Welcome to the country of Amestris, more specifically the capital of Central City, home to many different ranks of State Alchemist. Our story begins after the fall of Fuhrer King Bradley and the rise of Fuhrer Mustang. The country is currently in a state of recovery and uncertainty, trying to weed out any whom still stand for the ideals of Bradley and on constant look-out for any possible coups to reinstate a reign of corruption and chaos.
"Should you choose to accept the position of State Alchemist, you'll be required to serve the military in times of national emergency. In return, you'll receive privileges and access to otherwise restricted research materials. If you join, the decision will be yours and yours alone, it is entirely up to you now. We will not force you, we merely offer the possibility. Whether to move forward or stay still. Will you stand up and seize the chance the military can offer you?"
"Stand up and walk. Keep moving forward. You've got two good legs, so use them. You're strong enough to make your own path."
Alchemy, the science of understanding, deconstructing and reconstructing matter. However, it is not an all-powerful art, it is impossible to create something out of nothing. If one wishes to obtain something, something of equal value must be given. This is the law of equivalent exchange, the basis of all alchemy. In accordance with this law, there is a taboo among alchemists, human transmutation is strictly forbidden. For what could equal the value of a human soul.
Though, due to the tensions at home, there is fear of uprisings and riots of the people, vigilantes, and terrorist activity running rampant in the capital of Central City and around the country. This leads to the rise of self-proclaimed "revolutionaries" who attempt to crumble the foundation of their country.
The tides are shifting away from war and hostility and making its way towards an era of peace and stability. But the progress is slow and difficult in these times. There is an air of distrust in the people towards their government after the revelations of Bradley's deceit. Though most of the truth of the matter was not revealed directly to the people, mostly all they were allowed to know is that Bradley was not who he seemed and betrayed his country and his people in many acts of treason.
Though, beyond the doubts of the people, within the ranks of the State Military, there are high hopes in the wake of Mustang's ascent. Morale and confidence within the Military has never been higher in fact. So there is no better time than the present to be part of such an elite group.
Amid rising tensions at home between the people and their government, relations abroad are still in the process of being repaired. Specifically relations between the countries of Xing and Amestris are thriving, travel between one country and the other have never been so easily accessible since the return of the Xingese prince Lin Yao.
Upon the death of Fuhrer King Bradley, or shortly after, any Ishbalan land taken was returned to the Ishbalans. Relations between Amestris and Ishbal recovered not long after, as any anti-Ishbalan policies that were in effect were either disregarded or reversed under Fuhrer Roy Mustang.
Scar was later pardoned for his crimes against the State Military, due to his role in helping bring down Bradley. Scar was however exiled from Amestris because he could still not forgive what had been done to his people. He later returned to the recovering Ishbal region in order to atone for the many he had slaughtered.
While Doctor Marcoh went with the Ishbalans to their homeland to be their doctor, after having partially restored Roy Mustang's sight. His sight could not be fully recovered through the use of the limited amount of philosopher's stones Doctor Marcoh still had at his disposal. However, sight was restored enough to be able to "see" fairly clearly. At least enough to operate efficiently and carry out his duties as Fuhrer.
Homunculi have been around since before Amestris was known as it is. They have always existed in some form or another, for as long as alchemy and the Gate of Truth has existed. Father was not the first, nor the last to manifest personifications of the deadly sins, though there are many other personifications yet unknown to the human race. Or as have become unknown, lost to the passing of time. Neither are they the most powerful homunculi who have ever existed, they are simply the most well known from their rather short time of existence in the true scope and expanse of time as are known to prevail.
This is where you will begin your adventure, you start as a common civilian with promise and potential in the field of alchemy, taking the military exams. Whatever your reasons for joining the State Military, whether it be to make a name for yourself, personal power, a means to obtain money for everyday expenses and food, or to simply hone your abilities; you've come to the right place.
Name:
Age: (12+)
Gender:
Appearance: (Character Description)
Personality: (The characteristics and qualities that make up your character)
Specialties: (What your character specializes in, what abilities your character has, as well as secondary and tertiary specialties if any, such as weapons expert of some sort or maybe your character specializes in infiltration, things of that nature should all be explained here)
State Title: (Such as "Fullmetal Alchemist", "Flame Alchemist", "Strong-Arm Alchemist", this title is what you will go by after passing the exams)
History: (Bio and backstory, include where specifically they are from. Bear in mind that alchemy without a transmutation circle is still fairly rare, so your character won't be starting with the ability, though if your character is willing to give up a few things, it can be obtained later on.)
Equipment: (Anything extra your character uses or carries with them, if anything special, including armor or auto-mail)
Rules: 1) The site's rules of course all apply. 2) Please don't double post in the actual IC, OOC is fine 3) Please don't post your character sheet in the Characters tab until it has been approved. 4) Respect other players and the GM, this includes asking other players if your post involves some kind of action from them. 5) No OP characters (ie people who can kill from just touching someone). 6) Original characters only. 7) Please try to be active every day or two, whether an IC or an OOC post explaining why you can't post that day. Thanks.
Oh, first you need a formal OOC Thread, then Ctrl+F the 'Edit Topic' button. Then, click on it.
Oh, okay, so not until we've got enough people to start the actual game? Fair enough then. Will try to keep in mind. Anyway, glad to have the help. I'm just hoping we can get enough people interested. I was hoping for about 5 or 6 to start. But would be willing to start with 4, or more than 6. However it works.
5) No OP characters (ie people who can kill from just touching someone). 6
Are you sure about this? This seems to be kind of needlessly restricting. How does one play, say, a Scar-analogue, then? Or Kimblee? Or an alchemist whose specialty is toxins?
Are you sure about this? This seems to be kind of needlessly restricting. How does one play, say, a Scar-analogue, then? Or Kimblee? Or an alchemist whose specialty is toxins?
Toxins seem like they would do more like paralyze people, which would be acceptable. But I mean, there's going to be both original characters and familiar characters from the show, and I don't want the possibility of them being killed by your characters. As well as other player's characters. I mean if they could be killed by a simple touch, we'd lose players so fast.
But let me know what you had in mind for an ability, maybe it can be worked out, as long as its mutually understood that it can't be used to insta-kill players and other characters that drive the story.
Do you mind if I PM you about the story and plans? So maybe we can flesh them out a bit before we get to the actual topic? Hopefully we get enough people interested by then anyway.
<Snipped quote by Letter Bee> Oh sorry, didn't see this. No problem.
Do you mind if I PM you about the story and plans? So maybe we can flesh them out a bit before we get to the actual topic? Hopefully we get enough people interested by then anyway.
Cool. Looks like we have four then, and a Co-GM. Two more and I'd be happy with starting it with six. But I'll give it a couple more days (3), if we don't get at least two more people interested in the next 72 hours, then I'll just start it with whatever we have. Sound good to everyone?
If so, you can go ahead and work on your character sheets now. Like I said before, we can run this with as few as four people, though I'd prefer around six or more.
Cool. Looks like we have four then, and a Co-GM. Two more and I'd be happy with starting it with six. But I'll give it a couple more days (3), if we don't get at least two more people interested in the next 72 hours, then I'll just start it with whatever we have. Sound good to everyone?
If so, you can go ahead and work on your character sheets now. Like I said before, we can run this with as few as four people, though I'd prefer around six or more.
Actually, I may not make a character, but instead stick with antagonist NPCs.