How To Make A Warrior
Hi there! My name’s Bel! I’m a friend! Or am I? Hoho, I’ll never tell! That’s irrelevant anyhow, because now we’re here to learn about Warriors!
Warriors are War’s little playthings, running about smacking each other so the old “deity” gets a good chuckle, AHAHA. They’re loads of fun indeed, but they require a very particular set of ingredients to work right!
First, you need a person. This person can really be any person, though it’s typically a person with a bit of a “unique history” of sorts, something that really sticks out. War loves to make his playthings extra special you see, only the finest in persons will do.
The next thing you need is a Warbrand. Warbrands are these nifty little swords that are filled with War’s incomprehensible power! They’re incredibly well engineered, and most would say they’re even quite stylish! Though simple and practically useless in today’s age, a Warbrand has the potential to TRANSFORM! Yes, you did hear me right, transform! If given to the right person, a Warbrand will bend, twist, and contort into whatever its user desires, to a certain extent that is! Of course it will only turn into one or two things, but that comes later. First, let’s talk about just what makes a Warbrand work!
War (the figurative concept not the dashing gentleman we all know and love), originates from some form of sensation. The sight of death. The sound of agony. The taste of blood. The smell of immolation. The feeling of pain, or even the mere instinct to fight. These sensations are what your Warbrand expands upon to make a Warrior into the strong and vicious creations we know them to be! Although, just how much these sensations are involved in a Warbrand’s final form are typically varied, but it’s always there if you look hard enough.
Warbrands can develop into two kinds of items. The first is of course, a weapon! A sword, an axe, a little shiv covered in bleach, the world’s your oyster in the world of weaponry! The second item, a machine! A machine of war of course, no microwaves in wartime, but you get the idea. These machines “augment your combative capacity” to turn you into a truly fearsome being! Warbrands also have power, but this power is complementary. The powers are meant to support the weapon, not to stand on their own. After all, War wouldn’t find any fun in someone who cheated with “magic”.
Once you have your person and your weapon there is one final piece of the elegant Warrior puzzle. Warbrands on their own are lethal to humans. Their power is too malicious, they attack anything they can get their hands on. However, the select few who survive their initial touch of the Warbrand’s violent aura develop what we in the business call a Saving Grace. This grace is what holds you together, what drives you to fight. The love of a family member, the desire for vengeance, even the malicious contempt towards death itself. This will to survive manifests itself in a form of blessing, a symbol that marks your body and holds you together. This is the symbol that brands itself upon the Warbrand blade, and the power that inevitably turns the Warbrand submissive. Once the Saving Grace is in play, the Warbrand will bend to your will, and change itself to become the weapon you need it to be. From there, it’s all fun and games.
You now have your warrior. All its parts and pieces are assembled. Go now, have fun, and make sure to break something!
ROSTER:
-Tony Marcello (Touch)
-Len Yafuk (Instinct)
-Terry Walsh (Smell)
- SIGHT (Open)
-Tobias Ren (Sound)
- TASTE (Open)
Hi there! My name’s Bel! I’m a friend! Or am I? Hoho, I’ll never tell! That’s irrelevant anyhow, because now we’re here to learn about Warriors!
Warriors are War’s little playthings, running about smacking each other so the old “deity” gets a good chuckle, AHAHA. They’re loads of fun indeed, but they require a very particular set of ingredients to work right!
First, you need a person. This person can really be any person, though it’s typically a person with a bit of a “unique history” of sorts, something that really sticks out. War loves to make his playthings extra special you see, only the finest in persons will do.
The next thing you need is a Warbrand. Warbrands are these nifty little swords that are filled with War’s incomprehensible power! They’re incredibly well engineered, and most would say they’re even quite stylish! Though simple and practically useless in today’s age, a Warbrand has the potential to TRANSFORM! Yes, you did hear me right, transform! If given to the right person, a Warbrand will bend, twist, and contort into whatever its user desires, to a certain extent that is! Of course it will only turn into one or two things, but that comes later. First, let’s talk about just what makes a Warbrand work!
War (the figurative concept not the dashing gentleman we all know and love), originates from some form of sensation. The sight of death. The sound of agony. The taste of blood. The smell of immolation. The feeling of pain, or even the mere instinct to fight. These sensations are what your Warbrand expands upon to make a Warrior into the strong and vicious creations we know them to be! Although, just how much these sensations are involved in a Warbrand’s final form are typically varied, but it’s always there if you look hard enough.
Warbrands can develop into two kinds of items. The first is of course, a weapon! A sword, an axe, a little shiv covered in bleach, the world’s your oyster in the world of weaponry! The second item, a machine! A machine of war of course, no microwaves in wartime, but you get the idea. These machines “augment your combative capacity” to turn you into a truly fearsome being! Warbrands also have power, but this power is complementary. The powers are meant to support the weapon, not to stand on their own. After all, War wouldn’t find any fun in someone who cheated with “magic”.
Once you have your person and your weapon there is one final piece of the elegant Warrior puzzle. Warbrands on their own are lethal to humans. Their power is too malicious, they attack anything they can get their hands on. However, the select few who survive their initial touch of the Warbrand’s violent aura develop what we in the business call a Saving Grace. This grace is what holds you together, what drives you to fight. The love of a family member, the desire for vengeance, even the malicious contempt towards death itself. This will to survive manifests itself in a form of blessing, a symbol that marks your body and holds you together. This is the symbol that brands itself upon the Warbrand blade, and the power that inevitably turns the Warbrand submissive. Once the Saving Grace is in play, the Warbrand will bend to your will, and change itself to become the weapon you need it to be. From there, it’s all fun and games.
You now have your warrior. All its parts and pieces are assembled. Go now, have fun, and make sure to break something!
ROSTER:
-Tony Marcello (Touch)
-Len Yafuk (Instinct)
-Terry Walsh (Smell)
- SIGHT (Open)
-Tobias Ren (Sound)
- TASTE (Open)