1 Guest viewing this page
Hidden 7 yrs ago Post by mickilennial
Raw
Avatar of mickilennial

mickilennial The Elder Fae

Member Seen 0-24 hrs ago


Hidden 7 yrs ago 7 yrs ago Post by WrongEndoftheRainbow
Raw
Avatar of WrongEndoftheRainbow

WrongEndoftheRainbow

Member Seen 5 days ago

Aegis Risk Management











Hidden 7 yrs ago Post by Andronicus23
Raw
Avatar of Andronicus23

Andronicus23 Rogue Courser

Member Seen 7 days ago

Name: The Institute

Flag (picture or description):


Territory (picture or description) and Geography: The Institute itself. A hermetically sealed, underground facility complete with research labs, manufacturing capabilities, spacious living quarters, and a pleasing aesthetic environment for its denizens to enjoy which includes a simulated night and day environment. The Institute is located directly under the old ruins of The Commonwealth Institute of Technology in Boston.



History (if using a pre-existing faction, recent history will due): Founded officially in 2110 and descendant from the faculty and students of CIT who managed to take shelter in the basement of the college, The Institute has been slowly growing and building underground since the Great War. Striving towards the goal of advancing science and technology far beyond that of the pre-war world.

In recent years, The Institute was directly threatened by The Brotherhood of Steel and The Railroad both in a war over The Commonwealth which resulted in each of their defeats. Having successfully completed the Phase 3 project and thus secured their future underground, The Institute was content to remain isolated in their pristine environment and well secured from the horrors of the surface world until the surface dwellers had all died out.

However, reports from SRB suggest that something odd is happening above ground. An invitation has been extended for various wasteland peoples to converge on a single location in what was once pre-war Las Vegas, Nevada. Both intrigued and concerned about the possibility of what this means for the wasteland and distinctly reminded of The Commonwealth Provisional Government from their own history, The Institute has decided to investigate, observe, and analyze these proceedings and determine what, if any, threats to their safety and security must be addressed.

To this end, they have sent a group of disguised synths, programmed with a set of unique personalities and memories, to act as delegates to the convention, representing a faux faction from New York: “The New York Syndicate”. Due to the sudden appearance of an unusually violent radstorm from the glowing sea hitting The Commonwealth, they were delayed from takeoff and unfortunately arrived late to the proceedings.


Population: 400 scientists and children and approximately 150 non-combat Gen-3 Synths serving as laborers and personal assistants.

Government/Domestic Politics: The Institute is divided into five different research divisions and each of its scientists fall into one of these divisions. They are:

Robotics - Synth research and production
Facilities - Engineering, maintenance, public health and safety, and internal security systems
Advanced Systems - Energy research, weapons development, and ‘cutting edge’ projects.
Bioscience - Biological, chemical, medical research, and food production.
Synth Retention Bureau (SRB) - Surface monitoring, external security, and synth retrieval.

The Institute is led by The Directorate, a committee comprised of the division heads of each of the five divisions, one of whom is also the Director of The Institute. The Director has wide-ranging powers and directs overall Institute policy, while the rest of The Directorate mostly acts as an advisory board.

Notable People:


Director Thomas Milburn - Current Director of The Institute following the passing of ‘Father’. He was once a Professor at CIT during the pre-war years, and developed the initial prototype for the Gen-1 Synth that the Institute later re-discovered and fully developed. During his early years as a student at CIT before attaining his doctorate, he was a colleague, close friend, and rival of Robert Edwin House. During the Great War of 2077, he was cryogenically frozen in Vault 111, and awoke 2010 years later to find his world had completely changed….for the worse. After finally reaching The Institute and his son, he readily accepted his child’s vision for the future, and was more than happy to become apart of this post-war version of his alma mater. In addition to being overall Director of The Institute, he also serves as the division head of robotics.

Cait Milburn - Once a hard fighting, hard drinking Boston irish girl with a terrible past and the demon of drug addiction hanging over her head, she met Thomas shortly after he’d emerged from Vault 111. After she met the pre-war relic, her life changed drastically as he helped her overcome her drug addiction and sober up, while she likewise helped him to become accustomed to the new terrible world he’d been thrust into. The old adage “opposites attract” soon proved true, and the two became lovers. While not particularly fond of the pencil-necks at The Institute and their prudishness, she has settled into a comfortable life there and is considered a ‘wasteland expert’. She requires regular treatments at The Institute’s medical bay in order to continue to heal the damage done to her body both physically and mentally throughout the hard years of her life.

Others:
X6-88 - A courser resolutely loyal to the Director.
Dr. Allie Fillmore - Facilities Director
Dr. Alana Secord - SRB Director following Justin Ayo’s demotion.
Dr. Clayton Holdren - Bioscience Director
Dr. Madison Li - Advanced System Director

Military: The Institute’s military is primarily a defensive security force, tasked with protecting The Institute itself and only reacting to external threats when deemed absolutely necessary. Their weaponry consists primarily of Institute energy rifles and pistols as well as the occasional shock baton. Institute weaponry is produced to spec to be cheap, easy to produce, and reliable while using minimum resources. There are no humans in The Institute’s ‘army’, but various Institute personnel have opted to have some sort of firearms training.

Institute Coursers make up the strongest portion of The Institute’s security, and are highly trained Gen-3 Synths specialized as hunters, investigators, and most of all: killers.

Numbers:
100 Gen-3 Courser Units

500 Gen-2 Security Units with an additional 500 “Scavenger” Gen-2 Units:


1000 Gen-1 Synths:

5 “Adorable-Class” Synth Gorilla Units

And several hundred Watcher Crows and Watcher Sparrows which act as spies.


Economy: The Institute is an almost entirely self-sufficient society, producing everything it needs in-house. Food packets (consisting of nutritional supplement pills) is the main source of food produced by Bioscience, and they come in a variety of different popular flavors. The residents of The Institute rarely consume anything other than this highly nutritious and efficient food source, and will never consume anything from the surface. The Institute produces its own purified water as well.



Clothing, tools, luxury goods, and various other items its people need or want can be fabricated within The Institute. Any unique items or pieces of technology The Institute needs, including raw resources, are scavenged from the surface or extracted from the earth.

Trade with the surface is nearly non-existent except in rare cases where they might require something from a group or individual.

Culture and Technology (include views towards slavery and mutants): The Institute has at its disposal some of the most, if not the most, advanced technology in the world. The pinnacle of their achievement, some would say, is the Synths, but they’ve also made great strides in numerous other fields.

The Molecular Relay is one of their most advanced pieces of technology. Allowing them to teleport to and from their underground home. The relay at its greatest extent can reach to Maine from Boston, but at this distance requires a tremendous amount of power to send or receive even a few people.

Culturally, the Institute is highly insular and isolationist, believing the surface to be a lost-cause and not worth expending much effort or thought over. They are highly motivated, intelligent, and sometimes obsessive scientists and researchers and nearly everyone in The Institute enjoys order, predictability, cleanliness, comfort, and uniformity. The scientists all wear an identical lab coat atop their jumpers with varying colors for the divisions.

The Institute would not agree with human slavery in principle, but does not intervene when it observes it on the surface either. Its use of Gen-3’s is not considered slavery, and in fact merely an advancement over the Gen-2 program. Mutants and ghouls aren’t directly targeted by The Institute, but would not be welcome there except to be used as a potential source of research.

Religion: Religion is an entirely private matter in The Institute and is never really discussed except possibly during a late night chat between colleges when someone breaks out the good synthesized bourbon. If directly asked most would respond to the tune of “Dammit, I’m a scientist, not a philosopher!”
Hidden 7 yrs ago Post by mickilennial
Raw
Avatar of mickilennial

mickilennial The Elder Fae

Member Seen 0-24 hrs ago







“Detroit is big enough to matter in the world and small enough for you to matter in it.”






Hidden 7 yrs ago Post by SkrtWithAWeapon
Raw
Avatar of SkrtWithAWeapon

SkrtWithAWeapon Do you have a / Geiger counter?

Member Seen 7 yrs ago

RONTO

Hidden 6 yrs ago 6 yrs ago Post by Cifeiron
Raw

Cifeiron

Member Seen 4 yrs ago

Situated at the crossroads of Interstate 29 and Interstate 94, and bisected by the Red River of the North, the wealthy trading hub of Fargo, North Dakota (population 34,881 and growing), is a bustling postwar boomtown most widely known as the birthplace of the junk dealing Far Go Traders merchant house. A conscientious folk who honor honesty, industriousness, and hospitality, Fargoans are often stubbornly isolationist to a fault when it comes to the outside world far beyond their G.E.C.K. manufactured slice of heaven and the vast untamed expanse of the Dakotan Badlands around them. The abundant natural resources of their home created a burgeoning economic powerhouse, but the inspired autocracy of the Porter Family made the city state into a flourishing regional industrial giant. It's prosperity has resulted in a number of factories being (re)opened, most notably an automotive plant, in addition to the Blacktops being equipped with with high quality rifles and painstakingly handmade night vision optics. Founded jointly by a diverse community of wasters, ghouls, and dwellers (hailing from the local Vault 50) in 2097, much of it's history has, aside from rare dealings with opportunistic bandit gangs and curious mutated critters, been uneventful. 629 cavalrymen, colloquially called Blacktops for their black bands; patrol the perimeter of the city and venture out into the wastelands along the weathered concrete old world highways. Their unit specializes in horseback riding and long distance sharpshooting.
Hidden 5 yrs ago 5 yrs ago Post by Nate1008
Raw
Avatar of Nate1008

Nate1008

Member Seen 1 mo ago

...
Hidden 5 yrs ago Post by Yam I Am
Raw
Avatar of Yam I Am

Yam I Am Indefinitely Retired

Banned Seen 9 mos ago

1x Like Like
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet