power has given her a few physical mutations. On the freakish side of things, she has two primary physical mutations that she keeps well hidden underneath her clothes. The first mutation is, oddly enough, a prehensile spine. It's exposed to the world, and well prehensile like a monkey's tail. It's located a few inches above her waist, and is easily six feet long - and she can manipulate it using her bone powers. This spine moves quite strangely, like it's a scorpion tail. However, Jennifer keeps this appendage hidden at all times, until it is needed. She usually keeps it wrapped around her waist, tucked into her shorts. All of her limbs are double-jointed, and are capable of bending backwards like she was boneless. This is obvious if one were to look at her limbs very closely. The reason why she doesn't revert these mutations is that it's too energy consuming, and painful. So, she puts up with it.
Attire:
Trying to get back to normal, Jennifer tried to revert back to that clothing style she had awhile ago. She dressed like a hipster, which she tries to replicate now. She wears jeans, and variety of different shirts, and hats that have indie bands on them. Jen also loves to wear jackets, and her favorite kind is a jean jacket, or a hoodie. She'll dress lighter in the summer. She'll wear shorts, and other light pieces of clothing. She wears a T-shirt, with track shorts, more often than not. As for Jewelry, Jenny likes to wear bracelets. Plastic ones, gold painted ones, etc. However, when she isn't feeling like it, she tends to dress much blander, and less stand out. Jennifer, in this mood, dresses like her previous persona of Missy Baroness, and wears a grey, sleeveless, hoodie, and holds her head low. She either wears jeans (or jean shorts), with sneakers.
Personality
Innate & Outward Personality:
A bit reclusive, Jennifer is a woman that has been hardened by tragedy.
Formerly, she was a quiet, albeit polite, teenaged girl that had the best interests at heart. After the Verthaven disaster, she has undergone quite the change. She is no longer meek, she is now quiet, and brooding. One that was consumed by hatred for years at a time. Thanks to the efforts of her friends (who have taken the place of her family), she has made an effort to reintegrate with society and let go of her hatred. She just finds it incredibly hard to function in society given those events - but, hell, she's making an effort.
While she's quiet, that's only really around people she doesn't know. If someone were to make an effort to befriend her, they'd find out that she's actually pretty polite, and well-spoken, albeit depressed. She talks slowly, in a manner as if she's constantly considering her next word. She's very awkward in conversation with strangers, since, around friends, she's much more comfortable since she doesn't have to worry about making a bad first impression with people. If the conversation gets to such a point, it won't be unheard of for Jennifer to completely up and leave. However, despite how socially awkward Jennifer is, she at least tries. Despite feeling like an outsider, she is still passionate about music, and video games - the latter helps her alleviate her more violent side (more on that later). She'll definitely begin a conversation if it's about media, because she's still a huge nerd at heart. While she's awkward any other time, such conversations are what make Jennifer feel normal.
Despite being quiet, she has been quite hardened throughout the years. She won't be the type of person who'd bend forward for another person. Tragedy has taught her that she can't stand by and let horrible things happen. Let horrible people go free. She won't go out and save the day, but she definitely won't stand by and let the weak get oppressed should it come down to it. To a more personal level, Jennifer would return the vitriol if someone starts flinging it first. She won't start anything, but, hell, she'll definitely be the one to finish it. Jennifer is also the type of person that holds a grudge, even if a person apologizes... she'll be slightly less of a dick to them. That hardness gives Jennifer a distinct lack of fear. She's already gone through hell, and it hasn't killed her, so she's not particularly worried about death anymore. She'll charge in head first against a powerful foe without a second thought. Merely because her ability to bounce back has made her reckless. Arrogant even.
Her moral-compass is shaky at best. A grey area. On one hand, Jennifer still looks out for other people, and is completely willing to help even strangers if they are in need. Especially against the monsters this universe is populated by. Even if the world hates her, it's one way that makes her human. However, on the other hand, Jennifer is merciless, in-compassionate, and brutal against the various tyrants of this world. She's incredibly violent, and won't hesitate to kill a person when it comes down to it. She isn't the type that goes on rampages over small things... but, if there's someone along the lines of the Changeling Unit, she'll be the first person who goes for their throat.
This violent line of thinking spawned from the greatest tragedy of Jennifer's life; the loss of her family at the hands of the Changeling Unit. It has filled her with hatred like no other. A hatred that consumes her. A hatred that she can never seem to get rid of. Even after the demise of the Changeling Unit, she is still angry as ever. A hatred and anger that causes her to lash out at the world. She sometimes feels like she is on the verge of going insane, and a threat to the world. Jennifer is also incredibly violent, as she feels random urges to take that hatred out on the world around her. However, she is retraining herself to the best of her abilities, but sometimes she finds it hard. During her bad days, Jennifer retreats to the shadows to clear her mind. Finds other activities to act out her aggression.
At her core, Jennifer feels guilty because she couldn't save her family back then. While it was all out of her hands, she just couldn't help but feel shame for not being strong enough to do anything. She, at times, tortures herself over the thought. However, she keeps this mostly to herself. She tries to improve the future, and live on by her mother's last words (Which was live for them). She couldn't help but look back on that event. Jennifer feels... empty. Cold, and without the love and emotions she so desperately wants. On the other hand, she feels like a burden for her friends who have taken the place of her family. They go through so much for her, and she returns so little. However, she now has the strength to contribute. The strength to make a difference.
Jennifer wants to make sure that whatever happened to her never happens to anyone ever again.
Hobbies/Interests:
Jennifer is a youth that's been corrupted by the evil media! Videogames, TV, movies, all of it has forged her into a geek. That said, Jen loves to play videogames, and her eyes are usually glued to a handheld (Or her phone). It's not unusual to see her separating herself from the group in order to play a video game. She also likes TV, comic books, movies, and that stuff. Though, she was never much of a book reader. Other things got her interested like Fantasy, and Scifi media. She also plays plenty of DnD in her spare time. She is an avid listener of techno/electronic music. Her iPod is usually blasting a techno song of her choice. Jen is also pretty fascinated in the world of Metahumans. She keeps up with general news about them.
Skills/Talents:
Observant, quick thinking, and savvy, Jennifer's hardness has certainly made her quite easy to pick up on body languages when a bad guy is rolling around. She also has a very good memory, and attention to detail, which makes her job was a barista much, much, easier. Jennifer has an acute knowledge of media, and it made her very... genre savvy. She's also pretty bitching at videogames - even if she's a little rusty. When she was younger, she was also forced to join her school's basketball team. She was a pretty... subpar, basketball player. However, this helped improve her balance, speed, aim, and coordination. Though, she hasn't played Basketball in years. Other than that, she doesn't particularly have a lot of skills. Apart of her mother's obsession with trying to get Jennifer to be the prodigy she never will be, she has a few skills under her belt. Most of which she forgot because she never cared about them to begin with. Karate, instruments, medical, painting, gardening, cooking, and how to speak other languages. She hasn't practiced them in years, and all but forgotten about them (Other than one or two things that stuck with her). At this point, she doesn't plan on picking them back up.
Goals/Motivation
Jennifer wants to reintegrate back into the life she used to live, and be normal. At any cost, really. However, she also wishes to ensure that what happened to her in Verthaven, never happens to anyone ever again.
History/Bio:
Jennifer was fortunately born very well off. Her parents were two prolific lawyers that were rather ruthless in how they got the job done. This paved way for many of Jennifer's education, as her family had plenty of money to support them. She had a younger sister named Kaitlyn, and two brothers named Justin and Cody. However, both parents had much different ideas on how to raise Jennifer, and the siblings. Jennifer's mother wanted to be strict, and push them to be great, where her father was lax and wanted them to their own people. This caused some rather particular patterns when Jennifer was growing up. In school, Jennifer was pushed by her mother to become a prodigy. Taking classes to play instruments (That Jennifer promptly forgot how to play), taking Advance classes (That she was not ready for), or just other things she could need (She was taught cooking, medical care, gardening, Karate, French and Spanish). Yet, no matter what classes she was placed in, Jennifer just couldn't apply herself towards it. She was just uninterested in it, and couldn't advance. Which is what stopped her from being good as she could be. What did get her attention was the videogames her brother liked so much, and media - specifically fantasy and scifi. This interest was budded by her father who bought her games, and pretty much whatever she wanted. This infuriated her mother to no end - she couldn't focus enough to study in the classes, but she could focus on video games! Her mother started forcing Jennifer to start giving a damn about her education. Taking away the games and whatever else Jenny was interested in.
This aggressive tactic didn't work as well as her mother hoped. As this made Jennifer very stressed, and impaired her learning ability even more. She started working hard to desperately please her mother... Until she found another way to please her mother. She cheated. In school, she'd copy the answers from the smart students when she couldn't get them to give her the answers outright. This worked, so far. She couldn't cheat at everything. Eventually, Jenny was caught, and the whole thing was told to her mother. She was very disappointed in her daughter, where her father was a lot more compassionate. He sympathized with Jen, and suggested that her mother eased up on her. Lest she wants her daughter to go crazy. Which is exactly what she did. She took Jennifer out of the classes she didn't want to be in (Which was pretty much all of them), and gave Jennifer back the games she liked so much.
While she was much more lax on Jennifer, she didn't completely stop. She expected Jennifer to get the highest grades. Not accepting a single F. Which is what Jennifer could handle much better. She got the A's her mother expected. Even when she shouldn't have. In the mean time, Jennifer indulged in whatever nerdy behavior she wanted. Playing video games, participating in DnD, watching movies, and etc. Though, she was relatively unknown in school outside of the nerd groups. Jen did pick up a certain habit while in highschool. Her parents demanded that she stays slim, because no one wants a fat child. They made her sign up for the highschool's female basketball team. While she didn't like it at first, she warmed up to it. Though, she was never a star player.
Summer break hit, and Jennifer was happy to just give herself some time to relax. Though, life didn't go smoothly. Her father went out to go drinking with some old friends to catch up with them. After the night of drinking, he choose not to drink responsibility, and choose to drive. He crashed into a wall at such a high-speed that he died near instantly. When the news hit her family, it hit them hard. Her mother fell into a deep depression, and her siblings tried to keep going. But the grief forced them towards some more bad habits.
Jenny was immensely saddened by the death of her father - but she had no choice but to keep moving forward (Sort of). She had no other way to coop other than push the world a bit further away, and continue doing what she was doing. For months, this worked, and life continued very uneventfully. Shit hit the fan one fateful night. She was walking home from her friend's house (Accompanied by her dog), when she noticed a little girl sobbing in an alleyway. Jen approached the girl, and a very quick and frantic conversation; it was revealed that the girl's name is Penny, and she's a Metahuman that was attacked by the Pure. The first thing Jenny did was get the girl to calm down. She tried to call the cops - but she stopped when she heard some people walking up. Jenny told the girl to run - Penny said that she was going to hide under the nearby bridge. When they walked by, Jen simply looking like she was picking up her dog's droppings. Acting like she had nothing to do with it.
They stopped and asked if she saw anyone who looked like Penny. Obviously, Jen said no. That's when they surrounded her, and started calling her all manner of names. Traitor, freak lover, and they even accused her of being a meta. Though, before things got violent, they relented - noting that their job isn't to bother humans, and the person they were after could be getting away. They left, smacking Jennifer's phone onto the ground. Jen immediately left to go find the girl - unaware that one member of the Pure had followed her. Jenny checked under the bridge like Penny said, and found her. She assured the girl that the coast was clear - until that member of the Pure came out of the shadows, and took several shots towards Penny with a pistol. Fortunately, he missed... Penny, that is. The bullets hit the larger target, which was Jennifer. A bullet hit her in the stomach, in the arm, in her sides, and two hit her in the shoulder. Jenny hit the ground, and started bleeding out, while Penny ran off, and the member of the Pure ran off after her. It wasn't long before Jen passed out. A few minutes later, Penny lost the member of the Pure and came back to Jen. Watching her bleed out profusely - because of her - didn't bode too well with the child.
Penny panicked, but she knew that she was capable of saving her. She walked up, and placed her hands on Jen's dying body. She used the power that made the Pure want to kill her so badly. The ability to gift physical enhancements to anyone she touches. Penny gave Jen the strongest regenerative ability she could in order to save Jen's life. Almost immediately, the healing factor kicked in and began correcting the damage done to her. With that, Penny ran off, hoping that the Pure wouldn't catch Jen. They didn't (For plot convenience). It wasn't long until the bleeding stopped. And it wasn't even that longer before wounds were completely closed up. A few hours later, Jen had awoken in a hospital room surrounded by her mother and some police officerrs, with the wounds completely healed. She had no idea what happened, and she had said her prayers. She checked, and there was not even a scar. For a moment, she wondered if it actually happened.
The police explained that she was found unconscious underneath a bridge while they were investigating gunshots. Jennifer explained to them that she was helping someone getting attacked by the Pure, and she was knocked out. They swallowed her story, and she came in contact with NEST and explained what happened with Penny. Her entire family was relieved, but told her not to get involved in such things again. The next couple days went on normally... until Jennifer got a paper cut. Expecting to feel pain for awhile, the wound almost instantly closed. This surprised her enough to try again, the same thing happened. Jen walked into the bathroom, with a knife, and cut the top part of her hand. The wound was gone in a few minutes. This surprised her - and it didn't take too long for her to put two-and-two together and realize that her powers manifesting had saved her life that night.
Jennifer reached into her pocket and pulled out the note... Maybe Penny has something to do with this. There was only one way to find out, really. Jennifer decided to find this Penny girl on her own. Disguising her mission as a quest to find her dog (Also an objective!). Over the course of a few days, she started asking around, looking for Penny. So far, with no success.
However, she spent more time with her friends, making new ones in the process, rather than finding Penny. She attributed it to the Black Fall Effect... but, she loved it. She loved the new friendships and bonds she was forming with the young Metahumans of Verthaven. It made her feel great, despite all of the shit she went through. Though, it didn't last that long. She was kidnapped by the Hands of Science with her friends, and, fortunately, managed to escape due to their help. Only going through a few horrible injuries in the process!
After being kidnapped by the Hands of Science, Jennifer found out the truth about her power, and decided to stay in her house with Penny. Hoping that nothing attacks her.
She remained in her home for a few months, no amount of Black Fall Effect could convince her to leave. Until the Verthaven Disaster happened, and she was forced to leave, because a monster attacked her household, and she fled in fear - separated from her family. From there, she ran into two VPD officers, and was attacked by another beast. She was fortunate enough to get away from the monster, but it wasn't long before she was launched into a river.
Fortunately, her best friend, Meifeng Zhao, was in the area, and managed to save her from drowning to death. From there, Jennifer was brought to the NEST safe zone. She reunited with her friends, up until the eventual evacuation of Verthaven... which didn't go too well due to the fact that the Changeling Unit sabotaged it, and she was impaled. Once again, Jennifer had to be saved by her friends, and they managed to get her aboard an APC. However, during the final push out of Verthaven the Shield of Light was activated.
That was the start of Jennifer's troubles. The villainous Changeling Unit laid their eyes upon her, taking advantage of one weakness she's forgotten: her family. They kidnapped her family, and eventually kidnapped her as well in order to get her to betray her friends. Since she had some mighty connections. Just to coerce her to play along even further, they had the Mannequin surgically implant a bomb deep inside of her. With no choice, Jennifer had to betray her friends in order to keep them alive.
Luis and the Changeling Unit used her to deduce a great time to attack, in order to liberate Heartbreaker. She told them to attack when most of the heavy hitters in NEST tried to track the Devil down. When the Changeling Unit launched their attack, they knocked down the walls that were set up, and killed a great deal of innocent people - along with letting in a horde of monsters. Jennifer felt guilt like no other because she was the reason why this bloodbath went on. Dodging both monsters, and the Changeling Unit, Jennifer eventually came across information on where Heartbreaker was being stored. She, begrudgingly, told Luis where she was, and he managed to liberate Heartbreaker.
This was the point where everyone was getting suspicious of her. During the next operation, she was immediately kicked out of briefing, and was almost taken to the doctors office. Where she was intercepted by a friend. However, she managed to catch the attention of the Changeling Unit, and both were captured when they raided their Headquarters. She was told of Luis' insane plan: his bid for Godhood. Before they were used as hostages to stop NEST from killing the Devil too early.
A battle occurred, and eventually Jennifer had the bomb painfully extracted from her by Lihua Zhao. Now that she was free of the Changeling Unit's bomb, she left the battle. However, by the time she left, the Devil had already grown in power, and ascended to another form. Jennifer and her friends got away, but it was soon enough that the Changeling Unit caught up with her, and showed her the worst sight of her life.
They wiped out her entire family, and showed her the bodies.
It was the worst experience ever, that caused Jennifer to become near-catatonic. Having to be carted around by her friends, up until the climatic moment on the rooftop where the Devil had them cornered. Jennifer was ultimately grabbed by tentacles, and after a heartfelt goodbye, Jennifer was pulled into the depths after giving up. Where all of her friends presumed she died alongside the rest of the Caspins.
... However, Jennifer managed to survive. She was pinned underneath a rock, and her survival instinct kicked in, and she had to cut her foot off to survive. Jennifer went back towards NEST Headquarters wondering the empty streets of Verthaven.
Another wave came through, and Jennifer was washed away until the end of the disaster.
It was a few days of drifting in flooded streets before Jennifer was finally found by people searching for survivors (or bodies). She was pulled to shore, and was given medical attention. It was quickly realized that she was a metahuman, and was almost given over to NEST. However, Jennifer choose to turn over a new leaf, become a new person, she quickly escaped (Amazing, given that she had only one foot). If what Luis said was correct, she was going to be around for a very, very, long time. She might as well abandon her emotional connections to other people, and dedicate this time to improving herself.
Jennifer Caspin was dead, but a new person took her place: Missy Baroness. This woman was scorned by the Changeling Unit, and lived by her own rules. She did everything she could to distance herself from Jennifer (up to dying her own hair). She set out to take her own piece of this world. During her time, she had quite the adventure... Which will be revealed in IC. What you need to know is that she went toe to toe with a few villains, and somehow got her power altered.
At some point, Missy met a woman called Megan Jervious. An eccentric woman, that asked that Missy join her organization, along with a few other people. She was reluctant, but accepted the invitation. Together, they managed to launch an investigation which tracked what was left of the Hands of Science. Eventually ending up in Baybridge.
At first, Missy didn't expect anything, but she found Old Ghosts in the form of the Mannequin, and friends that have long forgotten her. It awakened a long suppressed part of her, and eventually made Missy decide to return to being Jennifer Caspin. After reuniting with her friends during the Eco-Natura attack, Jennifer revealed who she was, and left Megan's group.
From there... adjusting back into her old lifestyle was difficult. She managed to move in with Cindy, but she had received severe mental trauma, which Cindy managed to help with her via several different therapists. Throughout the months, it came to light that Jennifer was having a terrible time functioning in society. Given that she had lived through a tragedy that no human being should live through. However, she was able to score herself a job in Greencrest Heights at a cafe.
She was doing her best, but it wasn't enough, apparently.
Relationships
Family:
Aiden Caspin - Father
A lawyer, and overall nice person, Aiden and Jennifer were fairly close to each other growing up. He helped her through many stages of her life, and she returned it with love and affection like no other. His death during a car accident affects Jennifer to this very day, as she sometimes wonder how it could have been if he was still alive.
Anabella Caspin - Mother
Another lawyer, except a far more crueler and domineering lawyer. She was one of the best lawyers in Verthaven, and was a fierce woman. She was, honestly, a control freak that only wanted perfection out of her many children. Trying to force them to become prodigies. Unfortunately, that caused her children to lash out against her, and nearly pushed Jennifer to the brink. It was only because of Aiden that she finally relented. However, after the death of Aiden, she fell into a deep, alcohol related depression and barely left the house for months. Was killed by Luis.
Justin Caspin - Younger Brother
The third oldest in the Caspin family, Justin was nothing more than a free-spirited young boy that loved to longboard. He and Jennifer got along pretty swimmingly, but Justin often played the role of annoying younger brother. Was killed by Luis.
Cody Caspin - Younger Brother
The youngest of the Caspins, Cody was a martial arts enthusiast. Cody was a lovable member of the Caspin family that was called a prodigy in karate. He earned his brown belt really fast, and was close to getting it. He was loved by all the Caspins. Was killed by Luis.
Kaitlyn Caspin - Younger Sister
The second to Jennifer, Kaitlyn and Jennifer didn't see eye to eye for a number of reasons. They were stated to be the exact opposites of each other, since Jennifer was introverted, while Kaitlyn was outgoing. They often got into arguments whenever Kaitlyn stepped out of line - but Jennifer loved her. Was killed by Luis.
Dynamics:
| Meifeng Zhao |
| Good | Former Best Friend | "I owe her so much... I don't deserve her."
Dating way back, Meifeng and Jennifer were very close friends from highschool. They met while on the school's basketball team, after some girls were picking on Meifeng for her horrible grasp of English. From there, Meifeng and Jennifer hit it off. Which was an odd friendship, since they were two completely different people, but they managed to make it work. Meifeng was the person who gave so much to Jennifer, and showed her a side that she never thought she'd see. However, she always thought that Meifeng was too good for her, and those sentiments only intensified during the Verthaven disaster. After her presumed death, the relationship came to a close there - however, Meifeng was overjoyed knowing that Jennifer was still alive. The only problem is that Jennifer and Meifeng are two very different people now, that are having trouble messing well.
| Cindy Keagan |
| Good | Friend | "I never expected to see Cindy a DOVE... and I never expected her to be so attached." |
They weren't the closet, given that Cindy only knew Jennifer through extension. However, Cindy always wanted to get to know Jennifer, but the girl was always so reclusive - and it was apparently too late by the time it really mattered. However, when Jennifer returned, Cindy made sure that she had the full support of DOVE, even offering her a place to stay as she gets back on her feet.
| Haruka Takashiro |
| Conflicted | Distant Friend | "I'm glad he's alright... at least he made it out." |
Haruka and Jennifer's interactions were sparse. They met during the worst disaster of all time, and didn't have a lot of time to bond. From what conversations they did have, Jennifer thought highly of Haruka as a friend. He was the person there for her when she had an explosive device implanted in her. She feels like she dragged him through an unnecessary hell back then. They've gotten off to a rough reunion, with Jennifer being close to killing him, and Jen wishes to make up for the time that she missed. But, she honestly thinks that she missed that opportunity.
| Shizuka Takashiro |
| Mixed | Haruka's Brother | "... I know he doesn't like me." |
Jennifer and Shizuka never got along. Mostly because of Shizuka's rather aloofness, and how antisocial he acted for her standards. She resigned to avoid him, but even that was a tall order. Since Haruka and Shizuka were oddly close, they had no choice but to encounter each other. That said, Jennifer does owe him a bit due to his assistance. However, after her return, there is an obvious resentment on Shizuka's part. Most likely due to Jennifer coming close to killing Haruka.
| Quentin Taylor |
| Neutral | Respected Friend | "I still owe Quentin so much." |
Quentin and Jennifer first met in the Hands of Science base, and he helped her escape the base. However, their interactions were minimal from there on. Regardless of that, Jennifer respected him. He welcomed her back... she was going to make an effort to befriend him.
| Reed Taylor |
| Good | Friend and Savior | "I'm glad that Reed's alive... but he looks like he hasn't aged a day." |
Jennifer is closer to Reed than she is with Quentin, arguably. She encountered the man while running from her life during the first hour of the Verthaven disaster. After she was brought to safety, they haven't interacted much. However, she was the first of the Taylors she encountered in Baybridge. Due to his job in DOVE, they have been in very close contact.
| Lihua Zhao |
| Neutral | Meifeng's Mom | "It's funny... she's like a whole new person...." |
Several years back, Jennifer was rather afraid of the Zhao Matriarch for a number of reasons. The first being the cold, authoritative aura she gives off, and the fact that it always seemed like she never liked Jennifer. She never thought highly of the woman for a number of reasons. However, after her return, their interactions have been sparse, but she notices that Lihua is a much kinder, gentler human being.
Abilities
Power Class:
Super-System: Biological
Power: Super-Regenerative System.
The night that Jennifer saved Penny, and nearly got killed, allowed her to walk away with a power that people would die for. A very powerful healing factor. It's like if Wolverine's healing was a bit more realistic. Any wound she receives will be rapidly repaired in no time, with any missing biological tissue being quickly replaced. It all depends, really. Something like a leg being broken would heal in an hour. A knife wound would be gone in around ten or so minutes. Minor wounds like scrapes, and first degree burns, would instantly heal. So, even the deadliest wound would be healed in less than half-an-hour. This healing factor has greatly halted her aging process - which is why she still looks seventeen.
Jenny has a degree of control over her regeneration. The full extent of that control is merely prioritizing one wound over the others. It's also possible for Jen to regrow a limb - it'd take a few weeks to regenerate something like an arm. It'd take about a day or two to regenerate a finger. Forgetting ability to regrow limbs, Jen can actually reattach limbs. This also comes with a considerable boost to her immune system, and makes her all but immune to diseases, and any of the sort. Apart of this, Jen's body filters out fatigue toxins incredibly fast. It'll take a lot for her to get tired, and she'll be able to recover from fatigue quicker, too. A side-ability that Jen has is that her body contains a network of backup organs - and her primary organs are very adaptive. Which means if one of her main organs fail, another organ will activate to take it's place while it undergoes repairs. Which means she has little weak spots on her body. This all comes with an inhuman survivability. She'd get back up from wounds that'd utterly devastate other people as if it was cosmetic. She's the cockroach after all. All in all, Jenny finds it very hard to actually die.
Bone-Manipulation.
When Jenny's ability was upgraded, she gained the ability to manipulate her own skeleton. Jenny can manipulate her own bone in several different fashions. She can grow and shape bone, which gives her a few applications. This allows her to do quite a few things. The most obvious application would be bursting bones out of her skin to create weapons. The less obvious use would be altering her skeleton. Jenny can quickly repair broken bones by manually repairing them. Jenny can manipulate her own bones, and the bones of others. In order to manipulate the bones of other she has to attach her prehensile spine to exposed bone to control them. She can do some rather vicious things to people using that method.
Flesh-Manipulation.
Jenny can control her own soft-tissue, however she can better control the outer layers of flesh (Skin is what she's best at manipulating) better than deep down flesh. She can do the same things that she can do with her bone manipulation here, except with a little more variety. She can shape, and grow her skin, in addition to being able to alter texture, color, smoothness, sensitivity, etc. One trick she learned how to do is give herself "enhanced touch". An exceptionally good sense of touch. This gives her a seismic sense. Giving her the ability to sense vibrations through solids and liquids. At the cost of being more pain receptive.
Limits:
Jenny's regenerative factor doesn't render her immortal. Just harder to kill. It's pretty obvious: Jen can't heal from what would kill her instantly. A solid gunshot to the head, getting crushed/beheaded/disintegrated, etc. Getting impaled/stabbed will impair her healing until the object is removed. Hell, there's a chance that she might heal over it. Healing brain-damage is pretty tricky. She can't exactly heal from damage to the brain good as she could any other part. She'd pretty much pass out from a solid hit to the head, just like anyone else. Jenny cannot grow a large amount of bone from her body. She isn't able to grow a cocoon of bone, but she can violently burst spikes out of her skeleton. The most she can do is create two six foot long bone blades. Altering her flesh only has a few applications, since she can't alter her properties, only the flesh itself. It only has personal/stealth applications as it has no offensive usage.
Weaknesses/Drawbacks:
The process of healing is very painful. With her nerves being much more sensitive than before. Whenever she heals, she still feels a lot of pain in return. The kind of pain that would be debilitating, and paralyze her until it's all gone. After regenerating plenty of wounds, Jen would have to stop in order to take some time to rest. Now, in order to accomplish these feats, Jen needs to get the biological materials from somewhere. Either from the food she eats, or... her body can start cannibalizing biological materials. Such as, her muscles, or her organs. Which she won't be able to get back until she gets other materials to replace them. The backup organs are inferior to her primary organs in a few ways. They simply aren't as strong as her main organs, and they only have enough strength to keep her alive, really. If she falls back onto her backup organs, then she'll be much weaker until her actual organs are repaired. She also has to eat a lot more in order to keep these organs from simply falling apart.
Making bones burst through her skin is quite painful, and causes internal wounds as well. She must be careful not to damage anything important when she makes alters her skeleton. Especially since she may damage one of her backup organs. Having double jointed limbs is not the best. Because they are a weakness, because a solid blow can break them, or the same could occur if she lands on them the wrong way. Regeneration or not, she won't be using that limb for a little while. Altering her flesh too much wears down it's properties, and makes it much more susceptible to all forms of damage. It's make her skin like paper. Increasing her skin's sensitivity can be painful, even a needle dropping on her could be hell.
Other:
Jennifer is currently employed at the Thanks a Latte Coffee Bar in Greencrest Heights as a barista. It's a family owned coffee shop that offers an in-house jazz band to provide atmosphere. Perfect for a hipster like herself.
Veronica possesses the mighty ability to control the electromagnetic phenomena. This ability manifests itself as control over electricity, and magnetism. Each in their own ways. First, and foremost, Veronica can control magnetic and electromagnetic fields. However, Veronica has the ability to emit her own electromagnetic field that she can perceive, and manipulate as she pleases. This field manifests as a dome that goes out twenty feet in all directions. This gives her a wide variety of abilities, the most notable being her ability to move any ferrous material, whether it be metal (Iron, steel, etc), or otherwise - assisted by a background ability. She's capable of manipulating these materials much like any other bender-type. However, another ability she has deals with attraction and repulsion of these metals. Yes, she can attract anything ferrous to herself, and repulse it. However, she can magnetize metals such as steel by touching it and "passing" the ability onto another source. She can't control it like she normally could - it automatically attracting all metals around herself. Another technique she's capable of by creating these fields is a "shield". In effect, it's essentially a shield that stops any metals, and holds them within the field until she disperses it. The mechanics, however, is that Veronica is setting her field into "automatic" mode, where it automatically catches any metal, and this method takes quite a bit of concentration.
The other half of her ability is minor-electrokinesis - nothing that'd make her Thor, however. Electricity and Magnetism is very closely connected, and thus, she has a limited control over the energy. Just to address the obvious, yes, Veronica is capable of controlling electricity in the direct way. Such as controlling how it flows, or producing electricity that she can directly shoot at a person. It isn't like a bolt of lightning, more like a continuous stream. At it's extreme, it's no more powerful than a, say, stun gun. Though, make no mistake, any amount of electricity can stop a man's heart. Veronica is capable of distributing larger amounts of powerful electricity on touch, which is powerful enough to fry someone if she holds on for long enough. Veronica is also capable of dispersing electricity - low amounts of it, however. She can't possibly shut down a dedicated electrokinetic. Veronica can control electrostatic forces, and cling to objects. Veronica's own abilities also give her a flight ability. She can't fly high like Superman, but she can levitate ten feet off the ground at a pace comparable to herself walking.
Whenever Veronica starts using her power, her eyes start glowing green, with green electrical arcs appearing from her eyes. Interestingly enough, all metals she controls will be surrounded with a green electricity, any electricity she produces will also be glowing green.
Limits/Weaknesses:
Had to mix limits in here so she's not too OP. These powers have a large amount of limits which restrain her from becoming Magneto. Starting with her level of skill, she's very new to her new superpowers. She's not exactly a master, and is prone to losing control, and accidental usages of her power. Which can be... quite messy. Veronica's power is dependent on whether or not she currently has a magnetic field up. Up until she does, she's powerless. Veronica is only capable of control metals within the bounds of her own field, which extends twenty feet in all directions. Anything outside of it is out of her hands. Veronica's fields have a limited "charge", shall we say. Over time, the electromagnetic field will eventually decay, and become unstable. When it becomes unstable, obviously, her control within the field will deteriorate. Up until it finally gives up, and she's powerless. This happens after using her fields for a large period of time... takes around fifteen minutes of sustained use for the field to start getting wonky. Once it runs out, Veronica will have to haul ass and absorb electricity, or another Magnetic field, in order for her powers to start working again.
Obviously, anything that isn't metal or electricity is a completely different ball-park. Someone can beat the fuck out of her if they pull out a wooden plank or sex toy! Veronica's electricity powers aren't as strong as a electrokinetic mutant's ability. She can't produce a powerplant's worth of electricity, but what she can produce can be a pain in the ass for someone without an insulator of some sort. Now, electricity has a range before it starts to disperse. The further it goes out from Veronica, the less powerful it'll be. For balance, let's just say that Veronica's Electromagnetic fields hold the electricity together, and it'll disperse the second it leaves the field.
Veronica's magnetic field can be destroyed by high amounts of heat. In fact, if a metal is too hot, she can't control it. And metal is a very good heat conductor. She won't be able to even get her magnetic field up in the first place if it's too hot. Which means that heat-based Metahumans are her bane. Veronica's power is electrically based, and very charge/current based. Water is what disrupts those currents. If someone throws water on her, say a cup, then her power will be interfered with as the currents will go into the water. If she's the slightest bit wet, all electricity will go into the water no matter what she does (Though, the water will evaporate eventually). Getting submerged/soaked in water will cause Veronica's charge to disappear, and she'll be powerless up until she's dry, and finds electricity or a magnetic field to restart her power. Now, Veronica's power is connected to her own bio-electricity. This works against her in two ways. Using her powers will begin to disrupt the electrical signals in her body. Which can potentially cause violent twitching, or she'll lose the ability to properly control her body parts. Which can be a pain in the ass. The other way it's a weakness is that it's a steady, careful, balance. In case another electricity comes into the mix, it can screw up her power. Now, while Veronica can control electricity, she has to be on guard, prepared, etc.
Appearance:
Veronica is a girl that stands out due to two things; her eyes, and her hair. Her eyes are a bright-green color, and round almond-shaped. Quite large, too. Easily the most pronounced part of her face. As for her hair, it's standout because of it's wavy (Almost curly) hair texture, and how it goes straight to her back. Which creates a sharp contrast with her white, ivory skin. Which means she fits the raven hair, ivory skin trope! Speaking of her skin, it lacks scars due to her life-style which didn't involve too much action. She does have a few scars on her skin from childhood falls, and blunders while playing Tennis. Veronica is obviously Caucasian, and is a pot of various European backgrounds. Hailing from Quebec, Veronica is part French, Icelandic, and Welsh. Which shows in her striking and pronounced facial features. Her face is oval shaped, and her facial features are quite sharp, and blend into each other quite well. Starting with her full, pointy-lips, which are barely disproportionate to her medium-sized button nose that is round and compact. Her ears are a crescent shape, and are larger than she'd like them to be. In fear of being called dumbo, she keeps them hidden behind her hair. I've already gone over her eyes. Veronica's build was enhanced by her genes somewhat. She's a skinny girl that stays fit due to a large amount of exercise, and her metabolism working in her favor. Veronica doesn't have a lot of body fat on her, and a faint muscle tone. The girl has a bit of height to her, standing at five-foot-nine. Standing tall as the guys! Not something that she is particularly proud of, however. Veronica has a bust that would ample on a shorter girl, being C-cup, but her behind more than makes up for it. Being gigantic for a girl her height.
Personality:
A domineering and calculated girl. Growing up, she's gotten the impression that you need to be ruthless to get to the places you need to be in life. Which is why she carries herself with utmost confidence, and strength. She will rise to any challenge just to show everyone that she's the greatest. However, this turns into her flaw, because she tends to go to idiotic lengths in this pursuit. To other people, she can come off as snobbish, callous, and at times, aloof. She tends to associate herself with a select few people - the rich, the strong, the powerful, etc, and ignore the rest. Merely because she has zero time for losers.
Background:
Hailing from Quebec, Veronica is the daughter of a CEO of a clothings company. Veronica lived the privileged life, baby! However, unlike most people, she didn't really have mommy and daddy around. Due to the fact that the circumstances of her birth weren't ideal for either party. Her mother was a young, impressionable, model who was looking for fame, and her father took advantage of that. Getting the model to sleep with him in order to get herself a name. She agreed - and Veronica was the result of that relationship. Now, her father was too busy running his company, and didn't care too much about her, and her relationship with her mother was shaky at best (Being ashamed of her daughter). So, Veronica was left in her father's mansion, and in the care of a team of maids and butlers. Which meant that it was up to them to raise her... and the results weren't pretty.
Growing up, Veronica didn't exactly develop a kind heart. Taking what little interactions that she had with her parents to heart, she developed the idea that she had to be great to get to the best places in life. Better than other people - and that she could step on them as she saw fit. This trait manifested and became pronounced during her time in school. Going through school, Veronica did everything in her power to become the best. The best looking, having the most friends, and excelling in school - due to her father's influence, she could go to wealthy, high-class, schools. Even if she didn't legitimately accomplish it, she did a few backdoor deals in order to accomplish it. She became the epitome of hubris, and she had plenty to back it up. Due to her ruthless pursuit, she gathered a lot of friends in school.
Veronica's main claim to fame was Tennis. She drove herself to become a Tennis star, boasting that she would become a professional, and laugh at everyone underneath her. However, after gym, her power had manifested in the locker room. Lockers were torn off the wall, and sent flying, and Veronica had no idea that she was doing it... until she willed it all to stop. Veronica, scared out of her mind, went home and experimented, and realized that she had this amazing power. She quickly vowed to learn it, realizing that it was just proof that she was superior to other people, and took pride in her ability. All in private. Whenever she was alone in her room, she'd bring some dinnerware, and play around. Despite practicing, she could never quite get it down. However, she learned that she had the ability to control electricity, and immediately went to work learning about this ability until the epiphany dawned on her that she could affect Electromagnetism.
Veronica became the Prom Queen, and a few years after that, she graduated from school. Getting ready to reach the next stage in her life. However, someone else manifested their power - the second contender for Prom queen - and tried to attack her. Veronica, using her ability to it's best, defended herself. Causing a huge scene... as well as outing herself as a mutant. Terrified, she ran back to her mansion - fearing that they would reject her - and grabbed everything she could and ran. Her first objective was to find more people like herself. Using her electromagnetic abilities to break into houses and squat, she found herself a place to stay up until the police chased her out. When she got a little bold, breaking into a house that has someone in it, she came across a computer, and logged into her own account to see what's going on. She received an email sent to her email address about her power - a school for people like her.
Veronica, interested in the idea of going to this school, sent an email back, and arranged a meeting so she could head straight to the school.
Themesong:
Basic Information
Name:
Veronica Emily Davis
Nickname/Alias/Etc:
Jacqueline Rory (Her birthname) Green The Terror
Gender:
Female
Age:
26
Height:
5'9
Weight:
139
Home District:
Lower South Royer Town, Prince Edfield.
Appearance
Hair Color:
Black
Eye Color:
Green
Ethnicity:
Canadian - French, Icelandic, and Welsh
Physical Appearance:
Veronica is a girl that stands out due to two things; her eyes, and her hair. Her eyes are a bright-green color, and round almond-shaped. Quite large, too. Easily the most pronounced part of her face. As for her hair, it's standout because of it's wavy (Almost curly) hair texture, and how it goes straight to her back. Which creates a sharp contrast with her white, ivory skin. Which means she fits the raven hair, ivory skin trope! Veronica is quite domineering in appearance, and body language. She just immediately gives people the creeps when she walks by. Because she takes large steps like she owns the place, and has a bored, impassive, facial expression on at all times. She acts like royalty, or a snooty, stuck up, rich girl. Rolling her eyes up into her head, and acting like everyone is beneath her. However, she gives off the cold, calculated demeanor that you certainly shouldn't mess with this girl.
Veronica is obviously Caucasian, she is a Canadian girl with genes from France, Iceland, and the Wales. This makes her look pretty European from anyone's perspective. Mostly, she looks Icelandic because of her striking green eyes. Her skin tone itself is pretty light, she isn't pale, or anything like that, but she's certainly on the lighter side. Mostly due to her genetics, she spends plenty of time in the sun to keep her skin fresh and healthy. Speaking of which, Veronica skin is pretty clear... if you don't count the many scars that she has. She has the scars from battle. Most notably, she has a scar on her midsection (towards her left side) that goes from under her chest, to the start of her waist. Like she was stabbed. She also has a scar on her eyebrow that takes the shape of a V, and goes to the area underneath her eye. She has a scar on her shoulder. What helps her appear at her best is all the wondrous skin care products she applies.
Going on about her build, Veronica is pretty tall for her height, which merely adds to her intimidation factor. She's Five-Nine, and pretty well built. She has done plenty of working out due to her job, and is somewhat muscular. Not so muscular that you would expect her to start looking masculine, but she definitely lifts and does plenty of cardio (and never skips leg day). You would only notice if she were to disrobe enough for someone to see her. Due to her genes, Veronica is very curvy for her height and weight. Her breasts are 40C in terms of size, and her behind is equally big. These are features that the girl loves to flaunt. Her European roots shows in her striking and pronounced facial features. Her face is oval shaped, and her facial features are quite sharp, and blend into each other quite well. Starting with her full, pointy-lips, which are barely disproportionate to her medium-sized button nose that is round and compact. Her ears are a crescent shape, and are larger than she'd like them to be. In fear of being called dumbo, she keeps them hidden behind her hair. I've already gone over her eyes.
Attire:
There's two sides to Veronica's attire: either it's stylish, or it's very practical. On the stylish side, Veronica doesn't really dress to stand out. She wears a modest dress shirt, button-up, or other shirt, and she wears jeans, khaki, or cargo pants. She often accessorizes by wearing jewelry, or the sort. She doesn't like skirts, or dresses, so don't expect her to wear anything of the sort. She may wear a dress to a party. But, don't expect her to go anywhere unarmed. Veronica has a holster of throwing knives hidden in her sleeves, and all it takes is a simple usage of telekinesis to get them out. Along with a small pistol that's easy to conceal. On the other side of things, Veronica dresses much more practically when the situation calls for it. She'll trade the fancy clothes for jeans, combat boots, and more practical top. When on more "subtle" jobs, Veronica merely wears her normal attire, but she carries a brown long-coat around that holds many false pockets, and hidden compartments for her to hide pistols, and her throwing knives.
In less subtle operations... Veronica merely puts on her Intimidation Unit gear. Which consists of a skintight wetsuit with a kelvar weave underneath it. All black, of course. As an extra layer of protection, she wears a kelvar vest, with shoulder and kneepads. It's also resistant to most superpowers to a degree. Shock-absorbent, fire-resistant, cold resistant, electrical resistant, etc. However her armor is made to be light-weight, and thus, spares protection for maneuverability. Her gear has plenty of pouches, and secret compartments for her knives, and is clearly designed with her telekinesis in mind. It also has a utility belt with a rappel line attached to it. The armor doesn't show even the slightest amount of Veronica's body, which is to conceal her identity. As a mask, Veronica wears a metal mask that is skull-like and is bulletproof (though the impact is still going to be a bitch).
Personality
Innate & Outward Personality:
Not a ray of sunshine, or someone you want on your side.
Veronica is a bitch in almost every sense of the word. Rude, condescending, arrogant, and domineering. She is not a noble woman that fights for justice, but only for her own goals and self interests. She thinks that she's hot shit, and that mostly everyone is inferior to her in some way or another. Which is why she barely gives anyone the time and place; she just stays focused on her mission, and let the idiots do their thing. In interaction, she reveals little about herself, if she isn't giving someone the silent treatment. She's very quick to get annoyed, and she won't hesitate to lash out against someone, and call them very unkind things (Whatever she can think of based off what little interactions she had with them). Veronica certainly is quick to peg people as fools, and inferior to her. Though, she treats people with apathy more than anything.
That means she's incredibly aloof, harsh, and unforgiving. She makes herself incredibly hard to approach, but carries herself with the utmost confidence. Like she is so completely sure of herself, and what she's doing. While people think she's a huge bitch, they think that's her most frightening character trait. It never falters, and she never shows fear. This is also supported by her raging arrogance. Veronica cherishes personal strength, and ensuring that she's the best in any group. She doesn't hesitate in making sure that everyone knows that she's the best. However, she tends to go to stupid lengths to prove this, and her inability to back down from a challenge is certainly a problem.
Veronica doesn't work well with others - well, in a way, she does. When she's the leader. She's a very domineering girl that plays by her own rules, and definitely doesn't enjoy taking orders from people. In her line of work, she has to, but she covers it up with the most bitter and passive-aggressive smile as she carries out her objective. When she's a leader... she's actually pretty good. She leads people through fear, and by example. Fear of what'll happen if you fail her, and follow her example of what to do. She's a bit of a control freak, and that's what really kills team cohesion. Which is why the woman works solo, she just doesn't want the hassle of dealing with a bunch of morons.
However, she can be pleasant if she needs to. Often forcing herself to swallow her pride and treat people with respect. Now, don't get the idea that Veronica isn't civil to begin with. She tends to insult people with the softest, most polite tone mixed with an inherent arrogance and she carries herself in a condescending way. While she otherwise pushes everyone away for personal reasons, she does let a select few in. People that are among the best - the rich, the pretty, the strong, and etc. However, she does have a soft spot for certain kinds of people (Cute boys/girls, or people who don't absolutely annoy her right off the bat). The latter tends to find out that she's quite pleasant, and find out much about the woman.
The people within Veronica's circle just find that she has horrid social/people skills, but isn't as bad as she seems. She has a very low patience for other people, but she makes the effort for her friends. It's mostly because she has trouble expressing her feelings. She goes about things too roughly, and her social skills tend to suffer because of it. Because of her attitudes, Veronica keeps her circle of friends very low. She craves affection, however, and can be quite flirty. Normally, she would only flaunt her good looks and pretend to be interested. However, someone can get her genuinely interested in them. Veronica is bisexual at her core, and has no preference for either gender.
Morals are loose, and very flexible. Veronica will do anything in her capacity to further her own ends. Killing people is nothing - she's killed so many people that she's become scarred to it. So that isn't an issue. She thinks little of rules, and anyone in a position of power. Just a way to keep the sheep in line. However, Veronica isn't completely morally devoid. She has a vague sense of honor, altruism, and she isn't as devoid of her humanity as she likes to hope. She isn't the kind of person who'd go on a killing spree for fun, she wants to make herself out as better than that. As she utterly loathes those kinds of people. Veronica also has the capacity to help people, and while these moments are sparse, she'll certainly lend a hand and save someone long as it doesn't sabotage her own ends. Most importantly.
Veronica seeks to destroy the Founding Family due to the horrible experiments they do on children, and what they did to her family (Specifically, she actively seeks to save what's left of it). She has immense hatred towards the Blessed Three because of what they did to her, and that hatred has effectively numbed her humanity and all other feelings feelings. To the point where she feels nothing, but rage and anger towards the Founding Family. While you may believe that she's doing this for her own ends, but a vague sense of altruism guides her to do so. Her love for her sisters is what primarily motivates her.
While she denies it, there is good in her, she has the best interests at heart.
Hobbies/Interests:
Veronica enjoys a wide variety of exquisite foods and drinks. She tries to treat herself like a classy lady, and hold up that persona. She does like some sports, while she loathes the likes of football, she definitely enjoys soccer, and especially Tennis - the latter is mostly because she plays it. She loves the people that do play it. Now, Veronica is also a fan of nice long, fancy, baths, in which she takes them within the confines of her apartment. She likes to spice it up with various bath bombs, different soaps, etc. While she finds this embarrassing, Veronica is also a fan of anime, and cartoons, and it's something she does on her downtime.
Skills/Talents:
When Veronica was still in school, she became quite an expert at Tennis. Her footwork, reflexes, and speed are quite good along with her skill. She doesn't play it as much - but whenever she gets the chance, she stops by a tennis court and practices (At times, plays some scrubs at it). Being a native of Quebec, and otherwise French-Canadian, she knows how to speak French fluently. In terms of social skills, Veronica is quite charismatic... and manipulative. She knows how to make people bend around her finger to do as she pleases. Veronica's time with the Founding Family's forces have also taught her combat skills. Not only using her power, but fighting without it. Veronica knows her way around a gun, and prefers pistols above all else. She's behind quite a few assassinations, so you can trust her to make it look like an accident. Hand to hand is also something Veronica is quite skilled at. Combined with her Metahuman ability, Veronica is easily one the best fighters.
Goals/Motivation
While they may believe she's a loyal employee; Veronica's true goal is to get revenge against the Founding Family - specifically the Blessed Three - and liberate her sister, and the rest of the children they have from their grasp.
History/Bio:
Hailing from Quebec, Veronica is the daughter the owner of a profiting bio-engineering company. Veronica lived the privileged life, baby! However, unlike most people, she didn't really have mommy and daddy around. Due to the fact that the circumstances of her birth weren't ideal for either party. Her mother was a young, impressionable, model who was looking for fame, and her father took advantage of that. Getting the model to sleep with him in order to get herself a name. She agreed - and Veronica was the result of that relationship. Now, her father was too busy running his company, and didn't have the time to interact with his daughter, and her relationship with her mother was shaky at best. So, Veronica was left in her father's mansion, and in the care of a team of maids and butlers. Which meant that it was up to them to raise her... and the results weren't pretty.
What was more was there was more to this company than her father let on. This simple laboratory was one of the many that had ties to the Founding Family. One of the organization's fronts, in fact. Veronica's father was using this in order to get backdoor deals on their fancy serums - also helping them target Metahumans to kidnap. All in the name of money.
Growing up, Veronica didn't exactly develop a kind heart. Taking what little interactions that she had with her parents to heart, she developed the idea that she had to be great to get to the best places in life. Better than other people - and that she could step on them as she saw fit. This trait manifested and became pronounced during her time in school. Going through school, Veronica did everything in her power to become the best. The best looking, having the most friends, and excelling in school - due to her father's influence, she could go to wealthy, high-class, schools. Even if she didn't legitimately accomplish it, she did a few backdoor deals in order to accomplish it. She became the epitome of hubris, and she had plenty to back it up. Due to her ruthless pursuit, she gathered a lot of friends in school.
Veronica's main claim to fame was Tennis. She drove herself to become a Tennis star, boasting that she would become a professional, and laugh at everyone underneath her. Veronica's interactions with her father was limited, but served only to further her attitude. They had a positive opinion of each other - being quite similar in many, many, respects. Despite the fact they remained distant from each other, he was the only person Veronica came to seeing as an sequel. However, Mr. Davis was all about seeing his daughter become the best. Using his backdoor deals with the Hands of Science, he managed to purchase a power serum for Veronica. She was, at first, very hesitant, but after realizing all the incredible things she could be capable of, she took the serum. Just to put herself on par with the freaks that roam this world.
That's when Veronica developed the ability of telekinesis. Immediately, objects around her began to start floating, and she realized what was happening. She was controlling it, and after freaking out a little bit at the sudden rush of power, Veronica came under control. After she realized that she had this amazing power. She quickly vowed to learn it, realizing that it was just proof that she was superior to other people, and took pride in her ability. All in private. Whenever she was alone in her room, she'd bring some dinnerware, and play around. Despite practicing, she could never quite get it down. It took her years until she could get a grasp on it. Though, this was something that she kept secret from NEST for obvious reasons. The last thing she wanted to do was live under their rules.
Veronica became the Prom Queen, and a few years after that, she graduated from school. Getting ready to begin a professional tennis career. However, the Founding Family suspected that Daddy Davis was a spy, and decided to terminate him. They sent their best soldier to his office, where he was shot dead in his seat. Afterwards, the Founding Family placed much incriminating evidence in his office that lead authorities to believe that it was a Hands of Science lab (This whole incident took place in the height of the Hands hysteria). Which meant it was raided by NEST, and was taken apart.
Which left Veronica, the girl who had everything, with nothing. All the status she had meant nothing because it was all on the power of a disgraced man. She had to move in with her model mother, because she had no other choice. The two loathed each other, and during the short time there, Veronica strived to reach the top. However, she quickly learned that she wasn't her father's only child. It came to light that he had sex with other women, and he had two other daughters: Quinn (Who's ten years younger than Veronica), and Sofia (Who's only slightly younger than Quinn). After learning about them, the first thing that Veronica did was go out to find them.
While they got off to a rough start, Veronica managed to bond with them, and they became the family that Veronica honestly never had. It wasn't long before her model mother died from an overdose, and Veronica can only say "Goodbye you whore" in the most apathetic tone possible. She took custody of her little sisters... but, the only job she could manage was a fast food restaurant, and that was barely enough to support them, and she was getting frustrated.
However... her skills, personality, and superpower made her a candidate the Founding Family's growing security force known as the Intimidation Unit. She was approached by the Black Hound, their greatest soldier, and invited into the Intimidation Unit - with promises of wealth and power that she was used to. Because she had a growing capacity for violence, and she was just so bitter over what happened to her, she accepted the invitation without hesitation, and was inducted into their personal.
She was training for a few years to not just be a soldier, but be one of the Founding Family's assassins. She was trained in the arts of murder. She was given countless weapons training, along with a lot of other skills that made her a versatile warrior. Most importantly, she was trained with her telekinesis extensively.
Being one of the Founding Family's assassins, she was given plenty of experience. Because whoever they wanted dead, they sent her after them. Her first hit was a police officer that was getting a little too close to the truth. She killed him... and felt a sense of deep regret as she learned about him. However, as she was given more and more hits, more and more missions... she eventually began to feel a great numbness. She became numb to the killing. And it wasn't just killing that Veronica did - she just did whatever the hell they asked her to, really. Espionage, recruitment, guarding, deliveries, making deals, and more.
Eventually, due to her skill, she earned herself an elevated status within the Founding Family. She met the top members of the group (sometimes receiving orders directly from them), and she was given even more priority missions. Before the girl could feel any pride, she soon learned that the Founding Family were the ones who killed her father, and ruined his company because he was planning on betraying them - indirectly depriving Veronica of her wealth and status she cared so much about. That fact built up contempt within the girl.
... And it got worse from there.
Her sisters had manifested superpowers that have greatly interested the Founding Family. So, they kidnapped the two of them, and immediately put them in a lab where their powers were used to strengthen the Founding Family. Veronica objected, but she was silenced with threats, and placed back into compliance. She became obsessed with revenge against the Founding Family for this. All she wanted to do was kill them in horrible ways. Which is why she decided to destroy the organization, feigning obedience and loyalty as she forms her master plan to destroy them.
While she was gathering information, she eventually learned of the other children that were subjected to their experiments... and she was horrified. That motivated Veronica to want to save her sisters even more, and to also save the other children. It was that moment when she realized that the Family were utterly irredeemable in her eyes.
Veronica was transferred to Baybridge - where the Blessed Three were - because they're planning something big.
Well, so is Veronica.
Relationships
Family:
Alec Rory - Father
Alec Rory was called many things. A genius. A tyrant. An asshole... and he formed Rory international, a powerful bio-engineering company that was going to make the next big breakthrough in science. And Alec lead the organization with such ruthless efficiency that few people were calling their experiences with the company pleasant - but keeping their pockets fat, and giving young scientists the tools they need is what keep them going. Alec was not a good person because he was practically obsessed with power - which made it easy for him to become a subordinate for the Founding Family - he just couldn't turn down their deal. Giving him a wider array of resources in exchange for the Family having full access to his research. Through his lust for power, though, he failed to realize that their partnership was not beneficial for both parties - only beneficial for the Family. When he was planning to out the Family to the feds when he did realize, he was killed, his research was stolen, and his company was framed for a front for the Hands of Science... He and Veronica rarely interacted, but she owes her superpower to him.
Amy Rory - Mother
Merely an up and coming model that Alec seduced on the promise of fulfilling all her wildest dreams. Their first encounter ended with Veronica being conceived, and Alec guilt her into marrying him. She became a model through his contacts - only so he can brag about "fucking a model." Amy and Alec didn't really care for each other - with the latter only seeing her as a sex object. That most importantly made the relationship between herself and Veronica very sour as the woman didn't want anything to do with Veronica. The woman grew to enjoy the life of wealth, and was planning on divorcing the man to get his money (and to ensure that she would be born well off, she had two more children with him). However, when Alec was killed, and his money was stolen, all of her plans went horribly wrong. She eventually fell into a deep depression and became addicted to drugs. Selling her (decaying) body in exchange for drug-money. Eventually she died of an overdose, and Veronica couldn't care less. The only thing Amy was good for was good looks.
Quinn Rory - Sister
The second child of Amy and Alec - only so Amy could get a bigger piece of the pie. Quinn grew up rather neglected by her mother, and eventually became very shy and anti-social - even when presented with opportunities! Quinn is a kind person at heart, however she managed to get along with her sisters - even the abhorrent Veronica. They got especially close after the death of their parents, and it fell on Veronica to take care of them. But, even Quinn could see the stress Veronica was going through. She didn't question what work that Veronica had to take when she would suddenly disappear for weeks at a time and come home with thousands of dollars. She just did her best to enjoy it. However, unlike Veronica, Quinn had the potential to naturally become a Metahuman, and she developed a rather useful ability - the ability to admister permanent upgrades to any superpowers on touch (and copying a lesser form in the progress). Quinn didn't know what to make of this ability, but the Founding Family kidnapped her, and put her to use in one of their labs giving their Metahuman employees even stronger abilities.
Sofia Rory - Sister
A year younger than Quinn, Sofia is the youngest child of the Rory family. Unlike her older sister... she is intoxicatingly happy, kind, and optimistic despite the grim world she lives in, and the deaths of their parents. This personality is what shined a light inside of Veronica, and persuaded her to do good for them. Like Quinn, she didn't question what Veronica did to put food on the table. And like Quinn again, she developed a superpower... A very powerful form of memory manipulation that allows her to put memories in bubbles, and manipulate them from there. She can implant fake memories, alter existing memories, and erase memories with ease. All the way up to creating a life for a person if she was given the time and energy. This ability was what convinced the Family to kidnap her and use her as a slave. Altering the memories of whoever they please.
Dynamics:
| Rhea Harlowe |
| Bad | Whore | "If she thinks that she got the best of me, she better think twice." |
Rhea was just a mark. Someone who stumbled on a little too much. Instead of normally just killing her and throwing her body in Lake Fair Cove, Veronica took her back to the Family's base. There, she was liberated by the other intruder, Malik Jakane. She was made a fool out of, and she intends on paying the pair back in full. Starting with Rhea.
| Malik Jakane |
| Bad | Asshole | "... He thinks he's a hero, but this world isn't made for heroes." |
Veronica has a greater contempt for Malik for being the one that broke Rhea out of the Family's care. After a short confrontation, Veronica was injured by Malik, but she managed to deal one blow to him. He got away, and all Veronica wants to do is cut his eyes out... after solving the mystery of who the hell he is.
| Makoto Koda |
| Annoying/Mixed | "Partner" | "She's a real pain in the ass... but, for the job, I'll tolerate her." |
Out of all of the people that is under the Family's employ, Veronica despises Makoto the least. Which isn't saying a lot, because Makoto annoys Veronica to no end. With her constant flirting, and teases, Veronica finds it hard to tell if it's legitimate, or if Makoto is just trying to get a rise out of her. However, while Veronica finds her annoying, she doesn't hate Makoto. The woman saved Veronica's life many times, and she at least knows how to get the job done. However, if Makoto gets in Veronica's way, then she has no choice.
| The Black Hound |
| Bad | The Family's Lapdog | "Despite being the pet dog for someone even worse... I still can't help but get a bad feeling when I'm around him. It's that unnerving presence of his..." |
The Hound is the person that inducted Veronica into the Intimidation Unit, and the Hound is the person that will indirectly lead to the Family's destruction. Veronica's relation to the assassin is simple; he's a boss. He orders Veronica around, and points her in the direction of those the Blessed Three want dead. Veronica has much contempt for the Hound, because he was the one who killed her father, and kidnapped her sisters, but whenever she shows it, the Hound is quite to put her back in her place. Violently. Which only adds fuel to the flame.
| The Foundation Woman |
| Neutral | "The Voice" | "There's so many rumors bouncing around about who the Foundation Woman is. Some say she's the daughter of Blake. Others say she's a robot! Don't matter to me, because she'll be bleeding when I'm through with her." |
No one knows who the Foundation Woman is because only a select few have ever met her in person, and Veronica sure as hell isn't one of them. Veronica has received orders from the Foundation Woman, and that's about it. Rumor has it that the Hound and the Foundation Woman are really close friends.
| Ezekiel |
| Hated | Raving Madman | "He fancies himself a God - I just want to see the look on his face when it comes crashing down." |
Ezekiel is infamous in the Intimidation Unit for his mental instability. Which shows whenever so much as sets him off slightly, he flies off the handle. Ultimately, harming his "minions," the Intimidation Unit getting the worst of it. Veronica has suffered many times at Ezekiel's hands. Veronica herself finds him pathetic... but, with the power he has, she knows better than to set him off.
| Julia O'Sullivan |
| Hated | Sly Bitch | "Julia knows something. That daddy of hers passed down some knowledge that could change everything... It won't matter when she's burning in hell. Ahhh... just like Daddy." |
Julia O'Sullivan has to be the most tolerable of the Blessed Three, not as deluded and stark raving mad as Ezekiel and Blake.... but, Veronica still hates her with a passion. Though, the way she acts smug tells Veronica that she knows something that she's been hiding from the Family. A well-kept secret. Veronica wants to make sure that she dies with them.
Abilities
Power Class:
Cerebral
Power: Telekinesis.
Little Veronica here was gifted with a telekinetic ability when she consumed the serum. This allows her to exert her mental will on the area around her in ways that you'd expect from a telekinetic. She can move objects with a thought; pulling, pushing, twisting, bending, crushing, etc, etc. She can pull these mental feats off with relative ease - she can control objects with body movements. Since she has a high degree of control over her power, she's capable of manipulating a large amount of objects at a time, or, alternatively, moving a very large object. She's capable of manipulating two cars, while still retaining the ability to walk. Veronica can also use her telekinesis to make herself fly, propelling herself through the air. Any objects she controls will be wrapped in dark-green, wavy, aura, until she releases control of them - and whenever she slightly activates her power, she will be surrounded in a similar field.
Telekinetic Blasts.
Veronica can channel her telekinetic energy into focused blasts. These blasts can come in several different shapes. The main kind is a focused beam that she can fire out of her fist. The power and size of this beam can vary. She can make it hard hitting enough to leave some major cracks in stone (Like it took a sledgehammer to it), and thicker than her arm. Other times, it can be thin as her pinkie, and hit hard enough to knock over a cup but not break it. This beam cuts through the air rather quickly, and disappears the second it hits an object (or travels outside of it's range). Other forms come in a orb, a blade, a shotgun style blast, or even a full wave. These blasts follow the same rules as the beam, really. All of these blasts are dark-green in color.
Telekinetic Shield.
Veronica can also channel this telekinetic energy to produce a shield. It's a green construction that almost looks like a thin film. It's merely a centimeter wide, but it has a square shape that changes size (The max is twelve feet in all directions). Don't let it's size fool you, it can take a ridiculous amount of pressure. Blows from super strong Metahumans, a barrage of bullets, etc. It's connected to Veronica's willpower, and her resolve, which makes the shield very durable. She can only project the shield very close (around five feet) to herself.
Limits:
For starters, she's affected by the arbitrary range limit! She can only manipulate objects within twenty-feet of herself, and her blasts can only go that far. Nor can Veronica do all these feats at once. She can't have her shield up while manipulating, and vice versa. However, she can of course fly regardless of what she's currently doing. Of course, the more advance feats that Veronica is capable of, also puts a bit of stress on herself, and her body. It'll do more than tire herself out faster - but more details in the weakness section. Her powers have trouble when directly interacting with people. While she is capable of moving them, she can't bend them like a pretzel, nor can she telekinetically stop a heart. Though, if you piss her off, she can certainly keep you pinned to a wall. However, someone with enough willpower can break free from her telekinetic control. Cerebral-types are also resistant to all her abilities. The shield can only be twelve feet in total size, but the larger it is, the harder it will be to maintain. It can take an immense barrage, but there's a weakness that balances that out nicely. Let's say that it can take a few full strength hits from a super strong Metahuman and tank it like it's nothing. Oh, and it only blocks physical attacks. Energy goes right on through it. I'd also like to note that the shield can only defend her from one direction, she can only protect within five feet of herself, and she'll be immobile for the duration. Go figure.
Weaknesses/Drawbacks:
Veronica needs to maintain a high level of control over her ability in order to keep using it. If you somehow break her concentration (and keep it that way), then she'll be unable to use her telekinesis properly. It's also linked to her body, mind, and spirit. Using it causes injuries to her body in the form of your garden variety nosebleed, to horrific headaches, and strained muscles. She'll basically have one hell of a hangover after a particularly drawn out battle. A counter to Veronica's ability is energy-based attacks. You see, Veronica emits her own telekinetic (Or Mental) energy. Once she is subjugated to energy of the sorts, her power will begin to weaken. Shooting her telekinetic blasts has a bit of a recoil. It can throw her off balance at best, and absolutely ravage her wrist/hands at worst. Depends on how strong the blast, the more powerful blasts can do it, while the weaker blasts barely damage her. Finally, while her shield is immensely durable, it comes with a "mental backlash," which is sent back towards Veronica. It is a pain proportionate to the damage the shield withstands. She could be gushing blood out of her nose. Which means that it's incredible hard to keep active.
From outta town, but its staying in Courtbridge with some friends.
Appearance
Hair Color:
Black
Eye Color:
Brown
Ethnicity:
Nigerian, Sudanese, Kenyan, & Egyptian
Physical Appearance:
Malik is a spry, adventurous young man. He's physically fit, and has just has the look of someone who's been to a lot of different places. Not only is Malik obviously a foreigner, anyone can tell from his thick French Accent. Malik has a kind, easygoing look on his face, as he goes about his life. Like he's constantly having a good time. However, his body movements are always quick, and erratic, almost like he can't hold still, and has to constantly be on the move. Which doesn't imply he has a disorder. Almost like he's excited. Almost child-like.
Now, Malik is African - not African-American because he isn't an American citizen - but he's a man who was born in Africa with several different races flowing through his blood. He's Nigerian, Kenyan, Sudanese, and Egyptian - his father was a pureblooded Nigerian, while his mother brought the other races. So, Malik look a bit more Nigerian than the other nationalities, but they do alter his facial features a bit. He has rather squared facial features, consistent with Africans. Starting off, he has that African skullshape, and thick bones. He has a square-shaped face/head, that is a generally blocky. He has a strong jaw, and a rather blocky chin that almost looks disproportionate to his thick lips. Speaking of his lips, like other African people, he's got some pretty thick lips. However, his jaw blends into the rest of his face pretty well, actually. His jaw ends, where his medium-sized ears end. Which have a crescent shape. Malik's eyes have a roundish-almond shape, and are quite large and pronounced. Especially with his dark brown eyes. Malik's nose is droopy in shape, and is medium sized. Finally, Malik has an African accent whenever he speaks.
Malik's body shape is generally a bit stand out. Due to all the workout and exercise he gets, he's a fair bit muscular. He's got that runner's build from all the parkour he does, mostly it's in his legs because you get to see how built they are. He's still pretty skinny, I'd say he's lithe, and waif. Though, he's got a rather standout body shape. He's six-two feet tall, and that makes him a little easier to see in a crowd. He has a wide chest, and wide shoulders, along with some rather thick legs. Though, he still has a good build from all the exercising he does, you can see the abs growing on his torso area. He doesn't appear to have too much body-fat, and what little does pads his body.
Like it's been stated before, Malik is African. His dark-brown skintone is certainly a dead give away. He's pretty dark due to his Sudanese heritage, the fact that he spends a lot of time in the sun also helps. His skin... has a few scars on it. During his parkour training, he got injured a lot. He has a scar on his face, on his chin, from a time he hilarious fell face first on the ground and had to get surgery to fix his jaw. The surgical scar remains... and so does the shame. He also has a scar on his leg from the time he was running from a dog, and scraped his leg on the top of the fence he was escaping on. And the list of retarded injuries go on and on.
Finally, Malik's hair is a black color, and has an afro texture. He keeps it in a stylish low-mohawk fade. The hair on the sides is heavily faded.
Attire:
Malik dresses fancily. Due to being a rich boy, he's got a lot of access to different kinds of clothes. When he wants to make an impression, and wow people, he comes in wearing an expensive suit. He loves a nice looking suit... but, he rarely wears them. Other times, he just dresses much more casually. He has a hip-hop inspired style, where he wears shirts with rap logos, and other urban details on it. Depending on whether or not he wants to stand out dictates his outfit. He'll go from something simple, to something much more fancy. However, if he wants to do parkour, he tends to dress loosely, and give himself lots of freedom of movement.
Personality
Innate & Outward Personality:
A kind and easygoing kind of guy.
Malik's a generally kind, and easy going kind of person. One who isn't afraid of interacting with other people, and doesn't have any prejudice. Which makes it easy for Malik to make friends with people. He's very loud, and stand out, and tends to attract attention to himself. Through his exaggerated and energetic body movements, and his loud speech. He has a smile on his face most of the time. Whenever he interacts with people, he definitely is laid back, and easy going. He often jokes, and tells stories of his many adventures throughout the world (Whether or not they're true is up to debate). He isn't the kind of person who gets worked up, or angry easily. He takes life through the easy route. Oddly enough, he keeps well composed at all times. He seemingly has a way with people, and tends to be quite charming. He just likes befriending people.
Though, he comes off as a bit goofy sometimes, bumbling at worst. Making careless mistakes, and often making a fool of himself at the worst possible moments. Along with his attitude, he tends to be ignored by other, more serious-minded, people as nothing more than background noise. That annoys him a bit, but it certainly doesn't cause. What doesn't help this goofy character trait is that he tends to say things that can be misinterpreted, and that causes him problems when more aggressive people confront him. When he has the best interests at heart.
When dealing with confrontation, the very first thing that Malik does is talk his way out of things. He doesn't like violence, or fighting people. Worst comes to worse, then Malik will just cut tail and run for it. Good luck catching him. Because, while he isn't too good at fighting, he's fast as hell. He prefers peace, but if he's left with little choice, then Malik will fight. He doesn't have any real fighting experience, other than a few confrontations he got into with other Metahumans. Malik doesn't like to fight women even less, but if he's forced to do it, then he has no choice but to.
Malik has a pretty solid moral compass. He has a good heart, and won't harm anyone innocent. Because his goal in life isn't to oppress, it's to simply enjoy it. That's why he'll always lend a helping hand to someone who needs it. Especially if it's a damsel in distress. That isn't to say he goes out of his way to look for people, but if he ever comes across someone in his travels that needs it, he'll be there. Though, he'll come at it in a less roundabout way.
Speaking of romance and sexuality, Malik is heterosexual, but he isn't particularly interested in sex. He can be swayed if he's attracted to someone enough, but he is more interested in romance than having sex with someone. Since Malik was always a guy that was about interpersonal connections, and friendship, than boning every female in sight. He is quite flirty, however, if he sees a girl that adheres to his brand of tastes. Though, he isn't persistence, or weird about it. If he's turned down, then, hell, he isn't going to lose his mind and murder someone. He'll take a kind lady's friendship if they'll give it to him, and keep it completely platonic.
If it comes down to it, Malik is incredibly determined once he's set on a goal, and won't give up on it even if people constantly shoot him down. In fact, that motivates him. This shows in his goal to find his missing friend, and how he dropped everything he was doing to get up and go find her. He'll keep looking for his goals, even if it seems absolutely hopeless. Yeah, he's that kind of guy.
Though, certain acts can certainly bring out the rage in Malik. A hotblooded passion that'll make him lose that nice guy attitude, and replace it with a fierce, vengeful side. However, while he's quite vengeful, he won't be ruthless.
Hobbies/Interests:
Malik is a tourist at heart, and has a great love and appreciation for the world, and the many things within the world. He's been from one part of the world, to another. He's been in the Netherlands, to Germany, to Japan, to Dubai. He also has a lot of trinkets. He aspires to continue traveling the world after he's done with his personal mission to find his friend. Malik also has an affinity for technology, and social media. He has like a social media account on every single form (Instragram being his favorite). He fills these social media accounts with pictures from his adventures. He also has a few games on his phone - nothing like a system, since he's always on the move.
Skills/Talents:
The one thing that Malik uses to wow people is his impressive parkour skills. Starting from when he was sixteen, Malik trained by some of the best in parkour, and that shows whenever he pulls off jaw dropping stunts. He has an impressive acrobatic array of tricks, and stunts that makes it trivial for him to climb up objects, and do flips. Though, in case he needs it, he'll only be using the practical stunts. Because of this, Malik is pretty quick on his feet, and can certainly haul ass if he needs it. The other major skill that Malik has is that he's multilingual. Because he's been traveling all over the world, it's only natural that he picks up a few languages. First, he's pretty damn good at speaking English because it's a major language spoken in Nigeria. He can also speak Arabic because of his times in Dubai. The other language he's really good at is French, because he's spent a lot of time there. He can also speak a little bit of Japanese, German, Swahili, Portuguese, and Spanish - but those are limited to phrases because his knowledge in those languages are awful.
Goals/Motivation
Malik's main goal in Baybridge is find a close and personal friend of his that has gone missing within Baybridge. Eventually, he'll come to blows with the mysterious Founding Family, and join the battle against them. His other objective is to locate a Metahuman with a powerful enough healing ability to heal his father back to full health. No matter the cost.
History/Bio:
Malik was born very well off. He's the first son of a profitable Nigerian businessman, who has a load of money at his disposal, and a lot of influence in Africa and beyond. Malik himself lived in a mansion, and went to school where he had everything handed to him at a young age. However, the boy and his family traveled around a lot due to his father's business. Mostly spending a lot of time in Dubai, and Nairobi.
However, once Malik was old enough, he was sent away to an expensive boarding school in Paris, France. The sudden transition wasn't the best, but he made the best of it. Malik was already a kind, fun loving boy, and that was enough to make him friends with the French kids that weren't racist. However, it wasn't long before Malik got bored of just sitting around, playing games, and studying. He wanted to do something cool. He could pick up sports, since Malik was a bit tall... but the only sport that he had in mind was parkour.
Just to satisfy his sun, his father got Malik the best parkour training you can get in Paris. From the start, Malik didn't exactly do too well, since he was incredibly clumsy while doing it, and got ridiculed by his fellow trainees (and his teacher). This ridicule only motivated Malik to succeed further. Even though he failed a lot more, it wasn't long before Malik started getting good. And when he got good, oh boy, he got good. Almost called one of the best among his class. He was on the road to becoming a parkour master.
At his school, he bonded with a girl that he knew named Marelle Marrou. She was a French/African mixed girl that he got along with pretty well. Malik and her became fairly close friends throughout the years - despite the fact that their relationship never became romantic, or sexual. Only platonic. Malik was barely eighteen when he graduated from school, and prepared to go on a world tour. While Marelle Marrou joined the French Directorate-General For Meta-Human Security. Malik and Marelle kept in close contact as he went all over the world. Malik spent a few years on this journey, and traveled from Japan to Oaxaca.
Tragedy struck Malik's family... his precious father was injured by a Metahuman who was seeking to kidnap him for his wealth. His father was saved from the kidnapping from his bodyguards... but was horribly injured in the process. To the point where he was declared comatose, and braindead. His family had the money to keep him on life support - but should they was the question. However, during one passionate conversation in his room, Malik declared that he was going find help for his father, and look for someone to help.
The first thing that came to mind was a Metahuman with a strong enough healing ability.
Malik went from country to country, searching for a Metahuman that would be strong enough to heal his father's injuries... but, with the persecution against Metahumans, that was hard. The few he could find weren't strong enough to heal his father. It's been years since he started his journey, and wasn't any closer.
However, Malik was brought to America because a friend of his went missing, that friend was Marelle Marrou... who was in America on a foreign exchange program between the DGMHS, and RAVEN. She sent him a bizarre message that implied something about a "Founding Family," and told him that she wasn't going to see him for awhile, and not to look for her. Well, that just motivated Malik to go straight to America to go find her.
Little did he know, things are going to get very complicated.
Relationships
Family:
Imamu Jakane - Father
One of the wealthiest men in Nigeria and beyond, merely because he forged an empire with his own two hands through stock exchange, and owning an illustrious mining company - along with dipping his fingers in trade and electronic development. There are few people in Africa who haven't heard of the man due to all the things he has done for Africa. However, he was the target of a group of Metahuman thieves in Africa who attempted to force him to hand over his fortune by force. Imamu came out of resulting confrontation so horribly injured that he was practically braindead. They were ready to pull the plug on him when Malik came out and declared that he would find someone capable of healing him and went on a worldwide quest.
Boipelo Jakane - Mother
Imamu's trophy wife. A waitress that Imamu became absolutely smitten with. It was probably sheer impulse driving his actions, but he managed to acquire the woman's feelings, and married her. She gave birth to all of the Jakane siblings, with Malik being her first. The woman enjoys her new life that came straight out of a fairy tale - however, she fell into a great depression when her husband was injured. The grief has awakened the ability to turn invisible... which is a secret of the Jakane family. While she does believe there is a Metahuman out there that can heal her husband, she is going to be practical.
Jaheem Jakane - Brother
The second to come in the Jakane lineage, Jaheem and Malik have shared a rivalry growing up. With Malik being the older and more spry of the two, it made Jaheem bitter as the two grew up. He strove to exceed his older brother no matter the cost, while Malik only wanted his love. Jaheem tried to beat Malik at sports, and eventually their father picked up on this growing rivalry, and sent the two boys to schools in different countries - Malik in France, Jaheem in Japan. The two haven't interacted much outside of a few phone calls, but Malik heard that he's been trying to pick up Parkour. He came back to Nigeria to tend to his father.
Faraji Jakane - Brother
The third in the Jakane family, easily the most relaxed of the two. He was a lazy soul that only wanted to indulge in his wealth... eventually growing overweight. His family eventually attempted to kick this lazy boy into shape by giving him a hobby, and that became capoeira. He lost his weight with ease, and became one of the greatest dancers. Faraji largely stayed out of the Jakane family's affairs and did his own thing.
Jojo Jakane - Brother
The youngest of the Jakanes along with his twin sister Ekua. Jojo is the "cute" one, being fourteen years old. The boy has his own modern day ambitions, and that's to forge his own wealth and cut a piece of the world. Stepping out of his father's shadows... which the Jakane family only entertains not to crush the kid's dreams. However, Jojo developed a superpower along with his sister. The two have cerebral abilities that are connected with each other. Jojo has telekinesis that is painfully weak... until he gets close to his sister, then it becomes absolutely devastating.
Ekua Jakane - Sister
Twin of Jojo, the two were inseparable from birth until they had grew up - and thusly grew apart from each other. Ekua dreams of going to America and becoming a world renown actress along the likes of her idols - or at least a singer. Ekua practices both her acting and singing abilities until they become good enough for someone to pick her up. However, Ekua, like her twin, has developed a cerebral ability that depends on proximity to her twin. She has developed telepathy that allows her to pierce minds and dig information, when she's near her twin, she can alter memories, and implant thoughts.
Dynamics:
| Rhea Harlowe |
| Good | Friend | "While she shouldn't have gotten involved in the first place, we're in this together." |
As a result of being a big mouth, Malik met Rhea in a coffee shop in Greencrest Heights. The two shared a coffee after chatting about what happened in the fair. Malik, out of apathy, simply told her some information about the Founding Family, and then begged her not to get involved. And the next thing he knows, she got involved! Using his storm abilities, he managed to bring both of them free, and escape from the Family's base. From there, the two of them began to work together to find out what happened to Malik's friend Marcelle, and unravel the mystery of the Founding Family.
| Veronica Davis |
| Apathetic | Opponent | "You know, with that armor on, she really looks like a Bond villain." |
While Veronica was in armor, Malik encountered her, and battled her to get Rhea free. The fight was brief (With Malik getting a few knives), but Malik managed to get away. Malik holds no hard feelings, but he also feels like he'll run into her again....
Abilities
Power Class:
Elemental: Mimicry
Power: Storm-Mimicry.
Malik is the storm. He has the ability to shed his human form, and become living storm cloud. This cloud form takes the appearance of, well, a cloud that's shaped like Malik. It's white, and constantly flowing, and whenever Malik moves, the storm follows behind him in a trail that will disappear in a few seconds. Becoming a cloud gives Malik a few abilities that would be natural, such as changing his shape, and flight. Oddly enough, he is still tangible. He can still be touched, and touch other objects. However, that isn't the ability of subject. Since Malik is a storm cloud, he can essentially summon any phenomena from his body. Rain/snow, wind, hail, lightning, snow, fog, and a subconscious control over temperatures. Due to this ability, it's pretty much weather generation. This gives him a lot of abilities, offensively, and defensively. He can shoot rain from his body to extinguish a fire, summon a mighty wind from his body to knock over a foe, or shoot a mighty bolt of lightning from his hands. This form has a lot of capabilities, and whatnot due to the fluidness of being a storm elemental.
While in his human form, he also has a weaker form of weather manipulation. He can summon a small cloud in his area that he can control, and summon mini weather effects from. Such as rain, or electricity. He likes to have fun with this ability.
Limits:
First, he doesn't exactly have control over weather effects like you'd expect. He can only summon them in various intensities, but not control them like an elemental type. Once it's out, he can't do anything with it - which means he can easily be overpowered by an elemental type dedicated in that element. His abilities also have a relatively short range, he can't throw weather effects a million feet away, but the most he can accomplish would be fifteen feet. He also has a hard time controlling his abilities, mostly directing them where he wants to go. For example, he can't shoot lightning at someone, but there's little guarantee he'll hit them directly. His power is much like blanketing an area with a weather effect, than one solid target. Also, he needs to be in his storm form to access the full capabilities of his power.
Weaknesses/Drawbacks:
Whenever Malik goes into his storm form, he has a glowing hole in his chest that emanates a light like the eye of a storm. This "eye of the storm" serves as Malik's weakpoint. If he is struck in this area, then he will immediately be forced back into his human form, and will be rattled for a little bit. Once he shifts into storm form, his vision will also fade a little bit, and it'll be very hard for Malik to see objects from far away because his eyes will be covered in a "fog." Summoning weather effects also has detrimental effects on his body. Summoning water cools down his body, shooting lightning blinds him for a few seconds, and blows out his hearing for a few seconds, and wind makes it harder for Malik to breath.
Other:
Full Name: Malik Jakane
Nicknames/Aliases: N/A
Age: 17
Gender: Male
Primary: Aquamancery (Specializing in Ice).
Student of Aquamancy
Secondaries of Interest Tracking, & Levitation.
Description: Malik Jakane is a proud Nigerian teen. He has an aura of a prince around him, with the way he dresses, his height, and his general disposition. However, he isn't the least bit threatening as he has the demeanor of a generally laidback, and carefree person. He is very energetic, and bouncy as a person. Making quick, and spastic movements. He definitely isn't someone who can sit still for too long, as all that energy cannot be contained! Most of all, he was stated to have the greatest smile in the world.
That said, Malik is very tall, at six feet tall, and seven inches. He's gigantic, and his frame is rather thin. He has a layer of muscle from being a performer. That's right. Malik is a performer. He's capable of dance, and many other acrobatic feats. Which supplements his incredible height really well.
And, for the record, Malik doesn't have dreadlocks made out of snow. He just made them as a joke. He has black cornrows. But, one feature of the Jakane family that makes them easily identifiable is their bright blue eyes.
Personality: A kind and easygoing kind of guy.
Malik's a generally kind, and easy going kind of person. One who isn't afraid of interacting with other people, and doesn't have any prejudice. Which makes it easy for Malik to make friends with people. He's very loud, and stand out, and tends to attract attention to himself. Through his exaggerated and energetic body movements, and his loud speech. He has a smile on his face most of the time. Whenever he interacts with people, he definitely is laid back, and easy going. He often jokes, and tells stories of his many adventures throughout the world (Whether or not they're true is up to debate). He isn't the kind of person who gets worked up, or angry easily. He takes life through the easy route. Oddly enough, he keeps well composed at all times. He seemingly has a way with people, and tends to be quite charming. He just likes befriending people.
Though, he comes off as a bit goofy sometimes, bumbling at worst. Making careless mistakes, and often making a fool of himself at the worst possible moments. Along with his attitude, he tends to be ignored by other, more serious-minded, people as nothing more than background noise. That annoys him a bit, but it certainly doesn't cause. What doesn't help this goofy character trait is that he tends to say things that can be misinterpreted, and that causes him problems when more aggressive people confront him. When he has the best interests at heart.
Malik is heterosexual, but he isn't particularly interested in sex. He can be swayed if he's attracted to someone enough, but he is more interested in romance than having sex with someone. Since Malik was always a guy that was about interpersonal connections, and friendship, than boning every female in sight. He is quite flirty, however, if he sees a girl that adheres to his brand of tastes. Though, he isn't persistence, or weird about it. If he's turned down, then, hell, he isn't going to lose his mind and murder someone. He'll take a kind lady's friendship if they'll give it to him, and keep it completely platonic.
Skills: Performance! Malik Jakane is the life of the stage, baby! He's long outgrown his stage fright, and loves the stage. He can dance, sing, and do all that.
Ice-Skating! This is something that is hereditary to the Jakane family, but they are just really good at ice skating.
Acrobatics! Malik is extremely acrobatic due to his training.
Weaknesses: Well, for starters, Malik doesn't really know when to close that fat mouth of his! He often digs himself a hole so deep that you'll need a helicopter to lift himself out of it! He crosses lines and boundaries unintentionally sometimes. In addition, Malik has literally no idea how to fight, with or without his magic. Years of using his magic for performance does that.
Brief History: I'm gonna be brief since I really don't feel like writing a history.
The Jakane family are different from the other magical families. Instead of being an esteemed family that are proud warriors, or wizards, or whatever, the Jakane family were performers originating in Africa. They put on grand shows for the other magical families, and having a lot of money. They had ties all over the world! They had a special form of Aquamancery that specialized in snow, and snow-based spells. But, they just used them for their performances! The Jakane family's passion was entertainment, and no other family could deliver!
Then the war with the cult began, and the worst few years of their life began. A lot of the Jakanes were ill-prepared for the war, as a lot of them were killed. Including Malik's father. Malik himself was literally born days before the war against the cult, so he missed the war. He could only feel the scars of the war on his family as he grew up.
After the death of Malik's father, his grandfather appointed his uncle as the patriarch of the family, and Malik was more or less raised by him. The family slowly recovered from the war, and Malik was introduced to the family's line of work. Even picking up their Aquamancery style. But, once Marchand was opened, Malik was sent there on an expedited trip to represent the Jakane family. To improve himself so he can become the next head of the Jakane family.
Mexican, Colombian, Dominican, Spanish, Greek, & French
Physical Appearance:
Lupe has the makings of a diva. The way she carries herself and acts just screams superstar. Lupe walks with confidence, and takes large steps. Having such confidence that she is unafraid of tripping or making a fool of herself. One thing Lupe prides herself on is her looks, she does plenty to keep herself looking like the best. Working out, eating fresh, makeup, and most importantly hygiene! Lupe looks incredibly clean and well-maintained, and she loves it. Fortunately, puberty for her was fairly generous, and her body has filled out nicely, she has the feminine curvature. Her own height and weight is pretty modest. Standing an inch above the average at 5'6, and weighing 127 pounds. Lupe is Hispanic, but has Caucasian in her roots from a interracial relationship between her great-grandparents. To be exact, Lupe is Mexican, Colombian, Dominican, Spanish, Greek, & French. Her skin is off white, and pretty light compared to her brother's. For those who spend time around Spanish people, she definitely appears to be Spanish. She looks Spanish in the face too, but a few facial features appear to be more Caucasian. For example, her nose. Like everyone else in her family, she has a large, pronounced, triangle-shaped nose. It's easily the most notable part of her face. But it doesn't exactly look freakishly large. It's just big, somewhat disproportionate compared her other facial features. Whether or not it's her most attractive feature is up to conjecture. But the rest of Lupe's facial features are sharp, and squared. She has thin lips that she tends to poke out a lot. Medium, rounded ears, that point inwards. Small, somewhat pointy chin, with a sharp jawline. Lupe's eyes are medium-sized and have a amber look to them. With her head being rectangle shaped, she isn't too shabby.
Lupe is thin, swimming and other physical activities has kept the weight off. But her limbs are tight and relatively free from noticeable body fat. Her thighs and biceps, however, have a little bit of body fat on them. Once again, nothing she can't hide underneath some outfits. Her breasts are a solid B cup. While her skin has an off white color, it has plenty of scars from her youth and recent times. Scars on her knees from playing. And an ugly slashing scar right across her cheek towards her mouth. Along with a scar on her lip, going down to the bottom of her chin. These are from several hilarious incidents where Lupe was trying to learn to fly. There are a mass of ugly slashing scars on her right wrist after one bad... incident. Other than that, she tries to keep herself free from blemishes and pimples. But she has a few that she keeps covered up with some makeup. Next of, Lupe has gotten a tattoos, not too many since she isn't a fan of them. But the one she has is quite symbolic. That tattoo is a few inches down from her shoulder that says "Joseph & Alejandro - I'll miss you" inside of a cross. When asked about this tattoo, she usually doesn't say anything. Lupe has straight, deep black (Which has a few strands that have been dyed a sandy blonde blonde - mostly on the right side of her hairstyle) hair that is well maintained. She keeps it in a short, slicked back, pompadour. A fabulous pompadour, conditioned to look the best with the finest hair products Lupe can find. Yeah, she keeps a comb in her pocket for it all the time. Lupe has a thick Spanish accent, giving out a Spanish fling as she speaks.
Attire:
Lupe feels as if she is stylish. But her style largely varies. One day she could be rocking a hip-hop themed outfit. Other times she could be dressed up like a clubber, rapper, or a rave girl. Due to her power, she can wear whatever outfit she wants, more or less. But Lupe goes for the more standout outfits. She rarely wears things like skirts or dresses, in favor of her themed attire. One thing Lupe has plenty of is jewelry. Often enough, she'll be wearing hoop ear rings, or have a few bracelets. She's not too big of a fan of excessive piercings, so she keeps it limited it to her ears. Lupe's absolute favorite piece of attire is a particular jacket that she got years ago. It's a white denim jacket that is covered in patches of flags from various South American countries. With Lupe placing a sticker of an American Flag over her heart. Symbolizing her love for America, being a Mexican foreigner.
Personality
Innate & Outward Personality:
A party-girl that lives life to it's fullest. Tragedy struck her bloodline and it has convinced her that the only thing that matters is fulfilling her hedonistic needs and getting cheap thrills. Despite this, Lupe has made sure to never cross the line and remain a nice person, and treat people right. That said, Lupe is an extrovert to her core, she lives to hang around with other people. She certainly isn't afraid to walk up and start a conversation someone (Unless they're a nerd, creepy, or really, really phat). But on the flipside, she isn't afraid to walk away from someone she dislikes. She's calm, cool, and friendly, but she has a bit of spice and flair to all of her actions. She tends to joke around a lot, and act with a fire behind all of her actions. She's loud, and likes to be the center of attention - the true life of the party. Because one of her favorite things to do is walk up to a group of friends being bored and make it exciting! Because she is a good people's person. She just has charms that can win over people. Lupe is pretty flirty too, but unlike some girls, she handles it subtly (Because like hell she's going to become the town bicycle). She hints, and uses body language to get her point across to the boy of the day. How tall of a glass of water she considers them, the harder she'll try - and even if that doesn't work, she'll label them a lost cost and walk away. Though, that's rare. She's good looking and has such a way with words that it's easy for her to win over any guy. While she prefers guys, she is open to a relationship to someone of the same sex. But she rarely considers them real relationships, and only quick bangs. Because of her looks, Lupe especially knows how to use them to her advantage. Because, after all, the world favors a pretty face!
That said, Lupe is incredibly open minded. Willing to try anything. She can be protective of her friends, and stand up to a bully, male, female, or in authority, because she hates it when someone bullies others because they have a taste of power. More importantly, she can't let people think that they can step all over her undeterred. Which is why she's a bit more fighty than most people. Lupe is spicy, and has a short-fused temper that lead many to learn that it's best not to set her off. She retaliates fists with fists, and words with words. Though, it rarely comes to fists. Mostly, she gets into arguments with people because she is a legendary shit talker. Always ready to deliver a nasty burn or diss. However, it leads her into making impulsive actions when she loses her temper. Touching her guitar, or favorite jacket, is a sure-fire way to piss her off. Fucking with her hair is a quick way to get punched in the face. However, despite her short-fuse, Lupe won't remain angry for long. After it's over, she'll be back to her usual self. Neither is she the type to hold on to grudges. Because in her eyes, she got bigger things to do than worry about some loser that pissed her off!
Lupe is certainly vain, egotistical. One could even say she's narcissistic. She holds a high opinion of herself and her accomplishments. However, it's a trait that isn't super pronounced. It's one of the things that people catch on as they spend time around Lupe. She isn't the type to actively put people down either, unless they're annoying, or her opponents. Certainly having a flair for the dramatics, Lupe goes for flash and style above all else. Because hot damn, she knows she's got the goods, and everyone else should too. She especially favors the people who have similar good tastes to herself. Nice clothes and style are what Lupe looks for in people. She's waaay more likely to approach a person with a great taste in clothes, over someone who dresses blandly. Shallow? Yes, because Lupe doesn't have time for losers (Or worse! Surrounding herself with them!). Yeah, she's a huge show-off. Lupe tends to strike fabulous poses. Constantly. Especially if she gets into a fight. Because that pisses people off more than her shit talk. To Lupe, it's all about the looks. How she looks, how her friends look, that stuff. Then again, Lupe knows exactly what to do to get everyone's attention. She's loud, she flaunts what she has, and she shows off. Lupe has a knack for destruction.
Her allegiance lies with no one, truthfully. No politician, no boss, no man, no woman. She is in it for herself. But, if Lupe had to choose a political philosophy, she would choose liberal, for it is the most open minded out of all of them. Because she values her freedom and independence above all else. She cannot have either if she is tied down by a single organization. Because, to her, they are obstructions of freedom. And it shows in her political views. Immigration, Religion, and LGBTQ, she believes that they should be free to do as they please, fuck whoever says they shouldn't. The one thing she hates is someone on their high-horse dictating who should do what because of "values" or "traditions" (I.E. The people who say how the world should be ran). Especially the people who speak out against immigration because she is an immigrant herself. She spits in the face of authority, and steps all over the rules. However, Lupe has a massive grudge against gangs and organized crime. They took something away from her that she'll never get back, and she shows an immense anger towards them. If anyone says they're in a gang, she'll immediately cut ties with them. If someone so much as glamorizes the gangster lifestyle, they'll get a sharp look from Lupe. That said, she believes that people should be free to do as they please long as they don't hurt people. Long as people stay out of her way, she will leave them be lest they set her off. That isn't to say that she'll stand by as someone gets raped. Or won't beat a mugger's face in. Her sense of morality is still there, just that she ignores it more often than not in order to please herself. However, she will play along with organizations and rules if it benefits her. Because she isn't stupid, she knows who's in charge. She wouldn't blatantly break rules, but if she could get away with it then hell yeah she'd do. That said, her morality should be obvious. Lupe is, in D&D terms, a Chaotic Neutral with shades of Chaotic Good.
Though, emotional situations is where Lupe really falls apart. She's bad at giving advice, or counseling a crying friend - thus, she is a bad motivator. When these touchy-feely moments begin, Lupe usually becomes closed off until the fun starts again. It's because of her mentality to have fun and live life to it's fullest no matter what - she doesn't view such moments as "fun". Though, people also find out that Lupe isn't that open about certain things, as well. Such as her family, and where she came from. To her, it's the same as emotional moments; an obstruction of her fun. Whenever she's feeling down, she keeps it bottled to herself, and rarely tells anyone about them. Because, to her, her emotions are her business, and hers alone. Not everyone else's. Nobody has the right to go prying into her life just because they want to know about her. Going off of that, she feels that what she outwardly presents to people is all they need to know. What Lupe wants them to know is that she's fun, and everything they aren't. Nothing more, nothing less. She goes into recluse mode until she feels better. It might be days before she's back to her vibrant and spicy self. Lupe finds it hard to really empathize with people, but she tries to be nice as possible.
Once they get to a party, they find another side of her: the hedonistic maniac that lives to fulfill her thrills at a reasonable price. No matter how self-destructive they are. Sex, alcohol, and violence, it doesn't matter to her. It's mostly stems from her desperation to live an exciting life, and her belief that she wishes to avoid living a normal, boring life. So she does everything she can to make sure that it's interesting, not just for herself, but the troupe she associates herself with. Because hey, what's the fun in doing this alone? Lupe doesn't just go to parties to sate her thrill-seeking nature. She has taken to fights with various people, and putting herself in unsafe situations, just to get her blood rushing All because she's an adrenaline junkie. Ultimately, in the end, she's a woman that's lost something that she could never get back. So she relies on these vices to mask her grief. Because the one thing she fears the most now is feeling as if she's wasted her life, and thus, she has no choice but to . But, she dug herself a hole, the kind of hole that will never be filled. So the more she worries about it, the bigger it gets. A vicious cycle that will never end until she realizes it, or meets her end.
Hobbies/Interests:
Music, movies friends, partying, food, good looking people, swimming, drinking, and fun.
Skills/Talents:
Lupe has gotten a few skills under her belt from over the years. First and foremost, she's extremely fluent in the Spanish language, to be true to her roots. She's just as good at English, due to living in the country for a great chunk of her life and knowing the language being a necessity. She merely practices Spanish as something on the side just to brag about to her family. Lupe has always had a knack for the musical arts. Taught by her grandmother, whom known a few instruments of her own, Lupe is an avid guitarist. Bass, acoustic, electric, it doesn't matter, she's good with all of them. She's often seen playing Acoustic guitars. She's been playing the guitar in her spare time for years, and it's simply a passion for the woman. A talent from her youth she will surely pass down to her children, and their children. Ahem, that isn't the extent of Lupe's talents in the music business. Lupe is a DJ for a cheap club, and therefore, she knows how to operate the turntable, and has enough of a knack for music to make up a wicked beat. Dancing is also another skill she had to pick up at the strip joint, and man, Lupe certainly knows how to work the pole! Dancing was something that always came naturally to Lupe. On the athletic side of things, Lupe is a swimmer. She signed up for the high school's swim team and used that as a great way to stay in shape. She was also taught how to play Basketball by her little brother, but she never played it officially (I.E. for any teams). Finally, Lupe has gotten a few brawls under her belt, and knows how to streetfight (HADOUKEN!). She doesn't have any martial arts or formal training, but she doesn't need any! You don't need any to punch the fuck out of someone.
Prized Possession:
Her Guitar, her jacket, and her hair. Fuck with any of them and you will regret it!
Quote(s):
"The world's almost over, loco, gotta live it up or you'll regret it when it's all over!"
History/Bio:
Lupe E. Bellasquez was born in Mexico, Lupe lived the early years of her life in relative comfort, since she was fortunate enough to have a somewhat good living condition. Her father was a very talented engineer, and her mother worked as a surgeon. They lived good, so her early life wasn't anything special. She went to school, met people, and had fun as she should. Quickly growing up to be a social butterfly without too much adversity to alter the course of her life. Her parents had another child when she was around five, her mother got pregnant with another child, and nine months later, she was introduced to her new twin brothers: Alejandro and Diego. She welcomed her younger brother with open arms, and looked forward to when they could play together. The big change in her life was once she was ten, when Lupe's father got a job for a big American company, and had to move to San Francisco. She was blindsided by the change, but was nonetheless open about it. Though, she had a feeling of insecurity as she rode the plane to America. Once there, she had to get over a bit of... culture shock to say the least. Learning English, differing social customs, and so on, was a bit of a problem for Lupe. She had a bit of a problem getting over it - until she had ran into the Hispanic crowd. Some of them were from out of country themselves, and they helped her adjust, and in the process, Lupe had made herself some friends and refined those social skills a bit. After she got used the country, she came to like the place. Having a nice house helped.
Life continued for Lupe. She didn't go without her home country as she visited there plenty of times. Sometimes staying for months on end. While she was there, she spent plenty of time with her Grandparents, especially her grandmother, whom was a legend when it came to the guitar. A woman that played in professional bands, before retiring. Since the old lady didn't have much else to do, she spent her quality time with her granddaughter teaching her how to play the guitar. Even gifting her with one of her old guitars. At first, Lupe didn't really get it, but as she played more and more, it stuck to her, and it became a hobby that she perfected into her adulthood. Life from there was great, she became a social butterfly in school. One that made friends with all the cooler girls, and became what is called a "popular" girl. She hung out with her friends through her middle-school years. Once she hit high school, she hit a whole new level. Things got more intense. Sex, drugs, drinking... they were tempting, but Lupe stays away from them. As she was taught not to give into those vices. It was hard, given that some of her nastier friends called her a prude and cut ties. It didn't matter, but Lupe stuck around with the friends that mattered to her. That said, Lupe never excelled in academics, as those weren't her focus. She got passing grades and that was just about it.
Once powers entered the mix, things got a bit more interesting. Lupe discovered her powers while visiting a friend's house. While she was gussing herself up in a mirror, she had accidentally fired off a beam that cracked a hole in her friend's mirror. Obviously, Lupe was freaked out. As she was trying to figure out what happened, her arm began glowing a vibrant pink color. She covered up the glowing arms, and ran home (Leaving her friend without an explanation as to why she now has a burnt mirror). A scary experience, but Lupe quickly realized that she was a superhuman. One that could manifest a gaseous energy, something she vowed to learn everything about this power. It was something she did on the side, in secret. When she had nothing else to do. It took a while (and plenty of destroyed furniture) for her to figure out this ability, and that was when she was comfortable with sharing it with her family. They were shocked, but were still loving of their daughter. They knew she wasn't a freak or a monster, long as she didn't use that power to hurt people. Though, she kept this a secret from her friends. What was most notable was that her younger brother, Alejandro, had manifested a power at the same time. A cyrokinetic minion that could snap freeze anything with a touch, along with Alejandro having a control over ice itself. Lupe and Alejandro teamed up to practice together, to do some play fights. There was something off about him during their spars, Alejandro was far too aggressive. However, he mellowed out after Lupe called him out. They got closer, and improved with their powers greatly. However, Diego, who hadn't manifested (Yet), resented them for their powers, and choose to distance himself from them. Lupe didn't exactly know where Diego was coming from. Was it a jealousy because he wasn't special? Any attempts to connect to her brother only earned her the cold shoulder. Eventually, Lupe gave up. Diego, and Alejandro too, became very cruel children, bullying whoever they could. Contrasting with Lupe's kind heart. Lupe wondered if she would have to put down Alejandro should he go too far with his power.
The twins bullying ways caught up to them very fast after Diego caused a kid to have a heart attack in school, resulting in the child's death. Giving Diego an involuntary manslaughter charge - he was sentenced to two years in prison (Barely dodging being tried as an adult). At the same time, his power had manifested, which meant he had to be sent to a Meta-human prison. That... bothered Lupe, but she kept going on to the best of her ability. Visiting Diego was the first step. However, Alejandro got out of control. He got much more violent. Hanging out with the wrong crowds, even slipping into a gang. Lupe wanted to say something, but the two had long drifted apart from each other. She just played along. A year since Diego's imprisonment, and her life changed a few months before her graduation... for the worse. While she was hanging out at a friend's house, Alejandro had joined a particularly violent gang of Hispanics. Putting his power to good use freezing people to the point of near-death. He had gotten a good reputation for himself. A good enough to get the attention of their father had to get involved. During one gang fight, their father had went there in an attempt to get Alejandro out of there before he gets killed, arrested, or worse. However, the first outcome came true once another Meta-human entered the fight. A young electrokinetic gang member had fired off the mother of all lightning bolts at Alejandro, with their father right behind him. The boy had taken most of the bolt, getting killed instantly, with their father getting injured badly enough that he was sent into a coma with no signs of ever waking up. By the time Lupe got home, she was greeted by her crying mother, who explained what happened. This news had devastated Lupe. She immediately burst into tears and ran into her bathroom. She... didn't know what she was thinking when she grabbed a razor blade and carved up her wrist, before slumping in the corner, in a pool of her own blood, and waiting to bleed out. Her mother had opened the door, and immediately called the ambulance. From there, Lupe was sent to the hospital where she was patched up. It was a few days before she got out (After dodging suicide watch)... a changed woman. Where her mother went to alcohol, Lupe went to the seven deadly sins in over to recover. That moment was when she realized that her life could end in the flash of an eye. So, why should she live with all these rules she had composed on herself?
Lupe's family still had saved up a college fund for her so she can go off to the San Francisco College and have a chance at success, Lupe only saw it as a new opportunity to indulge herself. She went to every party out that would take a Hispanic girl like her. There were plenty, actually. She met new people, from far and wide, that had the same interests as her: to live life as if every day was their last. She integrated into this new crew to the best of her ability, and became a sort of team leader for them. Along the way, she was getting into fights with people for cheap thrills. Picking fights with believed rapists, drug dealers, and other thugs. She even used her power in order to put that gift to good use for once. While she did have fun, she was rather strapped for funds, so she needed a job or two that had flexible work schedules. Fortunately, she had two options actually. First, her DJ friend had referred her to a club that was hiring. Lupe has DJ'd for a few parties in the past, and her DJ friend taught her even more, enough to hired. She was sent forth and got hired at the club... Another more risque job she was suggested was becoming a stripper. Her friend was also a stripper and told her that Lupe was everything they wanted, and could ace the job. Lupe considered it... but at this point, she was open for anything. She took the job and it was uncomfortable dancing for all these strange and sweaty men. But she had to get use to it. The money was good, too good to pass up, so she had no choice. Both jobs got her enough money to continue her lifestyle. So, while it was work, the reward was too good. Plus, she was able to balance her job, schoolwork, and her social and party life quite well, so it didn't matter. But the problem was that she found it was getting harder and harder to go home and look her mother in the eye.
A few months before the current events of the story, and Diego was finally released from prison... a changed kid, Lupe didn't know how to go about it, really. Their mother had told him what happened to his brother and father (After hiding it for at least a year). She long lost her ability to truly empathize with people, so she left him alone. Gave him space as he suffered. Lupe continued with her usual hedonistic routine, until another variable entered the mix. She had received an invitation to Academy 218. The woman had no interest in going, preferring to keep her power a secret. However, her mother had caught on to Lupe's habits - because of a coworker of hers had visited the strip joint she works at - and forced her to head to the Academy.
Along with Diego, she was going to have a dandy time there.
Family:
Father - Joseph Bellasquez Jr. (Comatose) Mother - Juliet Bellasquez Grandmother - Cecilia Bellasquez (Deceased) Grandfather - Joseph Bellasquez Sr. (Deceased) Younger Brother - Diego Bellasquez Younger Brother - Alejandro Bellasquez (Meta-human. Had a Cyrokinetic-Entity. Deceased.)
Relationships
Diego Bellasquez | Avoided | Younger Brother | "Look, I love Diego and all that, but he has some problems. Problems I can't help him with. And I have dreams here. So, I'll leave him alone to work them out himself." |
Cassidy Daniels | Neutral | Diego's "Friend" | "Dunno about her, she's a friend of Diego's. She seems like fun." |
Titus MacArthur | Amusing | Dumbass | "Haha... this jackass rushed to fight a monster and got his ass kicked in the process. Believe me, despite his boasts, that thing would have killed him if we hadn't jumped in." |
Beth Carson | Eh | Little Girl | "Dunno about the kid. Wouldn't hang out with her - I'm too old for that. But that lightning strike was pretty siiiiiiick." |
Abilities
Power Class:
Elemental
Power: Neon-Energy Heart.
Lupe has an unknown anomaly within her chest, taking the appearance of a tiny pink star. Known as the Neon-Energy Heart. Whether it's an organ or something else is unknown. But, the Heart serves a vital function to Lupe's ability. It constantly creates a strange gaseous energy that is very similar to plasma, an almost charged gas. Which is unique to her, and unlike any other energy to exist. At will, Lupe can manifest this as a hot-pink-purple-blue energy that has an appearance that is like a mixture of a glowing gas, with electricity and light flowing through it. And it glows brightly, fluctuation between pink, purple, and blue, colors. Once it's created, Lupe can manipulate and shape it freely, much like other elemental types. As it cuts through the air, it leaves behind a trail. This energy is fairly hot, enough to give someone a burn. Depending on the intensity, it could give someone a mild, or third-degree, burn. Once it comes in contact with something (Or someone), the energy will disperse a few seconds later. Lupe can fire it out as a concentrated shot that will do some damage, along with being able to fire it out in other forms (Beams, waves, lasers, etc, etc). She's capable of larger feats, but she keeps it small not to expend too much ammo. Just to note, the energy Lupe creates doesn't travel at light speed, merely travels as fast as she can will it. Lupe has discovered that she could fly by firing of the energy in an concentrated thrust. It isn't a perfect flight, as she has to maintain balance among other things, but she could certainly fly. In addition, Lupe has a high-resistance to heat (but not immunity). She can shrug off even the hottest heats before taking negative effects. Whenever she activates her power, her body starts to light up. An aura of multicolored light will surround her, and her hair will turn into a gassy plasma. This power as a whole is basically a less powerful version of Plasma manipulation, so think of it as that.
Future abilities...
Neon-Energy Mimicry
It's within Lupe's potential to partially-transform into the Energy itself. In this state, Lupe will have her shape, except made of the Neon Energy. She'll be extremely hot to the touch. As for what she can do in this state, it's simple. She'll be able to do a sort of "dash". She'll turn into a formless shape (but somewhat round) and will be able to move great distances. Since this energy is weightless, she'll be able to move quite far and flight is in her potential. At the moment, how far she can go is limited by how long she can remain transformed. She can only maintain a transformation for around five seconds (Longer if she tries really hard). Lupe also has a healing ability while in this state. For starters, toxins will be immediately vaporized, she'll be immune to biological powers, and she won't feel any pain. While transformed, Lupe may shape herself slightly. Obviously, she can shape herself to fix wounds, so that once she changes back, it will be all better. Again, it's limited by how long she's transformed.
Limits:
Now, there's only so much the Heart can do. Lupe using it will cause it (and herself) to get hotter and hotter, until it "overheats" and shuts off. When it shuts off wholly depends on rate, intensity, duration, and quantity, of use. These are the four factors that Lupe must keep in mind as she uses her power. After her power has shut off, however, her body heat will be extremely high. To the point where her skin will burn, and her organs will slowly cook. She'll need a quick way to cool down before she burns to death. There's also a limit to how much the Heart can produce. If Lupe doesn't already overheat, then she'll run the Heart dry and will be powerless. Lupe will have to wait a few hours to replenish it. Lupe can only stay transformed into the Neon Energy for about five seconds. Which means she can do too much. However, how long she can remain transformed can and will expand later. Though, Lupe will be unable to manipulate the Neon Energy while transformed.
Weaknesses/Drawbacks:
Strong emotions (Even happiness) will make her power unstable and harder to control. Or it might go out of control and she'll have an accidental use. The Neon-Energy is also bright as hell. Enough to inhibit Lupe's vision a bit, depending on the size and intensity of the blast. If it's a large use, then she's going to be blind for a few seconds until it fades away. Though, this could be considered a double-edged sword. While transformed into the Neon Energy, Lupe is not intangible. In fact, she's far more fragile in that state (Even though she can heal and resist pain). One strong blow and she'll be out. If something is heat resistant enough to pierce her, that is. After transforming back from the Neon-Energy, she will be powerless for a few seconds while the Heart powers back up.
Mexican, Colombian, Dominican, Spanish, Greek, & French
Physical Appearance:
Diego has the looks of a thug, or tough guy, but his personality betrays that. A rather fit boy that is of average height for his age at 5'9 and weighing an approximate 166 pounds. Diego has a light muscle tone on his body. No where near bodybuilder, but he looks like the time who does work. It widens his body a little bit. . Diego is a teenager that appears to be Hispanic, but isn't exactly. Because of an interracial relationship between his great-grandparents, he has Caucasian in his roots. But because their children primarily got married to Hispanic people, those Caucasian roots got rather overshadowed. To be exact, Diego is Mexican, Colombian, Dominican, Spanish, Greek, & French. One thing that has become a trait among his family is their large, pronounced, square noses with thick, nose bridges. The whole nose is triangle shaped from the side. I wouldn't say that it's their most attractive feature, but yeah. Diego has one of his own naturally. It looks disproportionate with the rest of his sharp facial features, and therefore, sticks out much more. In contrast to his thin, rather pokey, lips, medium sized ears that stick out somewhat, and small, squared (with a cleft), chin, and a sharp jawline, with a rather dull and unnoticeable jaw. All topped off with medium-sized amber eyes, that usually convey Diego's sense of regret, and more. One thing about Diego is that he doesn't do a good job at hiding his emotions. Usually his facial expression gives it away, but his overall body language also conveys his emotions. He constantly appears as if he's someone who always has a little something on his mind. His eyes are a little dark, which gives away that he doesn't sleep too often as well.
He has a head of straight deep-black hair, cut short, and styled into a choppy, messy, hairstyle. Along with a faint, growing, mustache on his upper-lip. But enough about the boy's face, time to describe his body. He's very thin, and doesn't have too much fat or muscles packed on him. However, he's kept thin from his physical activities such as playing basketball and running, so he doesn't so much as sits on his ass all day. Diego's skin is a off-white, somewhat tan, color, and is clear that he isn't exactly white if someone examines him. Like everyone, he has scars on his body, all of which have stories of their own. From scarred knuckles, to various knife wounds on his arms (From apparently small blades), and various other brutal scars. He doesn't like talking about them, and usually changes the subject. However, Diego has symbols and markings on his body that resemble tattoos. They aren't true tattoos, when he got his power, these markings appeared on his body. Starting at his wrists, he has a network of fire symbols that appear very similar to tribal tattoos that go up his body, and encompass his chest, and go down to his ankles. Whenever he activates his power, these symbols start glowing, and combust into flames. Just to keep people from getting suspicious about his body, he tells them that they're tattoos.
Attire:
Diego dresses quite formally, not really for flash, more of for comfort and appearing presentable. He wears jackets, and coats quite often, even in the summertime. Since he can pretty much wear whatever he wants to, whenever, because heat doesn't bother him, and he's so hot that he can shrug off the cold. He prefers that his attire is a black color, or merely a darker shade of an existing color. One of his favorite things to wear is a black sweater, with a jean jacket over that. Usually he wears a basketball/baseball or a beanie cap on his head. Always hanging off his neck is a necklace with a large silver cross at the end.
Personality
Innate & Outward Personality:
An atoner. Someone who has committed a crime like no other, and has to live with it, trying to make up for that one mistake. He spends a bit of time thinking about it, and naturally has a lot of guilt associated with it. It's something that changed him, that haunts him. The kind of thing that keeps him up at night because he can't go to sleep, and when he can, he wakes up because of the dreams. It used to be different a while back, when he was angry, proud and confident. The kind of kid that would bully kids and push them around just because it made him feel tough. But he left that attitude behind. That said, Diego is a bit of a recluse. He doesn't exactly talk to people anymore like the way he used to, he's quiet, and only speaks when he has something to say. However, he does keep a conversation going to the best of his ability. He's well-spoken, and very kind. He treats people with respect until they prove they deserve otherwise. He's humble, and leaves his ego at the door, and that's something that people can tell. While Diego isn't super charismatic, he can be a great shoulder to cry on because he's quite empathetic. People sometimes get the impression that he is aromantic/asexual due to how little concern he shows for romance. He isn't truly either of those, but he doesn't exactly do well with the ladies anymore. It's almost like his sexuality is nonexistent, and as if he never talked to a gal. He is, sexuality-wise, straight as an arrow. He still likes the taco underneath it all. Diego has a strong desire to help those around him, and heavily believes in taking responsibility for one's actions. It's that strong, driven, sense of morality that signifies that he's a changed man. One could call him idealistic, but Diego is in it to help other people. Even if the (main) reason is that he wants to redeem himself in his own mind.
Diego is noticeably uncomfortable around the male gender. He doesn't interact with them that well, and tends to act rather defensive towards a male, especially the more aggressive looking ones. He treats women, and children much better. But one thing that sets him off is a male touching him. He's paranoid, wondering who will attack him first. Which is why he tends to keep his guard up at all times. Diego fears prisons, and jails, he'd do anything to stay out of one. Diego isn't exactly leadership material, he merely doesn't have the mindset to lead others. But what he lacks in leadership, he makes up for in sheer usefulness and determination. One thing he can't stand is a bully, no matter what size or shape they are - merely because that was a reflection of what he used to be. He doesn't believe that he should let anyone go through the same things he put on other people, so he's quick to stand up to a bully. Even if it puts himself at risk. Whenever people bully/prank him, he rarely retaliates or tells on anyone. Because that's what he feels as if he deserves it for what he did to other people, and what he's brought onto his own family.
Diego is a Christian, his family is heavily Christian, but he had ignored their teachings in the past. He has changed his ways and now follows the Bible and it's teaching to help redeem himself. His faith in God and his kindness is unwavering, and will forgive others of their wrongdoings. His religious beliefs aren't as extreme as some standout examples. Diego treats people with respect no matter of their sexuality, gender-identity, or religion. He doesn't believe in certain things, but that's no reason to look down on others. Everyone is only human. However, deep inside of him, that innate cruelty and anger remains. In fact, one could say that he's gotten even angrier. The shit he's seen, it made him cruel, it hardened him. All the emotions he felt have been bottled up, and have been eating away at him for years. He barely talks to anyone about what he feels because he doesn't feel as if he has the right to anymore. It's something he got himself into, and something he has to deal with himself. But his involuntary manslaughter charge... his time in prison... If the boy is pushed hard enough, he could lose it and inch closer to a breakdown. Or, alternatively, he's finally going to snap and release all of those emotions on the fool unfortunate enough to test him.
On the other side, there is Agni... The voice in Diego's head. The demon on his shoulder - when he has no angel. Agni is a being in Diego's mind that was created by his power. Whom Diego's calls the representation of his guilt and sins. Agni is a cruel being that is much less pleasant than Diego. He's constantly whispering into the boy's ear, attempting to get him to do his bidding. Whether it be good or bad is the question. Arrogant, and more concerned with flexing his strength, Agni is quick to suggest violence and pushes Diego to fight. When the boy would rather passively take what is dealt to him. Agni is proud of his immense strength and fire-power, and wants to prove it to the world. Through Diego of course. Agni is constantly at war with Diego for their quite different ideals. Differing ways to go about things. Where Diego employs diplomacy, Agni would use intimidating. While Agni cannot physically take control of Diego, he has quite the way to bargain. While Agni and Diego don't get along, Agni does care about the boy. They are one and the same, and if one falls, the other will to. Which is why he'll go out of his way to preserve Diego. As it's impossible for Agni to truly be killed. The one thing that Agni fears is being made a slave, to Diego, or anyone for that matter. Which is why he's so aggressive and angry. He wants the world to know that he will be anyone's slave.
Skills/Talents:
Diego is quite versed in the musical area. He was taught by his grandmother, who was a musical prodigy, to play the guitar and it's something that stuck with him from his youth. While he hasn't had the opportunity to practice/play it in two years, it's something that he falls back on, to convey his emotions. Being a native Mexican, Diego is great at speaking Spanish, but he has also spent a majority of his life in America. Therefore he nearly has the entire language down. The last skill is that, while Diego has no martial arts training, he is a pretty good fighter. He put plenty of people on their asses, and has fought on his own terms with martial artists. One of Diego's favorite things to do is play Basketball. He's quite talented for his age, and he believes he could have gone pro.
Prized Possession:
His Alvarez Artist Series ABT60 Baritone Guitar. Which was a gift from his grandmother a few years before she died to death.
Quotes:
"I'd give anything to keep my conscious clean."
"I don't know everything, but I know everything burns...."
History/Bio:
Diego J. Bellasquez was technically born in Mexico alongside his twin brother Alejandro, but moved to America shortly after - with their older sister, Lupe coming along too. His father was a talented Engineer that worked in Mexico before he got a job in America. They lived in the city of San Francisco. Unlike the rest of his family, who grew up out of the states, Diego and his brother had grown up in America. So there wasn't so much adjusting as there was developing in the states. Though, he and his family visited Mexico plenty of times. So he managed to experience plenty his supposed homeland for himself. During all of his visits, he was given impromptu guitar lessons from his Grandmother, who used to play in a band and was incredibly talented. Diego and all his siblings were naturals when it came to the guitar. To the point where their Grandmother gave each of them guitars that she used in her past. Which became a hobby that Diego resorted to whenever he couldn't go outside, or engage in other activities. That said, Diego and Alejandro's life was rather... eventful. He and his brother were given a bit too much freedom because their father spent too much time at work to be a role-model, and when he was home, he didn't bother. His mother wasn't strict enough to be a good mother either, she gave them too much freedom. Which caused some problems for them later on, once they attended school. They found themselves getting mingled with the bad crowd, the ghetto kids. The kind of kids that caused trouble for everyone and misbehaved. Because of the media glorifying their activities, and peer pressure, Diego and Alejandro were interested in becoming part of them. That's where it all went wrong for the two.
Sure, as they moved along with their classes, they became the "popular" kids, but they also viciously bullied other kids for no reason other than the fact that it made them feel powerful, feared, and that they can do whatever they want to. They targeted kids that were weird and strange, or outcasts, and were truly merciless. They pranked them, they insulted them, and when they could go away with it, they physically beat them. This continued for what had to be years, except they changed targets since their victims tended to skip school. They rarely got punishments other than spending a bit of time in detention. They didn't really focus on their academics, they got enough to pass, and that's what kept them out of the eyes of their parents. One peculiar thing that happened to his family was his twin brother and sister developing powers. His sister gained the power to create an energy, and Alejandro gained a icy-minion he could summon at will. Diego didn't have any powers, but he felt as if he meant he was normal, and his siblings were freaks. Which caused a bit of a drift between the three siblings. As Diego didn't feel anymore different from them than the moment they got their powers. He continued with his previous activities of bullying nerds without his brother - who did the same without Diego. It didn't matter, long as the boy could remain a top-dog. As he progressed through school, he felt unstoppable. Like he was the king of the school. Merely because he kept the uglies of the school down where they belonged.
Diego had continued through middle school with his activities. Using his bullying and his basketball talents to get himself in with the popular kids. He was living large. But all that changed one schooldays, so did his entire life. During the tail-end of his middle-school run, when he was almost fifteen, he had taken it too far. He was currently bullying a boy who had a severe case of claustrophobia. One particular prank he had thought was funny involved throwing this kid into the supply closet and not letting him out. The boy had screamed in terror and banged on the door begging Diego to let him out, when the boy had a heart attack and sadly died. When the boy's cries for help stopped, so did Diego's laughter, he opened the door and saw the boy's dead body flop onto the floor. Diego was hysterical, and desperately shook the boy to try to get him to wake up, but it was far too late. It was all a joke! Nobody should have gotten killed. Diego was taken by school staff, where he was left in the principal's office until the police came and taken him to the station. It was an incident that spread fast through his neighborhood, even gotten a mention on the news. It was a massive scandal among the Bellasquez family. Diego could face jail time for what he did. His family argued for ages, shifting blame to one person to another, while he rotted in a cell. He contemplated what he did over and over again. To say the least, what happened fucked him up big time. He lied in that cell, near catatonic, letting whatever happened to him happen. That was when it happened, the flames of Agni being sparked for the first time. In the cell, the boy combusted into a wreath of flames, and every movement Diego took spread more of the flames around. He created so many flames, which would have burned down the jail if the sprinkles hadn't come on. The fires were extinguished, but symbols of flames had burned themselves into Diego (Which were obvious since he burned his clothes off). Diego himself had fallen unconscious, and was past out until he woke up in the hospital (Handcuffed and duct taped to the table). That was where they had determined he was a Meta-human, and delegated the boy to the local Meta-human enforcement Agency. But Agni loomed over his mind. Taunting him, and communicating with him. Haunting him....
The fated day of trial had come, and it was the worst day of his life. Diego was charged with involuntary manslaughter, and sentenced to two years in prison. He nearly broke down on the spot. As they dragged him away, he felt as if it would be the last time he would ever see his family. He was sent to a special Supah-human prison for youths that abused their powers. Kids that killed, stole, and abused the powerless, with their powers. Diego tried to bide his time, but he was always fighting. People thought that he was weak, and with the help of Agni, he quickly ended those sentiments. On the side, he was receiving proper training with his power under the careful instructions of the staff. Training him to use his powers properly, and what will happen if he loses control. They didn't need to teach him what would happen if he abused it - he would come right back here. The prison was hell, almost everyone was their own kind of vicious. While Diego only wanted redemption. All Diego wanted to do was find a way out, any way. He considered suicide, but the first attempt was quickly stopped by Agni. Whom vowed never to let Diego threaten their combined existence. The two years that passed in there were the hardest of Diego's life, but the only relief he received was the visiting hours when his family came to see him. It was hard talking to them, but they were his hope, his optimism. What kept him going. However, a year into his sentence, his father and brother stopped visiting. With his mother telling him that they wanted nothing more to do with Diego. That hurt him, but he knew that someone was still rooting for him in the form of Lupe and his own mother. He fought, he learned, he worked, he grew - with his demon constantly over his shoulder. Diego didn't let everything get to him. He promised himself that he would change for the better. He would change the world for the better.
But, a few months before the current events of the story, Diego was finally released from prison. A changed man. He went home and expected to see his entire family, however, he was told the truth a few weeks later. It was salt in the wounds. Alejandro, his twin brother, had become a violent child and gotten himself involved in a gang. During one gang battle, his father got in the middle of it in an attempt to save Alejandro. However, an electricity manipulating meta fried the two of them. Sending his father into a coma, and killing Alejandro. His twin brother... dead? This forced Diego into hiding for a few weeks. Thinking about what happened, and pondering it over with Agni. He thought about it, and finally decided to keep moving. More dedication towards his goal of getting better. He wished he could have saved Alejandro, but he knew that his brother had spiraled out of control. Alejandro choose that life, and he suffered the consequences. Even if he did survive, it would have been likely Diego would have had to put him down himself. Diego began attending church again, helping in soup kitchens, and being a help to his community. He felt like he was on the path to redemption. Though, it was difficult with Agni taunting him constantly. However, he was sent an invitation to the Pavilion Academy. He didn't want to go, since he rejected the demon on his shoulder... but his mother simply wanted to get him, and his sister, out of their house. Because both of them had brought a great deal of shame and stress upon the family. So they were enrolled against their will and sent to Academy 218.
Ready for a new adventure.
Family:
Father - Joseph Bellasquez Jr. (Comatose) Mother - Juliet Bellasquez Grandmother - Cecilia Bellasquez (Deceased) Grandfather - Joseph Bellasquez Sr. (Deceased) Older Sister - Lupe Bellasquez (Meta-human. Has an energy.) Twin Brother - Alejandro Bellasquez (Meta-human. Had a Cyrokinetic-Entity. Deceased.)
Relationships
Lupe Bellasquez | Mixed | Sister | "I... sometimes don't know what to think of Lupe anymore. She changed, I changed. We're two different people now. She would rather act like a fool than give me any attention." |
Casper Hayat | Good | Room-mate | "He looks pretty young... He's strange, introverted even. Still, above all else, he is kind. I'd rather have him as my room-mate than anyone else." |
Creed Boggs | Bad | Douche | "I shouldn't have picked a fight with him like that... I don't know about him, but whatever I give him - I'm certain he has it coming." |
Cassidy Daniels | Good? | Friend? | "I don't know what to think of her. I first got the idea that she was some trickster that was ready to play me. She... changed my perception of her when she fought the monster alongside me." |
Titus MacArthur | Neutral | Strong-Man | "Don't know what to think of him, really. He rushed in to fight a monster and nearly got his leg ripped before we had to help him. He's headstrong, and doesn't think things through." |
Beth Carson | Good | Little Girl | "I don't know her all that well, but she helped us in the fight against the monster. Which means she's good in my book." |
Abilities
Power Class:
Elemental & Cerebral
Power: Pyrokinetic-Entity.
Little Diego here is the next inheritor of a powerful flame entity known as Agni, named after the Hindu God of flames. He is invisible to all forms of detection except for mental powers, and maybe thermal senses (Diego has an abnormally high body heat), until he chooses to manifest outside - but more on that later. To someone who isn't too versed on Superpowers, it is vague what Agni is. They interpret him as a demon, or a spirit. In actuality, Agni is the manifestation of Diego's power that is capable of being transferred to the next suitable body (In this case, the first male born of the Bellamonte family). Agni is a cruel being that feeds off of Diego's negative emotions to gain power. He is extremely stubborn, and refuses to be made subservient. It will be hard to get him to loan his power, as Agni can only be bargained with. However, can be convinced to cooperate, making himself equal with Diego. Getting onto his capabilities, has an array of pyrokinetic abilities:
Agni can manifest in the real world at will. Agni is a massive being that appears to truly demonic. Massive, at ten feet tall, has a humanoid appearance with a very similar anatomy to humans. Appearing to be made out of jet-black magma rock and obsidian. That takes the shape of thick, bulging, muscles in his arms, with washboard abs. Agni has wide cracks all over his body that let out an orange light. He is surrounded in a wreath of flames that makes Agni appear to be much thicker. Agni does not possess legs, everything below his waist is merely a swirling mass of flames much like a Dijinn. Agni's arms are massive, they are three-feet thick, and are topped off with five enormous claws that are much like eagle-talons. To top off his intimidating frame, Agni's head is the shape of a cow-skull, with a mouth full of razor-sharp teeth, glowing red eyes, and two massive horns. Yeah, Agni looks pretty fucking scary. What are his capabilities? Agni more or less has the usual firebending techniques. Manipulation of fire, creating fire with a thought, and minor-heat manipulating abilities. Now, this might be a given, but Diego and Agni are immune to all forms of heat-based damage. They can use a fucking volcano like a hot tub. Agni can summon powerful fire-storms that stretch far and wide, create flames of a hotter and more intense variety, and shape his fire. The usual. It's possible for Agni to propel Diego by shooting off enough flames like a jet. Agni also has minor-heat manipulation techniques, such the ability to absorb heat from his environment. Which can be useful for extinguishing his flames, cooling down an area, or putting a little extra heat behind his flames. He can also simply produce heat without the flames. He can turn an area boiling hot if he's given enough time. Agni also posses immense physical strength, which means getting close to him is not a good idea.
However, Agni can gift Deigo with these pyromancer abilities if the boy bargains with him. Allowing the boy to use his power without manifesting and revealing himself. Basically, Diego can everything Agni can do. When Diego's using the pyromancery, he's a typical fire-bender, however, how much strength he has depends on how much Agni chooses to give him. He can have rather powerful pyromancery if he convinces Agni, but if Agni doesn't feel like it, he won't be able to make anything bigger than a spark. As a side effect of this, Diego has limited healing abilities, as Diego's body is so hot that bacteria simply gets vaporized. Even when contained, Agni can somewhat control flames. He won't be creating fire-storms, but he can do a neat-trick. He can project himself into a flame, creating a talking image of himself that can communicate with others. Only used if he wants to speak to other people. Diego/Agni can also change their flames to any color. Useless, but a neat side ability.
Future Abilities...
Heat-Radar.
Once manisfested, Agni has the ability to transform into a ball-like shape. With his upper body being turned into a large ball of fire (He'll have no arms/head, only his sexy ABS). This form trades Agni's firebending for the ability to detect heat. It doesn't work the way you think it does. It acts a bit more like a compass. A flame will flicker off Agni towards a large enough source of heat. Directing both him and Diego towards it.
Merged-Form.
The very apex of their power, Diego and Agni can merge once they reconcile and agree on something. This form is, naturally, a combination of both their appearances. It has Diego's general shape, but he'll look like he's made of red magma-rocks. Magma rocks that are burning hot. His fingers will be replaced with sharp claws. His chest will have a glowing hot orb of fire, surrounded by his open ribs. Along with his head taking a more skull-like, with Agni's massive horns on the side of his head. The capabilities of this form are simple: trading control for raw fire-power. Diego's fire-generation will increase by a tenfold, but he'll lose the ability to directly control them. These flames are much much hotter than normal. Along with Agni's brute-strength, Diego will be quite powerful. In this state, Diego will also be able to resist biological-based powers.
Limits:
The most obvious limit is that Diego's power more or less has a mind of his own. He has no control over it, but it has control over him. He has to bargain with Agni to help him (Either directly, or by giving him fire powers). If he doesn't appease Agni, he could go powerless. Agni's a bit of a dick, and always wants something in return of giving Diego his power, so it'll be hard to reason with him at times. Agni can only move a radius of two meters around Diego, and his reach is around twelve feet. Heat-Radar mode removes Agni's fire-bending until he reverts back into his normal form. In terms of their combination-form, their ability to manipulate fire will be much weaker. They'll really only be able to shoot it off from themselves, and create flames. Diego and Agni can only be merged for so long, and afterwards they'll both be unable to do it for awhile.
Weaknesses/Drawbacks:
There's also the ostracism that may come with people knowing that Diego has what amounts to be a demon inside of him, giving him power. Now, onto the other weaknesses. While the pair are immune to heat, they aren't immune to the byproducts of the fire they create, such as smoke and burning up the oxygen. In fact, Agni manifesting in closed off areas is not recommended because his firey body burns up air so much that he can suffocate. If there's no air, Agni will immediately be destroyed, forced back into Diego to recover. Water is also a big weakness... obviously, but allow me to go in depth a bit here. If Diego is drenched in water, he is cut off from his powers until he is dry. If Agni gets drenched in water, Diego will be fine, but the water will drastically weaken Agni. Not destroy him, he's simply too hot to be destroyed unless submerged in water. If someone so much as splashes a cup of water on him, all of his abilities will be weaker (Not that weaker, but you get the point). Other fire-suppressing agents do the same thing.
Agni's flame will also burn off Diego's "natural resources" such as the food and water he consumes, forcing him to eat more after a fight ends. Neither of them possess any defensive techniques, only offensive moves really. They can't really stop attacks. Now, Agni, while powerful in close and medium range, cannot take too much damage before he goes down - he'll be even squisher if he's wet. He takes damage normally, and cannot heal while manifested, so he has to retreat into Diego in order to heal. If he's destroyed, then Diego will be powerless until he recovers, which is usually a few hours. Any damage that Agni receives will also be reflected onto Diego in the form of a phantom pain. Mixed with his sheer-size and limited range, Agni is a big target that has a hard time dodging. So he'll have to rely on Diego for mobility. Agni using his Heat-Radar form deprives him of his pyromancery (But not Diego). He'll be extremely vulnerable in this state, one strong enough blow and he'll be destroyed. Water will also be extra damaging.
Now, their combined form has a few weaknesses of it's own. Once merged, their mentality becomes single-minded, and angry. They'll throw tactics out of the window and just go crazy. Of course, a clever opponent could just take advantage of that. The orb in their chest is a weakpoint. One strong enough blow to it will immediately take them out of their combination (However, they'll be able to merge again after they recover). The combination is extremely powerful... too powerful. If they stay in it too long, then they will begin the ashing process and die a slow and awful death. After they separate, both of them will be vulnerable. As Agni will be effectively destroyed, so Diego won't be able to use his fire powers for awhile until Agni recovers. They'll also be pretty drained (Diego will need to eat and drink a lot). Of course, submerging them in water will revert them out of it. Splashing them with enough water will do the same thing.
Other:
Despite being underaged, Diego is quite the smoker. He'll find private places to light up a cigarette and get that nicotine rush. It's pretty easy with fire powers.
Academy 12 - Stays in his sister's beach house on Crystal Shores sometimes.
Appearance
Hair Color:
Black
Eye Color:
Blue
Ethnicity:
Irish, Romanian, German, and Spanish
Physical Appearance:
Trevor definitely does not adhere to the standard definition of masculinity. Trevor is definitely a really effeminate guy, naturally, and by choice. He's pretty androgynous. He has tender good looks, soft and lithe body, thoroughly shaved body, and long hair. Some people have mistaken him for a girl. His parents blame his power for effecting his growth (Negatively, or positively, is purely up to conjecture). Trevor is short-ish, in between two standard heights, you might say. He's a few inches underneath the male standard height, and a inch above the female standard height. Despite his thin, gangly, figure, he still has the appearance of someone who has done a little work in their life. He has muscle, and body-fat, both of which act as a subtle padding to his figure. He looks a bit like a swimmer (Despite never swimming!). Still, his body isn't anything impressive, or worth looking at. In terms of genealogy, Trevor is definitely Caucasian. His skin being white, and slightly pale (For NO REASON AT ALL).
He has a couple European countries in his roots (Irish, Romanian, German, and Spanish, to be exact) - though, if anyone asks, he'll probably tell them that he's Spanish. Once again, it's reflected in his facial features - he appears to be distinctly European in the face. His skin is coated in a nice layer of scars, which suggest a bit of roughhousing. Some have started to fade away. There's scars on his knees, and there's a thick slashing scar on his upper forearm. There's also a scar on his lower lip. There's also a few scars on his lower legs that appear to have been made by an animal. Trevor's head is diamond shaped, with most of his facial features being smooth and rounded. His facial features appear to be European. He has small, smooth cheeks that blend seamlessly with his jawline and chin. With his chin being small, and squared, blending with his other facial features. Trevor's nose is wide, and he has some large nostrils, along with a thicker nose bridge. His lips are thin and small, definitely the kind of lips you would see on a man. However, most of his facial features are hard to notice because he keeps a scarf around his face most of the time. His ears are small, point upwards, and are pointed at the tip slightly. One of Trevor's most distinguishing features is easily his hair. He has long, flowing, womanly hair, that is not kept in any particular style, and is simply kept flowing. This hair is back length.
Trevor has a strange odor around him. Every part of his body smells like a chemical of some sort. Once again, you'd have to get uncomfortably close to him in order to smell it. He also speaks with a thick Texan accent.
Attire:
Trevor doesn't have a super pronounced style. He tends to dress rather blandly. Though, he does tend to wear gender-neutral outfits. Clothes that don't seem overly masculine. Usually Trevor would throw on a colored T-shirt of some sort, and some gym shorts. Sometimes Trevor will wear a jacket or a hoodie - but it's summertime, baby. In terms of color, Trevor always loved purple. He tends to wear purple-striped shirts, even if they're girly (He's fine with wearing women's clothing). Though, the most notable piece of attire on Trevor is the scarf he wears over his face, that covers the lower half of his face. You see, he wears a scarf over his face because of his power, and underneath it he keeps a dust mask strapped to his face. He just tells everyone it's a fashion statement! *Ahem* He has a collection of such scarves, so it's rare to see him without one.
Personality
Innate & Outward Personality:
Certainly a cheerful boy - A joker through and through. Trevor's most defining feature is how carefree and cheerful he is, constantly. He has a very sarcastic sense of humor, constantly spouting wisecracks, and jabs at the people around him. Often veering into dark-comedy territory. His jokes go far and wide! Sometimes he'll make jabs at people, dirty jokes (Sometimes they're thinly veiled flirts), and more. It's all about what he has access to. Though, sometimes Trevor has the habit of being rude, and unintentionally mean-spirited. To which makes him feel a bit of guilt when he pushes them away. Many people get the feeling that he never takes anything seriously - but, to him, all he wants to do is have some fun. Fun, fun, fun. That's pretty much the only thing on mind when he does anything. Because, he's always looking to blow off a bit of steam. It goes without saying, Trevor is quite the extrovert. Despite him sense of humor, he's very kind, and upfront. He treats people with kindness opposed to anything else... if he's not trying to dick with them (Figuratively, or literally). Another trait of his is that he's very open minded about pretty much everything. There isn't a thing that he isn't willing to try. Which leads into him exploratory nature. He's the kind of people who's always willing to look around and find new places. Explore the many mysteries about the world. Especially with friends. Trevor believes in no ghosts - but if he finds any, he'll make sure you're the first person he trips while he's hauling ass. That's another thing I should note; he doesn't have that hot-blooded fighting spirit some people have. he'd rather avoid fighting altogether - by hauling ass, of course! Whenever he gets into such a situation, he usually just turns away. Because he'd rather live another day. Though, he might consider turning back and helping if a friend is in danger (Or he feels bad about tripping them). He'll probably get his ass kicked in a straight up fight, but at least he'll try. Because, he's afraid of facing his friends and saying that he was a coward.
Moving on, Trevor loves a variety of subjects. he loves music, TV shows, fashion, and just people. While he is nice, he doesn't exactly have a clear grasp on how to deal with people. His social skills aren't awful, per-se, but there's a few blunders here and there when he considers how other people think, and operate. Which leads him to make assumptions about how they would act. Which leads to mistakes on his part. Trevor himself is a very flirty and romantic person... only if he actually knew how to flirt. This leads from the whole "assuming how people operate" thing. He's awkward around the people he finds attractive. he tends to rely on making corny flirts and pick-up lines, and hope that he's endearing enough for it to work. Going into his sexuality, he's pansexual, merely because he doesn't prefer one gender/sex over the other, and he's open to dating anyone who's willing to date his. Trevor surprisingly has trouble dealing with emotional situations, insults, criticism, and problems, and naturally tries to block them out by joking, or avoiding them like the plague. he is not the kind of person who would take responsibility and hone up to his mistakes, he would avoid them. he never wants to talk about his problems or anyone else's really, he just wants to continue living his life of fun as he normally does. This makes it hard for his to be emphatic as he wants to be, and help his friends. Trevor keeps his own true emotions and feelings to himself. He simply keeps those emotions bottled up, and expresses them behind closed doors, or to the few he trusts with his emotions. That joking habit of his is because he wants to keep his effeminate persona from being the blunt of verbal abuse. That said, it's truly rare for Trevor to do the same to other people, because if you don't want people prying into your own business, then don't pry into theirs.
Hobbies/Interests:
Huntin' the booty. ( ͡° ͜ʖ ͡°)
Skills/Talents:
Trevor is a hunter through and through. He's been on plenty of hunting trips with his family, and has picked up a large number of skills from it. To get started, Trevor knows how to hunt, prepare animals (Along with a knowledge of said animals), and cook them. Along with an affinity for the woods (that scare him!), and being great at staying quiet/sneaking. If the end of the world occurs, he'll be just fine with living off the land. Trevor is very talented at archery. From the moment he picked up that bow, he's had an affinity with it that was amplified through lessons. He's got one hell of an aim, and pray that you're not his target. Trevor also knows how to use a knife - nothing like knife-fighting, but he knows how to handle a knife well. Knife-throwing is something he's been taught, too... except it always ended horribly for him (One time he threw a knife and managed to stab himself!). Trevor has been allowed to shoot a few guns, rifles and pistols in particular. I'll repeat myself when I say that he has a good aim. Though, I doubt he's becoming a sniper anytime soon. On the softer side of things, of course, Trevor is a saxophone player. He's not super good, but he can certainly preform... if he gets past his instant stage fright.
Prized Possession:
Trevor prizes his hunting equipment.
Quote(s):
"Hey, are you on fire? Because your body's smokin'!" - Said before he was punched in the face. One of many.
History/Bio:
Trevor didn't go to high school, he went to school high.
The boy had very humble beginnings, born in Texas, Trevor was the youngest child of several older and better looking siblings (Martin, Chloe, and Scarlet). His parents were scientists for the ISD (They met in the business) who designed buildings in other countries, and had enough money for them to live in comfort. Not much to really say here, except for the fact that Trevor was born with his power (The power that turned him into a living drug factory). It was just so weak starting out that it wasn't even noticeable. His power grew with him, and, because of it, he never got sick. Now, as Trevor got older, his family took him along on hunting trips. Trips into the wild. It started with him watching, then they let him in on the hunting by teaching him archery. Right off the bat, it was clear that Trevor was talented (Maybe a prodigy) at the bow. Quickly, they got him official lessons, and nurtured his talent. Eventually, he could easily take a deer out from a clearing. This is also where he got many of his other skills in the hunting field, as this was a hobby that he grew up with.
Trevor was always a bit effeminate. His mother would let him play with girls toys sometimes, or wear girl's clothing (because she thought it was cute). Though, it grew up with him. In terms of education, Trevor was sent to a private school, and he wasn't anything special - lackluster, even. School isn't something he remembers fondly because he was a bullied child. It was because... Trevor was rather effeminate right off the bat. The boys bullied him for being so girly (he was once smeared in makeup), and the girls called him weird. This rejection only meant that Trevor had his home life as an escape. They let him pick up an instrument - a saxophone - as a way to distract himself. It worked, and Trevor used his saxophone talent to help him get through school. Again, there wasn't much to go over, he advanced through his classes, hunted, and whatnot.
Things changed once Scarlet's power developed, and it was revealed that she was born from an affair. This news rocked the family, and, nearly literally, tore them apart. They divorced, and each parent took two. Trevor's father took Chloe and Marin, while his mother took Scarlet, and Trevor himself, and they went their separate ways. Trevor, Scarlet, and their mother (F*ck their siblings!) went eastward, into the strange and fabulous city of Black Fall. It was much different from Texas, but Trevor was fine. They moved in, and got Trevor acquainted with school (The bullying wasn't as bad). From there, they didn't live with the same degree of comfort as before, but they got by. Their mother still worked for the ISD. They managed to go on the big hunting trips that they did before. Though, Trevor went through a bit of a change at school - he found himself attracted to fellow student at his school, a conveniently gay student. He was conflicted with his budding sexuality! Trevor knew exactly what to do: he walked up to the dude and told him that he was hot. And he agreed. They eventually became friends, and, eventually, lovers. Trevor was mighty unsure of his sexuality - but he was sure that he wanted to tap that.
They kept it a secret, but they went on dates, and got to know each other very well. Though, his boyfriend told him that he always felt odd whenever they touched (Which felt worse when they kissed). One day, they were making out behind the school, and Trevor's boyfriend was acting odd afterwards. Like, he was on his back, stammering on about seeing a rainbow, and other things. Trevor could have taken advantage of the moment, but something was odd here. He immediately went to his mom, and told her what happened (changing his story around that his boyfriend was a girlfriend). She, using some ISD equipment she brought home, tested him, and it turned out that Trevor was a Metahuman. She immediately took him to get registered under NEST, and they helped him find out about it's many properties and effects. Though, he wasn't particularly a fan of his powers.
He went on like he never had a power in the first place. He went on as if nothing had ever happened in the first place... Things changed again one night. Hands of Science soldiers raided the Obott household, and silently kidnapped their mother because of her power and her ISD connection. They just woke up, and saw that she wasn't there. After frantically searching, they called the police. Who did nothing, since they believed she didn't want to be found. No one knew who they were, or what they wanted. Their father didn't want anything to do with them, and sent them a letter saying "Good riddance, bitch!". However, the same day, NEST Representatives came to talk to Scarlet. They told her that if she joins NEST, they'll give her a place to live in Verthaven, and give Trevor a spot in Academy 12. Since they didn't have much of a choice, they went along with it, and to Verthaven they went.
They got a house in the Crystal Shores (Which was perfect for a hipster like him), and stuck around in Academy 12, and learned about his power. Trevor actually liked the place. The beaches were full of the best booties on the planet, and it was sunny. Trevor got used to it. He made plenty of friends in Academy 12, while his sister was off training to become the greatest NEST Agent.
During the whole nonsense with the Fiends, Trevor stayed down low. Because he didn't want anything to do with no druggy.
Relationships
Family:
Father - Nathan Obott Mother - Diana Obott (Metahuman: Healing powers. Kidnapped by the Hands of Science.) Sister - Scarlet Obott (Can copy Super-System powers. Training to become a NEST Agent.) Sister - Chloe Obott Brother - Martin Obott
Dynamics:
Meifeng Vuhong | Good | Friend | "Met in Academy 12. I managed to score her number, and we hang out sometimes. I... think she's really pretty." |
Jennifer Caspin | Good | Friend | "Yeah, she takes that nerdgirl aesthetic too far... nice butt, though." |
Henry Olin | Good | Friend/NEST Agent | "Owe Henry here a lot. When Mom disappeared, he was the one who got Scarlet into NEST, and helped me get into Verthaven. Really kept us off the streets. He's still pretty cool for a Lizard." |
Cindy Keagan | Good | Friend | "When we first met, she thought it'd be funny to call me a fag, and throw me in a trashcan. Now we're friends. Cool." |
Shizuka & Haruka Takashiro | Good | Friend | "Heeeey... These two kids just wandered into Verthaven at the height of the growing shitstorm! You'd think they'd have a hard time speakin' English, but they got it nailed. Haruka is a bit of a shut-in, and Shizuka is a bit of an asshole - but I already feel like we're the bestest pals!"
Abilities
Power Class:
Super-System: Biological
Power: Narcotic Emission.
Trevor's power manifested in that his body produces a powerful magical, cure-all, drug. Every part of his body is a drug - it is heavily concentrated into his breath and bodily fluids. However, he's capable of secreting it as a thick, clear, liquid, out of his sweat pores. He can't, say, shoot out a gust of his drug, but he can coat his hands with it, and keep producing it for ages (Until the effects of fatigue kick in). Once it comes in contact with another person, the drug is immediately absorbed into the body, and will start affecting the individual in shortly as a few seconds. However, if the drugs are consumed, or injected, the effects will be amplified. Now, as for it's effects; the drug is a powerful medical, hallucinogenic, and sedative, drug, which has a variety of effects. Euphoria, body-wide physical pleasure, sedation, reduction of pain, hallucinations (Psychedelic in nature), removal of harmful contaminants (Bacteria, Poison, Diseases, etc), and will induce regeneration in others. They quickly wear off, even the worse high will be gone in an hour. This is a "no shit" thing, but the severity of these effects are, predictably, dependent on dosage. Getting licked by him would render someone incoherent, taking a puff of his breath would tender someone a little tingly, and a pint of his blood spilling on someone would induce a high like no other. The drug is strong enough that trace amounts are enough to affect someone - thus, even touching him can get someone high. I should note that the drug isn't addictive in the slightest. However, it's possible that taking too much of it would cause someone to overdose (and suffer a heart attack). Now, Trevor himself is immune to the effects of the drug, but the high concentration of the drugs in his body have effectively made him immune to all foreign chemicals (Medicine, etc), and containments (poisons, toxins, venoms, viruses, bacteria, etc.). He's so immune that his immune-system never had to work once in it's life.
Limits:
Uhhhh... I guess his drug isn't too good in a fight. He'd have to splash someone with a lot of it in order to kill them, and I'd imagine that it'd be hard to get an opponent high, and impractical to try. So, his power leans more towards support, than offense. Otherwise, there's no real limit to the amount of drugs he produces. He'll infinitely produce it. Oh, and I guess his drug wouldn't work too well against regenerators, larger Metahumans, or those with immune system enhancements.
Weaknesses/Drawbacks:
Now, while it doesn't affect all his body's chemicals, certain bodily chemicals are thrown out of wack. In particular, endorphins don't do anything to him, so, if he gets hurt, it'll hurt. His pain tolerance is very low. Trevor is also unaffected by adrenaline, so if he's being chased by a monster, he won't be able to run like a rabbit like everyone else. He'll get tired, and then he'll get eaten by a bear. If Trevor isn't careful, the drug can easily give someone a heart attack, and kill them. This is a weakness because, let's be real here, Trevor isn't a killer, and he'd only really use his power to help people. Potentially killing them. On the other hand, his immunity to foreign chemicals can work against him in case he needs pain killers, or something like that. Finally, for the love of God, don't turn off his power. His immune system is so weak that it'd be a massacre.
Sexual activity is pretty much out of the question.
Other:
Trevor certainly has an arsenal on him. Hunting equipment that he keeps (hidden) in his room in Academy 12. A compound bow and arrow kit (Including plenty of arrows), a hip mounted quiver, and a hunting knife. In a fight, he could coat one of these with his fluids, and use it to get the drug into their system. Thus, making any damage he causes less severe.
Phoebe has an interesting body, she is a walking, living, breathing plant in a human shape. She can turn her body into any plant or vegetation imaginable, shaping it into weapons, extra-limbs, and so forth. She can also create any consumable plant or vegetable by willing it. Her biology is also drastically different from humans, it's more of plant biology. In place of blood, she has various plant liquids (Water, Green Chlorophyll, Etc) constantly being transported. She doesn't have a circulatory system like humans do. Phoebe has a vascular system, that that is similar to the blood vessels in animals. However rather then having a heart to move her fluids about; other forces are utilized (Root pressure, etc). Therefore she has no heartbeats, breaths, etc.
Her biology/body is drastically different from humans, but still retains a few key features that allows her to function/appear as a human. Phoebe "breathes" through her skin, and she can create oxygen in the process. It's simple, she breathes by 'inhaling' carbon dioxide and 'exhaling' oxygen, creating a constant amount of oxygen for everyone to use! Now, if you're wondering about heat, stop right there. Phoebe isn't frigid. If you're wondering why, with her differing biology (and metabolism that doesn't constantly produce heat) is that some plants produce Alternative Oxidase. Which, in short, produce heat in response to cold areas to stay alive. So, essentially, how warm she is depends on how cold it is. If she's in snow, she can actually get hot enough to melt slow - otherwise, her temperature remains low.
Sorry, I was getting a little too science-y. Because of her alternate biology, she has a form of regeneration. By forcing her body to grow new plant matter to repair damage. Depending on what's damaged, this can be near instantaneous. Usually it's automatic and body-wide, but she can selectively regenerate any part of her body. She can also draw/absorb other plant matter to repair the damaged tissue. Replacing a lost limb is elementary. Phoebe is resistant to diseases and toxins. Some plants deal with infection/poison by simply killing off the infected tissue and expelling it before it spreads. She'll lose a bit of matter, but Phoebe can quickly regenerate the lost tissue. She can control and secrete pheromones that are generated from plants, which can allow her to draw a swarm of insects to herself, or repel them. Useless ability, but is cool to have.
Chlorokinesis.
Phoebe also has a connection to other plants. She can sense them in the immediate area, and instinctively gain information about them (which part of their life cycle they're in, what kind of plant they are, etc, etc). Phoebe can also sense through them if she focuses. You see, to an extent, plants can feel, smell, and taste (There's also a theory that they can hear, but nah). Well, it's mostly limited to other plants. Plants can feel, and Phoebe knows what they feel. Such as a gust of wind, or someone touching them, she has long learned the difference. Now, Phoebe can do the usual manipulation of plants other than herself. She can freely manipulate the growth and size, and exercises precise control over them. Making them grow to exponential levels in mere seconds. She can control wood, vines, plants, moss and fungus, and parts of the plants, such as leaves, seeds, fruits and flowers. She can use the plants around her to both attack and defend herself from harm. Her ability requires her feet be on the ground, otherwise her control is severely weakened. She generally exerts physical force by stomping her feet or digging her fingers into the soil, to increase her power to amazing levels. Phoebe can basically control all plants, and is all powerful in woods. Not too much to describe here, since you should already know what she can do.
Chlorokinetic-Resurrection.
Her last ability, to make her even more overpowered, is Plant-Based Resurrection. In short, if she dies, her body withers away and turns into dust, then a little seed comes out. If this seed is currently in contact with soil, it'll dig itself in. Then the seed will grow another body over the course of a few days. She'll return to an earlier age, the exact point where she got her powers back in her teens. She's functionally immortal. Of course, if she isn't by dirt, then someone will have to plant it or else she'll be in her dormant seed state either either the seed decays, or it's destroyed.
Limits/Weaknesses:
Phoebe's body is very frail and easy to damage, while she can turn into wood, that isn't the most durable material. She can get destroyed very easily, but fortunately, she can regenerate. Phoebe is weak against plant destroying elements such as fire, lightning, ice, and poisons. Fire and heat are her primary weakness, however. If she's on fire, her regeneration will be severely slowed until the flame is extinguished. Getting burned to ash can also kill Phoebe for good. Phoebe's strength depends on how many plants are around, if she's in a desolate area, she's not that hard to beat. Mostly because she's not that powerful by herself. If she's deprived of sunlight for too long, then she'll become sluggish and slow - Eventually she'll shut down and remain dormant until she gets sunlight again. She needs to be without sunlight for a day or so for this to occur. However, if she uses up all of her energy by using her powers, and is without sunlight for a long period of time, she'll go dormant anyway. If she's deprived of water, then her body will dry up and begin to wither and will gradually lose access to her plant powers, until she dies and reverts back to a seed. Phoebe can be killed for good if someone were to destroy her seed, or if she dies by burning to death. Her resurrection can be interrupted if someone damages her in the process of growing a new body. If her body is destroyed during this process, she'll revert back to a seed.
Appearance:
The first impression people get from Phoebe by glancing at her is that she's quite nerdy in terms of her looks. Not to a ridiculous degree, however. It's mostly just her glasses, and her braces. It's not helped by her very svelte frame. She is one inch underneath the female average at five-feet-four, though, she wishes that she was taller. Her arms and legs are almost devoid of thickness, and her stomach is completely tight. In fact, if you look at her naked, then you'd see her bones. This is mostly because her power has changed her biology to the point where it's impossible for her to get fat (She can survive off doing nothing but drinking water). On the flipside, she'll never develop any muscles. So, no matter what she eats, she'll stay this way no matter what (For other reasons, too). Phoebe is African American, with bits of Ugandan, Ethiopian, and Kenyan, in her blood, which contributes to her appearance. Her facial features, skull-shape, and hair-texture, match Africans. Her skin is a very dark brown-ish black color. Has plenty of moles, and marks - more specifically, a mole on her cheek that seems to pop up whenever Phoebe smiles. Phoebe's facial features are quite round, and child-like in a way. Her cheeks are so round/large that they tend to poke out whenever she smiles. The other pronounced facial feature Phoebe has is her nose. Her nose is a quite large button nose with a pronounced tip, and large nostrils. Her lips are quite thick, much like people with her ethnic background. Her ears are small, and diamond-shaped, and her eyes are medium-sized, almond-shaped, and have amber irises. Phoebe's hair is straight, somewhat fizzy, and very clean. She keeps it brushed behind her head into a bun.
Personality:
A certainly cheerful, and level-headed youth. She displays a great deal of maturity and understandable unlike her peers. She's very capable of handling mature subjects, and discussing them. All while being playful enough to have a common ground with her peers. Phoebe is quite kind and charming. Intelligent, too.
Background:
Phoebe was born in sunny Key West to a pair of loving parents. She spent most of her young life in a Floridan suburb, and lived a happy life growing up with friends, and plenty of learning experiences. When she was young, her father was sent away to fight in the war in Iraq, and when he came back years later, he changed. A decent fellow when he left, now he was riddled with PTSD, and alcohol. He worried Phoebe's family up until he up and disappeared not too long later. Phoebe was devastated by the transformation he went through, was greatly saddened to see that her family had lost a member. The grief made Phoebe manifest her power in her bed room. While she was curled up in her bedroom, she started excreting vines all over the room and turned it into a jungle. Her mother ran in, terrified, and Phoebe figured out what she was doing. She managed to clean it up with her mother (Earning some funny looks from her neighbors), but they had a serious talk about keeping it a secret, and never using the ability or else people would get hurt. Phoebe agreed to it - but practiced it in secret. This went on for a year, as Phoebe learned about how her power works.
However, it wasn't long until they caught wind of a special Academy for mutants. Her mother figured that she could do better in a better learning environment, and they both agreed to send Phoebe there.
Themesong:
Phoebe Sarin, 14
"God damn it." - The first words muttered by her father when she was born.
❱❱❱❱ FULL NAME
Phoebe Jasmine Sarin.
❱❱❱❱ NICKNAME(S)
Nothing in particular, people just call her Phoebe.
❱❱❱❱ DATE OF BIRTH
February 18th, 1971
❱❱❱❱ GENDER
Female.
❱❱❱❱ APPEARANCE
Phoebe is certainly a stand out girl in her appearance. Due to her genes, puberty kicked in like a bitch and "awarded" her with some pretty impressive height for a girl her age. Instead of being around the female average, Phoebe herself is already five-nine, and it's all but confirmed that she'll get much taller with age (Hell, she may be over six feet tall once she fully develops). She isn't exactly proud of her height, because she gets picked on a lot for being so damn tall. This is mostly genes originating from both her father and mother's side - they're both really tall. While it only makes sense from Phoebe inheriting her height from her mother, her father plays a good part, too.
The way Phoebe walks is that she has a bounce to her step. She takes slow and deliberate steps, that are, while careful, are quite large. She rarely takes massive steps that cross much distance. Though, once she gets moving, expect her to make good use of her size. It might be the glasses, but Phoebe looks pretty nerdy. She wears wide round glasses that pretty much make her scream NEEEEERD, mixed with her braces. What doesn't help is her rather meek, and shy demeanor. People just get the idea that she would rather stick to the books than go outside. She's thin as a rail. Her limbs are devoid of thickness, but they are easily the most muscular part of Phoebe. She's still developing after all. Her body has a square body shape that's pretty free of this thing called curves. Her bra is a budding 30B, and she likes it that way because bigger boobs would just get in the way.
Speaking of which, it's not unexpected for Phoebe to have some kind of bruises or cuts on her. Especially on her knees because she fell over, or some other hilarious injury because she's clumsy. Phoebe is African American, with bits of Ugandan, Ethiopian, and Kenyan, in her blood, which contributes to her appearance. Her facial features, skull-shape, and hair-texture, match Africans. Her skin is a very dark brown-ish black color. Has plenty of moles, and marks - more specifically, a mole on her cheek that seems to pop up whenever Phoebe smiles. Phoebe's facial features are quite round, and child-like in a way. Her cheeks are so round/large that they tend to poke out whenever she smiles. The other pronounced facial feature Phoebe has is her nose. Her nose is a quite large button nose with a pronounced tip, and large nostrils. Her lips are quite thick, much like people with her ethnic background. Her ears are small, and diamond-shaped, and her eyes are medium-sized, almond-shaped, and have amber irises. Phoebe's hair is straight, somewhat fizzy, and very clean. She keeps it brushed behind her head into a bun.
❱❱❱❱ PERSONALITY
Phoebe herself, despite her size, and sporty attitude, is actually a little shy. Phoebe herself grew up as the youngest of three prettier, and more popular siblings. Phoebe usually got the stick compared to them. They go to parties while she reads a book, or watches TV. Phoebe is just the kind of girl that wasn't exactly drawn to social interaction. However, the girl is not a complete introvert. She just merely keeps her circle of friends small. In fact, she is quite capable of holding up a conversation. Which prominently displays her more playful and cheerful side - which is enough that she has some common grounds with her peers.
The girl is quite nerdy. She loves music, books, movies, TV shows, and it's not uncommon to see the girl at the arcades just chilling. Because she's naturally more imaginative, she leans more towards the budding media industry than just being the coolest. Though, one thing that Phoebe absolutely adores is music. She loves Hip-Hop and R&B, but she also loves rock like Genesis, The Smiths, Madonna, David Bowie, etc.
The girl is naturally curious, and fun loving. She's incredibly open minded for a girl in this day and era, and is willing to give everything a shot... long as it doesn't involve drugs, murder, cannibalism, that shit. Honestly, she's just very adventurous. She prefers the wild to the concrete jungle that she finds herself in. Which is why she would absolutely love to go camping. Everyone in her family thinks it's a stupid idea, so they don't even do it for her. Phoebe is also a avid lover of plants, and she'll often point out plant species, and make good use of them.
Though, her relationship with her parents is very strained at the moment. Her father and her mother don't particularly see eye to eye anymore. With her family becoming borderline abusive after serving in the Vietnam war, and everyone started drifting apart. With each family member becoming self-important, and verbally abusive. This has made Phoebe into a very spiteful little girl. She's quick to let her anger get the best of her. That also makes little Phoebe here emotionally fragile.
❱❱❱❱ FAMILY
Thompson Sarin, 36 – Big daddy of the Sarin family, Thompson was a pretty kind mind who only had the interests of his family at heart. Though, once the Vietnam war came around, he was drafted, and when the war ended, he came back a different man. Riddled with PTSD and anger, he lashed out at his family at the shit he's seen, and caused tension like no other. He turned hateful towards his family, and this is the cause of them being all awful. Worst of all, Phoebe herself was too young to even know the man had changed. She was too young to even know about the kind man.
Vanessa Sarin, 34 – Phoebe's mother. She's a chef at a bakery, and loved to be a mother of such a family. She was the kind supportive mother of the Sarin family that drove them to do well. However, once Thompson was sent off to the Vietnam war, she was riddled with stress like no other. Fear for her husband's life drove her to drink. Vanessa just waited for the day when she'd learn that her husband was dead. However, he survived... and he wasn't the man she married. He was a depressed, horrid man, that made her life hell. Over time, it made Vanessa herself bitter as he was, and she lashed out at her kids.
David Sarin, 18 – The older brother of Phoebe, and an aspiring rapper. He was distant towards his family from the start, but after his father came back, he honestly wanted nothing to do with them. All because he was the closest with his father, and the change into a hostile man hurt David to his core. He would rather hang out with his friends, and fulfill his dreams of becoming a rapper than come anywhere near his family.
Brittney Sarin, 18 – Brittney is David's twin sister, and the two are similar in terms of personality. Both are distant towards their relatives, and both dream of better things than what they have. Brittney was naturally a nasty little girl.
❱❱❱❱ RELATIONS
N/A
❱❱❱❱ TALENTS
The girl has a natural talent in music. Her singing voice is nails on a chalkboard, but give her a guitar, and man, she's going to be with the professionals some day. She's incredibly talented with a bass guitar, to the point where some people say she's a prodigy. Honestly, she's not the best, but she's pretty damn good for her age. Phoebe also dabbles with brass instruments a bit, and has some knowledge of saxophones, and trumpets. Phoebe is also pretty damn smart from reading so many books. I wouldn't say that she's smart in the Academic sense, but she's sure as hell good at putting two and two together, and displays a surprising awareness for a girl her age. Phoebe is also an amateur botanist, she has a surprising knowledge of plants, and knows how to put some to use at least.
Don't let the picture fool you. The height of the mechsuit at most is eight feet tall.
Name:
Phoebe Jasmine Sarin
Alias:
Exusia
Age:
21
Nationality:
American.
Occupation:
Soldier/Mech Pilot.
Team:
Soldier 76
Abilities: Neutral Ability: Rage.
The main draw of the Berserk Armor is the experimental core that was placed inside of it. It is outfitted with a special device that converts incoming fire into power. The more damage the Berserk Armor takes, the more powerful it's standard weapon becomes, and the faster it gets (It also charges it's ultimate faster). Up to 15%.
Weapon Ability: Heavy Pulse Rifle.
The Primary fire of the Berserk Armor is a massive machine gun that has thirty-rounds before it's needed to reload. It fires at a pretty steady rate that'd tear anyone who gets hit by it to pieces... but, unfortunately, the Heavy Pulse Rifle is incredibly inaccurate, so it's required that the Berserk Armor is close before Phoebe starts unloading on the enemies. But, if Phoebe uses burst fire, she can get around this issue at the cost of doing less damage per second.
Special Ability 1: Quickboost.
As the Berserk Armor's only real mobility option, the armor can activate it's boosters for a powerful, instantaneous, thrust. A quick boost of speed that will propel the Berserk Armor forward, or upwards, creating a massive flare that is quite noticeable. Anyone in the way will certainly be in for a surprise. It can only be preformed once every eight seconds.
Special Ability 2: Stun-Mines.
Out of the Berserk-Armor's shoulders comes a barrage of at least a dozen little mines that stick to whatever surface they land on. After a few seconds, the mines will explode in a flash of light and stun anyone nearby. Allowing allies to get the drop on them. The Stun-Mines can only be used once every twelve seconds.
Ultimate Ability: Assault-Armor.
The pinnacle of the Berserk Armor's ability is the Assault Armor. By gathering all the energy that was collected from the oncoming onslaught, the Berserk-Armor gets a powerful shield around it that triples it's durability, grants a noticeable speed boost (and a six-second reduction to Quickboost), and the fire-rate doubles. In this state, the Berserk Armor is supposed to be a juggernaut that is very difficult to take down. However, it takes ages to charge the Ultimate.
Biography:
Phoebe was born with a lot going for her. Her parents were Overwatch Agents during it's golden age, and thus, they were never around. Phoebe was entrusted to the hands of her aunt, but she kept her eyes and ears glued to the news and idolized her parents. Having dreams of joining Overwatch when she comes of age... but, her parents told her that the organization wasn't what it seems, and is deeply corrupt, but Phoebe just wanted to become legends just like them. Heroes that save the world.
When Overwatch disbanded, Phoebe was devastated, but she finally got to spend time with her parents, and finally live a normal life. She went to highschool, made friends, and had fun with the family learning all about their stories in Overwatch. It was an idyllic dream of hers... that came crashing when she woke up to her parents being withered husks. That was the single worst moment of her life. Going from calling for help, to explaining to the authorities that she just found them husks. Then she was approached by a special man from the UN who explained to her that former Agents of Overwatch were being targeted by Talon... and that she should cover her tracks to protect herself.
Assuming a new name, Phoebe didn't want to run off and hid, but she was forced to. However, the first thing Phoebe did was join the US Military. She was going to become a hero one way or another. She demonstrated an insane talent for both combat skills, and piloting... where she was selected for an experimental project of the military. One where soldiers were going to be outfitted with top of the line Powered Armors to change the battle against other nations - and terrorist organizations - forever.
Phoebe accepted, and was introduced to their most experimental armor yet - the Berserk Armor. This powersuit was a beast, and Phoebe gladly accepted it. She was put under training for the Berserk Armor.
However, while all of this was happening, the return of Overwatch became apparent, and their battle against Talon almost inspired Phoebe to steal the Berserk Armor and fight them... but, she knew that her time would come where she can battle Talon and save the world.
Extra/Theme:
Health: 100 Armor: 400 Height: 5'10ft (Out of Armor), 8ft (In Armor) Weight: 145lb (Out of Armor), 3225lb (In Armor)
⫸ B A S I C I N F O R M A T I O N ⫷
⫸ A P P E A R A N C E ⫷
▼ | S T A T S : |
▸ B I R T H N A M E : | Phoebe Caroline Sarin. ▸ N I C K N A M E / A L I A S : |N/A ▸ G E N D E R : | Female ▸ A G E : | 16 ▸ H E I G H T : | 5'11ft ▸ W E I G H T : | 132 ▸ E T H N I C I T Y : | African- Ugandan, Ethiopian, and Kenyan.
▼ | P H Y S I C A L D E S C R I P T I O N : |
Phoebe is certainly a stand out girl in her appearance. Due to her genes, puberty kicked in like a bitch and "awarded" her with some pretty impressive height for a girl her age. Instead of being around the female average, Phoebe herself is five-eleven, and it's all but confirmed that she'll get much taller with age (Hell, she may be over six feet tall once she fully develops). She isn't exactly proud of her height, because she gets picked on alot for being so damn tall. This is mostly genes originating from both her father's side - he's really tall.
The way Phoebe walks is that she has a bounce to her step. She takes slow and deliberate steps, that are, while careful, are quite large. She rarely takes massive steps that cross much distance. Though, once she gets moving, expect her to make good use of her size. She's thin as a rail. Her limbs are devoid of thickness, but they are easily the most muscular part of Phoebe. Phoebe isn't exactly super curvy. Her chest size is a tiny 30B, while she has a fat behind, she is still pretty thin.
Speaking of which, it's not unexpected for Phoebe to have some kind of bruises or cuts on her. Especially on her knees because she fell over, or some other hilarious injury because she's clumsy. Phoebe is African American, with bits of Ugandan, Ethiopian, and Kenyan, in her blood, which contributes to her appearance. Her facial features, skull-shape, and hair-texture, match Africans. Her skin is a very dark brown-ish black color. Has plenty of moles, and marks - more specifically, a mole on her cheek that seems to pop up whenever Phoebe smiles.
⫸ P S Y C H O L O G Y ⫷
▼ | P E R S O N A L I T Y : |
There are a lot of words to describe Phoebe. Passionate, reasonable, mature, reliable... and incredibly overdramatic. Phoebe fashions herself as a leader with her great social skills, and her knack for decision making. It seems like she is naturally talented at leading people. Course, she isn't a perfect leader due to a simple factor... The first problem she faces is that she is really competitive. She's just one gal' that doesn't like to be one-upped. Phoebe, despite all of her well-intentions, just wants to be seen as the best, and feed her ego. And when she competes against other people... well, let me just say that she gets animated.
▼ | B A C K S T O R Y : |
Phoebe herself was born from an affair that her mother had with a foreign architect. The man had to leave, but kept funneling the two money from the sides so they can support each other. While having no father was hard, her mother had quite a large family that managed to help fill the role fairly well. Phoebe herself managed to grow up fine and healthy in her city of Seattle... until the arrival of her father came. It turns out that the bastard got divorced after finding out about her, and then he came to America for some work. Best of all; Phoebe has a sister! The two met... and immediately started hating each other. Phoebe didn't care for Jasmine's pretentious attitude, and wanted to knock her down a peg. Starting a rivalry between the two, and Jasmine pretty much destroyed Phoebe in any sports that she tried, and was a lot more popular in school.
That is, until Phoebe formed a complex, where she desperately tried to one-up Jasmine. So, she instead took her time learning academics, the one thing that she had a head start in. Reaching the top of the student council, and becoming the student council president at her school. Priding herself on reaching a level that Jasmine didn't. That's when her power developed, unfortunately. She didn't realize what had happened, but she turned invisible, and semi-intangible. Since her vision was terrible in this state, she had no idea what was going on until she accidentally fell through the floor.... into the middle of a class. Fully reverting to her human form.
A few tests later, and Phoebe's ability became quite apparent. She was a Metahuman to her bone... and was sent to the Promise Station where she'll be safe.
⫸ P O W E R I N F O R M A T I O N ⫷
▼ | P O W E R C L A S S I F I C A T I O N : |
Super-System
▼ | P O W E R D E S C R I P T I O N : | Ghostwalking.
Phoebe has the ability to adopt ghost-like qualities. On command, she can shift form into a transparent - near-invisible - version of herself. This form is hard to see, but is quite noticeable as Phoebe will be a shimmer in the environment as she moves around. Transparent, but no means completely invisible. If she holds still, then she'll be incredibly hard to see. Any object that Phoebe is holding will also be invisible. The other half of Phoebe's ability is partial-intangibility. She'll function like a gas; objects will go through her, but she'll be stopped by walls and whatnot. And she can phase through any solids, and liquids. Phoebe can bring other people with her in this intangible state, at the expense of using up more energy. Phasing through objects produces a liquid-like ripple as she goes through it, and it roughly feels like she's stepping through cold water. Eventually, Phoebe will be able to become fully intangible and phase through any solids (instead the other way around). Now, while in this state, Phoebe seemingly has a higher agility than normal; being able to make large bounds, and can even delay her falls. In addition, whenever she ghostwalks, the area starts to feel oddly cold, especially the places where Phoebe phases through. Which brings up the question of whether or not it's more than mere intangibility.
▼ | L I M I T S | W E A K N E S S E S : |
There is a set amount of time that Phoebe can remain Ghost-walking: a minute before she starts pushing her body past its physical limits. She'll have to take a break before going again. Unless she really wants to push it, and if she does, then she'll start to feel extremely fatigued until she shifts back into her human state automatically. Pushing herself past that limit would risk ashing. Whenever she phases through an object, it'll expend some of her energy, and she'll have even less time to be ghost walking. The same applies if she takes people with her as she ghostwalks. Also, she can't phase through any object freely, only objects pass through her. Which makes her a step down from true Intangible types. Also, the harder and denser the material, the more energy it'll take to phase through it. Phoebe also can't interact with any objects while ghost walking.
Merely by shifting into her ghostwalking form, Phoebe greatly limits her own vision. She sees things in a black and white color, and can only vaguely see shapes. She can see movement just fine, but cannot see colors, or objects far away. She'll have to rely on her gut to get around, basically. Along with the fact that Phoebe can't communicate while ghostwalking. Phoebe cannot phase through energy, however. If she comes in contact with a reasonably large amount of electricity (say the circuitry in walls), she'll immediately switch back to her human form. This doesn't just mean electricity - heat, kinetic energy, and so on, will force her back if she's exposed to an intense amount of it. In addition, her ability is connected to her emotions, and if she lets them get too intense, then she'll switch back to her human form - or vice versa. There are a few clues that could give away her intangibility. The ripples that are created when she phases through objects are a dead giveaway that she's there, along with the chilling effect.
Kiri Anaru (But people always refer to her as Kai)
Age:
17
Gender:
Female
Appearance & Attire:
First thing that people see about Kai is that she's huge. Like way bigger than a seventeen year old should be. Like, the first things that people question about Kai is just what they've been feeding her, or if her mother just so happened to be an Amazon. She's over six-feet tall, and has a very wide build that looks nearly disproportionate to her head. She's a little chub. From her youth, she had a bit of, shall we say, "baby fat" that she was planning on outgrowing, but just so happened to stick with her. She has a belly, and her arms and legs are quite fat. Best way to describe her body is that she has an "apple" build, though she's far from morbidly obese. It's nothing that she's proud of, but it has blessed her in the curves area. Her boobs/butt are quite large. Naturally, she has plenty of stretch marks on her body. Most people say that her weight gives her a rather distinct appearance. Which is true in more ways than her size.
Kai is Polynesian, she has bits of Samoans, Native Hawaiians, and she's very distantly Maori. Being a native of Hawaii (I mean, she lived there). Her skin has a distinct tanned color that matches people of her ethnic group. So does her distinct facial shape, rounded and quite pronounced. Kai's facial shape is very rounded, with her cheeks easily being the most pronounced part of her body. They're called the most pinchable cheeks on the planet! Especially when the girl gets angry, or starts smiling. Her eyes are thin, shall we say. They're a thin almond shape, and they're a light brown color. People have described them as oddly striking... or very beady. Up to interpretation. Her eyelashes are very thin, and her eyebrows are rather bushy. Kai's nose is very round, and upturned, the tip is pointed up ever so slightly. Medium sized, of course - but her nostrils are large. Her lips are medium-sized - but her upper lip is quite thin. Her ears are round shaped, and a little too big for her liking. She'd just hate to be called dumbo. Kai's straight hair is a black color, and is actually well groomed. Her hair is tied into a neat bun on the back of her head.
In terms of outfits, Kiri dresses quite strangely. If Mountain Climber was a style, then Kai would be rocking it! That's because she wears a heavy wintercoat, heavy working boots, gloves, and matching large pants. The kind of heavy clothing that you'd expect someone to wear in the winter. When someone gets Kiri to dress normally, then she isn't no more standout than the average person you'd see on the streets. She'll wear jeans, T-shirts, leggings, etc. She'll never lose the boots. Though, she always likes to wear a jacket (or something with pockets) so that she can walk around with hands in her pockets. I should note that, due to her size, Kai wears boxers opposed to standard panties. Kai's eyes are behind large, thin-framed, glasses.
Skills/Talents:
Kai's main claim to fame would have to be in the water area. She's a very good swimmer for her build, and people have said that if she lost weight, and trained hard enough, she could compete in the Olympics. She just has that good of a talent at swimming. The other thing that the girl excelled at is surfing. She even won a few contests. It was challenge learning how to keep her balance with her weight and size in mind - but that should be a testament of her skill. The last beach skill I should note is that Kai has played Volleyball on the beaches.
Brief Backstory:
Kai was born in Honolulu, Hawaii, to a, you guessed it, a Polynesian family. A big one. She has several brothers and sisters. Both her parents worked in a five-star resort, with her mother being a mere housekeeper, and her father being a teacher. They weren't exactly poor, but they struggled to make ends meat sometimes. Sometimes they had to go without some luxuries for awhile (Cable being one of them). However, the family stayed happy. Kai herself was very invested in the beach - their family didn't live too far away from one. Her father taught her how to swim, how to surf, and her siblings taught Kai how to play volleyball (She wrecked those tourists!). Swimming became one of Kai's passions. So much that the girl would challenge herself by swimming far out into the beaches, or swimming at night. It was a foolish thing to do, but Kai loved the challenge. However, one night, she decided to be a little... "adventurous" and swam out at night. She went out a little too deep, and the waves started carrying her away.
Kai immediately panicked, and this was enough to awaken something deep inside of her: superpowers. She immediately transformed into her element, and freeze enough of the water to climb back to shore. She transformed back, and immediately freaked out. Over the course of the next few days, she eventually figured out her power, and learned how to control it on her own. Starting by learning how to control her transformations. Kai kept this to herself, and practiced in secrecy, afraid of what her family would think if they find out that she's a Metahuman. She managed to keep this facade up well... until she realized that she was getting stronger. Rooms were being cooled by her mere presence, and one incident turned a pool cold as arctic waters. This put the Hawaii branch of NEST on her case - due to the low amount of Metahuman related crimes in the state. Kai had no idea, she just went on without a clue. However, one day on the beach Kai got into an argument with a racist tourist, and it, much to her irritation, escalated into fists. Kai got her ass kicked. It accidentally caused her to lose control of her powers, accidentally froze the girl's hand. Everyone started freaking out, and NEST got involved. Wracked with guilt, Kai admitted to keeping her power a secret. When, if she was more clever, she could have stated that her power just developed.
Now presented an interesting situation. Kai could be arrested for what she did - of course, they enrolled her in the growing Academy program (And she was sent to the coolest Academy of them all, Academy 218). She never been to mainland America, even though she heard so much about this. Despite being arrested, she looked at this situation with a smile. Now she can meet people like herself, and learn about her power.
... Hopefully.
Power Information
Power Class:
Elemental/Supersytem: Biological
Power: Ice-Mimicry.
When Kai manifested her ability, it came in the form of cyromancery. Except, Kai has the ability to selectively, or fully, transform her body into solid ice. In this form, her body will be anatomically the same as her human form. Except her flesh and bones will be made out of ice - her organs will still be visible through the ice. The advantages of this form come in many ways. For starters, Kai's body is extremely cold, she's sub-zero (Which means that she'll be invisible to all forms of heat detection). Turning into ice comes with a passive temperature manipulation ability that gradually cools the area around her. Second she changes, people will get the chills. While this ability is automatic, Kai can also adjust the rate an area cools. At the cost of expending energy, she can make a room absolutely frigid in a short amount of time. In terms of physical buffs, Kai will be extra durable (Try punching a glacier!), will not feel pain regardless of what attack she receives, and those dealing with biological abilities will find that she's a harder target. Her strength has also been increased to levels where she can lift quite a lot more. Kai can potentially lift up and throw a piano. Pack a lot much force behind her punches. She calls it... Glacier Strength. Heh. She won't be able to compete with a Metahuman dedicated to strength, however.
Time to move onto the more Cyrokinetic aspects of Kai's ability - the main abilities. Now, she isn't a dedicated cyrokinetic, but she has abilities from ice manipulation. First and foremost, Kai can generate ice. She can grow ice off her body in any shape that she can think of. Spikes, hammers, maces! This also extends to shaping her own body in the same way. She can turn her hand into a mace. However, by mixing both abilities together she can potentially create a large mace, or extend her limbs (Though, it's far from elasticity). This also comes with the ability to freeze objects on touch. She can snapfreeze just about anything on touch, and turn a puddle of water into a layer of ice with a thought. She can't really manipulate it beyond that. A ranged ability that Kai has is what she calls an "ice beam". This is a glowing beam that will freeze anything in it's path. Which will turn anyone stupid enough to stay in the way into a Human-shaped Popsicle (A cannibal's favorite)! Of course, it doesn't have to be a beam. She can shoot it out in orbs, snowflakes, shotgun blasts, etc. The last ability that Kai has is Cyrokinetic regeneration. She's not invincible - but her ability to grow ice can be used to repair damage done in her Ice form (And her ice form alone). She can quickly repair a cracked body, or even regrow a limb.
Several of these abilities also transfer to her human form (Or don't even require that she's ice). For starters, Kai is very, very, very, cold. Like, if you lick her, your god damn tongue is going to stick. She also produces that chilling aura when in human form (Not as quick or extreme, but it can make a room unbearable for other people should she stay in it long enough). Which is contained by the heavy winter clothing she wears. Kai, while in human form, can freeze objects, create ice, drop the area's temperature, and create ice-beams. Basically, she can do everything that doesn't involve turning into ice.
There's also one aspect to her power that's so "no-shit" that it's not even worth noting.
Limits:
The amount of ice Kai can create is limited by her stamina and the moisture of the area. Dryer areas make it much harder for her to produce her ice. Kai's regenerative abilities don't exactly extend to her human form. Now, if you let me explain, the girl can only really regenerate the wounds that she gets in Ice-form. If she's injured while human, then turns into ice, then she can't regenerate that since it'll be her "default". And if she does transform back while damaged, the wound will transfer to her human form. And she won't be able to switch and regenerate it. So, if she turns human while missing an arm, she'll need to visit the arm store.
Weaknesses/Drawbacks:
Heat is the primary counter to Kai's ability. It interferes with her abilities, and weakens her. It's her kryptonite, shall we say. Though, it's going to take a really hot flame to melt Kai into a puddle (You can pour lava on a block of ice, and it doesn't immediately vanish!). The other weakness is, pun totally intended, that Kai is the Mighty Glacier. She has a lot of defensive abilities, and strength, but she's really lacking in speed, and agility. She won't be able to really dodge attacks - more of block them. Nor will be she able to pursue an opponent as her top speed is someone's jog. Kai isn't invulnerable in her ice form, and obviously, strong attacks can break her. While she can repair the damage, her organs are still a viable weakspot. She can't regenerate her organs, and damaging them is a great way to murder Kai.
It's very hard to gauge Kai's personality since she is a very quiet girl. She isn't the type that talks too much, and has that strong-silent type vibe. However, she isn't introverted (Many people mistake her silence for it), she's quite comfortable around other people, and has been described as charming. Another side to Kai's personality is that she's very laid back - lazy even. It's not unexpected to find her sleeping, or lounging somewhere.
Kai has been compared to a polar bear more than once.
Kai is totally the lifeguard for the school's pool (Or will become it).
A true giantess for a twenty-eight year old. Michelle practically breaths confidence and flaunts her strength with practically every step. Michelle doesn't exactly fit the ideal image of a female girl. She leans a bit on male than proper female. Tall, has broad shoulders, thick bones that accentuate her feminine figures. That isn't to say that she isn't devoid of any feminine grace, it's more of the fact that she hasn't exactly embraced it. What swings her back the other way is her rather large breasts, and her blatantly feminine face. Michelle is kept in shape from physical activity. She does have some muscle-tone on her flesh, not enough to call her a bodybuilder, but enough to accentuate her figure. However, she's not exactly one to show it. She's built strong, and appears far from fragile. Amazon-like would be the more accurate term since she's 7'3ft, towering over even males, weighing more than three hundred pounds. She towers above other girls and some boys too. Most of this height comes from her power, not genetics or anything like that. Generally intimidating to most males with her size. Her frame has to be rectangle-shaped, lacking the idealized hour-glass figure. She doesn't have the idealized long legs, her legs are quite proportionate to the rest of her body. She has rather large feet, and strong earth-hands, that lack that delicacy.
Michelle is African-American, with roots coming from Uganda, and her skin is a brown color. Her skull shape and facial features also do much to tell about her ethnicity. Her skin is a very dark shade of brown, for a comparison you could say that her skin is a chocolate color. Coated with plenty of scars due to sports, fights, and other things. There are also plenty of signs Michelle has been fighting animals of various types. On her arms and legs there are bite marks. Michelle has a hideous three-point claw scar on her face starting under her right eye, and going down her neck to her chest. There's a large birthmark on her right cheek, that takes a round shape. Another birthmark is on the side of her forehead. Michelle possesses a large, diamond-shaped head, with sharp and pronounced facial features. She has a square, rather strong, jaw that looks more on place on a boy. It comes with a large square chin that blends into her jawline quite well, giving Michelle a bit of a "lantern jaw". She has a large, droopy-shaped, nose that is generally round, and as the name suggests, droops downward somewhat. It's also quite wide with large nostrils. It's far from disproportionate compared to her rather large lips. Michelle has narrow, large, crescent-shaped ears. Michelle's eyes are round, and have an almond-ish shape to them. They are a dark-brown color. Michelle's hair is straight, and has an afro-texture to it. Her hair is back, and tied up into dreadlocks that are tied up into a pony-tail.
Attire:
Michelle prefers to dress up in loose clothes that don't stick to her form too much. She generally tends to wear clothing a few sizes larger than her actual size. It's mostly for comfort, and to keep herself covered up. Since Michelle is a girl more used to the warmer parts of America, Michelle tends to wear clothes appropriate for such an environment. The kinds of clothes that don't have layers, and show enough skin that she doesn't overheat. Compared with how loose her clothes are, she tends to show a little bit of skin. Michelle isn't exactly in touch with style. Her style is a very modest, could even be called prudish, style. Ankle-length skirts, sweaters, jackets, and so on. However, that's pretty much it. Michelle doesn't wear clothes with decals and other decorations on it. Her outfits are pretty plain. Michelle is also not one to wear jewelry. Michelle's NEST uniform is more of a black wetsuit with the standard NEST uniform on top of it. The wetsuit is designed to accommodate any transformations she may go through. She also wears a black beret with a star on it it.
Personality
Outward & Innate Personality:
Lacking somewhat in social graces and etiquette, Michelle makes up for it in confidence and pride. Certainly the eccentric type. Michelle is strong, confident, prideful, and often called strange. She uses her seemingly limitless confidence to carry her through her tasks. A directness that seems to be a bit more on place with males. She prides herself on her accomplishments, and is certainly one to show it. On the other hand, those could also be called her social weaknesses. Direct when subtly could work, lets her pride and confidence get the best of her, and prefers to do it her way. Social nuances and subtleties go over her head at times. When around others, Michelle's aforementioned traits become more pronounced. She can handle herself around others, though, she isn't exactly the type to lead a conversation. She tends to stumble when it comes to conversation topics. Extended conversations tend to make her very uncomfortable. Meeting new people, Michelle treats everyone as an equal. She tries her best, and sometimes it's enough to befriend people. Even though she doesn't exactly make too many friends. One thing that people are quick to note is that she doesn't have any close friends. She always seems to keep them at arm's length. Never letting them know too much about her, or get too comfy. However, she also tends to keep her amount of friends to a minimal.
Michelle's a realist. Her grip on reality is firm and she sees things for what they are. She's certainly a girl that knows what must really be done to make the world a better place. A trait that puts her at odds with idealists. She's quick to put an idealist, even if it causes unnecessary conflict, or puts her at odds with other people. Another problem she has is that she's brutally honest. She'll say the whole truth, and outrights avoids sugarcoating anything. Michelle could be called a wild-woman. She likes to spend a great deal of her free time in the woods and exploring other dark places. It's a crutch for when stress starts getting to her. Spending some time in a dark forest alone certainly is refreshing. Sometimes she never leaves for hours before reverting back to her usual self. Michelle has a very strong sense of justice and honor. She doesn't approve of hurting people weaker than her or innocents. However, she is also a strong believer of "an eye for an eye". She's quick to try to get revenge on other people that have wronged her, or her friends. Going off of that, Michelle is quick to retaliate. She'll always fight back. Because in her eyes, if she let herself get stepped on once, she'll be stepped on forever. So she'll be quick to stand off against someone. Even if backing off would be the more sensible option. She never takes anyone's shit. Period. Michelle is ambitious, and is constantly on the move. One thing she hates is stagnation. Whenever things get slow, or she gets the feeling as if she's not progressing, she gets rather gloomy. Michelle is quite playful, and sarcastic. She'll always take jabs at people at the first opportunity.
To Michelle, actions and instinct come to her quicker than thinking. She'd rush in to help a friend that seems to be under attack rather than analyzing the situation for all possibilities (Or coming up with a plan). Her thought process is simply short term, and her planning is rare. As she's always believed in following her heart rather than her mind. Thus, when it comes to the leadership hierarchy, Michelle is better lead than followed. Unfortunately Michelle lacks some academic graces because her education stopped before high school. It's not saying she's completely dumb, she doesn't know a few things due to circumstance. It's one thing that she's really insecure about. Insulting her intelligence in anyway is a sure-fire way to get her angry. Michelle also has a deep seated anger within herself that stems from being rejected by her family at the drop of a hat. It's a mass of emotions that she managed to keep contained for a few years. That she sometimes takes out on the world, or alternatively, whoever chooses to pick on her. Michelle won't hesitate to beat someone to an inch of their life and call it "therapeutic". Which tends to get her in trouble. Another problem she has is that she's fierce. She will not hesitate to back up her talk with her fists. Though, she doesn't shit-talk or throw insults back and forth because those skills are rather lackluster.
Through all the confidence and pride she is known for, Michelle has become quite sullen and withdrawn. Choosing to seclude herself at times rather than facing her emotions. That's the one thing Michelle fears, facing herself and seeing how ugly she's become. She blames it on her power, her family, everything but herself. Dodging it is far more feasible than facing it. Anything is. When alone, the question comes up more often than she'd like. Michelle also has a few fears. A crippling (and generic) Claustrophobia, a crippling fear of tight spaces. It's linked to her power, but Michelle also has Frigophobia, a fear of getting too cold.
Skills/Talents:
Michelle is a trained and certified Agent of NEST. She has been trained in hand-to-hand, how to operate weapons, and investigative skills. She has a few years of experience under her belt that helps. In her youth, Michelle played plenty of soccer, and was in the swimming team. She wasn't exemplary at it, but damn, she was good enough to get a name for herself in school. She hasn't really done either officially in years, however, so she's pretty rusty. The footwork and swimming abilities are more or less innate, so she still puts those to good use to this day. What is something that she's great at is her acrobatic training. You see, she spent a few years at a circus, performing some of the best shows of her life for others. Assisted by her power, Michelle is proud of how limber she has gotten. She can't, say, perform flips (Too big and heavy for that), but she can jump through flaming hoops and do the Cloud Swing. Depending on what form she has dictates what tricks she can do really, but she has plenty practiced. Though, she's not one for performances. It's something that assists her when she does her other activities. Wrestling is another skill Michelle has, taught to her by carnies. She uses her sheer size and weight alone to bring people down. Though, it hasn't exactly been a skill that she used in action. Yet. Michelle is also very familiar with the woods. With the help of her powers, she can navigate dense forests with ease. Along with hunting animals like a true apex predator. That said, she's also great at tracking. Assisted by her power again, her attention to detail is high.
Prized Possession:
Michelle prizes nothing, save for her freedom.
Quote(s):
"Damn you're whiny... mind talking less?"
"If you don't move now, I'm going to seriously mess up that face of yours..."
History/Bio:
Born as an only child in the nigh-tropical Floridan city of Key West, Michelle's early life up to her teen years were uneventful. She was a simple little girl living her life. Her parents were hard working people who slaved away in the offices to support her. Heat was something Michelle got used to as she grew up in what had to be a tropical paradise. She was pushed towards sports by her parents, whom truly wanted a son, but were willing to settle for a girl. It didn't matter to Michelle, since it was . Soccer, Baseball, and Swimming, were three sports that she had grown to love doing, and became pretty good at too. That skill was something that netted her plenty of friends. But it also made her fiercely competitive. Michelle was constantly finding her way into trouble, to her parent's dismay. Picking fights with people, or causing general mischief, Michelle found her situations to be quite amusing. Which meant she kept doing it because she thought it'd be fun. Again, causing problems that her parents had to solve. They disciplined Michelle, but they were simply too lax with their punishments to make any difference in her behavior. So there wasn't anyone to really stop her from exploring her growing masculine-side either. As her mother wasn't too solid of a strong female role model either.
Things took a quick turn once she turned fifteen, in the middle of an incredibly awkward stage of her life (The dreaded puberty). Her power had awakened. Subtly at that. There was no traumatic event attached, it was merely developing all her life until it reached the point where it could be activated. It first manifested in a freak growth spurt that shot her height up from 5'3 to 5'8 in a short amount of time. Then it made her harder, better, faster, stronger, in... noticeable ways. The sports she played, the fights she won, she realized that she could do it much better now. Michelle was quickly realizing that she might be becoming a superhuman - and her parents caught on too. However, they were wrong in what they theorized Michelle had. What they thought was simple peak-human capabilities turned out to be something much more... beastly. And it awakened in one of the worst moments. Michelle was showering after a big basketball game with her team, and she felt a pain like no other. Her vision changed, and she quickly fell and curled up onto the ground. Scales had covered her skin, as her body visibly changed to that of a velociraptor. Everyone absolutely freaked out, and hauled ass before the dinosaur girl could eat them! Michelle herself didn't have any idea what was going on, but she desperately shambled around, almost fooling herself into thinking it was a bad dream. Trained professionals were called to deal with her and Michelle was captured. On the way there, Michelle had curled up and accidentally transformed back into her human form. They had realized that it wasn't a raptor rampaging through the school, but it was Michelle's Meta-human ability manifesting. After (very awkwardly) clearing it up with NEST, Michelle was released. But, by then, the damage was already done. The world had known Michelle for the creature she had turned into. Her friends rejected her, no one would help her. Even her own family had turned her back on Michelle and cast her out on the streets with her clothes and some supplies. They didn't want anything to do with their monstrous child anymore.
Cast out on the streets, Michelle literally had nothing to her name. Michelle left Key West and headed towards, well, anywhere that wasn't there. She was so broken by being forced to live on her own. Michelle stuck to the swamps and wooded areas. Living off the land to the best of her ability. This is where she experimented with the very power that got her in this situation in the first place. She tried to learn her limits and capabilities. She learned that she had the ability to transform into Dinosaurs. She practiced this ability often as she could (there was a period afterwards where she had to take a break) and realized how strong she was. She stopped scrounging for foods and learned to hunt it herself. She became a wild-child, and honestly, she wouldn't have it any other way. Michelle stayed away from humanity, except for the few times she had to come back to get some new clothes. Michelle drifted from place to place for what had to be a year. Sticking close to the warmer parts of Florida. She drifted a little closely to a circus. She snuck in using her power to help and decided to watch the show. From there, she learned that the performers were certainly superhuman. Performing tricks for the thrills of themselves and others. However, Michelle didn't expect for one of the performers to be a telepath on the look out for people trying to steal a show like her. She was lectured by the woman, who threatened to call the police. Michelle dropped her entire story in some hope that the popo wouldn't get involved. The story had moved the woman, and Michelle's life was going to take another turn.
The woman had offered to take Michelle under her wing at the local circus (Which was mostly comprised of superhumans), as the woman was looking for someone like her. Michelle would get food and a place to stay, but she had to learn how to perform acrobatics like the rest of them. She accepted the deal in a heartbeat, truly wanting a place where she belonged. From there, Michelle's training began. It wasn't exactly easy, the girl had to work hard. But as the months went by, it came to her. As a plus, Michelle got in plenty of practice with her power. As Michelle learned, she often went out into the woods for awhile to be the beast that felt so natural to her. Or when she was annoyed, angry, or depressed. It became her sanctuary, as nobody would go anywhere near there. In her spare time, Michelle had received some some Wrestling matches with the other carnies. It was strange, but Michelle learned how to use that strength of hers for some brutal takedowns. Along with relieving plenty of stress. In less than a year, Michelle had learned about acrobatics and became a regular performer in their acts. Life felt great.
For a few years, Michelle worked as a Circus performer. Most of all, she became pretty close to her fellow carnies. Until she was around twenty did things change. Michelle began rather... disillusioned with the life of a carnie. It helped her perfect her ability, and now she wanted to help the world with it. The only way she knew how was to join NEST. It had been one of her aspirations for a long time. Michelle got in contact with the Florida branch of NEST, enlisted herself. They approved her into the organization. After a heartfelt goodbye, Michelle was sent to Verthaven to begin her training regime. It was long and hard, but Michelle fought her way through the segment until she was ready to be a NEST Agent.
Michelle choose to stay in Verthaven... having taken a liking to the city, and serve as one of its Agents. For four years, Michelle rose through the ranks until she achieved Captain. She's taken part in many operations, including keeping track of many of the Metahumans that inhabit Verthaven. Along with busting some of the worst Metahuman scumbags.
Relationships
Family:
Father - Micheal Gallus (Disowned) Mother - Brittney Gallus (Disowned)
Dynamics:
Sam Clarke | Good | KINGFISHER Agent | "KINGFISHER must be really good if they have people like Sam in there. The two of us are from two completely different divisions, but we have plenty of time to talk. We're both determined." |
Andy Royal | Wary | "Citizen" | "Something about him ain't right, I just can't put my finger on it. I should look into him and his "sister" when I get the chance.... Fuck! Only if I got his name...." |
Selena Royal | Wary | "Citizen" | "There's going to be hell to pay if NEST finds out she's been fiddling with their radios..." |
Abilities
Power Class:
Super-System
Power: Dinosaur-Transformation.
Michelle Gallus has the power to transform into the Scary Monsters that ruled the planet long before man had it's chance. That said, Michelle has the power to fully, or selectively, transform into a variety of dinosaurs, gaining their natural abilities. However, she can only properly transform into Dinosaurs, with similar mass - bigger ones are out of her range. Dinosaurs are physical powerhouses. Strong, fast, tough as nails, and have enhanced senses (With some having night vision)... well, it depends on the type of Dinosaur, but yeah. One thing I should note is that Dinosaurs have an impressive healing factor. They can bounce back from wounds that would kill a human being, and other animals. That might just be their toughness, though. Along with sharp teeth/claws, strong jaws, and other scary traits, Michelle isn't one to fuck with one she transforms. These Dinosaurs have fabulous feathers (Yes, that is important). Now, Michelle usually transforms into a Raptor. Because Raptors are even more fabulous. And pretty practical. Michelle's power also defies the laws of mass conversation (Very blatantly at that). It is possible for her to transform into a T-Rex... but, the process is so hard and taxing that she hasn't been able to successfully transform (Usually she passes out) yet. Now, Michelle can also selectively shape shift parts of her body into dinosaur appendages. She can give herself large raptor claws, or change her arms into pterodactyl wings. Or simply partially transform into a hybrid of man and Dino. Now, I should note that some of her Dinosaur abilities transfer back to her human form. She's stronger, tougher, faster, heals quickly, and her senses are heightened (Her night vision is apex) - with Michelle's sheer size, the first two are the most improved aspects. They're simply better when she's in Dino form, or if she goes hybrid.
Limits:
Michelle can't transform into larger dinosaurs without overexerting herself.
Weaknesses/Drawbacks:
While Michelle can transform into Dinosaurs, she can't do it cleanly. The process is painful, time consuming, and taxing. The bigger the Dino, the worst it is. But once she does transform it doesn't take too much energy to maintain, until she transforms back. The process of transformation will slow, or even paralyze, her until the transformation is complete. Michelle needs plenty of time and preparation to transform into something like a T-Rex, which she hasn't successfully done yet. However, it wreaks hell on her metabolism. If she receives too many injuries before a transformation, then she'll be unable to change. After a transformation, she's going to need plenty of time to rest and acquire sustenance in order to recover. Her appetite is much, much, higher. She requires much more food to keep going, and has a bit of a blood lust to accompany it. However, I should note that these weaknesses aren't as severe if she selectively transforms. Though, once she reverts back to human-form, she goes through bouts of fatigue, pain, nausea, and such and such. Michelle has plenty of feral, predatory instincts that affect her even in the most casual situations. The more she gives into her beast (I.E transform into a Dino), the more and more she slips until she abandons all sentience and becomes a wild animal. Lashing out at the world. Which can be a problem. Because of her enhanced senses, intense stimulation would cause a sensory overload and make her fall to her knees. Dinosaurs also have their own set of weaknesses. Dinosaurs of the therapod class don't have the most developed arms. Simply putting it, they lack the arms that humans do. They can't grab things well, or even use them to the same extent as humans. So don't expect her to open a door, or text, without a helping hand. Smaller Dinosaurs, being closer to birds, weren't exactly stables of durability. They're more in line with glass cannons, quick as hell, can dish out the pain, but can't take too much of a punch. While in Dinosaur-form, she can't talk. Only grunt and roar and shizz. Transforming also tends to leave her naked because the transformation tends to destroy her outfits. Even outside of her Dinosaur forms, Michelle is pretty big and heavy... Which means she isn't the most agile out of all of them. Along with the fact that she has to duck every time she walks through a door. >:(
Other:
The reason why Michelle is so big is to work with her power so she doesn't disobey the laws of mass conservation too badly. Not to have a giant ass character. Michelle has a severe latex allergy. Michelle drives around in a large black Humvee. Bad for the environment, but big enough for her.
Academy 12 - Though, she has friends all over Verthaven she bugs to get her a place to sleep.
Appearance
Hair Color:
Black - With many strands dyed bright-red
Eye Color:
Brown
Ethnicity:
Irish, & Iroquois
Physical Appearance:
Maxine gives off plenty of vibes. Punk, Rebel, Thug, with plenty of Hipster thrown in. It's the dyed hair, the way she acts, and the manner of dress she gives off. Not to mention her career choice, but I'll get into that later. Getting started, Maxine is a Caucasian girl (Irish, and technically she's Native American) of average height, and has a thin, medium, build. She isn't muscular, but she's certainly not fat. It's all the running, fighting, and other "activities" that have kept her in shape. And in this world, you can't afford to get fat. She doesn't have that "curvy" hourglass build that some women are blessed with, her body is roughly rectangle shaped. Maxine bra size is B-cup, her hips are rather thin, her waist is somewhat thinner, and she doesn't have the best buns, hun. Nor does she have spectacularly long legs, they're proportionate to the rest of her body. Same with her arms. Underneath all the clothes she wears, it's rather hard to make out her build other than her breasts. Maxine leans on Tomboy, it's just her short hair, her build, and the fact that she looks somewhat rough. The gruff, raspy voice of a smoker for years. She has a few scars, and bruises on her body - usually well hidden underneath her clothes. A few cut scars go up her arms up onto her chest, there's dog-bite scars on her legs, and there's several small, circular, burn scars from a cigarette on her right cheek (Right underneath her eyebrow) forming a triangle. Maxine also has some tats on her. Going up both arms are tribal-style tattooed of a long Chinese Dragon, surrounded by fire and smoke. Maxine has tattoos on and under her breasts. Under her breasts, and going in between them, are black, lacy, flowers. On her right breast, going across her chest, onto her shoulder slightly, is a very detailed tattoo of firey flowers. Finally, during a night of debauchery, she got a tattoo on her left buttock of two red lips. She really regrets getting the last one. It's safe to say that she has a damn good tattoo artist. Though, other than the tattoos on her arms, they're hidden underneath her clothes.
I mentioned this before, but Maxine has short, straight, hair. Styled into a shaggy and messy pixie-cut. Her hair is black, but several strands of it is dyed a bright-red color. Which causes a noticeable contrast between the two colors. She keeps it surprisingly well maintained, and clean. Now, Maxine is Caucasian, her roots come from Ireland (No, boys, she doesn't have an accent), and she's one-fourth native American - her father has roots coming from the Iroquois tribe. Her facial features are somewhat consistent with those two races. Speaking of which, Maxine has a strong jaw, with a large, rounded, chin - with a cleft in between it. Maxine has full, medium sized lips, that poke out somewhat. Her mouth isn't too large, either. Most notably is what's above her lips, her nose. She has a rather large nose - but not large enough for it to be ugly. It's big and round, somewhat droopy. Her nostrils are large and round, along with her nose bridge being a bit thick. Her eyes are small, almond shaped, and a hazel color. Maxine, finally, has medium-sized, diamond shaped, ears.
Maxine gives off a very smoky odor. She smells like a raging fire. Especially after she starts using her power. Normally, however, you'd need to have enhanced smell, or get uncomfortably close.
Attire:
Maxine dresses like a very stylish mixture of hipster and punk. She dresses to impress, and to feel great herself. The kind of girl that'd look good in a crowd. Now, Maxine doesn't wear too much in terms of skirts, or dresses, her attire is much more masculine. She generally wears a jacket, some shirt underneath that (T-shirt, polo-shirt, or button-up), and some long pants (Usually jeans). Though, she isn't the type to wear leather jackets. Maxine likes to wear jean jackets, and those vintage varsity jackets from back in the day. Maxine also sometimes wears a longcoat, or a hoodie. Because of her power, heat is essentially a non-factor, so she can wear pretty much anything she wants. Maxine doesn't wear a lot of jewelry, but she has her ears pierced, often she fake red jewel earrings on.
Personality
Innate & Outward Personality:
Yes, Maxine looks the part. She's the rebel, the punk, the outlaw... You get the picture. Maxine is the girl that likes to head out and party. Do the things that her parents warned her not to do. In fact, she does these things because of them. Maxine is highly unpredictable with her actions. She does things to forward her own interests and goals, whether it's good or bad. Maxine's morality (or lack thereof) is flexible enough that she's willing to do just about anything. Steal, beat up people, sell drugs, and any and all of the many carnal pleasures. Maxine has the mentality of a criminal, and that's to do anything to get some cash. Which is why she has taken up drug dealing. She's constantly trying to one-up everyone, and does things to put herself ahead. This selfishness is why she's basically willing to betray anyone but the closest friends (And even they're not completely safe). Though, it's not something that helps her sleep easy. Now, Maxine has some morality. She doesn't do the aforementioned acts for shits and giggles, it's because she believes she has to. There are lines she won't cross, such as selling drugs to kids, killing people, and completely ruining an innocent person's life. Maxine will help people, such as her friends, long as it isn't at her own expense. Other than that, Maxine's a party girl. She likes to head out to parties, and concerts, with friends and indulge in the seven deadly sins. Though, all in all, Maxine is more laid back, rather than an anarchist. Most of the time, Maxine keeps a cool head, and an aloof demeanor. She's keeps that calm, "I don't give a shit" attitude most of the time. Because she strives to keep a level head at all times, and remain calm. It's not something she can keep in all situations. Often, when paired with more energetic people, she's snarky. Though, this leads to her downfall when she doesn't take people seriously, and stops being hyper vigilant. More importantly, Maxine doesn't think with her fists - she doesn't use violence or intimidation as the first option. When faced with conflict, she'll try to talk, or bribe, her way out of it. Nor does she like escalating things. However, if it comes down to it, then she'll have no other choice.
I should note that she isn't a complete asshole, when she isn't pushed, she's pleasant, even charming. It's that relaxed attitude that allows her to connect to other people, and forge friendships. Maxine isn't awful to talk to, and she speaks her mind (Though, she has a problem with saying the wrong thing at the wrong time). Hell, despite the above, she can be quite warm and friendly, not a total ball of piss and anger. She can be quite insightful, and skilled at pointing out things from observing people. Innately, it's that Maxine knows that pointlessly being an asshole won't benefit her in the long run. Though, this doesn't mean she's a ball of sunshine. Her brand of pleasantness is mostly due to apathy than actual kindness. Once she's annoyed, she's a lot more venomous. Maxine chooses her friends very carefully, because she has a bit of trust issues. She's not the type to let friends get too close, nor is she the type to be especially open. Because, she knows that someone will try to betray her, and she rather be the one to screw them over first. Yeah, she's a bit paranoid, and this plays against her when she preemptively attempts to screw them over. Speaking of which, Maxine is simply terrible at long-term planning. She can come up with a great short-term plan, but she rarely thinks about the long term consequences of things. Such as when she steals and cheats people and they come back to get even. Maxine will realize what a terrible decision she made later.
Innately, Maxine holds a great deal of contempt and deep down anger towards her parents for their actions. They were the reason why Maxine became the person she is today - to defy them. Now, she regrets her actions. Maxine bristles with restlessly, fatigue, paranoia, and disappointment. Life has become a fight that never ends, and she wants to stop. Maxine also holds a great deal of contempt for the city of Verthaven. She thinks a hive of scum and villainy that will never change. No matter what NEST, the VPD, or any vigilante may think. Because she knows that the corruption is rooted up into their system. Because of this, Maxine holds a great deal of distrust towards NEST, and will downright. Authority and Maxine aren't friends, and she's defiant of it. It's just the way that she is. Ultimately, Maxine is desperate to leave Verthaven. Which is why she's taken up to dealing. Because it's the only way she knows how to make money anymore. The last thing that Maxine hates are the Iron Cross, The Pure, and racists. She's willing to go to great lengths in order to screw one of them over. It's a family thing.
Hobbies/Interests:
Maxine loves to smoke, whether it's cigarettes, or marijuana. It's uncommon for her to go long without one. Though, it's easier to get away with the cigarettes (Cops are rarely fooled by the "it's for a condition" excuse). Maxine also likes to party and go wild. Maxine's a huge Automotive junkie. Her heart pumps petrol (Almost literally!). She's spent a great deal of time lusting after cars, so naturally she knows a bit about them. Inside and out. Give her a car, and she'll poke out it's specs, and tell you stuff you didn't want to know. Driving is also a big hobby of hers. Now, this might sound a bit out of place, but Maxine is also a book nerd. She reads books whenever she gets her hands on them (By stealing them, of course!). In her alone time, she'll often be seen reading a book or two. Maybe even about cars!
Skills/Talents:
As you may have realized, Maxine's a crook, and she's honed plenty of skills related to that. Starting off, Maxine's a businesswoman, she knows how to barter trades. Just that these trades mostly involved drugs. Because she dealt drugs, she knows plenty about them. She's also pick-pocketed, hotwired, robbed, and jaywalked. Maxine also has plenty of contacts within the gangs and the criminal underworld. With one call, she can find out what's going on, or arrange a favor. Now, her NEST Parents taught her quite a bit of their military training. Whatever they could get away with. Maxine was taught a bit of their hand-to-hand fighting. Not to say that she's an expert, they just taught her the basics, and a few tricks to get out of trouble. She used and honed these hand-to-hand skills on the streets, causing trouble. Maxine was also taught how to shoot a gun, specifically pistols. Now, she's not a crack shot, but she knows how to handle one. And she has fired one in a live situation before.
History/Bio:
Maxine, born in Verthaven, had a pretty good childhood. She has both parents, and a good relationship with both of them. Both of them were NEST Agents that were excellent at their jobs. Yet, they had plenty of time to give Maxine that TLC that would keep her from growing up to be a sociopath. Particularly, she got especially close to her father, who was the one who had the largest impact on the large girl. They went places together, and forged the tightest bond. Maxine was sent to school where she developed an education, and gained proper social skills from interacting with other people. She wasn't anything spectacular, nor was she really interested in any hobbies. Thus, she wasn't pushed to any. Maxine grew up without any major events going down. Up until she was twelve, that is. Maxine's father went out to a mission to pursue a rouge Metahuman, and everything was going well until The Pure got involved. One thing lead to another, and a violent shootout took place, and her father was shot over seven times by Pure. The shootout lasted long enough for reinforcements from the VPD and NEST to arrive, but they were too late. Her father had bled to death (Rip). This hit the Carter family like a bag of bricks. Her mother resorted to drinking, while Maxine... she just didn't know how to react to it. She simply shut down. She grew apathetic, as her mother didn't do anything to help her. Months passed, and her apathy made her simply unaware of current events. She didn't notice that her mother had found another man in NEST known as Hank Smith, and it wasn't long until they got married.
That's when things started to go to shit.
Hank was not a good man. Not at all. While Maxine's mother seen something in him, to Maxine, the cons outweighed the pros. Hank was a violent racist, and secret member of the Iron Cross. Who used his position to abuse and terrorize non-white Metahumans all over the city without anyone batting an eyelash. He was paranoid, and feared that there was a race war coming up. Worst of all, he dragged Maxine and her mother into this. Her mother was more accepting of this, after all, she loved Hank. They tried to fill Maxine's head with racist and paranoid nonsense, which Maxine wasn't sure about. Some of her best friends are black! Along with preparing her for the "upcoming race war". He taught her how to fight, and how to shoot a gun. Two skills that stuck with her. She was conflicted, but tried her best to be understanding of everyone. Though, Hank's beliefs caused Maxine some problems. He began driving off Maxine's colored friends whenever she tried to hang out with them. Though, this was the start of a whole new problem altogether. She wanted to be their friend, screw what her stepfather thought. Maxine quickly realized what racism was, and how it was bad. That's when she started openly rebelling against her stepfather's indoctrination. That quickly caused a noticeable rift between them. That's when he decided to clamp down tighter on her, and restricting her to the best of his ability - which caused Maxine escalate things by acting even more rebellious.
Maxine pretty much became obsessed with the idea of being a rebel, and she pretty much tried too hard. She hung out with the wrong crowds, went to parties, fought people, did drugs and alcohol, and she stayed up late. Of course, she was young and reckless, and didn't know when enough was enough. Many times, she was picked up by the police and sent home. All in the name of defying her asshole stepfather, and her apathetic mother. Nothing her parents did ever changed Maxine. When she was about seventeen, the rift between them as so great that they were just about ready to throw them out, and that situation got worse one summer afternoon. Maxine brought her friends, some colored, into the house while her "parents" were off on their NEST business. They just chit-chatted a bit, and just swam the pool in their backyard. When her family came back, that's when things got heated. Her stepfather was so heated that he ordered all of them out, and even tossed threats. After they were all gone, they got into one hell of an argument. Where Maxine argued that Hank stays out of her business, Hank affirmed in his racist beliefs. Up until Maxine gave and blew him off. He smack ed her right across the face and made her fall to the ground. Blaming her for it.
That's when Maxine did the unthinkable.
In a fit of pure anger, she threw a punch at him that was surrounded in a aura of fire and smoke. Hank was so surprised that he couldn't react in time to dodge the flaming fist. The force burned the hell out of his face, and knocked him over. Once the rage subsided, Maxine started screaming. Because her hand was on fire! Afterwards, Hank arrested Maxine for assault, and attempted to get her tossed into a prison. Maxine explained what happened (Along with Hank's racism), and telepaths confirmed that she was telling the truth. That's when NEST launched an investigation into Hank, and uncovered all the heinous acts he committed. He was quickly arrested... but, it was quickly revealed that Maxine's mother had a heavy hand in it. An inexcusable hand in it. She was arrested along with Hank. Which left Maxine parentless. She was given over to her grandparents, since they had a house in the Columbian-Heights Park. Maxine barely stayed with them. Those bad crowds I mentioned before? Maxine became pretty engrossed in them. Especially since she manifested as a Metahuman. Eventually, her friends became her family.
Maxine wanted money, and freedom. One friend of hers was a Highway Star that had access to their drugs, and another friend of hers recommended that she tries to get into Academy 12, and deal drugs from there. Which was a good idea. Maxine applied to Academy 12, and was accepted. She quickly moved there, and lived with more freedom than she ever had before. She dealt drugs to the older students (She refused to sell them to the kids). During this time, Maxine barely paid attention to the academics. To her, it was only stomping grounds to sell drugs, she spent most of her time off campus. Either in a friend's house, or in a club in the Knightdale Rows. Only thing she did pay attention to was the power training. She quickly learned that she could manipulate three different elements related to fire, and it gave her some interesting ideas for causing trouble. Selling drugs was profitable, but Maxine wanted to get enough money to get out of the city.
Maxine caught wind of the Fiends having a way to give people powers, and she just found her ticket out of the city.
Relationships
Family:
Father - Daniel Carter (Deceased) Mother - April Carter/Smith (Detained by the VPD) Stepfather - Hank Smith (Electrokinetic, detained by NEST)
Dynamics:
| | | "" |
Abilities
Power Class:
Elemental, & Super-System
Power: Smoke, Fire, & Ash Manipulation.
A blend of three different elements, Maxine is capable of freely secreting and manipulating Fire and Smoke. Three closely related elements (One creates the others). Maxine has a telekinetic control over these elements, she can control fire, smoke, and ash completely separately. She can shoot fire off like a flamethrower, burn people with hot ash, or create a smoke-screen. She is capable of using a combination of all these elements. She can shoot balls of ash, embed with fire and smoke at high velocity in order to impact foes, and burn them. She's also capable of creating grenades of fire, and smoke, that explode when she times it, or missile that explodes on impact - blanketing the area with smoke. Now, I should explain that this power runs off fuel. She doesn't necessarily create these fire-byproducts, she has to absorb it first. Maxine can absorb heat/fire, smoke, and burnt ash, and store it inside of herself. The bigger the feat she preforms, the more she has to absorb. She can absorb it by touching it - at the same time, she can simply manipulate it in order for it to flunnel into her. Inside of Maxine is a burning hot core that rages like a fire. It defies all laws of physics, and it's the source of her powers. It's a battery, she feeds it with the elements she absorbs. Think of it like a furnace.
Technically, Maxine is a shapeshifer, because she can turn into fire, ash smoke for a few moments in a burst of speed, becoming intangible. A smoke-dash, basically works like teleportation. This allows her to dodge attacks, or easily retreat. While she's in smoke-form, she cannot control either element until she's back in human form. Maxine has a regenerative factor too. The way it works is that her power partially turns the area with the damaged/missing flesh into ash, and her power automatically puts ash from her reserves in it's place. Turning it back into perfectly normal flesh. This also lowers her risk of bleeding out, since converted areas won't bleed. Smoke and burning embers can be observed floating around her during this process. This allows her to bounce back from wounds pretty quickly. Though, if she's actively absorbing, the process will speed up - At the cost of greatly lowering how much she actually absorbs. As a side effect, Maxine won't receive any negative effects from smoke, and she has a high-resistance to heat. She doesn't easily burn. Maxine is more of a jack-of-all-trades with her power. She's not as strong as a specialist, but she does have a bit of versatility.
Limits:
Maxine can't control external elements (I.E, what she hasn't absorbed) that well. Her control over it is rough, taxing, and unstable. So it's better if she just absorbs it and moves on. The furthest she can manipulate an external element is around ten feet. While her control over what she expels has a range of around ten meters - though, her power doesn't work in the way that she "controls" it. It's basically just shooting it out in a bunch of different ways. Reiterating it, Maxine's power runs off how much of her elements she has stored, she cannot create anything herself. Her power works like a battery. Therefore, the feats she can preform are limited to how much she has inside of herself at any given moment. She'll need to rely on the area around her to resupply her if she depletes her supply. How much she can absorb is finite. Now, it's still a process that takes energy out of her, and leaves her susceptible to ashing. Absorbing a burning building would knock her ass out for awhile, while absorbing an entire forest fire would make her instantly ash. If she doesn't have anything to absorb, then she's essentially powerless. While Maxine can absorb heat, she cannot snap-freeze an object. Her regeneration burns through her supply pretty quickly, and cuts how much she absorbs into a fraction.
Now, her regeneration only works on her flesh - bones won't be affected by her regeneration. She is not completely immune to heat. After using her power enough, she'll reach a point where she "overheats" and begins to burn herself up. That's the point where she'll be on the verge of ashing, and if she uses her power for too much longer, then she'll begin the ashing process and die. Maxine can remain in her smoke-dash for around five seconds, and she must wait a few moments before she preforms another one. This also takes up the fuel inside of herself. Speaking of which, Maxine is blind in the middle of a smoke-dash, she'll have to rely on her ability to measure distances to tell where to stop. Maxine doesn't instantly reform from a smoke dash. If she hits something (Or vice-versa) before completely reforming, then she'll end up damaging herself. Maxine can only interact with ash if it's hot - otherwise, it'd be useless to her. Other than causing minor burns, it doesn't make that good of a weapon on it's own. Speaking of which, any ash that she expels will instantly become cold after a few moments. Meaning she'll have to reheat it somehow to absorb it again, which is impractical in fights (And most situations). Smoke isn't good for fights either. It doesn't have too much nonlethal applications, and Maxine... she's not out to take anyone's life.
Weaknesses/Drawbacks:
Water. It's obvious, but it's the simplest counter to her abilities. Dousing her in water can completely cut her off from her ability, and dropping her in a large body of water will cause her some trouble. The same applies for fire eliminating agents. Now, a little water won't bother her. She can withstand light-rain, and tiny splashes of water. However, if she gets doused in water in the middle of a smoke-dash, then she'll be instantly reverted back to her human form, and will be severely weakened. She's also susceptible to being blown away from a strong gust of wind. It won't do anything like cut her off from her power, but it'll send her flying off course, and the momentum can carry over to her human form - thus, she can possibly injure herself. Using her power will leave her body dry, and severely dehydrated. She'll need to drink a bit of water to replenish that supply. That aforementioned core can also cause Maxine some problems. Once she begins using her power, the core will be kicked into overdrive, and will get perpetually hotter and hotter. What this does is gradually turn her into ash, which makes her much more fragile. A solid punch could knock a chunk of her body off, and a blow that affects a wide area can cause her some serious damage - even kill her. Fortunately, she can regenerate. Though, just for balance, any ash that falls off of her will be cold - so it'd be useless to her. Maxine can also accidentally burn off her clothes. Which totally sucks.
Other:
Drug dealer for Academy 12, and whoever else is willing to buy. Maxine dishes out marijuana, ecstasy, and... Incapacitating agents. She's been doing this for awhile - and she'll continue to deal drugs until she has enough money. Maxine is also armed, she has a Smith & Wesson Model 60 she bought from a Highway Star. She doesn't carry it around with her unless she knows she needs to (She hides it in her Dorm room in Academy 12), but she won't hesitate to shoot someone down.
Olivia's dresses very stylishly, and practically. Like, she dresses like an adventurer. Usually, she wears jeans, and a top of some sort. Accessorized with a stylish jacket, or belt. However, Olivia is never seen without her scarf. A green scarf with thin red stripes that she keeps wrapped around her neck.
Hair Color:
Brown
Eye Color:
Brown
COMBAT
Weapon:
Olivia uses nunchucks that are a jet black color with golden details. These nunchucks are seemingly made out of a metal (Just painted black), and are longer than you'd expect nunchucks to be (In terms of length, they're more like a three section staff). When she uses them in a fight, she infuses them with her semblance, and makes them glow brightly with electricity. Which is quite a shock when she's facing off with enemies. Olivia can also produce a blade out of these nunchucks with a press of a button, turning the nunchucks into something similar to sickles. When infused with electricity, they're nothing to play with at close quarters. This isn't all these nunchucks are capable of. Much like other weapons, these nunchucks are capable of transforming into a firearm. Specifically, they're capable of splitting in half, and turning into two revolvers. These revolvers have ridiculously long barrels, and shoot giant rounds. These guns are much like handcannons. Best of all, they can be infused with her semblance, firing lightning shots.
Semblance:
In case you haven't realized it, electricity. Olivia is capable of producing large amounts of electricity, and weaponizing it in a variety of ways. She can infuse her hands, and weapons, with the semblance to add more shock to her blows. Alternatively, she can forget that and just shoot it at people. She can't exactly shoot bolts of lightning, her semblance is more of constant streams of electricity.
Dust:
Dust ain't Olivia's style.
Skills:
Martial arts (Her father taught her how to fight, and she's a very talented martial artist). Athletic (Capable of a variety of athletic feats). Experienced (This ain't her first rodeo).
PERSONALIZED
Personality:
Confrontational. Ambitious/Determined. Sarcastic. Mischievous. Strives to be the best. Rather poor social skills.
Skills:
Driving (Olivia owns a motorcycle). Sparring/Practicing martial arts. Reading books.
Background:
Generic backstory, GO! Olivia was born in Vale, to a family of martial artists. Her family includes her mother, father, and her triplet little brothers. Her father was the patriarch of the family, and taught Olivia everything she knew from a young age. Expecting her to become the next big warrior for the family. Teaching her the family martial art, how to shoot, and teaching her how to fight using the nunchucks. Given the fact that she was taught ahead of time, she had a lot of training underneath her belt. Once she was old enough, she decided that she was going to become a great huntress, using her training, she applied to beacon, and passed their combat preliminaries with flying colors.
Character Theme:
I ripped based this character off a variety of characters from fighting games. Since my current obsession is Street Fighter, she's somewhat based off Laura from Street Fighter. I kinda got the idea for the lightning nunchucks from Ai Rin from Anarchy Reigns.
Other:
#replaceeveryonewithjaune2016
Basic Information
Name:
Olivia Katelyn Verde (Storm Midori)
Age:
19
Gender:
Female
Appearance & Attire:
Olivia is a woman in her early twenties that is of medium height and weight (Five-six feet tall, and one-hundred-and-thirty pounds, respectively). Her body is well toned due to exercise and whatnot. Olivia's ways of keeping fit aren't exactly "ladylike," she omits yoga for running, sports, practicing Muay Thai, and lifting weights. These hobbies have allowed Olivia to develop a muscular, which accents her curvature. She certainly has curves on her. Her thighs are quite thick and strong from all the running, so are her calfs. Which leads to people making jokes about how she can crush a water melon in between them (Which she refuses to confirm or deny). Legs are also slightly longer than usual. Her behind, naturally, is somewhat big - she's no slouch in the chest area eiher. Her stomach region has a faint trace of abs. Arms are also toned. Though, she doesn't exactly have the bulging muscles you'd expect from a female body builder, her build is somewhat like a less buff MMA fighter.
Olivia, in terms of ethnicity is mixed between Asian, Caucasian, and South American. Her mother was Japanese and Brazilian, and her father is French. Her skin color appears to be fully Caucasian, while she looks South American in the face (Her eyes are slanted like Asians). It's quite hard to tell unless you know where to look. Olivia's hair is a short, dark-brown color. She keeps her hair cut short, and spiky. Worn very loose, it flaps wildly in the wind. Olivia's face is heart-shaped, with her face getting thinner leading up to her square chin. Her eyes are a brown color, slanted, and almond shaped. Her nose is medium-sized, and upturned, nostrils not being particularly large. Seems oddly large in contrast to her thin lips, and somewhat small mouth. Finally, her ears are medium sized, and diamond shaped. Olivia's outfit changes from day to day, but Olivia is never seen without her scarf. A green scarf with thin red stripes that she keeps wrapped around her neck.
Skills/Talents:
Much like her friends, Olivia is a very adventurous human being who dedicated herself to being outgoing. Most importantly, she's taken up several sports to keep herself in space. Freerunning being one of them - assisted by her power, she can preform moves unheard of... an overprotective father had her take up a Martial art being Muay Thai. She's been doing it for almost a decade, and is pretty talented at Muay Thai. Better watch those kicks. Olivia was also a girl that loves speed. She made her parents buy her a fancy motorcycle, and she's taken up training for her. Putting that training to good use, Olivia also knows how to do some tricks, along with taking corners fast.
Brief Bio:
Olivia was born in Verthaven, California, to her father, a rather high ranking Agent of NEST, who was so busy that they wouldn't see him for months as he was transferred throughout the United States to combat Metahuman threats. However, what came with his rank was a hefty paycheck that allowed Olivia, her mother, and her three younger brothers (all triplets) to live in relative comfort in Verthaven. Olivia, right off the bat, was a wild girl who had a lot of energy in here. She had a love for speed and adventure that drove her to explore the world as she tried to find herself. Which was a problem as she grew older. She was less concerned with school, and more about where she was going to go next. She had a bit too much energy. Her father (when he was around) choose to get Olivia invested in martial arts at a young age in order to invest herself in self defense. As the world is a very dangerous place, and he wanted her to be able to defend herself, and let loose some of that spare energy. Which worked in cooling the girl down.
Up until her Metahuman ability developed when she was fifteen. She didn't even notice she was a Metahuman. She seemed to just spawn storms where ever she went. She didn't realize why, up until she got into a fight with a girl and the storm got intense. Pelting the area with heavy hail rocks. After she realized what happened, she concentrated, and dispelled the storm. Finally realizing that she was the walking storm. A test ran by NEST confirmed this, and her father was disgruntled - he didn't want his daughter (who was already troublesome enough) to get involved in the world of Metahumans. With one phone call, he arranged for Olivia to get sent to one of the Academies - Academy 218 in Alaska. Olivia didn't want to go there... but she had to. When Olivia first arrived, she greeted two girls on the way there - Jessica Rosefey and Diana Lucker - and befriended them. Even though both friends stood on different ends of the spectrum in terms of morality and personality, she managed to bring the two together and form a trio that tackled the everyday life of Academy 218.
Eventually adding Diana's younger sister, Wendy Lucker, to the mix, and they eventually formed a school team once Olivia met a boy named Justin Trevino - a boy who could shoot beams of solid energy. The two met after an arena match went wrong and Olivia injured Justin. Out of regret for her actions, she was forced by the school to him in the hospital. The two didn't get along at first, but they connected on their common grounds, and eventually became friends. A part of their life that she couldn't remove. The two eventually confessed their feelings for each other, and became boyfriend and girlfriend.
Months passed, and Olivia felt incredibly great about going to Academy 218. With her friends, she felt invincible. Of course, that had to come to an end. A supervillain called Amethyst, and her group named The Beasts of Burden attacked Academy 218 with an unknown goal. Before NEST arrived, Amethyst had killed several students. Olivia and Amethyst got into a battle outside the academy, and it was getting pretty intense until Amethyst got the upper hand on her. Intending on killing her, Justin saved her... unfortunately, giving his own life in the process. Olivia, at this point, was being carted off and was too exhausted to stay unconscious. A few hours later, and she awoke on a hospital bed, while her father and friends told her everything that happened. Olivia was overcome with rage, and wanted revenge. However, her father took her out of the Academy, and wanted to place under NEST watch in Verthaven just in case Amethyst tried again.
This filled Olivia with so much anger that she almost went insane with rage. She wanted nothing more than revenge against Amethyst for the death of her friend. The rest of her friends kept in touch with her. However, Olivia caught wind that Amethyst was in New Rivere City. Not wasting a second, Olivia decided to pursue the villain to bring her to justice for the death of her boyfriend.
... And she'd soon learn that she bit off more than she could chew.
Power Information
Power Class:
Elemental
Power: Weather Manipulation.
Olivia truly is the storm. Where ever she walks, a thunder will follow. Olivia has the power to sense, create, shape and manipulate weather. This ability is very versatile, and the elemental nature of this ability gives her a limited manipulation of weather related elements. This ability splits down in two different paths; the summoning of individual weather affects, and creating storms. In regards to the first path, she can control and summon rain, wind, hail, lightning, snow, fog, and a subconscious control over temperatures, in a localized area. This might be a bit more like a control over an element. For example, Olivia can create a heavy rain storm, create a powerful blast of wind, drop the area temperature and produce snow, summon bolts of lightning, throw up a blanket of fog, and so on. Olivia also has a minor elemental control over water/ice (It has to be rain/snow), wind, and water vapors like fog. She'll also eventually gain the ability to channel electricity through her hands. They are no where near as strong as a dedicated elemental type, however. It's a very rudimentary form of control that mostly allows her to move it, she can't move a massive amount of it. This ability has a wide variety of offensive and defensive techniques, of course. Even a mobility increase, as Olivia is capable of using air currents to fly - or fling herself using strong winds. The other half of her ability is the production of storms. Olivia has the ability to blanket a wide area in a mighty, raging storm. This differs from her individual control, as it blankets a wider area in a dangerous rain, wind, thunder, or snow storm. This ability can be truly devastating on a group of enemies, and can cause much destruction. A very powerful feat - but it requires a lot more effort, and also requires that she remains stationary in one place. She can also manipulate existing storms (Intensify them, or disperse them).
Limits:
Olivia's abilities aren't as monstrously strong as they appeared. Her powers (even the storms) don't go up to the scale of cities. Her individual control over the weather elements has a rather short range compared to the ability to produce larger storms. Olivia can only summon a weather affect fifteen feet of herself. Her elemental control also doesn't have the same finesse as those who specialize in an elemental, and they can effortlessly overpower her control. As for her creation of storms, there's also a certain set of weaknesses for that ability. While she can cause a large amount of destruction in an area, Olivia is the center of that storm, and it follows her. If she leaves the area and heads to another, the storm will fade away in that section, and has to start up again in another. So, say if Olivia caused a massive rainstorm to take out a horde of mooks, and she is forced to retreat, that storm will disappear, and another will start in her new location. Which means she's not good at giving chase, or could be chased off herself.
The ability also works better if she's standing still. Also, she doesn't exactly have control over the storms she creates - once she gets one going, it's fair game. Creating storms is also very exhausting, after crafting any kind of storm, she'll need lots of time to recover. In addition, she'll have a hard time fighting, and creating storms, since generating a storm is a very taxing process that requires her full attention. Now, I feel like I should cover calling down bolts of lightning because of how devastating they can be. First, Olivia can't just randomly summon a bolt of lightning on the fly. She'll need to stop, focus, and will the bolt of lightning to the target. And it's a very inaccurate process, so there's a chance she'll miss. Missing can be much worse when you consider the short range of her ability to summon weather effects. Finally, Olivia's effectiveness is dependent on whether or not she's indoors. She can't summon most of her weather effects while indoors for obvious reasons, Olivia can only control fog, wind, and control water. Though, she can affect the building with weather effects from the outside. However, she needs to be outdoors (or at least have the sky above her) to create a deadly storm.
Weaknesses/Drawbacks:
First and foremost, Olivia has zero resistance to any weather affects she creates. Which means she can electrocute herself, freeze, or hinder her own vision in a storm. Same goes for other people, and property. Everything is collateral damage, and she's not the kind of person who'd enjoy destroying things. I should probably come up with more weaknesses, but #yolo.
Relationships
Family:
Cornelius Verde - Father (Kinetic Energy Absorption, Blasts, & Infusion) Brook Verde - Mother Jameson Verde - Younger Brother Troy Verde - Younger Brother Dillon Verde - Younger Brother
Dynamics:
Jessica Rosefey | Good | Best Friend | "It's like staring into a mirror somethings. The two of us are just so similar that's the reason why we hit it off when we first met. I'm astonished at her strength... Which is why I'm sorry that I have to leave her behind." |
Diana Lucker | Good | Friend | "My other best friend. She sure as hell loves to drink and smoke all the time. Man, every time I turn around, she got her hands on some whiskey. Though, I'm not complaining. She's a good drinking buddy." |
Wendy Lucker | Good | Friend | "Don't know her as much as Diana, she's too busy with her books, but when we do talk, she's great. We don't have a lot in common, but she's really smart, she helped me come up with stuff for my power." |
The first thing that people glean from Auri that she is chubby. Thick. Curvy. Plump. Whatever you'd call it. From years of lack of exercise, and living in wealth, she has developed quite the apple body-shape. Her body is quite round, and this is due to her body being wide around the waistline. Auri's bust (48DDD's), waist, and hips have very similar measurements. Though she has a bit of a gut hanging off her stomach, she certainly isn't morbidly obese. She, at times, gets positive attention for her body-type, and she feels proud of her distinct, thick and full body type.
Auri carries herself with a sort of "princess" vibe to her. A friendly and open aura that reeks of some form of royalty. Which is in a way true, since she's the granddaughter of a very powerful woman within Europe (And America). Auri doesn't go out of her way to hide the fact that she's on the wealthy. That wealth is what contributed to her aforementioned frame. Even the way Auri walks - taking large steps - gives people an idea of what kind of person Auri is. Now, the other main thing that people glean from Auri's appearance is that she's French. Very obviously if one were to spend time around her. Auri's facial features are consistent with Western Europeans, and obviously, going off her heart-shaped features, and sharp facial-shape, she is French. Her skin is a creamy color, one that was developed from spending a healthy amount of time in the sun. Auri's nose is somewhat large, and she's told that she has that button nose. Her nose-bridge is much thinner, and her nostrils are a tad smaller. Auri's lips aren't all that disproportionate from her nose, in fact. She was called blessed because she has rather thick, natural-shaped lips. Her ears are crescent shaped, and medium sized. Auri's eyes are very round, and have a light-blue color attached to them. All looks inherited from a line of French men and women. Due to spending a chunk of her life in Europe, she has a thick French Accent.
Auri has very few marks in the ways of scars, and whatever. She has a couple tiny scars from boo-boos, but so does everyone. Auri has a couple tats throughout the years. Auri's most notable tattoo is the symbol of the White Spider Society tattooed on her chest right above her right breast. Depending on what she wears, she may show this tattoo - otherwise, she keeps it hidden due to avoid scrutiny. Most odd of all is that Auri has several tattoos of apples. First apple tattoo is of a a symbol of apple with a snake above and below it on her back, behind her right shoulder. Obviously an illusion to Adam and Eve. The other tattoo is of a rose with an apple and it's located on her upper thigh. Another tattoo is a complex tree, with roots that dig deep underground, and it's located on her stomach, on her belly button. If you're wondering how that relates to apples? It's an apple tree, shut up. Just as a joke, she also got a heart shaped apple tattooed on her behind. It's one tattoo that people don't see a lot.
Finally, the last of Auri's most notable features has to be her hair. She has a wavy head of hair that she doesn't particularly style. She simply lets it flow, and boy does it move. It goes all the way to her back, and she has lots of it. Auri's hair is a brown color, and she keeps it very well maintained.
Attire:
Auri rarely changes the color of her clothing choice from red. Auri has access to a wide variety of different clothings, and this is another way people get the idea that Auri is rich. She likes to flaunt her fashion sense, and wears a wide variety of different clothing types. Blouses, dresses, skirts, button-ups, suits... whatever is red, and fits her mood. She really likes to wear a red fancy dress. These dresses are accented with a touch of lace. Auri's outfits in general can flip from modest, and fancy, to more sultry outfits that expose skin. Though, these outfits are always loose, and very rarely are they "skintight." These outfits also tend to accentuate her apple-build. Auri wears plenty of different jewelry. Bracelets, necklaces, earrings, you name it. Auri also has to wear glasses... but she sometimes switches them out for contact lenses. So she can literally be wearing glasses one day, and be without them the next.
Personality
Innate & Outward Personality:
Auri is the exact opposite of what you'd expect from someone who is so close to the White Spider Society. Where they are professional, polite, and aloof above all else, Auri is open, friendly, and polite. Auri tends to act more like a party-girl than a proper member of the society. Preferring to go out and have fun, enjoying this new city she's found herself in, than do work. Which has made her somewhat of an odd-duck compared to the other, well-mannered, members of the society. Still, she'd proud of the woman she is. She tends to act like someone much younger than what she really is. Auri's a hedonist, and enjoys using her wealth to indulge in the physical pleasures in life. Partying, getting drunk, and things of the sort. She also enjoys befriending people... she's called very charming, and has used body language, and whatnot to "disarm" new acquaintances by throwing them smiles, and acting generally kind. Auri tends to speak with a thick French accent, and she likes to blanket many of her words with French phrases.
Though, years of wealth have made Auri quite spoiled, very pompous in fact. She hasn't realized how condescending, arrogant, and egotistical her ascribed status has made her. And she's casual about it. She feels like being born as a member of the society makes her far more important than other people. She also likes to flaunt her status at times with fancy clothes, and etc. A very lazy soul to her core, she would rather have fun than work. Auri hasn't really done anything for herself, and when a problem arises, she usually gets someone else to go handle it. Since everyone else filled that need thus far. She isn't really one for fights, or anything, because she's never truly been in one before, and doesn't want to change that any time soon. Auri will usually get the Society to go fight for her. In other situations, Auri would rather convince someone to do the hard work for her, so she can go have fun.
When faced with a less than desirable situation, Auri chooses not to take it head on. She usually flees when a fight breaks out. It's not cowardice, she ain't so soldier, and she leaves the fighting to the actual soldiers. Even if it isn't a fight, when Auri is faced with an angry person, she tends to fall apart, and retreat from the situation. You see, Auri is a tad oversensitive. She loves praise, but hates insults. She just doesn't know how to deal with an aggressive person. Auri would rather negotiate her way out of it, rather than take the problem on head on.
Because of the very nature of the White Spider Society, Auri is very sexually liberal. Auri is perfectly willing to respect other people's sexuality, and gender identities - even willing to help people explore them (Inside the Society, and out). One thing that Auri hates is when someone brings in anarchic ideals to regulate human sexuality, and it's one of the few things that she's willing to argue about. Still, if someone wishes to be conservative, she is fine with that long as they don't shove that into people's faces. The inverse is also true for sexually liberal people. Now, back to Auri, she is a very sexual woman. She likes romance as well, but she's sexually active. Auri is willing to indulge in more casual sexual relations, and long-term romantic relationships. Due to her sexuality being encouraged by the society, Auri is pansexual. She doesn't have any preference towards one gender, or sexuality, or the other. She's just willing to give everyone a try just as they are to her.
Skills/Talents:
Trained by White Arachne herself, Auri has a variety of different skills underneath her belt. Most notably, due to traveling all over Europe, Auri is quadrilingual. She speaks her native French tongue the best, but she can also speak English (That's a given), German (Which was easier due to the similarities it has to French), and Czech (Though, she's gotten by speaking German and English there). She's no master at any of the languages other than French, and even then, she doesn't know her own language as well as she hopes she does. Reading these languages is great, but speaking them is a whole another discussion (She often gets the three mixed up). The other skill that White Arachne personally taught her was leadership and management. In order to have a place within the Society, she would need to manage the buildings. Such as learning how to direct people, and whatnot. Her greatest talent would be her ability to forge connections to people in the highest places, and bargain a relationship between two parties. Which White Arachne herself calls diplomacy. Most of all, Auri possesses knowledge of the criminal underworld, and how they work, and how to get them to work for her. She knows how to find just the "right" person to do a job for her. Auri is also called very charismatic, and knows just how to get people to listen to her. While she's no master of manipulation, she's convincing enough to get people to do as she says.
Goals/Motivation
To simply enjoy Baybridge and all that it has to offer. Auri simply wants to meet new people, have fun, and rise up within the ranks of the White Spider Society. Though, the last goal doesn't go with the first two. She only wants to rise up within the ranks of the Society so she can have more for doing less.
History/Bio:
Auri herself was born into the illustrious ruling family of the White Spider Society, the many daughters and sons that eventually leads back up to the matriarch, White Arachne. Auri's mother is just one of White Arachne's many daughters, who had seduced a French-man that's quite wealthy and influential. Just to expand the Society's connections to Europe, of course. Though, this wasn't the only reason why Auri was conceived, the society's family needed to be expanded. Now, Auri herself was born in Lyon, France, and that's the city in which she was born and raised. In wealth, however, due to the Society's immense profit, Auri had everything she needed out of life. A nice mansion (Along with several others of Arachne's descendants), money, and everything else that Auri could ever want. Nor was she alone. While she had butlers and maids to tend to all of her needs and wishes, she also had contact with the rest of the society who made sure that she had the love and attention she needed. Just so she'd properly develop the social skills she needed... which she'd definitely need later on in life.
Because Auri was going to be built up to be a leader. One of many possible successors to White Arachne, Auri was trained to be one of the best. Attempting to give Auri the best social skills, leadership, and information about the world that'd be useful. However, she wasn't informed of what the Society was really about, only because she was so young. Auri didn't particularly spend a lot of time in one place. Auri was sent all over Europe, where ever her mother needed to do work for the Society. Auri found herself spending time in Germany, Britain, the Czech Republic... and more. Though, she spent most of her time within the borders of France. She actually enjoyed seeing these different nations, and they are what really helped her expand her world-views a bit, and helped her develop a sense of joy. Regardless of where she went, Auri had the Society, and it's resources, behind her.
It would be ages before she actually gets to use those Society resources. Though, the biggest change within her life was when she developed her superpowers, when she was around thirteen. Auri was asleep when she subconsciously began to transform into an insectoid form. Her lower body started taking the shape of a centipede's, and she didn't realize what had happened until she woke up the very next morning. Then she freaked out. Her mother managed to come in, and explained what happened to her - that she had manifested her Metahuman ability. It wasn't long after that she had turned back into a human girl. Her mother told her to keep this a secret, as they didn't want to attract the attention of the DGMHS. However, she encouraged the young Auri to learn and explore her ability. Which is exactly what Auri did, starting with learning about what centipedes are. She eventually learned how to transform, and explored the limits and whatnot of her new form. In which she realized that she was a behemoth in terms of strength. What was most important was that Auri learned to stop transforming.
Afterwards, Auri continued to grow and travel all throughout Europe, and kept in close contact with White Arachne. However, as Auri grew older, and more mature, she was let in on the Society's secrets, and eventually the true nature of the Society. At first she was apprehensive, but eventually came to accept them, as they were family, and started to take her place within the Society. She started out as a low level worker within the Society who managed the girls, that eventually moved up the ranks. She put those leadership skills that Arachne gave her to good use - even though she was pretty much a glorified secretary for the higher ranking. She soon made a name for herself as one of the Society's newest, and helped establish connections within Europe.
However, those connections would eventually take her to the very top of France's leadership. Specifically, the DGMHS's Director Jean-Noel Buque had become infatuated with Auri. The two pursued a romance, Auri's mother said it was only to maintain the Society's strength (And to help keep the DGMHS off them), but Auri had felt genuine attraction to him. It would have to be a secret romance as the director had a family. The two became getting physical, and they were meeting within the Society's very clubs. However, it wasn't long until that family came catching up to the Director's sexual life. An investigator within the DGMHS was sent to investigate a possible corruption within the DGMHS. An investigation that ended with the former Director on top of Auri.
There was a huge outrage, and the former Director was shamed into resigning. Finding another replacement. However, it was around this time that Auri decided to head onto a different city, as there were a few people that gave her looks in France. Auri moved onto the Society's operation within the Czech Republic, Prague in fact. However... Prague wasn't as glamorous as she once thought. The Beast showed up in Prague, and went on a rampage. Auri and the rest of the Society were caught in the middle of it. Auri was trying her best to escape, but the Beast had confronted her directly. Auri had transformed into her centipede form to gain some mobility advantage, but the Beast utterly cut her down. He tore her centipede body up into pieces with stone, and badly burned her.
Burned her so badly that she would have died if it wasn't for the coalition that was formed to battle the Beast, that Auri would have died. She was quickly given medical attention, and stabilized. However, she had received horrible wounds... and White Arachne didn't want any of her grandchildren to suffer.
Which is why they arranged to send Auri to America, they had a powerful healer in their ranks at their Baybridge branch. They managed to secure Auri an easy way into America, before she was whisked away to a strange and unfamiliar land. Which thing that they did was heal Auri, and they were about to ship her back off, before Auri declared that she wanted to spend some time in America as well. They couldn't refuse, as they gave Auri a low level managing position within the Baybridge branch within Strongriver Plaza. She began making a splash within the Society, and managing to forge connections with the various crime rings, and Metahuman regulation agencies.
All while enjoying a little bit of Baybridge.
Relationships
Family:
Unknown - Her Father
Auri has no clue who her father is. Her mother refuses to tell her exactly who it was, but Auri theorized that he's a very powerful man within France's government (Or someone important like that). Though, she has little interest in finding out.
Marie-Louise Auclair
Auri's mother, the woman who helped forge her into a successful member of the White Spider Society. Marie-Louise is a relatively low level member of the Society compared to her brothers and sisters, but she has close ties to White Arachne, and manged to forge enough connections to form a relationship with a very powerful man in France. Auri and Marie-Louise have a very close bond as Marie-Louise made sure to help forge Auri into a healthy young woman. Right now, she's currently in the Czech Republic, accessing the damage done to the Society's operations in Prague.
White Arachne - Grandmother
White Arachne and Auri had a very distant relationship. She used to see the woman a lot when she was younger, as she was doing her best to forge Auri (and the rest of her grandchildren) into worthy successors. To Auri, White Arachne was more of a teacher, because she was so aloof towards her grandchildren that she didn't come off as a grandmother. Though, she gave Auri the wealth that she came to love so much. Nowadays, Auri barely even hears from White Arachne directly.
Lilian & Viollette Croquetaigne - Aunts
Auri's two aunts within Baybridge. They're the ones who oversee the West Coast branch of the White Spider Society - operating inside of Baybridge. They're currently Auri's bosses as they order her around. Auri is in debt to them as they were the ones who took her in, and got her healed, after the horrific battle of Prague.
Dynamics:
| Arianna |
| Good | Friend | "So strange, so sly... so charming." |
Arianna is a fellow party-girl that Auri has made acquaintances with through her Society contacts. Auri finds Arianna very interesting, and the two are on very good terms with each other. Auri is seeking to add Arianna to the White Spider Society's ranks due to her... interesting ability. It's the perfect ability! Auri has also placed an interest in Arianna romantically. Though, she's unsure of if she should pursue.
| Garrett Dovanon |
| Neutral, leaning on Good | Employee! | "Mon employé - he's not good looking enough to be one of the escortes, but I have him at the bar. He's... well mannered." |
Garrett is one of the people that Auri managed to recruit into the Society. He's simply one of the bums from Springtown that Auri managed to give a prestigious position in the Society. Just to test her own abilities, of course. She bought him a nice suit to wear, and everything. They talk very often, because Auri often goes to him to get some drinks. She thinks of him as a nice fellow, but not that interesting.
Abilities
Power Class:
Supersystem: Bestial
Power: Centipede-Form.
Contrary to her weak, and unassuming appearance, Auri has an ability that can be considered... frightening. She has the ability to wrap herself in a massive cocoon. While cocooned, she is incubated and will transform her body into a frightening beast. After she emerges, she'll be a mixture of centipede, and woman. Auri's lower body will be comprised of a massive centipede's body (Based off this) which will be a mess of legs and carapace. Her features are almost exactly like a Scolopendra gigantea in terms of appearance. Her lower body will be separated in segments, each segment will have two legs, and these legs are long and bony. Each going to work making Auri move. And when I say it's big, I mean it's huge. Her centipede body will be at least twenty-five feet long, and will have many, many, legs. The state of Auri's upper body depends on whether or not she chooses to transform that part of her as well. If not, she'll appear completely human but with a centipede for a lower body. If she does... then her skin and flesh will be surrounded with a tough exoskeleton. Her hands will be modified into strange leg-like appendages that are almost like blades - however, these are not merely legs. They're known in the science world as forcipules. They're sharp, and they contain a venom that her body naturally creates. This venom is so weak that it can't even do anything to a person other than make their skin a little red. Though it'd be painful to get hit with it.
Enough wasting time with the appearance, time to go onto the strengths of this form. Auri's centipede body is incredibly durable. It's resistant to most kinds of blunt force - basic punches won't do much other than bounce off, but a baseball bat could crack the shell with enough force (And hurt that soft flesh underneath!). Super strengths and guns on the other hand, would wreck her. Though, she also has insectoid resilience. It isn't durability, but more of her ability to survive massive amounts of damage and keep going. Therefore her centipede lower body is capable of continuing functioning even after taking damage such as being blown in half, or being shot up (Through). Her strength has been enhanced in this form, she can lift up four-hundred-and-fifty pounds through sheer centipede strength. However, if you were under the impression that Auri would be slow and lumbering in this form, you'd be wrong. Centipedes are built for speed, which transfers to Auri. She can go at least twenty miles-per-hour and outrun your bitch ass. Whenever she moves, she makes a loud "clicking" sound because of her feet hitting the ground rapidly. The Centipede body is also very flexible, and allows Auri to preform some wicked feats that'd you'd expect a snake to do. She can scale walls with ease. Centipedes have the ability to detach their legs if they are caught by predators, and also regenerate them in time. Both of which are feats Auri is capable of, except at a faster rate. Auri's sense of smell is increased a bit, she can smell and track prey over incredible distances. This is one of the few abilities that transfers back to her human form, which gives her a similar level of smell.
Limits:
Auri's lower body (Or her centipede body) is incredibly durable, and makes her a dangerous threat in the right circumstances. However, her upper body (her actual body) is a weakspot, as it contains, well, Auri. Her centipede body can be discarded, but wounds to that area will last, and require medical attention. The other restriction is that Auri needs lots of room to move around. Being a twenty-five foot long centipede does that. Being indoors will be very limiting for her, and a clever foe can take advantage of that. Also, she can't do things like jump, or swim... due to obvious reasons.
Weaknesses/Drawbacks:
Auri needs time to transform into her powerful alternate form. She wraps herself in a cocoon for awhile, and needs to be immobile. While in this state, Auri is incredibly vulnerable. Anyone can just launch their strongest attacks against her, and easily interrupt her transformation. Setting the cocoon on fire is a great way to get rid of her. Okay, so, say that you let Auri scamper away and transform, her centipede form has some weaknesses as well. This weakness is inherent to all centipedes, but she has very bad vision. She won't be able to see colors, and she'll only be able to make out vague shapes. She mostly uses her sense of smell to go around, and that's enough to make sure that nobody gets the drop on her. Still, having poor vision is no fun. The other problem that centipedes go through is dehydration. They don't have the coating that keeps liquid inside of them like other insects. Which leads to them losing liquids very fast. Which effects Auri as she'll quickly run out of water, and begin to suffer the effects of dehydration! Dizziness, dry skin, extreme thirst, etc. Auri's exoskeleton is resistant to physical force, but not energy and the sort. The element most dangerous to her is heat, as it can cook her carapace and cause immense damage to it. Electricity can also fry her like a bug. Also, using her strength puts pressure on her exoskeleton that can lead to it breaking, and injuring herself in the process. Finally, Auri can't stay in this form for long because her body can't sustain such a giant form for long. Auri's limbs will begin to lose bloodflow, and she'll be forced to abandon it or risk death. This gets worse if Auri has been injured.
Other:
Auri is always seen munching on an apple! She simply loves the fruit, and always keeps an apple on hand within a purse of hers.
Auri has a few connections within the criminal underworld, along with the rest of the Society. She knows just who to ask if she wants something. Whether it be information, or a leg breaker.
Auri has connections to DOVE - a simple deal - to keep RAVEN and DOVE from coming down on them. She simply directs the two organizations in the directions of bigger threats, and funnels a little cash into their accounts. This cooperation has kept both organizations very happy.
Now let me say this so it doesn't sound like a surprise later. In the past, Lynette has suffered some very extensive injuries that required that she receives amputation. Specifically both her arms cut at the shoulder, her right left cut at the base, and everything below the knee on her left leg. All that's left are useless stubs that she can barely move around. This would normally make it very, very, hard to write as her - but she uses her power to compensate for her missing limbs. Metal limbs take position at the stubs of her missing bodyparts. These metallic constructs look identical to normal limbs - except extremely muscular - made out of a variety of different metals that she has gathered. Specifically Iron, Steel, Nickel, Platinum, Copper, and some Titanium. Which make these prosthetics incredibly durable (And shiny!). Using her willpower alone, she can move these limbs much like her regular limbs. It doesn't look super convincing to the observant eye. Sometimes her walking will look a tad robotic, and her arms will move stiffly. In general she does look a tad awkward when she moves. However, she's still capable of staying balanced, holding objects without breaking them, and anything along those lines. Lynette keeps her limbs covered up with concealing clothing. Fortunately, they're hard to spot unless you touch them.
With her robo limbs out of the way let me describe Lynette's real, fleshy, body parts. By starting with her scars! I mentioned that her limbs were missing, but I never mentioned how. The right and left sides of her body were left with horrible burn scars that coat both sides of her torso, going up her neck, to her face. Only her right cheek has any burn scars - but they're certainly noticeable. Being a fleshy mass of old wounds. Due to healing from Metahumans, and age, the scars have faded a bit, and the nerv damage has been repaired. She just keeps them as proof of what happened. Fortunately, not every inch of her body has been damaged, what isn't scarred shows her body quite well. Lynette is African-American, Dominican, and Puerto-Rican. Lynette's skin is a brown color that isn't super dark, but shows her ethnicity off clearly. Her non-scarred skin is smooth, and has black freckles on her upper body. In terms of build... yeah, it's hard to describe since because of the whole metal limbs thing. Before she was attacked, Lynette was quite tall. Up there with the boys at Five-eleven. It's not that different now that she has metal limbs, but there's a few extra inches added on to it which gives her the illusion that she's over six feet tall. Her body is somewhat curvy. Her behind is tight and round, while her chest sticks out a bit with her D-cup bra size. Though... she's one of the girls that looks better clothed due to all those horrible scars (Unless you're into that).
It's also difficult to workout missing several limbs. Fortunately, Lynette is capable of at least working out her upper body. Though she's still quite limited. With the hellbent intent of keeping in shape, Lynette obsessively eats right, and eats what can build bulk, and it shows in her abs and muscular body. Her body is very tight and toned, just like a NEST Agent should be like. Lynette's hair is a black color, and has an afro-texture. It's straight, and very well cleaned - she passes on intricate hair styles for a simple ponytail. In terms of facial features, Lynette certainly does look more African than Hispanic. Though, some of her facial features looks like a mixture of the two ethnic groups. Her head is heart-shaped, and rather large (Especially her large forehead). Her ears are diamond-shaped, and pointed at the tips, being medium-sized. Lynette has a strong jawline with a rather squared chin. That jaw is one of her most pronounced features. Her nose is round but have rather large nostrils, and much like people of her heritage, she has thick lips.
In terms of outfits, Lynette tends to gravitate towards brown colored clothes. Like I said before, she wears outfits that covers her metal limbs up so she appears perfectly human at a first glance. So, jackets, jeans, etc are the way to go. Since she doesn't have to worry about keeping anything cool other than her toso, she tends to wear a wide variety of outfits. Though, some of it stands out in a crowd (And could be spotted by an observant person). In terms of jewelry, she avoids things like rings - instead opting for earrings and whatnot.
Skills/Talents:
Back when Lynette was younger... she was a prodigy at sports. She was born lucky, because she could pick up anything and be a champion at it whether it was basketball, running, soccer, swimming, etc. She could have competed in the Olympics if her little incident didn't happen. Once she lost limbs... she couldn't do any of this, and it's been awhile since she even practiced. She deemed her dreams taken away from her, and never even tried to get them back. Replacing those lost skills with NEST training, Lynette is at least talented at using basic firearms, basic military hand-to-hand, and military tactics. Lynette knows how to use her limbs enough to be good at these talents as usual agents. Though, she's skilled NEST Agent, at least.
Brief Backstory:
Lynette was one of the girls they say were born lucky.
From a young age it was apparent that she had something special about her. Not only did she started walking earlier than expected, as she grew up, it became apparent that she had a talent in the physical area. Born in Boston, Massachusetts, Lynette was the daughter of two humble government workers that, through years of hard work and dedication, managed to reach the upper brass of their line of work. Which meant they were able to live an upper-middle class lifestyle. Enough to support the young and aspiring Lynette. Back to her, her parents were able to spend time with her - with her father teaching her how to play sports. He was honestly surprised that she was able to pick up the sport so well. Getting her invested in the activity quickly proved that she was a prodigy at it. She outplayed even the boys, and did fancy tricks that the amateurs could only dream of. More than even that, she was talented at other sports. Having unmatched speed, coordination, and footwork - that put other people to same.
It brought the girl quite a lot of media attention - she even appeared on the news a few times. They said that she'd be the next big player on whatever sport she chooses. With this in mind, it made the girl quite arrogant as she progressed through school. Being a popular schoolgirl due to her talents. Though, her schoolwork was never something that she excelled at... due to her, quite frankly, not giving a damn about it. She was going to be a sports star - who cares about stupid stuff like school? Lynette just did what she did best - just biding her time until she was eighteen. This gave her the impression that she was invincible, treating people however she wants to. Going from team to team. Though, unlike other teens, she did very little that could ruin that streak.
Once that golden age of eighteen, she was ready to be thrust head first into the world of being a sports superstar...! Then she was told she had to graduate highschool first. Once monotonous schoolyear later, and she was finally ready. However, all good things had to come to an end, and everything she had was taken from her. While walking home from a friend's house, Lynette was kidnapped by a crazed Metahuman with control over fire and brought to an abandoned house. Here, she was tortured by the Metahuman for hours, burned over and over again. She was just begging for it to end.
However, her cries of help didn't go unheard, NEST Agents barged into the scene, and while the Metahuman slipped through their fingers, they managed to save Lynette. However, the damage had already been done. She was rushed to a hospital, but all of her limbs were so severely burned that they had to be amputated. She lost both arms, a leg, and half a leg - and just like that, all her dreams, all her talent, just went to waste. A healing Metahuman took pity on Lynette, and tried to heal her - but their healing ability just wasn't strong enough (It was strong enough to repair most of the nerve damage she suffered). It was unknown why the Metahuman did this. Though, it was suspected that they were either horribly jealous, or the Metahuman was attempting to join the Changeling Unit as one of their "trials."
What Lynette did know that it was the end of everything she worked so hard for. She quickly faded into irrelevance, as she had to depend on her parents to take care of her. Lynette couldn't even wipe her own ass. She immediately fell into a bout of depression - and even contemplated suicide. Sorrow and emptiness filled her soul as everything set in. There were days where Lynette would refuse to eat - and had to be force-fed just so she'd stay alive. She was a sack (Almost literally) of self loathing.
All these emotions (and a lack thereof) was what (she believes) lead to her power developing. While her mother was feeding her, the fork suddenly bent. Weird things also began happening to the metal - until she realized that it was her causing it. Curiosity started to make her fight her depression as she experimented with the ability. What she didn't have in range, she had the ability to shape metal to her will. There was one experiment she wanted to try; she gathered all the metal together in her room and formed a metal leg. It was a challenge, but she managed to get herself on the leg - using other pieces of spare metal to make a prosthetic for her other leg. The experiment was straining on the girl who was unfamiliar with her ability, but it paid off when she realized the implications of her ability. Lynette's family contacted NEST and got her registered with the organization. The Agents were kind enough to loan her some metal so she can get some more practice with her new "body." Substituting metal for limbs.
It took her years, but Lynette mastered the ability to use these metals as limbs. Walking again became easy, and so did using her arms (In fact, she could argue that it was better). Though, she long lost everything that she had - and no matter how hard she tried, she was never the same. It was almost like she was a different person. What began to replace depression was rage, and a lust for revenge. The bastard was still out there, and she wanted to get payback for everything she lost. The only thing she could think of was joining NEST, and finding the bastard herself. Lynette was accepted as a NEST Agent after carefully fooling their therapists on her mental assessments. It was a bit more challenging than she thought. Lynette was able to get through the training in three years (It took her a little longer due to her obvious disadvantage).
After those years were up, she came out as an officer. Though, she couldn't fool everyone about her problems. Lynette wanted revenge - and would often take out her rage on targets. Acting way out of bounds. She was reprimanded several times - but the only thing stopping her from getting outright fired was the fact that she was a skilled NEST Agent, getting the job done. However, this attitude was waned when she encountered other seasoned NEST agents (Such as Sonya Mayfield, Maximilian Cornell, and such and such). They caused her to realize how irrationally she was acting, and how she was slipping.
This was when her attitude and behavior changed - she started being a NEST agent not for revenge, but to make sure that what happened to her, never happens to anyone else. This was when she started getting much more cheerful, and her life started getting easier. She no longer abused her power, but instead acted within NEST protocol. Lynette was no longer on the verge of being dishonorably discharged, and received status within the agency for her skill. Along with getting in the good graces of the NEST veterans (Which made it easier to get promotions).
Since Lynette had no family (and didn't plan on it), she was shifted all over the country throughout the years. Eventually, New Rivere City was one of those cities.
Power Information
Power Class:
Elemental
Power: Tactile-Metal Manipulation
Lynette's power manifested in the way of a very short ranged metal manipulation. She is capable of manipulating all forms of metal; raw or refined. Moving them, shaping them, and the sort without cracking them or breaking them - with willpower alone. Unlike other elemental types, Lynette uses her power through sheer willpower rather than through body movements. A little bit like a telekinetic. One neat thing about metal is that it is mostly tough, thermal resistant, conductive, and is pretty damn common. Metals are rather flexible, and can be fused into one another. Lynette's form of Metal manipulation is unique because it's very short ranged, as an upwards range of three feet. Which basically means that it's melee weapon in a sense. Where she lacks in range, she makes up for in power (And she has even more power when she's in direct contact with the metal). She can swing metal with the strength to leave some pretty hefty cracks in the pavement (If it's not outright shattered into pieces).
This gives Lynette the illusion of super strength - which might not be an illusion since she can easily will metal to move objects like she could if she had arms. Those metal limbs of hers can strike hard enough to crack someone's skull, or block a full force punch from a super strong meta. Even if they get damaged, she can easily repair it by snapping it back into shape, or infusing it with metal. Oh, speaking of which, Lynette can infuse this metal with outside metal in order to add mass to them. Which gives her more to work with when she shapes them. It's also not impossible for her to preform ranged attacks. It's simply shooting a piece of metal out that's no different than throwing it - getting it back is the hard part. Lynette can also instinctively sense any form of metal within ten feet of herself (believed to be linked to electromagnetism).
Limits:
Like I said before, this metal manipulation is so short ranged that it loses the edge that most elemental types have. It's basically a short-ranged weapon... a powerful short ranged weapon. But other people can out maneuver her if possible. Lynette can move a few tons of metal at a time - but that's highly unlikely that it'll come into play because try fitting two cars into a three foot dome. Lynette also can't, under any circumstance, swim (Or enter water for that matter). The metal that is attached to her will weigh her down to the bottom, and if she takes it off, she'll be basically helpless.
Weaknesses/Drawbacks:
There's the obvious weaknesses attaching heavy metal to yourself. She's heavy as hell, and thus, she's slow to boot. Lynette's body, as you may have expected, is still completely flesh and bones. There's only so much metal she can attach to herself before it starts hurting her body. This naturally puts a certain amount of strain on her. Lynette also relies on her power to move around and function in normal life. If she's too exhausted, then she'll be basically immobile. The same applies if her power gets nullified. Magnetism and Electricity interfere with her ability, it weakens the bond between herself and metal. A tiny magnet can weaken her slightly, while an industrial magnet can render her powerless. Which means that she should stay away from them magnets. Electricity can also damage her due to the sheer conductivity of metal. Heat and cold also have logical weaknesses for her metal limbs. You see, if her limbs get too hot/cold, then it'll start to damage her fleshy parts. Which is bad.
Relationships
Family:
Norman Dominguez - Father Tiffany Dominguez - Mother
Dynamics:
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Other
Lynette is a bit of brash NEST Agent that doesn't let people in that easily. She's been mentally scarred by the incident that left her so broken and isn't the most social because of it. What lacks in social graces, she makes up for in sheer determination and effectiveness. Her moral code was strengthened by NEST, and she rarely gives up when perusing rouge Metahumans. Though, she suffers from an extreme amount of PTSD from the incident earlier in her life.
Lynette tries to suppress it, but she has an intense fear of fire.
Years of living on the street have not been particularly kind to Mouse. Well, they've hardened her, but at the same time, they deprived her of resources that would have caused her to grow up into a healthy young woman. Her skin's pale, she's very dirty (along with her clothes), and she's malnourished. Her body is skin and bones as Mouse literally got by on scraps (And stealing food with her power, of course). Though, the other thing you'll notice about Mouse is that, true to her name, she is small. Mouse is exactly five-feet tall, and is around ninety-pounds. A real scrawny little shit, don't expect her to be winning any fights, or any weight lifting contest. She would be just a tad muscular if she was actually properly nourished. Though, just like you'd expect; Mouse is quite light on her toes. Not surprisingly fast, however. However, Mouse isn't a bomb shell - far away from it as possible. Her chest is a measly 30A, which fits her size well (One would quickly notice that Mouse doesn't wear a bra. Ever), and her behind is flat.
Now, Mouse is definitely Caucasian. She's a variety of different European countries. Like, a lot. Belarian, Lithuanian, German, Icelandic, French, Polish, and even Cherokee. These different ethnicity give Mouse a distinct European look. Like she's that one person you can't link to one specific European country. She's just your average American street-rat. What's most pronounced about Mouse is her bright-blue eyes, which contrast with her very black hair. Speaking of her hair... yeah, it's a total train wreck. A hair stylist's worst dream. Her hair's a mixture of dreadlocks, and straight hair. She has plenty of long dreadlocks, that are styled messily (With some hooked upwards/downwards, bent, burnt off, etc), which clash with the strands of straight hair. Not that it's extremely well-maintained, it's very dirty, and everything you'd expect it to be. And this is all Mouse's doing.
Due to living in poverty, and her interest in welding, Mouse doesn't have perfect clear skin. It's absolutely coated with scars from blunders, falls, and that hilarious time she made a welding torch explode. These injuries usually have a band aid (No matter what injury Mouse receives), and she'll be on her way. Mouse used to rub some dirt on it, but that didn't even too well for her.
Powers: Telekinetic-Golem Creation.
Mouse's ability allows her to produce a local telekinetic field that attracts objects inside of it, and form a telekinetic entity of her choice. Mouse can form these golems out of anything that isn't too heavy to lift, and they can take the shape of anything she desires. These Golem's size wholly depend on how much material Mouse has to work with. They can be either really small, or up to twelve feet tall, and quite wide. However, once a telekinetic golem is created, she can't add anymore to their bodies. They're mostly humanoid, and they can be given orders by Mouse. She can make them do whatever she wants really. From simple commands, to more advance functions. These golems display a surprising intelligence when they carry out Mouse's orders - because it's a bit of Mouse's subconscious leaking in when she gives them orders. When she's done using her power, she may banish the telekinetic field, and the objects will go back to normal. However, while she's limited to only creating golems, Mouse here is clever enough to quickly learn that it is possible to use this ability as a rudimentary form of telekinesis. Such as infusing one object with the field to move it.
Weaknesses/Limitations:
Mouse is limited to one golem at a time, and there's a thirty-minute time limit for her Golems. As this time limit gets closer and closer, the golem will get weaker and weaker. Until it absolutely falls apart. Along with Mouse receiving headaches, and nosebleeds, by the time she reaches that point, she'll pass out. Like I stated before, Mouse can't add anymore materials to her golems; so if it gets damaged, then she'll have to form another one. Each of these golems have a weakspot, a glowing blue spot in which it can be instantly destroy the golem if damaged sufficiently (A well placed strike should do it).
Personality:
A trickster to her very heart. As a coping mechanism for Mouse's rather shitty life, she's quite the snarky jokester that enjoys going out of her way to get a rise out of people (Or weirding them out). Both of which she's an expert at. If there's someone that Mouse singles out as easy, expect her to go to any length to piss them off. However, this is mostly a facade, as Mouse is quite determined, and focused, when the time's right. Mouse flips from joker, to determined scientist soon as the moment's right, and she can be quite... aloof. Actually, underneath the jokester persona in general, she's very distant, and doesn't let anyone in - and if anyone actually tries to get in, she'll only push them away. One could say that, innately; Mouse is quite bitter about her life, and the way it's gone. And especially how some people look down on her for not having the best slice of life. When Mouse is feeling especially sullen, she'll withdraw and retreat to her one love; arts and craft. Mouse's sexuality is very ambiguous. Mouse sexualizes females around her, to the point of absolute perversion. The first thing she'd say to a stacked female would be about her breast size, and she tends to get extra touchy around girls. It's a mystery if she's actually gay, or screwing with everyone - but one should note that she doesn't sexualize or harass guys.
Backstory:
Born in District 1 (Or at least abandoned there), Mouse didn't know what happened to her parents; whether or not they died, abandoned her, or abducted by aliens. And quite frankly, it's completely irrelevant to her. In which case, Mouse was adopted by a family of poor people, and lived in utter poverty for most of her life. Due to this lifestyle, it gave Mouse a distinct look on the world - it allowed her to build up walls. Along with teaching her that the streets aren't particularly nice. Mouse in particular hung around a group of street rats that enticed her into stealing, and how to survive. It wasn't long until Mouse was stealing from people, among other things. It wasn't long until Mouse utterly abandoned them, and indulged in the life she was meant to live: the life of a street rat. She became well connected to her new family, and they taught her many things, along with opening up many new interests for her.
They all hung out in a scrapyard, which had plenty of spare machinery lying around. A welding torch being among one of them. Her new "adopted" father was a former welder, and he taught the young girl how to weld, thinking that it'd be something fun... he didn't expect her to get the ropes of it so quickly. And soon enough, he created a welding monstrosity. Along with being taught how to spray paint, Mouse and her friends tagged the ever loving hell out of the city (The most bold thing they did was deface city hall - and got away with it). For years, Mouse lived in malnourished harmony, stealing whatever she needed, and living in relative happiness.
However... it turned out that Mouse was a Malfunction. Her telekinetic field manifested towards the end of her puberty. It was when she was welding when she discovered that she could create a golem out of sheer force of will, and order it to do whatever she pleases. She tinkered with this power a bit, and realized that she was a Malfunction. Realizing the stigma against them, Mouse figured that she was going to hide her power. Though, she fiddled with the power to help her steal, and play pranks.
Mouse realized that the tests were coming up soon, and she was going to come up with an escape plan and join one of the warlords in the badlands... if it didn't fail miserably. Like, she barely made it two steps out of the junkyard before the government officials came for her. She was tested, and sent to a concentration camp for Metahumans (Also known as: TEF-149).
She had much to look forward to in slavery.
Talents/Skills:
Welding! Mouse was taught by one of her street rat friends how to weld, and it's one thing that she dicks around with the most. She mostly uses her welding talent to make art (Of the political statement variety - or a giant metal dick). While she burns herself a lot due to her horrible practices, it's still impressive for a girl her age. She also knows how to spray paint, and make stencils (Which can also either be a political statement or a dick). Now, Mouse's best skill (Where she earned the name "Mouse" from) is her sneaking, and stealing ability. She's incredibly quiet, quick, and sneaky. She can sneak around even the best eyes using her expert stealth abilities. Her hands are also quite quick, and she can snatch something the moment you take your eyes off it. Hair styling is also an interest of hers that she's been exploring. She's godawful at it (Possibly on purpose), but it's a start.
TL/DR:
A young street rat who acts like a lil' shit as a coping mechanism for her shitty life. She has the ability to make golems with telekinesis.
Lucia, as her name suggests, is a pure blooded Mexican. She was born in the central American country, and each of her features reflects that. Her facial features are distinctly Spanish, and her skin-tone is a light brown color - the latter being the first sign of her ethnicity. Lucia has long, wavy, hair, that goes all the way down to her back. Her hair is a, rich, chocolate-brown color, and it is, surprisingly, very well maintained and is easily the most striking part of Lucia's appearance. The way her hair sways with every footstep of hers. Most interestingly about Lucia's body - that you'd need to be Sherlock Holmes to notice - is that there isn't a single mark on her body. She is completely devoid of scars, moles, or any marks of the sort. She has the skin that supermodels have to have photo-shopped out. Because of her power, her health is clearly in perfect condition. Lucia's build is quite thin, but she's very well-built for her age. She isn't muscular, but she participates in plenty of physical activities to keep herself in shape. Yoga being one of them. Lucia ain't super tall, she's actually below average. She stands at five-three, and her body-mass is considerably low for someone her age. However, the feminine charms that she's sporting are quite impressive. She isn't packing much backdoors, but her chest size is an impressive 36DDD bra. All natural. Lucia's eyes are almond shaped, wide, and are a brown color.
Strangely enough, Lucia has one oddity about her. Her right arm. It's usually kept wrapped up in bandages as if it has been injured. She keeps her arm wrapped up tight enough so that it's hidden, but loose enough so that she can actually move it around. To the outside observer, it's almost like it hasn't been injured to begin with. Which is true, and false. It has been injured... to the point where her arm's been removed. What came back was something that Lucia is desperate to keep hidden from the world. It's the limb of an abomination. Lucia's right arm is now a black exoskeleton reminiscent of a bug - but far worse. It appears to be muscles twisted over and wrapped around her arm. What's worse is the fact that the arm has eyes scattered about the arm, and these eyes are completely human. No weird mutations, or anything. Exact copies of Lucia's brown eyes. Lucia's fingertips end in very sharp claws.
Powers: Regenerative-Factor.
Lucia possesses a regenerative factor that keeps the girl in tip-top shape. Whenever she receives any form of damage, her body quickly repairs, or replaces, the damaged tissue. Which means her body is kept in tip-top condition at all times. It isn't an instant regeneration that'd put her on par with the likes of Wolverine, but she's able to survive and recover from things no human being should be able to. Superficial wounds (Like scratches, micro-fractures, etc) will be gone in a few seconds. Deeper wounds (Like a stab wound, gunshot, etc) would be gone in an hour at most. A broken bone would be completely healed in a few days. The most that Lucia is able to regenerate is an entire limb, and that takes months. All without a mark. Which means Lucia's body is without a scar, or scratch, regardless of what damage she receives. This regenerative-factor also comes with a resilience - no not resistance, but it's more of Lucia's ability to survive damage. She is capable of surviving mostly anything that doesn't kill her instantly, and give her the chance to regenerate. People quickly find out that Lucia just. Won't. Fucking. Die. All these abilities also come with a delayed aging (Lucia's aging has been cut in half since the moment she manifested a superpower), and an incredibly strengthened immune system (Lucia is very resistant to diseases, toxins, poisons, etc).
Regeneration-Based Transformation.
However, Lucia's power comes with a price. Since the moment that Lucia manifested her superpower, she's been slowly transforming into an eldritch monstrosity. It's been so slow that she barely would have transformed by the time she expires. However, with each regeneration, Lucia inches closer and closer to transforming into a monster. Small regeneration would barely affect her, but worse wounds would cause the process to speed up a bit. Losing an entire limb (As Lucia learned) caused it to come back as an inhuman limb that belongs on an Alien. By the time Lucia reaches her very peak, she'd be a massive, super-powerful, abomination. However, she most likely won't be reaching that stage until the very end of the RP, and her goal is stopping it at any cost. Now, this Abomination form will give Lucia a black look, like an exoskeleton. With long, slimy, tentacles that Lucia can control like an extension of her body. Her body will also grow extra eyes (And these will be exact copies of her human eyes). This beast would be tall, and horrific. She'll gradually shift into this form as the RP goes along.
Abomination-Fist.
This is the current extent of Lucia's mutation (Look at her appearance section to learn how her fist looks). A horrible, fleshy, mass. Tipped with claws, and it allows her to exert much more strength than a girl her size should be able to. It allows her to easily lift up three-hundred pounds, and it's durable enough to sustain this weight without even the slightest micro-fracture. It's also coated with fully functional eyeballs that give Lucia a greater eye-range (However, she can't see things perfectly through these eyes, it's more about seeing things that are closer). However, her regenerative factor doesn't extend to this arm that well, and wounds take longer to heal than average.
Weaknesses/Limitations:
Regeneration is painful. The process of forcing her body to heal can be quite taxing on Lucia's body. It hurts worse than the wound would normally hurt. This could possibly incapacitate her (or at least knock her unconscious). I should also note that it doesn't make her immortal, at all. Just really hard to kill. If you can hit with an attack that'd kill her instantly - say a gunshot to the brain or chest - then she'll be dead before she even has a chance to heal. Now, concerning her gradual mutation, this counts as a drawback as Lucia desperately wants to avoid turning into this monster. As her transformation continues, her sanity will begin to fade until there is nothing left of it. It will cause her to go to any length to stop it. This form also has a few weaknesses and drawbacks of it's own. The first and foremost weakness is that it's very weak against heat/fire (And energy based attacks for that matter). Her skin will be coated with a very flammable flesh, that will catch flame and burn like a bitch. And Lucia can't heal fire-based damage all that well. The other thing I should note is more of a trade-off, as her mutation progresses, her regeneration will gradually begin to weaken until it's merely slightly-above average. She'll be very strong and durable, but won't be able to regenerate as fast as she used to. On the flipside, her transformation will come to a steady halt!
Personality:
In this bleak, unforgiving world, Lucia attempts to be a good person. The kind of person who reaches out to other people to lend a helping hand when they need it. Lucia is a kind, noble, soul that is quite down to earth. Despite the last few sentences, she is no idealist, she's more of a realist. She attempts to be a good person, but doesn't divulge into silly idealism like redemption, or saving everyone. Lucia tries to be the woman that does her part, and help people she can. Though, the reason why I said "attempts" because she can unintentionally come off as quite... narrow-minded. In a situation where she has to choose between helping her friends/family at the cost of other people, she'd sure as hell go for that goal. Though, this noble attitude is mostly in response to the fact that she's transforming into a monster. She's desperate to hold onto what little humanity that she has left. That desperation is overwhelmed by the fact that Lucia wants to find some way to stop/reverse her mutation. She's willing to go to any length to stop her transformation into a monster. Which is why she doesn't really mind being sent to the equivalent of a modern-day concentration camp - because she's more worried about not losing what little left of her humanity she has. The more she changes... the less sanity she'll have left.
Backstory:
Lucia was born in District 2, located in Mexico (Or Central-America). Fortunately, she was born to a middleclass family, the first daughter of three. Being the oldest sister of one brother, and two sisters armed Lucia with a distinct big sister instinct. A nurturing side of her that flourished when she was younger, and had to take care of them. While the world was cruel, she tried to have the semblance of a normal life, and tried her best living under the near-tyrannical NWO. She went through school, lived her life, made plenty of friends since she was pretty enough to attract them.
However, her life changed for the worse during a tragic car accident. Her father crashed head on with a 18-Wheeler, and the crash badly injured Lucia. It caused her arm such traumatic harm that it had to be amputated. The incident shocked Lucia, and she fell into a great depression - hiding herself from the world. No amount of therapy could fix the loss... but something in the background did. The sheer trauma from losing her arm manifested in the form of a strong regenerative factor. She didn't notice it at first, but the smallest wounds instantly disappeared, and even every time she hit her foot, the damage was repaired.
What she did realize was the fact that her arm was beginning to come back... and she realized that she was a genetic malfunction. She began to freak out, and realized that her simple life was over. Instead of trying to fight it, Lucia offered herself up for testing, and prepared to be a test subject - hoping that she'd just get treated as a second class citizen. However... testing proved that Lucia was beginning to fundamentally transform.
... Into a monster.
All Lucia could feel was desperation and dread as she was hauled off to TEF-149.
Talents/Skills:
Okay, I'm honestly at a loss as to what to put here. Let's just say she has no skills that can assist the story until I come up with something.
TL/DR:
A slim Mexican teen with a regenerative factor that allows her to survive almost anything - at a price; she's turning into a monster. She's going to any length to save herself.
Lekki, Greenfield, Mayfield, The Legendary Sniper, Callsign: Merryday
Gender:
Female (but she can switch, yo)
Age:
26
Height:
5'5
Weight:
120
Home District:
NEST Base
Appearance
Hair Color:
Blonde
Eye Color:
Green
Ethnicity:
British, Scottish, & French
Physical Appearance:
Despite looking normal to a degree, Sonya's bestial traits shine through her otherwise normal frame. Giving her an abnormal look to the people who take a longer look at her. To begin, her facial features are soft, and rounded. She has a chin that sticks out of her head somewhat, and a small button nose with small nostrils. She has soft pink lips that are untouched by lipstick - but this is where her mutations come in, sonnyboy. Her mouth is larger than average, and it looks rather strange. When she opens it up, one is quick to notice her very abnormal mouth of teeth. They're long, sharp, and needle-like, and she has two rows of them for her upper teeth. Most people don't even notice the tongue several times the length of her body until it's hanging out of her mouth. Sonya's eyes are quite oddly sized, they have the usual round shape that's consistent with human beings - and they have the usual appearance, too - but they're very large. Twice as large as regular eyes. They're a odd shade of green, they're a dark green color, that is not within normal human range. In fact, most people mistake her for wearing colored contacts.
Most notably of all is her hands, and her legs/feet. To elaborate, Sonya has slight orbs on her fingertips and toes, much like frogs (Which are necessary to cling to surfaces). Her feet, on the other hand, are much like frog legs. Her foot structure has been rearranged, her toes are now much longer, and end in large orbs. Both her hands and her feet have orbs at the end of them. Her feet are just large. She has retractable webbing on her hands and feet, which she can freely deploy when she decides to go swimming. Now, to describe her human traits. Sonya is a thin woman with a layer of muscle and body fat that adds padding to her body. She's pretty average heighted at 5'5, and pretty lightweight at 120lb. It's because of that power of hers. She doesn't really have much in the sex appeal area, either (If the frog traits don't kill that either). She has a flat chest (A-cup), and butt. No real curves. Sonya is Caucasian, and has various European countries in her blood. Her skin is a healthy beige color, and doesn't have a single mark on her due to her salamander physiology. Speaking of which, Sonya has a wild and wavy head of blonde hair, not in any style in particular, but it's shoulder length, and is well brushed and cleaned.
She has a British accent.
Attire:
As for attire, there's two sides to Sonya's clothing choice. When she's with the NEST, she wears a specially made black wet-suit that is porous enough to let her slime through to coat her outfit, and allow her to breath through it. This suit is black, and comes with a skintight layer of armor that can stop a low caliber bullet. It's also flexible enough for her to preform her usual feats of acrobatics. It's specially made for her, as it has experimental technology in it, that turns invisible along with Sonya if she chooses to. The uniform comes with a tactical VEST, and a belt - both of which contains pouches (With ammo, flashlight, Datapad, etc), knife/gun holsters, etc. She, on the job, puts on a tactical helmet, with mask. Off-duty, Sonya tends to dress pretty casually (Though, it's pretty rare to see her out of her suit). She'll wear a variety of outfits, but is mostly modest. Though, she was never the pants wearing type, preferring (thigh length) skirts. She tends to wear shoes a few sizes too large so she can fit her large feet into them. Though, if she's in a colder environment, expect her to dress like she's climbing mount Everest! She'll wear heavily padded outfits with layers, and layers, of clothing - not in any style in particular. It's because of her cold-blooded nature. Though, expect her outfits to be a little wet due to the slime.
Personality
Innate & Outward Personality:
A surprisingly meek, and cheerful, for someone on her line of duty, Sonya makes herself a pretty approachable person. Being casual and fun loving as possible, despite her line of duty, and the extremely heavy risks pertaining it. She's the type of woman who's more than willing to tell stories, to friends, and be the life of the party. Usually, she tries to be the person who lightens the heavy mood, and attempts to connect with as many people as possible. She's pretty witty, and sarcastic, and usually has a retort for most situations that pop up. Sometimes, it seems almost as if she takes nothing seriously, and thinks everything's one big game. Though, she, at times, stumbles with this facade, and ends up looking very awkward. Sonya is pretty empathetic, and she deeply cares about the people around her. Which is why she tends to go the extra-mile to help people, and keep the world safe from vile Metahumans. She's less concerned with hunting rogue Metahumans, and focuses much more on removing dangerous Metahumans from the equation. And with every job well done, she tends to give herself a pat on the back knowing that she helped someone. Friends of hers get the idea that she's quite eccentric, but somewhat charming overall. Though, she isn't super good in crowds, she tends to avoid them like the plague (due to her own physical mutations). She thinks herself somewhat as a freak, and needs some sort of validation. Which is why she tries to connect and befriend as many people as possible - to assure herself that she's not that big a freak. Sexually, Sonya is pansexual. What? When you're a frog woman, you can't afford to be picky.
On the job, however, she's a lot more quiet, and driven. She focuses on the job, and tends to keep the chatter to a minimal. She balances her friendly and open personality with her dedication to the job, and her cold efficiency in carrying it out. She has little qualms in killing a person in the name of duty. She'll justify it in her head as saying they were a bad person, that needed to be removed (Though, even she questions that line of thought at times). What gets in the way of missions is how headstrong, and reckless Sonya can be at times. She's confident enough in her abilities to take risks. The kind of risks that her superiors don't necessarily frown upon. Sometimes they make or save the mission. Speaking of which, she's insanely confident in her sniping talent, and her power, and believes that she's perfectly capable of completing every mission with flying colors. Most importantly, she'll take responsibility for the outcome of the mission, whether it's a failure or a success. However, she takes failures to heart, and beats herself up over a failed mission - even if it's not her fault. She'll get really angry at herself for such failures. Sonya's a firm believer of the warrior's code. She shows mercy to a surrendering foe, and knows not to injure civilians in the crossfire. She'll gladly get in a team mate's face that causes harm to civilians, or acts especially bloodthirsty. To her, there is a very thin line between murderer, and soldier.
Most of her meek charm, and optimism is very forced, it's because she's quite haunted by the things she's seen, and done. Killing people over and over again has made her feel cold inside, and she wants to start feeling warm. She thinks that maybe making friends will make her feel better, so far it hasn't worked. Hell, it made the hole deeper. It makes her quite sullen at times - to the point where she simply retreats into the nearest hiding spot, and tries to live with herself. Until she gets better, and puts on the face that everyone knows before heading back outside. She's especially haunted by some of the things she's seen while on the job. Which she also tries her best to bury with good memories, but the wounds rarely heal.
Skills/Talents:
Experienced and trained member of NEST, Sonya is a trained soldier that knows how to use a variety of firearms, and use them well. The gun she seems to be the best at using is the sniper rifle. She's a sniper by nature, she uses her power to get up on a perch you can't see, then puts one in between your eyes. She's regarded as one of the best shots in NEST, and has many kills under her belt. Along with her firearm training, she knows plenty of hand-to-hand, and knifeplay. Stealth is her greatest skill, because she's a silent ninja. She could slip up behind you, and already have slashed your throat out before you even noticed. This also ties into her assigned role of Scouting and Recon within the NEST. She's usually the type who will scope out a position, and provide meaningful information, before the big boys come charging in. Sonya is also a super good tracker, and she can effectively track a man over several miles. Along with plenty of training on how to use her power effectively, and how it works. Oh yeah, and she's a kickass swimmer. From her past as a thief, she's pretty good at picking locks, and knows a bit about security. Now, aside from all that nonsense, Sonya is an artist! Sonya channels all of her emotions into art. She paints, and draws with pencils, and it's very relaxing. Her room is full of paintings that she made.
History/Bio:
Sonya started out in Portsmouth, England, daughter of two Businessmen that were far too busy for their own good. But, they made enough money for their daughter to live in comfort. She was sent off to school, and given a pretty good education (Nothing that'd classify her as a genius, of course). She was friendly and forthcoming enough to make plenty of friends in school. She lived life as a girl. Still, she had a bit of dissatisfaction with her life, though, she swallowed it, and went along with it. However, once she turned ten, and began puberty, that's when her life changed. As in thrown on it's own head. Sonya's body started going through a variety of mutations. It started with the ability to breathe through her skin, and started swimming better, but it eventually caused more severe mutations. Once she was twelve, the mutations had completed, and she was part woman, and part amphibian. The mutations were, of course, obvious enough to detriment her ability to go about a normal life. She couldn't go to school because everyone would bully her for being a freak, and she was even beaten to a pulp. Her parents literally had no idea what to do with her, and her education.
However, one internet search brought up the Academy Program over in America. They knew that it was probably the best for their daughter, and gathered the money to send her to America, where she immediately applied for the Academy Program. She was sent to Academy 218... in Alaska. Which was very different from the UK (Especially in the winter), but she adjusted to it. She trained with many of the students there, and learned her power inside and out with the help of the various Teachers and Students. It wasn't all that complicated to begin with, and had a easy time training with it. Learning what to do with it. Most hilariously, she learned that she could change genders and spent at least a month as as boy before she figured out how to turn back. During her time training, Sonya met a girl named Maria Costello, who was a girl made of ink (and could control and create it). They bonded, and eventually became close friends. Going on all sorts of adventures while in Academy 218. One adventure in particular began with Sonya going out during a blizzard, and ending up frozen. Fortunately, an aspect of her power allowed her to survive being frozen solid, and recover just like it was nothing. She spent a few years of her life in the Academy, as a full student, that is. She pretty lived on the Academy without leaving it, or even any contact from her parents.
It turned out that her parents had abandoned her in America due to the fact that they couldn't take that she was a Metahuman now. She was now on her own, and would have to live in America. This really shocked Sonya, and when she told Maria about it, she suggested that they two split off from the Academy, and go with a group of kids (who were similarly shunned by their parents, or horribly mutated) that were planning to leave the Academy and roam the nation. Sonya was so devastated, that she just went along with it. They took the first boatride off, and arrived in Verthaven. They quickly formed a group called the Outliers. They stole, and squatted in houses to get by. Before heading to the next location. They got into all sorts of trouble, and managed to get more people to join their side (Along with people to give them a hand, and help them couch surf). This is where Sonya became the thief she was known as. With her power, she became extra efficient at sneaking around, and stealing whatever she could. Maria also helped with her power, and the two got really close during these robberies. It was like a date! Eventually, they developed feelings for each other, and agreed that they should hook up. Both of them became very experienced with their line of work.
The Outliers eventually ended up in Mendel, Louisiana after a few years. After a botched heist pulled on the Vanguard, it was agreed that the Outliers would be absorbed into the larger Vanguard. Sonya and Maria were fine with them, since they finally got a place to stay. Using their abilities, they were scouts and spies for the Vanguard. They participated in plenty of fights, too. Along with never giving up the thievery they were known for. However, once the gang war broke out in 2005, things took a turn for the worse. Their missions got more dangerous, and Sonya and Maria immediately considered leaving. However... they were among the first of the Vanguard to be busted by NEST. NEST got both of them to confess to their crimes, and they were arrested and placed into two separate Prisons for Metahumans (Where both of them received thrashing like no other). Sentenced to two years in prison for all the crimes they committed. The lovers were split up, as they had to fight to survive in prison. It wasn't easy, since Sonya had to do plenty of fighting, but she made it out alive.
One year into her sentence and Sonya received an offer that she couldn't refuse. NEST were going to release her and Maria early, if they join the Agency. Since NEST saw potential NEST Agents in both of them, and they were going to be let out of prison for good behavior anyway. Sonya gladly accepted the offer, and was sent to Black Fall to receive basic training at their facility. Where she reunited with Maria after a year. While training there, it turned out that Sonya had quite the eye. She was pretty talented at shooting sniper rifles, far superior than the other recruits (rivaling those with enhanced aim). Her superiors took note of this, and placed her in advanced Sniping training, and Recon. All in all, Sonya spent three years training under NEST, and came out a officer, ready for action. Maria, on the other hand, simply became a rank and file NEST Agent.
Her main job was reconnaissance, mostly scoping out an area for the other NEST Agents to go in and detain the target. Other times, she assisted other NEST Agents by unloading on a target with taser rounds. However, at times, there were points where she had to preform an assassination. A Metahuman in Black Fall had transformed into a monster, and began to tear Black Fall apart. She put a bullet right through his head, and brought him down. Her first kill. She kept that in mind as she proceed through the organization. Sonya rose through the ranks with her skill alone, and got promoted for every job well done. Making a name for herself for not being an excellent scout and sniper, but a good person in general. Incidentally, she also managed to get closer and closer to her partner, Maria. They were an inseparable duo.
However, her skill got her assigned to more serious jobs. Special ops - and some NEST Black Ops. This is where her sniping talent really shined. Eventually, both Sonya and Maria were stationed in various other places in the US. Philadelphia, New York, Miami, Highroller Heights (She didn't enjoy that at all, hot dry places are Sonya's bane), Boston, and Detroit (She'll never mention that experience again). Eventually, ending up in Stadium City... apart of NEST's ongoing effort against the Tyrants. In particular, this city is where Sonya ended the most lives, and seen the most shit. In the battle against the Tyrants, she's killed plenty of dangerous Metahumans that were apart of the organization, and many Metahumans who were public dangers. However, one mission in particular seriously gotten to her. It ended badly, with several civilians, Tyrants, and NEST agents dead. Sonya herself was injured severely. Her arm was torn off, along with her receiving many broken bones, and cuts, that she wouldn't have survived if it wasn't for her power. She, for obvious reasons, won't divulge on what happened.
NEST put her on leave for awhile in order for her wounds to heal, and of course, for her to see a psychiatrist. After she healed, she spent plenty of time idly mulling about what happened. Therapists didn't help all that much. So, Sonya mostly fell on Maria for comfort about it. They hung out a lot, and tried their best to have fun (It worked!). However, the bill was passed that allowed gay marriage, and Sonya and Maria finally married in Chicago. They didn't have a lot of time to plan, or really secure anything other than a park, but it ended up being memorable for the two of them. After a few months, Sonya was ready for duty, and returned to NEST.
She and Maria were immediately sent off to the Verthaven Branch of NEST. After the attack on the Headquarters, and the revelation, they were a little shorthanded. They arrived days after the attack on the Headquarters. Sonya and Maria were the people who helped keep order among the Metahumans, and keep the Metahuman criminals in line.
Relationships
Family:
April Mayfield - Mother (Estranged) Daniel Mayfield - Father (Estranged) Maria Mayfield/Costello - Wife
Dynamics:
Henry Olin | Good | Partner | "I'm a Sniper usually works alone, but he's saved my ass plenty of times when things went wrong. I also worked with him plenty of times on real hush-hush stuff. Stuff that'd ruin NEST if it got out... well, ruin it more." |
Lihua Vuhong | Neutral | Head Investigator | "Didn't really get to chit-chat with her much, but she's NEST's intelligence officer. She really lended a hand when I was on the job." |
Quentin Taylor | Neutral | Fellow RAVEN | "I don't know him much. He's quiet. Though, that can always change! Whenever he's ready to make a friend, so am I!" |
Lucille Hartigan | Neutral | Academy 12 Student | "Broke up a little fight on the beach. A nice lass, but I wonder how she's doing. There's just so much going on right now that I just find it hard to connect to the Metahumans!" |
Cassius Taylor | Neutral | VPD Detective | "Thank God that not everyone in the VPD hates us! I was starting to get worried!" |
Marcus Rowland | Neutral | "Good Samaritan" | "Okay, I know he was upset over his friend being dead and all - but that doesn't mean he can follow us around on OFFICIAL government business!" |
Maria Mayfield | Great! | The Wifey! | "Me and Maria were made for each other! We're like two of the weirdest people on the planet! And I don't want anyone else on my side as I get to the bottom of this Hands of Science bullshit!" |
Maximilian Cornell | Good | Fellow NEST Agent | "Surprised that he can keep up this Acting Director job this long. Maxi may be a bit of a tool, but he just needs to get out more! Get away from the job, and find himself! Still, he's one of the best, and he certainly saved my ass long before he even reached Verthaven." |
Leon Vahan | Good | Fellow Sharpshooter | "I know he pervs on everyone using that little All-seeing eye of his, and it's funny! Though, I wonder how he keeps his job. This jackass probably has the highest collateral damage count out of all of us!" |
Helena Page | Neutral | Sour-Puss | "Oh come on! Helena is a good person underneath all the scowls and her indifferent attitude! She just needs to pull that stick out of her ass!" |
Dana Alcott | Good | Mission Control | "Don't ever tell her this, but I feel a little sorry she isn't on the field - at the same time, I'm glad! She probably has one of the scariest powers I've ever seen! I'll take her out to have some fun when we get the chance! Not just to stay on her good side." |
Adam Blackmore | Good | Mentor | "Adam's one of the best Agents I've seen! He's old, but that don't mean he can't keep kicking. I'm impressed that he left his retirement just to beat those damn Hands of Science." |
Abilities
Power Class:
Super-System: Bestial
Power: Amphibian Physiology.
Sonya has the abilities of the strange and wonderful Amphibians (And some Reptiles). Reptilian-like animals that inhabit the land and the water. Which have a wide range of abilities, Sonya, in particular are bits and pieces from all over the kingdom. To get started, Sonya is a cold-blooded person, she relies on external means to regulate her body temperature. Which, in turn, regulates how fast or slow her metabolism goes. By nature, her body is very flexible, and this makes her a very agile person - in and out of the water. You can see her preforming backflips, and leaping around like it was nothing. Along with the ability to twist her limbs. Sonya's body is well adapted for the water. She can swim underwater at exceptional speeds, and hold her breath underwater, capable of staying underwater and swimming like a champ. Like most Amphibians, she breathes through her skin. Most importantly, Sonya's skin is coated in a clear layer of slime that helps keep her moist, regulates her temperature, helps her breathe, and helps her swim. This same slime also provides a defensive advantage. It makes her super slippery, and very hard to grab onto. Most people will find her just slipping out of their grasp. This also makes her a bit harder to hit with physical attacks. Say if you were throwing a punch at her and your fist will just end up sliding right off her. It also renders her a bit more resistance to flames. Much like Salamanders and Newts, Sonya has a regenerative factor. She's capable of recovering from a knife wound in a few days, opposed to a few weeks. Along with the ability to regrow limbs that Salamanders are remarkable for. She can regrow a limb in a few weeks. Also, Sonya can also detach a limb from her body, in case she really needs to. It won't really be as bloody and damaging as it normally would, there wouldn't be a drop of blood. Oh, speaking of which, blood clots pretty quickly due to the layer of slime, and her regenerative factor. Sonya also has a very good camouflage. It'll render her nearly invisible, even while moving, long as she focuses. She can change her skin-color to anything within the color spectrum.
Sonya's tongue is also much, much, longer than the rest of her body - basically, she has a prehensile tongue. It's fifteen feet long, and very sticky. She can grab an object from a ways away, and suck it up into her mouth. Helped by the fact that her tongue is pretty strong, too. She's capable of using it to pull herself to another location quickly. As for frog/toad abilities, Sonya's hands take more reptile/frog like traits. They're webbed, and have the orbs in them, which assist in swimming, and secrete a liquid that allows her to cling to objects (Like tree frogs). Sonya's back legs are powerful. Just monstrously strong. They're capable of sending her flying through the air, and landing perfectly. She's capable of jumping around thirty feet forward, and forty-five feet upwards. These powerful legs also help her swim much, much, faster. Sonya has the unique and remarkable ability of the wood-frog. Wood frogs live in the arctic, and have the amazing ability to survive being frozen for extended periods of time. Once her body temperature drops below freezing, her heartbeat and breathing will stop, and her internal water will freeze. She can stay this way for months - once she's unfrozen, she'll be good as new. This is totally useless, but I'm noting it anyway! Sonya has the ability to change genders like frogs. With one thought, she'll begin the metamorphosis from female to male (Or vice-versa). It's a great party trick. Now, she doesn't have too many abilities that belong to the toad (that won't contradict the rest of her power). Sonya doesn't have too many traits from Caecilians. However, her mouth is full of rows and rows of needle-like teeth, and strong jaws. Capable of tearing someone's hand to shreds if she manages to grab a hold of them. In combination with all these Amphibians, Sonya has various sensory enhancements (Hearing, smell, and sight - along with a minor night-vision ability).
Also, she reproduces like a Surinam Toad. Have fun. :)
Weaknesses/Drawbacks:
Sonya's body is soft, and and her skin is very easy to tear. Her skin is easier to cut with a blade, and her internals aren't as well protected as a baseline humans. Someone could tear her skin up with their hands (If they get a hold of her, that is). Landing the wrong way can tear her skin up. While she can regenerate, there's only so much it can take. Sonya's body requires constant moisture for her to keep functioning. Which basically means she'll have to dip into water every now and then to replenish her moisture. Staying on land too long will make her slime dry up, and her body will dehydrate. As a drawback of being cold-blooded, her body temperature must be regulated constantly. If her body gets too hot, then she'll dehydrate, and her metabolism will kick into overdrive. If she gets too cold, then she'll slow down, and get sluggish (Her reflexes will dim, and etc). While she can survive being frozen, she'll basically be in a coma, and will be utterly helpless.
Other:
Sonya's wife, Maria Costello (Now Mayfield), is a NEST Agent that works as a basic NEST Agent. She, too, is in Verthaven to fill in the empty spaces left behind by the injured/deceased NEST Agents. Maria's power is that she can control, create, and transform, into ink (which she uses as a form of shapeshifting). Sonya has access to a wide variety of weapons, courtesy of NEST. For starters, given her sniper nature, she is armed with a Barrett m82a1 as her main firearm (Can use taser rounds). Painted a slick black color that simply looks badass. It's usually strapped to her back as she goes around crawling. She had an Intervention, but it got destroyed during a confrontation with a Metahuman. She also has a Barrett .50 cal on the side for when things get real. She has a Mateba Autorevolver (Loaded with .357 Magnum Rounds) as her sidearm, and as her alternate, has a modified Glock 26 with a silencer attached to it. Usually her glock is only loaded with taser rounds.