Name: The UnderEmpire of Skavnite
Flag/emblem/symbolism:
Demonym: Skav's, Ratmen, The Ones Who Serve The Horned Rat.
Description: the Empire has expanded far beyond it reach with much of the land untam however with a population booming however that may not last for long. The Underempire prides itself on it military and the strives in technology it has made. The empire while still ruled by the ancient council of thirteen now is moving towards having two more seats of power one for magic and the other for technology. The many clans view the three seats of power as a good thing despite the council's hesitation on the matter and have currently been debating the matter when it can but it been focusing more on strengthening the hold on its land as well increase food production as well as increasing and improving the economy. The council is considering offering positions to those who can solve the problems the Empire currently faces while not on the council they would have some power in swaying the council. two unique traits the empire has is is high birthrate caused by unnaturally long lifespans. the oldest skavnite being almost 500 years old as well as having a school and clan devoted to merging magic and technology, if the empire has one flaw is it arrogance and pride they do not believe in retreat unless it will somehow win them the battle most will fight to the bitter end.
Government: while the council has held power since the empire beginnings, recently about almost 300 years ago a technocracy formed that has been doing most of the councils work as far running day to day operations with the council making the major decisions as needed also a council of the magic schools has formed though it has no real power outside the schools and the magic users it teaches.
Economy: While the Empire is currently struggling and somewhat poor the council is hoping to turn that around with the cities being crowded by offering those who wish for a new life, land and a new beginning. hoping for new farms and towns as well and roads to be built and thus ending the food problem. the Empire’s marble and lumber being some of the finest in Albion with the sweetness of its honey being a close second. salt is mostly used internally with a little being traded when possible.
Religion: All worship their founder and hero-god The Horned Rat with the council of thirteen having ruled the mighty empire for centuries since their founder vanishing.
Geography:
Most of the northern empire is mountains and hills where most of their marble and metals come from. it also home to their citadels fortresses carved into the mountains. They guard the empire and mines. and are famous for brewing their own alcohol which is highly sought after in the empire. the rest is forest and rolling hill country with plains and jungle land as well as two islands which haven't been fully explored but are used to train the navy in fleet and sea battle and how to survive should one be ship wrecked
Population:7.5 million
Demographics
Skavnite with all divided into clans and families with four great clans being skyre a magic and technology blending clan responsible for most machines and equipment in the empire, clan Aishi the masters of stealth and guerrilla tactics. They are rangers and assassins for the empire. Moor the clan of beastmasters and mighty warriors, most beast of war and monsters come from this clan also warlord and great generals come from this clan. The fanatical clan Pesteiel the monks, warriors priests and doctors of the empire. famous for having whole regiments of warriors fighting with great ball and chain. they handle the spiritual side of the empire under direct command of the council.
Notable Locations
the Skavblight is the capitol the mostly holy of cities and is surrounded by marshland and a thick fog permanently covering the city most can not see making it ideal for an ambush from the Skavnite’s.
the mountain fortresses in the north known as the Edge citadels run by mostly smaller clans. the leader of all the fortresses here is known as high king Headtaker.
many other cities will add as I think of them.
Demonym: Skav's, Ratmen, the ones who serve the horned rat.
Description: the Empire has expanded far beyond it reach with much of the land untamed with population booming however that may not last for long. The empire prides itself on it military and the strives in technology it has made. the empire while still ruled by the ancient council of thirteen now is moving towards having two more seats of power one for magic and the other for technology. The many clans view the three seats of power as a good thing despite the council's hesitation on the matter and have currently been debating the matter when it can but it been focusing more on strengthing the hold on its land as well increase food production as well as increasing and improving the economy. The council is considering offering positions to those who can solve the problems the Empire currently faces while not on the council they would have some power in swaying the council. two unique traits the empire has is is high birthrate caused by unnaturally long lifespans. the oldest skavnite being almost 300 years old. as well as having a school and clan devoted to merging magic and technology. if the empire has one flaw is it arrogance and pride they do not believe in retreat unless it will somehow win them the battle most will fight to the bitter end.
Government: while the council has held power since the empire beginnings, recently about almost 200 years ago a technocracy formed that has been doing most of the councils work as far running day to day operations with the council making the major decisions as needed also a council of the magic schools has formed though it has no real power outside the schools.
Economy: while the empire is currently struggling and somewhat poor the council is hoping to turn that around with the cities being crowded by offering those land and a new life. hoping for new farms and towns as well and roads to be built and thus ending the food problem. the empire marble and lumber being some of the finest in Albion with it sweet honey being a close second. salt is mostly used internally with a little being traded when possible.
Religion: all worship their founder and hero god the horned rat with the council of thirteen having ruled the mighty empire for centuries.
Geography:
most of the northen empire is mountains and hills where most of their marble and metals come from. it also home to their citadels fortresses carved into the mountains. they guard the empire and mines. and are famous for brewing their own alcohol which is highly sought after in the empire. rest is forest and rolling hill country with plains and jungle land as well as two islands which havnt been fully explored but are used to train the navy in fleet and sea battle.
Population:7.5 million
Demographics
skavnite with all divided into clans and families with four great clans being skyre a magic and technology blending clan responsible for most machines and equipment in the empire, clan Aishi the master of stealth and guerrilla tactics. the rangers and assassins for the empire. Moor the clan of beastmasters and mighty warriors, most beast of war and monsters come from this clan. also warlord and great generals come form this clan. then the fanatical clan pestail the monks warriors priests and doctors of the empire. famouse for having whole regiments of warriors fighting with great ball and chain. they handle the spirtual side of the empire under direct command of the council.
Notable Locations
the skavblight is the capitol the mostly holy of cities and is surrounded by marshland and thick fog permanently covering the city most can not see making it ideal for an ambush from the skavnite forces.
the mountain fortresses in the north known as the Edge citadels run by mostly smaller clans. the leader of all the fortresses here is known as high king Headtaker.
many other cities will add as I think of them.
Personalities of Note
The Council of Thirteen, High King Headtaker, Skrit Necksnapper defender of the eastern lands. Greyseer head magic user heads most powerful magic school. many other school founded by his students.
Institutions:
most towns and cities are run by member of clan skyre who are the voice and keep things running smoothly for the council of 13. The magic schools are for training generals and magic users in strategy and how to best serve the The Underempire.
Military:
Organization: a mix of professional and militia with Levy being more for the those that on the frontier of the empire.
Troop Total: 1 percent full time soldiers though these are used to to keep peace mostly and work in shifts. 1 to 2 percent militia to be called and armed in times of battle while not as trained as the rest of the army they just as armed and amoured with rest being levys these are the least well armed mostly spears bows and arrows on occasion light Calvary usually are the first line of defense and used for cannon fodder sometimes.
Army: never retreats but values strategy over brute force taught to uses all advantages to win battles. values its artillery and most troops defend them religiously.
Navy: most ships are made for combat and defending merchant and fishing vessels however they lack means to truly expand at the moment but with luck that may change.
Other: cannons and muskets and other machines and beasts as well a famous group of assassins called the shadows of the Blade.
Other:
they are able to deploy and move with speed that most find hard to believe and many an enemy has be caught in an ambush without even knowing that they had been detected.
Flag/emblem/symbolism:
Demonym: Skav's, Ratmen, The Ones Who Serve The Horned Rat.
Description: the Empire has expanded far beyond it reach with much of the land untam however with a population booming however that may not last for long. The Underempire prides itself on it military and the strives in technology it has made. The empire while still ruled by the ancient council of thirteen now is moving towards having two more seats of power one for magic and the other for technology. The many clans view the three seats of power as a good thing despite the council's hesitation on the matter and have currently been debating the matter when it can but it been focusing more on strengthening the hold on its land as well increase food production as well as increasing and improving the economy. The council is considering offering positions to those who can solve the problems the Empire currently faces while not on the council they would have some power in swaying the council. two unique traits the empire has is is high birthrate caused by unnaturally long lifespans. the oldest skavnite being almost 500 years old as well as having a school and clan devoted to merging magic and technology, if the empire has one flaw is it arrogance and pride they do not believe in retreat unless it will somehow win them the battle most will fight to the bitter end.
Government: while the council has held power since the empire beginnings, recently about almost 300 years ago a technocracy formed that has been doing most of the councils work as far running day to day operations with the council making the major decisions as needed also a council of the magic schools has formed though it has no real power outside the schools and the magic users it teaches.
Economy: While the Empire is currently struggling and somewhat poor the council is hoping to turn that around with the cities being crowded by offering those who wish for a new life, land and a new beginning. hoping for new farms and towns as well and roads to be built and thus ending the food problem. the Empire’s marble and lumber being some of the finest in Albion with the sweetness of its honey being a close second. salt is mostly used internally with a little being traded when possible.
Religion: All worship their founder and hero-god The Horned Rat with the council of thirteen having ruled the mighty empire for centuries since their founder vanishing.
Geography:
Most of the northern empire is mountains and hills where most of their marble and metals come from. it also home to their citadels fortresses carved into the mountains. They guard the empire and mines. and are famous for brewing their own alcohol which is highly sought after in the empire. the rest is forest and rolling hill country with plains and jungle land as well as two islands which haven't been fully explored but are used to train the navy in fleet and sea battle and how to survive should one be ship wrecked
Population:7.5 million
Demographics
Skavnite with all divided into clans and families with four great clans being skyre a magic and technology blending clan responsible for most machines and equipment in the empire, clan Aishi the masters of stealth and guerrilla tactics. They are rangers and assassins for the empire. Moor the clan of beastmasters and mighty warriors, most beast of war and monsters come from this clan also warlord and great generals come from this clan. The fanatical clan Pesteiel the monks, warriors priests and doctors of the empire. famous for having whole regiments of warriors fighting with great ball and chain. they handle the spiritual side of the empire under direct command of the council.
Notable Locations
the Skavblight is the capitol the mostly holy of cities and is surrounded by marshland and a thick fog permanently covering the city most can not see making it ideal for an ambush from the Skavnite’s.
the mountain fortresses in the north known as the Edge citadels run by mostly smaller clans. the leader of all the fortresses here is known as high king Headtaker.
many other cities will add as I think of them.
Demonym: Skav's, Ratmen, the ones who serve the horned rat.
Description: the Empire has expanded far beyond it reach with much of the land untamed with population booming however that may not last for long. The empire prides itself on it military and the strives in technology it has made. the empire while still ruled by the ancient council of thirteen now is moving towards having two more seats of power one for magic and the other for technology. The many clans view the three seats of power as a good thing despite the council's hesitation on the matter and have currently been debating the matter when it can but it been focusing more on strengthing the hold on its land as well increase food production as well as increasing and improving the economy. The council is considering offering positions to those who can solve the problems the Empire currently faces while not on the council they would have some power in swaying the council. two unique traits the empire has is is high birthrate caused by unnaturally long lifespans. the oldest skavnite being almost 300 years old. as well as having a school and clan devoted to merging magic and technology. if the empire has one flaw is it arrogance and pride they do not believe in retreat unless it will somehow win them the battle most will fight to the bitter end.
Government: while the council has held power since the empire beginnings, recently about almost 200 years ago a technocracy formed that has been doing most of the councils work as far running day to day operations with the council making the major decisions as needed also a council of the magic schools has formed though it has no real power outside the schools.
Economy: while the empire is currently struggling and somewhat poor the council is hoping to turn that around with the cities being crowded by offering those land and a new life. hoping for new farms and towns as well and roads to be built and thus ending the food problem. the empire marble and lumber being some of the finest in Albion with it sweet honey being a close second. salt is mostly used internally with a little being traded when possible.
Religion: all worship their founder and hero god the horned rat with the council of thirteen having ruled the mighty empire for centuries.
Geography:
most of the northen empire is mountains and hills where most of their marble and metals come from. it also home to their citadels fortresses carved into the mountains. they guard the empire and mines. and are famous for brewing their own alcohol which is highly sought after in the empire. rest is forest and rolling hill country with plains and jungle land as well as two islands which havnt been fully explored but are used to train the navy in fleet and sea battle.
Population:7.5 million
Demographics
skavnite with all divided into clans and families with four great clans being skyre a magic and technology blending clan responsible for most machines and equipment in the empire, clan Aishi the master of stealth and guerrilla tactics. the rangers and assassins for the empire. Moor the clan of beastmasters and mighty warriors, most beast of war and monsters come from this clan. also warlord and great generals come form this clan. then the fanatical clan pestail the monks warriors priests and doctors of the empire. famouse for having whole regiments of warriors fighting with great ball and chain. they handle the spirtual side of the empire under direct command of the council.
Notable Locations
the skavblight is the capitol the mostly holy of cities and is surrounded by marshland and thick fog permanently covering the city most can not see making it ideal for an ambush from the skavnite forces.
the mountain fortresses in the north known as the Edge citadels run by mostly smaller clans. the leader of all the fortresses here is known as high king Headtaker.
many other cities will add as I think of them.
Personalities of Note
The Council of Thirteen, High King Headtaker, Skrit Necksnapper defender of the eastern lands. Greyseer head magic user heads most powerful magic school. many other school founded by his students.
Institutions:
most towns and cities are run by member of clan skyre who are the voice and keep things running smoothly for the council of 13. The magic schools are for training generals and magic users in strategy and how to best serve the The Underempire.
Military:
Organization: a mix of professional and militia with Levy being more for the those that on the frontier of the empire.
Troop Total: 1 percent full time soldiers though these are used to to keep peace mostly and work in shifts. 1 to 2 percent militia to be called and armed in times of battle while not as trained as the rest of the army they just as armed and amoured with rest being levys these are the least well armed mostly spears bows and arrows on occasion light Calvary usually are the first line of defense and used for cannon fodder sometimes.
Army: never retreats but values strategy over brute force taught to uses all advantages to win battles. values its artillery and most troops defend them religiously.
Navy: most ships are made for combat and defending merchant and fishing vessels however they lack means to truly expand at the moment but with luck that may change.
Other: cannons and muskets and other machines and beasts as well a famous group of assassins called the shadows of the Blade.
Other:
they are able to deploy and move with speed that most find hard to believe and many an enemy has be caught in an ambush without even knowing that they had been detected.
this a heavy wip. will fix up when i can.
Edit: fixed grammar and spelling issues.