War Never Changes- A Fallout RP
War, war never changes. Even after humanity blasted its own ashes across the surface of the Earth in the Great War of 2077, its cutthroat ambition did not die down. The year is now 2290, and humanity has once again ended a bloody war. While this war could never come close to the awesome destruction wrought by the atomic fire of the Great War, it nonetheless has ruined lives and changed nations. You must lead your nation through the aftermath of the Hoover War, otherwise known as the Wasteland War, a seemingly futile and meaningless conflict perpetrated by ambitious warmongers and fought by the beaten masses of the Wastes. Will you lead your fair nation to economic and cultural prosperity, or repeat the actions of those before you, seizing that which is rightfully yours with overwhelming strength.
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Hey all, this is a Nation RP set in the Fallout universe after the events of New Vegas. In this timeline, the Midwestern Brotherhood of Steel intervened in the events of Fallout: New Vegas, taking the side of Caesar’s Legion in an attempt to limit the expansion of the New California Republic. This lead to a much larger-scale war than what we saw in Fallout: New Vegas. The Hoover War brought in all sorts of post-nuclear nations and factions, from Oregon to Pennsylvania and perhaps even beyond. In the end, it all proved to be futile, with the Treaty of Goodsprings leading to no territorial gains for any side and establishing the independent state of New Vegas as the controller of the Hoover Dam.
It has been five years since the Treaty of Goodsprings has been signed, and much has changed for the nations of North America. The five-year peace set by the treaty is up, and while some nations still reel from the Hoover War, others plan campaigns against their neighbors. The First American Convention, an international meeting to discuss the future of the North American continent, is quickly approaching. All notable and civilized nations and factions of North America have been invited to attend, and it is up to everyone’s best guess as to what will come out of this first international meeting since before the Great War.
The first portion of the RP will be held at the American Convention in the dazzling city of New Vegas. Here, your nation will deal with the consequences of the Hoover War, make dealings with like minded nations, or perhaps even truly introduce itself on the international stage for the first time. You have the option of either taking the helm of an established faction (NCR, the Institute, etc.) or making your own nation and fitting them into the RP. If you haven’t played all of the Fallout games (perhaps you’ve only played Fallout 4) and are still interested in joining, that’s completely fine. Just stick to areas you know or look interesting, do a little bit of research on the Wikia, and you’re all set. It should also be noted that things in this RP generally exist on a larger scale when compared to what we see in-game. For example, Caesar’s Legion isn’t just 200 men in funny outfits, it is a full-scale fighting force with supply lines, supporting communities, and the works.
As far as rules are concerned, use common sense and stick to the forum rules. While I’m technically the GM, I plan on letting things play out naturally and keep this a sandbox environment. Try to keep post quality high-casual and up, and if you’re worried a post may go over with the group poorly or touch on some taboo, just ask in the OOC or chat about it first. Just have fun and don’t ruin it for others, pretty much.
For quick and easy discussion, feel free to use our Discord channel. The 'RP_IC_Chatter' section is set up just for this RP. discordapp.com/channels/2308801984998…
In addition, here's our preliminary map. Feel free to draw your claims on. google.com/maps/d/edit?mid=1KGHFV4t5R…
Faction/Nation Sheet-
Name:
Flag (picture or description):
Territory (picture or description) and Geography:
History (if using a pre-existing faction, recent history will due):
Population (The NCR, being rather prosperous, is 1 million. This is the max population for now):
Government/Domestic Politics:
Notable People:
Military (try to be somewhat realistic):
Economy:
Culture and Technology (include views towards slavery and mutants):
Religion:
List of reserved nations/territory-
Fisheye: Florida, Coast of Alabama, Mississippi, and Louisiana, Northern Cuba, the Bahamas and the Outer Banks
Andronicus23: Caesar’s Legion (Arizona, New Mexico, Colorado, and most of Southern Utah)
Wampower: Texas
BangoSkank: Texas
Gingy: New Vegas
Lewis125: NCR
MagusTheRed: Western Brotherhood of Steel (Eastern Washington, Northern Idaho, and Montana)
VATROU: Alaska
Casey: Think Tank and Van Graffs
Tiberius67: Midwestern Brotherhood of Steel
Notable open nations/factions- (East Coast Brotherhood of Steel, the Pitt, the Institute, the Minutemen, and any other unclaimed in-game factions) Or you are always encouraged to make your own!
War, war never changes. Even after humanity blasted its own ashes across the surface of the Earth in the Great War of 2077, its cutthroat ambition did not die down. The year is now 2290, and humanity has once again ended a bloody war. While this war could never come close to the awesome destruction wrought by the atomic fire of the Great War, it nonetheless has ruined lives and changed nations. You must lead your nation through the aftermath of the Hoover War, otherwise known as the Wasteland War, a seemingly futile and meaningless conflict perpetrated by ambitious warmongers and fought by the beaten masses of the Wastes. Will you lead your fair nation to economic and cultural prosperity, or repeat the actions of those before you, seizing that which is rightfully yours with overwhelming strength.
--------------------------------------------------------------------------------------------------------------------------------------------
Hey all, this is a Nation RP set in the Fallout universe after the events of New Vegas. In this timeline, the Midwestern Brotherhood of Steel intervened in the events of Fallout: New Vegas, taking the side of Caesar’s Legion in an attempt to limit the expansion of the New California Republic. This lead to a much larger-scale war than what we saw in Fallout: New Vegas. The Hoover War brought in all sorts of post-nuclear nations and factions, from Oregon to Pennsylvania and perhaps even beyond. In the end, it all proved to be futile, with the Treaty of Goodsprings leading to no territorial gains for any side and establishing the independent state of New Vegas as the controller of the Hoover Dam.
It has been five years since the Treaty of Goodsprings has been signed, and much has changed for the nations of North America. The five-year peace set by the treaty is up, and while some nations still reel from the Hoover War, others plan campaigns against their neighbors. The First American Convention, an international meeting to discuss the future of the North American continent, is quickly approaching. All notable and civilized nations and factions of North America have been invited to attend, and it is up to everyone’s best guess as to what will come out of this first international meeting since before the Great War.
The first portion of the RP will be held at the American Convention in the dazzling city of New Vegas. Here, your nation will deal with the consequences of the Hoover War, make dealings with like minded nations, or perhaps even truly introduce itself on the international stage for the first time. You have the option of either taking the helm of an established faction (NCR, the Institute, etc.) or making your own nation and fitting them into the RP. If you haven’t played all of the Fallout games (perhaps you’ve only played Fallout 4) and are still interested in joining, that’s completely fine. Just stick to areas you know or look interesting, do a little bit of research on the Wikia, and you’re all set. It should also be noted that things in this RP generally exist on a larger scale when compared to what we see in-game. For example, Caesar’s Legion isn’t just 200 men in funny outfits, it is a full-scale fighting force with supply lines, supporting communities, and the works.
As far as rules are concerned, use common sense and stick to the forum rules. While I’m technically the GM, I plan on letting things play out naturally and keep this a sandbox environment. Try to keep post quality high-casual and up, and if you’re worried a post may go over with the group poorly or touch on some taboo, just ask in the OOC or chat about it first. Just have fun and don’t ruin it for others, pretty much.
For quick and easy discussion, feel free to use our Discord channel. The 'RP_IC_Chatter' section is set up just for this RP. discordapp.com/channels/2308801984998…
In addition, here's our preliminary map. Feel free to draw your claims on. google.com/maps/d/edit?mid=1KGHFV4t5R…
Faction/Nation Sheet-
Name:
Flag (picture or description):
Territory (picture or description) and Geography:
History (if using a pre-existing faction, recent history will due):
Population (The NCR, being rather prosperous, is 1 million. This is the max population for now):
Government/Domestic Politics:
Notable People:
Military (try to be somewhat realistic):
Economy:
Culture and Technology (include views towards slavery and mutants):
Religion:
List of reserved nations/territory-
Fisheye: Florida, Coast of Alabama, Mississippi, and Louisiana, Northern Cuba, the Bahamas and the Outer Banks
Andronicus23: Caesar’s Legion (Arizona, New Mexico, Colorado, and most of Southern Utah)
Wampower: Texas
BangoSkank: Texas
Gingy: New Vegas
Lewis125: NCR
MagusTheRed: Western Brotherhood of Steel (Eastern Washington, Northern Idaho, and Montana)
VATROU: Alaska
Casey: Think Tank and Van Graffs
Tiberius67: Midwestern Brotherhood of Steel
Notable open nations/factions- (East Coast Brotherhood of Steel, the Pitt, the Institute, the Minutemen, and any other unclaimed in-game factions) Or you are always encouraged to make your own!