Hello and welcome to The Crimson Legion. An elite group of mercenaries free from the ties of any Galactic Faction and work to make the galaxy a better place. Operating outside the law and taking any mission they feel requires their special touch. They are known to accomplish any mission no matter the odds. But as the galaxy starts to crumble can they stop it all from falling apart?
It has been thousands of years after man fist set out onto space and started its colonization of space. Mankind soon colonized the entirety of the Sol system and soon reformed itself under the SSA (Sol System Alliance). And when mankind reached outside its home system it wasn't long before they made contact with extra-terrestrial life and as is mankind's way that soon lead to war. The First Contact War ended after 50 years with signing a treaty to avoid either side from being annihilated, and with the SSA weakened by war and unable to retaliate several of the outlying colonies broke away to govern themselves. And thus the UGC (United Galactic Conference) to establish communication and peace between all the factions. Time passed and humanity continued to expand, new alien races were discovered and brought into the UGC and the galaxy seemed to be at a time of piece.
But recently things have been changing, the UGC is little more than a puppet to be controlled by the SSA and moves to support their goals. This has caused a great amount of tension among the factions as the SSA asserted its control over weaker factions. And just a week ago the Kingdom of Tallos accompanied by many of the Anti-SSA factions dropped out of the UGC claiming it had become corrupt and unfair. And now the two sides sit and wait preparing for war.
UGC - The United Galactic Conference plays the part of Earth's UN attempting to keep peace across the galaxy, giving every faction big or small a voice in the galactic community and acting as a neutral party to oversee disputes.
SSA - The Sol System Alliance is one of the most powerful factions across the galaxy coming from the home of mankind the SSA still looks in favor of humanities interests over others.
KOT - The Kingdom of Tallos is a strong faction of the outer rim of explored space although small in size it is able to stand up to most any other force in the galaxy.
(More to Come as introduced)
Field Commander - The one who leads the troops on the front lines, gives out the orders and must make the split second life-or-death decisions - Jason Crimson (Arthanus).
Commando – The front line soldiers who go in guns blazing - Jesus "El Salvador Loco" Martinez (Greenleafe)
Scout – The mobile fast fighting force of the Legion, the first to see the battlefield and report their findings. They work closely with the operator to ensure that nothing goes unseen and unaccounted for. Usually try to stay out of the line of fire, but can handle themselves if forced to fight - Malcolm "Sandman" Rowan (DrunkTank)
Heavy Gunner – The big guns, heavily armed members of the Legion whose mission is to lay down fire on the enemy and stop them from moving. - Gardosii "Wanderer" Clanless (Kyelin)
Demolitions – The ones that make things go boom, or stop things from going boom. They are not only a walking bomb squad, but a whole lot of hurt in the same person. The go to guy when something needs a hole in it, or if a nasty surprise is found while on the mission.
Field Medic – The ones who make sure we come home alive. Responsible for tending to wounds in the field and ensuring that the members of the Legion make it through the mission and can continue their fight another day.
Operator – Our “eyes in the sky” a noncombatant member of the team who monitors the mission and keeps the ground team informed on anything new going on or anything they need to know. A tech Expert with the ability to hack and break inscriptions. (Max 1) - Marcus "Guardian Angel" Fletcher (Mage)
Pilot – The one who pilots the Legion’s End and transport ship, our getaway driver and rescue team. (Max 1)– Nate "Fatman"(Arthanus)
Humans
Originating Planet - Earth (Destroyed 500 years ago by an asteroid)
Appearance - You most likely are one so I won’t bother explaining this one
Average life span: 80-120 years
Description: The decedents of Earth and the most common species in the galaxy. Although they have no distinguishing strength, they also have no distinguishing weakness (the jack of all trades)
Hissho
Originating Planet: Huygen
Appearance: Avian like humanoids that thrive on warfare
Male Hissho: Standing 6-8ft extremely muscular and agile
Female Hissho: Standing 6-7ft very thin and agile
Average life span: 50-60 years
Description: For much of their history, the Hissho lived as tribal hunters. Their constant warfare slowed their technological progress and path to civilization, but eventually, they, like many other races across the galaxy, united and reached for the heavens. Their cultural affinity to war makes them excellent soldiers and gives them an edge if engaged in melee combat.
Aranites
Originating Plant: Alcrolite
Appearance: A short humanoid alien who's skin color ranges from blues to deep purple. The race stands from 4-5 ft tall, and are physically weak, yet mentally strong
Average Life Span 150-200 years
Description: A very intelligent and magical race the Aranites were the first race to discover and master Magica. And since its discovery it has become an intergral part of their society and is used for daily life. This use of Magica was what lead the Aranites to the stars. Even today Aranites are the only race that can use Magica without an amplifying rune.
Vandrell
Originating Planet: Vandred
Appearance: Normally a short alien race that required an environmental suit to survive anywhere outside their home planet. Although most Vandrell swap out their human bodies for mechanical bodies.
Average life spans: 40 in original bodies, near immortal in mechanical if maintained
Description: Vandrell society is devoted to learning, philosophy, exploring, and study. They view the universe not only with awe, but also as an intellectual challenge for them to accept. Optimistic, they hold full faith in scientific progress and technological advancement. This drive to advance lead them to space early on, as well as mechanical enhancements to their bodies. And these enhancements lead to full Cybernetic bodies to house their vital organs and extend their lives.
Galactic Tech
Plain - Normal melee weapons made of sharpened and pointed metal
Chain - Melee weapons made with a chain mechanism built in, once activated the blade acts like a chainsaw cutting through flesh easily
Cartage - Melee weapons that hold a clip filled with pellets of black powder in the hilt and once the trigger is pulled the powder is ignited and carried through a hollow slot in the back of the blade. When the gasses are released behind the tip of the blade it exerts a powerful force pushing the blade forward.
Plasma - A melee weapon who's blade is made of two separate materials, the blade is a very conductive and strong metal while the edge is made of a metal with a low melting point. When activated the blade heats up to a point where the edge melts to a plasma state but is held in place by the magnetic pull of the blade. It is able to melt through most things i given enough time and even grazing blows can leave nasty burns.
Cartage - Standard firearm tech, a cartage with black powder and metal bullet are placed in a chamber when a trigger is pulled the black powder ignites propelling the bullet forward out the chamber(Cannot be used in on oxygen environments)
Laser - Beams of focused light used in a continuous fashion. Prolonged exposure can melt through anything, but unlikely to do any damage in a glancing blow
Ion - Charged particle beam consisting of Ions. Damage the target by disrupting its atomic and/or molecular structure.
Plasma - Shots of super heated metal able to melt through anything but slow and easier to dodge than other projectiles
Ballistic - Rockets, missiles and the like. Fuels burned to propel a warhead that explodes on collision (things that go boom)
Mag Rail - Magnetism used as a weapon. Using an intense magnetic field to propel a solid slug at extremely high speeds. This type of weapon has incredible stopping power, but takes a long time between firing. (used in sniper rifles, and ship guns only)
Metal - Metal plates made of titanium that is built to withstand most any attack, thickness depends on how much protection you want. Very strong, but can be heavy.
Carbon Fiber - strands of carbon weaved together to form a cloth, these cloths are then layered This creates a light material that provides a bit of protection. Also the layers can be glued together, Once cured it creates a strong, light material. Light and maneuverable, but does not provide as much protection as Metal
Hybrid - A combination of metal and carbon fiber many ways to do this and as such the protection provided varies with the technique used.
Deflector shields - also known as deflector screens, deflectors or simply shields, were translucent or transparent energy fields produced by deflector shield generators. These generators could be placed on planets, droids, starships, space stations and individual buildings. The primary purpose of the shield was to block or deflect projectiles and lasers from hitting the object under protection.
Shield Gauntlet - was a small personal shield worn on the off-hand which could be used to absorb and even deflect energy weapons and shots. The gauntlet accomplished this by projecting a small energy shield. The shields range was less than a meter, and typically took on the appearance of a concave disk of clear energy, having no real color
Magica Shields - Personal protection shields used by those who wield Magica. It can create a barrier of protection around the castor, but its strength and duration depends on the castor of the Magica. It can deflect most any attack as long as the castor can keep the spell up.
Magica is a mysterious arcane power that allows its castor to do mystical things. The Aranites wield it like the mages of old where as other species are required to activate Magica through the power of ruins. These ruins can be engraved on anything from weapons and armor, to a small cube that fits in your pocket, or even tattooed on a person's body. In either case the use of magica pulls from the users strength. Each rune controls a specific element, but what is done with the control is up to the user.
Legion’s End
Cruiser Class Ship
SSA design
Room for 20 live in crew
Hanger capable of holding 4 small personal ships
4 Plasma Cannons on each side
2 Ballistic missile pods on each side
1 Blaster Turret at front of ship
2 Ion turrets on top of ship
Nate's Baby
Crimson Fang
Dropship/Support Fire
SSA Design
Capable of transporting ground team to and from planet operations
Serves as a Mobile base for Operator
1 Gatling Turret on belly
2 Missile Pods, one located on each wing
1. What the Gm's say goes
2. Posts are to be at least one good paragraph, it isn't that much to ask for
3. Side arcs and other missions will be allowed, but run them by me first so that I can find a place to fit it in
4. Romance is allowed, but keep anything past PG-13 in PM
5. Respect the other players
6. Have fun
7. Other general rp rules go here
Character Sheets
Name:
Alias:
Gender:
Species:
Appearance: (preferred pic as long as it matches the Species)
Age: (>25 minimum)
Role: (pick an available one from above)
Equipment: (Weapons, Armor, Gear that you keep with you)
Bio: (Minimum of 3 paragraphs, must include some sort of military or combat background)
Thanks to anyone who read through everything and I hope this gets off the ground.
It has been thousands of years after man fist set out onto space and started its colonization of space. Mankind soon colonized the entirety of the Sol system and soon reformed itself under the SSA (Sol System Alliance). And when mankind reached outside its home system it wasn't long before they made contact with extra-terrestrial life and as is mankind's way that soon lead to war. The First Contact War ended after 50 years with signing a treaty to avoid either side from being annihilated, and with the SSA weakened by war and unable to retaliate several of the outlying colonies broke away to govern themselves. And thus the UGC (United Galactic Conference) to establish communication and peace between all the factions. Time passed and humanity continued to expand, new alien races were discovered and brought into the UGC and the galaxy seemed to be at a time of piece.
But recently things have been changing, the UGC is little more than a puppet to be controlled by the SSA and moves to support their goals. This has caused a great amount of tension among the factions as the SSA asserted its control over weaker factions. And just a week ago the Kingdom of Tallos accompanied by many of the Anti-SSA factions dropped out of the UGC claiming it had become corrupt and unfair. And now the two sides sit and wait preparing for war.
UGC - The United Galactic Conference plays the part of Earth's UN attempting to keep peace across the galaxy, giving every faction big or small a voice in the galactic community and acting as a neutral party to oversee disputes.
SSA - The Sol System Alliance is one of the most powerful factions across the galaxy coming from the home of mankind the SSA still looks in favor of humanities interests over others.
KOT - The Kingdom of Tallos is a strong faction of the outer rim of explored space although small in size it is able to stand up to most any other force in the galaxy.
(More to Come as introduced)
Field Commander - The one who leads the troops on the front lines, gives out the orders and must make the split second life-or-death decisions - Jason Crimson (Arthanus).
Commando – The front line soldiers who go in guns blazing - Jesus "El Salvador Loco" Martinez (Greenleafe)
Scout – The mobile fast fighting force of the Legion, the first to see the battlefield and report their findings. They work closely with the operator to ensure that nothing goes unseen and unaccounted for. Usually try to stay out of the line of fire, but can handle themselves if forced to fight - Malcolm "Sandman" Rowan (DrunkTank)
Heavy Gunner – The big guns, heavily armed members of the Legion whose mission is to lay down fire on the enemy and stop them from moving. - Gardosii "Wanderer" Clanless (Kyelin)
Demolitions – The ones that make things go boom, or stop things from going boom. They are not only a walking bomb squad, but a whole lot of hurt in the same person. The go to guy when something needs a hole in it, or if a nasty surprise is found while on the mission.
Field Medic – The ones who make sure we come home alive. Responsible for tending to wounds in the field and ensuring that the members of the Legion make it through the mission and can continue their fight another day.
Operator – Our “eyes in the sky” a noncombatant member of the team who monitors the mission and keeps the ground team informed on anything new going on or anything they need to know. A tech Expert with the ability to hack and break inscriptions. (Max 1) - Marcus "Guardian Angel" Fletcher (Mage)
Pilot – The one who pilots the Legion’s End and transport ship, our getaway driver and rescue team. (Max 1)– Nate "Fatman"(Arthanus)
Humans
Originating Planet - Earth (Destroyed 500 years ago by an asteroid)
Appearance - You most likely are one so I won’t bother explaining this one
Average life span: 80-120 years
Description: The decedents of Earth and the most common species in the galaxy. Although they have no distinguishing strength, they also have no distinguishing weakness (the jack of all trades)
Hissho
Originating Planet: Huygen
Appearance: Avian like humanoids that thrive on warfare
Male Hissho: Standing 6-8ft extremely muscular and agile
Female Hissho: Standing 6-7ft very thin and agile
Average life span: 50-60 years
Description: For much of their history, the Hissho lived as tribal hunters. Their constant warfare slowed their technological progress and path to civilization, but eventually, they, like many other races across the galaxy, united and reached for the heavens. Their cultural affinity to war makes them excellent soldiers and gives them an edge if engaged in melee combat.
Aranites
Originating Plant: Alcrolite
Appearance: A short humanoid alien who's skin color ranges from blues to deep purple. The race stands from 4-5 ft tall, and are physically weak, yet mentally strong
Average Life Span 150-200 years
Description: A very intelligent and magical race the Aranites were the first race to discover and master Magica. And since its discovery it has become an intergral part of their society and is used for daily life. This use of Magica was what lead the Aranites to the stars. Even today Aranites are the only race that can use Magica without an amplifying rune.
Vandrell
Originating Planet: Vandred
Appearance: Normally a short alien race that required an environmental suit to survive anywhere outside their home planet. Although most Vandrell swap out their human bodies for mechanical bodies.
Average life spans: 40 in original bodies, near immortal in mechanical if maintained
Description: Vandrell society is devoted to learning, philosophy, exploring, and study. They view the universe not only with awe, but also as an intellectual challenge for them to accept. Optimistic, they hold full faith in scientific progress and technological advancement. This drive to advance lead them to space early on, as well as mechanical enhancements to their bodies. And these enhancements lead to full Cybernetic bodies to house their vital organs and extend their lives.
Galactic Tech
Plain - Normal melee weapons made of sharpened and pointed metal
Chain - Melee weapons made with a chain mechanism built in, once activated the blade acts like a chainsaw cutting through flesh easily
Cartage - Melee weapons that hold a clip filled with pellets of black powder in the hilt and once the trigger is pulled the powder is ignited and carried through a hollow slot in the back of the blade. When the gasses are released behind the tip of the blade it exerts a powerful force pushing the blade forward.
Plasma - A melee weapon who's blade is made of two separate materials, the blade is a very conductive and strong metal while the edge is made of a metal with a low melting point. When activated the blade heats up to a point where the edge melts to a plasma state but is held in place by the magnetic pull of the blade. It is able to melt through most things i given enough time and even grazing blows can leave nasty burns.
Cartage - Standard firearm tech, a cartage with black powder and metal bullet are placed in a chamber when a trigger is pulled the black powder ignites propelling the bullet forward out the chamber(Cannot be used in on oxygen environments)
Laser - Beams of focused light used in a continuous fashion. Prolonged exposure can melt through anything, but unlikely to do any damage in a glancing blow
Ion - Charged particle beam consisting of Ions. Damage the target by disrupting its atomic and/or molecular structure.
Plasma - Shots of super heated metal able to melt through anything but slow and easier to dodge than other projectiles
Ballistic - Rockets, missiles and the like. Fuels burned to propel a warhead that explodes on collision (things that go boom)
Mag Rail - Magnetism used as a weapon. Using an intense magnetic field to propel a solid slug at extremely high speeds. This type of weapon has incredible stopping power, but takes a long time between firing. (used in sniper rifles, and ship guns only)
Metal - Metal plates made of titanium that is built to withstand most any attack, thickness depends on how much protection you want. Very strong, but can be heavy.
Carbon Fiber - strands of carbon weaved together to form a cloth, these cloths are then layered This creates a light material that provides a bit of protection. Also the layers can be glued together, Once cured it creates a strong, light material. Light and maneuverable, but does not provide as much protection as Metal
Hybrid - A combination of metal and carbon fiber many ways to do this and as such the protection provided varies with the technique used.
Deflector shields - also known as deflector screens, deflectors or simply shields, were translucent or transparent energy fields produced by deflector shield generators. These generators could be placed on planets, droids, starships, space stations and individual buildings. The primary purpose of the shield was to block or deflect projectiles and lasers from hitting the object under protection.
Shield Gauntlet - was a small personal shield worn on the off-hand which could be used to absorb and even deflect energy weapons and shots. The gauntlet accomplished this by projecting a small energy shield. The shields range was less than a meter, and typically took on the appearance of a concave disk of clear energy, having no real color
Magica Shields - Personal protection shields used by those who wield Magica. It can create a barrier of protection around the castor, but its strength and duration depends on the castor of the Magica. It can deflect most any attack as long as the castor can keep the spell up.
Magica is a mysterious arcane power that allows its castor to do mystical things. The Aranites wield it like the mages of old where as other species are required to activate Magica through the power of ruins. These ruins can be engraved on anything from weapons and armor, to a small cube that fits in your pocket, or even tattooed on a person's body. In either case the use of magica pulls from the users strength. Each rune controls a specific element, but what is done with the control is up to the user.
Legion’s End
Cruiser Class Ship
SSA design
Room for 20 live in crew
Hanger capable of holding 4 small personal ships
4 Plasma Cannons on each side
2 Ballistic missile pods on each side
1 Blaster Turret at front of ship
2 Ion turrets on top of ship
Nate's Baby
Crimson Fang
Dropship/Support Fire
SSA Design
Capable of transporting ground team to and from planet operations
Serves as a Mobile base for Operator
1 Gatling Turret on belly
2 Missile Pods, one located on each wing
1. What the Gm's say goes
2. Posts are to be at least one good paragraph, it isn't that much to ask for
3. Side arcs and other missions will be allowed, but run them by me first so that I can find a place to fit it in
4. Romance is allowed, but keep anything past PG-13 in PM
5. Respect the other players
6. Have fun
7. Other general rp rules go here
Character Sheets
Name:
Alias:
Gender:
Species:
Appearance: (preferred pic as long as it matches the Species)
Age: (>25 minimum)
Role: (pick an available one from above)
Equipment: (Weapons, Armor, Gear that you keep with you)
Bio: (Minimum of 3 paragraphs, must include some sort of military or combat background)
Thanks to anyone who read through everything and I hope this gets off the ground.