The History of Sirus
Freelancer Alpha-Fourteen-Dash-Ten, this is Shikoku Station. You are cleared to dock.
In the year 800 AS (Arrival in Sirus), in the central cluster of stars in the far off Sirus sector, the infiltration of the Nomad aliens into Human society nearly brought forth all-out war between the four Houses of Sirus: Liberty, Rheinland, Kusari, and Bretonia.
In the year 800 AS, in the central cluster of stars in the far off Sirus sector, the infiltration of the Nomad aliens into Human society was thwarted by then-fugitives Edison Trent and Jun'ko Zane. With the help of xenoachaeologist Roland Quintaine, they were able to locate - and assault - the alien's supposed homeworld in the Omicron Major system. It was here, that the figituves assaulted the alien power supply - a massive Dyson Sphere, built by the Nomad's Masters.
The year is now 825 AS.
The actions of Edison Trent and Jun'ko Zane have been forgotten by the majority of the galaxy as fleeting criminals and subsequent saviours of mankind. Only those who fought against - and with - the two remember the tales for how they were. Sirus has returned to a state of normalcy: minor disputes between the Houses, Liberty Rogues and Bretonian Molly's assaulting trade-lanes within their respective domains, and the ever-watchful eye of the Order on the Nomad Hypergates - waiting for their return.
In the year 800 AS (Arrival in Sirus), in the central cluster of stars in the far off Sirus sector, the infiltration of the Nomad aliens into Human society nearly brought forth all-out war between the four Houses of Sirus: Liberty, Rheinland, Kusari, and Bretonia.
In the year 800 AS, in the central cluster of stars in the far off Sirus sector, the infiltration of the Nomad aliens into Human society was thwarted by then-fugitives Edison Trent and Jun'ko Zane. With the help of xenoachaeologist Roland Quintaine, they were able to locate - and assault - the alien's supposed homeworld in the Omicron Major system. It was here, that the figituves assaulted the alien power supply - a massive Dyson Sphere, built by the Nomad's Masters.
The year is now 825 AS.
The actions of Edison Trent and Jun'ko Zane have been forgotten by the majority of the galaxy as fleeting criminals and subsequent saviours of mankind. Only those who fought against - and with - the two remember the tales for how they were. Sirus has returned to a state of normalcy: minor disputes between the Houses, Liberty Rogues and Bretonian Molly's assaulting trade-lanes within their respective domains, and the ever-watchful eye of the Order on the Nomad Hypergates - waiting for their return.
The Premise
Twenty-five years after the repulsion of the Nomad forces from the Sirus sector, things are starting to heat up once more. Liberty and Rheinland have begun skirmishes between the Hudson and Galileo systems, after Liberty's desire to expand her territory. Tensions between Kusari and Bretonia are warming up, in kind; but for a different reason: mining rights on sources of Niobium in recently discovered regions of space bordering either state.
Corporate espionage, inciting pirate attacks, and the occasional show of force with military might prove that escalation is only a matter of time.
But, where are you in all of this?
You're a Corsair.
The Corsairs
Cardamine, Cardamine. Everyone wants Cardamine.
The only home you have ever known is the planet of Crete, nestled away within the Walker Nebula of the Omicron Gamma system. In fact, it is often the only home that most of the Corsairs know. Crete has damn near everything you could want, provided you have the credits; from Cardamine and synthetic marijuana to contraband alcohol from Kusari space, from handsome men to gorgeous women, from contracted hitmen to professional bounty hunters, Crete has it all.
And that's where you come in. You are all part of a misfit band of lane-hitters - ace pilots who disrupt the trade lanes to hijack the cargo of passing vessels. Rumors of increased mining efforts by the Rheinland in the Omega-7 system has prompted your outfit to move your operations closer to this ample target. Operating out of the Omega-5 system from Cadiz Base, you strike without warning or mercy against IMG and Daumann haulers carrying valuable Copper and Cobalt.
The Requirements
I am going to try to keep this minimal, because otherwise it would be no fun. Ideally, having played Freelancer enough to know some of the story woud be preffered. However, I know that will be a stretch. So, all I ask is for some initiative to learn a little about the Freelancer universe.
I will also be requiring a minimum two-paragraph post length, with the only exceptions to this being 'Coms Chatter.'
The Gamemaster
I start my next batch of college classes soon, and do have a full-time job but I will strive to make - at the least - one GM post a day, highlighting the events as they unfold. In periods of 'down time,' as in non-combat or general travel/station time/planetside time, you'll be free to post as often as you want and interact with whatever you deem fit. During combats of combat where I am needed to moderate and have the world react, I request that persons only make a single post that contains an ACTION, as in targetting and attacking or evading an attack. 'Coms Chatter' can happen as frequently as you would like during these situations.
I will not be playing a character, so to speak, but the entity of the universe and - more personally - the freighter that flies sorties with the group to collect the hijacked cargo.
Player Resources
Throughout the course of this story, the players will acrue credits and other trade goods during their travels and fights. After combat encounters, I will provide a loot list that can be divided up amongst the rest of the party. Or, as an alternate option, it can all be sold off. The ratios for all this is determined by group concensus, the divying up of gold as pirates would so to speak. Keeping resources, such as Cobalt or Niobium, and finding a friendly base to offload it at might net you more credits, but at the risk of being targetted by other pirate factions.
Players will need to keep track of their personal wealth and resources on their character sheets, updated whenever the loot tables come out. I will be keeping my own tracker of your wealth, but if you do not update your information, your wealth is considered lost from that encounter and it must be done before the next combat scenario.
As a band of misfit Corsairs, all players will start with an M3-Legionnaire Light Fighter - the staple vessel for the Corsair Irregulars. Your ships are equipped with the standard package. Please reference THIS page for the standard package. I will be providing a chart with all the 'damage' values of weapons at a later time. You will also have the clothes on your back, a basic pistol, and 500 credits to start your journey. Please make note of these items in your character sheet.
If you have any questions, feel free to message me directly or refer to the Freelancer Wiki.
Twenty-five years after the repulsion of the Nomad forces from the Sirus sector, things are starting to heat up once more. Liberty and Rheinland have begun skirmishes between the Hudson and Galileo systems, after Liberty's desire to expand her territory. Tensions between Kusari and Bretonia are warming up, in kind; but for a different reason: mining rights on sources of Niobium in recently discovered regions of space bordering either state.
Corporate espionage, inciting pirate attacks, and the occasional show of force with military might prove that escalation is only a matter of time.
But, where are you in all of this?
You're a Corsair.
The Corsairs
Cardamine, Cardamine. Everyone wants Cardamine.
The only home you have ever known is the planet of Crete, nestled away within the Walker Nebula of the Omicron Gamma system. In fact, it is often the only home that most of the Corsairs know. Crete has damn near everything you could want, provided you have the credits; from Cardamine and synthetic marijuana to contraband alcohol from Kusari space, from handsome men to gorgeous women, from contracted hitmen to professional bounty hunters, Crete has it all.
And that's where you come in. You are all part of a misfit band of lane-hitters - ace pilots who disrupt the trade lanes to hijack the cargo of passing vessels. Rumors of increased mining efforts by the Rheinland in the Omega-7 system has prompted your outfit to move your operations closer to this ample target. Operating out of the Omega-5 system from Cadiz Base, you strike without warning or mercy against IMG and Daumann haulers carrying valuable Copper and Cobalt.
The Requirements
I am going to try to keep this minimal, because otherwise it would be no fun. Ideally, having played Freelancer enough to know some of the story woud be preffered. However, I know that will be a stretch. So, all I ask is for some initiative to learn a little about the Freelancer universe.
I will also be requiring a minimum two-paragraph post length, with the only exceptions to this being 'Coms Chatter.'
The Gamemaster
I start my next batch of college classes soon, and do have a full-time job but I will strive to make - at the least - one GM post a day, highlighting the events as they unfold. In periods of 'down time,' as in non-combat or general travel/station time/planetside time, you'll be free to post as often as you want and interact with whatever you deem fit. During combats of combat where I am needed to moderate and have the world react, I request that persons only make a single post that contains an ACTION, as in targetting and attacking or evading an attack. 'Coms Chatter' can happen as frequently as you would like during these situations.
I will not be playing a character, so to speak, but the entity of the universe and - more personally - the freighter that flies sorties with the group to collect the hijacked cargo.
Player Resources
Throughout the course of this story, the players will acrue credits and other trade goods during their travels and fights. After combat encounters, I will provide a loot list that can be divided up amongst the rest of the party. Or, as an alternate option, it can all be sold off. The ratios for all this is determined by group concensus, the divying up of gold as pirates would so to speak. Keeping resources, such as Cobalt or Niobium, and finding a friendly base to offload it at might net you more credits, but at the risk of being targetted by other pirate factions.
Players will need to keep track of their personal wealth and resources on their character sheets, updated whenever the loot tables come out. I will be keeping my own tracker of your wealth, but if you do not update your information, your wealth is considered lost from that encounter and it must be done before the next combat scenario.
As a band of misfit Corsairs, all players will start with an M3-Legionnaire Light Fighter - the staple vessel for the Corsair Irregulars. Your ships are equipped with the standard package. Please reference THIS page for the standard package. I will be providing a chart with all the 'damage' values of weapons at a later time. You will also have the clothes on your back, a basic pistol, and 500 credits to start your journey. Please make note of these items in your character sheet.
If you have any questions, feel free to message me directly or refer to the Freelancer Wiki.
##NOTE: Accepted players will be invited required to re-paste their characters into the associated Character-specific thread for updating purposes.
##NOTE: This is a Freelancer Fandom Roleplay.