Hidden 8 yrs ago 6 yrs ago Post by Arthanus
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Arthanus Grey Jedi

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-=Rules=-


1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them.
8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts.
9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC

-=Land of Hitor=-




-=Blood Rose Irregulars=-



The Blood Rose Irregulars is an Adventuring Company lead by a man named Jing Sanada. The Company after long years of fighting creatures and gaining riches has been drawing in many talented adventurers and spreading its reputation around the empire.



-=History=-








-=World Regions=-




-=Magic=-


As Ristoth breathed his final breath he smiled knowing his last great gift to the world

Exert from the Divine Tales of Ristoth

Humans and Creatures use magic by tapping into their Soul Stones. While some creatures have the natural ability to tap into their own Soul Stones to produce magical effects. The Humanoid Races must make use of ancient relics in order to tap into their Soul Stones. The use of these Relics allows a Mage to tap into the Base element (I'll get to this) of magic that their Soul Stone is attuned to. Relics must be properly engraved into an item to allow for the casting of magic (more will follow). But in order to properly control Magic one must strengthen one's Soul Stone increasing their magical power as well as study and learn all they can about the magics of their element. But a Soul Stone only has a finite amount of energy and can be overloaded by magical power causing a backlash on the user if they try use a spell that requires more energy than their Soul Stone can produce. But this Soul Stone Power or "Mana" will replenish over time or after consuming special potions.







-=Races=-






-=Combat Rules=-


Combat will be separated into two parts Free Form and "Boss Battle" each having their own rules.

Free Form - A simple form of combat, The GM (in case its a side arc I don't control) will send out a mass of enemies each player will then have a go at taking them out. This section will be all on the participants and I will allow you to control both your character and the NPC enemies. You will be allowed to kill at will, but please remember you are not alone, If there are 10 enemies and 5 players I don't want one person claiming 5 of the enemies. Colab posts are acceptable in this phase of combat, but please don't have the group waiting two weeks for one Colab post.



Boss Battle - The more advanced combat that will play out post to post. Boss battles will mainly be group fights or will be in place if a Player vs Player fight. It will be more turn based as in one player states its action then the next will post his reaction and counter/followup to the previous actions. During this type of combat there will be no auto hits or auto kills.



-=Character Sheets=-


Character Sheets are to be placed in the OOC until they are accepted then moved to the Characters Page.

Name: Self Explanatory
Race: Self Explanatory
Gender: Self Explanatory
Age: Self Explanatory
Appearance: Img or description (would prefer a little of both)
Bio: Your back story. Who are you? Where did you come from? (minimum of three paragraphs)
Fighting Style: Your fighting style. Is it unique and named? or is it a basic Sword and Shield fighting style?
Equipment: What is the basic equipment you carry on your person
Skills/Abilities: Any special skills/talents you possess (Mages list magic types here)
Other Information: any special information about your character (must be approved by GM, so shoot me a pm and lets talk)

Ending Stuff


If you have made it this far THANK YOU! I have put a lot of time and effort into writing this all out and I appreciate it if you took the time to read through all this mess. If you have any questions or feel I didn't explain something enough please feel free to ask. Again Thank You.
Hidden 8 yrs ago Post by Slamurai
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Slamurai

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Can you clarify the combat rules?
Say I'm fighting some mook and I decide I want my character to bash his face in with my pommel. Does my post need to be theoretical ("I jammed the pommel of my sword at his face, trying to bash his nose in.") in the event that you'll control the NPCs/enemies?

Or is mundane, non-plot-centric combat going to be more narrative and free-from ("My pommel hammered into the vagabond's face, spraying a jet of blood...")?
Hidden 8 yrs ago Post by Arthanus
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Arthanus Grey Jedi

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Hey I'll put this out that I am looking for a Co-GM who's character would be the co-founder of the merc group if anyone is interested please let me know.

Also I'm working on a starter IC post that will give a bit of the current situation and what we will be jumping into.
Hidden 8 yrs ago Post by Ollumhammersong
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Coolio, this seems neat
Hidden 8 yrs ago Post by Arthanus
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Arthanus Grey Jedi

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Can you clarify the combat rules?
Say I'm fighting some mook and I decide I want my character to bash his face in with my pommel. Does my post need to be theoretical ("I jammed the pommel of my sword at his face, trying to bash his nose in.") in the event that you'll control the NPCs/enemies?

Or is mundane, non-plot-centric combat going to be more narrative and free-from ("My pommel hammered into the vagabond's face, spraying a jet of blood...")?


if were fighting a bunch of little no name bandits ill be a bit more lenient and I'll allow you to bash their faces in. But if you are fighting the bandit lord there will be no free hits :p
Hidden 8 yrs ago Post by Skull
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Skull The Hollow Shovel Knight

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What kind of tech is available? Are there firearms like matchlock pistols and arquebuses? And for modes of transportation are there things like airships, or are horses/beasts the norm? Thanks.

Hidden 8 yrs ago Post by Mysaren
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Just posting to say I'm going to have a CS in soon. Just a warning, I'm in school so replies might be a little bit erratic but I'll warn you all if I'm gonna be gone for a while.
Hidden 8 yrs ago Post by Arthanus
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Arthanus Grey Jedi

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What kind of tech is available? Are there firearms like matchlock pistols and arquebuses? And for modes of transportation are there things like airships, or are horses/beasts the norm? Thanks.


For Tech I'm willing to go very basic guns, but very basic. Guns always get messy with old times because back then they were basically one hit kills. And if you are going to have a character with a gun I would prefer if you also keep some sort of normal weapon as well.

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Hidden 8 yrs ago Post by Skull
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Skull The Hollow Shovel Knight

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@Arthanus yeah, I was planning on having something like a matchlock pistol on top of the melee weapons he'd be using. That question was mostly for my char's backstory as I'm planning on making him into an arms dealer. Thanks.
Hidden 8 yrs ago Post by SirSqueakalot91
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SirSqueakalot91 Geek of the Round Table

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I'm working on my character sheet now. Will hopefully be done by tonight or tomorrow morning.
Hidden 8 yrs ago 8 yrs ago Post by Skull
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Skull The Hollow Shovel Knight

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Name: Ludivico Nyambaya Locche
Gender: Male
Age: 30
Appearance: Lucky Locche does not have the physicality of a self-imposing man. He wouldn't have his average height and build any other way as he doesn't enjoy being a standout from the crowd. Underneath his long braided hair and scruffy beard are chiseled facial features and Asiatic brown eyes. So long as the weather permits it, Locche will wear a full leather wardrobe and sleek tricorn hat. Warmer climates will see him in a buccaneer's vest and slacks, though he prefers to add a long sleeve to cover the ink scribbled all over his upper body.

Bio: There's not much to say about Ludivico's upbringing. He was born on a hot summer day aboard a slaver's ship. Was his mother a slave, or was she the Captain's wife? Perhaps the makings of both. Ludivico could care less. The oldest memory he can conjure up is a giant hand grabbing him by the hair and chucking him out onto the sand. From that point on, his custodians would exchange hands between wayfaring artisan types and mercantile travelers. None of which had the courage or patience to take him under their wing for long.

At age 10 he was living on his own -- moving from city to city, pick pocketing his way into young adulthood where he attempted to slight a venerable pirate named Kaleem "The Falchion" Suleiman. Much to Ludivico's chagrin (and utmost fear of crossing a great pirate) he was applauded for his efforts and invited into Kaleem's cadre. Invite is a much more flowery word than what The Falchion used, as it involves choice, and young Locche was no longer entitled to such luxuries. At least for now.

Fast forward 20 years worth of perilous squabbling and swashbuckling violence...

Ludivico has become a sailing merchant of the Eastern Isles. His boat, The Vishanti, is a small brigantine style ship, sleek in design and a dream to handle. It was made out of the remaining pieces of Kaleem's boat that mysteriously found itself swept ashore six summers ago. To this day Ludivico hasn't found any clues regarding Captain Suleiman's disappearance, nor does he intend to go out of his way to conduct his own investigation. As The Falchion often said, "Lives are but shit-stained seaweeds soaking in the ocean foam. Send them your best regards with an empty bottle and a belly full of rum, and hope their ghost doesn't come hauntin' for anything more than that."

Locche is under a contracted partnership with the thieves guild. He sells weapons to rural areas and villages privy of rising beast attacks. He'll occasionally lend his services as a hired axe, usually for city folk traveling out into the coast for vacation. Very rarely does he fight for coin, or hunt beasts - lest the money is too good to pass up. While the pay is decent, Ludivico seeks a more capital investment, motivated by the thoughts of settling down and raising a family. Locche has been rubbing elbows with all sorts of business folk, hoping to catch wind of a golden opportunity that will hopefully grant him the comfortable boring life he so secretly demands.

Fighting Style: There is no name for the way he cuts men down. Some have called it chaotic. Messy. Yet in the eye of the tornado is a calculating fighter that demands swift death through unflinching violence. Unhindered by heavy armor, Ludivico is quick and agile, striking at a relentless pace with enough battle awareness to keep multiple targets at bay.

Equipment:
  • Dual Short Axes
  • Magelock Pistol: Single shot pistol that can pack a heavy punch used as a last resort. It is most effective at close/mid-range.


Skills/Abilities:
  • Excellent - Sailing
  • Excellent - Close Quarter Fighting
  • Great - Marksmanship/ Axe-Throwing
  • Great -Trading
  • Decent - Fishing
  • Decent - Smithing


Other information:

Hidden 8 yrs ago Post by IcePezz
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I am working on a cs at the moment but will hold off on posting.

I work a Monday-Friday 9-6 and so my posting time is a bit limited, aka adulting sometimes sucks :p which was why I was curious about pace. I don't want to be that person that holds the train up because of my posting frequency.
Hidden 8 yrs ago Post by Arthanus
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Arthanus Grey Jedi

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No worries about that at the moment I'm working Mon-Fri 6-4:30 (with today being the exception) but soon enough ill move to Mon-Sat 5am-5pm so time constraints are something I am well aware of. and even then life is more important. So I won't throttle you for not posting for a few days while looking for some time to post, I'll most likely be doing the same.
Hidden 8 yrs ago Post by IcePezz
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Ewwwwwww .... your schedule is worse than mine .... 6 day 12 hour shifts?! What is that?! My other half does 3 12's and that's enough lol I'm sorry!
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Hidden 8 yrs ago Post by Arthanus
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Arthanus Grey Jedi

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Long hours for sure, but I do enjoy my work. It is worth it, but my wife may say different at times. Just got back from Florida where they had me on 12's for 13 days strait.
Hidden 8 yrs ago Post by Arthanus
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@Skull Looks good for the most part your just missing one little thing (check the rules section)
Hidden 8 yrs ago Post by Skull
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Skull The Hollow Shovel Knight

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@Arthanus Whoops! edited that part in.
Hidden 8 yrs ago Post by Arthanus
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Alright with that ill call it good to go you can add him to the character's tab
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Hidden 8 yrs ago Post by Cuddle Pot
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Name: Stefano Di Lucca XII
Gender: Male
Age:24
Appearance: (sorry couldn't settle on a picture will post once I find a good one)
Thin of frame and short of stature measuring 5' 7" and 138 pounds. When possible he keeps his mousey brown hair styled. He wears light and flamboyant noble cloths with colored purple and green, his house colours, and a gaudy artist's beret.
Bio: Stefano was born as the youngest of 7 sons into the storied and illustrious Lucca family. With six older brothers, dozens of nephews, uncles, cousins, and scheming finalcial advisors Stefano was denyied a live of power as head of his house. Whitch as family tradition dictates was always passed to the oldest male in the family. His disinterest in politics and quick boredom with noble intrique also furthered his supposed uselessness to the family and for his whole life he was given an allowance larger than most peasances see in their live and was more or less expected and told to stay out of the adults way until he could be married off in some political scheme.

As a result he was left with more wealth and spare time then he knew what to do with and engedged in various hobbies. As a boy he read the journals and histories of his families founder who he was named after, Stefano I. He attended concerts and art galleries. He learned to paint and play the lyre, and lute and would sneak out of his country mansion to play in the locale village square.

When history and art grew boring he spent his preeteen year's in the company of animals, learning to ride horses, train falcons (like Stefano I), and breed and hunt with dogs.

When the animals kingdom lost it's appeal he sought pleasure in being a patron of science. He donated to Dwarven clocksmiths and watch makers, and innovators of gunpowder and fireworks, who made him a customed rifle and pistol set and taught him to shoot.

Around his 14 hear Stefano found pleasure in the rush of gambling both in intricate high stake games in gilded casinos or in a simple game of dice in a dirty alleyway.

At 19 he found enterainment in blood sport such as cock fights and bare knuckle bar brawls (a few he took part in). He had his own box seat reserved for him in the Pit and won a horses weight in gold when he bet against the 1000:1 odds of Silas Rose outmatching The Reaper.

Stefano's decedent lifestyle infuriated his family as they they spent countless coin on containing word of his free time from potiential suitors. The stray that broken the camels back was when they discovered that once a month he and a few friends would saddle their horses and engaged in dangerous beast hunts near the shadowlands borders.

Stefano was stripped of his title and cut off financially from the family. Taking his favorite possessions from his old life Stefano is now thrust in a world he is unprepared for searching for a means to sustain himself and fight off the boredom that has plaged him all his life.

Fighting style: Stefano prefeeres to kill from a distance by first sicking the hounds and his prized falcon on his foes while he lines up the perfect shot with his customed Dwarven arquebus and prototype tri-cylinder pistols. When pressed into a melee Stefano prefeers to mount his horse and retreat to a safe distance to reload.

Equipment:
Costumed Dwarven arquebus- long ranged and extremely heavy this beautiful weapon while accurate is difficult to use on the run.
Duel 'tri cylinder' pistols- an experimental Dwarven intention the weapon is in effect three separate barrels and fireing mechanisms sharing a handle.
Rapier
Two pure breed bloodhounds and one wolfhound
Hunting falcon

Skills/abilities:
Excellent marksmanship
Excellent horsemanship
Good "poker face"
Good artistic talent and musicianship
Good with animals

Hidden 8 yrs ago Post by Cuddle Pot
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Sorry to just pop in but it takes me forever to write a character sheet if you need me to change anything just ask.@Arthanus
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