Just a question. How many well established or defined rp groups exist here?
The Multiverse is a game where each player has equal input in the development of the stories that occur in the Multiverse. There are no winning conditions; rather the meta-theme is the exploration of the myriad of possibilities that open up when there are no limits, no boundaries on reality.
Every turn along the multitude of paths leads to something new, exciting and even unexpected. Your imagination, along with those of the other storytellers reveals new chapters of the on-going story of exploration, understanding and expanding the depth and breadth of the Multiverse. A blending of realities along a branching set of parallel universes, each touching the other separated by a thin veil that is rend easily by thought of will.
The shadowy creatures that dart from the corner of your eye, only to vanish when you turn to face them, the eerie feeling of being watched, the feelings of not being alone that grip you in strange and haunted places. You have known of these worlds, these creatures, perhaps not consciously, but instinctively. This is the Multiverse and you are a part of it, past, present and future.
There are thousands of worlds to explore, all rich with opportunity and ripe for conquests. However, they are not without peril, your fiction along with those of your fellow storytellers combine to construct a fluid and every changing reality. Not everywhere is safe, nor should it be. Exploration is dangerous and one must take caution when traveling to another reality, planet or time.
There are “Starter” worlds where characters are integrated into the multiverse based on the concept that you the writer/storyteller have imagined. It is from here that your exploration begins.
Sept, Clans and Guilds-
In the Multiverse there are countless groups of liked minded characters, ranging from war bands of mercenaries, to ancient lineages of galactic empires and kingdoms shrouded in mystery and legend. Every one of these groups can be found in the OOC page under organizations where you can read about them and choose to join them or even create your own.
Be warned traveler in your choice of friends and allies, like all things with friendships given, you also garner their enemies as they garner yours. Each and every entity you encounter can lead to possibilities, positive or negative, and open new vistas for your character.
Conflict and Resolution-
Conflict and combat are not out of the realm of possibilities when encountering creatures and entities in the Multiverse. Sometimes a misspoken word in a tavern can lead to a drunken brawl, other times duels are fought for honor or large-scale fleet engagements in planetary systems. All are possible and all follow the same basic rules.
The first rule: The Multiverse is a roleplay and when resolving combat, it must be done in a way as logical as possible. The focus is the story that the characters engage in and less to do with defeating another player.
Sometimes arguments arise and players cannot close the collaborative gap to resolve their issues. Therefore a streamlined and simplified T1 can be used.
1) All actions must allow for an opportunity for response. No single action in a single post can seal the fate of another character, destroy a structure or obliterate a planet. Your opponent must be given the chance to respond to any actions you take. They are required to also take your post into account and cannot ignore it.
2) Power is determined by the content of prior posts. The more the attack is described and noted in context of the exchange of posts between characters, the greater the strength of the attack or defensive maneuver.
3) Clarity of your writing is paramount. If you are not clear in describing your actions it will lead to needless arguments. Everything you write should be as clear and concise as possible.
Time Loops and Consistancy-
Time is a huge factor in the Multiverse, as time is a dimension in which events can be ordered from the past through the present into the future, and in some case simultaneously. As the characters get closer, the time dilation effect diminishes until everything becomes localized and both characters share the same period. Therefore Time is considered a constant on individual locations within the Multiverse and when content is added to those places, it is considered as happening in the order of the posts.
This means when there are interactions between characters all time is relative and constant between them, events leading up to the interaction may have compressed, expanded or even disparate timelines. No character is bound to any timeline save their own. Thus an event may take place across a multitude of worlds across the galaxy, with a host of characters, and all events are local to the place where the event happened.
Because of this overlap and setting of place, the Multiverse becomes a series of overlapping stories with different character and authors adding their perspective, where events are consistent in the totality of the universe the characters reside. This overlap then creates the concept of Multiverse, leading to practically limitless setting where anything and everything can happen.
Alphakoka said
Yeah, but for some of those possibilities to occur and let some worlds to travel to another, you would have to break it a bit first....Well, getting another world connected to a world and having the two of them interacting with each other is a possibility 'True' Multiverse is incredibly big though, and since we're doing this for the Arena, any attempts of banding all players into a single group is rather counterproductive. The best way I can think of is...well, a war between two worlds encompassing several area/worlds. The players would be mercenaries or something. Enough reason for the players to stick around in a general area, interact with each other and fight.
The Generals of Angar-Rylla’s vast military have conquered a great deal of their galaxy with the use of their own technologies and the unique technologies from conquered worlds. However, one common thread has emerged as they spread through the galaxy, taking system after system.
Something called the Nexus of Worlds. The Angar-Ryllan General Dou’far Klaast has spent nearly four years researching legends and lore from the worlds within the grasp of the Empire. Believing it to be true, since the legend in some manner has been found on every single planet with sentient life, General Dou’far Klaast and several of his compatriots have begun a campaign of conquest and terror to find a way to this mythical place.
The Council of Lords, the military arm of the Angar-Ryllan government, fully backs the Generals in this search, releasing the leashes that held the military in check. The vast war machine that is the Angar-Ryllan fleets and armies has begun seeking the paths to the Nexus of Worlds.
The Meta-Story back for this RP is that the players can choose to be a part of the Angar-Ryllan armed forces, mercenaries or fighters for their home worlds. They can be independent characters unaffiliated to any part of this, seeking the Nexus of Worlds for their own reasons.
However the Meta-Story will always be part of the role-play as it gives players a chance to jump in the Nexus Multiverse with their characters and offers direction as to what they can do without having to struggle to come up with their own story lines.