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Zeroth Post
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Posts will have a "Expected Turn", GM will always have "First Call", Infamous Empath is the First Player, Other players will follow once details are squared.

the Next will be Wadesauce, Runic still has a detail to square out.
Hidden 7 yrs ago Post by Zahrale
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Zahrale Seven Hungry Maws

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The Dale-Hallow, The Isles of the Last, The Towers Of The Ancients. These Isles are the targets of Thieves, Explorers and Knights alike, as shining beacons of wealth, power, and opportunity. Everyone from every walk of life, and every nation would travel here to test themselves against the people who live in these towers and their monstrous masters. The thought of Wealth and Power to be gained from the towers, to say nothing of the Glory and Honor in battle that would be won there.

These hill and tower isles stand alone in the far north- just before the ice flows, and where the cold and hot air battle in ripping tempests, it is hard to bring a ship to harbor in these Isles, and the first one to reach the beach is inclined to kill the others, they are dead weight, and making a distraction that is a meal for the beasts of the isle is your best chance to survive. Of course. Accidents, poor planning, and mistakes are often made.

As a princible, The Men of Huir and the Men of Locianth don't have superior armies, they are busy battling each other as petty kingdoms do, but there's always cuts above the rest. Having heard of the towers and the items within Luqas, ( @Infamous Empath ), your story drew you here to seek a Chalice, the Chalice of Ancients, to heal your mother, and your kingdom. With it's waters you would reforge a kingdom of peace, and wealth, you would bring back the light to the darkening skies of your home, which has long since slumbered under failing business, military disaster and regicide of horrific degree. You bring health and life back to streets that run slick with blood from what is likely some sickening curse, you did your research and found where the chalice resides, the tower of the Burning Skies, the largest of the Towers of Dale-Hallow. Of course, your people held many stories on these towers, and some are not so kind. . . Legends of the last 6 immense beasts who bring terror and fear reside in these towers with corrupt men and women to guard their vile lairs. Perhaps you were not afraid after all? It does not matter.

In your travels your had found passage with the vile and diabolic Hyphonian kin, as dark and horrific as they be, no ship flows with the waves faster, and no passage would be safer. Or so you thought. Luqas would awake to the smell of blood and the stench of Sea-rot, splinters of bone, armor and ship lie about him in heaps and scraps, men and women both trained and seasoned torn asunder by stone and wave alike, strewn about like some demons playground, save all but two, a Hyphonian sailor known as "Avmael" and Luqas himself, both near each other and bother Relatively unharmed. Luqas however is the first one Awake of the two.

This is where his story begins, and where many others shall soon join, Will you all fall one by one, or will you uncover the grim and sad truths of Dale-Hallow? Take up your sword, and write your own destiny.
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