War...War Never Changes. The atomic hell fires of man's own hubris razed the planet nearly 200 years ago. Since then, mankind has risen shakily from the ashes, coated in radiation and blood. Its been an unsteady climb to the return of civilization and man still has so far to go. The world is dangerous now, much more dangerous than before. Mutants, Slavers, Raiders, Whatever remains of the Enclave's bitter forces. The New California Republic tries hard as it can to protect its citizens but sometimes it is simply not enough. And sometimes the NCR's more...prolific citizens think the same way. That's where you come in. You are a member of the Ace of Spades Mercenary Company, a group of professional warriors and protectors with one common goal. Caps. The AoS is a new player in the nuclear wasteland and its up to the first members of this new band of soldiers of fortune to make a foothold in the west...
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Greetings and welcome to the Ace of Spades! This is a roleplay heavily inspired by the fallout games, specifically Fallout 2. The year is 2270 and you are a member of the Ace of Spades Mercenary Company, a new and upcoming faction lead by a young but experienced warrior. This RP will operate by mission with brief passive sections in between for any development we want to do. For the most part, missions will be pretty balls to the wall action packed. It is my privilege and burden as the GM to create interesting missions and characters for the player characters to interact with. That being said, I have some rules and announcements of positions that need to be addressed.
IC and OOC Positions
OOC
Co-GM: I am currently looking for a Co-GM to help me flesh out the missions. If you wish to apply, please PM me. I ask that you be well versed in Fallout Lore and be of skilled writing ability. Even if you don't think you are either of these things, PM me anyway, you might surprise yourself.
IC
Executive Mercenary: This roleplay will have some command elements and I need to assess a second in command for the AoS. If you're interested, PM me and I'll tell you what I want.
Rules
I'm pretty chill as a GM, but there are things I won't let slide and I might as well set them out in the interest check.
1. No characters under 17. This should go without saying, but this is gonna be a serious and dark RP and even having a character at 17 you'd better have a damn good sheet to go with it. Its not very plausible to be at the level of a professional warrior at only 17 years old.
2. Keep all sexual stuff in PMs. Fluff is fine, but if you want to get funky take it to PM. And if you want to include things like rape in the story, PM me and we'll see if we can do it tactfully and respectfully. But word of warning: I probably won't allow it.
3. Keep any drama out of OOC. We're all buds here, so keep any of your bullshit out of my thread.
That's pretty much it for rules, character stuff will be more case by case since each character is unique.
And finally, an example of the character sheet, starring the Chief Mercenary of the Ace of Spades.