Name: Ira-Anne Spencer
Aliases: Spencer the Vampire; Spence; Spencer
Age: 53
Race: Vampire
Place of Origin: Ess’zia’zalu
Gender: Female
Class/Job: Merchant, Bard (no magic properties), and Swordsman
Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats.
Strength: 11
Dexterity: 14
Constitution: 11
Intelligence: 17
Wisdom: 5
Charisma: 17
Height: 4'11
Weight: 41kg
Build: Thin. Very.
Eyes: Ruby red.
Hair: Short, dark brown; so brown it's basically black.
Skin Tone: Pale.
Tattoos/Scars/Piercings: Two scars on her neck from when she was first bitten.
Day To Day Attire: Put simply? This.Strengths: Max of 3
- Nimble/Swift/Agile.
- Good with people.
- Doesn't require much sustenance.
Weaknesses: Minimal of 3
- HATES blood; will not drink from a healthy, living being. Only drinks from those close to death, recently dead, or in a frenzy upon entering a manic state.
- Delusional when hungry. Which is most of the time.
- Allergic to garlic, sunlight is painful, and silver causes serious trouble.
- Blood eyes and fangs for easy identification.
- Is rather... emotional.
- Isn't always the most articulate.
Delusional * Scared * Bipolar * Somewhat childish
Sexuality: "Sexa-what?" She has no idea.
Relationship Status: N/A
Personality: Ira isn't perfect when it comes to her personality. In fact she faces numerous mental illnesses which make everyday living for her as unique as those in her favourite novels! Generally Ira is a lot like a constantly frightened little girl who suffers from delusions, although these delusions are often what make her personality fluctuate between upbeat and terrified. When not suffering from delusions, at least not for a long period of time, her mood is a lot lighter and she is far more outgoing. She likes to sing, dance, sell things in her shop, read, write, play games with herself (or others if she has company), practice speeches and public speaking, do bad impressions, and sometimes adventure. She's a lot more joyous and likes to spread that joy with others. Although she talks loud and often, Ira tends to not always be the most articulate speaker, accidentally saying things that may be insensitive or inappropriate, her emotions often being the guide for her speaking ability. She's smart, though, and enjoys messing with puzzles, often randomly issuing them to strangers to see if they are capable.
On the other hand, Ira has her... less joyous side. Terrified out of her wits and quiet, Ira's delusional state involves her nerves being on-edge and her accomplishments declining to a sharp and sudden zero. She fears doing things because she doesn't want to go into a frenzy, and so usually just studies up on cures, ways to make blood, what the most human blood one can find underground is, or plan her next victim. If left unable to do those things, however, Ira will essentially do nothing but eat, sleep, loiter, and defecate. While rather level-headed and capable in combat when not in this state, she will almost always attempt to flee in terror when faced with danger in her frightened mindset. This is sometimes accompanied by Ira desperately clutching her Sun Shard amulet and rocking back and forth, weeping.
Habits: Minimal 2
- Clutches her Sun Shard amulet when nervous or afraid.
- Raises her hood in public for fear of being recognised by members of the Church, or more superstitious folk.
- Adjusts her glasses.
- Muddles her speech.
Hobbies: Enjoys writing, reading, singing, dancing, playing guitar, practicing swordsmanship, and resting. Well, in a good mood.
Fears: 3 real fears that make your character unhinged
- Death, both for her and innocents.
- Going into a frenzy.
- The delusions she has.
- Losing her amulet.
- The dark.
- The Church.
- Hunters.
- The creatures in the tunnels.
- People shaming her. Publicly, obviously.
- Her extra weaknesses as a vampire.
- Getting her extra strengths as a vampire.
- Humans.
Likes: 6 minimal
- Books
- Singing/Composing
- People who aren't especially judgmental
- Good humour
- Being so young still
- Friends
Dislikes: 6 minimal
- Still not 'developed'
- Nightmares
- Her glasses getting dirty
- Blood
- Her vampiric features
- Criticism which isn't asked for
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges
- Vision: Mostly due to her vampirism, Ira is a lot more sensitive to light, and thus tends to see a lot better than most people. In fact, with her little Sun Shard amulet, she can navigate and make out the area ahead of where the light for most people loses it's effectiveness. This ability has steadily gotten better over time, though of course has a loooooooooooong way to go. Also, direct sunlight, as in that from the sun, is not only blinding, but painful for her.
- Better Senses: What sets her vision apart from the rest is it's many lengths more potent than, for example, Ira's hearing. However, her other senses are still quite a bit more potent than the average human. Able to hear a whisper from across a street (although not well) and able to smell a select person's blood as though she were a hound, in order to track them. These senses are used often for exploiting people in her shop, however, and can sometimes be a hindrance in combat (e.g. unable to hear due to the loud noises).
- Swordsmanship: Though not excellent with a blade, Ira can handle herself if the situation calls for it. Though she's usually a lot more skilled at avoiding fights or planning escapes routes, she can still use her intelligence to out-smart an enemy with a blade.
- A People Person: Despite being a vampire, Spencer is good with people. Well, when she's not delusional, anyways. She is great at handling others' emotions, offering support and helpful advice, though occasionally muddles her speech. This can lead to some humorous misunderstandings and Ira's unique and estranged laugh, which often has people laughing harder.
- Tactical: Due to all the texts she's read and games she plays, Spencer has a pretty solid understanding of tactics. She's good with her decision-making and knows how to handle various situations, be it in combat or in conversation with someone, as well as anything in between. Though she lacks much experience in actually applying this with others, her outgoing personality leads her to being capable of issuing orders or making plans.
- Healing: Yes, Ira can self-heal, however the ability isn't quite as powerful as one would think. The process takes almost a half-hour to kick in, and has varying rates dependent on where the wound actually is. Wounds at her core heal the quickest due to their close proximity with the stomach, in which a blood vile (the trigger for the healing process) would go when ingested. Wounds to her head, forearms, hands, fingers, calves, feet, and toes all are significantly slower. Additionally, more blood is required to properly heal the more intense wounds, draining Ira's supply. Wounds in the past have ranged from an hour to heal to several days, depending on intensity and blood on her person. Out of desperation instincts may kick in and Ira could go into a frenzy, draining whoever or whatever is closest to her in order to heal herself, though if too much of her own blood is lost, this frenzy dies with Ira.
Possessions Generally On Person: Clothing, coin purse, money, etc
- Sun Shard Amulet: This is Ira's most prized possession, and she NEVER lets it out of her sight, or even off her person. It emits light like all Sun Shards, though is somewhat dimmer than others due to it's long-term use. The Sun Shard itself is actually carved into a hexagonal prism, with a perfect sheen and cut, lacking even a single chip. It's a priceless artifact.
- Glasses: Large, round, nerdy glasses. What you should expect from someone like her. They help her read up close, though she will usually just wear them regardless of the situation. They get dirty easy.
- Handkerchief: Exactly what you think it is. Used to clean glasses, wipe away tears, or to cover her mouth in especially dusty/dirty areas.
- Her Coin Purses: Keeps all her money on her, though in various purses. And pockets.
Weapons: Personal weapons, no magically enhanced items
- Silver-tipped Steel Sword: Clue is in the name. Ira's sword is made of a thin, refined steel, with a literal silver lining at the tip extending ten centimeters along the blade's edges. Is a little longer and thinner than most blades, but will still get the job done. She was self-taught with it, and wields it in a left-handed reverse grip. Yes she's aware that's wrong, but it works!
- Steel Dagger: Lacks a whole lot of practical use, and is her last-resort weapon in case she loses her sword or bow. It's quite sharp, but requires close proximity.
- Bow and Arrow: Yes she has a bow, but really needs to learn how to use it...
Armor: Base armor only, no magically enhanced items
- Cloak: It doesn't offer much protection except for being really dark. Makes hiding a bit easier.
Pack Contents: What do you carry in you pack when traveling
- 7x Viles of Spare Blood: Not always fresh. It's Ira's sustenance, the only stuff she really needs. She can survive for months off of it if she doesn't exert herself much, but considering her trade it's hard not to run into trouble occasionally or be forced to travel. Thus it'll only last her about a week, usually, and tastes horrid. Might make her sick in the process, too. She'll be forced to drink a vile if entering a combat situation or when wounded, making managing her sustenance a bit more difficult. Additionally, while this triggers her healing process, the process is slow and will require more viles for more intensive wounds.
- Her Wares: Carrying ones wares around with them is a little extreme at times, especially without vampire super strength. Still, these are usually just expensive trinkets, small weapons, goods, books, sometimes food, and alchemical things. Though lately all she has on her is a rusty dirk, three necklaces, five different books (four philosophical texts, one literature), and a vase.
- Her Guitar: Yes, carrying the guitar around as well makes things heavier, but she likes her music. Somehow always manages to carry it despite what she also has in her bag.
Magical Items:
- The Big Book of Everything: Once you write something into the Big Book, it's cataloged into it's pages for eternity. If you were just an ordinary person opening the book on a whim, then you'd find that it has absolutely no writing in it whatsoever. However, if you were looking for something which has been entered into the Big Book, then you're in luck! See, upon writing in the book, your words will disappear from the page you wrote it on and only show if you desire to see the knowledge. The book has some sort of mind-reading capability, and if someone wants something from the book, it'll display it on a page, so long as it's been entered. Ira has only recently got her hands on the artifact and has treasured it second only to her amulet and guitar.
Childhood: The start of Ira's young life was grand. She was raised to a loving bishop mother and funny guitarist father. A unique blend to be sure, but the two cherished one-another, as well as their only daughter, all throughout Ira's childhood. Ira's mother was one of the good kinds of bishops, and though she didn't condone what those who were corrupt in the Church were doing, she was smart enough not to question them. She raised Ira by inspiring her with faith in the Church, setting her daughter onto a path of righteousness and kindness, but also intelligence. On the other hand, her father treated her more like an equal, like a friend, like a mentor. He taught Ira the joys of living, those being in music, literature, and good humor. Both parents had desires to raise their child the right way, and they trusted one-another to make sure their little girl grew up to be a good person. And for Ira-Anne Spencer, this process was a smooth and happy part of her life which still bring a tear to her eye to this day. Mostly in happiness, but also in traumatic sadness...
Ira's upbringing had been rather smooth until she was ten, when she and her father were attacked by a man -- though he seemed more creature than man -- and were sucked almost bone-dry of blood. Ira's father had been killed, however Ira survived as the guards arrived in time to drive the beast off thanks to the commotion her father made during the scuffle, as well as Ira's own cries for help. Tragedy struck, however, when the signs of vampirism started to appear on the young girl in recovery. Everyone, including her own mother (likely out of grief) blamed Ira for the events which transpired, and Ira was to be executed for being both a demon spawn and a murderer. She was still in recovery, not even conscious, when the election of execution was made, however Ira's mother plead to spend the night with her child one last time. Somehow, Ira doesn't quite know, but somehow she managed to do so. That was when Ira and her mother became public enemies of both the Church and, in many peoples' eyes, all living beings.
Ira awoke the night her mother stayed overnight, and her mother filled her in on what had happened, and what was to come. Though obviously torn in her decision, Ira's mother decided to risk her own life to save that of her child. She already had an escape plan hatched (it helped knowing the city due to her being a bishop), and, knowing there was no going back, the two enacted their escape from Zalu. The road was tough, needless to say, but the two were close. However, just as they were reaching the outskirts, they ran into a large patrol of guards and were forced to run. Ira didn't have the strength yet, so her mother had to do all the work. While they were attempting to escape, Ira's mother had been shot multiple times with arrows, and found herself leaving a trail of blood for the guards to follow by. Her strength was weakening and they were running out of time. Time that she didn't have. But Ira did.
The last of her mother's strength was sapped by none other than Ira herself, when she drained her mother of blood to recover her own strength. After slitting her own throat with her sword, Ira's mother handed her daughter her prized Sun Shard Amulet and the sword she'd just used to take her own life. Her dying wish was but three words long: "Run... and live...!"
So Ira ran. And ran. And ran. She didn't stop until she couldn't run any further, and when that happened, she cried. Yet she didn't even have the strength for that, and fell asleep soon after her collapse...
Adulthood: She stayed like that for days. But eventually, she got too hungry to continue laying on the ground. She found herself drawn back to Zalu, in search of food. Yet the only food avaliable was an old man in a dark alley on the very outskirts of town, sickly and starving himself...
The two talked, the old man telling his story. He was a noble once, but was found corrupt and tried, all he stood for ruined. He'd lived on the street for far too long now, and he knew his time was up. He said that killing him in such a state would be considered merciful and would be praised by people like him - that death was the best thing for him. Though she barely knew this man longer than a couple of hours, that lesson ended up shaping all of Ira's coming life. She gave the man peace, and was blessed with what little life he could offer. Though Ira hated the blood, she saw just how happy death had made the man, and experimented. She learned only to take the lives of willing participants, or drain small amounts of blood from unsuspecting individuals to get her by, so to not completely delve into her vampire self. She aged to look a bit older, somewhere in her mid teens, however it stopped after a certain point and her aging slowed to a crawl.
She's lived her life as closely to what her parents would have wanted for her since then, though of course there are some exceptions like being a vampire or being wanted by the city of Zalu (and sometimes beyond). She opts to drink blood as little and far-between as possible, going for long periods starved of the stuff now, fasting. Due to a certain event that happened long ago, Ira makes sure never to starve herself too much, and has learned that the sacrifice of the few is optimum to save the many. Nowadays Spencer the Vampire roams the underground to try and make an honest living, though not everyone takes to vampires very well...
Special Moments: Her parents' death plague her mind and often bring about most of her fears and delusions. Her mothers death weighs especially heavy on her conscience, and Ira feels guilty for not being able to save her. Also her freak incident in the past haunts her, and acts as a constant reminder to never starve herself to the point of near-death...
Current Events: Shezze is a safe haven for Spencer. The people there love her regardless of her vampirism and word of her bounty doesn't reach the guards out there because, well, it's Shezze. She visits on a regular basis to help provide food for the townsfolk, teach some basic self-defence and sword-use she's picked up over the years, and provide some especially cheap deals for the folk there. They, in return, have taught her numerous things (currently learning the bow), and offer their blood as a means of payment. Ira has only been there for about a day or two.
Character Quote: Theme Song: What would be playing when they walk up if we were in a movie?
Aura Color: Are they a fiery red that burns everything around them or a soft soothing blue? Or any other color for that matter.
Scent: Hound just sniffed your clothing to track you, what would it smell like?
Anything Else: