Hello! Welcome to my Interest Check. The premise behind this story is to give players a traditional fantasy experience so they are free to develop their story however they want. With so many weird (and wonderful) premises out there, I often found myself missing traditional fantasy. This is for you guys.
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Once upon a time, there was a Faraway Land. It was a land of magic, a place of mythical creatures and dangerous monsters, the home of mighty heroes and deadly villains. It wasn't always that way, though. Many eons ago, it was a desolate place, whose simple inhabitants struggled endlessly for survival. Then, great vessels appeared in the sky and deposited humans upon the earth. These humans scattered abroad and remade the world to their liking, and in so doing, made it a better place. For the first time in millennia, the natives flourished, not merely scraping by, but truly living and enjoying life. Humans, too, lived in harmony with the planet, and in blissful isolation from their home culture, they advanced further than ever before.
But the peace didn't last long. One day, a hole appeared in the sky, and through it poured millions upon millions of black monstrosities from the underworld. They swept through the planet, killing and terrorizing everything in their path. The humans hastily constructed five mighty fortresses, called Havens, throughout the continent to repel the invaders, and a great battle ensued. But they were sorely outmatched. With billions of invaders piling along the edges of the continent, each one more than a match for any human soldier, the fortresses fell in a matter of hours. Humanity came to the brink of extinction on the world.
Then, from the dust of the ground, twelve tremendous beasts rose to existence. Bearing immense power over the elements, they fought the invaders and drove them back to the hole whence they came. The humans called them Guardians. The beasts sealed the portal and retreated to the furthest corners of the earth, where they would remain in case the invaders ever returned. Before they left, however, one Guardian gave to humanity power over magic. Using this newfound power, the survivors sought to rebuild their war-torn world. The environment had taken a turn for the worse, and the creatures that once lived in peace had turned violent. To facilitate survival in this new world, the survivors turned to genetic engineering. They designed the tough, hardy Orcs to live in the desolate north, the agile, perceptive Elves to live in the treacherous forests, and the short, durable Dwarves to live in the western caves. More importantly, if the invaders ever returned, they would have to reckon with the new and improved humanoid subspecies specifically tailored to defeat them.
Centuries passed. The memory of the war faded into legend, and thence into myth. The subspecies forgot their common heritage and began to see each other as aliens. War broke out, and it wasn't long before the entire continent was embroiled once again in a bloody struggle for superiority.
You will begin this story as a resident of this world. Whether you arrived here from the modern world through a portal or grew up here from your youth, you're here now. A dragon, one of the Guardians, has kidnapped the Princess of Dragan and holds her at the center of Stonehune Volcano, in Westhaven Tower. The King of Dragan has summoned All Able Adventurers to come to his palace to prepare for her rescue. On the way there, you'll receive a letter that changes everything...
Who's interested?
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Once upon a time, there was a Faraway Land. It was a land of magic, a place of mythical creatures and dangerous monsters, the home of mighty heroes and deadly villains. It wasn't always that way, though. Many eons ago, it was a desolate place, whose simple inhabitants struggled endlessly for survival. Then, great vessels appeared in the sky and deposited humans upon the earth. These humans scattered abroad and remade the world to their liking, and in so doing, made it a better place. For the first time in millennia, the natives flourished, not merely scraping by, but truly living and enjoying life. Humans, too, lived in harmony with the planet, and in blissful isolation from their home culture, they advanced further than ever before.
But the peace didn't last long. One day, a hole appeared in the sky, and through it poured millions upon millions of black monstrosities from the underworld. They swept through the planet, killing and terrorizing everything in their path. The humans hastily constructed five mighty fortresses, called Havens, throughout the continent to repel the invaders, and a great battle ensued. But they were sorely outmatched. With billions of invaders piling along the edges of the continent, each one more than a match for any human soldier, the fortresses fell in a matter of hours. Humanity came to the brink of extinction on the world.
Then, from the dust of the ground, twelve tremendous beasts rose to existence. Bearing immense power over the elements, they fought the invaders and drove them back to the hole whence they came. The humans called them Guardians. The beasts sealed the portal and retreated to the furthest corners of the earth, where they would remain in case the invaders ever returned. Before they left, however, one Guardian gave to humanity power over magic. Using this newfound power, the survivors sought to rebuild their war-torn world. The environment had taken a turn for the worse, and the creatures that once lived in peace had turned violent. To facilitate survival in this new world, the survivors turned to genetic engineering. They designed the tough, hardy Orcs to live in the desolate north, the agile, perceptive Elves to live in the treacherous forests, and the short, durable Dwarves to live in the western caves. More importantly, if the invaders ever returned, they would have to reckon with the new and improved humanoid subspecies specifically tailored to defeat them.
Centuries passed. The memory of the war faded into legend, and thence into myth. The subspecies forgot their common heritage and began to see each other as aliens. War broke out, and it wasn't long before the entire continent was embroiled once again in a bloody struggle for superiority.
You will begin this story as a resident of this world. Whether you arrived here from the modern world through a portal or grew up here from your youth, you're here now. A dragon, one of the Guardians, has kidnapped the Princess of Dragan and holds her at the center of Stonehune Volcano, in Westhaven Tower. The King of Dragan has summoned All Able Adventurers to come to his palace to prepare for her rescue. On the way there, you'll receive a letter that changes everything...
Who's interested?