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Gaea, the world, crafted in the image of the primordial; bathing, in all their glory and beauty. But also, their terrible, terrible passion. A world of wonder as much horror, and by no means short of middle ground to assail the common folk.-Eonwaris, Chief Scribe and Historian of the Twilight Fortress. The Attributes of Fate, Vol II, iii.

The Birthing: A Prose of Creation

In the beginning there was nothing, ever darkness, save for a mass of formless energy anchored in the center of this ever dark. For an eternity this was all there was; but, through the passage of eons the energy burst and waxed like the moons. In an ever and all directional tidal wave the cosmos was born as the antithesis to this prior nothing that surrounded it.

As this energy gave manifest to the Heavens the first to arrive were the Vaulted Ones. Great Beings, giving the Heavens material form and shape, and the foremost among them: Aeman. Aeman gave the cosmos laws and shaped Heavenly bodies across the skies. It was Aeman that planted the seeds of twin arks, spherical bodies that would be host to life. For Aeman saw that the ultimate destiny of the cosmos was to belong to other, smaller beings that would wonder at the ever changing universe in full glory.

These twin bodies, Aearth and Gaea, two bodies representing one creation. For countless years Aeman and other Vaulted formed, gave birth, and soothed them into being hosts for life. Teeming with plants, animals, and forming in their own images the sentient races. These younger races were like children thrust out onto the wider world.

But, not all of the Vaulted Ones shared this value for being the caretakers of things deemed so small and insignificant in an ever expanding universe. A schism, unlike any that would come after, developed and broke the Vaulted Ones into two. The Dark Ones who wished to exert influence over these lesser races. Rather than shepherd the younger races to fruition. Thus, darkness wrested with light, one seeming to triumph over the other before being driven back. In a last act of love Aeman cut out his own soul and split it into two. Driving his divided soul into the hearts of Aearth and Gaea and thus banishing the Dark Ones from freely walking on both worlds. But at a cost, Aeman was split into two; Vaemidia, bringer of life; Avalar, bringer of death. For in the final act of selflessness was borne hope.

However, the Dark Ones would not be so easily cheated, and thus in a last act of spite they sundered the twin arks. Separating Aearth and Gaea from one another for all eternity…

Introduction to the wide World outside one's door.
Welcome to Gaea! A world of wonder and danger, magic and sorcery, beauty and horror! This is a role play/world-building/hang-out-for-fantasy–lover’s type deal. So this is meant to be rather large scale, but always the primary focus is to have fun and enjoy your time here. There will be role playing, and lots of it; also, there will be world-building. Every setting needs a world and I always enjoy allowing other people to create their own stuff within the already established lore. This allows everyone to get their own piece of the pie, and like ingredients to said pie, coming together in utter deliciousness. Yum…pie.

As such I invite people to take the already established world and through role play or adding in ideas mold it to whatever shape we can create. Do you want to rise and create your own realm? Overthrow a monarch? Become a Vampire? Be a Monster slayer? Perhaps being a Mercenary? Hell even a prostitute-assassin-sorceress hybrid. The choice is yours. The role play as a result is rather freeform in terms of narrative. RPers will be brought together loosely in a general plot arc, but otherwise be free to pursue their own goals.

Gaea, is a fantasy world, and whenever possible leaning to realism or low fantasy with just enough high fantasy to allow variance. There are of course many established nations and cultures people can relate to our own world in real life. Such as the Greco-Roman/Byzantine themed Paletine people, the Norse themed Naedse, the Hungarian themed people of Eszog, and the Germanic/French Middle Ages themed Saerheastan realms. If you look at the whole map you’ll see references to the Khmer Empire, China during antiquity and middle ages, the Mongols, African Tribes, Middle-Eastern Caliphates, Migration Era tribes, and the whole nine yards.

This is mixed with Elves, Dwarves, Dragons, and so forth. So the exact Genre of Gaea would fall into Fantasy in the broadest sense of the term. It had high fantasy beings and creatures but low fantasy realism. You are not invincible and Gaea can be just as dangerous as our own world. That guy you picked a fight with a bar could stab you in the back when you're facing the wrong way. That Dragon you insulted, just ate you, and by now hopefully you're catching my drift? I will take charge as OP the progression of time. I will be strict on travel speeds and not afraid to kill off characters. This is meant to add weight to your actions and make one think. Maybe it wasn't a good idea to attack that Dragon after all?!

The size of Gaea is also large and encompassing. The Continent, the central landmass from which most of the action takes place, is roughly the size of Asia.

Roleplay Mechanics

The role play puts you, through the eyes of your characters, into this world and allows you to experience it in full. However, the world does not center around your characters. This mechanic is a ripple effect. I will act in the capacity of a Game Master with our characters going through the world in a rather D & D style narrative of having a tight story set against a loose backdrop of events. Think Witcher 3 or Game of Thrones in that regard. Each quest influences the wider world.


On Magic

The Thing about Magic is that it can be fickle.-Archlord Asyran of Valtmeris circa 7 AL, Volumes of Fate, ix

Magic, Sorcery, Wizardry, or whatever else you want to call it. Is a rare art, and a dangerous one at that. While there are quite a few dabblers in Magic there are few Masters. Magic can do great things, and also terrible ones as well. But for the most part almost all Magic requires a price, or something in exchange. Cast a fire ball, well if you miss-caste/miss-pronounce/or even in some cases touch that magical fire you'll get burned---Usually very badly. That's just one example, so learn and use magic at your own discretion. A rule of thumb, the more powerful the amount the higher the price, shoot lightning you might crack a rib if you are not careful. Summon a Wraith, better hope you know proper binding incantation or you'll probably get killed. Want to bind a Demon you probably will have to cut off a finger or someone is going to cut off something as payment for services rendered. Only by meticulous practice can this be avoided. The means of which are secrets kept by the different Magical societies on Gaea.

Magical artifacts are roughly similar, some require a price for their usage. Others do not and can be used freely; however, the majority of these objects have a recharge time or can run out of whatever makes them tick. So use wisely.



Magic, a word describing something that blatantly flies in the face of reality, or a layman's term for someone manipulating the ethereal energies of our world. Magic is not fantastical but a law of our world. It is the breath and essence of the Gods incarnate. Divine. Pure energy that courses through the veins of this world. -Encyclopedia Etherius by Pythagus of Attalia, circa. 460 AL.

True to the words of Pythagus, Magic, in its most base form is the manipulation and usage of the ethereal energies permeating Gaea since it's birth. Noted at the Ether, an invisible, shifting, waxing and waning energy force permeating Gaea itself like a beating heart. As such in almost all societies found on this world, Magic users for their safety and others, divide up the various uses of their craft into Disciples. In addition Mages usually fall under what is typically affirmed by Magic Scholars to be a rough scale of innate and learned ability. Known as the Aurora Scale which can be used to test the Ethereal abilities of an individual.

Disciples
Light/Sun/Air
The manipulation of the Ether to use spells primarily revolving around light, banishing dark magic, and lifting curses.

Transmutation/Metallurgy
The Manipulation of the Ether to change and modify material objects. They are often in competition with Alchemists or mages who double as Alchemists.

Enchanting
Granting abilities and even personalities to material objects

Beastarians
Able to alter their form into that of an animal.

Water/Healing
Manipulation of Water and Healing. Water is seen as a source of life by the societies of Gaea and as such a perfect coupling.

Gaean
The manipulation of Earth. A dangerous and haphazard Disciple as this seemingly alters and warps the flow of Ether in an affected area.

Fire/Destruction
Usage of Magic in an offensive capacity.

Dark/Curses
Casting negative magic upon an individual. Typically outlawed by many societies. However, this aspect of the Ether seems more abundant due to the fact individuals can unknowingly curse someone without knowing it.

Summoning/Necromancy

Summoning is an umbrella term from which Necromancy is a part of, and overall revolves around summoning supernatural entities onto the material plane. Sometimes with disastrous results and undoubtedly the most difficult to master.

Aurora Scale
Levels of Mastery
Initiate: Minimal Knowledge
Neophyte: Basic rudimentary training
Adept: Holds basic mastery of simple Ether
Etherian: Hold's intermediate experience and typically a trusted individual in the manipulation of Ether
Archus: Master of a particular disciple
Grand Archus: Master of multiple Disciples of which there are only roughly Eleven in the world at any given time due to the sheer difficulty and time it takes to achieve this ability.

Ethus I: Little to no innate ability
Ethus II: The Ether flows through this individual stronger than normal and equally as dangerous. Manifestations of "pure luck," and "curse's coming true," occur.
Ethus III: Stage of innate Ether potential when someone possess what could be surmised as natural talent. Usually hunted down by Magical institutions, governments, or orders do to the possible danger they impose. A drawback is that a person of this level usually does not live to adulthood due to physical frailty that only recedes after reaching around twenty years of age.
Ethus IV: High innate ability and typically required for someone to be a Grand Archus. If not born this way (95% death rate) it is typically only achieved after a century of magical usage if at all.
Ethus V: Hypothetical. Able to seamlessly manipulate the Ether of the world at a whim.

APPLICATION FOR CHARACTERS (Delete everything in parenthesis)
Character Development
Character Name:
Character Race:
Character Age:
Character Birth Place:
Character Physical Description or Image (as in Picture):
Character Biography:

Their Lineage
Character Dynasty/House/Clan (if applicable):
Family/Dynasty/House Sigil or Banner:
Origin of the Family/Dynasty/House:
Character Dynastic History (History of your family):

Personal Effects
Acquired Skills: (This can be Archery, Swordsmanship, Equestrian; This just shows aptitude for a skill and you can only hold skill in three)
Mastery Level of Skills: (Novice, Apprentice, Adept, Master; A novice is beginner, Apprentice is some skill, Adept is a true forte in said skill, and Master is a honed skill of many years of practice. For example a Master Mage will have practiced the arcane arts for decades. An Adept archer is someone whose used a bow for years. Those are just examples)
Equipment/Important personal items (if applicable):
Acquired Magical Items:

Extension for being part of a Nation AKA a vassal
Nation Name: (The Realm you are a part of)
Liege: (Who are you in fealty too?)
Rank: (The Primary title, position, or social/military rank of the person)
Landed Titles: (Titles that convey land, property, or territory)
Honorary Titles: (Titles that convey no land or holdings. But are typically to honor an individual and/or signify a position like Seneschal or Steward)
Titular Titles: (Titles that bear no land or wealth but are usually have a significance. For example the Emperor of Alfheimr also is the King of Sarin, but since he holds a higher title this is now a secondary significance. As such Titular titles can often be made into Honorary or Landed)
Holding(s) description: (Holdings are Castles, Towns, Villages etc)
Vassals (if applicable): (Any lower lord-lings or ladies in fealty to you)
Population in Territory (that you’re directly controlling): (Take into consideration where your territory is. On average a Count or Lower ranking lord will have up to several thousand people unless they control a city and that typically is the entire territory of the Count if that is the case. Mid-level rulers like Dukes, Ruling Princes, or Emirs can have up to 250,000 people if they control a couple cities and that is on the HIGH end. I will critique this heavily)
Approximate Levy Size: (The amount of peasants you can raise for the campaign season (March-September). Typically every manor or village is to supply a certain amount of men/women for wartime. Typically vassals do not like giving levies over to another lord and so it can be DIFFICULT for an unpopular ruler to raise large levies. In addition due to logistics armies rarely will exceed 30,000 and that is usually the entire force without causing problems)
Retinues (If applicable): (These are the small, standing, and usually but NOT always professional warriors of a person or Household. As per their common name Household Guard or Household Soldiers)
Mercenary (ies) (If Mercenary Leader add name of group and size):

NATION APPLICATION
Nation Name: (Name of Realm)
Ruler (if applicable):
Government Type: (Monarchy, Republic, Democracy, Theocracy, Tribal Council)
Government Hierarchy: (How is the Government structured?)
Formation: (When was it formed or created historically)
Succession Laws: (How succession work? Is it Primogeniture were the eldest child succeeds or is it Elective were the nobles of the immediate rank below choose the new ruler?)
Gender Laws: (Do boys succeed first or girls? Are they equal or with a preference?)
Geographic territory: (Where on the map are you located. It is good to download the map to accurately mark it)
Population: (This is meant to be low, a barony may have a couple hundred to more than a few thousand, counties several times such, duchies usually have a few times that, and kingdoms more so. However this is not universal and can be tweaked depending on regional history and the like. Elves and Dwarves typically have smaller populations, Humans typically have more but live shorter life spans etc).
Military Strength: (Roughly 1-3% of the population can be mobilized for war. Obviously logistics issues can hamper or improve your campaign)
Military Info: (Detail the military of your nation)
Currency: (What do you use and what are the units of said currency I.E. Four coins equal this coin and so forth)
History: (History of said nation)

FACTION APP
Name of Faction:
Current Leader or Leader's:
Type of Faction: (Is it a Holy Order, Secular Order, Cult, Mercenary group etc)
Structure of Faction: (How is it structured)
Faction Members: (Number of people in faction
Formation: (How did it come about and when)
History of Faction:
Purpose or Goals of Faction: (What does your faction strive to do?)



Legendarium














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Hidden 8 yrs ago 8 yrs ago Post by Verse Zero
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Verse Zero

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Map(s)
The Continent
http://i.imgur.com/x1zOPAf.jpg

Midheim (explored area)
http://i.imgur.com/Eo7iFDS.png

Lands of Jade (Known areas)
http://i.imgur.com/jQPYkSl.png

The Shrouded Lands (Explored areas)
http://imgur.com/gZxVcn4

Key:
White: Generic plains mixed with woodlands and hills
Yellow: Savannah
Orange: Desert
Green: Forest/Jungle
Blue: Ocean/Major River/Lake
Light Green: Vast Swampland/Wetlands
Brown Arches: Mountains or mountainous biomes
Red: Volcanic environment

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Hidden 8 yrs ago 8 yrs ago Post by Verse Zero
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Verse Zero

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Hidden 8 yrs ago Post by Verse Zero
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Verse Zero

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Hidden 8 yrs ago 8 yrs ago Post by Max Crowns
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Max Crowns Wearer of Many Crowns

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Hidden 8 yrs ago Post by Verse Zero
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Verse Zero

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@Max Crowns

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