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The War in Heaven
It is the year 2321. Humanity has made its first steps into the stars around them and have begun claiming homes in the planets populating these systems. The resources and riches from their new colonies have ushered in a rapid age of technological development and advancement. Developments such as artificial intelligence and cybernetics replace aging machines, and powerful terraforming techniques turn even the suitable planets into thriving biospheres. Starships of massive proportions were built, floating worlds in space were created, and massive Utopia cities on lush green planets were erected.
Humanity has also met their first extraterrestrial counterparts in the stars around them. Known as the Varaxian Empire, theirs is a species of similar technological development as the Terran Federation, but are considerably more aggressive. Open firing upon Terran ships within half an hour of contact, the Varaxians began a campaign of raids against human vessels that would continue for several years, even as the Terran Federation attempted to attain a peaceful relationship with the Empire. This culminated in the Massacre at Tau Sigma, where a sizable Varaxian force bombed colony 'Arden's Hope' from orbit, decimating 70% of its population before landing and enslaving the survivors. This atrocity finally spurred the Terran Federation to aggression, and in 2318 the Terran Federation declared war against the Varaxian Empire.
3 years later and the Terran Federation remains on the defensive. After a successful retaliation against the Varaxian Empire in the Tau Sigma system, the Federation is able to liberate Arden's Hope, only to lose it a month later as the Varaxian Empire returned in force. The Federation have faced massive defeats in the Capella and Phi Eridani Systems, and dozens of colonies and millions of humans are enslaved across the Federations frontier worlds. The Deneb and Vega systems are currently engulfed in conflict, as the Terran Federation fights to hold off the Varaxian advance into the core worlds.
The War in Heaven is truly underway.
To the new pilots joining us, welcome to the TNS Galatia- serve her with valor, and she shall treat you well. My name is Captain Marcus Knight, commander of the 144th Direwolves. I will be your liaison to the quarterdeck, and will be giving you briefings and debriefings for each of your sorties.
The 144th have been assigned to the 7th Battlegroup as we launch a counteroffensive into the Vega System. We have been given the honor of being assigned to the TNS Galatia, one of the finest and most technologically advanced carriers in the Federation Navy, so appreciate the luck that you have for being assigned to us. The 144th Direwolves have a record for success that we have built over the years, and while the names of our pilots may change, our traditions do not. I expect each and every one of you to fly to the best of your abilities, and I will tolerate no insult to the squadron's name.
We have some time before arriving in the Vega System. Until then, take some time to familiarize yourself with the Galatia's onboard fighters and bombers- we will likely be using all manner of strikecraft in the times to come. Versatility and Adaptability: this is what separates us from the rest of the pack.
Also, be sure to review and submit an updated form of your dossier, there was a data transfer error at the Mars relay, and we don't have the time to turn back and have them send it again.
Hello everyone! Welcome to the Interest Check for "Stellar Fleet: The War in Heaven"! This is- if you couldn't tell- a sci-fi RP inspired and influenced heavily by space-sim games such as Wing Commander and Freespace. This particular RP will follow the adventures of a group of men and women from the Federation’s 144th Squadron. I will be accepting up to four other players- not including myself or any co-gms, so this is not first come first served. Expect space combat, melodrama, a sprinkling of political intrigue, and gray morality as we try and save the galaxy- or at least part of it.
Database
Character Sheets:
Due to a fault with the Mars Infonet Relay, most of your dossiers have been corrupted. Luckily, most of your vital medical data has been preserved so you're lucky. Just fill in the blanks and submit it before we exit hyperspaace, and I'll get you back on the flight Roster.
- Marcus Knight, 144th Direwolves.
A note on Callsigns: A callsign is a name given to you by the rest of the squadron (whether you want it or not). There are very few people that will be willing to unironically call you "Archangel" or "Kingslayer". Nicknames and Callsigns should be short, sweet, easy to call out, and referencing either tendencies people observe you doing or quick shortening of your names: IE "Brit" because you have a strong english accent, "Twitch" because you tend to look around a lot/rapidly, "Kanga" because your last name is Roo, etc. If you're a brand new pilot, or haven't been around long enough- or notable enough- to have an established callsign, you won't have one- or in the case of the newbie: "Noob", "Rook", "Rookie", "FNG", etc.
Player Roles
I am a personal fan of smaller scale RPs, as such, I will only be accepting 4-5 other players to join me in this adventure. While you are free to make your character however you like, acceptance to this RP will be judged by me, and is not on a first come, first served basis. This also means, not everyone and their mother should be an Ace. While not necessary, there are several roles I would like to see filled:
- The FNG (The Fucking New Guy) - This player should be among the youngest members of the team, as well as the least experienced. S/He has many roles, such as serving as the pseudo focus of the RP as the 'impressionable youngster', as well as likely having a brighter, likely more positive outlook than the rest of the gritty, scarred veterans that make up the rest of the team. S/He also serves as a convenient reason for characters/npcs to explain and describe the lore that, while known to the characters in the world, is otherwise new or unknown to the players themselves. S/He will either be broken down mentally and physically and reforged into a newer, stronger person through the fires of war, or serve as a beacon of hope for the rest of the team.
- The Wing Leader - This player will be relatively new to leading his/her team but will likely have been a part of the squadron for at least a little while. This player will have responsibilities as the leader of a wing, and will have to manage and deal with the clashing personalities of the squad during missions- as well as the difficulties some of the NPC pilots may give him/her. This person may be privy to plot relevant information before the others, and will be expected to take on a bit more responsibility than the other players.
The rest of of the roles will be normal squad members, with preferably varied personalities and backgrounds to keep this RP fresh and unique.
Who's game?
Adding some NPC pilots for others to use as an example: