Beorc Classes
Physical Infantry
ArcherPromotes to: Sniper
Weapon: Bows
The archer is a vital unit to any army or adventuring group. Long range and (relatively) cheap, an archer can put holes in the enemy long before they ever get close enough to do the same. The archer's choice of weapon is the bow. The most important aspect to the archer is their skill in accuracy; if they can't hit their target and the enemy is allowed to close in, that will put them in severe danger as they have no other real skills in weapon mastery.
Armored Axe Promotes to: Axe General
Weapon: Axes
The armored unit is meant to act as a wall between the enemy and more vulnerable units. As their name suggests, these units are heavily armored. Their armor is difficult to pierce using normal weapons; magic and specially made armor rending weapons are particularly effective in cutting through their thick armor. These armors uses axes, the heaviest and most powerful of the standard weapons, but are also the slowest of the three armored.
Armored LancePromotes to: Lance General
Weapon: Lances
The armored unit is meant to act as a wall between the enemy and more vulnerable units. As their name suggests, these units are heavily armored. Their armor is difficult to pierce using normal weapons; magic and specially made armor rending weapons are particularly effective in cutting through their thick armor. These armors uses lances, giving them good reach and well-roundedness.
Armored SwordPromotes to: Sword General
Weapon: Swords
The armored unit is meant to act as a wall between the enemy and more vulnerable units. As their name suggests, these units are heavily armored. Their armor is difficult to pierce using normal weapons; magic and specially made armor rending weapons are particularly effective in cutting through their thick armor. These armors uses swords, the lightest and swiftest of the three standard weapons.
FighterPromotes to: Berserker
Weapon: Axes
Fighters are your standard axe wielding unit. Axes are well known for being the most powerful, if heaviest, of the standard three weapon types and so Fighters tend to be the strongest, if slowest, of the lightly armored units. For some reason, bandits tend to universally be Fighters, giving this class a bit of a 'bad rap' for being the slow, dumb, but strong type.
MyrmidonPromotes to: Swordmaster
Weapon: Swords
Myrmidons are your finesse fighters. They focus on speed over other attributes, allowing them to move quickly and efficiently around the enemy and the battlefield, Their weapon of choice is the sword, which tend to be the lightest, if weakest, of the three standard weapon groups. Myrmidon tend to be one of the more popular classes, especially for those who want to show off their natural talents.
MercenaryPromotes to: Hero
Weapon: Swords
The Mercenary is a very well-rounded unit. Mercenaries tend to blend the attributes from the Soldier, Myrmidon, and Fighter to suit their needs, but are usually looked at as the 'big brute' to the Myrmidon because they share a similar weapon. In that regard, Mercenaries tend to be more powerful and slower than Myrmidons. Some associate the Mercenary class with the early fighting days of the great hero Ike.
SoldierPromotes to: Halberdier
Weapon: Lances
The Soldier is usually thought of as your standard go-to unit for a fight. There aren't many niches that a Soldier cannot fill in battle; conversely, there is no one area where the Soldier excels. Soldiers use lances, a well balanced weapon with few strengths and weaknesses. In relation to the Fighter and Myrmidon, Soldiers tend to have better defenses than either.
ThiefPromotes to: Rogue, Assassin
Weapon: Swords
The thief is a specialized class. They are not normally trained fighters, rather, they are meant to be the sneaky, stealthy guys that end any potential fight before it begins. Thieves range from your pickpockets to your espionage experts. One thing they all tend to have in common are light feet, tight lips, and nimble fingers. They have the tools to open all manners of doors and chests, making them great utility units.
Physical Mounted
Axe KnightPromotes to: Axe Paladin
Weapon: Axes
Knights are valuable assets to any army or adventuring group. Not only can horses carry provisions, but they are also offer faster travel and weary feet a needed rest. Those who choose to fight atop a horse are blessed with the swiftness and power of their horses, though poor weather and footing can make the horse more of a liability than an asset. These knights use axes, the strongest, if heaviest, of the three standard weapon types. Axe knights are typically the strongest of the knights.
Bow KnightPromotes to: Bow Paladin
Weapon: Bows
Knights are valuable assets to any army or adventuring group. Not only can horses carry provisions, but they are also offer faster travel and weary feet a needed rest. Those who choose to fight atop a horse are blessed with the swiftness and power of their horses, though poor weather and footing can make the horse more of a liability than an asset. Bow Knights, predicably, use bows, giving them impressive range. However, it is tough to use longbows on horses, so most Bow Knights stick with smaller bows for ease of use.
Lance KnightPromotes to: Lance Paladin
Weapon: Lances
Knights are valuable assets to any army or adventuring group. Not only can horses carry provisions, but they are also offer faster travel and weary feet a needed rest. Those who choose to fight atop a horse are blessed with the swiftness and power of their horses, though poor weather and footing can make the horse more of a liability than an asset. These knights use lances, very balanced weapons with few strengths and weaknesses. Their well-rounded abilities and weapon make them rather... well-rounded in respect to the knights.
Pegasus KnightPromotes to: Falcon Knight
Weapon: Lances or Swords
Pegasus Knights are unique. Their horses have the ability to fly, galloping through the air as if they were on the ground (interestingly, their wings are primarily used to glide contrary to popular thinking). Pegasi are swifter than your regular horses, allowing for interesting arial movements for the clever or daring. Unfortunately, flying in the air makes them rather vulnerable to arrows and wind magic, though pegasi seem to compensate for the latter by offering higher magic resistance. Perhaps it is this natural magic that allows the pegasus to fly? Regardless, Pegasus Knights use lances to strike foes from the safety of their flying horse.
Sword KnightPromotes to: Sword Paladin
Weapon: Swords
Knights are valuable assets to any army or adventuring group. Not only can horses carry provisions, but they are also offer faster travel and weary feet a needed rest. Those who choose to fight atop a horse are blessed with the swiftness and power of their horses, though poor weather and footing can make the horse more of a liability than an asset. These knights use swords, the lightest, if weakest, of the standard weapon types. While they may not strike as hard as the other knights, since their weapons are typically lighter they are, corespondingly, typically quicker.
Wyvern KnightPromotes to: Wyvern Lord
Weapon: Axes or Swords
Wyvern Knights ride atop (what else?) wyverns, strong and durable dragon-like animals. These wyverns can be ferocious and dangerous, biting and clawing while their master strikes out at their victim with powerful axes. Wyvern Knights are often thought of as the counterpart of the Pegasus Knights, typically being strong and durable against physical attacks but much weaker against magic, especially wind and thunder magics. Arrows, while typically effective against flying units, aren't as effective against the wyvern's tough skin.
Magical
AcolytePromotes to: Bishop
Weapon: Light
Acolytes are among a new trend of magicians. Just over a hundred years ago, light magic was restricted to the clergy, permitted only to Bishops. Ever since Queen Michaiah of Daein came and went, light magic became more and more mainstream as more mages went to learn the intricities of this magic. Light magic is usually characterized at the quickest, if weakest, of the three branches of magic. Acolytes tend to be along the same lines as their magic: quick on their feet if light on power.
MagePromotes to: Sage
Weapon: Fire, Wind, Water, Thunder, or Earth
Mages are your standard magic users. They channel the powers of nature to harness the strengths of fire, wind, water, thunder, and earth. Considering the properties, strengths, and weaknesses of each of these forces, mages have no distinct area of specialty when it comes to things such as speed or power. Almost every mage is distinct, unique in the way they work the elements of nature to their own, unique advantage.
Priest/PriestessPromotes to: Bishop, Sage, Druid
Weapon: Staves
Holy men (and women!) who live their lives for the Goddess Ashera. These servants of the Goddess are given intricate and, some say, secret knowledge of staves. They are among the few who can wield the life-giving and health-altering power of staves, making them valuable allies and hated enemies.
ShamanPromotes to: Druid, Summoner
Weapon: Dark
These magicians have studied the intricities of the ancient magics. Known as Dark magic, most magic in this category have long incantations and complicated symbology. While typically slow to cast, the magic packs a punch, not to mention interesting... side effects the magic can carry. Unfortunately, social stigma has cast dark magic as traditionally 'evil' so care should be taken when around the superstitious or ignorant.
TroubadourPromotes to: Mage Knight, Crusader/Valkyrie
Weapon: Staves
Troubadours are mounted Priests, their steeds carrying them to their wounded much faster than they could on their feet. While the extra mobility is nice, in poor terrain or weather the mount may be more of a curse than a blessing. Along with Priests, they are taught the intricacies of the staff to heal their allies and curse their enemies. Troubadours should take care, however; riding atop a mount makes them an easier spot than their ground-bound brethren and they should take extra care to be aware of their surroundings. Troubadours, and their promotions, come in both pegasus and horse mounted varieties.