Job, Nevada. 1871.
In the shade of the Sierra Nevadas, resting right in the foothills, lies the mining town of Job. From the outside Job looks like nothing more than your typical mining town with a few more amenities and gentry than you would typically find in such a place. The original owners of the Jackson-Leeland mine tried their best to bring their southern charms to the larger houses on the hills above the town. The slow of the mining business and a shift to grazing cattle in the lowlands has caused an evolution away from the miners looking to make their fortune towards a blend of ranch hands and a dying breath of miners looking to Job as a prospect.
Beneath all its normal looking veneer Job has its secrets like every town; only these secrets are much darker. To those willing to peer into the shadows and peel back the veil; Job plays home to the eccentric, the strange and the downright supernatural. No one is really sure what calls to the beings who are far more or far less than human who have made their home in Job. Between the miners, the ranchers, the chinamen and the others who have moved to Job over the years; a steady trickle of the supernatural and the mysterious have also made their way to this small town.
Between the butcher who always absent before the full moon, the strange woman who will tell your fortune for just a year of your memories, the reverend who always seems to know about your bad dreams and the Sheriff’s Deputy who seems to know just a little too much about the dead Job is home to all manner of supernatural and strange beings. As if the inhabitants of the town aren’t enough the surroundings of the town are home to all manner of strange sightings, and phenomena. Most of the town’s populace life a life blissfully unaware or purposefully ignorant of the weird things that walk the streets beside them or scuttle down dark alleys in the middle of the night. For those who do know, more often than not they are only aware of one or two of the town's mysteries.
Beneath all its normal looking veneer Job has its secrets like every town; only these secrets are much darker. To those willing to peer into the shadows and peel back the veil; Job plays home to the eccentric, the strange and the downright supernatural. No one is really sure what calls to the beings who are far more or far less than human who have made their home in Job. Between the miners, the ranchers, the chinamen and the others who have moved to Job over the years; a steady trickle of the supernatural and the mysterious have also made their way to this small town.
Between the butcher who always absent before the full moon, the strange woman who will tell your fortune for just a year of your memories, the reverend who always seems to know about your bad dreams and the Sheriff’s Deputy who seems to know just a little too much about the dead Job is home to all manner of supernatural and strange beings. As if the inhabitants of the town aren’t enough the surroundings of the town are home to all manner of strange sightings, and phenomena. Most of the town’s populace life a life blissfully unaware or purposefully ignorant of the weird things that walk the streets beside them or scuttle down dark alleys in the middle of the night. For those who do know, more often than not they are only aware of one or two of the town's mysteries.
This roleplay will focus largely on the lives of the characters you opt to play and how they deal with the town's mysteries, murders and strange happenings. To begin with I will be introducing a single initial mystery to be solved. As players you will have the opportunity to engage with the current mystery, investigate and construct your own mystery or simply go about your daily lives. To keep things interesting while I will not require characters to be innately supernatural I will require the character to have some sort of history with the supernatural. Job is a town that calls out to the supernatural and to those who have been touched by it.
Characters
Character sheets will be relatively brief but should include enough detail to give the character room to grow. As I mentioned before the characters do not have to be supernatural in origin but they may be should you so choose. I will be taking a limited number of characters for this roleplay and as such I would ask that for now you focus your efforts on a single character, I will provide a list of possible entrepreneurial positions for the town and you may opt to fill one of them. Any positions not filled will be gradually filled in by NPCs, do not feel obligated to pick up a position they are purely for the purpose of offering easy character integration or inspiration.
Due to the fact that I will be taking a limited number of characters it is in your best interest to make your intentions for characters known in the out of character so as to avoid having to compete with other people for positions. If you have no interest in one of the available positions within the town then you are free to come up with your own character concept.
Supernatural characters can be chosen from a list of entities I will be providing in the Out of Character. In addition to the list you will have the opportunity to pitch any entities that I haven’t included on the list.
Mysteries and The Tarot
Beyond the simple slice of life roleplay of the characters in Job, much of Job’s story will revolve around the current mystery the town is experiencing. This mystery will be updated in the character tab of the main roleplay as various clues or pertinent facts come to light. In addition to this mystery the town and its residents will have their own mysteries and secrets which may come to light over the course of the roleplay. Finally, players will be encouraged to create or begin their own mysteries. These can coincide with the current mystery, can be a branch from the current mystery or be unrelated.
During character creation characters will be given the opportunity to ‘turn over a card’. Cards will be attached to each of the mysteries the town has to offer. When a character ‘turns over a card’ it will be added to their ‘hand’ in the character tab. Essentially the card will be a card from a standard set of Tarot cards and will have a piece of information attached to it. This piece of information is not public knowledge but will act as either a future starting point for a main mystery or should the player chose they may use the initially clue as the start of their own mystery and develop it through role play. Cards in the hand should be kept secret as to what the information is until other characters are drawn in via appropriate roleplay. The other players will be able to see the cards in other players hands but other than the name of the card other players won't have access to the starting clue.
These cards represent information a character discovered either: before the characters creation, upon creation or will be discovered by the character in the future. It is up to the player to determine the best time to act upon the information given the current state of the roleplay. It is possible for characters to be dealt additional cards as part of the roleplay however this will be situational and rare. Should a character's card be resolved they will be given the opportunity to turn over another card.
Another option available to players will be to create a card of their own which relates to their character specifically. This card will not be for the player creating the card but will be listed among the face down cards in the character tab for another player to turn over. If you opt to take on this option you will be responsible for generating your own mystery to go along with the card should it be turned over and investigated by another player. Additionally all cards can be offered as the main mystery after the resolution of the current mystery or any face down cards belonging to a character can be offered.
Additional notes
This Roleplay is high casual and I will be holding all characters to a moderately standard. As I am limiting the available number of characters and players this will not be first come first serve. I will evaluate all characters after a predetermined amount of time should their be more slots than I am willing to take on. As of this time I am looking to take at maximum eleven characters for an even twelve. It is possible that I may make exceptions to this rule however the character quality would need to be incredibly high. The OOC will be posted within 48 hours. Please refrain from posting potential characters in the interest check; I will accept them via PM or they may be posted in the OOC.