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CATACLYSMO: The Shattering



This story was born from my desire to experience a fantasy-themed world, rather than the countless science-fiction, futuristic variants that already exist in vast array. As this is currently an interest check, I would welcome any suggestions and additional ideas. I will, of course, also be answering questions should anyone need clarification regarding certain, or any, topics.

With that said, I will now present my idea.



Since the dawn of days there have always been legends to scare disobedient younglings into order, tales to frighten your companions over some ale whilst staying at a local inn, and stories to erase the monotony of travel. These memoirs, myths, and legends all reach into the furthest part of our world's history, often representing ancient kingdoms and empires, their heroes, and the countries of which they dominated. Other times they speak of spirits and whisps whom lead you away from your homes and into the night. And lastly there are the fables that speak of the impossible; raising land from the sea, bringing rain into previously desolate lands, and finally bringing life to the lifeless.

During our time upon Maulia, all these spirits and whisps, these mighty empires and kingdoms, these impossible feats of magic and might, have long since vanished into the void; seen only as mere fairy tales. Now all that exists are countless nations locked in stagnancy, small border conflicts littering every border across all of Maulia. A boring world, lacking in mystique and wonder. A corrupt world, lacking in justice and valour. A stagnant world, lacking in chaos and possibility.

It would seem like this boring world would never cease, that the countless feudal nations of Maulia would never stop their bickering, and that the corrupt lords would never tire of exploiting the masses. It was at the end of hope that the flower first blossomed. A flower which would bring unprecedented change upon our world. It was first when people began to accept torment that change occured. The transition was abrupt, sudden, and unexpected. The shattering was chaotic, Maulia was ripped apart quicker than anyone could ever comprehend. Lands which previously belonged to neighbouring kingdoms quickly came to drift away into different corners of our once unbroken world.

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=-=General Information=-=

  • The Realm of Iron and Blood lies bedded along the coast of the Eastern sea in the north-central realms, with coastlines on the eastern-most quadrant of the Great Salt Lake.

  • It is predominantly a human realm with several racial minorities, ones of which face great hardships.

  • The Blood of the Eisenfolk runs red with faith, and they are a crusading people with a nomadic past.

  • To spill the blood of the Eisenfolk is just only if done in faith, as such they are an incredibly zealous folk with little acceptance of foreign religions.

  • The government of the Eisenreich is one of feudal ties, but it governs several tributary states enacted and created through religious conquest. The people of Eisen refer to their grand nation as a crusader state.

  • The people of the Eisenreich are members of the Rhûnic cultural group, a nomadic people from the south who wandered after the passing of their former homelands at the hands of "otherwordly" invaders.

  • The People of the River Eisen are known as the Eisenfolk, and adopt the religion of the Blood and Iron Church, where they worship the Father of the Eisen, Rhûn, the lord of Metals and Blood, Great Craftsman of the Abyss.

  • The people of the Eisen speak in akrabrüd, an old language originating in the Southern-most parts of the continent. They adopt a runic writing known as büdabad, a fascinating written language of symbols.

  • The population of the forest realms and vast flatlands of the Eisenreich have been severely diminished from their past splendor, with ruins of great civilizations encompassing its vast stretches of land. This is due to the war of which the Eisenreich bedded its history upon during their exodus up north.

  • It houses a population of 7,560,000 individuals, many of which are of the Rhünic culture.

  • The Hordes, or Armies, of the Reich amount to a considerable 470,000.























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- Despotate of Syrome;




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