"Desperate times call for desperate measures..."
Plot
Two years ago, Six reactivated Team Rainbow for Global Counter-Terrorism against a ruthless organisation without any discrimination towards who or what they terrorised. They were far-fetched, and had no specific nationality of their own, but mostly consisted of American Extremists due to the income of volunteers. Wearing ballistic masks of pure white, they went on to gaining the nickname, The White Masks. Specialising in extremism and over-the-top assaults, they began to process huge chains of biological-chemical weaponry. They were unforgettably proven as a capable force during the Bartlett University Siege, where masked and armed individuals struck heavy gas chemicals against innocent civilians and nearby law enforcement personnel. At that same period of time, five operators, not yet identified nor confirmed by Six to the rest of the staff in Rainbow, were deployed into the gas-ridden environment to end the threats, succeeding in their mission. Whilst claiming the victory, the terrorists clearly had won by example, killing far more than Rainbow could ever find during that siege. It was a dark day for not only America and Rainbow, but the World.
Six knew how bad the cost was, and so set out to enlist the best Operators she could find in order to restock themselves as a formidable adversary against the White Mask threat. Members of the toughened GIGN of France, the advanced GSG 9 of Germany, the skilled FBI CT-Unit of America, the unrelenting Spetsnaz of Russia and the ultimate SAS of Great Britain all combined together as the first 20 unique initiates to Rainbow, all known for their skills in individual equipment and tactics. Amongst these were some of the less well-known, but equally as talented Rainbow personnel, training within the ranks without being recruited from other major CT units. They fought hard, and heavily, against the threat of the White Masks, travelling world-wide to bring an end to their age of tyranny and atrocities. But they weren't enough, and when one cell was wiped out, another seemed to appear of out thin air. More special operations personnel were recruited from more wide-spread countries, Spain, Brazil, Japan etc., as they pushed harder against their foes. There was a period where they were massively winning, beating back an almost impossible-to-defeat organisation. But then...the Bellagio incident occurred.
Returning to a state where the shadows of long-lost Rainbow operators had fought bravely, Bellagio Hotel within Las Vegas was invaded, heavily. This time, however, there wasn't any gas used. Hundreds of people were killed, many more caught in the crossfire outside of the hotel. Explosions and make-shift firebombs from all around were set off as a distraction to buy the White Masks more time to liberate the hotel and claim it as their own fort. It only took an hour for Rainbow to eventually arrive, and this time they had more operators than they should've brought.
A vast majority of their specialised operators were deployed near the Hotel, moving in to recapture and execute any terrorists within the area of operations, knowing it was going to be more than any average firefight. They had no intel on who was in the building, if any hostages were being held or how many they were up against, and what is known as Rainbow's darkest hour in the most recent era occurred. Sparing as many of the details as possible, the White Masks had deployed a vast number of highly trained terrorist personnel, all with individual tactics greater than the standard rookie. Alongside those wishing to commit martyrdom with suicidal vests, they ambushed many of the team, cornering them into short, but bloody engagements. It went from hallway to hallway, corridor to corridor, floor to floor, room to room. Even cases of close-range fighting occurred, testing the strength of any operators who dared to go close enough. Operators on both sides lost numbers, and the once renown Operator count started to decrease rapidly. The White Masks were yet to give up, playing their final card in releasing a new chemical weapon. Similar to the chemical gasses they produced months ago, canister and packages of white phosphorus were used within the building, setting alight most of the hotel, killing almost everyone inside. Both the White Masks and Rainbow lost more than they could handle.
After the deployment of incendiary explosives, the remaining White Masks withdrew from the area, many hunted down and killed by other law enforcement figures. Very few Rainbow Operators survived the incident, and Rainbow was left crippled, almost defeated by what they had gone through. Once again, Rainbow had claimed a victory, but with a major cost. Now down to little to no surviving members, Six temporarily reliefed herself of Active Command, full of shame and dishonour, and acted as Team Director, placing one of the few survivors of the incident, and oldest active member of Rainbow, Michael 'Thatcher' Baker, as the Operations Director.
With this, came a new era for Rainbow. New Operators from worldwide had to be selected, with communication skills, combat efficiency, adaptability, usefulness and cooperation being key to both Six's and Thatcher's satisfaction, meaning they will be prepared to test those who they personally choose. Once again, Team Rainbow is about to fluster with new individuals preparing to undertake highly extensive combat scenarios, before they will be deployed as a first-response assault force against the White Masks. Because no matter how strong they are, there's a way to cripple them beyond their own repair...
So, here we are with my pitch for a Rainbow Six themed Roleplay, based around the style and structure that Team Rainbow consisted of during the events of Rainbow Six: Siege, as well as following and extending the plotline that was briefly visited during the game's release. To make it slightly clearer, we will be, hopefully, creating our own independent operators from any chosen Special Forces, preferably CT Based, with a familiar and unique ability. The characters will hopefully be undergoing a small section of testing and training towards the beginning of the IC, where I'd like to introduce characters to one another and form rivalries, relationships and connections between characters, later providing difficulties within the future operations.
I'm hoping to see a decent cast of Operators and characters created through this, mainly to explore the possibilities of how each character works as a member of Rainbow, whilst coping and adapting to the tactics of many of the others. With most of the original operators of Rainbow (From Siege, +Year 1 Operators +Year 2 Spanish Operators) now dead, it provides the characters with more importance, seeing as they won't require the experienced to do their dirty work for them.
I'll also open a place for two Co-GMs, as I'd appreciate some assistance in making this a grand Roleplay for a group of people to enjoy, but those won't be decided until we gather at least a good few bits of interest. That is 'If' I get any in the first place. Besides that, the rest can be learnt through specific questions you can ask me, which I should be glad to answer.