Name: Silvi Wulka (Pronounced ‘Vul-kah’)
Race: Faunus (Wolf)
Age: 18
Sex: F
Appearance:
She is tall at just shy of six feet, and like any aspiring hunter or huntress, she’s in quite good shape. Naturally silver hair, shaved short on the sides, hangs down to her belt in an almost wrist-thick braid; the colour of her tanned skin accentuating her oval face, while alert honey-gold eyes take in the world. Like all faunus, she has an animalistic trait to her appearance, and in Silvi’s case it’s a thick tail the same colour as the hair on her head…and else ware.
Clothing-wise, it’s a pair of tail-friendly pants, some knee high boots, and a pull over shirt and a jacket. When not in a fight, Silvi keeps both her blade and shield on her left side with a vintage sword belt, while on the right, and attached to the same belt, she has a pouch for her spare vials of powdered Dust.
Personality:
Unsurprisingly, given her chosen path in life, Silvi is an adventurous sort who is fiercely loyal to those she is close to; that said, she’s generally pretty slow to anger…except in cases of anti-faunus bigotry, which pisses her right off.
History:
The Wulka family have been on Ferris, and making arms and armour, for as long as anyone can remember. As a result pretty much every family member has been involved with the outfitting and equipping of hunters and huntresses for generations; and while mostly her family has been happy to simply supply those that fight the creatures of Grimm, there are those that decide to take a more active role. Silvi’s aunt Cheris was one such person.
Whenever her aunt was in town, which wasn’t often enough for Silvi’s taste, her aunt would tell her stories of the wider world of Remnant. The people she’d met, the places she’d seen and of the hunts she’d been on. Silvi was hooked from an early age, and was determined to follow in her aunt’s footsteps. When she first announced her intentions, at the tender age of 8, to become a huntress, her parents humored her and assumed that it was just a case of a little girl’s hero worship of her larger-than-life aunt and that she’d grow out of it; that was not to be.
In the following decade everything Silvi did was with an eye to eventually becoming a huntress, and while her parents did worry what that might eventually mean, they never tied to stop her. When Aunt Cheris was in town, Silvi trained with her as much as she could, and the rest of the time she practiced what she’d already been taught.
Initially she’d planned on joining the Atlas Academy, but after the fall of Beacon and the failure of the Atlesian Knights, she was hesitant to leave her family; but now with the Iron Forrest Academy opening, she’s ready to go once more.
Equipment:
Moonlight Shard
As ‘dual mode’ Dust weapons go, it is pretty much an antique; made when weapon-smiths were still first experimenting with directly incorporating Dust into the function of a hunter/huntresses weapons. In ‘Melee’ mode, Moonlight Shard is a double edged, one-handed sword with a T shaped guard and a half moon pommel. It has a 30 inch blade and weighs in at roughly 3 pounds, which is a bit on the heavy side, but still manageable.
Upon transitioning to ‘Ranged’ mode, the blade splits down the fuller, creating a guide channel of the blasts of energy created when the weapon is fired, and it retracts about half the blade length to allow for easier handling as a pistol; to greater facilitate that, the grip angles ‘down’ at about 70 degrees. While the firing internals have been well maintained and upgraded as is possible over the years, its age is still noticeable in the fact that it is not as efficient as more modern weapons, with each vial of Dust that is loaded into the grip only being good for 4 shots before being totally expended.
Aegis Hammer
When collapsed, Aegis Hammer is a metal hemispherical dome about 8 inches across, with a grip in the middle and a 5 inch tab at the bottom. Deploying, it shifts into a small round buckler about 18 inches across. The grip houses a socket to load a vial of black Dust, that when activated by the users Aura, creates a localized repulsion field across the face of the shield allowing it to block surprisingly powerful blows or deliver punishing strikes.
Semblance:
Accelerated Perception
Her semblance lets her kick her mental processes into overdrive for a short while, allowing her the time to pick up on subtle things like how an opponent is shifting their weight, what muscles are tensing (if she can see them), or where their attention is focusing. This allows her to do such things as predict an opponent’s next more or two in a fight, spot minor ticks if someone is lying or know exactly where to put her feet if she’s moving over rough/unstable ground at high speed.
Race: Faunus (Wolf)
Age: 18
Sex: F
Appearance:
She is tall at just shy of six feet, and like any aspiring hunter or huntress, she’s in quite good shape. Naturally silver hair, shaved short on the sides, hangs down to her belt in an almost wrist-thick braid; the colour of her tanned skin accentuating her oval face, while alert honey-gold eyes take in the world. Like all faunus, she has an animalistic trait to her appearance, and in Silvi’s case it’s a thick tail the same colour as the hair on her head…and else ware.
Clothing-wise, it’s a pair of tail-friendly pants, some knee high boots, and a pull over shirt and a jacket. When not in a fight, Silvi keeps both her blade and shield on her left side with a vintage sword belt, while on the right, and attached to the same belt, she has a pouch for her spare vials of powdered Dust.
Personality:
Unsurprisingly, given her chosen path in life, Silvi is an adventurous sort who is fiercely loyal to those she is close to; that said, she’s generally pretty slow to anger…except in cases of anti-faunus bigotry, which pisses her right off.
History:
The Wulka family have been on Ferris, and making arms and armour, for as long as anyone can remember. As a result pretty much every family member has been involved with the outfitting and equipping of hunters and huntresses for generations; and while mostly her family has been happy to simply supply those that fight the creatures of Grimm, there are those that decide to take a more active role. Silvi’s aunt Cheris was one such person.
Whenever her aunt was in town, which wasn’t often enough for Silvi’s taste, her aunt would tell her stories of the wider world of Remnant. The people she’d met, the places she’d seen and of the hunts she’d been on. Silvi was hooked from an early age, and was determined to follow in her aunt’s footsteps. When she first announced her intentions, at the tender age of 8, to become a huntress, her parents humored her and assumed that it was just a case of a little girl’s hero worship of her larger-than-life aunt and that she’d grow out of it; that was not to be.
In the following decade everything Silvi did was with an eye to eventually becoming a huntress, and while her parents did worry what that might eventually mean, they never tied to stop her. When Aunt Cheris was in town, Silvi trained with her as much as she could, and the rest of the time she practiced what she’d already been taught.
Initially she’d planned on joining the Atlas Academy, but after the fall of Beacon and the failure of the Atlesian Knights, she was hesitant to leave her family; but now with the Iron Forrest Academy opening, she’s ready to go once more.
Equipment:
Moonlight Shard
As ‘dual mode’ Dust weapons go, it is pretty much an antique; made when weapon-smiths were still first experimenting with directly incorporating Dust into the function of a hunter/huntresses weapons. In ‘Melee’ mode, Moonlight Shard is a double edged, one-handed sword with a T shaped guard and a half moon pommel. It has a 30 inch blade and weighs in at roughly 3 pounds, which is a bit on the heavy side, but still manageable.
Upon transitioning to ‘Ranged’ mode, the blade splits down the fuller, creating a guide channel of the blasts of energy created when the weapon is fired, and it retracts about half the blade length to allow for easier handling as a pistol; to greater facilitate that, the grip angles ‘down’ at about 70 degrees. While the firing internals have been well maintained and upgraded as is possible over the years, its age is still noticeable in the fact that it is not as efficient as more modern weapons, with each vial of Dust that is loaded into the grip only being good for 4 shots before being totally expended.
Aegis Hammer
When collapsed, Aegis Hammer is a metal hemispherical dome about 8 inches across, with a grip in the middle and a 5 inch tab at the bottom. Deploying, it shifts into a small round buckler about 18 inches across. The grip houses a socket to load a vial of black Dust, that when activated by the users Aura, creates a localized repulsion field across the face of the shield allowing it to block surprisingly powerful blows or deliver punishing strikes.
Semblance:
Accelerated Perception
Her semblance lets her kick her mental processes into overdrive for a short while, allowing her the time to pick up on subtle things like how an opponent is shifting their weight, what muscles are tensing (if she can see them), or where their attention is focusing. This allows her to do such things as predict an opponent’s next more or two in a fight, spot minor ticks if someone is lying or know exactly where to put her feet if she’s moving over rough/unstable ground at high speed.