“For every Tylon that was killed on the field of battle, we would lose 50 of our own. At first, we wondered if it was our technology, or our strategy that was our downfall. But we realized too late, that it was our resolve. Unlike them, we feared death…” ~ Draconian General Ro´Volt De´Harvt - 25th Ceremonial Army Founded on the hostile world of Altonoch, the TCF are a vast Militaristic Faction and Federal Member of the Andromedan Federation, as it is known by the Milky Way community, which is an interstellar (soon to be intergalactic with the advent of the Quanta Drive) alliance of empires and factions based in the Andromeda Galaxy. The TCF form a vital part of the AF military, specifically in ground and naval forces (with some help from the Draconians when it comes to the navy).
They are the go to military force when certain conflicts or interstellar wars arise, but that reputation and trust came with a massive price.
Their history is rich in tales of gruesome battle, from their earliest on their own homeworld, to the latest interstellar conflicts. The most well known and bloodiest of their wars, was the First Contact war, or as their former enemies, now closest allies the Draconians refer to it as, The Tylonian Conflict.
The Tylonian Conflict spanned approximately 4 Earth years, some 500 years ago, soon after the Tylon’s rediscovery of Hyperspace Travel. It was spurred on soon after Draconian exploration vessels discovered a Tylon Dreadnaught battling against a fleet of Tylon Pirate Vessels, followed by several weeks of long distance observation.
There was no first diplomatic contact, no negotiations. The Draconians began an hit and run campaign, threatened by the histories of the Tylon from a loose educational text that they intercepted from a Tylon transmission. They targeted Tylon cargo vessels and isolated outpost stations, attempting to halt Tylon expansion and instil fear.
“One of my greatest regrets as Primarch was making the decision to initiate that campaign. We bit the Devil in the ass.” ~ Draconian Primarch of the Green “The only beings that have the right to kill a Tylon, are the Tylons themselves…” ~ Supreme Commander of the TCF, Kronos Gurik The Tylons, angered by the the loss of life to the unknown xenos, retaliated with a massive conquest campaign. 24 Draconian worlds, were under siege within one earth week, and 18 of those worlds, were conquered within the month. The Draconians, who have seen a Golden Age of peace that lasted 100 years, have not seen conflict in a long time. They’re ground forces were quickly and mercilessly decimated, one battle after the other, as the Draconian Generals only obtained the rank through ceremony, rather than experience. And their weapons, were made intimidate, not kill. Tylon weapons, were weapons of war. Something that the Draconians later realised.
As the inexperienced Draconian armies crumbled to the marching of the Tylon War Machine, new fresh faces emerged from the rubble to take the fight back to the Tylons, and turn the tide of the war.
After a year of countless losses, both naval and terrestrial, the tide had turned, and the war came to a stand still. Out of desperation, a Draconian Garrison Commander, who’s peers attempted to tarnish his reputation, was promoted to Admiral. His tactical genius was needed to counter the multitude of Tylon fleets that orbited their worlds. New Generals took the place of the old, pampered medal wearers. And new military technologies were invented to bring the Tylons to their knees. But it was all fruitless in the end.
The war had stagnated, and had it continued any longer, it would have ended in the genocide of an entire species.
The war ended with the help of Alma Gurik, Kronos’ heir, and most prized child. After defeating her father in a grueling duel, she took the mantle of Supreme Commander, and immediately called for negotiations with the Draconians.
The First Contact War is important, because it was the very foundation of the Andromedan Federation. The War had cost the lives of 12 billion beings, Tylon and Draconian combined. Both races vowed to make sure that nothing like that happened ever again.
But in regards to the War, like any species, the TCF thrived from it, and became far more advanced than before as they raced the Draconians to build the better guns and better ships. The battles that were waged within that war had garnered much respect for the Tylon Armies, as the premium ground forces to call upon.
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The TCF as a whole was born from the war torn ruins of the old Tylonian Empire, and continues to thrive in battle to this day. But what are they like culturally?
Let's start with their form of government.
The TCF are an Imperial Autocracy, where the Supreme Commander can be selected from heirdom, military promotion, or a Right of Challenge. The Supreme Commander is surrounded by a Council of individuals that provide advice on all fields, from the military, to agriculture, science, and even xeno diplomacy. But regardless of that, the SC always has the final say.
And what about the people?
Tylons are a patriotic people with a strange idea of freedom. To them freedom is earned through duty, whether it be military, scientific, or civil. Everyone must earn their freedom through conscripted service. Freedom isn’t something to be given to the useless. As such, Tylon children are raised in military academies, where they spend their youth studying useful subjects based on a profession of their choosing, and training to be competent combatants. Once they are of age, they are thrusted into their professions, and begin their 100 year service to the TCF. Because of this particular attitude, Tylons tend to struggle with civilian family life, and quickly grow bored as they start to search for new ventures within their experienced professions, be it soldiers or scientists and engineers. Tylon mercenaries are extremely common outside of TCF territories
Another interesting aspect of the TCF as a whole, is their lack of currency. They trade in material items instead of virtual credits or some form of physical money. Such objects to them have no value, and prefer tit-for-tat, even on diplomatic scales, rather than currency. As it’s easier to determine the value of the items on the table, than a piece of plastic that states some arbitrary number. Because of this, Tylons outside of TCF territory, tend to be either really confused, or offended when offered money in exchange for an item.
“Get that plastic thing out of my face! If you want to trade, bring me something of actual value.” Another important aspect, is ceremonial suicide. Their patriotism reaches its extreme here, as Tylons commit suicide when they begin to grow too old and grow weak, as to not be a burden to the future generation. Some do it when alone, out of the public eye. But others perform what is known as the Parting, a massive festival of death, as Tylons who have grown too old kill themselves in public squares in front of the new generation. Unlike what you’d think to yourself, this is a highly rejoiced event.
But there are those that go out of their way to avoid dying alone in their home or alongside others with everyone watching, they go about the mercenary life, searching for opponents worthy enough to end their lives. They’d rather die in battle, than put a gun in their mouth.