Name: Jennifer Werner Wolgast Aliases: Jenny, Ms. Wolgast Age: 35 Birthday: February 14th, 1955 Ethnicity: White Birth Place: Hartford, Connecticut Residence: Gender: Female Major/Minor: Medicine, Surgery Occupation: School Nurse Languages: English
Appearance
Height: 5'4 Weight: 126 pounds Build: Thin, Slender Eyes: Brown Hair: Brown Skin Tone: White Tattoos/Scars/Piercings: None Personal Style: Wears professional clothing. Women's slacks or pencil skirts with jackets of various cool colors. She has her hair tied up into a ponytail or bun most of the time. When nursing she wears scrubs or white coats over her normal clothes.
Sexuality: Heterosexual Relationship Status: Widowed Personality: In order to become a doctor or a nurse, one must have an innate sense of sympathy towards other's suffering. Jennifer, of course, does. She wants to see conflict from both sides and believes most things can be solved with compromise. She is one of the many who have taken it upon themselves to do their part in improving the human condition.
She has the disposition to go from calm to panicked or frightened easily. Professional while healing a wound or diagnosing a patient- things outside her realm of expertise can easily stress her out. The many unknowns of finances, politics, crime and other issues of the sort. Things she can't control have a habit of wrapping themselves around her mind. Habits: Blinking multiple times in quick succession when someone says or does something significant. Holding her necklace when stressed. Hobbies: Reading, baking, and writing. Fears:
Failing to save someone.
The unknown.
Guns.
Likes:
Helping people, especially children
Reading
Talking to people, especially children
Stability
Good stories
Well made pastries
Dislikes:
Abandoning people
Having nothing to do
Roaches
Uncleanliness
Those who intimidate others
Guns
Cards On The Table
General World Skills:
An in-depth knowledge of medical practices
First aid
Quick reader
Swimming
Organization
Combat Skills:
None
What Is On Your Person:
A red and black patterened sweater-vest, jeans and shoes.
A brown leather-textured purse with identification, debt card, credit card, 130 American Dollars of various billing
Pepper-spray
A picture of her husband, David
A simple necklace tucked under whatever top she is wearing with her husband's ring on it
Make-up kit
Mint gum
Residence:
Various books containing basic medical knowledge
Many fictional books in many genres including fantasy, sci-fi or romance
A laptop which has access to student's medical logs
Comprehensive treatises on the human mind and mental illnesses
A few pictures of her husband she keeps mostly out of view
Television and a collection of movies
History
Life Before the Murder: Born youngest of her three siblings living with parents still rejoicing to her father's return home from World War Two, Jennifer Werner Tucker's mother was a nurse and met Jenny's father when he was wounded. A romantic story to be sure- to say the least those in the medical profession certainly had a positive reputation in her childhood home.
She sought a career in the medical field in her home city of Hartford, Connecticut. It was a busy, urban metropolis. She did work in a large down-town hospital and had her fair share of nasty experiences; but within the realm of medical practice she was a calm and collected expert. For some reason it was everything else that stressed her out. Eventually, though, city life grew tiring and she had seen enough victims of gun violence to last her a life-time. Looking for a quieter life she moved to Silver Falls when she was 25. Due to her innate adoration of children she became a nurse at a local elementary school. It seemed, however, for some reason there was a bit of an overflow of nurses at the time. So she settled for being a nurse at the town's high school. It still worked.
Then, by chance, she met her future husband, David Wolgast. Though not nearly as dramatic as her own parent's love story they were in love none the less. He was a fire-fighter and she was nurse. It's said people who are first responders are more likely to fall in love, after all. Everything was picture perfect when in the blink of an eye one of the very few murders ever to happen in the quiet town of Silver Falls happened. A random crime- a mugging gone wrong. It was presumed the mugger was panicked for some other reasons still unknown and in his haste they shot David three times when he was out for one of his jogs. Shocking, pointless, and without warning her life had fallen apart. The grieving process was brutal, but by now Jennifer has accepted her loss and has resumed normal life function. Ever since then, though, she's had a fear of guns.
History with Lucy Taylor: Being the nurse of the high school, she has interacted with most of the kids there at least once- for whatever reason. Lucy Taylor was one of her patients of course. She seemed to be a nice girl. But another horrible thing. Another monster loomed from the night and randomly plucked an innocent's person life from this Earth. How unbelievably tragic.
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.
Name: Alice Tabitha Olson Aliases: Officer Olson Age: 29 Birthday: March 7th, 1961 (Starting day of the RP is June 14, 1990) Ethnicity: White Birth Place: Silver Falls Residence: Gender: Female Major/Minor: High School Diploma Occupation: Police Officer Languages: English, Learning Spanish
Appearance
Height: 5 feet, 5 inches Weight: 144 pounds Build: Athletic Eyes: Brown/Hazel Hair: Brown Skin Tone: White Tattoos/Scars/Piercings: Long, horizontal butterfly across her lower back. Personal Style: When outside of work, usually wears casual clothing like jeans, tank-top and jackets, hoodies, sneakers, ectera. Obviously while on the job she wears her police uniform; most of the time she of course does not have her tactical vest on but instead just the grey-blue uniform of the police force.
Sexuality: Heterosexual Relationship Status: Single Personality: Being a police officer, Olson believes in the law and doing the right thing. Keeping those who cannot protect themselves from harm, from harm, is her top priority and she believes it's the obligation of people who can fight to protect those who can't. Naturally, as a police officer, she's tough and strong-willed. She has a serious passion for what she does.
Up there next to protecting civilians is protecting her colleagues- her brothers and sisters in blue. Protecting her home-town officers is important to her. This is where she was born and this place deserves protection just like any other. Olson has a pride in where some comes from even if it's just a small town most people might miss on the map.
Habits: Walking with her arms a little too far off to the side as if she had a gun on her belt even when she doesn't. Cracking her neck and knuckles. Hobbies: Shooting Guns. Working on cars. Fears:
Death of a civilian
Death of a colleague
The destruction of her hometown
Likes:
Feeling needed
People who go out of their way to help others
Firearms
Working out
Apple pie
Sparing
Dislikes:
Criminals
People who choose not to help when they can
Impersonal bureacracies
Killing people (she will do it if she needs too)
Losing
Pickles
Cards On The Table
General World Skills:
Skilled driver
Car maintanence skills
Basic medical training
Can remain clear-headed in stressful situations
Combat Skills:
Pistol Training
Wrestling
Shotgun Training
Advanced Athletics
Boxing
What Is On Your Person:
Clothing - Currently on duty- blue-grey shirt, kevlar vest underneath, tight belt and black pants and boots. Police hat and badge.
Wallet with 50 dollars and identification
9mm pistol
Two magazines
Handcuffs
Radio
Taser
Pepper Spray
Residence:
4 seater brown car
Shotgun
24 shells
Books on criminal law
TV
Bench press
Treadmill
Colt 1911
Two mags
Gun safe where all guns are kept
History
Life Before the Murder: Alice was born to a retired police-officer father and secretary mother. Her father retired early after failing to stop a particularly nasty crime in progress and moved to the small town of Silver Falls to get away from that. When Alice discovered her passion for police work this caused friction between her and her father.
Nonetheless she had a healthy upbringing. In high school she had a boyfriend or two but none that really went anywhere- she was going to be 'married to her work' soon, anyway. She wished to be one of the police officers who she saw as her heroes. Cars were also interesting to her and if she was not to be a police officer she would be a mechanic. It was what was described as being a 'tomboy', but Alice never did 'grow out of it'. Not that parents particularly minded but her little brother would often tease her with the phrase. She hasn't really taken notice but perhaps there have been some strange looks from the more conservative among the townsfolk. No hard feelings from her, though- it's just who they are and she's just how she is.
Being one of the few female police officers in the academy sounded like it was going to be a challenge, but as soon as she proved herself not be a physical burden she was quickly accepted by her male colleagues. She became a patrol officer in her home town and has kept a watchfull eye over the city ever since. A relatively peaceful life as a police officer can only mean good things. All was well until recently.
History with Lucy Taylor: Lucy Taylor was a member of Olson's community. It's Olson's duty to keep people like Lucy alive and such a gruesome death has been hanging over her since it happened. It's her obligation to bring her killer to justice and stop the killings that have been happening recently; as well as finding the cause of the mysterious events that are bringing fear into the citizens of Silver Falls.
Extras
Character Quote: "It's our job to stop the bad guys. I wouldn't have it any other way." Deviances: None Theme Song: i don't know Anything Else:roleplayerguild.com/topics/166987-zoe…
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.
Strength(s): Her wit and cunning, learned to operate a firearm.
Background: Julian Leung is an investigative reporter for a news outlet who has shown to go further than most would to find the answers or root of a problem. She's known to betray those who trust her to put herself ahead, and doesn't exactly blame people if they do the same. (Though, no one's got the upper hand on her, yet.) Still, she's determined to get the job done and knows how to talk to people to get them to tell her what to say.
It's unlikely these skills will translate well into a kill or be killed environment, but not everyone is a soldier of fortune.
∟ NAME: Chloe ∟ FIELD NAME: Pinpoint ∟ RANK: 114 ∟ CLASS: Safe ∟ GENDER: F ∟ PHYSICAL PROFILE: An athletic, well-toned build, standing at around 5 feet 8 inches. She looks to be around 26 years old. White skin and long brown hair that's usually tied into a ponytail so it doesn't get in her eyes. Wears form-fitting, somewhat show-offy clothes. A tank-top usually given that kevlar or a helmet won't do much good against a swarm of Hunters. Boots and combat pants, as well.
∟ PSYCHOLOGICAL PROFILE: Serious, but unprofessional in tone. Overconfident in her abilities and usually doesn't trust the other Children due to most of them having some sort of ability to murder people who they aren't supposed to murder. Passive and Hostile grade Children get on her nerves- she is constantly paranoid of being killed by a Child who goes mad, or misses, or goes rogue, or anything to that regard. Luckily her abilities allow her to work mostly alone. She much more inclinded to work with Safe class Children rather than those other...things.
Despite this she greatly trusts in the staff of Project:EVE and the IOS and will often follow their given orders to the best of her ability. Still, she doesn't care for most of her alleged comrades. She believes that Children like her are the ones that should be allowed on the field- ones that have their abilities under control.
∟ ABILITIES: BULLSEYE: Chloe is the best shot in human history by far. Her primary mutation is the uncanny ability to hit things with bullets from preposterous distances or circumstances. It comes naturally to her. Firearms are her life. She knows them inside and out. She's practiced on the shooting range for days despite her natural inclination. If she can see it, she can hit it.
REFLEXES: Pinpoint has supernatural reflexes- there isn't a moment of hesitation in her actions. Ambushers may get the drop on her but as soon as the fight starts Chloe will use her incredible Situational Awareness to form a plan to keep herself alive.
STAMINA AND STRENGTH: She is stronger than most humans on the planet- of course she is physically weak when compared to some of the other Children but she could beat any regular person in an arm-wrestling contest to say the least. She can also sprint for extended periods of time. She can easily lift her own weight so scaling buildings and rock-faces or trees is a given allowing her to reach spots most other snipers would have to have tools for.
∟ WEAKNESSES:
BLOOD LOSS: If Chloe loses too much blood she dies.
BLUNT FORCE TRAUMA: If Chloe is hit by something heavy it can result in unconsciousness or blood loss which results in her death.
Basically, she doesn't have any resistance to damage.
1, Alpha: She can't be that powerful, right? Right?
2, Alma: What if the sedative works? What then? Who will be responsible for the bloodshed?
3, Vector: I'm going to be pissed off if she messes with my shots. She needs to stay outta my line of fire.
4, Adam: Another ticking time bomb just waiting to go off.
5, Monster: I can't say the name isn't apt...good Christ, what must it be like to be that...thing? Can't somebody help him? Or at least put him out of his misery.
6, Pysker: At least she can control herself. On the other hand, I don't know what she sees in that creepy little girl.
7, Reaper: Flamethrowers have never been known for their accuracy. As long as he keeps civilians out of the way I'm fine.
9, Zombie: I'm glad to have him with us. I'm just worried he'll overextend himself one day.
10, Gestalt: Keep that sick motherfucker away from me! He should have put down a long time ago.
16, Weaver: I'd have preferred a tank. People aren't supposed to look like that.
18, Echidna: The cannon fodder's useful. Don't tell her I said that, I think she likes those things.
22, Blink: It's incredible to watch him work. I'd give him covering fire any day of the week.
32, Puppeteer: I trust her.
66, Eve: Creepy little girl needs to stay out of my head.
128, Cipher: I'd keep him around at all times if I could. Keep the time bombs back. He's strange personality wise but I couldn't care less considering he's probably the only one who can keep the civvies safe if one of the other siblings go pyscho.
Special Forces Group The Federal Bureau of Investigation
Appearance Standing at a taller-than-average five foot six inches, Jamie is an athletically built white woman with long brown hair she almost always keeps in a tight bun or ponytail. Due to her extensive physical training that is required to be a woman in her position, Jamie is built strong but lithe. She has no piercings, but there is one tattoo above the right ankle of her foot; simply a full profile of a rose.
In battle, she wears black and blue digital camo cargo pants tucked into black combat boots. Wrapped around her hips is a nylon utility belt with various satchels full of different types of ammunition. As a top she wears a simple and pocket-less bullet proof vest over a grey-tank top as seen above. She also straps on a traditional simple helmet that leaves her face exposed for a little more protection without sacrificing vision.
While her arms are mostly bare and her pants offer no protection, she does wear elbow pads, knee pads, and shoulder pads wrapped around the joints of her limbs. She also has them tied around her arm and fore-arm as well as her thigh and her calves. It hardly slows her down but it does offer some protection against minor impacts.
Psych Profile Jamie is an strong-willed go-getter, fundamentally optimistic in almost all situations and confident in her own and her squadmates abilities. Humor is her coping mechanism with stress, even though she's only half-decent at coming up with witty things to say. Some would say she is overconfident in her abilities, and they would be right. She plays it aggressive on the field and believes expediency and swiftness are the most important ingredients in victory.
Jamie also considers her shotgun, Slugger, to be one of her closest allies. Whether it's a healthy habit is up for debate, but her signature shotgun is one of her most prized possessions.
Relationships
Jamie absolutely idolizes the old operators. They are her heroes- though she doesn't know them well their work speaks for itself. She is immensely proud to be a new member of Rainbow but reason why devastated her. With big shoes to fill she wants- nay, needs to prove herself to them.
Stance in Combat Attacker-Defender.
Close quarters is where she shines- and whether or not she enters the enemies close quarters or they enter hers doesn't really matter. The shotgun works either way.
AR-15 if the situation demands a weapon with longer range, but she always prefers her shotgun. Most of the time she leaves her backup primary at home base because she hates the feeling of a clunky extra gun on her back and it gets in the way.
Operator Ability
Slugger is the affectionate nickname given to Jamie's SPAZ-12. It is one of the most advanced firearms on the market due to it's versatility and modifiability. Using intricate internal mechanics, Slugger is capable of twitching ammunition types on the fly. It is bulkier than most shotguns because of these mechanisms, but she is incredibly familiar with the weapon and it has been specially designed, so she manages. It also has an under barrel that is capable of more utility in combat.
Ammunition Types:
Shells- Traditional shotgun shells that fire out pellets in a spread.
Slugs- Heavy metal spheres capable of longer ranges and hitting heavier- but no spread.
AP Slugs- These ones pack quite a punch. Use in firefights in questionable, but it is decent anti-vehicle firepower and capable of penetrating some thicker walls.
Under-Barrel Utility:
Grenade Launcher- Capable of launching several types of grenades, including smoke, fragmentation, and flashbang.
Taser- Can utilize electrical wires to disorient and paralyze a single opponent. Extremely difficult to use while in a fire fight because the gun is now attatched to an enemy via wires.
Double Trouble- With a bit of preparation, it is capable of turning into a secondary barrel with the same ammunition types as listed above. This is capable of firing both barrels at once, or one at a time.
Disadvantages:
Pump Action or Double Barrel- While Slugger is excellent at taking down single targets, the time it takes to pump the gun for another shell means Jamie is temporarily vulnerable. Jamie will have to play around this, getting the jump on her enemies and either ending the fight before it has a chance to begin- or having extended firefights long enough for her to safely reload.
Switch Time- It takes about thirty seconds for her to switch ammunition types and thirty seconds to switch into double barrel mode. This means she will have to do it before getting into a fight, as the gun is totally useless while switching.
Short Range- While the Slugs do extend the effective range of Slugger, it is still not nearly as long as a rifle.
Anti Personnel Only- Jamie shines in shock-and-awe tactics and eliminating enemies, but things like advanced situational awareness, breaching, and other support roles and things of that nature she will have to rely on her teammates for.
Overall it is still much better than your average shotgun but it does have some disavantages.
Biography Born in the American Midwest to a family of four, her mother Delilah and her father James (thanks for the name, Dad), aswell as her older brother Martin. (Why not James. Jr?) Jamie was naturally inclined towards the athletic field and played soccer and participated in gymnastics and did quite well. Her mother was a guns enthusiast and passed the hobby down onto her. Jamie regularly played paintball and fired guns on the range. Her father was a mechanic and regularly worked on cars and had an interest in machinery.
Meanwhile, her brother Martin was a full-blooded patriot. As you can see it's no wonder Jamie became a patriotic, mechanically enclined guns enthusiants. She in turn gave them a sense of enthusiasm and optimism that reinvigorated their interest in their own hobbies. It was an obviously pleasant homelife. She grew up a mentally stable and socially comfortable individual, though her want for activity never left her.
Jamie wanted to leave. She'd enjoyed her time in her hometown, but cabin fever was beginning to set in. It was too cold, too slow, too boring and there was so much to do. Jamie also felt that while being a mechanic was great, she felt she wanted to participate more directly in protecting society rather than being a part of it. She continued to do well in school.
Her brother was few years older than her and joined the military. Meanwhile, Jamie, ever the overachiever, eager to prove herself and full of wanderlust to leave her hometown of Bumfuk, Nowhere, eagerly awaited to do the same.
That was until, unfortunately, her brother Martin was wounded in combat. Apparently, this made mommy and daddy very upset, and they wanted to keep their little girl safe. Well, Jamie wasn't too happy about her father's sudden desire to have her work in the shop with him...forever. This caused a bit of disagreement, as Jamie wasn't about to let her feelings of duty and obligation go to waste. So, she joined the police force as a compromise. Than, she joined SWAT. One could probably see where she's going with this. It felt a little low-down to go out of her way to become a front-line combatant on the SWAT team, but she wanted to do it. It was exciting, it felt honorable and like the right thing to do.
For several missions, it went well. SWAT raids usually resulted in the criminals cowering away from the overwhelming onslaught of highly trained enforcers bursting violently into their secret hideouts. Jamie's track record was spotless. Nothing lasts forever, of course, and one group seemed much more dangerous than the others. It was a suicide mission to fire back against the SWAT, but they did, and Jamie lost one of her good friends Kilroy in the resulting fire fight. This was also one of the first moments where she used lethal force, and took part in ending the lives of seven enemy combatants. Whatever this group was, they were clearly insanely dedicated to their cause. That was the first time Jamie ever encountered the White Masks, and it wouldn't be the last.
It was difficult not to hear about the Vegas massacre. All over the news, all over the world. The White Masks were not just a terrorist organization- they were practically their own nation state. They attempted to take the city for themselves.
Shortly after, Jamie was contacted to be a new member of Rainbow- an organization dedicated to the purging of the White Masks. It is a highly elite organization and Jamie was so incredibly honored to be a member of Rainbow- she'll do anything to prove herself to the organization and honor the memory of the fallen operators.
Training and Experience Instead of joining the Armed Forces, Jamie joined law enforcement. Naturally wanting to prove herself, she became elligible for more dangerous tasks, and took them. Eventually the FBI found a recruitable agent in Ms. Underwood, and accepted Jamie's application. She went on several missions and strikes against various nefarious entities, even shutting down a minor incursion of the White Masks. A spotless record of successful missions eventually resulted in contact with Rainbow, offering her a place on the elite team. Blown away, she accepted, and submitted an application to be responsible for fire support, and was (figuratively) blown away by her new gun, Slugger.
Family James Underood, father: Currently worried and hurt that his daughter 'tricked' them by joining a Counter-Terrorist Agency instead of becoming a mechanic.
Delilah Underwood, mother: Somewhat proud of the audacity of the attempt, but mostly nervous about her well-being.
Race: Human Personality: Eleanor Jehenne takes herself and her mission seriously. She is tactical, driven, and clueless when it comes to the intricacies of social interactions- though she wouldn't believe that often wanting to get things done quickly and honestly. Lying, manipulation, stealth, are all to be superseceded by honesty, kindness, and victory.
Often brash and straightforward when it comes to warfare and conversation, she also believes in the base decency of all people of all kinds in the world. Despite her serious demeanor she is very much an optimist. The world will not die- not on her watch.
Criminals and tyrants are scum in her book. All of them take advantage of those who cannot defend themselves and she will not allow it for it is her sworn duty to protect the innocent, and that's an oath she takes (much like everything else) very seriously. Though perhaps if one of these ne'er-do-wells were to beg forgiveness and mercy and say they were going to turn their lives around she would be inclined to believe them and grant them a second chance- for better or for worse. The thought of a villain turning themselves around and becoming a good person is perhaps what she wants to see most; second to saving the world from the oncoming malevolence incarnate.
History:
Eleanor Jehenne was born to a common family in Jumme, a fairly large city in the eastern part of the Parrovian League. Her father was a towns guard and her mother was a practicioner of medicine, so serving the people was in her blood. Her and her four sisters and two brothers all tried out to become members of the King's Finest, and all of them succeeded. In training, Eleanor discovered she had an unnatural skill when it came to swordplay. Her reactions were quick, her strikes quicker and her mind as sharp as her sword. The royal mage investigated and found she was one of the lucky few to be blessed by the Divine with innate magical powers. This accelerated her training and she became apart of the Royal Jummian Vanguard.
There, it was shown that her natural talent was matched by her determination to learn. She served in an elite squad of battlemages and fought in the ever constant skirmishes against the enroaching Enclave. A veteran, Eleanor was proud to be serving under her king and for the people of Jumme.
Of course, not all is well in the world of Ciir. Though Jumme was managing to hold onto glimpses of prosperity, soon the encroaching darkness would consume all, and everything anyone had ever worked for would be in vain. Jumme is limited in martial resources and skeptical of where to divert them, and so can only afford to send a few soldiers to research and combat the oncoming threats. Eleanor was chosen to become a Seeker and travel to The Devoured City and join the newly formed Conclave.
Weapons
A one-handed arming sword, enchanted with additional sharpness.
A one-handed heater shield, enchanted with durability.
A long spear to be used with one or two hands, mostly kept on her horse.
Magic
Kinetic Wave: She is able to summon a small radius of yellow bursting energy to disorient and push back her enemies that are next to her.
Kinetic Pull: An orange, whispy, and immaterial tendril of energy attaches itself to an enemy within around fourty feet, yanking them sharply to send them stumbling towards her.
Other: She has a brown, medium-sized, lightly armored horse named Isabel.
The heater-shield is painted with a 'yellow plus' symbol and black background, the flag of Jumme.
Post Example:
Eleanor Jehenne crested the top of the grass-covered hill on her steed, pulling lightly on the reins and coming to a stop. The cold wind whipped her black hair and ponytail back, and she squinted her eyes against the harsh elements. The hair on her body stood on end beneath her chain armor and steel underbust corset. The young woman leaned forward, scratching the neck of her brown horse.
"Almost there," She whispered to her horse, Isabel, though it was mostly an excuse to talk to herself.
She glanced down at the sword resting in it's hilt on her hip, and felt the weight of the heater shield bearing the symbol of her homeland tug at her backside as it was wrapped around her on a leather band. The steel-tipped spear was sheathed horizontally on her horse, ever present. All of her weapons at her side, and a few spells on the brain, the lone adventurer pressed her legs together and leaned forward, commanding her companion beneath her to go forward and down the hill.
Reika Saigyo's ancestors hail from Earth's Japan, and she was named as such. When she was a little girl, her parents and her many siblings worked on an indoor botany farm in a large Addison complex. The small corridors never changed, they never went anywhere, it was subsistence farming with nowhere to go. Reika had no idea how someone could live such an existence. Grow plants, wait, harvest plants, plant plants, wait, grow plants, wait...over and over and over. Year after year after year. Three years might not seem like a lot, but for Reika it was a millennium of monotonous torture. It almost seemed like a blessing when someone from the Addison corporation showed up, and then a few weeks later they lost everything. Of course, it wasn’t. Young Reika wasn’t sure quite what happened then, as she was too young to understand, but her father often went on ranting tangents, blaming Addison for taking their family farm. Addison needed to expand, and room was limited and there were many other farmers available, so they forced the Saigyo family to move house. They became unemployed and fell into poverty. In reality, perhaps it was somewhat her parents fault for failing to provide for their children with the money the Addisons gave her parents (A ‘pathetic amount’ according to her father), but the Addisons were the catalyst regardless and Reika could not see the fault in her only family. Still, the poverty did little to allay her ceaseless boredom. One night, when she was around 16, she left home for good. To get away from her past, she scrounged up her meagre savings and boarded the nearest ferry ship off world. It took her to Saturn City. Only when she was there did she see the now sinister to her markings of the Addison corporation dotting the walls. Crime found her, of course. What better job for a young girl looking for excitement and a little money? She became a thief and a gang member. In the downtrodden areas in the great Saturn City she joined a nameless gang of ne’er do wells. The leader, Zebediah, dreamed of moving on from this miserable hole and becoming a space pirate. It was his ambition. Reika agreed. For a long time she stole, she ran, she hid, she...hurt people, too. The little farm girl with a thirst for excitement was buried under a layer of detached cynicism and cruel black humor. Her thirst for adventure was being quenched. Eventually, it was time for the “big score”, as Zebediah called it. It worked. A ship was theirs, even though two of their number were caught. She was 19, experienced and hardened, so she thought. She worried they would snitch, but Zebediah said it didn’t matter because they’d be too far away. Way too far, far from anyone who can hurt them now. So they went very far, and ended up where the money was- the Asteroid Belt.
The Asteroid Belts were a goldmine, literally and figuratively. Precious resources, like gold and silver, and useful compounds like platinum came from the rocks floating in space like river from a spring. Pirates crawled the frontier, hoping to steal what they could not gather themselves. The Royal Gray fleet constantly battled against the endless supply of pirates, though it had come to a stalemate in recent years, with there being many zones of safety for miners, and several zones where it was dangerous to tread.
Zebediah was her captain, and she was chosen to be pilot after the last one almost got them crashed. Turns out, she had a natural talent for piloting a ship. Lucky her, lucky them. So they raided and stole on the outskirts, and they grew in number over time. She got better and better at piloting her ship, and eventually they got a little bit of a reputation.
Emboldened, Zebediah commanded them to take it up a notch, and go to the next level of raiding. Reika was eager to keep moving up in the world of pirating. Unfortunately for the fledgeling pirates, fate had other ideas.
She was 23 when she saw the enemy ship known as the Barnet. There it was, all alone, totally exposed, drones and mining lasers and all working away at a rock. They attacked. Zebediah gave commands and Reika followed them willingly. She was good, better than the pilot of the Barnet. She was faster, turned tighter, always putting herself right where Zebediah told her too while the Barnet was comparatively sluggish. All was going well until somehow, the battle turned. The Barnet was always where they needed to be to get the upper hand. It was almost as if Zebediah himself was feeding them information on what he intended to do. Eventually, the Barnet predicted their next move and preemptively fired rockets at an asteroid as Reika passed by it. Before she could avoid anything, the rockets struck the asteroid and it exploded outward with some kind of trapped gas. The fragments jettisoned outwards towards Zebediahs ship and punctured the hull. Stricken, Zebediah ordered a retreat, but the Barnet was too clever, and they were captured.
Then, she met the captain of the Barnet- Annabelle Evans. She noticed the skill of the pilot and wanted to know who it was. Reika revealed herself and they got to know each other over the next two months. Annabelle seemed to relate to Reika. Annabelle reminded Reika of who she used to be. She peeled away Reika’s hardened layers and accessed emotions Reika had hidden from herself. However, since they were all prisoners onboard the ship, Zebediah knew it was only a matter of time until they returned to an outpost and were bountied off to the Grays. Clever as he was, he came up with a plan to escape using the enemies very own pods. The plan worked, and Reika was about to come along when she hesitated. Zebediah looked back at her for only a moment and saw the look on her face before closing the doors to the pod and jettisoning himself and the rest of his crew out into space, and she hasn’t seen him since. Reika to this day wondered what the last look her gave her meant. Disgust? Pity? Understanding? Perhaps she’ll never know. But she felt drawn to this ship. The life of crime had lost its luster in the couple months she spent as prisoner and she had finally grown attached to someone outside of necessity and warband-esque loyalty.
Captains Evans seemed to understand this. She took Reika under her wing after that, and let her watch the pilot and co-pilot work. When they had time off and her crew were resting on some minor settlement Reika showed off her skills, and Captain Evans gave her pointers for she was an experienced pilot herself. She said that a good captain needed a good pilot, for without one the other could not succeed. She said the only reason the Barnet succeeded against Zebediah was because “I was a better captain than you were a good pilot.” Their relationship grew, and eventually she announced to the crew that the captured pirate was to be their new co-pilot. Eventually, the pilot seemed to noticed that she was better than he was, and wasn’t surprised when Captain Evans consulted him about seeking other employment, for he was a temporary pilot and it was his job to be replaced at some point. Reika piloted the Barnet for a long while. 5 years she took place in the adventure of mining for precious resources. The dangerous space-walks the crew partook in, her positioning the ship just right. Fending off raids from pirates...she often wondered if any of the ships she fended off were captained by Zebediah. Either way, her renown as a trustworthy and skilled pilot grew over the years.
Indeed, it grew so much so that she was offered a job by the Grays seeking the treasure for the late Emily Gray. Her grandest adventure yet. It also brought up a name she hadn’t thought of in a long, long time- the Addisons. Getting this treasure before they did would be a way of getting back at them for what they did to her family all those years ago. It also brought back memories of her family. Where were they? She found that she missed them, after all these years. Abandoning them with nothing but a note. Perhaps, if she found this treasure, she could go back to them with her cut. She had a real job now, and rebuilding her relationship with them was a good thought for Reika. Captain Evans, displeased that she was losing her best pilot, but please for Reika personally, allowed Reika to partake in this endeavor. A real treasure hunt? She wouldn’t miss it for the world.
Personality: Reika’s cynical, nihilistic humor has long since evolved into a more general wittiness, preferring friendly banter as opposed to cruel jokes at others expense. A reformed pirate, she tries to be optimistic for finding the goodness in other people because someone else found it in her. After all her time being a criminal though she has experienced betrayal and seen the cruelty capable in others and in herself first hand, so there is a struggle between her belief in reform and the paranoia baked into her past. She is greatly distrustful of big corporations, but for the Addisons she holds a special, reserved hatred for what she believes they did to her. Reika is eager to trust a charismatic leader and latches onto a strong authority figure that shares in her ambition and cause.
Allegiance: Gray.
Occupation: Pilot of an asteroid mining ship.
Personal Effects: A cellular device, Citizen of Mars Identification, Scavenging Liscense, Pilot's Liscense, Driving Liscense. A debit card with a small amount of money on it, and a credit card.
Other: She often wears loose, cropped clothing on board ships, as uniforms were never really a thing for her and it’s not like she’ll be going on an EVAC anytime soon, so she might as well be comfortable.
NAME Sylvia Bailey AGE 32 GENDER Female SPECIES Human HOMETOWN Shreve's Port FACTION N/A
Quick to laugh and easy to smile, Sylvia carries herself with a constant energy. She often wears her blonde hair in a ponytail. Due to the hot, humid weather of post-nuclear Louisiana, she usually wears a cropped shirt and somewhat tattered jeans to let her skin breathe. Things like combat armor's too heavy, slows her down, and it doesn't seem to do people much good against a Silverfish. Some people seem to think leather armor will do anything against anything, but those people are dead. Might as well just be comfortable at that point. She has an authentic northern Louisiana accent, with twangs and soft letters. She's mostly unscarred besides a knife scar on her right arm, but don't let that fool you. She's seen firefights and killed some folks- she's just lucky, and a little skilled.
While friendly enough most of the time, her behavior can get strange when she hasn't had a dose of Jet recently. She's most pleasant when she's her normal self- the twilight between when her most recent dose is fading off, but not before she begins to crave again. When she's on Jet, she says odd things and can be cruel, but without it she becomes more unstable and quick to anger. Overall, she's always trying to be upbeat and charismatic, but it takes different subtexts depending on how high she is.
TYPE ESFP SPECTATOR'S REACTION She could learn to stay out of people's business, or let things alone sometimes. It's not like she's crazy or anything- she's genuine enough, but sometimes she laughs at things that don't seem funny. I think the Jet gets the best of her sometimes. Sylvia also could really use someone who can reign her in because it seems like she's a little easy to piss off, and she gets herself into situations in which one party or another may be slightly hostile. I mean, it's not like she's bi-polar or something, but it's just odd sometimes. I guess that's just how she copes with the wasteland.
3 5 4 6 4 9 5
TRAIT Chem Reliant: You've taken chems all your life. You manage to make them last twice as long, but you're addicted as hell. You're a far better soldier on drugs then not. SKILLS Combat Skill Small Guns: The use, care, and general knowledge of small firearms. Pistols, SMGs and Rifles. Active Skill(s) Steal: The ability to make those of others, your own. Can be used to steal from people or places.
PERK no perk yet
STRENGTHS
Agility: Sylvia is quick, flexible and nimble. Hard to pin down and able to fit into tight spaces.
Pickpocket: Sylvia has learned to dip her hand quickly into someone else's pants pocket to steal away their caps, ammo, or Jet. She's also good at shoplifting.
Combat Drugs: Her body had adapted to Jet over the years, it enhances her abilities greatly without immediate drawbacks.
WEAKNESSES
Fragile: Easy to break.
Combat Drugs: She's addicted to Jet. Without her fix she becomes irritable, distracted, clumsy and forgetful. While she's on jet she can be cruel and abrasive.
Not Terribly Clever Hacking, lockpicking, reading an enemy, reading a book, are difficult or boring. She's also unaware of her addiction, or at least unwilling to acknolwedge it.
WEAPONS 10mm Pistol: Sturdy, reliable, and packs a bunch. What's not to like? Sharp Knife: For when things get unfortunate. ARMOR Clothes: Various tanktops and jeans won't stop bullets or claws, but then again not a lot of things will. CHEMICALS
1 Stimpak
3 Jet Injections
2 Water Bottles
MISCELLANEOUS Wallet with Bills: The old way of money had flair to it. Sacks of caps are beautiful, but seeing some guy named Washington on money is fun. That's why she has a leather wallet tucked into her back right pocket with a variety of paper bills wadded inside.
Sylvia Bailey was jogging. Her loose shirt bounced up and down with her stride as she jogged down the mostly empty street. Around her hip was a leather belt with a 10mm pistol tucked into a holster, a sheathed knife, and a small satchel filled with a few snacks. Or Jet. Mostly Jet. She had taken some earlier to get some boring delivery work done and was still riding the buzz. So she was working off the excess energy with a jog. It kept her fit and seeing the city was fun. Not really paying attention, she jogged out of public attention and into more hidden area's of her hometown.
An older woman dressed in rags sat against a wall to the left of the entrance to an alleyway. As the entranced jogger passed, the woman thrust out a hand. "Spare a cap for an old woman?" Sylvia paused her jog. Sylvia wondered how it was possible an old woman beggar could even exist.
"Eh, sorry, no." She began to continue her jog. Two burly masculine figures suddenly stepped out of the alley way.
"How about a cap for us-" They began their intimidating spiel, but Sylvia, startled and high, began her dirty work. Immediately the handgun was out. She thrust it into the belly of the man on the right, interrupting his speech with a gunshot. The wounded man gasped and shot off his own gun that richochetted against the pavement. The second man produced a crowbar and prepared to swing, but Sylvia scrambled out of the way and raised the barrel of her gun towards As he swung again Sylvia shot him in the chest, sending the swing wide. Still, the crowbar slammed into the side of her torso and Sylvia's vision purpled in pain, but she still managed to get a second bullet off and the man stumbled backwards, angry and dead. The first man gurgled next to her as Sylvia glanced towards the old crone.
"Wait-" She also began, but a bullet found her chest and she wheezed, head drooping.
"First impressions, people." Sylvia said shakily, heart pounding, a bruise forming where the club struck her. She tensely giggled as the first man ceased her gurgling and stared vacantly at the sky. Her shirt was cropped, so one could see the bottom half of the bludgeoning wound. It began to turn a vivd purple. Sylvia giggled before doubling over, falling to her hands and knees, one hand on her damaged skin, coughing.
"I feel awake now!" She shouted to no one in particular. "All that energy's been worked outta me, that's for damn sure." People began to investigate the four gun shots, wandering in the general direction of the noise, safe behind a few security officers who lead the charge.
"Why would anyone do drugs when they could just kill people for the same buzz?" Sylvia wheezed out a laugh as she continued her jog away from the scene of the triple homicide in self-defense. How many times can you defend yourself before you start to be the one in the wrong? Sylvia wondered this to herself, already forgetting that she murdered the old woman in cold blood, the fact vanishing into the haze of adrenaline, pain, and Jet.
"We all have our inner demons. Just, uh, some more than others."
Name: Devyn Haverly Alias: Devyn Age: 29 Gender: Female Nationality: United States of America Appearance: Standing at five feet, three inches, Devyn has a fair complexion, blonde hair and blue eyes. She has a healthy, trim build, though she is not particularly athletic or strong. Jeans are a staple of her outfits, business or formal attire has never really come up in her travels. Leather jackets for colder climates, tank tops for warmer ones, and sometimes maybe the jeans are torn of cut if it's really hot or humid...but always jeans. They are comfortable and practical. What's not to like? Her hair is rarely let down and is usually tied into a bun or ponytail. She needs contacts to see well normally, (though she carries a pair of reading glasses) and has an intelligent, competent look about her.
History: Magic had always intrigued Devyn Conagher. Here was this logical world of science, of reason, of cause and effect. This rational world had more than enough things to study and learn, copious amounts, even. A bountiful ocean of knowledge. And then there was this other world. The world of magic, of demons and of supernatural entities that followed their own laws and rules, or perhaps a lack thereof. Human history has been tied with these ancient forces, the complicated politics and culture of history tinged with the touch of magic. Much like jeans, what wasn't there to like? Devyn's early life was relatively uneventful and prosperous. Growing up in a stable middle-upper class family gave her ample opportunity for her studies. Eventually she learned how to do basic magicks, like the bogstandard mild-telekinesis that is amazing for every new student, childs play for the masters. An uneventfully successful high school career lead her to college where she earned a major degree in Occultism, and minored in journalism. She also met her future husband, Reynold Haverly, a dark-haired aspiring entrepeneur. He was a bit more naturally and logistically oriented, rather than supernatural 'nonsense'. She had to teach him wrong, of course, as he did her. Two ambitious people who wanted to travel the world, together or apart. Long distance was in the contract. Eventually they got married and lived happily ever after. Well, they would have, but later on she would recieve a letter, inviting her to Boston, so it's necessary to discuss what happens next.
Being an ambitious, magic-infused journalist lead Devyn to some dangerous places. She wrote stories about outbreaks of diseases, famine, of civil war. Conflicts large and small played out around the world and young Mrs. Haverly was eager to learn. The child-like innocens=ce was lost among the foreign wars, instead replaced, or perhaps evolved into, a quest for knowledge. Why, and how, who, and when. She took pride in her work, for certain. Sometimes she felt herself better than than these 'Others', who delved into Pacts and Gifts, or guns and bullets, murdering each other over revenge and petty conflict. The dingy refugees fleeing and pleading, she sometimes took a macabre interest in their life and death struggles. Devyn often had to remind herself of her humanity and her compassion, and talking to Reynold over the phone and especially visiting him helped her maintain a humanist perspective, of the complicated underlying issues of these conflicts and her job as a journalist. Her adventures were still dangerous and she gained both experience and renown for her pieces. Though Reynold almost died of fright, looking back on it she is quite proud of the time she was shot in the side in a firefight that erupted suddenly. It certainly gave her an air of authenticity.
She was staying home, taking one of her rare breaks with her husband Reynold, when she recieved a letter in the mail. A very mysterious letter that most certainly piqued her interest. A letter inviting her to be a member of a squad of occultist and warlock investigators. It had an air of authenticity to it, just like she did. She had nothing better to do, (though Reynold felt differently) but mostly she was very, very curious. An invitation? Someone recognized her skills and talents? Well, howdy, she didn't really have a choice. If it was a timeshare thing, then it would give Reynold something to laugh at her about, so it was a win-win. It wasn't a timeshare thing.
Sin: Pride Virtue: Charity Personality:
Charity: Devyn is a curious person, always wanting to know more about the world and who is it. She intends to do this by learning more about the world beneath, above, and around the natural world- the world of the supernatural. The paranormal intrigues her, which is why she has dedicated her life to studying it. Her degree in journalism and ambitious nature has taken her to dangerous places around the world, granting her experience in stressful situations. She can't help but feel sympathy towards those who have been born into such unfortunate postions as to feel forced into taking Pacts. Perhaps, she feels, she can make a difference by telling their stories.
It has also sometimes dehumanized her, causing her to look down on these pathetic people from a far away land who have gotten themselves into such a terrible situations. Why couldn't they just be clever, like her? They take pacts with demons and have their eyes burned out of their head, or fall in love with a goat, or end up killing their families for more blood. It's stupid. Idiotic. They don't deserve her help, but she would certainly benefit from taking some award-bait picture with some dumb kid looking into the camera like a beaten dog. There you go. Cry for the camera, kiddo.
Skills: Perceptive: Due to her photography and journalistic skills, Devyn has become quite perceptive over the years, able to notice things others might miss.
Intuitive: Being a journalist, she is able to read people quite well.
Medically trained: You never know when being able to suture a wound will come in handy.
Small Arms training: She took a class in maintaining a handgun for personal defence.
Spells:
Telekinesis: Able to manipulate small objects without physical interaction.
Ethereal Glance: With great focus, she can get a quick general sense for the environment on the other side of walls or other opaque surfaces, like the echolocation of a bat.
Nurturing Touch: While deeply concentrating, Devyn can heal minor wounds.
Focus: Her wedding ring.
Equipment:
Obviously, she carries around a wallet with around 100 dollars cash inside, just in case.
She keeps a leather jacket and bag for storage, inside can be found:
A professional camera.
A first aid kit.
A canteen.
Pepper spray.
And a small handgun, with a small magazine tucked in a different location for safety reasons.
Other: I walk this path alone, who would walk with me?
Standing at about 5'4 with an athletic build, Alice is a dark skinned woman with black hair that is slightly beginning to gray. Her dark brown eyes are intelligent and friendly, with a smirk usually playing at her lips. Her curly hair is usually tied into a tight bun. Alice's right eyebrow is split down the middle, and her body has a few scars that are hidden underneath her clothes or armor.
Armor:
When Alice dons the armor of Victory, she becomes a beacon on the battlefield. The Victory suit is comprised of sleek silver and white plates with thin gold lining and a black jumpsuit underneath that Alice wears. The helm covers most of her face except her eyes. It is reminiscent of medieval designs, trying to be as smooth and minimalist as possible to deflect blows. It is cleanly designed and well made. The armor itself is made from a metallic alloy that is somewhat resistant to damage. Glancing strikes or low-caliber bullets are deflected (though still hurt), but conventional firearms and explosions will penetrate the armor. The Victory suit protects extremely well against flames, and comes with an in-built respirator and gas-mask mode for the helm. Lightweight and maneuverable, the Victory suit is immediately recognizable and is a reassuring sign to civilians and perhaps other heroes.
Healing and Hard Light
With a brief moment of concentration, Alice is able to call into existence objects made of a transparent glass-like material New Horizon has dubbed Hard Light. It's a strange sight to behold: frameless windows appear and hover in mid air, reflecting the light from the sun. It is extremely durable, but with enough force or time it will begin to crack and shatter. For example: someone beating their fists into it will do no damage at all, but a sledgehammer will certainly make a crack, and several good blows will create an opening. One hole in the object can compromise the integrity of the entire structure and it becomes much more difficult to maintain. Blunt objects and impacts can cause damage, but bullets can be deflected off and will have a hard time penetrating if they are off a low caliber. Again, enough bullets will crack and shatter the Hard Light, but it is a durable substance.
She has a secondary power that is extremely useful- the ability to pacify the effects of wounds. A strange distortion that resemble heat waves or the surface water envelops the wound, almost completely numbing the pain. She has to touch the wound for this to occur. She uses this in conjuction with her Hard Light ability to great healing effect.
Within 60 feet of her, Alice can summon several things.
Hard Light medical attention: With a great amount of concentration, Alice can carefully use her hardlight to heal wounds. She can stop blood spillage, extract bullets, and create durable 'bandages', bands or patches of Hard Light. They will fade in an hour or so but she has used this practiced skill on civilians to hold them over until they can escape, or on allies to keep them in the fight. One time, for example, a civilian had his leg completely blown off. Alice created a Hard Light leg for him, stopping the bleeding and allowing him to escape.
Protective Dome: Alice can summon 30 feet round, 10 feet tall dome to protect her and her allies. She can create openings or doorways inside the dome so people can pass in and out while the main structure is maintained. It takes about three seconds to summon and can be instantly dispelled.
Protective Wall: Alice can summon a 30 feet wide, 30 feet tall wall, though she often makes it smaller so it is qucker to summon. She can summon this to intercept hostile projectiles heading towards her or her allies.
Weapon of Glass: Alice can summon a hand held simple weapon to use in battle. Often she is scene with a mace or sword.
Shield of Glass: Alice can summon a personel shield for her to hold that protects her against projectiles.
Javelin of Glass: Alice can summon a throwing spear to hurl at her enemies. She can do other projectiles but the Javelin is the easiest and most effective.
The Triumph Suit: To add onto her personal durability, 'Victory' summons the 'Triumph' suit. A shimmering hard light suit of armor hovers an inch above her Victory suit. Her other powers are limited during this time- for example she cannot summon walls or orbs or weapons- the Triumph Suit's articulate nature requires her full efforts. She uses this often in times where she needs to get herself across a dangerous battlefield. As long as she has had her powers, the ability to summon more articulate objects has eluded her. Machinery of any kind is impossible.
Blinding Light: Alice can focus all of her Hard Light into one place. The overlapping hard light forms a small, floating orb, that is not only very dense and resistant to damage, but actually creates a signficant amount of light, unlike the small amount of light that is generally created. This can become damaging to people's eyes if she lets it go on for long enough, but usually she just makes it a flood light to illuminate dark areas. One of the only times she used this offensively was when she aided in the subduing of Ka'van, a shadow based initiate of NH.
Personality
Alice carries about her a calm and friendly demeanor. She is pleasant to be around and tries to lighten things up. She is trustful towards authority figures as she often tries to be one herself, when she mediating conflcits. She has many stories to tell to those who are willing to listen, and enjoys a good joke and often tries to make them herself. When she gets angry, she often refers to you as 'child' and an icy undertone enters her usual friendly banter. Alice is difficult to upset, however, so one would have to particularly troublesome or stupid to draw her ire. Alice often plays by the rules and encourages others to do the same. She believes in the cause of New Horizon and is more than happy to live in the tower.
When in a stressful situation however, calm is a difficult attribute to call her. Yelling at the top of her lungs and often hurling insults at enemies, and often at her allies if they are about to or have made a mistake. Firefights are not the time to be reserved and amiable.
History:
Alice Jefferson is an experienced veteran. Even as a young woman when most heroes were vigilantes, Alice often collaborated with the authorites. Hunting down and battling villians was the job for other 'heroes', so she usually tried to get on the scene as soon as possible to evacuate citizens using her Hard Light objects to protect them from harm. She was more of a volunteer or auxillery for the police and did not interfere with the dealing of justice at all- instead she focused on protecting bystanders. Back then she usually just wore white and grey clothing she could get her hands on- she didn't really have a hero name back then. Just kind of a vague color scheme.
Aside from her police work, Alice had a fairly normal, if somewhat disadvantaged life. Her parents instilled in her good moral values, though they were somewhat poor and she had five siblings. One of her brothers and one of her sisters went off to college, but the rest of them got low-skill jobs. Alice was blessed enough to have her powers to help people. She had a few boyfriends here and there, but she never really settled down or got a real high paying job. That was why she was thankful to be involved in the New Horizon initiative. She was a supporter from the start and was glad to have vigilantes that often put bystanders in danger reigned in. She was also glad to be payed, and have a nice home to operate out of. That was when she officially rebranded as Victory and became one of the NH's first members.
Shrike: Honey's cute as a button. He's quiet, and usually has one of them earbuds of his, pettin' his cat and whatnot. Plays a lot of his video games, the Calls to Duty and what has you, he's a good little boy, I think. Good's in him, that's for dang sure.
Ka'van: Haven't seen much of him, so I can't say much of him either. We had to bring him in, if you catch my drift. I hope he doesn't hold it against me, but I can't say I'm going to apologize, either. Ya never know what people like- well, what people like us could do runnin' around all willy nilly like.
Silas: Now there's a handsome young man with a good heart.
Ricado: Phew! He's certainly a handful, but he's just as certain a joy to be around. Boy's an honest to God hero, through and through.
Sydney: Strange little girl, but she's doing the right thing with us here. The strangest thing about her is that ridiculous outfit, mm-mm, honey, that ain't no way to present yourself.
Jane: She looks like jello, and she's just as sweet- not to mention better for your heart.
Leo: Quiet boy. He's helpin' us all out here, but I get the idea he ain't the most excited of everyone here to be workin' for New Horizon.
Elliot: 'Nother quiet one- mhm. She was a troublemaker once, I know, but we all deserve a second chance and she's certainly provin' to be a good person now that she's outta that band of miscreants.
Valora: Poor girl had a terrible thing happen to her. One of the unlucky ones- I'm just glad she's doing the right thing instead of lashin' out at the world.
Joseiah: Well, I can't say I can ever remember how to say his name properly, but I can say he's a good man with a good sense of humor, despite all the things he's been through.
---
Maverick
Name: Ciara McGuire
Alias: Maverick (of the streets)
Age: 19
Precautions: She is currently free of New Horizon's influence.
Appearance
A pale complexioned woman with red hair and freckles, Ciara McGuire is 5'6 with a thin, but ropey-muscled build. She has narrowed features with a small nose, thin lips and thick eyebrows. She's got an angry, discontented look about her and in her bright green eyes, she always looks as if she wants to start something. Ciara speaks with a very slight irish accent.
Clothes: Normally, Ciara wears cropped tank tops, cut jeans or leggings, and sneakers. Her pale body is untattooed, though her navel is pierced with a simple steel half-ring. Her right nostril is pierced with a small steel ball, and both of her ears are pierced with small steel rings as well. When in casual wear you can usually see her belly button piercing because of her cropped clothes. Her 'costume' as Maverick is a bit more covering as she usually only goes out at night.
First of all, she wears leggings that allow for max leg manueverability which is very important. She wears a hoodie for the hood, which hides her long red hair that is tied into a bun. The hoodies she wear are usually cut at the shoulder for the best arm maneuverability. Her hands are equipped with a hand wrap made of gauze for wrist support. She wears a bandana around her neck that she pulls up to cover her mouth and nose.
In the darkness of night, her only discernable feature would be her body shape and her skin color, revealed by her naked arms. This isn't much to go on, obviously. Her face is entirely hidden save her green eyes, which are hard to see beneath her shadowy hood. Ciara doesn't always wait to be in her outfit, she has on a few occasions jumped into the fray in her street clothes- but this is rare and she tries to hide her powers as best she can.
Power of Kinetikinesis
Ciara doesn't know what the name of her power is, but for an astute observe it would be described as kinetikinesis. A mouthful to be sure, but essentially it is the ability to manipulate her own kinetic energy. Newton's Laws are meant to be broken by Ciara, who can change her kinetic energy and the kinetic energy of objects she touches.
It is much easier for her to manipulate her own physics than it is the physics of other objects. The greater the change, the more preparation she needs to have, if she can do it all. When manipulation her own kinetic energy, the parts of her body affected by the change will give off sparks or small flashes of light, like from static electricity. The more newtons changed, the more sparks become apparent, and there may even be an audible noise. The sensantion for Ciara is rapid vibration in the selected limb, and perhaps shocking pain from the static.
Her ability allows her to greatly enhance the force of her punches. She swings normally, but she can make it have the kinetic force of a truck. This requires a lot of focus and preparation however. An opponent would see her coming at them shaking her fist as sparks emanated around it, perhaps even making a crackling or zapping noise.
If she touches something, she can alter it's trajectory depending on how much kinetic force she has 'stored' in her hands or feet. She can deflect someone's fist, but instead of a normal deflect she can discharge the built up energy and direct them to go stumbling very far forward allowing her to counter attack easier. The opponent could counter this by trying not to touch the parts of her body that are building up with energy, but this may be hard to do.
Her most commonly used skill is using her power to make herself lighter, faster, and unpredictable. Scaling buildings becomes very easy to do as she uses her finger tips on small ledges or outcroppings to seemingly leap up walls. When she jumps, she can expulse kinetic energy to do- like in a video game- a double jump. If she has the kinetic energy stored, she can even do a triple jump. She can do this all in different directions. Because of her ability, she may not even have to 'jump' in the conventional sense. Instead she can simply will a kinetic force to burst her upwards. She can nimbly bounce across the ground, sliding, skidding, changing directions in such a manner that an unprepared opponent would most likely caught completely unaware.
Ciara is only getting more and more experienced with her power. The more she works at it, the more quickly she can store up kinetic energy and the more rapidly and dramatically she can expluse it. Her upward limits are a long, long way off, most likely years. Her powers still make her a formidable close-combat threat. Normal humans will find it almost impossible to beat her in a fist fight. She keeps a list in her bedroom of techniques she frequently uses.
Enhanced Mobility: She uses her power to decrease her impact on the ground and make surfaces 'bouncy', allowing her to scale great distances quickly.
Little Punch, Big Bruise: A brief charge up of her fists allows to hit like an olympic boxer's haymaker, while she merely throws a quick jab.
Trajectory Shift: Momentum means nothing as Ciara can stop and start up dead sprints, jumps, mid-air collision courses and dodges with ease.
Big Punch, Internal Bleeding: With a large charging up of her punch, Ciara can deal serious, serious damage. This can prove unwieldy and dangerous to herself, so she often doesn't use it.
Personality
Ciara McGuire is angry at the world. The Man is out to get her. The people on top always step all over people like her, people who are on the bottom. She is a rebellious teenager to the fullest extent of the word. She is strictly anti-authority. She is not very educated or even very intelligent, so she has a hard time articulating her philophical arguments and can probably be easily frustrated in a debate. But she believes in an anarchistic system, where the people look out for each other and themselves, without big, faceless corporations and governments lording over them and taking from them.
She has few friends, and to most strangers she acts with contempt and rudeness. Confused, she does the only thing she knows how to do: fight. When she was a small child she used her powers for 'evil', committing petty theft and running away faster than a little girl should be able to. As a young teenager she decided that if anything was going to get better she would have to start acting in other people's interest, too. She named herself Maverick, and began patrolling the streets looking for crime.
History:
Ciara McGuire is not a well off girl, and she never has been. Her mother died giving birth to her, and her father, Sean, quickly grew sick. In abject poverty she frequently skipped public school, despite her ailing father's objections. She worked odd jobs as a girl, or resorting to theft. Welfare checks and Ciara's 'earnings' were all they had, and her father's illness (discovered to be cancer) certainly dug into there budget despite their benefits. Ciara acted aloof and angry to most of her classmates whenever she did show up, often getting into fights. In the fourth grade she hit a boy who had stolen her sandwich on the shoulder, and he was knocked several feet away, clutching a dislocated shoulder. She never went to school again after that. What little she knew of the New Horizon meant she might have a super power. It meant she might be taken away. It meant government agents wanted to get her, and throw her in jail. These were the thoughts than ran through her childish mind.
She developed her power, finding out it was not super strength but rather a strange power Ciara doesn't know the name of. She commited petty theft, using her ability to aid in stealth and speed. She fell in with a gang, and began doing drugs. Her father's condition grew worse. She was to be taken into what a child care facility, for her father could not provide for her and she had no family. Once again, she thought, the big men in suits wanted to take her away. So she ran away. She misses her father dearly- Sean is the only person in this world that she loves.
On a cold december night, when she sixteen years old, a 'friend' of hers died from an overdose taking a drug that was much harder than the ones they usually took. This changed Ciara- thankfully for the better. She decided if things were going to get better for everyone she knew, the change would have to start somewhere. So Ciara decided it would start with her. She chose a cool sounding nick-name for herself, "Maverick" and patrolled the streets at night like she thought a real superhero would.
Most of the time, nothing happened and all she got was a bad night's rest. But when she was 17, she stopped a mugging by knife-point. She descended from a three storey rooftop, landing squarely on the criminal's head, knocking him out cold and using her ability to cushion her own fall. She looked awkwardly at the couple she saved and ran off into the night. Full of adrenaline and giddy with excitemeny, she decided this was what she was going to do with her life. Still cynical, still angry, but inside an optimist and a good person, 'Maverick' takes to the city and does what she can.
Wraith: He outta hurry his shadowy ass up and bust outta there.
Shrike: What kinda kid does things like that? It's fucked up.
Phoenix Dawn: Asshole thinks he's all that- what a fuckin- a fuckin poser. Ya know? He's all fake. He's a walking commercial for New Horizon and all their bullshit.
Silant Sleeper: Who?
Victory: Victory- Christ, can you think of a more pretentious, bitchy name? I can't. New Horizon pawn, all the way.
Witness: We don't hear much of her- probably for good reason. I can't even remember her powers off the top of my head.
Alkaline: The fuck?
Draig: New Horizon prisoner. I bet he'd do good out here.
Decibel: She used to be Ark, I heard. Badass. But now it looks like they got her- she's all for New Horizon now. Damn shame she bent over like that.
Shift: I mean, she's literally a monster, right? At what point do you just lock the freaks like her up?
Blizzkrieg: Just another New Horizon crony, sucking up to them and all that, yadda yadda yadda. Ugh.
Appearance: Like most of her kind, Yasaliah is beautiful. She has large, blue, sparkling eyes, a long slender nose, full lips and a sharp chin. Her skin is a purple with tinges of warmth to it, and her purple hair is stied into a loose ponytail with stands of hair falling into her face. Covering her athletic body is an intricate line-dot pattern of teal, wrapping around her neck and vanishing into her purple hair.
Yasaliah thinks her skin pattern is her more attractive feature and her wardrobe reflects that. Short shorts and revealing crop-tops are the things Yasaliah most often adorns. Piercing and jewelry are not her thing, and her clothes are often simplistic and minimalist, trying not to draw the eye away from her tattoo-like pattern. Her crop-tops are often light pink, and her short shorts are denhim (her favorite human invention).
Faction: Marauder
Role in Team?: Pilot
Bio: Yasaliah has family somewhere. That's all she knows, really. She was a troublemaker from the start, disagreeing with her parents over the stupidest, most insignificant things. She hated them for trying to limit her. Their relationship grew hostile with her parents and her many sisters. They were all smart, and good at math. Yeah, well, she was the best pilot in the whole universe (citation needed), so they could take their knowledge and shove it up their asses!
She quickly ran away and fell into a band of space pirates. Growing up, she had always had a natural talent for piloting. When she was piloting, it was just her and the ship- she felt free and in control. The purple pirate was good at what she did- they became somewhat notorious thieves. It gave her a rush. She often had 'run ins' with the most handsome male members of the crew, (and one time a woman) which was a nice bonus. They were the Broke Brigade, and life was good.
It was only a matter of time before they got caught. Yasaliah was never in it for the money- she was in it for the adventure and the camraderie. A series of mental evaluations revealed this of the imprisoned female, and they offered her a position on the crew. She had stolen many things, and she had aided and abetted a crew of, really, murderers and thieves. It might be the injection for her. Yasaliah accepted.
Personality: Yasaliah isn't what you would call a person with great moral codes. She is anti-authority, anti-government, and very much pro-Yasaliah. She is flamboyant, cocky, arrogant, flippant and dismissive. Adventure and glory are her top priorities; if discovering some wacky ass aliens would get her that, than she's all for it. Yasaliah rarely sees herself as wrong. Her trust is hard to earn- she expects everyone else to look out for themselves as much as she does for herself. Things like idealism, moral guidance seem pointless to her. In the end, aren't well looking out for number one? She certainly is...and if everyone else acts that way, she'd be a damned fool not to do the same.
Young and bold, she is a cliche of her species. When people think of a young, daredevil Satasi, they think of someone like Yasaliah. This is completely unintended, Yasaliah thinks of herself as an original.
Weapon(s): A pistol. She keeps in it in her pink holster at her hips. It's more of a fashion accessory than anything. Family/Relationship?: She never speaks of them- they are a non-entity to her.
Name: Nian Zhen Age: 28 Nationality: Chinese Appearance:
Biography: Her father was an accountant and her mother was a date entry manager in a large corporation in Hong Kong. Adrenaline was not a common factor in her family. She had two sisters, and a healthy competition was inspired amongst them. While her sisters went on to become a lawyer and a doctor, Nian Zhen was struck with a wanderlust and patriotic duty. Terrorist attacks from strange groups had begun to sprout up around the world, and in China. She felt it her responsibility to do something to protect the world and her homeland. So, the excitable Nian Zhen acquired a medical liscence during army training. She became a field medic in the Chinse People's Liberation Army, joining the Ground Force branch. It soon became clear she had a talent for protecting others and herself on the field of battle.
The rumors of alien contact were hard to avoid. Interested in perhaps humanity's greatest threat, Nian Zhen was more than willing to join XCOM, the world's true first and last line of defense against extraterrestial invaders.
Base of Operations: Oceania Squad: (Will be assigned)
Class: Medic
Rank: Squaddie
Personality: Nian Zhen is naturally optimistic. She believes in humanity and the future of XCOM, as well as the innate goodness in all human beings. Kind, compassionate, if naive at times. Intelligence is one of her strengths, she knows her craft and the technical aspects of other professions well.
Other: Being from China, she has several cultural traits that are unique to most western cultures. Strengths: Medical knowledge and appliance of that skill under pressure.
Weaknesses: While more skilled with a gun that the average soldier, compared to her squad mates she is not a good shot. Psionic-Potential: No Mech Soldier Candidate: No
i pinky dinky promise to post many times, many many times. so many times you won't even believe
Name: Chloe Caldwin
Age: 22
Alias: Jury
Tier: Tier 2
Years Spent in SYNBAD: Nine months
Appearance:
Chloe is a pretty blonde white woman, standing at about 5'7 with an attractive but non-athletic build. She often ties her hair into a ponytail, and uses glasses or contact lenses to help compensate for her near-sightedness. Glasses are her preferred means of vision correction because putting things directly onto her eyes kind of creeps her out. She's a Londoner, though she has travelled around England and Europe thorughout her life and has lost some of the intricacies of the accent, there are a few remnants of the traditional british speak in her voice.
Personality: Chloe views the world as good vs evil, black and white. 'Morally grey' situations are for people who have failed to find the correct solution. She is deeply compassionate for the cause of fighting evil, which is one of the major reasons she and the experts joined SYNBAD. This approach is easily seen as narrow-minded, and her self-righteous attitude can put people at unease with her harping and judgemental behavior.
She does not exlcude herself from her own world-view, indeed she would become deeply frustrated and upset if she cannot find the 'correct' answer to a problem, or cannot discern who is 'right' and 'wrong'. She views this as a personal failure and it can get underneath her skin. This fantastical view of the world is easy to understand for her, but hard to but into practice. She is emotionally naive when it comes to this- but you'd be hard pressed to find someone more willing to help people. Despite her nigh-on-impossible standards, she does have altruistic motives.
The reasons behind these motives may not be so wholesome, however. Perpetually under watch by entities far more intelligent than she is, making moral judgements and giving advice that outsiders may or may not agree with. They are her closest friends and she would hate if they began to think she was a failure. They are her teachers, her mentors and her allies, but she seems to be too dependant on them for her own good. If one would grant her some slack, it would be her existence with them was mandatory and there have been few moments where one of the Panel of Experts was not in the same room.
Skills: Chloe never had a chance to develop skills through traditional means. From the beginning the Experts were teaching her how to do things they thought would be appropriate and fun for Chloe. Without her mentors she would never been able to do these nearly as well as she can with them.
Piano:
With Sarah's help, Chloe learned to play the piano. With no exceptional talent independantly, the noblewoman of her mind took it upon herself to rigorously train Chloe in the art of piano playing. As such, she has come to an intermediate level since and can play pleasant tunes.
Poetry:
Joanna is the artistically minded of the Panel, and taught Chloe to express her thoughts and ideas through poetry. Whether they are Joanna's ideas or Chloe's ideas are hard to tell, but when you read Chloe's poetry most cannot deny that they are competent writings- if slightly vague and lacking in meaning.
Clarissa is now attempting to teach Chloe how to bake, but this particular endeavor is not going well.
Hobbies: Since she learned how to do them, she plays the piano for fun and writes poetry for fun. Reading and things are okay, but Chloe finds herself frequently tuning into day time television. Long running soap operas, comedies, about romance and drama, betrayls and loyatly. All taking place in the same room with few camera takes, the actors occasionally mis-pronouncing things and ultimately nothing being accomplished. Packed full of tropes and the like. Still, the simple television appeals to Chloe's view of the world- where noble people maintain honor and while defeating their evil twin sisters and brothers, and nefarious step-uncles.
She also keeps up with the latest celebrity gossip and enjoys keeping up with the absurdly wealthy world of TV Stars. Whether it be magazines or TV programs, she could probably tell you everything you never wanted to know about celebrities.
Weapons: Tucked away in a pocket in her purse is a magazine-less 9mm handgun. In another fold is the magazine itself. Her firearm safety program Reginald wanted to sign her up for taught her the basic of firearm use and as such she is quite competent with a gun.
Arnold reminded Chloe that perhaps lethal force isn't always necessary, so Chloe also has a taser and a bottle of pepper spray to subdue people and bring them into justice.
Equipment: Often for investigating she carries a simple pen and paper journal- the kinesthetic element helps her keep her thoughts straight. Photos and recordings are secondary to writing down her thoughts with graphite scratched onto material sliced off of lumber. These are also kept away in her purse that Clarissa insists on keeping tidy.
Fighting Style: Chloe does combine her ability with her skill. She would normally fight like a slightly below average police officer, but her abilities allow her much more situational awareness, among other information and reads.
Explain what your character can and cannot do within the given areas;
Strength: Chloe is not strong on her own, nor with the help of her mentors. Lifting anything about 100 pounds is an incredible struggle if not impossible for the young woman. She's never built up her body weight or strength despite Reginald's protests. She's more than happy than to let the heavy hitters take the beatings and slam monsters through walls. She'll stay at the back, thank you very much. A gun, she finds, is usually more effective than a punch.
Endurance: Much like her strength, Chloe has no resistance to damage. In fact, she is more easily hurt due to her short stature and complete lack of grit. If one were to sock Chloe in the face, she would be unconscious, easy. The idea is to avoid pain as much as possible, for Chloe built to break.
Willpower: As a person, Chloe is the most willed person. With her confrontational behavior on subjects of evil, one might thing she is resilient when it comes to things related to mental fortitude. However, she is no star in this area, either. Like the ordinary person she is, she can easily break under extreme pressure. However, what the ordinary person doesn't have is a select group of experts to prepare her for stress before, after, and especially DURING battle.
Reginald, the brave beacon of chivalry, can give her mid-fight prep talks about the necessity of courage and valor, and how her actions will help those unable to help themselves. He can do this eloquently and persuasively due to his intagibility.
Joanna will remind her of the person that she is, of how Chloe would want herself to act. Of how others would want her to act.
Clarissa will usually chime in with the notion that panicking actually reduces the likelihood of a desireable outcome, and that remaining steadfast is more likely to result in a victory.
Sarah and Arnold tend to leave it to them, providing encouraging comments to keep fighting for what is right.
With these things in mind, Chloe can find the willpower to keep going, and not give into her urges to abandon the mission. While the Experts in no way want her to be in danger, they are more than capable of convincing her when fighting is the correct course of action whether it be due to doing the good thing and fighting evil, or chances of survival.
Speed: Jury is nimble enough. She could poke you in the eyes if she had the drop on you- but due to her shorter stature and lack of training, athletes could outrun her by a considerable margin. Her small frame allows her to be a little tricky to latch onto.
Reaction Speed: Chloe's reaction speed on her own isn't anything special- however, her Expert's reaction speeds are extremely quick. Reginald, for example, can help Chloe in a fist fight. While strength, speed, and size are hugely important factors, and most have Chloe out matched, she can use her environment to her advantage with the help of her Experts. It also helps that a gun is a great equalizer.
For example, Reginald is Chloe's primary consultant when it comes to up close fighting. If you could stop a frame of an MMA fight, take into account everything that has happened thus far, and you were incredibly knowledgable on the subject, you could probably take a pretty decent guess of who is going to do what next. Reginald is similar. Let's say a previously mentioned vampire mummy is rushing towards Chloe, well Reginald could instantly transmit the information that she is probably going to lunge. If Chloe gives herself fully into this instinct, it's like touching a hot pan and pulling her hand away. She doesn't think about doing it, there's just a sharp pain in her head and for a brief moment it's as if Reginald's instinct became her own.
Clarissa is the panel's expert for strategy. If Chloe was a member of SWAT, Clarissa could probably guess in which rooms were the enemy's going to be holed up in. If they're on the move, it becomes more difficult, but if Chloe has really researched the enemy, Clarissa might be able to "read" where they were going and what they might do next. This information can be jolted into her head, or delivered 'verbally', but that might take up valuable seconds in a fight.
Arnold could probably tell Chloe the closest escape route, and he has a knack for making decisions in a fight related to the survival of herself and her teammates. Someone's been wounded across the hall? Wait for it...now. Now go for them. He seems to be gifted in the preservation of life.
Joanna seems to know when the enemy is going to break, or give in. She walks up to them, and if she focuses, it's almost as if Chloe can temporarily "feel" their feelings, as if running a hand over a surface. This is important for tense social encounters.
Sarah is the master of dialogue. Interviews, manipulation, lies, charming, Sarah can give Chloe good advice on how or what to say. Does this always come out the right way? No- there's obviously a difference between being told what will most likely work, and actually being able to do it.
If a situation is very stressful, and mere seconds count, the Panel will instantly transmit what they want Chloe to do into her brain, like instinct. For a very brief moment, Chloe can have these skills. The unfortunate downside is the slight headache that occurs after word, and too much can result in temporary mental instability. Though it has never happened before, and they have no intention of doing so, the Panel could potentially render Chloe unconscious by filling her mind with copious amounts of temporary knowledge.
Name of Ability: A Panel of Experts
Class: Pyschic
Character Theme: The Counsel has arrived, and they are here to educate. The Panel of Experts, the Counsel, the Experts, or Chloe's imaginary friends. Call them what you may, but inside Chloe's mind there lives a selection of intelligent, if eccentric beings. They are capable of their own thoughts and feelings, and can walk through walls. What makes them more than mere imaginary friends, is not only their vast pool of knowledge, but their ability to see things that Chloe cannot, and report back to her on what they've seen. Curious, indeed. Currently, they offer no clear answers on why or how they exist.
Ability Capabilities: Chloe sees and hears multiple people inside her head. What seperates this from a strange mental disorder is the fact these beings are capable of getting access to information that Chloe cannot know. They all excel in their own field, which ever it may be, allowing Chloe to consult a panel of experts on most topics whenever she pleases.
Qualities of Ability: Chloe has multiple 'people' 'living inside her head.' They are masters of their topic of knowledge and are capable of delivering this information to Chloe whenever they please. Usually their goals align with Chloe's (or Chloe's goal aligns with theirs?) and are willing to help.
The following entitites are all Tier 3. They are completely intangible, and possess the ability to select which objects they can feel. They can walk through a wall, but they stil need stairs to get higher, for example. They can also store themselves in an unknown place and re-appear next to Chloe, so they cannot be seperated from her unless by super natural means.
An expert on all things business. Clarissa believes herself to be more intelligent than anyone else inside's Chloe's head, including Chloe. She is no ordinary accountant, however. She is capable of impeccable reads on people, using their facial expressions, the atompshere of the room and previous statements to be able to form an accurate hypothesis on what they are thinking.
A brave and noble knight of fiction, Reginald is Chloe's close combat expert and pseudo moral compass, often commanding her to do the most chivalrous thing possible, sometimes to a self-harming degree. If an enemy gets into a fist fight with Chloe, he will help her by coaching as to what her enemy may attempt to do next. Things he views as evil are quick to anger him.
Astoundingly beautiful, Joanna is among of Chloe's most uncomfortable experts to be around. Usually, Joanna is an intelligent woman like Clarissa, except she is capable of discerning someone's emotional state instead of their mental one. Sometimes however, Joanna believes she is an expert on all things romantic and sexual. Chloe often tries to shush her inappropriate, lustful advances on people that do not know she is there. Apparently, she really is great at getting dates, but Chloe hasn't yet dared to allow Joanna to guide her yet.
An obese, unlikable slob, Chloe hates all the times when Arnold attempts to look out for her. He is friendly, passive, wise, and incredibly selfish. Well, selfish for Chloe. That's what she hates. He gets under her skin with his placating stare and laid back attitude. He quietly suggest that her work is too dangerous, she looks out for people too much and she should look after herself more. While she does try to keep an appropriate balance, it is so despically tempting to follow all of his advice. He is an expert on all things self-preservation.
Sarah dresses like an extravegat aristrocrat, and is Chloe's one-stop shop for ambition. Sarah demands that Chloe take the next step, put herself forward, take the next move in whatever objective she is attempting to accomplish. Chloe finds that following Sarah's advice can make her life better, but she fears that Sarah may go too far. She is also an avid reader, and is an expert of things historical, fictional, and various philosophical concepts.
Her strangest expert seems to talk out of whatever item she is holding at the time. It rarely speaks, and when it does, it speaks with succint and simple clarity. It has only said seven words in her entire life. Chloe does not know this, because she has never been in an extended firefight, but that is where it's particular area of expertise lies. Either way, she has listened to it's knowledge every time, and things seem to have worked out so far.
There are many other characters inside Chloe's head that make few appearences. Usually they are knowledgable on a very specific subject, or are 'weaker' than the others and have a more fragile force of personality. She has only seen a few, very rarely. For example, she went to the dentist once, and expecting Reginald to inform her to be brave, instead a man in dentists garb entered the room and dryly explained to her the safety and necessity of dental hygiene, then left. This was, of course, during the dental work and no one acknowledged him, his hand passing through the dentist's forehead as he explained. Strangley, this worked on young Chloe.
Strengths of Ability: Her Experts can allow Chloe, an unremarkable, naive but headstrong girl to elevate her mental abilities via proxy to levels beyond most other people.
Weaknesses of Ability: Being so greatly influenced by this cast of colorful character's is not such an easy task. It is hard to know what Chloe would be like had she never had the Experts in her mind- but they play a major part in her self-validation. This is not something Chloe is in control of. It has not happened yet, but the Experts are capable of having serious disagreements with each other, and this will result in mental health problems for the woman so reliant upon them.
Limitations of Ability: The Experts sometimes argue amongst themselves. They are all quite exaggerated examples of real life people. While they are capable of instant transmission of information back to Chloe, they cannot teleport anywhere. Instead they appear in the same room with Chloe and must walk or run to wherever they desire. With their own motivations at play, sometimes they disagree on certain things and it is Chloe's job to get them to cooperate. It hasn't happened yet, but this would prove difficult.
Biograph:
Chloe Caldwin, a fourth grader from Rockwell Elementary school has, according to her parents, Ryan and Jennifer, always had an incredibly active imagination. Before she could talk, she made noises and seemingly played with her imaginary friends. As she learned to talk, she conversed with these figures as much as she conversed with her own parents. At first, the Caldwin's thought this was just a childhood phase. But as the years went on, these intangible visitors began to take up more and more time with their daughter. She brought them up at school. Apparently, her math teacher reported that she was wrong, because "Clarissa knows better". She began to strike out at alleged bullies, because a man named Reginald told her about pre-emptive strikes. Worried, they visited a child therapist. The therapist began to look for a case of some kind of mental disorder, or the harmless ramblings of an overactive imagination. Instead, he found supernatural powers.
Dr. Cladius Florenzio reported that the little girl was capable of determining information that was well outside her realm of academic education. He reports the fascinating experience of having a discussion with a woman named Sarah about the nature of mental disorders and whether or not they are just people thinking differently rather than needing to be medicated, via a 10 year old proxy. Chloe seemed to be unsure of the nuances of such a topic, but she seemed to be parroting the knowledge from an expert. He was writing an email to his wife when Chloe entered the room. Chloe than said that his wife was lacking in attention, and that the Dr. should make a romantic gesture to respark their marriage. When Cladius asked how she knew this, Chloe responded that a woman named Joanna read his emails and she knows all about these kind of things, so he should listen to her. This was when Cladius decided that it was not a mental disorder, but perhaps a mental power.
The Caldwin's bring this up as their child wins several competitions, such as a spelling bee, a geography bee, and a debate competition at her school. They say it is an interesting challenge to raise their child with the help of several other strangers, and are reaching out to other parents that it is okay to ask for help when raising 'super-powered' children.
The judges of the various competitions little Chloe has participated in are still deliberating whether or not it is cheating to get help from your imaginary friends.
Amanda Bright, talk show host: Welcome to the show, Chloe.
Chloe: Thank you, Mrs. Bright! It's wonderful to be here.
A: Please, call me Amanda, Chloe. Now-
C: Okay, Amanda!
A: Now, obviously you're a very intelligent girl.
C: Thank you, Amanda.
A: How old are you, again?
C: Well, I just turned twelve.
A: At twelve-
C: I turned twelve five weeks, two days, and sixteen hours ago.
[Laughter]
A: Thank you for the specifics, Chloe. At twelve years old, you've already accomplished great things. How does it feel to be the writer of an award winning fictional novel?
C: Well, it feels good, but I didn't really write it.
A: Oh? What do you mean?
C: Well, Sarah and Joanna did. They are really, really good writers.
[Amanda looks intrigued]
A: Are you saying you didn't write this book? Who are these people?
C: Well, they are my friends. Joanna says hi.
[Laughter, Amanda nods, concerned looking]
A: Making a reference to your interesting childhood, are you? It's one of the things that come up when we looked up your name... Is abstracting your writing to a fictional person a way you manage to write such gripping literature?
C: No, Joanna really did write it. If I take credit she might be cross, and she really did write it. It's a really good, right?
[Spattering of nervous laughter]
A: Who is Joanna?
C: My goodness, Amanda, I already told you that! She's one of my friends.
[Chloe looks over Amanda's shoulder, blushes, looks down. Amanda looks over shoulder.]
A: What it is?
C: Nothing, ma'am.
C: [Whispering harshly, almost imperceptible]: Stop it, Joanna!
A: Is everything alright?
C: Yes! Yes. It's just...oh, Joanna is being rude again. I'm sorry. I shouldn't have come on. This was stupid. I knew this would happen. Clarissa even told me so. She said, she said "Chloe," she said, "Chloe, you know how those people think of people like you. They'll think you're crazy. You've never been on stage before, you're gonna be nervous, and you know how Joanna likes to poke fun at nervous people."
[Chloe is visibly distressed]
A: It's okay, Chloe. [To off stage] Can we cut the interview?
[Chloe Caldwin's book, "Chronicles of Ovgard," sales plummeted after this interview, revealing that Chloe's writing was not written by her, but instead by someone else. The only other option is that Chloe is a New Breed, which ruined relatibility and felt to some people like "cheating". Some championed Chloe as a New Breed writer, but the mainstream audience disregarded her book. Chloe Caldwin never wrote another book after this incident.
A young woman's face appears in the recording.
"Okay, hey, so, apparently this is a good idea. Me therapist says I oughta do an audio journal on this thing to help with my mental disorder. But, I know it ain't no mental disorder, innit? I mean, Reginald over there is as real as can be. To me, anyway. All the medicine they give me makes me feel wrong. I feel...sick without them. Yeah, Sarah can be a bit of a bitch sometimes..."
Chloe smiles, looks at someone off screen, laughs. "Come on, I'm just kiddin'." It seems to be in good jest.
"But, she's wicked smart. She's helped me a lot. The only one I really don't like is Joanna," She looks off screen again, laughing. "Come on, Joanna. Cut me some slack. You've always tried to get me into trouble," She pauses. "No, no, don't give me that. You can't lie to my face. You're lying. Right now. You are. My best interested? Yeaaaah, and I'm the bloody Queen of England.
Oh, I'm bloody well sure you think so," She turns around. "Look at her, Reggie. Thinks she's royalty,"
She pauses, putting her face in her hands, dropping the phone so it faces the ceiling.
"All right, all right! Shut up, woulda ya?" She says, still smiling. "It's ridiculous, the bickering they get onto sometimes. I dunno. They say things...it feels like I'm talking to a real person. I mean, they feel more real than the people I pass in the streets. They help me help others, really. Despite all their bullshit," she laughs, "I really, truly believe they are all good at heart."
"'Cept you, Arnold." She smiles.
"Alright, you want more insight? Arnold just smiled and shrugged. He thinks he's all that. 'Ooh, look, I'm Arnold, and I'm laid back,'" She puts on an intentionally dumb sounding voice. She looks off screen, and groans. "Ugh! Nothing I do gets to that guy. He's a bloody wall,"
This continues on for several minutes. Nothing of note is accomplished, except the viewer is given slightly more insight into the ramblings of a seemingly mentally ill woman.
"All right, I've 'ad enough of this bloody phone stinking up the room. I'm turnin' it off. Sorry, doctor, it ain't working for me."
The recording ends.
Quote: "We all need friends, yeah?"
Reputation: Chloe is mostly unknown. After her book debacle, she was mostly discredited and forgotten by the public. Only recently has her name been popping up again in SYNBAD, the organization she only recently joined. Even then, she practically has a fresh start as little remember her brief spot in the lime light.
APPEARANCE Healthy pale skin, dark brown hair to match her large deep brown eyes. A long nose and full lips. She stands at an average height- around 5'10, with an attractive athletic build. Her eyebrows are very expressive- usually one is raised quizically, or both are furrowed when in deep concentration.
For clothes, Lauren prefers to wear cut tank tops that usually ride up to show some of her midriff- she never bothers to adjust her tops. Comfortable leggings that prevent catching and allow freedom of movement, usually black, commonly tuck into sneakers and running shoes. A leather strap wraps diagonally across her chest to keep her rifle holster in place, and a belt is tight around her waist for a handgun holster.
PERSONALITY
Lauren is not amiable or friendly- though she often takes a non-serious and joking tone in her voice, her words often contradict this by being cutting, mean, and sometimes downright cruel. Human life has no innate value to her- she would kill if it was effective to achieve her goals, which rarely include making friends and peacekeeping. Besides the leader of Toxo, she considers herself superior to other people, and the pain of others does not make her squeamish and she even enjoys inflicting it upon her enemies. Lauren is not insane, or sick, or mentally unstable. This is just how she is. Her worldview is what most would consider corrupted, though she believes herself to be enlightened.
Survival of the fittest is her motto. Like a wolf, she preys on the weak and the sick and leaves her own weak and sick behind. In these trying times there must be no dead weight. People die for honor.
Paradoxically, however, Lauren has found herself inexplicibly loyal to the leader of the Toxo.. Strong leadership appeals greatly to Lauren, and the betrayal of this particular person is not even an option- not even a thought. Her servitude to the leader is an absolute truth in her world lacking of morality.
Laura also has an affinity for domesticated dogs- one of the few lifeforms she has respect and caring for though she would not let anyone find out about it. Contrary she has a complete disregard for any other forms of animal life and has a disturbing hatred of house cats.
HISTORY
Lauren was not a rule-breaking citizen. If civilization never collapsed, she would have gone her whole life an average, run of the mill accountant at a large financial company. A liberal, gun-owning American with few close friends but with no enemies. Lauren only followed the rules because it made sense too. She saw criminal activity as futile in a world completely dominated by police. She was content to live out her life as a quiet cog in the machine of corporate America.
Her parents divorced when she was very young, and she was passed between them, and she didn't mind- though she preferred the company of her lackadaisal father. Lauren drifted between groups of close friends- aquaintance to many but friends to none. Talking to Lauren, one would consider her, quite frankly, boring, but nice enough. She made no attempts at increasing her 'social status.' She was content to keep to herself, and kill cats when no one was looking. She did meet a boy in middle school- Mohammed. A handsome young man who seemed determined to get to know her better, whether it be out of physical attraction or curiousity. Either way, when she was with Mohammed she found herself to have quite the sense of humour. The things she would say made them both laugh- and she was glad to know it. They drifted apart after high school but she didn't mind, and she glad to know that if one really got to know her, she could make them laugh. Thus she started to include casual jokes in her toolkit.
But when society collapsed, it no longer made sense to be a push over. It made sense to Lauren to establish herself as a dominant force, it made sense for the decency and outdated morality of the old world to be tossed out and replace it with the...practical. She sees herself as practical, even though she does want to have "fun" from time to time.
She found herself liking it in the new world. While she had no lust for power before, the 'adventure' of it all was intriguing. Exacting violence upon the infected was fun, and it was only a matter of time before she joined Toxo and found a place there. Indeed, the leader of Toxo, without even needing to try, has Lauren's complete and utter loyalty.
SKILLS Athletic, co-ordinated, skilled with a rifle.
WEAPONS
Bolt action hunting rifle, revolver, home-made spears for zombies.
OTHERS
The reason she likes dogs is because she once heard her dad say that dog's are "man's best friends." She then read that wild wolves were the first animal humanity domesticated and helped humans survive during the ice age, when what she believed as a time where only the strongest survived.
She hates cats because she read a steady about how cats have a pheromone that reduces fear in mice, making it easier to catch. The author of the article posited that this also applies to humans, and explains why they have become domesticated despite the fact they serve little purpose. Lauren also believes that cats are inferior to dogs, and that everything dogs can do cats can do better.
Don't worry, it rarely comes up.
I want Lauren to be a villian character. Hoping to be the antagonist in someone else's story. She's obviously very unlikeable, and in a way, her world view does sustain the survival of humanity, but in other ways it dooms it. I also want to make it so she isn't "insane", or mentally ill. She's just got a whacko world view. Evil people in real life most of the time aren't mentally ill, you know? Like terrorists don't have schizophrenia, they just believe they are doing the right thing, simple as that. They're wrong, but they that's what they believe and you aren't convincing them otherwise.
If there's anything wrong with my CS, obviously let me know. I'm rusty. I can ditch this character if you want too but I was hoping to play an evil character to contrast some of the last hopes of humanity
"I must do what others cannot. I will drag those who act in shadow into the light."
Mary Corwin
x Mary x Heterosexual x Hunter x Corwin x Eighteen x
ᴛʀᴀɪᴛs
⚬ Naive ⚬ Courageous ⚬ Zealous ⚬ Righteous ⚬
ᴀᴘᴘᴇᴀʀᴀɴᴄᴇ ▔▔▔▔▔▔ x A pretty, young, brunette girl standing a 5 feet 4 inches. While not athletic or muscular, she is very healthy and will probably live to 100 if she keeps her current diet up, thus she has a traditionally attractive build. Usually wears either simple short-sleeved shirts, or flannel and plaid buttoned shirts with a white tank-top underneath. For bottoms she is commonly seen in jeans or common pants. She is very presentable at all times and doesn't wear anything to stand out. When it's cold out she usually wears light furry jackets, giving her a woodslandy look despite the fact she's very much a city girl.
ɪɴᴛᴇʀᴇsᴛs ▔▔▔▔▔▔ x
Mary is an active practictioner of fundamentalist Christianity. She focuses hard on her education and enjoys being a cheerleader for the local football team. Mary finds all animals adorable, and the only type of meat she eats is fish.
ᴘᴇʀsᴏɴᴀʟɪᴛʏ ▔▔▔▔▔▔ x
Mary Corwin is a regular goody two shoes. She focuses on her education is cannot be described as a slacker in any portions of her life. She is a strong believer in the Word of Jesus and is kind, compassionate, and friendly to those in her social circle. One of those types of people who grow up to be proud, contributing members of society, if only biased towards those of her own faith.
However, to some she is condescending, quite literally holier-than-thou. She believes some people have made the "wrong" decisions in their life and can be "fixed" if they would just listen to her and her believes. People who don't care about school, or are anti-authority, etc, etc. To them she may confront them about their issues in a diplomatic but, like mentioned earlier, arrogant way. This does not apply to people of other religions or of other sexualities. These people challenge her world view and make her uncomfortable, and thus she tends to avoid them. This is an aspect of her life she may come around on eventually, but in her youth she is not ready to have an in-depth discussion on these issues.
One area where she believes she'll never, however, is her view on the worshippers of Satan and practitioners of witchcraft. She pities them and views them as lost souls, but they will not garner her sympathy or mercy. If they wanted to be redeemed they would have changed or asked for help long before people like Mary got wind of their underworldly stench. That's what she believes- but she has never undertaken a hunt before.
ʜɪsᴛᴏʀʏ ▔▔▔▔▔▔ x Born to a middle-class family, Mary's early childhood was not wanting of luxery. She grew up Christian, went to Church every Sunday. From a young age, her father, Christopher, and her mother, June, taught her the history of their family and their type of people. The classic tale of their ancestor, Court Justice Corwin, taking part in protecting the small village of Salem from Satan's influence in the early days of this great country. How, even before this, Hunters defended the Earth from Hellish influence going all the way back to God's first appearence on His earth. Even the ancient pagan religions did their part, though in their ignorance not nearly as effectively.
When she was 10, her father went out for a Hunt and never came back. At the time Mom was seven months pregant with her little brother, Paul, and thus she begged him not to go. Christopher said that the events transpiring were too dire, that he could not live with himself if he let the mysterious events transpire without helping the innocent. He sacrificed himself in service of his beliefs. While it made their lives worse the decision only gained more and more respect from Mary as she grew older. Her mother somberly continued her training as a Hunter, although Mary was doing most of the work herself at that point, dedicated to becoming just like her father. Two years after her brother was born, June was out getting the groceries when she got into a car accident, and became paralyzed from the waist down.
Now living almost entirely on life insurance, savings disability checks, Mary got a job to support her family at 15. Never letting life get her down she still worked hard on her education, her faith, and her training. Anyone could see she would grow up to be a remarkable young woman. Now a senior in High School, she participates in a few clubs, is a cheerleader for the football team and is soon to become a full blown Hunter.
sᴋɪʟʟs ▔▔▔▔▔▔ x
Mary is an excellent shot with her revolver and decent with a variety of fire-arms thanks to her father's training. His style was soften them up- take 'em down. She's also very flexible and has well above average cardio. She's decently versed in the studies of the arcane, and she's incredibly book smart.
9. Female. Asexual, boys are still gross. Single. 𝙷𝚘𝚗𝚎𝚢𝚌𝚘𝚖𝚋 𝙻𝚊𝚗𝚎 𝚁𝚎𝚜𝚒𝚍𝚎𝚗𝚝.
"Didn't you not know that being nice is the most important? Just get along all ready!"
A kind fourth grader.
Julia's a good kid. She's into princesses, and science-fiction action with lots of laser guns. Pew, pew. Lots of kids her age can be a little spoiled, or annoying, and certainly Julia has her moments, but most people who spend enough time around her find her to be a positive influence on the room. Please and thank you, funny kid idioms that make no sense but too much sense at the same time. What's not to like? Not what one would consider a brat. That being said, it is also fun to annoy your older siblings, so if she can think of something she believes is clever enough, she might try to get a reaction out of her older siblings.
For fun, she often tries to play with the local girls, watch movies about medival times or superheroes, or play some random video game that's currently trending. You know, the usual stuff.
Occasionally dumb and scared..
Being only 9 years old, Julia hasn't had much time to develop as a person. She's obviously incredibly naive, easily frightened. You know, things like snakes and spiders. Particularly, however, is the fear of being chastised or punished by a person in power. Even something small freaks Julia out. When this happens she has a bad habit of talking too quiet to hear, especially when an uncomfortable situation, which just makes it even more awkward. Often she'll lie for no reason if she thinks it'll keep her out of trouble, even though she's a terrible liar.
Veronica Jacob Silverstone _______________________________________________ 25 | ♀ | American _______________________________________________ Model/Actress | Bisexual | Single _______________________________________________ Pscyhological Profile ___________________________________
//Likes: • Luxury, safety, convenience, pets of all kinds, art, creativity, healthiness and fitness, cleanliness. //Dislikes: • Inconvenience, danger, hard labor, violence. //Fears: • Gore, death, isolation.
Resources ___________________________________
//Skills: • Athleticism, cardio, painting, singing, drawing. //Paraphenalia: • After the crash? Nothing but a broken watch.
Appearance Details ▔▔▔▔▔▔▔▔▔▔▔▔▔
Being a model, Veronica is a very beautiful woman. Toned body, pretty face, flowing light brunette hair and keen taste in fashion. Healthy, semi-tanned skin with crisp blue eyes. Standing at 5 feet, 6 inches tall, she is an athletically minded woman. She has great cardio and can lift her own weight easily. Her appearence is striking and disarming. When not wearing high-end dresses and the like, she usually wears casual form fitting clothes like skinny jeans and flannel shirts tied up high above the waist in summer. She is quite frankly, rich, and does not mind indulging her wealth when it comes to her appearence.
Character Synopsis ▔▔▔▔▔▔▔▔▔▔▔▔▔
Veronica's mother and father are very ambitious people. Two wealthy, attractive people married to have two beautiful babies. Great. Another family in the upper financial echelons of society. While they did love their two little girls, they saw their life through the lense of business ventures and profit. As such, they pushed their daughters to be as successful as they could. To the Silverstones, success is determined by one's bottom line.
Often the smaller moments of parenting were missing from Veronica's life. Certainly not a neglectful relationship but it would be hard to say they were close. More instructor's and mentors rather than loving parents, but still; it got her where she needed to be. Her sister, on the other hand, was one of her constants in her life. Tumultuous relationships with various boyfriends and girlfriends, friend circles fading away, no matter what happened, Veronica's sister Cassandra was always there for her. Casssandra is an extremely intelligent woman, following after her father as a computer programmer. She is responsible for a popular social networking site, and most of the stuff she talks about goes way over Veronica's head. Despite Cassandra being the younger sister, Veronica can't help but look up to her sister.
Her modeling and acting career really took off in her twenties. Photo-shoots became a regular in her life. In the quiet moments, she tries to get better at painting, and is actually quite good at it, but not good enough to show anyone, right? Acting became an interest, and even though she's terrible it's still something to work after.
After a two year long relationship with her boyfriend Tyler came to an abrupt and unsatisfying end, Veronica decided she needed a vacation. Something adventerous, something new. Well, maybe start off small. How about a long plane ride? Not just any long plane ride, an experimental plane ride. A new airliner, so experimental they were giving out free tickets. Start off small, right? Maybe she could learn to surf, or something.
Queue, "What's the worst that could happen?", and here we are. Fucked.
Personality ▔▔▔▔▔▔▔▔
Veronica has had life handed to her on a silver platter. Blessed with beauty and being born into a wealthy family, she took upon the role of a model from a young age and into her early adult life. She has since acted in a few smaller movies, though she isn't very good yet. It would be impossible for anyone of her financial status to not be spoiled, even though she attempts to maintain an acceptable level of self-awareness, it's difficult to not just be a bitch when she has enough money to do almost anything she wants. She doesn't want to be percieved as shallow, which may be a shallow thing in and of itself, but she also aware of that, too. Self-doubt is a part of her life, and she often wonders how many real friends she has.
Still, she is a philanthopist and is the face of several good causes, charities for various sources. She tries to be a positivbe political influence, even when she may be a little out of touch with the current situation as no matter what happens she has a cushy safety net to fall on.
Relationships ▔▔▔▔▔▔▔▔▔▔
Jacob Silverstone, Father: The more practical of the two, away for work often, paid for many things with his lucrative career in finances.
Carol Silverstone, Mother: A loving woman with a lot of heart, a successful actress and model, often replaced by a nanny.
Cassandra Silverstone, Sister: Veronica's best friend, and rock.
Peter Benjamin Parker ♦ Student ♦ The Big Apple! ♦ The little guy.
C H A R A C T E R C O N C E P T:
"Looks like you've found yourself in a sticky situation! Right?"
Peter isn't Spider-Man, not yet. He's still your average high school loser. Pete never really met his parents- his mother, Mary, apparently died giving birth to him, and his father, Richard, was an aloof middling business man who died in a car crash when Peter was one. So his uncle, Benjamin, and his wife, May, took Peter in.
Peter had always known his Uncle and Aunt-by-Marriage May to be his parents. He never had any misconceptions about who his "real" parents were but he loved Ben and May like parents, and they had always wanted a kid...though the circumstances in which they finally got one were tragic.
So, Peter wanders through life at Midtown High, making above average scores and trying to figure out his place in the world. A small selection of close friends, a loving family, it's all he needs, right?
C H A R A C T E R M O T I V A T I O N S & G O A L S:
I want to play Spider-Man because he's the hero I know the most about and can relate the most too. In a freak accident, he'll get Spider-Powers. Intitially, he'll use them for his own gain. Of course, poor Uncle Ben will be killed, and it will indirectly be Peter's fault. So that general goodness inside him plus the all-encompassing guilt will drive Peter to become Spider-Man. Cracking jokes, feeling bad, sacrificing his own personal well being for the sake of others. He'll be that wholesome, scrappy superhero every universe needs.
C H A R A C T E R N O T E S:
My Peter is a mix of MCU, Raimi, his new PS4 game, and Spider-Man from a couple of PS1 games I played as a kid, and that 90's cartoon. Basically all of the Spidey media I have mainly consumed or enjoyed over the years. He's going to have a few more powers, and a few less powers. Lots of the time he's described as having super duper strength, and he will have enhanced strength in my version but not, like, too much. He can't punch somebody's head off, or whatever.
S A M P L E P O S T:
I may have gone a bit overboard, got a bit carried away.
"Yeah, okay, listen here, dood," Peter said, exaggerating the last word of his sentence. "Not in a million years could Captain Pump Action defeat the Tyrant of Los Angeles. Just wouldn't happen."
"Dude," his friend Harry eagerly contested, starting his sentence off with his favorite word, "Captain Pump Action has shotguns for elbows. Shotguns. For. Elbows. The Tyrant of Los Angeles has got a glass jaw, right?"
"N-no," Peter said, laughing. "He can turn people INTO glass, he doesn't-"
The teacher cleared her throat. It seemed that, at some point, everyone had stopped chattering in the classroom, so Peter and Harry's loud voices carried in the relative silence of the room until the end of their nerdy-ass conversation could be heard by everyone.
Ms. Kowalski looked on disapprovingly. "Is there something you boys had to say?" Some girl surpressed her giggles.
"Uh, no ma'am." Peter said.
"Nope." Harry agreed.
"Right." The teacher paused, and then continued her lecture. Trying to ignore the linger glares of their classmates, Peter looked at Harry and grimaced, sucking in air through his teeth. Harry smirked and buried his head in his arms. Yikes, Peter thought to himself, settling in for the rest of the lesson.
After class, Harry and Peter met out in the halls.
"Dude, I'm going to kill myself." Harry said, smacking his forehead into the lockers.
"Oh, relax, Harry," Peter reassured his best friend. "No one remembers that stuff except for you. And me."
"You think so?"
"Well, probably not. I sometimes think of embrassing stuff the other kids have done, so chances are they will be writing down our little moment in their diaries."
Harry groaned and laughed at the same time.
"Dear diary," Peter continued, pitching his voice into a falsetto, "Today I saw Harry and Peter being gay and talking about comic books. I'm going to bully them forever."
"Wow, dude, 'being gay'? You can't say that."
"Wait, you mean, you're not my boyfriend?"
"Oh my- God. Get away from me, weirdo."
"See you after school, Harry."
"No you won't!" Harry called out as he left. Apparently, Peter's loud-ass voice carried once again and some mega-chad heard the 10th grader joke about being homosexual and gave Peter a cruel, mocking look. Cool, Peter thought. If I didn't know any better, I'd say that was Flash Thompson, stereotypical douche quarterback. The 10th grader lowered his glasses and raised his eyebrows at the Flash, who narrowed his eyes.
"What are you lookin' at, faggot?"
Oh, okay, my guy over here is actually homophobic, Peter thought. I'm not even gay and now I have to put up with this. I sure do love school. Peter averted his gaze and walked the other way.
"S'what I thought."
A zap of anger ran up Pete's spine, but he kept walking. Hopefully this isn't a recurring pattern, Peter thought to himself. Harry had been his best friend since, like, forever. It was always the two of them versus the world. Sure, they had some other friends, but they were like two peas in a pod. It was almost a bromance, but neither of them had the emotional maturity to be comfortable with that. So instead they would just be good friends. Later that day, the two of them met up once more.
"So..." Harry said, looking down at the ground.
Peter sighed. "Yeah. Sure."
"What?" Harry said defensively.
"Sure. I'll go to that thing."
"Fuck yeah, dude!" Harry exclaimed. He then raised one of his red eyebrows. "You mean the Oscorp tour, right?"
"Yeah, I mean the Oscorp tour." Pete said, and Harry pumped his fist.
"I don't get it, Harry. I thought you hated your dad. Why do you want me to go to this thing so bad?"
Harry became solemn. "I mean, I do. I mean, I don't. He's an asshole. Kinda. I dunno. But, look, he's super rich, and I know your family is struggling, and, you're pretty fuckin' smart, right?"
"I'm an idiot."
"Okay, well, look, if you ask me, I can ask him, and he'll probably let you in. Then you could be like, an intern. Then get a real job. I'll tell him your smart. One of those bored supergeniuses. Public school is just so far beneath you, right?"
"Yeah, totally. That's the reason I have a C in spanish."
"Look, come on, asshole, I'm trying to be helpful." Harry looked a little hurt.
"You're right. I'm sorry. Thank you for inviting me to the Oscorp tour."
"No, dude, you have to ask me."
"What?"
"Yeah, you have to ask me. So I can ask him."
"I don't-"
"Please?"
Peter made an exasperated noise and looked up at the cloudy sky above. "Hey, Harry, can your super rich genius dad let me into that Oscorp tour?"
"You have to say please. Please?"
Peter gave a wide-eyed look at Harry, who said nothing. Eventually, Peter relented.
"...Please?"
"Fuck yeah, dude!"
Peter had just completed his daily twelve minute walk back home when he heard May and Ben arguing about something from behind the door. The neighborhood was a simple one, low income. Most of the paint was chipped, most of the windows were barred, most of the lawns were overgrown or dead.
The student gently rapped on the door, and the arguing stopped. He used his house-key and entered the room. Ben and May were standing in the middle of the living room. Ben's bald head was shiny and sweat, his white skin turned red in his cheeks, the way he got when he was upset. May was sitting calmly in her chair, her dark complexion showing no signs of being flustered, as she always did.
"Hey, May. Hey, Ben."
"Hello, Peter." May said warmly. "Hi, Pete." Uncle Ben said, wiping his forehead.
"Is, uh, everything okay?"
"Fine, Pete. Just fine. You wanna go to your room and play one of your video games?"
"Now, Ben, Peter should hear what we are talking about."
Ben wrung his hands. "I don't...fine."
Peter set his backpack on the ground. "What's up?"
"Pete, I, uh, lost my job at the factory today."
"Oh, Ben. I'm sorry." Peter said. They were already struggling to make ends meet, what with May not working and the factory paying less and less as time went on.
"It's fine- it's fine. That's not the issue. It's May. She wants to get a job."
"I need to get a job, Ben. I can do it."
"You-" Ben's voice 'lowered' to a harsh whisper. "You are in a wheelchair! I'll not have my own wife looking for jobs while I-..." He trailed off.
May pursed her lips. "I understand. But Ben, you also have to understand. I can take care of myself. There are accommmodations out there for handicapped people."
"What-" Ben retorted. "Get some...get some desk job? Struggle to reach things? Going up...ramps? 'Cause your...'cause your husband can't get another job? I can get another job. I'm sure there's work out there for a guy like me." Uncle Ben could be a little old fashioned. Especially since May's accident, he's convinced that it's his job and his job alone to take care of everyone he loves.
"Maybe I can get a job." Peter suggested.
May looked over, surprised, and Ben looked offended, somehow.
"My own s- nephew? Getting a job to support his uncle? That won't- that's impossible. No way. You need to focus on your, on your studies. You need to go to college. I won't have you stewing behind a french frier just to make ends meet! No, sir! I will find another job!"
May looked on expectantly. "What did you have in mind, Peter?" This provoked an exasperated noise from Ben.
"Well, it's not some fast food job. My friend Harry thinks he can get me into an Oscorp tour thing. You know, look around the office and the labs. Sign up to be an intern, maybe. And if I can be intern, maybe I could get like, an assistant's job there."
Ben was silent. May nodded. "Peter," she said, "If you want to get try and get an internship at Oscorp, than you go for it. We'd be very proud of you." She looked over at Ben.
"Of course, of course we'd be proud. I'm still looking for another job. And, and if this starts to distract you from school you quit right away, understand?"
"Yes sir, absolutely." Peter said, nodding eagerly. "And, it's just a maybe. Apparently Mr. Osborne is always looking for 'unrecognized talent' as he puts it. Maybe I could show off my secret super genius."
Ben smiled. "Yeah, that would be my boy. A regular genius, you are."
"Ben, I- I'm not actually a genius, you know that, right?"
"Don't be so hard on yourself, Pete. You've got it in there. I know it. I know a genius when I see one!" Uncle Ben said, only half-joking.
Peter rubbed the bridge of his nose. "Right. Well, we'll see if this works out, okay? I'm assuming you got some sort of severance...?" Peter trailed off. Ben nodded.
"So, we're good for now. Maybe I could be at a cushy office job, running getting coffee for scientists."
"And help them figure out their math problems." Ben said enthusiastically.
May smiled again. "Well, Peter, if that's what you want to do. Just know Ben and I are always going to support you, okay? And if you want to quit, we'll be supporting you on that, too." She was trying to act wise and strong, but Peter could make out the worry in her voice. She was worried about the future.
"Yeah. It's this saturday, from two PM to five. Apparently, Harry is going to get me a ride. I got homework to do, so..." Peter picked up his backpack again with one arm and walked into his room, slowly closing the door shut behind him. He sighed nervously and got to work on his spanish. "Donday est la banyo?" He muttered to himself.
Name: Eleanor Jehenne Aliases: Elly Age: 24 Birthday: September the Seventh Race/Species: Dena Nehelean Gender: Female Birhtplace: Grayhaven, capitol of Dena Nehele Jewel Color (Birthright and Offering): None Class/Caste: Female Languages: Common Occupation: Soldier
Appearance
Height: 5'8 Weight: 155 Body Type: Athletic Eye Color: Hazel Hair Color: Black Skin Tone: Fair
Character Psychology
Sexuality: Heterosexual Relationship Status: Single Personality: Sergeant Eleanor Jehenne is a knight in shining armor- or so she believes herself to be. Inspired from a young age to do good, Elly follows a strict personal guideline of morality modelled after the laws of her lands and the codes of the fabled warriors of old and new. Earnest to a fault, Eleanor can easily come off as self righteous, but it is only born of an intense desire to do good. Good in that everyone deserves a free life, where everyone's rights end where their neighbors begin. An idealistic world where people wish to help each other. Eleanor seeks to convert or destroy all who oppress others, who take advantage of those beneath them, and who's greed and malice have overtaken them. An introverted book reader as a child, and dedicated member of the military as an adult, Eleanor has little experience with social environments outside a martial setting.
Place her in a room full of warriors and she will fit right in. But civilian life, despite being the thing she is fighting to protect, can be confusing and daunting. Honesty and kindness guide her way but her convictions have not been tempered by experience or skepticism. As such she can be easily tricked or decieved. People are hard to read, but if they do not fit into her pre-concieved notions of evil doers, then they are hard for her to notice. She trusts easily and tries to become fast friends with everyone she meets. The swiftest blows she can deflect, but cruel words and witty quips can often dig straight into her heart. Her ideas are held close at heart, and an attack on them is an attack on her.
Habits:
Humming and singing to herself.
Speaking to herself and animals.
Shaking hands with everyone she meets.
Polishing and maintaining her weapons, even when they are in near peak or peak condition.
Hobbies:
Journal-keeping. It helps her keep track of useful information and is one step closer to an epic story of her own.
Excercising.
Blacksmithing, though she is terrible at it. Still, wouldn't it be grand to make her own swords?
Writing songs and poems, for she is trying to emulate the warrior-poets of her books.
Reading fiction! It is still one of her favorite things to do, though she rarely has the time as ironically, she is a slow reader.
Fears:
Evil triumphing over good.
Becoming enslaved.
Losing her homeland.
Likes:
Horses and cute animals.
Kids.
People acting selflessly.
Books about gallant heroes.
Dena Nehele and Grayhaven.
Cool looking swords and armor.
Dislikes:
Bullies and thieves.
She has an intense hatred of slavery.
Cooking and baking.
Extreme excess of wealth and vanity.
Skills
General Skills:
Maintaining weapons and other implements.
Handling and controlling a horse.
Navigation and map-keeping.
Combat Skills:
Extremely skilled in close quarters melee combat, especially with her sword and shield.
A decently skilled archer.
Very athletic, nimble, and dextrous.
Mounted combat with a spear is another skill of hers she has focused on.
Bare handed fist fights and wrestling.
Magical Skills:
None, Eleanor is a Landen.
What they carry on them:
A one-handed steel sword.
A heater shield bearing the sigil of Grayhaven.
A bow and quiver of arrows.
Leather canteen of water.
A handy satchel to store useful things in- currently it has some money and her journal.
History
Background: Born into a poor house from a cottage-working mother and nightwatch man father, Eleanor, or "Elly" as those close to her called her affectionately, was the youngest sister of four. Elly was always the odd one out, reading her fake stories about real people doing grand deeds. But she believed them. She wanted too. While her sisters dreamed of being princesses or wizards of the Blood, Elly had a goal of becoming a knight or something close to it. So she coerced her dad into giving her fighting training. Upon seeing her fighting spirit he humored her and put her into contact with his trainer. And throughout her childhood, after studies, she would run around with wooden sticks and pretend to be a warrior. At 17 years old her dreams never faltered and she tearily left for the military academy, with a love of her family and homeland in her heart.
There was hardly a better recruit anyone could ask for. She trained diligently and her natural talent and desire to improve was apparent. As she rose up through the ranks, she began to have questions. Most of her time was spent patrolling the towns, maintaining order and keeping the peace. But most of her combat experience was odd. Sometimes it was what she expected. Roving bands of raiders taking what they please on the outskirts of the empire, but every once in a while, apparently from direct orders from the queen, they raided houses. Most of the time small to medium sizes huts and shacks, grabbing militia people and farmers from their homes and dragging them out onto the street. They began travelling into neighboring countries, exacting raids upon hidden compounds.
Traitors, they said. Bandits, necromancers, cannibals, they said. Kill them all. Imprison them all. Show no mercy. The commissioned officers commanded it so, their authority direct from the queen...unquestionable. Some of her comrades had their doubts, but most would rather not rock the boat. But Eleanor began growing weary of these mysterious missions, so she did her own research. Delving into boring books, reading political treatises, putting the pieces together. The Queen, the nobles, the aristrocrats, the guilds...there is tension there. They are splitting apart. The upper echelons of society are barely holding themselves together, or perhaps keeping themselves from tearing each other apart. Now, she only has a fraction of the real story, but distrust of her current government is growing within the young woman. Discontent. What is happening? This is not the Queen she grew up to serve. There was something in the air, a smell on the wind, a murmering in the grass. There is something wicked.
Additional Information
Other: Eleanor has a brown, lightly armored horse she is strongly bonded with named Isabel. Theme Song: https://www.youtube.com/watch?v=ftWiTDhuIjY Extra:My favorite color is red! Is this the right place for this? I read the rules I promise I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.
Name: Dareen Kahina Aliases: "D" Age: 35 Birthday: October 26th Race/Species: Pruulish Gender: Female Birthplace: Pruulish Desert Jewel Color (Birthright and Offering): Jewel: Yellow Birthright: White Class/Caste: Witch Languages: Pruulian, Common Occupation: Professional Soldier
Appearance
Height: 5'9 Weight: 155 pounds Body Type: Athletic Eye Color: Brown Hair Color: Black Skin Tone: Light Brown
Character psychology
Sexuality: Straight Relationship Status: Single Personality: Confident and amiable, Dareen's personality has been tempered and rounded by a lifetime of poverty and mercernary work. One thing she has learned from fighting all her life is that if there is an alternative to it, it should be sought. She takes no pleasure in harming her opponents, but a hard-earned win is always desirable, whether it be through physical prowess or saying the right thing at the right time to the right person. Perhaps her consideration can lead to not taking action in time, but on many occasions planning and fore-thought can save lives.
Dareen has a bit of an ego problem- often she tries to quickly get an impression of someone and usually she assumes she is more fit for the job. This does not mean she is rude or dismissive but she can be condescending. Often in her life she has had to deal with people ill-equipped or overconfident, and without noticing she has been jaded by these experiences and is cynical to a fault when assessing the capabilities of other people. Throughout her life she has had to rely on noone but herself and thus has a hard time trusting people to follow through.
Conservativeness is key in her mind, and there is a seed of apathy within her that is on the brink of sprouting, but Dareen tries to keep her spirits up. But she struggles not to believe that most people are either stupid, malicious, or dead.
Still, there is a part of her that is idealistic. Wanton greed, strong injustices and exploitation can get her blood boiling but sometimes it is hard for her to believe she can do anything about it.
Habits:
Looking over her shoulder and keeping her back in a corner.
Popping and cracking various joints.
When idle, she is often tracing the drawn markings on her body with her finger, even through clothes as she has them memorized.
Hobbies:
Games of skill.
Wargames/board games.
Sketching what she sees or finds interesting in a sketchbook. She's surprisingly talented in this area but keeps her drawings to herself.
Fears:
Death. People who aren't afraid of dying are usually the ones who die.
Being maimed or otherwise losing the ability to move as freely as she can.
Destitution. She was poor for a very long time, and sellswording has paid well. Not being able to afford to buy food or shelter is a nightmare.
Likes:
Competent people who know what they are doing.
Beautiful paintings, though she won't admit it.
Having money.
Nature, in it's grandeur and simplicity.
Swords and bows. Hell yeah.
Alcohol! As long as the time is right.
Dislikes:
Sensual people. They make her uncomfortable.
Kids. They are often foolish and annoying.
The social elite.
Killing and hurting other people, though she is good at it.
Skills
General Skills:
Taking care of horses.
Foraging and making food from scratch.
Map-keeping and navigation.
Sketching.
An overall athleticism and agility.
Combat Skills:
Archery.
Sabre and shield fighting is her specialty.
Hand to hand fighting.
Cavalry and mounted combat.
Craft Skills:
Telekinesis. She can project her physical strength onto objects far away, near to her, and onto herself. Like an extra set of invisible hands at her disposal.
The craft grants her extreme situational awareness- allowing her to more easily dodge strikes and can give her almost what amounts to second pair of eyes in the back of her head.
Accuracy and precision. Along with situatioal awareness, when she focuses, she can see weaknesses in her enemies defense or land hard to hit shots with her bow.
What they carry on them:
A steel sabre of simple but effective design.
A leather bound, steel-rimmed, wooden and sturdy small round shield. A more nimble shield for deflecting blows instead of stopping or absorbing them, or to be used offensively for bashes and punching.
A well-made wooden bow of sentimental value, along with a quiver for arrows.
A water canteen of deceptive size at her hip.
And her sketchbook, in which drawings of environments and people go back for years.
History
Background: Dareen was not born into wealth. Relatively, for Blood society, she was poor. Her mother died giving birth to her, and her father was aloof, dispassionate, and seemed to stick around more for obligation than anything else. If one could call what her did "sticking around", which would be a stretch. Still, Reginald had a sense of honor and Dareen always respected that about him and occasionally sends him some money as thanks. Though she hardly loves or even knows much about him, he protected her in some particularly dire moments. Whatever he did, he was good at it. It was mainly through him or her mother that Dareen was kept incontact with Blood culture. Her Birthright gem and Offering Jewel were granted upon her by the ceremonies her father took her too. But as a child she mostly taught herself to wield the Craft, as with most things.
Perhaps out of destiny or perhaps out of necessity, the Craft of Dareen is one of combat and killing. From scrapping with the local children to joining a gang and battling with rivals, fighting has been a part of Dareen's life from the beginning. She observed the politics of the higher echelons of society with dispassionate interest, just making sure to see nothing too evil was happening. When she grew into a woman she fell in with a mercenary gang. When the Landen needed help, her company was dispatched to help them be rid of the bandits or raiders that plagued them, or to mediate conflict. It was through these encounters she learned that sometimes diplomacy was the correct solution, and not simply stabbing every problematic person in the throat.
But often the most dangerous missions were subduing the enemies of the Queens, or the government, or whichever rich and powerful person paid them to kill others. It was also where she lost some of her friends, people that were close to her. These taught her the lessons of frugality and caution.
She rose through the ranks of the mercenary company as she grew in age and experience. Eventually she was a higher officer and came into charge of a small platoon of soldiers. Tactics and maneuvering also became something she was quite good at. As time went on, contracts became less and less occuring. And when they did occur, they were sometimes the finding and killing of Black Widow 'traitors', but they looked a lot like mere civilians to Dareen. The Queen, Dorothea, had taken control, and was bringing some kind of "order" into Terreille. At what cost, Dareen wasn't sure. Things were getting bad, both for the bystanders of the world and for the mercenary company who was running out of enemies to fight. So she left, with coin and a small but well-earned reputation to her name to seek the truth. Perhaps so she could adapt in the new system, or perhaps to do something stupid, foolish, and ultimately good.
Additional Information
Other: Theme Song: https://www.youtube.com/watch?v=8V4tYZHNUY8 Extra: My favorite color is red. I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.